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* BareYourMidriff: The 'Badass' player model does this.
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* ColourCodedForYourConvenience: Normal jerry cans, used to explosively set an area on fire when shot and burn zombies, are red. Mission-critical jerry cans, which are used to blow up certain walls/blockades, are yellow with two red stripes, have a note stuck on them which says "Notice this" with a smiley face, [[AntiFrustrationFeatures and, for good measure, are indestructable until brought to their designated walls/blockades.]]
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Factual error.


You play as a survivor in several maps belonging to two gamemodes: completing objectives to be extracted by the military in "Objective", or holding out and surviving for as long as possible in Survival. Unlike many other zombie FPS survival games on the market, this one stands out in its realism: ammo has weight, there are no icons on the HUD except for ammo, and firearms use real ballistics such as bullet drop. Combine this with other server mods such as friendly fire and [[HarderThanHard Nightmare mode]], and you have a recipe for a very, ''very'' tense game of survival.

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You play as a survivor in several maps belonging to two gamemodes: completing objectives to be extracted by the military in "Objective", or holding out and surviving for as long as possible a fixed amount of waves in Survival. Unlike many other zombie FPS survival games on the market, this one stands out in its realism: ammo has weight, there are no icons on the HUD except for ammo, and firearms use real ballistics such as bullet drop. Combine this with other server mods such as friendly fire and [[HarderThanHard Nightmare mode]], and you have a recipe for a very, ''very'' tense game of survival.

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* AwesomeButImpractical: The [[CoolGuns/SubmachineGuns MP5]] and [[CoolGuns/MachinePistols MAC-10]] automatic weapons. On one hand, they boast the highest mag capacity at 30 rounds, and are chambered in common pistol ammo. On the other hand, they take up 1/3 of your inventory, lack the "focus" mechanic that allows you to headshot any zombie if you stand still for 3 seconds, and in the case of the MAC-10, ''cannot be toggled to semi-auto'', which means you could fire off a large burst of ammo without intending to.



** The shove. It does no damage to enemies, but can stop a zombie from biting or attacking, and allows for a counterattack.



* DropTheHammer: Another available melee weapon is the sledgehammer. Like the fire axe, it is two handed, takes up a lot of inventory space, and drains stamina quickly, but is still considered one of the best melee weapons in the game.

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* DropTheHammer: Another available melee weapon is the sledgehammer. Like the fire axe, it is two handed, takes up a lot of inventory space, and drains stamina quickly, but is still considered one of the best melee weapons in the game. There's also a claw hammer for putting up barricades. It too can be used as a weapon, albeit an rather ineffective one.
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You know, I've just realised that despite what people say, that man with the rifle clearly isn't Simo Hayha, just a Finnish ghost trooper.


*** [[UsefulNotes/SimoHayha White Death]], which, in reference to the real White Death's achievements, requires you to get 500 kills with the only wooden stocked bolt-action rifle in the game. The achievement image outright displays Simo Hayha with his rifle.

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*** [[UsefulNotes/SimoHayha White Death]], which, in reference to the real White Death's achievements, requires you to get 500 kills with the only wooden stocked bolt-action rifle in the game. The achievement image outright displays Simo Hayha with his rifle.
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* MacheteMayhem: One of the best melee weapons in the game, and the best one handed melee weapon. It deals less damage than the fireaxe and sledgehammer, but drains stamina less quickly and can be used in conjunction with a maglite, making it useful for dark maps (which is to say, pretty much every single offical objective map).

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* MacheteMayhem: One of the best melee weapons in the game, and the best one handed melee weapon. It deals less damage than the fireaxe and sledgehammer, but drains stamina less quickly and can be used in conjunction with a maglite, making it useful for dark maps [[WhoForgotTheLights (which is to say, pretty much every single offical objective map).]]
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* InterfaceScrew: When you're bleeding, the borders of your screen will flash red. If you're infected, the borders of the screen will display red veins that slowly take over your screen the closer you are to succumbing. [[spoiler:Gene therapy has a 12.5% chance of blinding you, but only for 30 seconds.]]

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* InterfaceScrew: [[DeliberatelyMonochrome The lower you are on health, the more black and white your screen gets.]] When you're bleeding, the borders of your screen will flash red. If you're infected, the borders of the screen will display red veins that slowly take over your screen the closer you are to succumbing. [[spoiler:Gene therapy has a 12.5% chance of blinding you, but only for 30 seconds.]]
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* HoldTheLine: Essentially the whole point of the survival maps, which task survivors to hold off waves of increasingly large zombies, occasionally receiving a supply drop from the national guard. Unlike most zombie survival scenarios in games however, survival maps are very much winnable; get to wave 9 or 10 and and escape will be made available to the survivors (or in the case of one map, rushing to shut off all the zombie access points).

