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* MadeOfIron[=/=]MadeOfPlasticine:
** It's ''way'' too easy to maim and disfigure your enemies (you can shave off an enemy's face with a ''plastic comb'', for godssake), but they can still potentially take a ton of punishment before they actually die.
** There are a few level modifiers that can really swing it into the "Plasticine" direction. "Weak Enemies" makes enemies so brittle that a mere punch will kill them instantly, "Weak Player" makes you a OneHitPointWonder, "Soft Voxels" makes the enemies' voxels easier to destroy (thus making dismembering and disfiguring them far easier), and "Splatter" makes the enemies explode into gibs upon killing them.

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* MadeOfIron[=/=]MadeOfPlasticine:
MadeOfIron:
** Zig-zagged. It's ''way'' too easy to maim and disfigure your enemies (you can shave off an enemy's face with a ''plastic comb'', for godssake), but they can still potentially take a ton of punishment before they actually die.
** There are a few level modifiers that can really swing it into the "Plasticine" direction. "Weak Enemies" makes enemies so brittle that a mere punch will kill them instantly, "Weak Player" makes you a OneHitPointWonder, "Soft Voxels" makes the enemies' voxels easier to destroy (thus making dismembering and disfiguring them far easier), and "Splatter" makes the enemies explode into gibs upon killing them.
die.



* MadeOfPlasticine:
** There are a few level modifiers that can really swing it into the "Plasticine" direction. "Weak Enemies" makes enemies so brittle that a mere punch will kill them instantly, "Weak Player" makes you a OneHitPointWonder, "Soft Voxels" makes the enemies' voxels easier to destroy (thus making dismembering and disfiguring them far easier), and "Splatter" makes the enemies explode into gibs upon killing them.
** The Berserk power makes almost every enemy in the game become this, as they will explode into blood and gibs with a single punch. Bosses are notably excepted, though they'll still go down in short order.



* GuideDangIt: [[spoiler:The Necromancer]] and [[spoiler:The End]] are the only Elder Gods that are reachable by simply progressing through the Beneath, though the latter can only be reached [[FinalBoss after defeating the other three]]. The other two require you to do certain tasks that aren't always obvious:

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* GuideDangIt: GuideDangIt:
**
[[spoiler:The Necromancer]] and [[spoiler:The End]] are the only Elder Gods that are reachable by simply progressing through the Beneath, though the latter can only be reached [[FinalBoss after defeating the other three]]. The other two require you to do certain tasks that aren't always obvious:



* HeroicSacrifice: [[spoiler:The end credits heavily imply that the protagonist sacrificed their life to defeat The End, either in a MutualKill or by defeating it and being caught in its death explosion]].



* InvincibleBoogeyman: The Pursuer is an effectively invincible AdvancingBossOfDoom. Once it shows up, your only choices are to die to it or find the escape. [[spoiler:Subverted during "The Construct", where you can battle an incarnation of the Pursuer; it's extremely powerful, but can be killed]].



* SuicideMission: It's not stated, but it's implied that nobody ever returns from a run through the Beneath. [[spoiler:[[GameplayAndStoryIntegration Demonstrated]] in-game, as it's actually ''impossible'' to complete a new game in less than three lives: you must kill yourself after beating the Necromancer and Aberration for the first time]]. [[spoiler:Even after defeating The End and destroying the Beneath, you'll still go out in a HeroicSacrifice]].

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* SuicideMission: It's not stated, but it's implied that nobody ever returns from a run through the Beneath. [[spoiler:[[GameplayAndStoryIntegration Demonstrated]] in-game, as it's actually ''impossible'' to complete a new game in less than three lives: you must kill yourself after beating the Necromancer and Aberration for the first time]]. [[spoiler:Even time. Even after defeating The End and destroying the Beneath, you'll still go out in a HeroicSacrifice]].

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* PunchedAcrossTheRoom: You can kick other brawlers hard enough to send them flying a few yards backwards, and even [[GrievousHarmWithABody injure other brawlers]] who get impacted by the flying body.



** It's possible to perform one in the Biker Bar by kicking someone off the balcony. Formerly, doing so didn't actually do damage despite the balcony's guardrails being coded to break, but eventually fall damage for enemies was added to the game.

