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* MeaningfulName: Monita's name comes from モニター (monitā),the Japanese pronounciation of the English word, "monitor". This technically makes his/her/its name "Monitor".
to:
* MeaningfulName: Monita's name comes from モニター (monitā),the (monitā), the Japanese pronounciation of the English word, "monitor". This technically makes his/her/its word "monitor", as well as being a pun on the name "Monitor".Monica.
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* SpiritualSuccessor: ''Mario Chase'' and ''Animal Crossing: Sweet Day'' are one to ''VideoGame/PacMan Vs.'', as they use that game's setup of allowing one player to see the entire playfield on a separate screen, while others are limited to corners of the TV screen and limited views.
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* NoFairCheating: The hardest stamps to get in the single-player games will not be given out if you use Assisted Play (letting someone use a Wiimote to to help out). With ''Yoshi's Fruit Cart'', you're also not allowed to use checkmarks or warp gates for the Gatemaster stamp.
to:
* NoFairCheating: The hardest stamps to get in the single-player games will not be given out if you use Assisted Play (letting someone use a Wiimote Wii Remote to to help out). With ''Yoshi's Fruit Cart'', you're also not allowed to use checkmarks or warp gates for the Gatemaster stamp.
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Not-so-massive example crosswicking. Many of the tropes I targeted from the Related tab were here already. I actually had to crosswick a couple examples from HERE to the associated trope pages
* DegradedBoss: The game goes nuts with this in its [[VideoGame/{{Pikmin}} Pikmin Adventure]] and [[Franchise/TheLegendofZelda The Legend of Zelda: Battle Quest]] attractions. Had trouble against the Greater Bladed Baub? Let's see how you fare against ''three in a row!''[[note]]The third one doesn't even bother waiting until the second is down.[[/note]] You know it's bad when ''[[spoiler:Ganon]]'' gets this treatment. However, it's inverted in the [[VideoGame/{{Metroid}} Metroid Blast]] attraction. The first time you face Ridley, he gets no fanfare and is treated as a normal enemy. Every time you face him after that, he gets an intro cutscene reserved for bosses.
* HeavilyArmoredMook: The ''[[Franchise/TheLegendOfZelda Zelda]]''-based attraction has enemies with varying levels of armor. Moblins with pot helmets and metal shields would probably be the best match for this trope.
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* InvisibleToNormals: The ghost in ''Luigi's Ghost Mansion''. Although lightning can reveal where it is temporarily.
to:
* InvisibleMonsters: The Luigi's Ghost Mansion multiplayer game, which is an interesting inversion where one player actually gets to play as the invisible monster. The person playing as the ghost uses the game pad and is invisible to the other players, who are trying to shine their flashlights on him.
* InvisibleToNormals: The ghost in ''Luigi's Ghost Mansion''. Although lightning can reveal where it istemporarily.temporarily.
* KingMook:
** Pig Moblins appear alongside Pig Ganon, making them this to him like in ''A Link to the Past''.
** The ''Pikmin'' attraction has even more. The Bulblord (bulborbs, yet another example following the source material's Emperor and Empress Bulblaxes), the Large-Mouthed Wollywog (wollywogs), and the Bladed Beeb (beebs, introduced in this game).
* InvisibleToNormals: The ghost in ''Luigi's Ghost Mansion''. Although lightning can reveal where it is
* KingMook:
** Pig Moblins appear alongside Pig Ganon, making them this to him like in ''A Link to the Past''.
** The ''Pikmin'' attraction has even more. The Bulblord (bulborbs, yet another example following the source material's Emperor and Empress Bulblaxes), the Large-Mouthed Wollywog (wollywogs), and the Bladed Beeb (beebs, introduced in this game).
* LightningReveal: A gameplay mechanic in the ''VideoGame/LuigisMansion'' segment, where the ghost is invisible to the other players, they can only sense the ghost through vibrations and can only see him if they shine a light on him, dealing damage. Every once in a while lightning will strike and illuminate some of the map, if the ghost is in that area they're perfectly visible. Skilled ghost players can make it seem like they're going another way then they are when the lightning strikes, or with a little luck, hide from the illuminated areas so when lightning strikes, the ghost hunters [[NothingIsScarier don't see anything.]] Impossible on the rooftop level which has no walls so the entire thing is illuminated when lightning strikes. Needless to say, winning as a ghost in this level takes a lot of skill.
* {{Ninja}}: Takamaru's Ninja Castle is a minigame where the player has to shoot some cardboard [[TechnicolorNinja Technicolor Ninjas]].
* NonLethalBottomlessPits: You're allowed to fall off the edge of Nintendo Land Plaza, and you just reappear back inside it. Of course, it wouldn't make sense for you to be able to die while you're not even actually playing a game.