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* HoldTheLine: Essentially the whole point of the survival maps, which task survivors to hold off waves of increasingly large zombies, occasionally receiving a supply drop from the national guard. Unlike most zombie survival scenarios in games however, survival maps are very much winnable; get to wave 9 or 10 and and an escape will be made available to the survivors (or in the case of one map, rushing to shut off all the zombie access points).
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* HoldTheLine: Essentially the whole point of the survival maps, which task survivors to hold off waves of increasingly large zombies, occasionally receiving a supply drop from the national guard. Unlike most zombie survival scenarios in games however, survival maps are very much winnable; get to wave 9 or 10 and and escape will be made available to the survivors (or in the case of one map, rushing to shut off all the zombie access points).

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* AKA47: Averted. All firearms are given their proper names, except for the Orion Flare Gun, which is simply titled "[[BlandNameProduct Flare Gun]]".

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* AKA47: Averted. All firearms are given their proper names, except for the Orion Flare Gun, which is simply titled "[[BlandNameProduct Flare Gun]]". Even the ammunition packaging are clearly branded with real life names, e.g. The .22lr ammo is packed in a Winchester Wildcat .22lr box, the .308 in a Federal [=PowerShok=] .308 box, the .45 ACP in a Wolf .45 ACP box...


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* MacheteMayhem: One of the best melee weapons in the game, and the best one handed melee weapon. It deals less damage than the fireaxe and sledgehammer, but drains stamina less quickly and can be used in conjunction with a maglite, making it useful for dark maps (which is to say, pretty much every single offical objective map).
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holy shit i can't believe i made a mistake this retarded


** One of the character models is basically Jeffrey Lebowski from Film/TheBigLebowski. Additionally, the achievement for getting 500 kills with the [[CoolGuns Colt M1911A1]] is called 'Mark It Zero'.

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** One of the character models is basically Jeffrey Lebowski Walter Sobchak from Film/TheBigLebowski. Additionally, the achievement for getting 500 kills with the [[CoolGuns Colt M1911A1]] is called 'Mark It Zero'.
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* BayonetYa: The SKS can spawn with a bayonet, which replaces the {{Pistol Whip}} animation with a quick stab with the bayonet. That makes it a fairly effective melee weapon.

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* BayonetYa: The SKS can spawn with a bayonet, which replaces the {{Pistol Whip}} animation with a quick stab with the bayonet. That This makes it a fairly effective melee weapon.
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* BayonetYa: The SKS can spawn with a bayonet, which replaces the {{Pistol Whip}} animation with a quick stab with the bayonet.

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* BayonetYa: The SKS can spawn with a bayonet, which replaces the {{Pistol Whip}} animation with a quick stab with the bayonet. That makes it a fairly effective melee weapon.

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* BayonetYa: The SKS can spawn with a bayonet, which replaces the {{Pistol Whip}} animation with a quick stab with the bayonet.



** One of the character models is basically Jeffrey Lebowski from Film/TheBigLebowski. Additionally, the achievement for getting 500 kills with the Colt M1911A1 is called 'Mark It Zero'.

