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** Hard Campaign missions in the second game are worth double points, making it the way to go if you want to buy everything from Battle Maps.

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** Scores in the Hard Campaign for the second game yield double the amount of currency for Haichi's store. In ''Re-Boot Camp'', scores in the normal campaign played in Classic difficulty have a 10% bonus to the currency rewards.
** There are a few
missions in the Orange Star chapter that are exclusive to the Hard Campaign of the second game are worth double points, making it game, replacing some of the tutorial missions in the Normal Campaign, notably a matchup with Andy against Hawke in a map without the means to produce ground units, and a windy road covered in Fog of War where Max needs to maneuver around Adder's traps. Playing the Hard Campaign is the only way to go if you want to buy everything from Battle Maps.experience said missions.



** Downplayed in ''Re-Boot Camp'', with Classic difficulty having a small multiplier for its coin rewards that Casual difficulty lacks.
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* InstakillMook: [[BlobMonster Oozium 238]] from ''Dual Strike'' can't counterattack and can only move one tile a turn, but if they move into a tile occupied by a unit, that unit is gone no matter their HP or defense.
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** The factory missions that punctuate each country's liberation in ''Black Hole Rising'' explicitly cheat normal resource rules by producing up to 3 any unit regardless of the enemy's funds. To prevent the player from fighting their way to the factory gates and just blocking all 3 deployment spots with their own units, Black Hole also starts with several bases and properties that do obey the normal resource rules.

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** The factory missions that punctuate each country's liberation in ''Black Hole Rising'' explicitly cheat normal resource rules by producing up to 3 any unit regardless of the enemy's funds. funds and being able to act on the turn they're created via factory. To prevent the player from fighting their way to the factory gates and just blocking all 3 deployment spots with their own units, units (which is a common strategy for Lash's factory in "Factory Blues"), Black Hole also starts with several bases and properties that do obey the normal resource rules.
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* LampshadeHanging: During one of the optional ''Re-Boot Camp 1+2'' help segments, Nell straight-up tells you to not think about how submerged submarines stop planes from flying over them and vice-versa, they just work that way.

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** ''Re-Boot Camp 1+2'' mostly keeps the dialogue for both games but excises some moments of potential UnfortunateImplications, such as Flak and Max no longer calling each other "gorilla" and "ape-man" (referring to each others' physiques in context, not anything racist).



** Downplayed in ''Black Hole Rising'', where the factory missions have each wave of factory-produced units randomly randomly assigned one of nine different A.I.'s (e.g., protect their own infantry, aggressively move toward enemies, etc.). This variance can either make the mission anything from much easier than normal to nearly impossible, especially if playing for a high ranking.



* NotHisSled: While most maps were kept faithful in ''Re-Boot Camp'', "Boarder Skirmish" in the second game is the one exception: it now has FogOfWar on all difficulties instead of just the hardest, and they added an extra enemy on your side of the river to act as a tutorial. Players familiar with the original who skip the tutorial may be in for a nasty surprise...
* NotPlayingFairWithResources: The gimmick of Billy Gates in Super Famicom Wars, he gets 10000 extra money each turn..

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* NotHisSled: While most maps were kept faithful in ''Re-Boot Camp'', "Boarder "Border Skirmish" in the second game is the one exception: it now has FogOfWar on all difficulties instead of just the hardest, and they added an extra enemy on your side of the river to act as a tutorial. Players familiar with the original who skip the tutorial may be in for a nasty surprise...
* NotPlayingFairWithResources: NotPlayingFairWithResources:
**
The gimmick of Billy Gates in Super Famicom Wars, he gets 10000 extra money each turn..turn...
** The factory missions that punctuate each country's liberation in ''Black Hole Rising'' explicitly cheat normal resource rules by producing up to 3 any unit regardless of the enemy's funds. To prevent the player from fighting their way to the factory gates and just blocking all 3 deployment spots with their own units, Black Hole also starts with several bases and properties that do obey the normal resource rules.

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** Sturm, who levels forests instead of walking through them.

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** Sturm, who whose units have high firepower in both games and ignore the movement costs of terrain, the implication being he levels forests instead of walking through them.



* MemeAcknowledgement: The Advance Wars Reboot Camp trailer for the February 2022 Direct shows us a shot of Andy's (in)famous "What's an airport, again?" quote.

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* MemeAcknowledgement: The Advance Wars Reboot Camp trailer for the February 2022 Direct shows us a shot of Andy's (in)famous "What's an airport, again?" quote. In the final game, the line is fully voice-acted.


