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* DeusAxMachina: Some maps (such as "Anxiety" and "Cleopas") have fire axes in cabinets whichhave breakable glass to allow the player to acquire it. In a similar vein there are also cabinets that hold maglites which can have its glass broken to acquire them in "Anxiety" as well.

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* DeusAxMachina: Some maps (such as "Anxiety" and "Cleopas") have fire axes in cabinets whichhave breakable glass to allow the player to acquire it. In a similar vein there are also cabinets that hold maglites which can have its glass broken to acquire them in "Anxiety" as well. well, and some cabinets also hold fire extinguishers which can come in handy when defusing the burning obstacles.



* PressXToNotDie: When a zombie is close to you, you have only about a second to shove them away or kill them before they latch on you and go for a bite.



* RemovingTheHeadOrDestroyingTheBrain: The absolute best way to wreck a zombie is by blasting its head to bits, either with a strong melee attack or a bullet. Weaker calibers may need more than one application. It's even the name of an achievement for getting 500 kills to the head.

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* RemovingTheHeadOrDestroyingTheBrain: The absolute best way to wreck a zombie is by blasting its head to bits, either with a strong melee attack or a bullet. Weaker calibers may need more than one application. application, though it's not much a problem when shooting in focus mode or playing on the Nightmare difficulty It's even the name of an achievement for getting 500 kills to the head.

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* ChargedAttack: Holding the fire key with a melee weapon charges up for a stronger whack, though it tires you up a lot faster than a quick swing. For handguns, standing still in iron sights for three seconds puts you into focus mode, which makes any headshot an instant kill, and has a greater chance of knocking back zombies.

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* ChargedAttack: Holding the fire key with a melee weapon charges up for a stronger whack, though it tires you up a lot faster than a quick swing. For handguns, standing still in iron sights for three or more seconds puts you into focus mode, which makes any headshot an instant kill, and has a greater chance of knocking back zombies.zombies. A similar mechanic also exists for the melee weapons, as charging a melee attack for long enough will let it reach the one-hit kill breakpoint.



* MacheteMayhem: One of the best melee weapons in the game, and arguably the best one-handed melee weapon. It deals less damage than the fireaxe and sledgehammer, but drains stamina less quickly and can be used in conjunction with a Maglite, making it useful for dark maps -- [[WhoForgotTheLights which is to say, every single official objective map]].

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* MacheteMayhem: One of the best melee weapons in the game, and arguably the best one-handed melee weapon. It deals less damage than the fireaxe and sledgehammer, thesledgehammer, but drains stamina less quickly and can be used in conjunction with a Maglite, making it useful for dark maps -- [[WhoForgotTheLights which is to say, every single official objective map]].map]].
* MolotovCocktail: One of the game's three explosives. Using it creates a flaming puddle that gives damage over time towards zombies, however burning zombies have a chance to start turning into runners so use molotoves wisely.



* PistolWhipping: QuickMelee with firearms will have the player character strike their enemy with their equipped firearm. Unlike the melee weapons, this actually deals damage.

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* PistolWhipping: QuickMelee with firearms will have the player character strike their enemy with their equipped firearm. Unlike the melee weapons, this actually deals damage.damage even if its negilible.



* QuickMelee: Pressing V will have the player do a quick attack[[labelnote:*]]Usually a quick shove or attack with the other end of the weapon (i.e. Crowbar and FUBAR)[[/labelnote]]. It deals no damage, but it can cause a zombie to get stunned and stagger a little distance back for some breathing room, stop them from retaliating in melee, or break grabs. However when done with a firearm it will be able to deal a small amount of damage.

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* QuickMelee: Pressing V will have the player do a quick attack[[labelnote:*]]Usually a quick shove or attack with the other end of the weapon (i.e. Crowbar and FUBAR)[[/labelnote]]. It deals no damage, but it can cause a zombie to get stunned and stagger a little distance back for some breathing room, stop them from retaliating in melee, or break grabs. However when done with a firearm it will be able to deal a small amount of damage.damage which makes it useful when zombies get to close or when faced with a breakable lock.



* RespawningEnemies: On Objective maps, zombies will continuously respawn in certain areas, typically the large open areas which are occupied by hordes. This makes attempting to clear out such areas pointless, and you need to instead focus on clearing a temporary path to push through instead. Although the respawning zombies can be turned off with a mutator.

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* RespawningEnemies: On Objective maps, zombies will continuously respawn in certain areas, typically the large open areas which are occupied by hordes. This makes attempting to clear out such areas pointless, and instead you need to instead focus on clearing a temporary path to push through instead.through. Although the respawning zombies can be turned off with a mutator.
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* DeusAxMachina: The "Anxiety" map has a fire axe kept in a cabinet, the player can break the glass to acquire it. In a similar vein there are also cabinets that hold maglites which can have its glass broken to acquire them.

to:

* DeusAxMachina: The Some maps (such as "Anxiety" map has a and "Cleopas") have fire axe kept axes in a cabinet, cabinets whichhave breakable glass to allow the player can break the glass to acquire it. In a similar vein there are also cabinets that hold maglites which can have its glass broken to acquire them.them in "Anxiety" as well.
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* AwesomeButImpractical: The [=MP5=] and MAC-10 automatic weapons. On one hand, they boast the highest mag capacity at 30 rounds, and are chambered in common pistol ammo. On the other hand, they take up 1/3 of your inventory, lack the "focus" mechanic that allows you to headshot any zombie if you stand still for 3 seconds, and in the case of the MAC-10, ''cannot be toggled to semi-auto'', which means you could fire off a large burst of ammo without intending to. It can still be useful against zombie children or PlayerVersusPlayer modes, where DeathIsCheap.

