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Namespacing Needs Wiki Magic Love, and deleting instances that are not appropriate links


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NeedsWikiMagicLove.

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* HitScan: The shotgun, the Uzi, and the Galil.

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* HitScan: {{Hitscan}}: The shotgun, the Uzi, and the Galil.
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* ItsAllUpstairsFromHere: Justified, as you start from the sewers of the UN Headquarters while eventually making it all the way to the top floor of the building.
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* FriendlyFireproof: Played straight with the enemies, averted with your teammates. This can be really frustrating if any of your own allies walk into your line of fire accidentally in the middle of a heated firefight and you unintentionally kill them when you need them the most.
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* BottomlessMagazines / EmergencyWeapon: The shotgun has the slowest firing rate of any weapon (1 and a half seconds, roughly, between firing it and doing anything else involving a weapon, like firing another shot). you start off with that and an Uzi. You WILL use the shotgun for most of the first 3 levels, at least. The shotgun has infinite ammo. The Uzi does not.

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* BottomlessMagazines / EmergencyWeapon: The shotgun has the slowest firing rate of any weapon (1 and a half seconds, roughly, between firing it and doing anything else involving a weapon, like firing another shot). you start off with that and an Uzi. You WILL use the shotgun for most of the first 3 levels, at least. The shotgun has infinite ammo. The Uzi does and the Galil (that you will later get after the sewers) do not.
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** A note related to bodies: "Booby traps or spontaneous human combustion?"

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** A note related to bodies: "Booby traps or spontaneous {{spontaneous human combustion?"combustion}}?"
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* GoodiesInTheToilets: Useful items, typically health packs, are often placed in toilets.
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* BadassLongCoat: Victor wears one.


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* CutAndPasteEnvironments: Most floors in the UN towers resemble each other a lot.


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* ShoutOut
** In the floppy version, the command line parameter to enable [[CheatCode cheat codes]] is based on names of Honda motorcycles.
** In the ending cutscene of the CD version, the player is featured on the front page of a newspaper called ''Capstone Daily''.

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* MediumBlending: Played straight in the CD version, in which the actual game world consists of ray-casted 2.5D tilemaps and sprites, but one of the cutscenes is drawn like a cartoon and the rest of them are 3D-modelled animations.



* AWinnerIsYou: A medal image and a text reading "Victory" are your only rewards in the floppy version.

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* AWinnerIsYou: A medal image and a text reading "Victory" are your the only rewards you get after defeating Victor in the floppy version.

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* EvilIsNotWellLit: Many levels are quite dark. In some of them, you can turn the lights on by finding and using a generator. However, this will alert the enemies.



* SceneryGorn: One of the last levels is badly destroyed. Also, you can turn pretty much any other level into this with a grenade launcher, optionally a flamethrower and a decent supply of ammo.



* SceneryGorn: One of the last levels is badly destroyed. Also, you can turn pretty much any other level into this with a grenade launcher, optionally a flamethrower and a decent supply of ammo.

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* SceneryGorn: One {{Shareware}}: A short demo version of the last levels is badly destroyed. Also, you can turn pretty much any other level into this with a grenade launcher, optionally a flamethrower and a decent supply of ammo.game exists.
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* HitScan: The shotgun, the Uzi, and the Galil.


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* LockedDoor: {{Averted|trope}}. Unlike in most [[FirstPersonShooter first-person shooters]] of the time, the levels are entirely accessible from the start.


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* AWinnerIsYou: A medal image and a text reading "Victory" are your only rewards in the floppy version.
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* FeaturelessProtagonist The player and his allies are pretty much this, except you can see their faces and bodies. However, they have no dialogue, no names, no ages, and almost no background information.
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* NoNameGiven: Everyone except the final boss, Victor.
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* SequelHook: [[spoiler: After the final battle, it seems Victor doesn't actually die, but he teleports away.]]
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* FirstPersonShooter
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* NintendoHard: Some of the levels where you have no allies.

