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* ExactWords: There is a mod that makes everyone die in [[OneHitKill one hit.]] ''[[OneHitPointWonder Everyone.]]''

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* ExactWords: There is a mod that makes everyone die in [[OneHitKill one hit.]] ''[[OneHitPointWonder Everyone.]]''''Everyone.'' [[note]] [[DontExplainTheJoke Including yourself.]] [[/note]]
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* MajorInjuryUnderreaction: Enemies take losing limbs like they just found a hole in their favorite wifebeater; no physical pain, but definitely lots of anger.

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* MajorInjuryUnderreaction: Enemies take losing limbs like they just found a hole in their favorite wifebeater; no physical pain, but definitely lots of anger. Sometimes they may be briefly stunned by an attack, but that's about it.
** It's rare, but sometimes it is possible to slice an enemy's head off without killing them.
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* TheBrute: The boss of the prison level, although it's possible to make him friendly. [[GuideDangIt Good luck finding out how, though.]]


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* EliteMook: Every level has one. They are easily noticeable (usually) by their appearance, and they do considerably more damage per hit. They also take quite a beating - it's not uncommon to beat them until ''you can see their skull and/or their ribcage'' before they go down.


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* ExactWords: There is a mod that makes everyone die in [[OneHitKill one hit.]] ''[[OneHitPointWonder Everyone.]]''
* GangUpOnTheHuman: Oh yes, they do.


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* GuideDangIt: Finding the shotgun in the prison map.
** There are ways to make certain enemies (even the bosses) friendly. However, they are not hinted at in any way.


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* OneHitKill: There is a mod that makes [[ExactWords everyone]] die in one hit.
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* JokeWeapon: Certain "weapons", for lack of a better term, do barely more damage than a barehanded punch and typically break after one strike. What can you expect attacking someone with a stack of paper bills, an orange, or a raw T-bone steak?


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* LethalJokeItem: Yes, bonking a sucker with a ham leg sounds stupid as all get out, but it's a surprisingly durable blunt-force weapon that's capable of ''reducing people's heads into gibs''.

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* LimitBreak: The player has a meter that fills with each successful kill. Once full enough, the player can access three attacks that each burn a certain amount of the gauge: Shockwave (which knocks all enemies in the immediate vicinity off their feet), Berserk (which briefly increases your melee damage), and Smite (which allows you to attack individual targets from a distance with a KillSat.

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* LimitBreak: The player has a meter that fills with each successful kill. Once full enough, the player can access three attacks that each burn a certain amount of the gauge: Shockwave (which knocks all enemies in the immediate vicinity off their feet), Berserk (which briefly increases your melee damage), and Smite (which allows you to attack individual targets from a distance with a KillSat.KillSat).



** There are a few level modifiers that can really swing it into the "Plasticine" direction. "Weak Enemies" makes enemies so brittle that a mere punch will kill them instantly, "Weak Player" makes you a OneHitPointWonder, "Soft Voxels" makes the enemies' voxels easier to destroy (thus making dismembering them far easier), and "Splatter" makes the enemies explode into gibs upon killing them.

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** There are a few level modifiers that can really swing it into the "Plasticine" direction. "Weak Enemies" makes enemies so brittle that a mere punch will kill them instantly, "Weak Player" makes you a OneHitPointWonder, "Soft Voxels" makes the enemies' voxels easier to destroy (thus making dismembering and disfiguring them far easier), and "Splatter" makes the enemies explode into gibs upon killing them.


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* MyRulesAreNotYourRules: In the "Shooter" modifiers, enemies have infinite ammo whereas you're unable to even reload guns. Averted in custom levels with guns, as enemies are limited by the capacity of the weapon and switch to melee once empty.


