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** Glimpses of the Soviet homeworld include Trotsky coming to power instead of Stalin, Hitler never raising to prominence and implicitely no WorldWarTwo, no Warsaw Pact, no Berlin Wall, no fall of the USSR (obviously), and a crisis or war where "North China" was supported by the USSR.

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** Glimpses of the Soviet homeworld include Trotsky coming to power instead of Stalin, Hitler never raising to prominence and implicitely no WorldWarTwo, UsefulNotes/WorldWarII, no Warsaw Pact, no Berlin Wall, no fall of the USSR (obviously), and a crisis or war where "North China" (suggesting the Communist North and Kuomintang South became reality) was supported by the USSR.



** In Soviet timeline, Trotsky became successor of Lenin and Stalin is completely unheard of. This leads to entire slew of people killed during https://en.wikipedia.org/wiki/Great_Purge left unmolested and be prominent figures in Soviet history. Hitler is also unknown and UsefulNotes/WorldWarII, at least in a form as we know it, never happend.

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** In Soviet timeline, Trotsky became successor of Lenin and Stalin is completely unheard of. This leads to entire slew of people killed during https://en.wikipedia.org/wiki/Great_Purge left unmolested and be prominent figures in Soviet history. Hitler is also unknown and UsefulNotes/WorldWarII, at least in a form as we know it, never happend.unknown.
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* CosmeticAward: Subverted. The medals you get in the end of each mission for secondary objectives and most importantly, finishing without a reload? They contribute to the post-mission experience pool, meaning more points to assign and spread over skills. And they make a ''substantial'' difference to the size of said pool.


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* MauveShirt: In both campaigns there is a handful of characters that aren't by any means part of the main or even secondary cast, but you can keep moving them between missions in reliable fashion. This in turn means steady and controlable leveling up, making them much more precious than randomly-generated RedShirts you can possibly get assigned. If they happen to be half-decent mechanics, all that better.


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* OneStatToRuleThemAll: Mechanical skills become this by mid-game, since they affect the performance of vehicles and pace of their construction and repair or even the speed of driving. Doubly so when other skills lose their utility by level 4 or 5, while increasing Mechanic keeps making large difference all the way to level 10.


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** In Soviet timeline, Trotsky became successor of Lenin and Stalin is completely unheard of. This leads to entire slew of people killed during https://en.wikipedia.org/wiki/Great_Purge left unmolested and be prominent figures in Soviet history. Hitler is also unknown and UsefulNotes/WorldWarII, at least in a form as we know it, never happend.
** Even in American timeline, Vladimir Putin never became Russian president, since Yeltsin's presidency ended with a close to civil war turmoil.
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* MythologyGag: If Frank Forsyth locates supply crates, he can audiably hope for them to contain cans of Coke. When the game was still in development, the story from the trailer was about [[spoiler: a group of Americans fighting a skirmish against Soviets over supply drop. After barely escaping and and losing one of theirs, they find out the crate was full of Coca-Cola cans]].


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** A fan-made campaign was later created for Arabs using remaining data and ideas from the dev studio.
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** Elements from American and Soviet campaign don't match up. Certain important characters are killed early on, while other inexplicably survive till the very end and numerous tiny details suggest the two campaigns aren't just a separate timeline, but verse.
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* AlternateUniverse: The Americans in the first timeline go back in time to steal the time machine, creating a timeline where they are dominant. The Soviet Union from the second timeline sends people back in time to counter this, and meet the Americans from the first timeline. Rather than creating a StableTimeLoop, a third timeline is created where everyone fights; the choice of campaign determines the events in this timeline.

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* AlternateUniverse: The Americans in the first timeline go back in time to steal Siberite, the time machine, catalyst for cold fusion, creating a timeline where they are dominant. The Soviet Union from the second timeline sends people back in time to counter this, and meet the Americans from the first timeline. Rather than creating a StableTimeLoop, a third timeline is created where everyone fights; the choice of campaign determines the events in this timeline.
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* RichardNixonTheUsedCarSalesman: In-universe, at least some of the characters were still born in the radically changed timelines, obviously ending up doing different things. This cause some serious confusion when they meet "their" friends and colleagues from alternate timeline.