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* NotHisSled: While most maps were kept faithful in ''Re-Boot Camp'', "Boarder Skirmish" in the second game is the one exception: it now has FogOfWar on all difficulties instead of just the hardest, and they added an extra enemy on your side of the river to act as a tutorial. Players familiar with the original who skip the tutorial may be in for a nasty surprise...
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* AIBreaker: An exploit was discovered during ''Two Week Test'' from the second Advance Wars game. You're Colin (who has weaker units at a cheaper price), who has to deal with Lash's overwhelming forces. In all missions, you lose if your HQ is captured or you lose all your units. In this mission, you start with none (just like most Versus games). The exploit comes in ''not'' deploying anything for the whole mission, and letting Lash move in a non-infantry unit onto the HQ, thus blockading it from her footsoldiers. As a result, she'll leave you with a free win. This has been rectified in ''Re-Boot Camp'' in that Colin starts off with two Artillery units, enabling a loss via routing.

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* AIBreaker: An exploit was discovered during ''Two Week Test'' from the second Advance Wars game. You're Colin (who has weaker units at a cheaper price), who has to deal with Lash's overwhelming forces. In all missions, you lose if your HQ is captured or you lose all your units. In this mission, you start with none (just like most Versus games). The exploit comes in ''not'' deploying anything for the whole mission, and letting Lash move in a non-infantry unit onto the HQ, thus blockading it from her footsoldiers. As a result, she'll leave you with a free win. This has been rectified in ''Re-Boot Camp'' in that Colin starts off with two Artillery units, enabling a loss via routing.Camp''; the AI will eventually capture your HQ.
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First of all, indentation for multiple examples. Second, Bombers are misused examples as almost any unit that can attack it will One Hit Kill it or come close to so. Except for Stealths in AWDS, but Stealths still can attack Bombers without taking damage in return, so Bombers are pure Glass Cannon. Lastly, context added to Neotanks to prevent potential ZCE issue


* LightningBruiser: Sturm, who levels forests instead of walking through them. For units, there are Neotanks and Bombers.

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* LightningBruiser: LightningBruiser:
**
Sturm, who levels forests instead of walking through them. them.
**
For units, there are Neotanks Neotanks, which have the movement of a regular Tank instead of a Md Tank, yet has the firepower and Bombers.defense better than the latter.
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* PowerCreep: Zig-zagged in the ''Advance Wars'' trilogy. On paper it looks like the co's are balanced in the first game and, barring the secret commanders who are overpowered by design, that over time more powerful co's are available with advantages beyond what the earlier ones where capable of. In practice everone's unique niche often outdoes the boost the new ones have over the balance.
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** ''Days of Ruin'' also has an unorthodox timed mission in Chapter 7, which is not advertised as timed. Waylon's fighter only has so much fuel, and when plane units run out of fuel in these games, they crash; you have no way to resupply him. If Waylon's fighter dies, [[WeCannotGoOnWithoutYou you lose]], so you have to finish the mission before his fuel expires. Fortunately, he never moves during his turn, so he only loses the standard "idling" amount of fuel each turn.

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* MutualDisadvantage: Units such as Cruisers and Bombers, unit types that cannot attack units of their own general class, suffer from this trope. It's especially notable with Cruisers, as there's no real direct-attack counter against them; Battleships are indirect attackers, Cruisers are made to have an advantage against Submarines and aircraft, and if Cruisers seldom get close enough to a shoreline for ground units to attack them. Starting with ''Dual Strike'' Cruisers are able to attack other vessels including other Cruisers...albeit poorly.



* MutualInvulnerability: Units such as Cruisers and Bombers, unit types that cannot attack units of their own general class, suffer from this trope. It's especially notable with Cruisers, as there's no real direct-attack counter against them; Battleships are indirect attackers, Cruisers are made to have an advantage against Submarines and aircraft, and if Cruisers seldom get close enough to a shoreline for ground units to attack them. Starting with ''Dual Strike'' Cruisers are able to attack other vessels including other Cruisers...albeit poorly.
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* MutualInvulnerability: Units such as Cruisers and Bombers, unit types that cannot attack units of their own general class, suffer from this trope. It's especially notable with Cruisers, as there's no real direct-attack counter against them; Battleships are indirect attackers, Cruisers are made to have an advantage against Submarines and aircraft, and if Cruisers seldom get close enough to a shoreline for ground units to attack them. Starting with ''Dual Strike'' Cruisers are able to attack other vessels including other Cruisers...albeit poorly.
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** ''Re-Boot Camp'' significantly simplifies the process of unlocking the [=COs=] for play outside the Campaign. In the original you would need to fulfil the GuideDangIt conditions for having them ally with you in the final battle, then they'd become available for purchase after you beat the campaign. Not only did this mandate multiple playthroughs (along with beating the BrutalBonusLevel "Rivals" to get Eagle), but it meant choosing the Andy branch of "Max Strikes" unlocked ''nothing'', since you start with Olaf and Max. In the remake, the [=COs=] become available to purchase after finishing the last battle against them, and Grit is unlocked via either branch of the Blue Moon route instead of just the Max one. And unlocking Nell no longer requires beating the brutal Advance Campaign, you simply need to complete every mission.
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** ''Dual Strike'' carries Olaf's anger and distrust of Lash from ''Black Hole Rising'' over - while he does not turn up in the campaign, due to helping to restore his hometown, his hatred of Lash for destroying it in the first place is still in place, as attempting to partner Lash and Olaf up will cause their troop's effective firepower to drop.

