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* ProudWarriorRace: The Bellicosian. Not exactly evil, but eager to destroy you in battle because their culture encourages combat.

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* ProudWarriorRace: ProudWarriorRaceGuy: The Bellicosian. Not exactly evil, but eager to destroy you in battle because their culture encourages combat.
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[[caption-width-right:350:Box art for European distribution]]

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[[caption-width-right:350:Box art for European distribution]]distribution.]]



'''This game provides examples of:'''

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'''This !!This game provides examples of:'''of:
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* ArmorPiercingAttack: Crystal Velos missiles actually bypass shields and hit hull directly. (And allegedly so do Quietus missiles, [[InfinityPlusOneSword but nothing actually survives a hit from them so it doesn't matter).

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* ArmorPiercingAttack: Crystal Velos missiles actually bypass shields and hit hull directly. (And allegedly so do Quietus missiles, [[InfinityPlusOneSword but nothing actually survives a hit from them so it doesn't matter).matter]]).

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* ArmorPiercingAttack: Crystal Velos missiles actually bypass shields and hit hull directly. (And allegedly so do Quietus missiles, [[InfinityPlusOneSword but nothing actually survives a hit from them so it doesn't matter).



* JokeItem: Car keys, a twenty dollar bill, a wristwatch, and a "Company Badge" (which, for reasons unexplained, is a pair of bunny ears).

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* InfinityPlusOneSword: Phelonesian Quietus missiles. They have incredibly fast travel time to target and a single missile hit will kill any enemy ship. Unfortunately they are only acquired through specific quest or trade with certain Phelonese, and are [[MoneySink incredibly expensive to trade for - if you ask a Phelonese who carries them to trade for Hunter missiles, they will demand HUNDREDS of Hunter missiles in exchange for a single Quietus.]]
* JokeItem: Car keys, a twenty dollar bill, a wristwatch, and a [[PlayboyBunny "Company Badge" (which, for reasons unexplained, Badge," which is a pair of bunny ears).ears.]]

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''Nomad'' (1993) is a WideOpenSandbox DOS game developed by Papyrus Design Group and Intense! Interactive, and published by [=GameTek=]. The player takes the role of a human starship pilot (and CrewOfOne) who is recruited by benevolent alien races to aid them in the fight against the Korok, who are a KillerRobot race of war machines. The friendly alien species include the Arden, Chanticleer, Musin, Pahrump, and Ursor, with supporting roles in the story filled by the Phelonese, Shaasa, Bellicosian, Kenelm, and Altec Hocker. Most of these fall into the category of HumanoidAliens.

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''Nomad'' (1993) is a WideOpenSandbox DOS game developed by Papyrus Design Group and Intense! Interactive, and published by [=GameTek=]. The player takes the role of a human starship pilot (and CrewOfOne) who is recruited by benevolent alien races to aid them in the fight against the Korok, who are a KillerRobot race of war machines. The friendly alien species include the Arden, Chanticleer, Musin, Pahrump, and Ursor, with supporting roles in the story filled by the Phelonese, Shaasa, Bellicosian, Kenelm, and Altec Hocker. Most of these fall into the category of HumanoidAliens.
HumanoidAliens, and essentially all of them think that [[HumansThroughAlienEyes humans look strange]].



* AliensSpeakingEnglish: All of the aliens speak their own languages (with the exception of the Kenelm, who communicate with the player's character telepathically in English). Comprehension isn't a problem, because the computer in the player's ship automatically translates. Subverted with the Shaasa race, whose [[StarfishLanguage language]] can't easily be translated since it's based on chemical odors.

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* AliensSpeakingEnglish: All of the aliens speak their own languages (with the exception of the Kenelm, who communicate with the player's character telepathically in English). Comprehension isn't a problem, because the computer in the player's ship [[TranslatorMicrobes automatically translates. translates]]. Subverted with the Shaasa race, whose [[StarfishLanguage language]] can't easily be translated since it's based on chemical odors.odors.
* AngelicAliens: The Chanticleer, especially in their appearance and sound of their voices. Being aloof and detached, they also have certain characteristics of the ProudScholarRace.


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* OneGenderRace: The Chanticleer, who are all female clones of one another.


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* TelepathicSpacemen: The Kenelm, for whom telepathy appears to be the only form of communication.


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* UrsineAliens: The Ursor.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/149778_nomad_dos_front_cover.jpg]]
[[caption-width-right:350:Box art for European distribution]]


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* CovertGroup: The Organization of Earth's Special Intelligence (O.E.S.I.)


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* EnemyScan: The successively more powerful scanners reveal more data about enemy vessels, including their class, captain, and armament.


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* HelloInsertNameHere: The game allows the player to name both the player's character and his ship (which is actually just a crashed alien vessel.)

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''Nomad'' (1993) is a WideOpenSandbox DOS game developed by Papyrus Design Group and Intense! Interactive, and published by [=GameTek=]. The player takes the role of a human starship pilot (and CrewOfOne) who is recruited by benevolent alien races to aid them in the fight against the Korok KillerRobot race of war machines. The friendly alien species include the Arden, Chanticleer, Musin, Pahrump, and Ursor, with supporting roles in the story filled by the Phelonese, Shaasa, Bellicosian, Kenelm, and Altec Hocker. Nearly all of these fall into the category of HumanoidAliens.