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* AwesomeButImpractical: The [=MP5=] and MAC-10 automatic weapons. On one hand, they boast the highest mag capacity at 30 rounds, and are chambered in common pistol ammo.ammo and in the case of the [=MP5=] can change its firing mode. On the other hand, they take up 1/3 of your inventory, lack the "focus" mechanic that allows you to headshot any zombie if you stand still for 3 seconds, and in the case of the MAC-10, ''cannot be toggled to semi-auto'', which means you could fire off a large burst of ammo without intending to. It can still be useful against zombie hordes, children or PlayerVersusPlayer modes, where DeathIsCheap.



* ChainsawGood: Chainsaws and abrasive saws are available weapons, they have two attacks: a simple swing that doesn't consume fuel, and then starting the engine for a powered swing that can shred through a horde of zombies.

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* ChainsawGood: Chainsaws and abrasive saws are available weapons, special melee weapons that require fuel, they have two attacks: a simple swing that doesn't consume fuel, and then starting the engine for a powered swing that can then proceeding to shred through a horde of zombies.



* DeusAxMachina: The "Anxiety" map has a fire axe kept in a cabinet, the player can break the glass to acquire it. There are also cabinets that hold maglites which can also be broken.

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* DeusAxMachina: The "Anxiety" map has a fire axe kept in a cabinet, the player can break the glass to acquire it. There In a similar vein there are also cabinets that hold maglites which can also be broken.have its glass broken to acquire them.



* PipePain: One of the one-handed melee weapons is a lead pipe with a L-shape joint, it deals medium damage and is one of the more common melee weapons. Certain maps even allow the player to rip off a lead pipe from a wall if they're lacking a melee weapon.

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* PipePain: One of the one-handed melee weapons is a lead pipe with a L-shape joint, it deals medium damage and is one of the more most common melee weapons. Certain maps even allow the player to rip off a lead pipe from a wall if they're lacking a melee weapon.



** One of the character models is basically Walter Sobchak from ''Film/TheBigLebowski''. Additionally, the achievement for getting 500 kills with the Colt [M1911A1=] is called 'Mark It Zero'.

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** One of the character models is basically Walter Sobchak from ''Film/TheBigLebowski''. Additionally, the achievement for getting 500 kills with the Colt [M1911A1=] [=M1911A1=] is called 'Mark It Zero'.



* SprintMeter: Unsurprising for a relatively realistic zombie game, there's a stamina bar. Sprinting, jumping, and melee attacks will use stamina. Unlike most examples, it's invisible, and drains very quickly, moreso if your inventory is mostly full. The only way to gauge how close to empty you are is that when you're nearly empty, your heart starts audibly pounding and your character starts exhaling loudly, and if you're completely exhausted you are rendered unable to attack with melee weapons, jump, or sprint.
* TenSecondFlashlight: You always spawn with a lighter that goes out exactly 60 seconds after being lit (which may take a few strikes), has a very limited illumination radius and can't be held alongside a weapon. Holding the fire key makes your character push it forward, presumably a function for igniting things, but it has no gameplay value.

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* SprintMeter: Unsurprising for a relatively realistic zombie game, there's a stamina bar. Sprinting, jumping, shoving, and melee attacks will use stamina. Unlike most examples, it's invisible, and drains very quickly, moreso if your inventory is mostly full. The only way to gauge how close to empty you are is that when you're nearly empty, your heart starts audibly pounding and your character starts exhaling loudly, and if you're completely exhausted you are rendered unable to attack with melee weapons, jump, or sprint.
* TenSecondFlashlight: You always spawn with a lighter that goes out exactly 60 seconds after being lit (which may take a few strikes), has a very limited illumination radius and can't be held alongside a weapon. Holding the fire key makes your character push it forward, presumably a function for igniting things, but it has no gameplay value.value (unless you go ot the workshop).

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* AwesomeButImpractical: The [=MP5=] and MAC-10 automatic weapons. On one hand, they boast the highest mag capacity at 30 rounds, and are chambered in common pistol ammo. On the other hand, they take up 1/3 of your inventory, lack the "focus" mechanic that allows you to headshot any zombie if you stand still for 3 seconds, and in the case of the MAC-10, ''cannot be toggled to semi-auto'', which means you could fire off a large burst of ammo without intending to.

to:

* AwesomeButImpractical: The [=MP5=] and MAC-10 automatic weapons. On one hand, they boast the highest mag capacity at 30 rounds, and are chambered in common pistol ammo. On the other hand, they take up 1/3 of your inventory, lack the "focus" mechanic that allows you to headshot any zombie if you stand still for 3 seconds, and in the case of the MAC-10, ''cannot be toggled to semi-auto'', which means you could fire off a large burst of ammo without intending to. It can still be useful against zombie children or PlayerVersusPlayer modes, where DeathIsCheap.