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Redirect. Replacement only applies to good guys dong such,


* NotPlayingFairWithResources: The gimmick of Billy Gates in Super Famicom Wars, he gets 10000 extra money each turn.
* ObligatoryWarCrimeScene: ''Days of Ruin'' ''starts'' with raiders deliberately attacking unarmed civilians and later includes executing surrendered enemies by antagonists [[spoiler: and even one protagonist]]. The very idea of war crimes is discussed at several points, with evil characters claiming that there are no laws in the post-apocalyptic world, and other characters [[ShutUpHannibal refuting them]].

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* NotPlayingFairWithResources: The gimmick of Billy Gates in Super Famicom Wars, he gets 10000 extra money each turn.
* ObligatoryWarCrimeScene: ''Days of Ruin'' ''starts'' with raiders deliberately attacking unarmed civilians and later includes executing surrendered enemies by antagonists [[spoiler: and even one protagonist]]. The very idea of war crimes is discussed at several points, with evil characters claiming that there are no laws in the post-apocalyptic world, and other characters [[ShutUpHannibal refuting them]].
turn..
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** Of particular note is the Missile unit from the Nintendo/Advance series, which is not only ludicrously specialized but also ''almost completely useless'' at what it does. [[note]]Missiles are an anti-air indirect unit whose range is shorter than the movement of every air unit save the T Copter, which can still dodge in under their ArbitraryWeaponRange. B Copters can swoop in and nail them with no trouble, while Bombers and Fighters can practically dance around them. To serve their intended role, they require bait and usually must work in pairs, while an equivalent cost of Anti-Airs would be vastly more useful. Blockading airports is another viable option, as a full health Missile can take out any air units thart gets deployed. Their range boost in ''Days of Ruin'' served to take them from "worthless" to "ludicrously situational".[[/note]]

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** Of particular note is the Missile unit from the Nintendo/Advance series, which is not only ludicrously specialized but also ''almost completely useless'' at what it does. [[note]]Missiles are an anti-air indirect unit whose range is shorter than the movement of every air unit save the T Copter, which can still dodge in under their ArbitraryWeaponRange. B Copters can swoop in and nail them with no trouble, while Bombers and Fighters can practically dance around them. To serve their intended role, they require bait and usually must work in pairs, while an equivalent cost of Anti-Airs would be vastly more useful. Blockading airports is another viable option, as a full health Missile can take out any air units thart that gets deployed. Their +1 boost to range boost and movement in ''Days of Ruin'' served to take them from "worthless" to "ludicrously situational".[[/note]]
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Incorrect information


* ArtisticLicenseGeography: InUniverse, the ''Advance Wars 1'' story mentions that Orange Star has no choice but to tresspass on Yellow Comet territory on their way to get answers from Green Earth. [[https://i.redd.it/fv0v3s0sevva1.jpg A quick look at the map]] reveals that, no, they very much do not need to.
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* ArtisticLicenseGeography: InUniverse, the ''Advance Wars 1'' story mentions that Orange Star has no choice but to tresspass on Yellow Comet territory on their way to get answers from Green Earth. [[https://i.redd.it/fv0v3s0sevva1.jpg A quick look at the map]] reveals that, no, they very much do not need to.]]

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* ArtisticLicenseGeography: InUniverse, the ''Advance Wars 1'' story mentions that Orange Star has no choice but to tresspass on Yellow Comet territory on their way to get answers from Green Earth. [[https://i.redd.it/fv0v3s0sevva1.jpg A quick look at the map]] reveals that, no, they very much do not need to.]]
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* ArtisticLicenseGeography: InUniverse, the ''Advance Wars 1'' story mentions that Orange Star has no choice but to tresspass on Yellow Comet territory on their way to get answers from Green Earth. [[https://i.redd.it/fv0v3s0sevva1.jpg A quick look at the map]] reveals that, no, they very much do not need to.]]

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* JustifiedTutorial: ''Game Boy Wars 3'' to an extent.

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* JustifiedTutorial: ''Game Boy Wars 3'' to an extent. ''Advance Wars 1'' has Field Training missions for the new "adviser" before the Campaign starts.


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* ObligatoryWarCrimeScene: ''Days of Ruin'' ''starts'' with raiders deliberately attacking unarmed civilians and later includes executing surrendered enemies by antagonists [[spoiler: and even one protagonist]]. The very idea of war crimes is discussed at several points, with evil characters claiming that there are no laws in the post-apocalyptic world, and other characters [[ShutUpHannibal refuting them]].