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* ObligatoryWarCrimeScene: Both campaigns require you to kill people who is not a threat at some point.

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* ObligatoryWarCrimeScene: Both At certain point, ''both'' campaigns require you to kill people who is are not a threat at some point.threat.



* TranquillizerDart: American sniper rifles come with a non-lethal option, knocking out cold any target hit without killing them. This comes in handy in missions requiring stealth.



** In general, just try to picture this game from the perspective of the apemen.



** In general, just try to picture this game from the perspective of the apemen.

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** In general, just try to picture this game There is nothing stoping you from the perspective of the apemen.opening combat with sniper rifle loaded with TranquillizerDart... and then murder defensless targets.
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* RegeneratingHealth: Downplayed significantly. As long as any character has above 2/3 of total HP (so it stays "green"), it will slowly regenerate to full value. Dropping below 2/3 (yellow) will prevent that effect and require a medic to heal back.

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* RegeneratingHealth: Downplayed significantly. As long as any character has above 2/3 of total HP (so it stays "green"), it will slowly ''slowly'' regenerate to full value. Dropping below 2/3 (yellow) will prevent that effect and require a medic to heal back.
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* RegeneratingHealth: Downplayed significantly. As long as any character has above 2/3 of total HP (so it stays "green"), it will slowly regenerate to full value. Dropping below 2/3 (yellow) will prevent that effect and require a medic to heal back.
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* AndroclesLion: [[spoiler:Berezov]] is a human example. If you don't kill him [[spoiler:and he doesn't escape your custody,]] he will allow [[spoiler: Andy Cornell]] to escape when he is taken prisoner by the Russians.

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* AndroclesLion: [[spoiler:Berezov]] is a human example. If you don't kill him [[spoiler:and and he doesn't escape your custody,]] custody, he will allow [[spoiler: Andy Cornell]] to escape when he is taken prisoner by the Russians.
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%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.

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%% ZeroContextExample Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.



The titular war revolves around a rare mineral called [[UnObtainium Siberite]]. Originally found in Siberia, it is discovered by the US military during the allied intervention in the [[RedOctober Russian Civil War]] in the 1920s, along with an alien artifact, EON. The artefact and a small amount of Siberite is smuggled out of Russia, and experiments eventually determine that Siberite is both a catalyst for cold fusion and fuel for EON -- which is revealed to be a TimeMachine. With no safe way to acquire the priceless Siberite from the Russians, another approach is decided upon: to send a task force back in time 2 million years on a one-way mission to mine and transport the Siberite over the then-intact land bridge between Alaska and Siberia. Upon arriving, however, the task force members are scattered in both time and space, and much to their surprise find themselves beset by hostile Russians.

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The titular war revolves around a rare mineral called [[UnObtainium Siberite]]. Originally found in Siberia, it is discovered by the US military during the allied intervention in the [[RedOctober [[UsefulNotes/RedOctober Russian Civil War]] in the 1920s, along with an alien artifact, EON. The artefact and a small amount of Siberite is smuggled out of Russia, and experiments eventually determine that Siberite is both a catalyst for cold fusion and fuel for EON -- which is revealed to be a TimeMachine. With no safe way to acquire the priceless Siberite from the Russians, another approach is decided upon: to send a task force back in time 2 million years on a one-way mission to mine and transport the Siberite over the then-intact land bridge between Alaska and Siberia. Upon arriving, however, the task force members are scattered in both time and space, and much to their surprise find themselves beset by hostile Russians.
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* NotSoDifferent: Both sides of the trope come in force after Powell takes over the American side, with the Russians commenting that he's as ruthless as their own superiors [[spoiler: and a large number of disillusioned Russian and American forces defecting their sides and teaming up to create their own faction.]]
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* ChekhovsGunman: Many characters have an impact later in the game than you might assume at first, if you can keep them alive.

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* ChekhovsGunman: Many characters have an impact later larger in the game than you might assume at first, if you can keep them alive.
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* NoCampaignForTheWicked: Everyone gets a campaign except the Arabs.

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* AwesomeButImpractical: Apemen soldiers. They fire slowly, wear no armor and gain very little experience. They are really only useful for garrisoning buildings or [[CannonFodder attracting the attention of enemy units]] while your ''real'' soldiers kill them.