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** It's possible to perform one in the Biker Bar by kicking someone off the balcony. Formerly, Originally, doing so didn't actually do damage despite the balcony's guardrails being coded to break, but eventually fall damage for enemies was added to the game.
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* EscalatingBrawl: As soon as you throw the first blow, the ''entire'' area (or at least part of it if the map is huge enough) will immediately erupt into a massive, chaotic brawl, even if you started fighting in one of the backrooms or other hidden location.

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* EscalatingBrawl: As soon as you throw the first blow, blow or wander into a boss area, the ''entire'' area (or at least part of it if the map is huge enough) will immediately erupt into a massive, chaotic brawl, even if you started fighting in one of the backrooms or other hidden location.
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* CombatPragmatism: This is an encouraged strategy in the game, use whatever you can get your hands on as a weapon and don't be afraid to fight dirty.
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* CombatCueStick: Cue sticks are a prominent weapon in the Biker Bar scenario.
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* DivideAndConquer: The Prison Scenario was introduced to demonstrate enemy factions, represented as opposing prison gangs and the prison guards, who will not infight (or at least until the numbers wean out enough). The player can take advantage of this system by allying themselves with a gang, accomplished by saving one of their members from a shiv in one of the cells before the brawl starts.

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* DivideAndConquer: The Prison Scenario was introduced to demonstrate is the official scenario that properly introduces the mechanic of enemy factions, factions (after being only used in small groups for the Biker Bar and the Disco), represented as opposing prison gangs and the prison guards, who will not infight (or at least until the numbers wean out enough). The player can take advantage of this system by allying themselves with a gang, accomplished by saving one of their members from a shiv in one of the cells before the brawl starts.
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* DivideAndConquer: The Prison Scenario was introduced to demonstrate enemy factions, represented as opposing prison gangs and the prison guards, who will not infight (or at least until the numbers wean out enough). The player can take advantage of this system by allying themselves with a gang, accomplished by saving one of their members from a shiv in one of the cells before the brawl starts.
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* BreakableWeapons: Most objects can be picked up and used as weapons, though they'll break after a determined amount of uses.

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* BreakableWeapons: Most objects across a typical level's environment can be picked up and used as weapons, though they'll and will break after a determined amount of uses.
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* GrievousBottleyHarm: The glass bottles stand out from other melee weapons in the game in that they go through a phase of degradation before breaking completely; this degraded phase deals more damage than the initial one, and can even be passed to by simply dropping the bottle or throwing it against a surface.
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* FryingPanOfDoom: Frying pans are among the many items you can use as weapons.
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* PrisonLevel: The Prison is the official scenario that's set in a prison. Given that its enemy skins and weapons are featured in the level editor, there's a bunch of user-made levels involving the same.

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* PrisonLevel: The Prison is the official scenario that's set in a prison. Given that its enemy skins and weapons are featured in the level editor, there's a bunch of user-made levels involving the same.same (although plenty also have custom skins).
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* ContractualBossImmunity: Bosses cannot be knocked over, making the kick and Shockwave useless against them.

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* ContractualBossImmunity: Bosses cannot be knocked over, making the kick KO Kick and Shockwave useless against them.
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* ShearMenace: One of the many weapons added in the 1.3.4 update are scissors.

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* ShearMenace: One of the many weapons added in the 1.3.4 update are is a pair of scissors.

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* ImprobableWeaponUser: [[ImprovisedWeapon Anything you can pick up]], you can throw at or beat people with, and while there are more normal weapons like swords, knives and baseball bats, most of the time you're going to be wielding things like bar stools, glasses, ashtrays, pool balls, plates, mic stands and even T-bone steaks.

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* ImprobableWeaponUser: ImprobableWeaponUser:
**
[[ImprovisedWeapon Anything you can pick up]], you can throw at or beat people with, and while there are more normal weapons like swords, knives and baseball bats, most of the time you're going to be wielding things like bar stools, glasses, ashtrays, pool balls, plates, mic stands and even T-bone steaks.steaks.
** The 1.3.4 update added 32 new improvised weapons that are currently exclusive to the level editor, including three types golf clubs, a hockey stick, [[ShearMenace scissors]], [[ThePenIsMightier a pen]], a syringe, a mop, a pizza cutter, a scalper, a screwdriver, a stapler and a trash can.