* BayonetYa: The SKS can spawn with a bayonet, which replaces the {{Pistol Whip}} animation with a quick stab with the bayonet. This makes it a fairly effective melee weapon.

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* BayonetYa: The SKS can spawn with a bayonet, which replaces the {{Pistol Whip}} animation with a quick stab with the bayonet. This makes it a fairly effective melee weapon.weapon with a good range and one-hit kill damage to the head.



* InterfaceScrew: [[DeliberatelyMonochrome The lower you are on health, the more black and white your screen gets.]] When you're bleeding, the borders of your screen will flash red. If you're infected, the borders of the screen will display red veins that slowly take over your screen the closer you are to succumbing. [[spoiler:Gene therapy has a 12.5% chance of blinding you, but only for 30 seconds.]]

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* InterfaceScrew: [[DeliberatelyMonochrome The lower you are on health, the more black and white your screen gets.]] When you're bleeding, the borders of your screen will flash red. If you're infected, the borders of the screen will display red veins that slowly take over and then darken your screen the closer you are to succumbing. [[spoiler:Gene Gene therapy has a 12.5% chance of blinding you, but only for 30 seconds.]]



* UnexpectedlyRealisticGameplay: Unless you find a Maglite, your only source of light in the darkness will be a simple zippo lighter. In addition to the light radius being mediocre, it has several other problems. Sometimes, you will need try several times in order to turn it on to begin with, and when you finally do that, the fire will be put out when you try to run with it. Finally, the fire itself will last for only a minute before going out and requiring the whole procedure to be done again.
* ZombieInfectee: If you're bitten, there's a chance that your vision will start getting a nerve-like red effect on the borders. That means you're infected, and it's a matter of time before you turn, but it's not automatically a GameOver: Phalanx pills reset the timer to 0, and the rare Gene Therapy item not only removes it completely, [[MagicAntidote but also makes you immune to further infection]].
* ZombieApocalypse: The game focuses on a more [[SurprisinglyRealisticOutcome realistic]] approach to one of these.

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* UnexpectedlyRealisticGameplay: UnexpectedlyRealisticGameplay:
**
Unless you find a Maglite, your only source of light in the darkness will be a simple zippo lighter. In addition to the light radius being mediocre, it has several other problems. Sometimes, you will need try several times in order to turn it on to begin with, and when you finally do that, the fire will be put out when you try to run with it. Finally, the fire itself will last for only a minute before going out and requiring the whole procedure to be done again.
** Using a medikit or a bandage does not mean that your bleeding will be gone in an instant - there will be an animation of your character actually bandaging themself (or in case of a medikit, going a full on self-patch up which takes several seconds), and not only will they still be vulnerable to zombies while doing so, but the bleeding damage will also persist until the healing animation is over. Sometimes it may still kill you in the process of patching up if the timing is ''very'' bad.
* ZombieInfectee: If you're bitten, bitten (or happen to walk into a contaminated body of water on some maps), there's a chance that your vision will start getting a nerve-like red effect on the borders. That means you're infected, and it's a matter of time before you turn, but it's not automatically a GameOver: Phalanx pills reset the timer to 0, and the rare Gene Therapy item not only removes it completely, [[MagicAntidote but also makes you immune to further infection]].
* ZombieApocalypse: The game focuses on a more [[SurprisinglyRealisticOutcome [[{{Deconstruction}} realistic]] approach to one of these.
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Trope was cut/disambiguated due to cleanup


* DropTheHammer: One of the melee weapons available in the game is the sledgehammer. Like the fire axe, it is two-handed, takes up a lot of inventory space, and drains stamina quickly, but is still considered one of the best melee weapons in the game because it can usually kill a zombie with a single hit. There's also a claw hammer for putting up barricades. It too can be used as a weapon, albeit an rather ineffective one.
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Trope was cut/disambiguated due to cleanup


** One of the character models is basically Walter Sobchak from ''Film/TheBigLebowski''. Additionally, the achievement for getting 500 kills with the [[CoolGuns Colt M1911A1]] is called 'Mark It Zero'.

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** One of the character models is basically Walter Sobchak from ''Film/TheBigLebowski''. Additionally, the achievement for getting 500 kills with the [[CoolGuns Colt M1911A1]] [M1911A1=] is called 'Mark It Zero'.
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* MacheteMayhem: One of the best melee weapons in the game, and arguably the best one-handed melee weapon. It deals less damage than the fireaxe and sledgehammer, but drains stamina less quickly and can be used in conjunction with a Maglite, making it useful for dark maps [[WhoForgotTheLights (which is to say, pretty much every single official objective map).]]

to:

* MacheteMayhem: One of the best melee weapons in the game, and arguably the best one-handed melee weapon. It deals less damage than the fireaxe and sledgehammer, but drains stamina less quickly and can be used in conjunction with a Maglite, making it useful for dark maps -- [[WhoForgotTheLights (which which is to say, pretty much every single official objective map).]]map]].