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* AchillesHeel: Oozium was designed to resist heavy-impact shock from tank and artillery shells but is very susceptible to small-caliber weapons like those used by Infantry and Mechs, as well as Anti-Air vulcans

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* AchillesHeel: Oozium was designed to resist heavy-impact shock from tank and artillery shells but is very susceptible to small-caliber weapons like those used by Infantry and Mechs, as well as Anti-Air vulcansvulcans.



** Among the [=COs=], there's Sturm in the first Advance Wars' campaign, and Grimm in Duel Strike, who each have all their units with 130% offensive power, but only 80% of the usual defense. Interestingly Sturm inverrts this in the first Advance Wars when played in Vs. Mode, where he becomes a StoneWall instead.

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** Among the [=COs=], there's Sturm in the first Advance Wars' campaign, and Grimm in Duel Strike, who each have all their units with 130% offensive power, but only 80% of the usual defense. Interestingly Sturm inverrts inverts this in the first Advance Wars when played in Vs. Mode, where he becomes a StoneWall instead.



* OffscreenVillainDarkMatter: Black Hole in ''Black Hole Rising'' and particularly ''Dual Strike'' have an uncanny ability to keep fielding bigger and scarier armies even as you repeatedly crush their war effort. The former even has a Factory as the final mission in each nation that cheats normal unit costs. In both games, it's explained as Black Hole plundering each nation's resources, but one wonders how nobody noticed this happening since the very start.



* SaveScumming:
** Possible in the Campaigns for ''Advance Wars'' and ''Black Hole Rising'' by using the save function mid-mission so that you can go back to the set point. This was potentially useful for getting the A.I. outcome you wanted (or for cheesing Fog of War missions) without restarting the entire mission.
** ''Re-Boot Camp'' replaces the save function with Reset Turn, which only allows for restarting the entire current turn, rather than reload from a previous one. This is still useful for SaveScumming Fog of War missions by letting you check multiple places with the same high-movement unit, especially in forests, without eating up all their fuel.



* ScissorsCutsRock: Many [=COs=]' specialities can be used to, if not turn around the RockPaperScissors triangles, then at least even them out (witness Sami and Sensei's mechs against [=AAs=]). Missions like this are also used to challenge the player: most of Max's missions against Grit in ''Advance Wars'' take this form, and from ''Advance Wars 2'' we have Sea Fortress for Eagle (the air specialist fighting through an AA-heavy defense) and Navy Vs. Air for Drake (the naval specialist fighting against a heavy air force, when air tends to beat naval normally).

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* ScissorsCutsRock: ScissorsCutsRock:
**
Many [=COs=]' specialities can be used to, if not turn around the RockPaperScissors triangles, then at least even them out (witness Sami and Sensei's mechs against [=AAs=]). Missions like this are also used to challenge the player: most of Max's missions against Grit in ''Advance Wars'' take this form, and from ''Advance Wars 2'' we have Sea Fortress for Eagle (the air specialist fighting through an AA-heavy defense) and Navy Vs. Air for Drake (the naval specialist fighting against a heavy air force, when air tends to beat naval normally).normally).
** Air units in the ''Advance Wars'' series have an infamous ability to cost-effectively shut down several of their supposed counters, except for the BoringButPractical Anti-Air. Missiles's large range can be circumvented by cheaper B-Copters' larger movement range and trade effectively, and Cruisers can be heavily damaged by the same B-Copters costing half their price if the latter strikes first.



* ShowsDamage: The battle animations in Super Famicom Wars have units be visually injured, such as having exploded gun turrets on ships.

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* ShowsDamage: ShowsDamage:
**
The battle animations in Super Famicom Wars have units be visually injured, such as having exploded gun turrets on ships.ships.
** ''Re-Boot Camp'' periodically shows subtle but noticeable smoke on map animations of vehicles at very low HP.


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* UselessUsefulNonCombatAbilities: Cruisers in the ''Advance Wars'' series have the ability to transport two T-Copters and/or B-Copters, which virtually never comes up apart from hiding them from enemy Fighters since the Cruisers are slower than the Copters and do not heal or refuel them.
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** In the ''Advance Wars'' tutorial mission "Copter Tactics", you're expected to capture the enemy HQ since their army is vastly superior to your own in terms of raw firepower. However, there's unique victory dialogue if you actually manage to destroy all of the enemy's forces.

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** In several missions through the series, such as the ''Advance Wars'' tutorial mission "Copter Tactics", there's extra dialogue for managing to rout the enemy instead of capturing the enemy HQ like you're expected to capture to; there's likewise some missions with changed dialogue for capping the enemy HQ since their army is vastly superior to your own in terms of raw firepower. However, there's unique victory dialogue if when you actually manage to destroy all of the enemy's forces.have an easier win condition.
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* AdaptationNameChange: In ''Re-Boot Camp'', Yellow Star is changed to Gold Star, and Drake's CO Power is changed from Tsunami to Squall.