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''Nomad'' (1993) is a WideOpenSandbox DOS game developed by Papyrus Design Group and Intense! Interactive, and published by [=GameTek=]. The player takes the role of a human starship pilot (and CrewOfOne) who is recruited by benevolent alien races to aid them in the fight against the Korok Korok, who are a KillerRobot race of war machines. The friendly alien species include the Arden, Chanticleer, Musin, Pahrump, and Ursor, with supporting roles in the story filled by the Phelonese, Shaasa, Bellicosian, Kenelm, and Altec Hocker. Nearly all Most of these fall into the category of HumanoidAliens.



* TwoDSpace: Although the game engine does actually allow movement and rendering in true 3D space, spacecraft movement is locked to a 2D plane.

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* TwoDSpace: Although the game engine does actually allow movement and rendering in true 3D space, spacecraft movement is locked to a 2D plane.plane, since apparently SpaceIsAnOcean.
* AliensLoveHumanFood: Specifically, chocolate. When starting out (and when rebuilding after defeat), the game always provides the player with five chocolate bars to bootstrap their space trading career. Aliens are willing to trade shield generators and starship engines for some chocolate.


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* ConvenientlyClosePlanet: It's completely trivial to travel between planets in a star system, or between star systems. This happens using FasterThanLightTravel, and upon arrival at your destination, you will find all other ships at that location to be within close visible range on the same side of the planet, where they fly about seemingly unencumbered by the planet's gravity.


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* TheDreadedDreadnought: Despite it using the same 3D model and coloring as a standard Korok Cruiser, the [=MasterShip=] is in an entirely different class.


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* ExplosionsInSpace: Complete with fireball and [[SpaceIsNoisy noise]].
* FeaturelessProtagonist: We never hear the player's character speak, and the only images of him depict a person wearing a pressure suit and a helmet with a dark visor that obscures any detail. Indeed, an early copy of the game contains different cutscenes where the player is depicted as a Caucasian male, but this was reverted in favor of a fully anonymous character.


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* JokeItem: Car keys, a twenty dollar bill, a wristwatch, and a "Company Badge" (which, for reasons unexplained, is a pair of bunny ears).


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* PaletteSwappedAlienFood: Many of the tradeable items are similar to human food, but with strange coloration.
* ProudWarriorRace: The Bellicosian. Not exactly evil, but eager to destroy you in battle because their culture encourages combat.
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''Nomad'' (1993) is a WideOpenSandbox DOS game developed by Papyrus Design Group and Intense! Interactive, and published by [=GameTek=]. The player takes the role of a human starship pilot (and CrewOfOne) who is recruited by benevolent alien races to aid them in the fight against the Korok KillerRobot race of war machines. The friendly alien species include the Arden, Chanticleer, Musin, Pahrump, and Ursor, with supporting roles in the story filled by the Phelonese, Shaasa, Bellicosian, Kenelm, and Altec Hocker. Nearly all of these fall into the category of HumanoidAliens.

The game engine renders with a SpritePolygonMix.

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'''This game provides examples of:'''
* TwoDSpace: Although the game engine does actually allow movement and rendering in true 3D space, spacecraft movement is locked to a 2D plane.
* AliensSpeakingEnglish: All of the aliens speak their own languages (with the exception of the Kenelm, who communicate with the player's character telepathically in English). Comprehension isn't a problem, because the computer in the player's ship automatically translates. Subverted with the Shaasa race, whose [[StarfishLanguage language]] can't easily be translated since it's based on chemical odors.
* CatFolk: The Phelonese, complete with smug sense of superiority.
* ColourCodedForYourConvenience: Both the Korok and Bellicosian ships are coloured magenta, making it easy for the player to tell (even at a distance) that they're an enemy vessel.
* CrystalSpiresAndTogas: Although we're never shown a city on any of the planets in the game, the Chanticleer civilization is very obviously in this phase. All of their technology seems to be [[DataCrystal based]] on [[PowerCrystal crystals]], to the point where their home is an artificial crystalline [[SpaceStation space station]] orbiting a black hole.
* DeflectorShields: Used by both the player's ship and alien vessels.
* EnergyBeings: The Altec Hocker.
* FixedForwardFacingWeapon: All ships in the game.
* HiveMind: The Altec Hocker. Although, in this case, each individual specializes in a particular area of study.
* HomingProjectile: The only weapons in the entire game are one of four missile types (Hunter, Death Strike, Crystal Velos, and Quietus).
* {{Leitmotif}}: Each alien species gets a unique musical theme that plays when you encounter them.
* MyBrainIsBig: Suggested by the transparent cranium and visible brain of the Kenelm, although the Altec Hocker would suggest that the Kenelm aren't actually that clever and are going about things all wrong.
* {{Precursors}}: The [[spoiler:Losten]] civilization.
* RobotBuddy: The resource-harvesting Labor Bots, although some have more pleasant AI personalities than others.
* StarfishAliens: The Shaasa, in contrast to the game's usual reliance on HumanoidAliens.
* TurnedAgainstTheirMasters: The [[spoiler:Korok]], who are eventually revealed to have been [[spoiler:created by an ancient civilization to act as servants]].
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