* ThePenIsMightier: Two of the many weapons added in the 1.3.4 update are a pen and a pencil.



* ShearMenace: One of the many weapons added in the 1.3.4 update are scissors.



* TurnsRed: A mild case; enemies low on health will run after you and attack more frequently. The angry teeth-bared expression will tip you off.

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* TurnsRed: A mild case; enemies low on health will run after you and attack more frequently. The angry Their angry, teeth-bared expression will can tip you off.off once you notice it.
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* PrisonLevel: The Prison is the official scenario that's set in a prison. Given that its enemy skins and weapons are featured in the level editor, there's a bunch of user-made levels involving the same.
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* FeaturelessProtagonist:
** You can see your character's arms, but nothing is seen about them in more detail unless you play with the "Top Down" perspective, at which they simply appear to look like any typical Brawler. In earlier versions of the game, they didn't have a character model at all.
** The closest thing the player character has ever had to actual characterization was in the game's early demo featuring solely an early version of the Biker Bar, where their reasoning to kill the bikers is because they believe the latter are surrounding them (although this is never made clear), as they state on a phone chat with someone else in the intro.
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* LimitBreak: The player has a meter that fills with each successful kill. Once full enough, the player can access three attacks that each burn a certain amount of the gauge: Shockwave (which knocks all enemies in the immediate vicinity off their feet), Berserk (which briefly increases your melee damage), and Smite (which allows you to attack individual targets from a distance with a KillSat).

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* LimitBreak: The player has a meter that fills with each successful kill. Once full enough, the player can access three special attacks known as "powers" that each burn a certain amount of the gauge: in the main game, they're Shockwave (which knocks all enemies in the immediate vicinity off their feet), Berserk (which briefly increases your melee damage), and Smite (which allows you to attack individual targets from a distance with a KillSat).KillSat). In ''Beneath'', the set of attacks on the meter depends on the class the player plays as, with the three aforementioned ones being within different classes from each other.
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Minor grammar correction.


* EscalatingBrawl: As soon as you throw the first blow, the ''entire'' area (or at least part of it is the map is huge enough) will immediately erupt into a massive, chaotic brawl, even if you started fighting in one of the backrooms or other hidden location.

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* EscalatingBrawl: As soon as you throw the first blow, the ''entire'' area (or at least part of it is if the map is huge enough) will immediately erupt into a massive, chaotic brawl, even if you started fighting in one of the backrooms or other hidden location.
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This [[UsefulNotes/IBMPersonalComputer PC]] game entered UsefulNotes/{{Steam}} Early Access on October 13th, 2015. The current build has a sandbox and five levels available in the Scenario mode: a [[BarBrawl Biker Bar]], a Disco, a [[PrisonRiot Prison]], a [[GangplankGalleon Pirate cove]] (which comes in Day and Night variants), and a Saloon. There is also a level editor and access to user-made levels via Steam Workshop.

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This [[UsefulNotes/IBMPersonalComputer PC]] game entered UsefulNotes/{{Steam}} Early Access on October 13th, 2015. The current build has a sandbox and five levels available in the main Scenario mode: a [[BarBrawl Biker Bar]], a Disco, a [[PrisonRiot Prison]], a [[GangplankGalleon Pirate cove]] (which comes in Day and Night variants), and a Saloon. There is also Saloon; a sandbox, and a level editor and with access to user-made levels via Steam Workshop.



There's also an arena mode that functions as sort of a survival mode where you have to fight your way through increasingly difficult levels within a gladiatorial arena; either through one of five preset challenges with a limited set of levels that you have to complete in a single life or an endless mode where enemies and weapons continuously spawn in and you have to last as long as you can.

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There's also an arena mode that functions as sort of a survival mode where you have to fight your way through increasingly difficult levels within a gladiatorial arena; either through one of five preset challenges with a limited set of levels that you have to complete in a single life life, or an endless mode where enemies and weapons continuously spawn in and you have to last as long as you can.
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* TheBrute: The boss of the prison level, although it's possible to make him friendly. [[GuideDangIt Good luck finding out how, though.]]