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* AwesomeButImpractical: AwesomeButImpractical:
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Apemen soldiers. They fire slowly, wear no armor and gain very little experience. They are really only useful for garrisoning buildings or [[CannonFodder attracting the attention of enemy units]] while your ''real'' soldiers kill them.them.
** Hovercrafts. It is awesome to have a vehicle that can cross deep water and not get slowed by the mud and shallows. It still cannot go up a slope, though, so it can be "imprisoned" in a river with high banks, and it is as useless in mountains and forests as any other non-caterpillar, non-bulldozing vehicle. It cannot carry a lot of weight so it has low armor, low firepower, and cannot be used to carry supplies.

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* CoolBike: All Arab vehicles are bikes. They can be wheeled, tracked, both, and even inflatable and capable of going over water.

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* CoolBike: All Arab vehicles are bikes. They can be wheeled, tracked, both, and even inflatable and [[FlyingCar airborn]], making them the only vehicles capable of going over deep water.


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* FlyingCar: Arab "hovercrafts".
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* AnyoneCanDie: Unless it's a EscortMission, you can usually win a game after losing all your units except Burlak and [=MacMillan=].


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* AwesomeButImpractical: Apemen soldiers. They fire slowly, wear no armor and gain very little experience. They are really only useful for garrisoning buildings or [[CannonFodder attracting the attention of enemy units]] while your ''real'' soldiers kill them.


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* DamageIsFire: Buildings and vehicles go up in flames when damaged, even when only attacked by a bunch of angry apemen armed only with their teeth and nails.


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* EveryCarIsAPinto: When their life bar becomes red, vehicles stop, catch on fire, and their life descends slowly until they explode.
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** Kirilenkova [[spoiler:is revealed to have become a mercenary in Yugoslavia the American home timeline. This earns her the loyalty of Xavier, even though she has never met him before.]]

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** Kirilenkova [[spoiler:is revealed to have become a mercenary in Yugoslavia in the American home timeline. This earns her the loyalty of Xavier, even though she has she's from an AlternateUniverse where they never met him before.]]
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* GenderIsNoObject: Men and women can become any unit in the game, with the sole exception of Desert Warriors. These cannot be trained and are only available as future arrivals. The Desert Warriors are all male.

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* AloofBigBrother: [[DownplayedTrope Downplayed]] with Vsevolod. He is a Captain in the Soviet army and a soldier by trade (compared to Burlak, who is a mechanic) and he is a lot more respected by his superiors than Burlak. The brothers themselves are nice to each other, though.



* StrongFamilyResemblance: Burlak's older brother, Vsevolod, looks like him except with brown hair and a short beard. You are excused if you thought he was a Burlak from another timeline at first.

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* StrongFamilyResemblance: Burlak's icon and that of his older brother, Vsevolod, looks like him except have the same outline. Vsevolod is a bit thinner, with brown darker hair and eyes and a short beard. You are excused if you thought he was a Burlak from another timeline at first.PermaStubble.
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** Kirilenkova [[spoiler:is revealed to have become a mercenary in Yugoslavia the American home timeline. This earns her the loyalty of Xavier, even though she has never met him before.]]


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* IOweYouMyLife: Xavier to [[spoiler:Kirilenkova]], although he met her in a different timeline so she has no idea what he is talking about.
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* TokenMinority: Andy Cornell (African American) and Paul Khattam (Muslim American).

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* DarkSkinnedBlonde: Raúl Xavier, one of the mercenaries employed by the Arabs.



* TwentyMinutesIntoTheFuture: The "present day" of the game is 2004, three years after the game was released. Amusingly, UsefulNotes/VladimirPutin is mentioned as a ''past'' president of Russia in the American home timeline, who by 2004 [[HilariousInHindsight he has been succeeded by a fictional one.]]

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* TwentyMinutesIntoTheFuture: The "present day" of the game is 2004, three years after the game was released. Amusingly, UsefulNotes/VladimirPutin is mentioned as a ''past'' president of Russia in the American home timeline, who by 2004 [[HilariousInHindsight he has been succeeded by a fictional one.]]
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** Glimpses of the Soviet homeworld include Trotsky coming to power instead of Stalin, Hitler never raising to prominence and implicitely no WorldWarTwo, no Warsaw Pact, no Berlin Wall, no fall of the USSR (obviously), and a crisis or war where "North China" was supported by the USSR.