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* AdaptationNameChange: In ''Re-Boot Camp'', Yellow Star Comet is changed to Gold Star, Comet, and Drake's CO Power is changed from Tsunami to Squall.

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* AdaptationNameChange: In ''Re-Boot Camp'', Yellow Star is changed to Gold Star, and Drake's CO Power is changed from Tsunami to Squall.



** ''Black Hole Rising'' takes its global conflict a lot more seriously than the first game, with towns being destroyed, civilians threatened, characters put in actual danger, and villains who are surprisingly dangerous despite being LaughablyEvil. It also features some fairly somber missions like "Toy Box", "Duty and Honor" and "A Mirror Darkly", and the [=COs=] generally get more humanizing moments and have their sillier aspects dialed-back (see DumbassNoMore). Notably, the only character to still act like WarHasNeverBeenSoMuchFun is Lash, an unrepentant CardCarryingVillain. Similarly in ''Dual Strike'', the plot is much darker (although nowhere near ''Days of Ruin'''s), the music is less whimsical (even the pre-existing themes get remastered), and the animations are much more mature than even ''Black Hole Rising''.

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** ''Black Hole Rising'' takes its global conflict a lot more seriously than the first game, with towns being destroyed, civilians threatened, characters put in actual danger, and villains who are surprisingly dangerous despite being LaughablyEvil. It also features some fairly somber missions like "Toy Box", "Duty and Honor" and "A Mirror Darkly", and the [=COs=] generally get more humanizing moments and have their sillier aspects dialed-back (see DumbassNoMore).dialed-back. Notably, the only character to still act like WarHasNeverBeenSoMuchFun is Lash, an unrepentant CardCarryingVillain. Similarly in ''Dual Strike'', the plot is much darker (although nowhere near ''Days of Ruin'''s), the music is less whimsical (even the pre-existing themes get remastered), and the animations are much more mature than even ''Black Hole Rising''.



*** '''Re-Boot Camp'' takes this to another level, with Nell getting increasingly annoyed and eventually just [[ScrewThisImOuttaHere leaving]] the more you do it. Even ''more'' notably, once she peaces out, a generic Orange Star soldier takes her place for any dialogue she'd normally have (such as exiting a map without saving).

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*** ** '''Re-Boot Camp'' takes this to another level, with as Nell getting gets increasingly annoyed and eventually just [[ScrewThisImOuttaHere leaving]] the more leaves]] if you do it.it enough. Even ''more'' notably, once she peaces out, a generic Orange Star soldier takes her place for any dialogue she'd normally have (such as exiting a map without saving).



** AnIcePerson: Olaf summons a blizzard.
** MakingASplash: Drake's CO power causes a rainstorm.
** PlayingWithFire: Max and Flak's CO powers create fiery explosions.
** ShockAndAwe: Eagle and Jess use electricity to invigorate their units (lightning strikes in Eagle's case).
** BlowYouAway: A strong gust of wind blows over the battlefield as Sensei activates Airborne Assault.
** CastingAShadow: Adder's units are engulfed in a dark mist, while Hawke's Black Storm manifests as a dark energy wave that crackles with electricity as it charges.

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** AnIcePerson: [[AnIcePerson Olaf summons a blizzard.
blizzard.]]
** MakingASplash: [[MakingASplash Drake's CO power causes a rainstorm.
rainstorm.]]
** PlayingWithFire: [[PlayingWithFire Max and Flak's CO powers create fiery explosions.
explosions.]]
** ShockAndAwe: [[ShockAndAwe Eagle and Jess use electricity to invigorate their units (lightning strikes in Eagle's case).
case).]]
** BlowYouAway: [[BlowYouAway A strong gust of wind blows over the battlefield as Sensei activates Airborne Assault.
Assault.]]
** CastingAShadow: [[CastingAShadow Adder's units are engulfed in a dark mist, while Hawke's Black Storm manifests as a dark energy wave that crackles with electricity as it charges.]]



** An interesting case, as the pairs also represent opposites. Grit and Adder are both gaunt men who rely on precision, but Grit is nice, laid-back, and he forces anyone playing as him to [[MightyGlacier take things slow]], while Adder is a SmugSnake with a [[FragileSpeedster quickly charging power bar and CO powers that allow his units to sprint across the map]]. Both Sonja and Lash are [[TeenGenius hyper-competent young women]] with terrain-based gameplay, but Sonja is polite, formal, calculating, and does things by the book (unless [[IfMyCalculationsAreCorrect her own research proves to be better]]), while Lash is a childish, selfish, erratic brat who [[SensibleHeroesSkimpyVillains dresses much less conservatively than Sonja]] and has [[AnimeHair much wilder hair]]. Hawke and Eagle are both White-Haired [[{{Jerkass}} Jerks]] who [[SeriousBusiness tend to take things seriously]], but Eagle is very HotBlooded and Hawke is TheStoic. Flak and Max are the most similar pair, but Max is mostly just blunt while Flak is an idiot. Basically, Max prefers not to think too deeply, while Flak outright can't.
*** That last bit is called attention to in ''Black Hole Rising''; Flak mentions that Max strongly reminds him of himself, "Except... I'm me." The fact that they're so similar is implied to be the ''cause'' of their mutual hatred, as well.