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* OverdrawnAtTheBloodBank: So much as sock someone in the face and they'll splurt a ''liter'' of blood all over the place. Some of the more durable bosses will have likely shed ''gallons'' of the red stuff by the time they finally die. Suffice to say, it's hard to paint the town red without a ''lot'' of blood.
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** Further averted in the "Shooter" modifiers, as gun-toting enemies are arguably the most dangerous foes you can face aside from level bosses.
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* UseTheirOwnWeaponAgainstThem: You can kill most enemies with weapons that they just picked by stunning them and taking their weapon from them. Certain enemies like the Chefs can't have their weapons taken from them while stunned.

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* UseTheirOwnWeaponAgainstThem: You can kill most enemies with weapons that they just picked by stunning them and taking their weapon from them. Certain enemies like the Chefs Chefs, on the other hand, can't have their weapons taken from them while stunned.
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* UseTheirOwnWeaponAgainstThem: You can kill most enemies with weapons that they just picked by stunning them and taking their weapon from them. Certain enemies and bosses like the Chefs and Katana Boss, on the other hand, can't have their weapons taken from them while stunned.

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* UseTheirOwnWeaponAgainstThem: You can kill most enemies with weapons that they just picked by stunning them and taking their weapon from them. Certain enemies and bosses like the Chefs and Katana Boss, on the other hand, can't have their weapons taken from them while stunned.
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* UseTheirOwnWeaponAgainstThem: You can kill enemies with weapons that they just picked by stunning them and taking their weapon from them.

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* UseTheirOwnWeaponAgainstThem: You can kill most enemies with weapons that they just picked by stunning them and taking their weapon from them.them. Certain enemies and bosses like the Chefs and Katana Boss, on the other hand, can't have their weapons taken from them while stunned.
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* UseTheirOwnWeaponAgainstThem: You can kill enemies with weapons that they just picked by stunning them and taking their weapon from them.
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* SourceMusic: In the Biker Bar and the Disco, the music is at first played by an in-house band or a DJ, respectively. Attacking either of them (or once the number of remaining enemies is low enough) will briefly stop the music as they stop playing to fight you.

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* SourceMusic: In the Biker Bar and the Disco, the music is at first initially played by an in-house band or a DJ, respectively. Attacking either of them (or once the number of remaining enemies is low enough) will briefly stop the music as they stop playing to fight you.
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* SourceMusic: At first, the music is being played by an in-house band or a DJ. Attacking either of them will briefly stop the music as they stop playing to attack you.

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* SourceMusic: At first, In the Biker Bar and the Disco, the music is being at first played by an in-house band or a DJ. DJ, respectively. Attacking either of them (or once the number of remaining enemies is low enough) will briefly stop the music as they stop playing to attack fight you.
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* PurposelyOverpowered: [[CurbStompBattle Fully automatic AK-47 and M16 assault rifles, against enemies that mostly use melee?]] Figures they are exclusive to the sandbox, level editor and "Gun Show" modifier.

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* PurposelyOverpowered: [[CurbStompBattle Fully automatic AK-47 and M16 assault rifles, against enemies that mostly use melee?]] Figures they are exclusive to the sandbox, the level editor editor, and the "Gun Show" modifier.and "Hard Shooter" modifiers.
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* GunsAreWorthless: The various guns featured in the game avert this with a passion. For example, a single well-placed shotgun blast can potentially mow down a whole crowd of enemies, and is held back only by its limited capacity.

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* GunsAreWorthless: The various guns featured in the game avert this with a passion. For example, a single well-placed shotgun blast can potentially mow down a whole crowd of enemies, and is held back only by its limited capacity.ammo.
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* PurposelyOverpowered: [[CurbStompBattle Fully automatic AK-47 and M16 assault rifles, against enemies that only use melee?]] Figures they are exclusive to the sandbox, level editor and "Gun Show" modifier.

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* PurposelyOverpowered: [[CurbStompBattle Fully automatic AK-47 and M16 assault rifles, against enemies that only mostly use melee?]] Figures they are exclusive to the sandbox, level editor and "Gun Show" modifier.



** Some custom maps take this trope even further, usually involving massive towers for you to kick enemies off of or even just outright bottomless pits.