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** One of the character models is basically Jeffrey Lebowski from Film/TheBigLebowski. Additionally, the achievement for getting 500 kills with the [[CoolGuns Colt M1911A1 M1911A1]] is called 'Mark It Zero'.
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*** First Blood, a reference to the {{Rambo}} franchise, with a picture of Rambo holding a bow.
*** [[Film/TheHungerGames Katniss]]. The achievement image depicts, well, [[ExactlyWhatItSaysOnTheTin Katniss]].
*** [[UsefulNotes/SimoHayha White Death]], which, in reference to the real White Death's achievements, requires you to get 500 kills with the only wooden stocked bolt-action rifle in the game. The achievement image outright displays Simo Hayha with his rifle.
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** The whole survival map nms_notld is a reference to, you guessed it, Film/NightOfTheLivingDead1968. Additionally, the national guard will occasionally exclaim "They're coming to get you, Barbara!", which is coincidentally also the name of the achievement obtained by surviving the aforementioned survival map. (The achievement image doesn't even attempt to hide it, consisting only the words "NIGHT OF THE LIVING DEAD".)
** One of the character models is basically Jeffrey Lebowski from Film/TheBigLebowski. Additionally, the achievement for getting 500 kills with the Colt M1911A1 is called 'Mark It Zero'.
** Another character model is basically Patrick Bateman from Film/AmericanPsycho, complete with raincoat. The achievement Hey, Paul!, [[AnAxeToGrind obtained by getting 250 kills with the fireaxe]], depicts Bateman holding an axe.
** The image for the achievement 'Social Responsibility', [[AteHisGun obtained by killing yourself with a gun when infected]], depicts [[Film/DayOfTheDead1985 Private Steel with a gun to his head moments before he shoots himself]]. There sure are a lot of references to Creator/GeorgeARomero, aren't there?
** The achievement names themselves contain lots of references:
*** [[Series/ItsAlwaysSunnyInPhiladelphia It's Always Sunny in Liverpool]].
*** Series/BandOfBrothers.
*** [[Franchise/TheTexasChainsawMassacre Chainsaw Massacre]], [[ChainsawGood obtained by getting 250 kills with the chainsaw]]. The achievement image even depicts Leatherface waving a chainsaw around.
*** [[VideoGame/HalfLife One Free Man]], [[CrowbarCombatant obtained by getting 250 kills with the crowbar]].
*** [[Franchise/FridayThe13th Saturday the 14th]], complete with a picture of a hockey mask.
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* AnAxeToGrind: Both hatchets and fire axes are available as melee weapons, the former as a one handed melee, the latter as a double handed one. The fire axe, despite using up a lot of inventory space and draining stamina quickly, is one of the best melee weapons in the game.


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* BoringButPractical:
** Melee weapons, when compared to firearms. Considering the rarity of both firearms and ammunition, as well as the amount of inventory space both take, melee weapons are the best all-purpose weapons, while firearms are only useful for clearing out hordes when you're cornered/surrounded and for taking on multiple runners.
** The PSE Deer Hunter Compound Bow compared to other ranged weapons. Because arrows in this game are indestructible, provided that the arrow hits a zombie/surface that's not out of bounds, it can be retrieved, potentially meaning infinite ammunition. A good survivor can clear out an entire horde with a bow and a single arrow.


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* DropTheHammer: Another available melee weapon is the sledgehammer. Like the fire axe, it is two handed, takes up a lot of inventory space, and drains stamina quickly, but is still considered one of the best melee weapons in the game.


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* InterfaceScrew: When you're bleeding, the borders of your screen will flash red. If you're infected, the borders of the screen will display red veins that slowly take over your screen the closer you are to succumbing. [[spoiler:Gene therapy has a 12.5% chance of blinding you, but only for 30 seconds.]]


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* ShoutOut:
** As mentioned above, the name of the game is a reference to Film/DawnOfTheDead1978.
* SprintMeter: Unsurprising for a relatively realistic zombie game, there's a stamina bar. Sprinting, jumping, and melee attacks will use stamina. Unlike most examples, it's invisible, and drains very quickly, moreso if your inventory is mostly full. The only way to gauge how close to empty you are is that when you're nearly empty, your heart starts audibly pounding and your character starts exhaling loudly, and if you're completely exhausted you are rendered unable to attack with melee weapons, jump, or sprint.
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* ChainsawGood: One of the available weapons is a chainsaw with two attacks: a simple swing that doesn't consume fuel, and a powered swing that can shred a horde of zombies in a single swing.
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* BoomHeadshot: See RemovingTheHeadOrDestroyingTheBrain below. More pronounced in "Realism" mode: even the otherwise weak .22 Long Rifle and 9mm Para will one-shot any zombie if it's a headshot.

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* BoomHeadshot: See RemovingTheHeadOrDestroyingTheBrain below. More pronounced in "Realism" mode: even the otherwise weak .22 Long Rifle and 9mm Para Parabellum will one-shot any zombie if it's a headshot.



* ZombieInfectee: If you're bitten, there's a chance that your vision will start getting a nerve-like yellow effect on the borders. That means you're infected, and it's a matter of time before you turn, but it's not automatically a GameOver: Phalanx pills reset the timer to 0, and the rare Gene Therapy item removes it completely, though you can get infected again after using it.

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* ZombieInfectee: If you're bitten, there's a chance that your vision will start getting a nerve-like yellow red effect on the borders. That means you're infected, and it's a matter of time before you turn, but it's not automatically a GameOver: Phalanx pills reset the timer to 0, and the rare Gene Therapy item not only removes it completely, though [[MagicAntidote but also makes you can get infected again after using it.immune to further infection]].
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Added a trope. I'm new to this whole troping business.

