Follow TV Tropes

Following

History VideoGame / NosferatuTheWrathOfMalachi

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CrazyPrepared: Grandpa Frank. Who else brings a ''machine gun'' to a wedding?

Added: 253

Removed: 248

Is there an issue? Send a MessageReason:


* HornyDevils: A few bosses are referred to as Vampiric Succubi, but seem to just be female Vampires. (But then again, the ones you see have both captured and plan to sacrifice young men...) The Draija Succubus also dresses like a dominatrix, so...


Added DiffLines:

* SuccubiAndIncubi: A few bosses are referred to as Vampiric Succubi, but seem to just be female Vampires. (But then again, the ones you see have both captured and plan to sacrifice young men...) The Draija Succubus also dresses like a dominatrix, so...
Is there an issue? Send a MessageReason:
Nice Hat is now a disambig.


* NiceHat:
** The gun-wielding Gypsies all wear cowboy hats for whatever reason.
** Uncle Andrew's top hat is quite posh, too.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NoSell: Gypsy henchmen and dogs are unaffected by your holy weapons, as they are not undead. Bosses, non-boss vampiresses, and gargoyles also will not be repelled by your crucifix or garlic, though the crucifix's blast will still damage the vampires.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShoutOut: The PuzzleBoss battle against the Count seems to be one of the Phantom boss fight from the 3rd episode of ''VideoGame/ChasmTheRift'', with a similar arena layout and method of defeating the boss.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GreatWhiteHunter: Grandpa Frank is shown in the photo album with a big gun standing over some large beast in the savannah. His luggage contains [[MoreDakka a machinegun]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SurprisinglyRealisticOutcome: You could use the powerful religious weaponry like the Crucifix and the Holy Water to drive off these unholy foes -- or you could find the assortment of musket and bullet-based weaponry and blow most of the monsters away through pure attribution of a lead-based diet. Turns out that the ancient forces of evil ''really'' didn't account for something like the human invention of the [[InfinityPlusOneSword Machine Gun]].

Added: 539

Changed: 523

Is there an issue? Send a MessageReason:
None


* BashBrothers: James and Wilfred. "Thanks, brother. I love you. But if you try and hold me to that statement, I'll deny it."

to:

* BashBrothers: James and Wilfred. "Thanks, brother. I love you. But if you try and hold me to that statement, I'll deny it."" Notably, Wilfred is one of the only characters in the game that will fight with you, the others being Gregory and Buster the dog.



* FallDamage: You take damage when dropping down.



* GameplayAndStorySegregation: Lord Belmore is very rude to you, telling you he will sue you if you don't save him and [[UngratefulBastard telling you that he doesn't intend to thank you because your family got him involved in the situation in the first place]]. The text messages the game gives you are completely different. When meeting him, the game claims that he expresses concern for your sister, and when you get him to sanctuary, the message you get says that he ''does'' thank you.



** Saving all the [=NPCs=] [[spoiler:(minus Rebecca, of course)]] seems impossible: [[spoiler:when the 14th of them (usually either Lord Belmore or Dr. Gerald Patterson, since they are kept in the area unlocked last) reaches the Sanctuary, the in-game clock automatically skips to 6 a.m., killing the remaining family member. To save them both, you have to find them both before going back to the Sanctuary.]]

to:

** Saving all the [=NPCs=] [[spoiler:(minus Rebecca, of course)]] seems impossible: impossible for two reasons: first, Melissa is hardwired to die exactly 18 minutes after you first enter the West Wing, and the room she is found in is randomly generated, making it difficult to reach her before she dies. Second, [[spoiler:when the 14th of them (usually either Lord Belmore or Dr. Gerald Patterson, since they are kept in the area unlocked last) reaches the Sanctuary, the in-game clock automatically skips to 6 a.m., killing the remaining family member. To save them both, you have to find them both before going back to the Sanctuary.]]



* TimedMission: Father Aville will die if you don't bring Dr. Amersfield within half an hour. On a larger scale, once the in-game clock reaches midnight, more monsters spawn and they all get stronger. After that, your family members start dying one by one unless you reach them in time.

to:

* TimedMission: Father Aville will die if you don't bring Dr. Amersfield within half an hour. On a larger scale, once the in-game clock reaches midnight, more monsters spawn and they all get stronger. After that, your family members start dying one by one unless you reach them in time. Melissa in particular is hardwired to die exactly 18 minutes after you first enter the West Wing.



* ViolentGlaswegian: Gregory. While everybody else will act scared and call for help when monsters are in the room, he shouts "foul creatures, come and get it!" and starts punching them.

to:

* ViolentGlaswegian: Gregory. While everybody else but Wilfred (who has developed fighting skills through his work as a burglar) will act scared and call for help when monsters are in the room, he shouts "foul creatures, come and get it!" and starts punching them.

Top