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** An interesting case, as the pairs also represent opposites. Grit and Adder are both gaunt men who rely on precision, but Grit is nice, laid-back, and he forces anyone playing as him to [[MightyGlacier take things slow]], while Adder is a SmugSnake with a [[FragileSpeedster quickly charging power bar and CO powers that allow his units to sprint across the map]]. Both Sonja and Lash are [[TeenGenius hyper-competent young women]] with terrain-based gameplay, but Sonja is polite, formal, calculating, and does things by the book (unless [[IfMyCalculationsAreCorrect her own research proves to be better]]), while Lash is a childish, selfish, erratic brat who [[SensibleHeroesSkimpyVillains dresses much less conservatively than Sonja]] and has [[AnimeHair much wilder hair]]. Hawke and Eagle are both White-Haired [[{{Jerkass}} Jerks]] who [[SeriousBusiness tend to take things seriously]], but Eagle is very HotBlooded and Hawke is TheStoic. Flak and Max are the most similar pair, but Max is mostly just blunt while Flak is an idiot. Basically, Max prefers not to think too deeply, while Flak outright can't.
***
can't. That last bit is called attention to in ''Black Hole Rising''; Flak mentions that Max strongly reminds him of himself, "Except... I'm me." The fact that they're so similar is implied to be the ''cause'' of their mutual hatred, as well.



** Which [=COs=] you control for the final mission in the first game is based on who you picked at certain route splits and whether or not you unlocked Sonja's bonus missions (which are themselves never hinted at). [[labelnote:Full Details]]The left CO will be Grit if you chose Max for "Max Strikes", if you chose Andy it will either be Olaf if you won "Olaf's Navy!" by rout or Max otherwise. The right CO will be Eagle if you used Sami for all the Green Earth missions (barring Air Ace! and Sami's Debut!), Kanbei if you unlocked Sonja's bonus missions and don't meet the criteria for getting Eagle, Drake if you used Andy for the Green Earth missions (again, barring the aforementioned two) and don't unlock the Sonja missions, and Sami if none of the above are unlocked.[[/labelnote]]
*** This was changed in the Re-Boot Camp remake, with the player now being able to choose which CO's support Andy in the final mission, [[spoiler:but on the other hand, Sonja's missions are now mandatory]].

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** Which [=COs=] you control for the final mission in the first game is based on who you picked at certain route splits and whether or not you unlocked Sonja's bonus missions (which are themselves never hinted at). [[labelnote:Full Details]]The left CO will be Grit if you chose Max for "Max Strikes", if you chose Andy it will either be Olaf if you won "Olaf's Navy!" by rout or Max otherwise. The right CO will be Eagle if you used Sami for all the Green Earth missions (barring Air Ace! and Sami's Debut!), Kanbei if you unlocked Sonja's bonus missions and don't meet the criteria for getting Eagle, Drake if you used Andy for the Green Earth missions (again, barring the aforementioned two) and don't unlock the Sonja missions, and Sami if none of the above are unlocked.[[/labelnote]]
***
[[/labelnote]] This was changed in the Re-Boot Camp remake, with the player now being able to choose which CO's support Andy in the final mission, [[spoiler:but on the other hand, Sonja's missions are now mandatory]].



** Also, Olaf in the field training mode of ''Advance Wars''. He places units in locations making them useless, leaves his HQ totally unprotected, forgets to fuel his air units, and leaves his units hanging out right in the line of fire, among other things.
*** This is especially jarring after Olaf is fleshed out more in "Black Hole Rising", where he is shown as a competent commander who leads his country to oust the Black Hole invaders, and helps save the entire world.

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** Also, Olaf in the field training mode of ''Advance Wars''. He places units in locations making them useless, leaves his HQ totally unprotected, forgets to fuel his air units, and leaves his units hanging out right in the line of fire, among other things. \n*** This is especially jarring after Olaf is fleshed out more in "Black Hole Rising", where he is shown as a competent commander who leads his country to oust the Black Hole invaders, and helps save the entire world.



** Similarly, the [[MacGuffin Black Crystals]] and Black Obelisk in ''Dual Strike'' turn all of the land around them into desert.
*** If this goes on too long, you get Wasteland. The water turns green (red on the map), the trees die, the ground is dry and hard, and all the bases look abandoned when we see them in battles. Yes, all this just because [[spoiler:some old guy wants to live forever.]]

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** Similarly, the [[MacGuffin Black Crystals]] and Black Obelisk in ''Dual Strike'' turn all of the land around them into desert.
***
desert. If this goes on too long, you get Wasteland. The water turns green (red on the map), the trees die, the ground is dry and hard, and all the bases look abandoned when we see them in battles. Yes, all this just because [[spoiler:some old guy wants to live forever.]]