* UnexpectedlyRealisticGameplay: Unless you find a flashlight, your only source of light in the darkness will be a simple zippo lighter. In addition to the light radius being mediocre, it has several other problems. Sometimes, you will need try several times in order to turn it on to begin with, and when you finally do that, the fire will be put out when you try to run with it. Finally, the fire itself will last for only a minute before going out and requiring the whole procedure to be done again.

to:

* UnexpectedlyRealisticGameplay: Unless you find a flashlight, Maglite, your only source of light in the darkness will be a simple zippo lighter. In addition to the light radius being mediocre, it has several other problems. Sometimes, you will need try several times in order to turn it on to begin with, and when you finally do that, the fire will be put out when you try to run with it. Finally, the fire itself will last for only a minute before going out and requiring the whole procedure to be done again.
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Punctuation


*** [[Franchise/EvilDead Come Get Some]], kill 30 zombies in 15 seconds with one chainsaw, the icon even depicts Ash raising a chainsaw just like one of the ''Evil Dead'' posters.

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*** [[Franchise/EvilDead Come Get Some]], Some]]: kill 30 zombies in 15 seconds with one chainsaw, the chainsaw. The icon even depicts Ash raising a chainsaw just like one of the ''Evil Dead'' posters.
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Updating Link


*** [[Film/EvilDead Come Get Some]], kill 30 zombies in 15 seconds with one chainsaw, the icon even depicts Ash raising a chainsaw just like one of the ''Evil Dead'' posters.

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*** [[Film/EvilDead [[Franchise/EvilDead Come Get Some]], kill 30 zombies in 15 seconds with one chainsaw, the icon even depicts Ash raising a chainsaw just like one of the ''Evil Dead'' posters.
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Please italicize work names, as called out in How To Write An Example. When writing an example, please use the Preview function to make sure your link to another page is functioning.


* ChainsawGood: Chainsaws and abrasive saws are available weapons, they have two attacks: a simple swing that doesn't consume fuel, and then starting the engine for a powere swing that can shred through a horde of zombies.

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* ChainsawGood: Chainsaws and abrasive saws are available weapons, they have two attacks: a simple swing that doesn't consume fuel, and then starting the engine for a powere powered swing that can shred through a horde of zombies.



* MacheteMayhem: One of the best melee weapons in the game, and arguably the best one-handed melee weapon. It deals less damage than the fireaxe and sledgehammer, but drains stamina less quickly and can be used in conjunction with a Maglite, making it useful for dark maps [[WhoForgotTheLights (which is to say, pretty much every single offical objective map).]]

to:

* MacheteMayhem: One of the best melee weapons in the game, and arguably the best one-handed melee weapon. It deals less damage than the fireaxe and sledgehammer, but drains stamina less quickly and can be used in conjunction with a Maglite, making it useful for dark maps [[WhoForgotTheLights (which is to say, pretty much every single offical official objective map).]]



* PowerfulPick: The pickaxe is one of the lighter two-handed melee weapons and also deals pretty good damage at that. The E-tool has secondary "pick form" where it collapses down the shovel head and attacks with overhead swing that deal damage comparable to a machete or fire axe.

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* PowerfulPick: The pickaxe is one of the lighter two-handed melee weapons and also deals pretty good damage at that. The E-tool has secondary "pick form" where it collapses down the shovel head and attacks with overhead swing that deal deals damage comparable to a machete or fire axe.



** As mentioned above, the name of the game is a reference to Film/DawnOfTheDead1978.
** The whole survival map ''nms_notld'' is a reference to, you guessed it, Film/NightOfTheLivingDead1968. Additionally, the national guard will occasionally exclaim "They're coming to get you, Barbara!", which is coincidentally also the name of the achievement obtained by surviving the aforementioned survival map. (The achievement image doesn't even attempt to hide it, consisting only the words "NIGHT OF THE LIVING DEAD".)
** One of the character models is basically Walter Sobchak from Film/TheBigLebowski. Additionally, the achievement for getting 500 kills with the [[CoolGuns Colt M1911A1]] is called 'Mark It Zero'.

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** As mentioned above, the name of the game is a reference to Film/DawnOfTheDead1978.
''Film/DawnOfTheDead1978''.
** The whole survival map ''nms_notld'' is a reference to, you guessed it, Film/NightOfTheLivingDead1968.''Film/NightOfTheLivingDead1968''. Additionally, the national guard will occasionally exclaim "They're coming to get you, Barbara!", which is coincidentally also the name of the achievement obtained by surviving the aforementioned survival map. (The achievement image doesn't even attempt to hide it, consisting only the words "NIGHT OF THE LIVING DEAD".)
** One of the character models is basically Walter Sobchak from Film/TheBigLebowski.''Film/TheBigLebowski''. Additionally, the achievement for getting 500 kills with the [[CoolGuns Colt M1911A1]] is called 'Mark It Zero'.