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* NintendoHard: Some of the levels where you have no allies.allies, especially with higher difficulties. Also, Game Mode "R" might be this.
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* NintendoHard: Some of the levels where you have no allies.
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* KillItWithFire using a flamethrower. There are also notes related to the trope in the manual supplement:
** Flamethrower is said to be "mother of all killing machines".
** It is also stated that fire burns.
** A note related to bodies: "Booby traps or spontaneous human combustion?"
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* DieChairDie: Shoot walls with shotgun or bullet weapons, and holes will appear; shoot windows with any weapon, and the glass will break; shoot most props with a flamethrower, and they will burn; shoot walls or props with a grenade launcher, and they will turn into rubble, making nearby walls look damaged as well.
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* SceneryGorn: One of the last levels is badly destroyed. Also, you can turn pretty much any other level into this with a grenade launcher, optionally a flamethrower and a decent supply of ammo.
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* DudeWheresMyReward: When you defeat the final boss in the floppy version, all you get is an image of a medal and a text "Victory".


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* HardLevelsEasyBosses: The final boss takes very few hits to kill.
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* UsefulNotes/UnitedNations: Duh.
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NeedsWikiMagicLove.
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* ArmorIsUseless: While most attacks will hit armor first, two enemies that start appearing in the first 10 levels will also damage your health directly regardless of armor: Giant rats and [[DemonicSpiders shock drones]]. The former has health damage reduced by the presence of armor, the latter completely bypasses it.

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** Also, enemies will try to take a straight path to you, and then try following a wall to get to you if that doesn't work.



** Also, enemies will try to take a straight path to you, and then try following a wall to get to you if that doesn't work.

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A [[RealIsBrown tremendously brown]] FirstPersonShooter made using a derivative of the ''VideoGame/Wolfenstein3D'' engine. Developed by Capstone Software (who was also responsible for {{Corridor7}}), it gives an excuse plot of militant terrorists taking over the United Nations Towers and holding ambassadors hostage on the top floor.

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A [[RealIsBrown tremendously brown]] FirstPersonShooter made using a derivative of the ''VideoGame/Wolfenstein3D'' engine. Developed by Capstone Software (who was also responsible for {{Corridor7}}), it gives an excuse plot of militant terrorists taking over the United Nations Towers UsefulNotes/UnitedNations Headquarters and holding ambassadors hostage on the top floor.


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* DieHardOnAnX: ''Die Hard'' on the UN Headquarters.
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* Gorn

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* Gorn{{Gorn}}

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...Biased too much?


A [[RealIsBrown tremendously brown]] FirstPersonShooter made using a derivative of the ''VideoGame/Wolfenstein3D'' engine. Developed by Capstone Software (who was also responsible for {{Corridor7}}), it gives an excuse plot of militant terrorists taking over the United Nations Towers and holding ambassadors hostage on the top floor. The first five (approximately) levels take place in a sewer, where you have [[GoddamnedBats Goddamned Rats]] and [[DemonicSpiders Demonic Slime Monsters]] to deal with, and then you get into the first of the two towers and the game starts to pull out all the stops. In each floor, you must kill a certain number of enemies before continuing on to the next floor. While in Tower One, you have three allies, which you can switch between. However, if the person you are controlling dies, [[http://www.youtube.com/watch?v=pZVrybPjiu0 you lose.]]

There is a demo for this game. Anyone expressing any interest in playing this game would be better off just playing the demo, even though you don't have any allies in the demo. The full game is just not worth it. Trust us.

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A [[RealIsBrown tremendously brown]] FirstPersonShooter made using a derivative of the ''VideoGame/Wolfenstein3D'' engine. Developed by Capstone Software (who was also responsible for {{Corridor7}}), it gives an excuse plot of militant terrorists taking over the United Nations Towers and holding ambassadors hostage on the top floor.

The first five (approximately) levels take place in a sewer, where you have [[GoddamnedBats Goddamned Rats]] and [[DemonicSpiders Demonic Slime Monsters]] to deal with, and then you get into the first of the two towers and the game starts to pull out all the stops. In each floor, you must kill a certain number of enemies before continuing on to the next floor. While in Tower One, you have three allies, which you can switch between. However, if the person you are controlling dies, [[http://www.youtube.com/watch?v=pZVrybPjiu0 you lose.]]