* ShipperOnDeck: Grimm, saying Rachel and Jake are lovebirds. This quote exists if you lose on the final mission of Dual Strike. See below.

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* ShipperOnDeck: Grimm, saying Rachel and Jake are lovebirds. This quote exists if you lose on the final mission of Dual Strike. See below.



* TheSmurfettePrinciple: Most of the factions in the ''Advance Wars'' series have more male [=COs=] than female ones.
** Although this is somewhat [[JustifiedTrope justified]]; real life armies don't have that many female officers, either. Also averted in ''Days of Ruin'', where exactly half of the [=COs=] are female.
*** The female [=COs=] also tend to be CloserToEarth (with the exception of the female villains). And Orange Star's commander-in-chief (Nell) is female.
** Orange Star mostly averts the trope, though, with [[TwoGirlsToATeam Nell and Sami]] in the first two ''Advance Wars'' games later being joined by Rachel, bringing the total up to three. Black Hole also subverts it, with only Lash at first, but then adding Kindle later.

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* TheSmurfettePrinciple: TheSmurfettePrinciple:
**
Most of the factions in the ''Advance Wars'' series have more male [=COs=] than female ones.
** Although this is somewhat [[JustifiedTrope justified]]; real life armies don't have that many female officers, either. Also averted Averted in ''Days of Ruin'', where exactly half of the [=COs=] are female.
*** The female [=COs=] also tend to be CloserToEarth (with the exception of the female villains). And Orange Star's commander-in-chief (Nell) is female.
** Orange Star mostly averts the trope, though, with [[TwoGirlsToATeam Nell and Sami]] in the first two ''Advance Wars'' games later being joined by Rachel, bringing the total up to three. Black Hole also subverts it, with only Lash at first, but then adding Kindle later.
female.



*** Green Earth is also EXTREMLY German in their dresscode. Long coats, Stahlhelme, and the like. Also, Jess fom Green Earth is especially good with tanks who both shoot harder and go faster, making it very easy to blitz.

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*** ** Green Earth is also EXTREMLY German in their dresscode. Long coats, Stahlhelme, and the like. Also, Jess fom Green Earth is especially good with tanks who both shoot harder and go faster, making it very easy to blitz.



*** Although in ''Dual Strike'' the timer is set for such a long time you can basically start the battle, have a shower, walk the dog, go to work, have an extended summer vacation and the timer still won't run out.
*** That's only true of the first timed mission, though. The ''second'' one, Crystal Calamity, is one of the hardest in the game (although admittedly the time limit only plays a small part in that difficulty).



** [[spoiler:And he ''[[LaserGuidedKarma deserved]]'' it.]]



** Due to another {{Woolseyism}} (see below), Jake from ''Dual Strike'' speaks in a somewhat grating '90s slang dialect, using "words" such as "sup?" and "dude" when they're not especially appropriate. His Japanese counterpart, John, is extremely serious and uses his headphones for military communications.

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** Due to another {{Woolseyism}} (see below), {{Woolseyism}}, Jake from ''Dual Strike'' speaks in a somewhat grating '90s slang dialect, using "words" such as "sup?" and "dude" when they're not especially appropriate. His Japanese counterpart, John, is extremely serious and uses his headphones for military communications.



* WeHaveReserves: '''Rachel''': [[http://inyuo.deviantart.com/#/d2va7rm "These troops are on loan from Blue Moon!"]] On loan? Don't they DIE? Although this is pretty much a given, see WarHasNeverBeenSoMuchFun.
** Also, ''Lightning Strikes'' in ''Dual Strike''. Two allied factions are essentially wasting lives and resources by "testing each other."
*** ''Verdant Hills'' operates under a similar premise. Javier and Jess test both the Allied Nations and their new Mega Tank.
** Admittedly, such cases could be them playing "war games" without actual casualties. Then again, the battle animation remains unchanged...

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* WeHaveReserves: WeHaveReserves:
**
'''Rachel''': [[http://inyuo.deviantart.com/#/d2va7rm "These troops are on loan from Blue Moon!"]] On loan? Don't they DIE? Although this is pretty much a given, see WarHasNeverBeenSoMuchFun.
Moon!"]]
** Also, ''Lightning Strikes'' in ''Dual Strike''. Two allied factions are essentially wasting lives and resources by "testing each other."
*** ** ''Verdant Hills'' operates under a similar premise. Javier and Jess test both the Allied Nations and their new Mega Tank.
** Admittedly, such cases could be them playing "war games" without actual casualties. Then again, the battle animation remains unchanged...
Tank.
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** Downplayed in ''Re-Boot Camp'', with Classic difficulty having a small multiplier for its coin rewards that Casual difficulty lacks.
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Trope was cut per TRS


* IdiosyncraticEpisodeNaming: The ''Advance Wars'' mission titles, with the exception of the Field Training missions, end with an [[ExcitedShowTitle exclamation mark]]. "Kanbei's Error?" is the [[OddNameOut sole exception of the naming theme]].