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* StrongFamilyResemblance: Burlak's older brother, Vsevolod, looks like him except with brown hair and a short beard. You are excused if you thought he was a Burlak from another timeline at first.
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* DisasterDemocracy: A really bizarre case happens in American campaign. [[spoiler: After General Harrison dies, the troops cast a vote for new commander of their mission, instead of simply following military protocol and chain of command. What makes it weird is the fact Powell would take over in standard situation (he's 2nd highest ranking officer) anyway, but instead you have soldiers ''willingly voting on that jerk'' for no apparent reason and he barely wins over [=MacMillan=] by just a handful of votes]].

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* DisasterDemocracy: A really bizarre case happens in the American campaign. [[spoiler: After General Harrison dies, the troops cast a vote for new commander of their mission, instead of simply following military protocol and chain of command. What makes it weird is the fact Powell would take over in standard situation (he's 2nd highest ranking officer) anyway, but instead you have soldiers ''willingly voting on that jerk'' for no apparent reason and he barely wins over [=MacMillan=] by just a handful of votes]].
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* CoolBike: All Arab vehicles are bikes. They can be wheeled, tracked, both, and even inflatable and capable of going over water.
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* ThePrecursors:
** Whoever created EON/TAWAR and implicitely brought Siberite/Alaskite to Earth in the first place.
** Eventually, all factions will become this in one way or another.
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** Quite a few moves of [[GeneralFailure Powell, Platonov and Pokhriskin]] in the campaign.

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** Quite a few moves of [[GeneralFailure Powell, Platonov and Pokhriskin]] Pokryshkin]] in the campaign.

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* DisasterDemocracy: A really bizzare case happens in American campaign. [[spoiler: After General Harrison dies, the troops cast a vote for new commander of their mission, instead of simply following military protocol and chain of command. What makes it weird is the fact Powell would take over in standard situation (he's 2nd highest ranking officer) anyway, but instead you have soldiers ''willingly voting on that jerk'' for no apparent reason and he barely wins over [=MacMillan=] by just a handful of votes]].

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* DisasterDemocracy: A really bizzare bizarre case happens in American campaign. [[spoiler: After General Harrison dies, the troops cast a vote for new commander of their mission, instead of simply following military protocol and chain of command. What makes it weird is the fact Powell would take over in standard situation (he's 2nd highest ranking officer) anyway, but instead you have soldiers ''willingly voting on that jerk'' for no apparent reason and he barely wins over [=MacMillan=] by just a handful of votes]].



* ObligatoryWarCrimeScene: Both campaigns require you to kill people who is not a threat at some point.



* SuicideAttack:
** Quite a few moves of [[GeneralFailure Powell, Platonov and Pokhriskin]] in the campaign.
** The Arabs can [[WhyAmITicking strap explosives]] to [[WhatMeasureIsANonHuman their apemen]].



* VideoGameCaringPotential: Every human unit in the game is a unique individual with RPG-like stats, and when they die, they are KilledOffForReal. It is often better to deploy inferior remote-controlled or computer-controlled vehicles just to avoid risking your precious soldiers. In the campaign, you also tend to miss out on story content if someone dies.

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* VideoGameCaringPotential: VideoGameCaringPotential:
**
Every human unit in the game is a unique individual with RPG-like stats, and when they die, they are KilledOffForReal. It is often better to deploy inferior remote-controlled or computer-controlled vehicles just to avoid risking your precious soldiers. In the campaign, you also tend to miss out on story content if someone dies.dies.
** If you kill a [[WarElephants sheikh riding]] a [[DomesticatedDinosaurs mastodon]], you can heal the mastodon before it dies. Most times, it will just wander off free instead of attacking you.


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** In general, just try to picture this game from the perspective of the apemen.


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* WhyAmITicking: The Arabs can strap explosives to their apemen (or to cars driven by apemen) and [[VideoGameCrueltyPotential use them in suicide attacks]].
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* BlackBestFriend: Andy Cornell is an OldFriend of John MacMillan.

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* BlackBestFriend: Andy Cornell is an OldFriend of John MacMillan.[=MacMillan=].

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