There is a demo for this game. Anyone expressing any interest in playing this game would be better off just playing the demo, even though you don't have any allies in the demo. The full game is just not worth it. Trust us.
]]



!!Things Operation Body Count did right:

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!!Things Operation Body Count did right:!!This game provides examples of:
* ArtificialStupidity: Your allies can - and will - step right in front of you just in time to get shot. On the flip side, free armor!




!!Things Operation Body Count got horribly, horribly wrong:
* ArtificialStupidity: Your allies can - and will - step right in front of you just in time to get shot. On the flip side, free armor!



* ExcusePlot



* InterfaceScrew: Killing people at close range can cause a blood splatter on your screen. Getting hit by the sewer monsters will cause part of your screen to be covered in sewer gunk. The map happens to be drawn UNDER the blood splatters and sewer gunk.
* LuckBasedMission: Game Mode "R." For those without a manual, this is RANDOM ENEMY PLACEMENT. This means you could get swarmed with giant rats in the first level without even having a chance to fire. Otherwise, it's identical to Game Mode "3" (HARD).

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* Gorn
* InterfaceScrew: Killing people at close range can cause a blood splatter on your screen. Getting hit by the sewer monsters will cause part of your screen to be covered in sewer gunk. The map happens to be drawn UNDER ''under'' the blood splatters and sewer gunk.
* LuckBasedMission: Game Mode "R." For those without a manual, this is RANDOM ENEMY PLACEMENT.'''''random enemy placement'''''. This means you could get swarmed with giant rats in the first level without even having a chance to fire. Otherwise, it's identical to Game Mode "3" (HARD).(Hard).
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Dronejam is now NPC Roadblock and refers to an NPC as a Broken Bridge.


* DroneJam: You can walk through your allies. You can step over small rats. Anything else that moves and gets in your way, you shoot to get out of your way.
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A [[RealIsBrown tremendously brown]] FirstPersonShooter made using a derivative of the ''VideoGame/Wolfenstein3D'' engine. Developed by Capstone Software (who was also responsible for {{Corridor7}}), it gives an excuse plot of militant terrorists taking over the United Nations Towers and holding ambassadors hostage on the top floor. The first five (approximately) levels take place in a sewer, where you have [[GoddamnedBats Goddamned Rats]] and [[DemonicSpiders Demonic Slime Monsters]] to deal with, and then you get into the first of the two towers and the game starts to pull out all the stops. In each floor, you must kill a certain number of enemies before continuing on to the next floor. While in Tower One, you have three allies, which you can switch between. However, if the person you are controlling dies, [[http://www.youtube.com/watch?v=pZVrybPjiu0 you lose.]]

There is a demo for this game. Anyone expressing any interest in playing this game would be better off just playing the demo, even though you don't have any allies in the demo. The full game is just not worth it. Trust us.

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!!Things Operation Body Count did right:
* DroneJam: You can walk through your allies. You can step over small rats. Anything else that moves and gets in your way, you shoot to get out of your way.
* BottomlessMagazines / EmergencyWeapon: The shotgun has the slowest firing rate of any weapon (1 and a half seconds, roughly, between firing it and doing anything else involving a weapon, like firing another shot). you start off with that and an Uzi. You WILL use the shotgun for most of the first 3 levels, at least. The shotgun has infinite ammo. The Uzi does not.

!!Things Operation Body Count got horribly, horribly wrong:
* ArtificialStupidity: Your allies can - and will - step right in front of you just in time to get shot. On the flip side, free armor!
** Also, enemies will try to take a straight path to you, and then try following a wall to get to you if that doesn't work.
* FakeDifficulty: If you get ambushed and die before getting a chance to change to an ally, you lose automatically. Not that this is an issue when you enter tower #2, which is a solo operation to the end.
* InterfaceScrew: Killing people at close range can cause a blood splatter on your screen. Getting hit by the sewer monsters will cause part of your screen to be covered in sewer gunk. The map happens to be drawn UNDER the blood splatters and sewer gunk.
* LuckBasedMission: Game Mode "R." For those without a manual, this is RANDOM ENEMY PLACEMENT. This means you could get swarmed with giant rats in the first level without even having a chance to fire. Otherwise, it's identical to Game Mode "3" (HARD).
* TooAwesomeToUse: Anything that's not the shotgun in general, since the shotgun alone can clear out most of the floors.
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