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* OneHitPolykill: Fully charged arrows in ''The Legend of Zelda: Battle Quest'' are capable of piercing multiple enemies unless they hit something like armor or a shield.
to:
* OneHitPolykill: Fully charged arrows in In ''The Legend of Zelda: Battle Quest'' Quest'', it's possible to do this with a charged arrow. If it kills the enemy it hits, it will continue on its trajectory without losing any momentum or damage. As there are capable of piercing multiple more enemies unless they if you play with a friend/s, co-op play gives plenty of opportunities to do this. Mastering this technique is ''absolutely necessary''[[note]]No seriously, you have no control over your movement (and therefore cannot kite) and no way to block attacks, as well as a limit on how fast you can fire arrows. Without it you ''will'' get hit something like armor or a shield.many times.[[/note]] if you want to, well, [[NoDamageRun master]] each level.
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* {{Retraux}}: The Pachinko minigame uses low-res graphics and an NES-style remix of the main theme.
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* SegmentedSerpent: In ''Pikmin Adventure'', one of the later bosses is a large centipede monster on wheels. It attempts to bite the players. Its body segments are its main weak spots, and some of them break off and becomes whirling tops o' doom. The best part? When you kill all its body segments, it TurnsRed and starts doing a charge-up version of its usual bite move. Its weakspot is only viewable during the charge, but it doesn't move either. After this is beaten it simply charges around with a single weak point, making it arguably tougher. The damaging tops are there in all three parts of the fight.
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** For the Mii team in ''Luigi's Ghost Mansion'', order goes from Luigi green, Mario red, Waluigi purple, and Wario yellow.
** The colors of the Toad team in ''Mario Chase'' goes in the order of blue, purple, green, and yellow.
** The colors of the Toad team in ''Mario Chase'' goes in the order of blue, purple, green, and yellow.
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I've made a lot of changes in here today
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* '''''Pikmin Adventure''''' (''VideoGame/{{Pikmin}}'') - This game tasks players to work together as a team to escape from the wilderness. With the [=GamePad=], the player is dressed in Olimar's spacesuit, who controls smaller Pikmin. With Wii Remotes, the other players are dressed as Pikmin. They provide backup by fighting enemies directly. There's also a versus mode where the [=GamePad=] player and the other players duke it out.
* '''''Metroid Blast''''' (''Franchise/{{Metroid}}'') - A combat-heavy third-person shooter game that has many different ways to play. The person with the [=GamePad=] mans a gunship and fights from the air. Other players can aid, or battle against, this person on foot using the Wii Remote and Nunchuk. Ground vs. ground, ground vs. air, or a team survival mode are the modes playable.
* '''''Metroid Blast''''' (''Franchise/{{Metroid}}'') - A combat-heavy third-person shooter game that has many different ways to play. The person with the [=GamePad=] mans a gunship and fights from the air. Other players can aid, or battle against, this person on foot using the Wii Remote and Nunchuk. Ground vs. ground, ground vs. air, or a team survival mode are the modes playable.
to:
* '''''Pikmin Adventure''''' (''VideoGame/{{Pikmin}}'') - This game tasks players to work together as a team to escape from the wilderness. With the [=GamePad=], the player is controls a Mii dressed in Olimar's spacesuit, who controls spacesuit and fight by throwing smaller Pikmin. With Wii Remotes, the other players are dressed dress as Pikmin. They provide backup by fighting enemies directly. There's also a versus mode where the [=GamePad=] player and the other players duke it out.
* '''''Metroid Blast''''' (''Franchise/{{Metroid}}'') - A combat-heavy third-person shooter game that has many different ways to play. The person with the [=GamePad=] mansa gunship Samus's Gunship and fights from the air. Other players can aid, or battle against, this person on foot using the air, while Wii Remote and Nunchuk. Ground vs. ground, ground vs. air, or a team survival mode Nunchuk players control Samus on foot. Assault Mission is the main mode, where players progress through various missions together. "Surface-Air Combat" and "Ground Battle" are the modes playable.other two modes; the former is a fight between the Gunship player and the grounded players, while the latter is a battle between on-foot Samus players exclusively.
* '''''Metroid Blast''''' (''Franchise/{{Metroid}}'') - A combat-heavy third-person shooter game that has many different ways to play. The person with the [=GamePad=] mans
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!! Tropes related to the game
* AbandonedLaboratory: The Lab in ''Luigi's Ghost Mansion''.
* AbandonedLaboratory: The Lab in ''Luigi's Ghost Mansion''.
to:
* AbandonedLaboratory: The Lab in ''Luigi's Ghost
* AchievementSystem: Each minigame has five Stamps, and you're awarded a sum of coins every time you earn one.