*** Series/BandOfBrothers.

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*** Series/BandOfBrothers.''Series/BandOfBrothers''.



*** [[Film/Lethal Weapon]], earned by getting 500 kills with the Beretta

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*** [[Film/Lethal Weapon]], ''Film/LethalWeapon'', earned by getting 500 kills with the Beretta



*** First Blood, a reference to the Franchise/{{Rambo}} franchise, with a picture of Rambo holding a bow.

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*** First Blood, a reference to the Franchise/{{Rambo}} ''Franchise/{{Rambo}}'' franchise, with a picture of Rambo holding a bow.



*** [[Series/HellsKitchen Hell‘s Kitchen]], a reference to the TV drama series starring Creator/GordonRamsay. Requires you to get 250 kills with the very weak, but fast kitchen knife.

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*** [[Series/HellsKitchen Hell‘s Hell's Kitchen]], a reference to the TV drama series starring Creator/GordonRamsay. Requires you to get 250 kills with the very weak, but fast kitchen knife.



** Three of Bingo Bango's taunts are taken straight from Snatch:

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** Three of Bingo Bango's taunts are taken straight from Snatch:''Film/{{Snatch}}'':



** On the map ''nms_camilla'', the National Guard radioman refers to the 'Redeker Initiative' from [[Literature/WorldWarZ World War Z]], where survivors were supplied and instructed to hold out in fortified locations against the zombie hordes by the government.

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** On the map ''nms_camilla'', the National Guard radioman refers to the 'Redeker Initiative' from [[Literature/WorldWarZ World War Z]], ''Literature/WorldWarZ'', where survivors were supplied and instructed to hold out in fortified locations against the zombie hordes by the government.
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The sequel, ''VideoGame/NoMoreRoomInHell2'', went into early access in 2021. A playable beta is scheduled to be available on October 31st, 2022, but has been delayed until further notice.

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The sequel, ''VideoGame/NoMoreRoomInHell2'', went into early access in 2021. A playable beta is was scheduled to be available on October 31st, 2022, but has been delayed until further notice.
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Disambiguated


-->-- '''Tagline for Film/DawnOfTheDead (1978), [[ShoutOut which is where this game got its title from]].'''

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-->-- '''Tagline for Film/DawnOfTheDead (1978), Film/DawnOfTheDead1978, [[ShoutOut which is where this game got its title from]].'''

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* PistolWhipping: QuickMelee with firearms will have the player character strike their enemy with their equipped firearm. Unlike the melee weapons, this actually deals damage.



* QuickMelee: In the form of a shove that makes the zombie stagger a little distance back. It deals little damage, but can stun a zombie for a little breathing room, stop them from retaliating in melee, or break grabs.

to:

* QuickMelee: In Pressing V will have the form of player do a quick attack[[labelnote:*]]Usually a quick shove that makes or attack with the other end of the weapon (i.e. Crowbar and FUBAR)[[/labelnote]]. It deals no damage, but it can cause a zombie to get stunned and stagger a little distance back. It deals little damage, but can stun a zombie back for a little some breathing room, stop them from retaliating in melee, or break grabs.grabs. However when done with a firearm it will be able to deal a small amount of damage.
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* AwesomeButImpractical: The MP5 and MAC-10 automatic weapons. On one hand, they boast the highest mag capacity at 30 rounds, and are chambered in common pistol ammo. On the other hand, they take up 1/3 of your inventory, lack the "focus" mechanic that allows you to headshot any zombie if you stand still for 3 seconds, and in the case of the MAC-10, ''cannot be toggled to semi-auto'', which means you could fire off a large burst of ammo without intending to.

to:

* AwesomeButImpractical: The MP5 [=MP5=] and MAC-10 automatic weapons. On one hand, they boast the highest mag capacity at 30 rounds, and are chambered in common pistol ammo. On the other hand, they take up 1/3 of your inventory, lack the "focus" mechanic that allows you to headshot any zombie if you stand still for 3 seconds, and in the case of the MAC-10, ''cannot be toggled to semi-auto'', which means you could fire off a large burst of ammo without intending to.

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* DeusAxMachina: The "Anxiety" map has a fire axe kept in a cabinet, the player can break the glass to acquire it. There are also cabinets that hold maglites which can also be broken.



* ImprovisedWeapon: Practically all of the melee weapons are this, from lead pipes, claw hammers, fire axes to even flare guns.



* MacheteMayhem: One of the best melee weapons in the game, and the best one-handed melee weapon. It deals less damage than the fireaxe and sledgehammer, but drains stamina less quickly and can be used in conjunction with a Maglite, making it useful for dark maps [[WhoForgotTheLights (which is to say, pretty much every single offical objective map).]]

to:

* MacheteMayhem: One of the best melee weapons in the game, and arguably the best one-handed melee weapon. It deals less damage than the fireaxe and sledgehammer, but drains stamina less quickly and can be used in conjunction with a Maglite, making it useful for dark maps [[WhoForgotTheLights (which is to say, pretty much every single offical objective map).]]