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* TheBrute: The Solitary Prisoner, the boss of the prison Prison level, although it's possible to make him friendly. [[GuideDangIt Good luck finding out how, though.]]
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* UseTheirOwnWeaponAgainstThem: You can grab an enemy's weapon by either knocking them over with a fully-charged kick or cutting off their hand. Certain enemies like the Chefs, on the other hand, can't have their weapons taken while stunned, and bosses can only be [[{{Pun}} disarmed]] by...disarming.

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* UseTheirOwnWeaponAgainstThem: You can grab an enemy's weapon by either knocking them over with a fully-charged kick or cutting off their hand. Certain enemies like the Chefs, on the other hand, can't have their weapons taken while stunned, and bosses can only be [[{{Pun}} disarmed]] by... disarming.
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* UseTheirOwnWeaponAgainstThem: You can kill most enemies with weapons that they just picked by stunning them and taking their weapon from them. Certain enemies like the Chefs, on the other hand, can't have their weapons taken while stunned.

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* UseTheirOwnWeaponAgainstThem: You can kill most enemies with weapons that they just picked by stunning them and taking their grab an enemy's weapon from them. by either knocking them over with a fully-charged kick or cutting off their hand. Certain enemies like the Chefs, on the other hand, can't have their weapons taken while stunned.stunned, and bosses can only be [[{{Pun}} disarmed]] by...disarming.
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* OneHitKill: There is a mod that makes [[ExactWords everyone]] die in one hit.

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* OneHitKill: There is a mod that makes [[ExactWords everyone]] The "Weak Enemies" and "Weak Player" modifiers, which make the enemies and you, respectively, die in one hit. hit.
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* KillSat: The Smite attack, which has the player painting individual targets with a FingerGun before calling down some kind of aerial laser. Just one is enough to instantly [[LudicrousGibs gib]] most enemies (and even the tougher ones will feel the pain).

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* KillSat: The Smite power attack, which has the player painting individual targets with a FingerGun before calling down some kind of aerial laser. Just one is enough to instantly [[LudicrousGibs gib]] most enemies (and even the tougher ones will feel the pain).
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This [[UsefulNotes/IBMPersonalComputer PC]] game entered UsefulNotes/{{Steam}} Early Access on October 13th, 2015. The current build has a sandbox and five levels available in the Scenario mode: a [[BarBrawl Biker Bar]], a Disco, a [[PrisonRiot Prison]], a [[GangplankGalleon Pirate cove]], and a Saloon. There is also a level editor and access to user-made levels via Steam Workshop.

to:

This [[UsefulNotes/IBMPersonalComputer PC]] game entered UsefulNotes/{{Steam}} Early Access on October 13th, 2015. The current build has a sandbox and five levels available in the Scenario mode: a [[BarBrawl Biker Bar]], a Disco, a [[PrisonRiot Prison]], a [[GangplankGalleon Pirate cove]], cove]] (which comes in Day and Night variants), and a Saloon. There is also a level editor and access to user-made levels via Steam Workshop.
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* RevolversAreJustBetter: There's a six-shooter in the Saloon scenario, hidden in the teller's room. It is the most powerful firearm in the game on a shot-per-shot basis, being able to instantly drop the level's two minibosses with a single well-placed headshot.

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* RevolversAreJustBetter: There's a six-shooter in the Saloon scenario, hidden in the teller's room. It is the most powerful firearm in the game on a shot-per-shot basis, being able to instantly drop the level's two minibosses bosses with a single well-placed headshot.
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* PurposelyOverpowered: [[CurbStompBattle Fully automatic AK-47 and M16 assault rifles, against enemies that mostly use melee?]] Figures they are exclusive to the sandbox, the level editor, and the "Gun Show" and "Hard Shooter" modifiers.

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* PurposelyOverpowered: [[CurbStompBattle Fully automatic AK-47 and M16 assault rifles, against enemies that mostly use melee?]] melee or guns with a lower fire rate?]] Figures they are exclusive to the sandbox, the level editor, and the "Gun Show" and "Hard Shooter" modifiers.

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