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** Some Many custom maps take this the trope even further, usually involving massive towers or moving vehicles for you to kick enemies off of of, or even just outright bottomless pits.

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* PistolWhipping: When a gun you're using runs out of ammo, you can resort to continue using it as a melee weapon instead. Enemies take this a little further: they'll only ever use their guns as melee weapons.

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* PistolWhipping: PistolWhipping:
**
When a gun you're using runs out of ammo, you can resort to continue using it as a melee weapon instead. Enemies instead.
** Before Update 1.2.0, enemies used to
take this a little further: they'll only ever use their guns as melee weapons.weapons. As of said update, which made major changes to the guns and added shooter features, they can now shoot with the guns.
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* PurposelyOverpowered: [[CurbStompBattle Fully automatic AK-47 and M16 assault rifles, against enemies that only use melee?]] Figures they are exclusive to the editor and "Gun Show" modifier.

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* PurposelyOverpowered: [[CurbStompBattle Fully automatic AK-47 and M16 assault rifles, against enemies that only use melee?]] Figures they are exclusive to the sandbox, level editor and "Gun Show" modifier.
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* PurposelyOverpowered: [[CurbStompBattle Fully automatic AK-47 and M16 assault rifles, against enemies that only use melee]]? Figures they are exclusive to the editor.

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* PurposelyOverpowered: [[CurbStompBattle Fully automatic AK-47 and M16 assault rifles, against enemies that only use melee]]? melee?]] Figures they are exclusive to the editor.editor and "Gun Show" modifier.
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* BarbellBeating: The Prison scenario of features barbells and dumbbells that can be used as weapons.

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* BarbellBeating: The Prison scenario of features barbells and dumbbells that can be used as weapons.
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* SinisterShiv: The prison level has some, made out of toothbrushes to boot!

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* SinisterShiv: The prison level Prison scenario has some, made out of toothbrushes to boot!

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* BloodyHilarious: You can smash people's heads into powder with, among other things, [[http://cloud-3.steamusercontent.com/ugc/364031926041867558/909FA70534F6AFEFCC50FCB5B9E0A06D49931FA6/ a ham leg]] or play [[http://cloud-3.steamusercontent.com/ugc/313368332388977732/B9E3C679C40CBC36C119DDB3FC1059B695E08787/ severed head soccer]].

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* BarbellBeating: The Prison scenario of features barbells and dumbbells that can be used as weapons.
* BloodyHilarious: You can smash people's heads into powder with, among with (among other things, things) [[http://cloud-3.steamusercontent.com/ugc/364031926041867558/909FA70534F6AFEFCC50FCB5B9E0A06D49931FA6/ a ham leg]] leg]], or play [[http://cloud-3.steamusercontent.com/ugc/313368332388977732/B9E3C679C40CBC36C119DDB3FC1059B695E08787/ play soccer with severed head soccer]].heads]].

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* MadeOfIron[=/=]MadeOfPlasticine: It's ''way'' too easy to maim and disfigure your enemies (you can shave off an enemy's face with a ''plastic comb'', for godssake), but they can still potentially take a ton of punishment before they actually die.
** There are also a few level modifiers that can really swing it into the "Plasticine" direction. "Weak Enemies" makes enemies so brittle that a mere punch will kill them instantly, "Weak Player" makes you a OneHitPointWonder, "Soft Voxels" makes the enemies' voxels easier to destroy (thus making dismembering them far easier), and "Splatter" makes the enemies explode into gibs upon killing them.

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* MadeOfIron[=/=]MadeOfPlasticine: MadeOfIron[=/=]MadeOfPlasticine:
**
It's ''way'' too easy to maim and disfigure your enemies (you can shave off an enemy's face with a ''plastic comb'', for godssake), but they can still potentially take a ton of punishment before they actually die.
** There are also a few level modifiers that can really swing it into the "Plasticine" direction. "Weak Enemies" makes enemies so brittle that a mere punch will kill them instantly, "Weak Player" makes you a OneHitPointWonder, "Soft Voxels" makes the enemies' voxels easier to destroy (thus making dismembering them far easier), and "Splatter" makes the enemies explode into gibs upon killing them.