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* AmusementPark: The titular Nintendo Land, of course! It is a small amusement park with attractions themed after twelve Nintendo [=IP=].
* AndYourRewardIsEdible: Averted. Most of the prizes for ''Yoshi's Fruit Cart'' are pieces of fruit from the game.
* AndYourRewardIsEdible: Averted. Most of the prizes for ''Yoshi's Fruit Cart'' are pieces of fruit from the game.
to:
* AmusementPark: The titular Nintendo Land, of course! It Land is a small amusement park with attractions themed after twelve Nintendo [=IP=].[=IPs=].
* AndYourRewardIsEdible: Averted. Most of the prizes for ''Yoshi's Fruit Cart'' are its pieces offruit from the game.prop fruit.
* AndYourRewardIsEdible: Averted. Most of the prizes for ''Yoshi's Fruit Cart'' are its pieces of
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** Dying in ''The Legend of Zelda: Battle Quest'' will spawn a skull that can be broken for a recovery heart in the location you failed at in your previous run. It doesn't nullify master rank, but that always involves doing a NoDamageRun, so it's useless for master rank.
to:
** Dying in ''The Legend of Zelda: Battle Quest'' will spawn a skull that can be broken for a recovery heart in the location you failed at in your previous run. It doesn't nullify master Master rank, but that always involves doing a NoDamageRun, so it's useless for master rank.
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* AssistCharacter: When playing with two players in ''Mario Chase'', two Yoshi Carts assist the Toad- calling out Mario's location and stunning Mario with close-range tongue punches, leaving them wide open to attack.
to:
* AssistCharacter: When playing with two players in ''Mario Chase'', two Yoshi Carts assist the Toad- calling Toad. They call out Mario's location and stunning Mario stun the plumber with close-range tongue punches, leaving them wide open to attack.attack.
* AsymmetricMultiplayer: One of the major points of this game is that the Wii Remote players and the Gamepad player have completely different control schemes and things to do.
** In ''Mario Chase'', the Gamepad player controls Mario from a top-down perspective and has a map of the level, while the Wii Remote players control Toads who are attempting to catch Mario from a third-person perspective.
** In ''Luigi's Ghost Mansion'', the Gamepad player is the titular ghost who is trying to sneak up on and spook the Wii Remote players, who take the roles of ghost hunters garbed in Luigi's clothes and equipped with flashlights.
** In ''Animal Crossing: Sweet Day'', the Wii Remote players are attempting to pilfer a certain amount of candy, while the Gamepad player controls two guards at the same time using both of the Gamepad's control sticks.
** In ''The Legend of Zelda: Battle Quest'', Wii Remote players get up close and personal with the Master Sword and Hylian Shield, while the Gamepad player hangs back and pelts enemies with arrows from afar.
** In ''Pikmin Adventure'', the Gamepad player controls Captain Olimar and chucks tiny Pikmin at the monsters while not getting into combat themselves, akin to classic ''Pikmin'' gameplay. The Wii Remote players control human-sized Pikmin who fight the enemies directly.
** In ''Metroid Blast'', the Gamepad player controls Samus flying their Gunship, providing them with much more mobility at the expense of a more complicated control scheme. Wii Remote players control an on-foot Samus and use their Arm Cannon by pointing their Wii Remotes at the screen; they can also use the Morph Ball and Grapple Beam to get around.
* AsymmetricMultiplayer: One of the major points of this game is that the Wii Remote players and the Gamepad player have completely different control schemes and things to do.
** In ''Mario Chase'', the Gamepad player controls Mario from a top-down perspective and has a map of the level, while the Wii Remote players control Toads who are attempting to catch Mario from a third-person perspective.
** In ''Luigi's Ghost Mansion'', the Gamepad player is the titular ghost who is trying to sneak up on and spook the Wii Remote players, who take the roles of ghost hunters garbed in Luigi's clothes and equipped with flashlights.
** In ''Animal Crossing: Sweet Day'', the Wii Remote players are attempting to pilfer a certain amount of candy, while the Gamepad player controls two guards at the same time using both of the Gamepad's control sticks.
** In ''The Legend of Zelda: Battle Quest'', Wii Remote players get up close and personal with the Master Sword and Hylian Shield, while the Gamepad player hangs back and pelts enemies with arrows from afar.
** In ''Pikmin Adventure'', the Gamepad player controls Captain Olimar and chucks tiny Pikmin at the monsters while not getting into combat themselves, akin to classic ''Pikmin'' gameplay. The Wii Remote players control human-sized Pikmin who fight the enemies directly.