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* AteHisGun: There's a key binding that allows you to turn your gun on yourself. If you're infected, it prevents your corpse from reanimating and attacking your teammates. [[ItWorksBetterWithBullets Just make sure you have a round chambered in your gun...]]
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''No More Room In Hell'' is a ''{{VideoGame/Half Life 2}}'' co-op mod released in 2011 by Matt "Max" Kazan. It was eventually released as a standalone mod on 2013, available for free on Steam.

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''No More Room In Hell'' is a ''{{VideoGame/Half Life 2}}'' ''VideoGame/HalfLife2'' co-op mod released in 2011 by Matt "Max" Kazan. It was eventually released as a standalone mod on 2013, available for free on Steam.
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''No More Room In Hell'' is a {{VideoGame/Half Life 2}} co-op mod released in 2011 by Matt "Max" Kazan. It was eventually released as a standalone mod on 2013, available for free on Steam.

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''No More Room In Hell'' is a {{VideoGame/Half ''{{VideoGame/Half Life 2}} 2}}'' co-op mod released in 2011 by Matt "Max" Kazan. It was eventually released as a standalone mod on 2013, available for free on Steam.
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Minor edit: a few artifacts were left.


* FlareGun: Can be used to signal a helicopter to airdrop supplies in survival mode, or [[KillItWithFire set zombies on fire, which after a few seconds, will burn a zombie to a crisp]], . [[InfernalRetaliation There's a chance that a zombie on fire will start running, though]].

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* FlareGun: Can be used to signal a helicopter to airdrop supplies in survival mode, or [[KillItWithFire set zombies on fire, which after a few seconds, will burn a zombie to a crisp]], .crisp]]. [[InfernalRetaliation There's a chance that a zombie on fire will start running, though]].



* ZombieGait: Depends. Most of the undead will shamble, stagger or limp after players, but a select few can run[[note]]the game describes them as being more recently infected; to reflect that, body shots are slightly more effective on them[[/note]] and zombie children always run.

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* ZombieGait: Depends. Most of the undead will shamble, stagger or limp after players, but a select few can run[[note]]the game describes them as being more recently infected; to reflect that, body shots are slightly more effective on them[[/note]] and zombie children always run. [[ManOnFire A zombie set on fire]] [[InfernalRetaliation has a chance of getting a drastic increase in movement speed]].
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* FlareGun: Can be used to [[KillItWithFire set zombies on fire, which after a few seconds, will burn a zombie to a crisp]]. [[InfernalRetaliation There's a chance that a zombie on fire will start running, though]].

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* FlareGun: Can be used to signal a helicopter to airdrop supplies in survival mode, or [[KillItWithFire set zombies on fire, which after a few seconds, will burn a zombie to a crisp]].crisp]], . [[InfernalRetaliation There's a chance that a zombie on fire will start running, though]].
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You play as a survivor in several maps belonging to two gamemodes: completing objectives to be extracted by the military in "Objective", or holding out and surviving for as long as possible in Survival. Unlike many other zombie FPS survival games on the market, this one stands out in its realism: ammo has weight, there are no icons on the HUD except for ammo, and firearms use real ballistics such as bullet drop. Combined with other server mods such as friendly fire and [[HarderThanHard Nightmare mode]], and you have a recipe for a very, ''very'' tense game of survival.

to:

You play as a survivor in several maps belonging to two gamemodes: completing objectives to be extracted by the military in "Objective", or holding out and surviving for as long as possible in Survival. Unlike many other zombie FPS survival games on the market, this one stands out in its realism: ammo has weight, there are no icons on the HUD except for ammo, and firearms use real ballistics such as bullet drop. Combined Combine this with other server mods such as friendly fire and [[HarderThanHard Nightmare mode]], and you have a recipe for a very, ''very'' tense game of survival.



* ChargedAttack: Holding the fire key with a melee weapon charges up for a stronger whack, though it tires you up a lot faster than a quick swing.

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* ChargedAttack: Holding the fire key with a melee weapon charges up for a stronger whack, though it tires you up a lot faster than a quick swing. For handguns, standing still in iron sights for three seconds puts you into focus mode, which makes any headshot an instant kill, and has a greater chance of knocking back zombies.

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''No More Room In Hell'' is a {{VideoGame/Half Life 2}} co-op mod released in 2011 by Matt "Max" Kazan. It was eventually released as a standalone mod on 2013.