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* CheckpointStarvation: Dying forces you to restart the level, and there's no way to heal. While the Scenarios are short and fair enough that this isn't a big deal, user-made levels can be very long and filled with hordes of enemies, possibly resulting in tedious exercises in trial-and-error. The addition of health altars from ''Beneath'' to the Editor mitigates this somewhat in the few user levels that use them.

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* CheckpointStarvation: CheckpointStarvation:
**
Dying forces you to restart the level, and there's no way to heal. While the Scenarios are short and fair enough that this isn't a big deal, user-made levels can be very long and filled with hordes of enemies, possibly resulting in tedious exercises in trial-and-error. The addition of health altars from ''Beneath'' to the Editor mitigates this somewhat in the few user levels that use them.
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* ThrowingYourSwordAlwaysWorks: Hurling weapons and objects at your enemies does more damage than striking them, and is a perfectly viable way of doing ranged damage without guns.
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* BreakableWeapons: Various objects can be picked up and used as weapons, though they will break after too many uses.

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* BreakableWeapons: Various Most objects can be picked up and used as weapons, though they will they'll break after too many a determined amount of uses.



* HeavilyArmoredMook: Some of the guards in the prison level have riot helmets to protect their heads.

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* HeavilyArmoredMook: Some of the guards in the prison level Prison have riot helmets to protect their heads.
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* SuperDrowningSkills: Falling into the water in the pirate's cove level results in instant death. Partially justified because a [[ThreateningShark giant shark]] eats you if you fall in.

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* SuperDrowningSkills: Falling into the water in the pirate's cove level Pirate Cove results in the instant death. death of either you or an enemy. Partially justified because a [[ThreateningShark giant shark]] eats you if you fall in.whoever falls into it.
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* PistolWhipping: When your gun is empty, you'll resort to using it as a melee weapon. Enemies take this a little further: they'll only ever use their guns as melee weapons.

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* PistolWhipping: When your a gun is empty, you'll you're using runs out of ammo, you can resort to continue using it as a melee weapon.weapon instead. Enemies take this a little further: they'll only ever use their guns as melee weapons.
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* MadeOfIron[=/=]MadeOfPlasticine: It's ''way'' too easy to maim and disfigure your enemies (you can shave off an enemy's face with a ''plastic comb'', for godssake), but enemies can still potentially take a ton of punishment before they actually die.
** There are also a few level modifiers that can really swing it into the "Plasticine" direction. "Weak Enemies" makes enemies so brittle that a mere punch will kill them instantly, "Weak Player" makes you a OneHitpointWonder, "Soft Voxels" makes the enemies' voxels easier to destroy (thus making dismembering them far easier), and "Splatter" makes the enemies explode into gibs upon killing them.

to:

* MadeOfIron[=/=]MadeOfPlasticine: It's ''way'' too easy to maim and disfigure your enemies (you can shave off an enemy's face with a ''plastic comb'', for godssake), but enemies they can still potentially take a ton of punishment before they actually die.
** There are also a few level modifiers that can really swing it into the "Plasticine" direction. "Weak Enemies" makes enemies so brittle that a mere punch will kill them instantly, "Weak Player" makes you a OneHitpointWonder, OneHitPointWonder, "Soft Voxels" makes the enemies' voxels easier to destroy (thus making dismembering them far easier), and "Splatter" makes the enemies explode into gibs upon killing them.
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Added DiffLines:

* PistolWhipping: When your gun is empty, you'll resort to using it as a melee weapon. Enemies take this a little further: they'll only ever use their guns as melee weapons.
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* ChunkySalsaRule: While your opponents are often MadeOfIron, decapitation is ([[GoodBadBugs almost]]) always a guaranteed kill.

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* ChunkySalsaRule: While your opponents enemies are often MadeOfIron, decapitation of any body part except the arms is ([[GoodBadBugs almost]]) always a guaranteed kill.kill for them.

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