* QuickMelee: In the form of a shove that makes the zombie stagger a little distance back. It deals no damage, but can stun a zombie for a little breathing room, stop them from retaliating in melee, or break grabs.

to:

* PipePain: One of the one-handed melee weapons is a lead pipe with a L-shape joint, it deals medium damage and is one of the more common melee weapons. Certain maps even allow the player to rip off a lead pipe from a wall if they're lacking a melee weapon.
* PowerfulPick: The pickaxe is one of the lighter two-handed melee weapons and also deals pretty good damage at that. The E-tool has secondary "pick form" where it collapses down the shovel head and attacks with overhead swing that deal damage comparable to a machete or fire axe.
* QuickMelee: In the form of a shove that makes the zombie stagger a little distance back. It deals no little damage, but can stun a zombie for a little breathing room, stop them from retaliating in melee, or break grabs.



* RemovingTheHeadOrDestroyingTheBrain: The absolute best way to wreck a zombie is by blasting its head to bits, either with a strong melee attack or a bullet. Weaker calibers may need more than one application.
* RespawningEnemies: On Objective maps, zombies will continuously respawn in certain areas, typically the large open areas which are occupied by hordes. This makes attempting to clear out such areas pointless, and you need to instead focus on clearing a temporary path to push through instead.
* ShoutOut: Quite a large amount of them.

to:

* RemovingTheHeadOrDestroyingTheBrain: The absolute best way to wreck a zombie is by blasting its head to bits, either with a strong melee attack or a bullet. Weaker calibers may need more than one application.
application. It's even the name of an achievement for getting 500 kills to the head.
* RespawningEnemies: On Objective maps, zombies will continuously respawn in certain areas, typically the large open areas which are occupied by hordes. This makes attempting to clear out such areas pointless, and you need to instead focus on clearing a temporary path to push through instead.
instead. Although the respawning zombies can be turned off with a mutator.
* ShoutOut: [[ReferenceOverdosed Quite a large amount of them.them]].



* ShovelStrike: There are two types of shovel weapons in the game: the spade and the E-tool. Both are two-handed weapons with medium speed and deal medium damage. Although the E-tool has secondary "pick form" where it collapses down the shovel head and attacks with overhead swing with damage comparable to a machete or fire axe.

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* ShovelStrike: There are two types of shovel weapons in the game: the spade and the E-tool. Both are two-handed weapons with medium speed and deal medium damage. Although the E-tool has secondary "pick form" where it collapses down the shovel head and attacks with overhead swing with damage comparable to a machete or fire axe.
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* One of the fairly common two-handed melee weapons is a aluminum baseball bat, it's semi-lightweight weapon that uses a side swing or an overhead swing when charged, it also possibly has the highest knockback chance out of most melee weapons.

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* BatterUp: One of the fairly common two-handed melee weapons is a aluminum baseball bat, it's semi-lightweight weapon that uses a side swing or an overhead swing when charged, it also possibly has the highest knockback chance out of most melee weapons.



* ChainsawGood: One of the available weapons is a chainsaw with two attacks: a simple swing that doesn't consume fuel, and a powered swing that can shred a horde of zombies in a single swing.

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* ChainsawGood: One of the Chainsaws and abrasive saws are available weapons is a chainsaw with weapons, they have two attacks: a simple swing that doesn't consume fuel, and then starting the engine for a powered powere swing that can shred through a horde of zombies in a single swing.zombies.



* DualWielding: You can wield a one-handed weapon on your right hand and a Maglite on your left hand, allowing you to kill zombies and navigate through the dark at the same time. Unlike other games, there's no downside to this aside from the Maglite taking up space in your inventory.

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* DualWielding: You can wield a one-handed melee weapon or pistol on your right hand and a Maglite on your left hand, allowing you to kill zombies and navigate through the dark at the same time. Unlike other games, there's no downside to this aside from the Maglite taking up space in your inventory.

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* One of the fairly common two-handed melee weapons is a aluminum baseball bat, it's semi-lightweight weapon that uses a side swing or an overhead swing when charged, it also possibly has the highest knockback chance out of most melee weapons.



* ShoutOut:

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* ShoutOut:ShoutOut: Quite a large amount of them.



** Another character model is basically Patrick Bateman from ''Film/AmericanPsycho'', complete with raincoat. The achievement Hey, Paul!, obtained by getting 250 kills with the fireaxe, depicts Bateman holding an axe.

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** Another character model is basically Patrick Bateman from ''Film/AmericanPsycho'', complete with raincoat. The longcoat and gloves. Promotional art even depicts him with a fire axe. In the achievement Hey, Paul!, "Hey, Paul!", which is obtained by getting 250 kills with the fireaxe, it depicts Bateman holding an axe.