You play as a survivor in several maps, either completing objectives to be extracted by the military (Objective), or hold out and survive for as long as possible (Survival). Unlike many other zombie FPS survival games on the market, this one stands out in its realism. Ammo has weight, there are no icons on the HUD except for ammo, and firearms use real ballistics. That combined with other server mods such as friendly fire and [[HarderThanHard Nightmare mode]], and you have a recipe for a very, ''very'' tense game of survival.


to:

''No More Room In Hell'' is a {{VideoGame/Half Life 2}} co-op mod released in 2011 by Matt "Max" Kazan. It was eventually released as a standalone mod on 2013.

2013, available for free on Steam.

You play as a survivor in several maps, either maps belonging to two gamemodes: completing objectives to be extracted by the military (Objective), in "Objective", or hold holding out and survive surviving for as long as possible (Survival). in Survival. Unlike many other zombie FPS survival games on the market, this one stands out in its realism. Ammo realism: ammo has weight, there are no icons on the HUD except for ammo, and firearms use real ballistics. That combined ballistics such as bullet drop. Combined with other server mods such as friendly fire and [[HarderThanHard Nightmare mode]], and you have a recipe for a very, ''very'' tense game of survival.

survival.



* AKA47: Averted, all firearms are given their proper names, except for the Orion Flare Gun, which is simply titled "Flare Gun".
* KillItWithFire: The flare gun can be used to set zombies on fire, which after a few seconds, will burn a zombie to a crisp.
* OneBulletClips: PlayedStraight, despite the other bits of realism in the game. Unlike other examples, the game tracks the rounds inside the chamber, and each weapon has a different reload animation depending on whether or not said weapon has a loaded chaimber.
** If the gun doesn't have a loaded chamber, your character will load the gun with a fresh mag, and cock it normally. In the case of shotguns, a round will be placed in the chamber, and then the ammo will be loaded normally.
** If otherwise, you will replace the mag with a fresh one, or top off the mag for tube fed weapons.
* ZombieApocalypse: [[CaptainObvious No duh]].

to:

* AKA47: Averted, all Averted. All firearms are given their proper names, except for the Orion Flare Gun, which is simply titled "Flare Gun".
"[[BlandNameProduct Flare Gun]]".
* KillItWithFire: The flare gun can BoomHeadshot: See RemovingTheHeadOrDestroyingTheBrain below. More pronounced in "Realism" mode: even the otherwise weak .22 Long Rifle and 9mm Para will one-shot any zombie if it's a headshot.
* CarryABigStick: Blunt weapons don't deal as much damage as bladed ones and tend to be heavier, but have a higher chance of staggering the target like a shove.
* ChargedAttack: Holding the fire key with a melee weapon charges up for a stronger whack, though it tires you up a lot faster than a quick swing.
* DualWielding: That one-handed weapon of yours pairs up nicely with a Maglite on your left hand. Unlike other games, there's no downside at all to it aside from the weight of the light in your inventory.
* FlareGun: Can
be used to [[KillItWithFire set zombies on fire, which after a few seconds, will burn a zombie to a crisp.
crisp]]. [[InfernalRetaliation There's a chance that a zombie on fire will start running, though]].
* InfiniteFlashlight: The Maglite. It's way better than the lighter for combat and navigation and can be dual-wielded with a one-handed weapon of any sort, but unlike the lighter, it has to be found and takes up inventory space (about the same as a small melee weapon).
* LittleUselessGun: Played with. In normal gameplay, it takes more than one headshot from a 9mm or .22 gun to kill an adult zombie, but such weapons tend to have a large magazine capacity, the ammunition is more lightweight than most, and focusing (aiming down the sights without moving for 3 seconds or more) makes them able to one-shot a zombie. Averted in "Realism" mode, where a headshot with ''any'' gun is a kill.
* OneBulletClips: PlayedStraight, despite the other bits of realism in the game. Unlike other examples, the game tracks the rounds inside the chamber, and each weapon has a different reload animation depending on whether or not said weapon has a loaded chaimber.
**
one in the chamber. If the gun doesn't have a loaded chamber, is completely dry, your character will load the gun with a fresh mag, and cock it normally. In normally (in the case of shotguns, a round will be placed in the chamber, and then the ammo will be loaded normally.
** If
in the tube mag); otherwise, you will replace the mag with a fresh one, or top off the mag for tube fed weapons.
weapons, and the extra shot counts. In an addition, holding "reload" makes your character check how much ammo is in the mag and there's a separate key binding to unload the gun.
* QuickMelee: In the form of a shove that makes the zombie stagger a little distance back. It deals no damage, but can stun a zombie for a little breathing room, stop them from retaliating in melee, or break grabs.
* RemovingTheHeadOrDestroyingTheBrain: The absolute best way to wreck a zombie is by blasting its head to bits, either with a strong melee attack or a bullet. Weaker calibers may need more than one application.
* TenSecondFlashlight: You always spawn with a lighter that goes out exactly 60 seconds after being lit (which may take a few strikes), has a very limited illumination radius and can't be held alongside a weapon. Holding the fire key makes your character push it forward, presumably a function for igniting things, but it has no gameplay value.
* UndeadChild: There are zombie children. They're tiny and fast and can flank you while you're dealing with a horde, but they're flimsier (one bullet or good melee hit cracks their skulls apart messily), their attacks are weaker and they can't grab a player.
* ZombieInfectee: If you're bitten, there's a chance that your vision will start getting a nerve-like yellow effect on the borders. That means you're infected, and it's a matter of time before you turn, but it's not automatically a GameOver: Phalanx pills reset the timer to 0, and the rare Gene Therapy item removes it completely, though you can get infected again after using it.
* ZombieApocalypse: [[CaptainObvious No duh]].The game focuses on a more [[RealityEnsues realistic]] approach to one of these.
* ZombieGait: Depends. Most of the undead will shamble, stagger or limp after players, but a select few can run[[note]]the game describes them as being more recently infected; to reflect that, body shots are slightly more effective on them[[/note]] and zombie children always run.
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* OneBulletClips: PlayedStraight, despite the other bits of realism in the game. Unlike other examples, the game tracks the rounds inside the chamber, and each weapon has a different reload animation depending on whether or not said weapon has a loaded chaimber.
** If the gun doesn't have a loaded chamber, your character will load the gun with a fresh mag, and cock it normally. In the case of shotguns, a round will be placed in the chamber, and then the ammo will be loaded normally.
** If otherwise, you will replace the mag with a fresh one, or top off the mag for tube fed weapons.
* ZombieApocalypse: [[CaptainObvious No duh]].
Is there an issue? Send a MessageReason:
None