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* IdiosyncraticEpisodeNaming: The ''Advance Wars'' mission titles, with the exception of the Field Training missions, end with an [[ExcitedShowTitle exclamation mark]].mark. "Kanbei's Error?" is the [[OddNameOut sole exception of the naming theme]].

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** In the ''Advance Wars'' series, Fighters also qualify somewhat, since they can only attack air units. In the first three games, they utterly tear apart any air unit except enemy fighters and stealth planes.
* AntiFrustrationFeature:

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** In the ''Advance Wars'' series, Fighters also qualify somewhat, since they can only attack air units. In the first three games, they utterly tear apart any air unit except enemy fighters and stealth planes.
planes (and stealth planes still have a bad matchup against fighters).
* AntiFrustrationFeature:AntiFrustrationFeatures:



** ''Re-Boot Camp'' allows the player to use the Reset Turn option to completely rewind a turn to the start of their day during the Campaign or War Room, preventing them from potentially resetting the mission for input errors or simple mistakes. However, it only resets the ''current'' player turn, so if you figure out that you messed up after you hit End Turn (i.e., during the enemy's chance to act), it's either press on or reset. This feature is also disabled in the Challenge Campaigns (Advance Campaign in the original games) so the player cannot use the feature to [[SaveScumming Save Scum their way through the missions.]]

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** ''Re-Boot Camp'' allows the player to use the Reset Turn option to completely rewind a turn to the start of their day during the Campaign or War Room, preventing them from potentially resetting the mission for input errors or simple mistakes. However, it only resets the ''current'' player turn, so if you figure out that you messed up after you hit End Turn (i.e., during the enemy's chance to act), it's either press on or reset. This feature is also disabled in the Challenge Campaigns (Advance Campaign in the original games) so the player cannot use the feature to [[SaveScumming Save Scum their way through the missions.]]missions]].



** Grimm. Having a whopping 130 attack is awesome, but you also have a weak 80 defense that can deplete your units quickly. You are forced to play offensively as playing defensively means you will lose in an exchange battle. It additionally makes it a lot harder for Grimm to capture contested properties, with his Infantry being crippled or outright killed so easily, while that lack of defense compared to other [=COs=] becomes even more prominent on high defense terrain like properties.

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** Grimm. Having a whopping 130 attack is awesome, but you also have a weak 80 defense that can deplete your units quickly. You are forced to play offensively offensively, as playing defensively means you will lose in an exchange battle. It additionally makes it a lot harder for Grimm to capture contested properties, with his Infantry being crippled or outright killed so easily, while that lack of defense compared to other [=COs=] becomes even more prominent on high defense terrain like properties.



** The Drake/Olaf tag-team power (affectionately known as "Drolaf") is silly, but devastating and annoying to face, to the point of being a LethalJokeWeapon. The net result is 4HP of global damage just from powers and the enemy having half their existing fuel, with the rest about to deplete very fast (especially bad for planes and ships). Is it efficient or competitive? No. But is it ''fun''? Heck yes.

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** The Drake/Olaf tag-team power (affectionately known as "Drolaf") is silly, but devastating and annoying to face, to the point of being a LethalJokeWeapon. The net result is 4HP 4 HP of global damage just from powers and the enemy having half their existing fuel, with the rest about to deplete very fast (especially bad for planes and ships). Is it efficient or competitive? No. But is it ''fun''? Heck yes.



* CharacterSelectForcing: In the first GBA game, if the player selects Sami or Max and loses on the first battle against Drake, Nell will outright tell the player: "How about using Andy next time?" This makes sense since Drake's power damages units and Andy's power repairs them, but a Bonus Boss can only be unlocked if the player uses only Sami for the next few missions.

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* CharacterSelectForcing: In the first GBA game, if the player selects Sami or Max and loses on the first battle against Drake, Nell will outright tell the player: "How about using Andy next time?" This makes sense since Drake's power damages units and Andy's power repairs them, but a Bonus Boss BonusBoss can only be unlocked if the player uses only Sami for the next few missions.


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* CombatBreakdown: In the ''Advance Wars'' games, all units lose firepower as their HP decreases, which is justified if you pay attention to the combat animations. All units have 10 HP, and most units are shown in the combat screen to actually be 5-man or 5-vehicle squadrons, and every 2 HP lost destroys a sub-unit, thus explaining how injured units have reduced firepower. Even "larger" units that ''are'' a single unit, like Bombers, Battleships, and Megatanks, tend to have five guns or dropping bays, with 1 of those being disabled for every 2 HP lost.
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* CallingYourAttacks: In ''Re-Boot Camp'', when a CO Power is used, the CO it belongs to will shout its name before it goes off.

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