** The achievement names themselves contain lots of references:

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** The achievement names and icons themselves contain lots of references:



*** [[Film/Lethal Weapon]], earned by getting 500 kills with the Beretta



*** [[Franchise/FridayThe13th Saturday the 14th]], complete with a picture of a hockey mask.

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*** [[Franchise/FridayThe13th Saturday the 14th]], earned by completing Camp Blood and complete with a picture of a hockey mask.



*** [[Film/EvilDead Come Get Some]], kill 30 zombies in 15 seconds with one chainsaw, the icon even depicts Ash raising a chainsaw just like one of the ''Evil Dead'' posters.



* ShovelStrike: There are two types of shovel weapons in the game: the spade and the E-tool. Both are two-handed weapons with medium speed and deal medium damage.

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* ShovelStrike: There are two types of shovel weapons in the game: the spade and the E-tool. Both are two-handed weapons with medium speed and deal medium damage. Although the E-tool has secondary "pick form" where it collapses down the shovel head and attacks with overhead swing with damage comparable to a machete or fire axe.

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The sequel, ''VideoGame/NoMoreRoomInHell2'', went into early access in 2021. A playable beta is scheduled to be available on October 31st, 2022.

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The sequel, ''VideoGame/NoMoreRoomInHell2'', went into early access in 2021. A playable beta is scheduled to be available on October 31st, 2022.2022, but has been delayed until further notice.


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* RealPlaceBackground: Cleopas and Toxteth districts really do exist in the city of Liverpool. In case of the latter, the players have to cross the Toxteth Park Cemetery to reach the ASDA store, which are too located closely together in real life.
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Dewicked trope


* BareYourMidriff: The 'Badass' player model does this.

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An Axe To Grind is no longer a trope


* AnAxeToGrind: Both hatchets and fire axes are available as melee weapons, the former as a one-handed melee, the latter as a two-handed one. The fire axe, despite using up a lot of inventory space and draining stamina quickly, is one of the best melee weapons in the game.



** Another character model is basically Patrick Bateman from Film/AmericanPsycho, complete with raincoat. The achievement Hey, Paul!, [[AnAxeToGrind obtained by getting 250 kills with the fireaxe]], depicts Bateman holding an axe.

to:

** Another character model is basically Patrick Bateman from Film/AmericanPsycho, ''Film/AmericanPsycho'', complete with raincoat. The achievement Hey, Paul!, [[AnAxeToGrind obtained by getting 250 kills with the fireaxe]], fireaxe, depicts Bateman holding an axe.
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Dewicking per TRS


* AwesomeButImpractical: The [[CoolGuns/SubmachineGuns MP5]] and [[CoolGuns/MachinePistols MAC-10]] automatic weapons. On one hand, they boast the highest mag capacity at 30 rounds, and are chambered in common pistol ammo. On the other hand, they take up 1/3 of your inventory, lack the "focus" mechanic that allows you to headshot any zombie if you stand still for 3 seconds, and in the case of the MAC-10, ''cannot be toggled to semi-auto'', which means you could fire off a large burst of ammo without intending to.

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* AwesomeButImpractical: The [[CoolGuns/SubmachineGuns MP5]] MP5 and [[CoolGuns/MachinePistols MAC-10]] MAC-10 automatic weapons. On one hand, they boast the highest mag capacity at 30 rounds, and are chambered in common pistol ammo. On the other hand, they take up 1/3 of your inventory, lack the "focus" mechanic that allows you to headshot any zombie if you stand still for 3 seconds, and in the case of the MAC-10, ''cannot be toggled to semi-auto'', which means you could fire off a large burst of ammo without intending to.
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* UnexpectedlyRealisticGameplay: Unless you find a flashlight, your only source of light in the darkness will be a simple zippo lighter. In addition to the light radius being mediocre, it has several other problems. Sometimes, you will need try several times in order to turn it on to begin with, and when you finally do that, the fire will be put out when you try to run with it. Finally, the fire itself will last for only a minute before going out and requiring the whole procedure to be done again.
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Added DiffLines:

* ShovelStrike: There are two types of shovel weapons in the game: the spade and the E-tool. Both are two-handed weapons with medium speed and deal medium damage.
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Y


* DualWielding: That one-handed weapon of yours pairs up nicely with a Maglite on your left hand. Unlike other games, there's no downside at all to it aside from the weight of the Maglite in your inventory.
* DwindlingParty: Almost bound to happen every round unless the team is full of professionals. If the respawn is toggled off, then this trope will most likely be played utterly straight (and sometimes it may end in a TotalPartyKill).

to:

* DualWielding: That You can wield a one-handed weapon of yours pairs up nicely with on your right hand and a Maglite on your left hand. hand, allowing you to kill zombies and navigate through the dark at the same time. Unlike other games, there's no downside at all to it this aside from the weight of the Maglite taking up space in your inventory.
* DwindlingParty: Almost bound to happen every round unless the team is full of professionals.professionals who really know what they're doing. If the respawn is toggled off, then this trope will most likely be played utterly straight (and sometimes it may end in a TotalPartyKill).



* InfiniteFlashlight: The Maglite. It's way better than the lighter for combat and navigation and can be dual-wielded with a one-handed weapon of any sort. But unlike the lighter, it has to be found and takes up inventory space (about the same as a small melee weapon).