You play as a survivor in several maps, either completing objectives to be extracted by the military (Objective), or hold out and survive for as long as possible (Survival). Unlike many other zombie FPS survival games on the market, this one stands out in its realism. Ammo has weight, there are no icons on the HUD except for ammo, and firearms use real ballistics.

to:

You play as a survivor in several maps, either completing objectives to be extracted by the military (Objective), or hold out and survive for as long as possible (Survival). Unlike many other zombie FPS survival games on the market, this one stands out in its realism. Ammo has weight, there are no icons on the HUD except for ammo, and firearms use real ballistics.
ballistics. That combined with other server mods such as friendly fire and [[HarderThanHard Nightmare mode]], and you have a recipe for a very, ''very'' tense game of survival.

Is there an issue? Send a MessageReason:
None


You play as a survivor in several maps, either completing objectives to be extracted by the military (Objective), or hold out and survive for as long as possible (Survival). Unlike many other zombie FPS survival games on the market, this one stands out in its realism. Ammo has weight, there are no

to:

You play as a survivor in several maps, either completing objectives to be extracted by the military (Objective), or hold out and survive for as long as possible (Survival). Unlike many other zombie FPS survival games on the market, this one stands out in its realism. Ammo has weight, there are no
no icons on the HUD except for ammo, and firearms use real ballistics.
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None

Added DiffLines:

-->''"When there's [[TitleDrop no more room in hell]], the dead will walk the earth."''
-->-- '''Tagline for Film/DawnOfTheDead (1978), [[ShoutOut which is where this game got its title from]].'''

''No More Room In Hell'' is a {{VideoGame/Half Life 2}} co-op mod released in 2011 by Matt "Max" Kazan. It was eventually released as a standalone mod on 2013.

You play as a survivor in several maps, either completing objectives to be extracted by the military (Objective), or hold out and survive for as long as possible (Survival). Unlike many other zombie FPS survival games on the market, this one stands out in its realism. Ammo has weight, there are no

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!!This game provides examples of:
* AKA47: Averted, all firearms are given their proper names, except for the Orion Flare Gun, which is simply titled "Flare Gun".
* KillItWithFire: The flare gun can be used to set zombies on fire, which after a few seconds, will burn a zombie to a crisp.
----

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