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* InfiniteFlashlight: The Maglite. It's way better than the lighter for combat and navigation and can be dual-wielded with a one-handed weapon of any sort. It will also never run out of power. But unlike the lighter, it has to be found and takes up inventory space (about the same as a small melee weapon).
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* AnAxeToGrind: Both hatchets and fire axes are available as melee weapons, the former as a one handed melee, the latter as a double handed one. The fire axe, despite using up a lot of inventory space and draining stamina quickly, is one of the best melee weapons in the game.

to:

* AnAxeToGrind: Both hatchets and fire axes are available as melee weapons, the former as a one handed one-handed melee, the latter as a double handed two-handed one. The fire axe, despite using up a lot of inventory space and draining stamina quickly, is one of the best melee weapons in the game.



** Melee weapons, when compared to firearms. Considering the rarity of both firearms and ammunition, as well as the amount of inventory space both take, melee weapons are the best all-purpose weapons, while firearms are only useful for clearing out hordes when you're cornered/surrounded and for taking on multiple runners.

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** Melee weapons, when compared to firearms. Considering the rarity of both firearms and ammunition, as well as the amount of inventory space both take, melee weapons are the best all-purpose weapons, weapons as they are more common and have infinite durability, while firearms are only useful for clearing out hordes when you're cornered/surrounded and for taking on multiple runners.



** The shove. It does no damage to enemies, but can stop a zombie from biting or attacking, and allows for a counterattack.

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** The shove. It does no damage to enemies, the zombies, but can stop a zombie from biting or attacking, attacking and allows create some distance between the survivor and the zombie, allowing for a counterattack.



* DropTheHammer: Another available melee weapon is the sledgehammer. Like the fire axe, it is two handed, takes up a lot of inventory space, and drains stamina quickly, but is still considered one of the best melee weapons in the game. There's also a claw hammer for putting up barricades. It too can be used as a weapon, albeit an rather ineffective one.
* DualWielding: That one-handed weapon of yours pairs up nicely with a Maglite on your left hand. Unlike other games, there's no downside at all to it aside from the weight of the light in your inventory.

to:

* DropTheHammer: Another One of the melee weapons available melee weapon in the game is the sledgehammer. Like the fire axe, it is two handed, two-handed, takes up a lot of inventory space, and drains stamina quickly, but is still considered one of the best melee weapons in the game.game because it can usually kill a zombie with a single hit. There's also a claw hammer for putting up barricades. It too can be used as a weapon, albeit an rather ineffective one.
* DualWielding: That one-handed weapon of yours pairs up nicely with a Maglite on your left hand. Unlike other games, there's no downside at all to it aside from the weight of the light Maglite in your inventory.



* InfiniteFlashlight: The Maglite. It's way better than the lighter for combat and navigation and can be dual-wielded with a one-handed weapon of any sort, but unlike the lighter, it has to be found and takes up inventory space (about the same as a small melee weapon).

to:

* InfiniteFlashlight: The Maglite. It's way better than the lighter for combat and navigation and can be dual-wielded with a one-handed weapon of any sort, but sort. But unlike the lighter, it has to be found and takes up inventory space (about the same as a small melee weapon).



* MacheteMayhem: One of the best melee weapons in the game, and the best one handed melee weapon. It deals less damage than the fireaxe and sledgehammer, but drains stamina less quickly and can be used in conjunction with a maglite, making it useful for dark maps [[WhoForgotTheLights (which is to say, pretty much every single offical objective map).]]

to:

* MacheteMayhem: One of the best melee weapons in the game, and the best one handed one-handed melee weapon. It deals less damage than the fireaxe and sledgehammer, but drains stamina less quickly and can be used in conjunction with a maglite, Maglite, making it useful for dark maps [[WhoForgotTheLights (which is to say, pretty much every single offical objective map).]]
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* NukeEm: Happens on ''nmo_cleopas'' if you don't get to the extraction helicopter quick enough.

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* NukeEm: NuclearOption: Happens on ''nmo_cleopas'' if you don't get to the extraction helicopter quick enough.

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* GuideDangIt: This game does not hold your hand AT ALL. There's no tutorial, little to nothing is explained, and there are few to no accomodations made for player convenience[[note]]for example, the only way to know what kind of ammo fits into what guns is learning through experience and memorising what the ammo boxes are by their packaging[[/note]]. You really do need to look up a guide to have the first clue of how to play. As the game is a realistic zombie survival horror experience, [[NintendoHard this is entirely intentional]].



*** [[Video Game/The Walking Dead: Season One A New Day]], an achievement that is obtained by completing the survival map "Drugstore" which is based directly on a location from the Walking Dead Telltale series of games.

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*** [[Video Game/The Walking Dead: Season One [[VideoGame/TheWalkingDeadSeasonOne A New Day]], an achievement that is obtained by completing the survival map "Drugstore" which is based directly on a location from the Walking Dead ''Walking Dead'' Telltale series of games.

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