** In ''Metroid Blast'', the Gamepad player controls Samus flying their Gunship, providing them with much more mobility at the expense of a more complicated control scheme. Wii Remote players control an on-foot Samus and use their Arm Cannon by pointing their Wii Remotes at the screen; they can also use the Morph Ball and Grapple Beam to get around.
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* AutoScrollingLevel: The entirety of ''Balloon Trip Breeze''.
* BigBoosHaunt: The entirety of ''Luigi's Ghost Mansion''
* BigBoosHaunt: The entirety of ''Luigi's Ghost Mansion''
to:
* AutoScrollingLevel: The entirety of ''Balloon Trip Breeze''.
Breeze'' scrolls to the left while you guide your character through aerial obstacle courses, just like the Balloon Trip mode of ''Balloon Fight''.
* BigBoosHaunt: The entirety of ''Luigi's GhostMansion''Mansion'' is set in a mansion haunted by a ghost (the Wii U Gamepad player).
* BigBoosHaunt: The entirety of ''Luigi's Ghost
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** The Yoshi Cart in ''Yoshi's Fruit Cart''.
to:
** The Yoshi Cart in ''Yoshi's Fruit Cart''.Cart'' eats several stages worth of prop fruit as you play.
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* BleakLevel: ''Luigi's Ghost Mansion''
* BonusLevel: "Break The Pots" in ''Takamaru's Ninja Castle''.
* BonusLevel: "Break The Pots" in ''Takamaru's Ninja Castle''.
to:
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* BossSubtitles: Used in ''Pikmin Adventure'', and ''Metroid Blast''. Despite them being an iconic part of the actual game series, ''The Legend of Zelda: Battle Quest'' lacks them, probably because the bosses are usually regular enemies.
to:
* BossSubtitles: Used in ''Pikmin Adventure'', and ''Metroid Blast''. Despite them being an iconic part of the actual game series, ''The Legend of Zelda: Battle Quest'' lacks them, probably because the bosses are usually regular enemies.enemies pre-[[DegradedBoss demotion]].
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* ButtonMashing: ''Legend of Zelda: Battle Quest'' has an anti-waggle feature for the sword players. If you waggle your Wii Remote for more than a second or so, the game will stop registering the motions as sword slashes until you stop waggling.
* TheCameo: Some minor characters are alluded to, such as villagers from ''Animal Crossing'' and the Hocotate Ship.
* TheCameo: Some minor characters are alluded to, such as villagers from ''Animal Crossing'' and the Hocotate Ship.
to:
* ButtonMashing: ''Legend ''The Legend of Zelda: Battle Quest'' has an anti-waggle feature for the sword players. If you waggle your Wii Remote for more than a second or so, the game will stop registering the motions as sword slashes until you stop waggling.
* TheCameo: Some minor characters are alluded to, such as villagers from ''Animal Crossing'' and the HocotateShip.Ship from ''Pikmin''.
* TheCameo: Some minor characters are alluded to, such as villagers from ''Animal Crossing'' and the Hocotate
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-->Olimar got an item.
-->Blue Pikmin is out.
-->Olimar leveled up.
-->The door will only open if you collect all the fruit.
-->Blue Pikmin is out.
-->Olimar leveled up.
-->The door will only open if you collect all the fruit.
to:
-->Olimar got an item.
-->Blueitem.\\
Blue Pikmin isout.
-->Olimarout.\\
Olimar leveledup.
-->Theup.\\
The door will only open if you collect all the fruit.
-->Blue
Blue Pikmin is
-->Olimar
Olimar leveled
-->The
The door will only open if you collect all the fruit.
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* CasualVideoGame: Most of the games tend to have simple controls and easy to learn gameplay.
to:
* CasualVideoGame: Most of the games tend to have simple controls and easy to learn easy-to-learn gameplay.
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** ''Metroid Blast'' allows shots to be charged for special effects. The Gunship can shoot explosive missiles, while on-foot players can shoot rolling bombs.
** Pikmin players in ''Pikmin Adventure'' can charge up an attack unique to the seed they have. No seed is a simple forward slam, Hammer Seed is a chain of forward-moving slams, Whip Seed is a spin attack, and Knuckle Seed is a KamehameHadoken.
** Pikmin players in ''Pikmin Adventure'' can charge up an attack unique to the seed they have. No seed is a simple forward slam, Hammer Seed is a chain of forward-moving slams, Whip Seed is a spin attack, and Knuckle Seed is a KamehameHadoken.
to:
** ''Metroid Blast'' allows shots both players to be charged for special effects. charge their shots. The Gunship can shoot explosive missiles, a slow-moving missile that isn't affected by gravity, while on-foot players can shoot quicker rolling bombs.
bombs that ''are'' affected. If any player collects the Ice Charge Shot, their explosive is replaced with an Ice Beam shot that can freeze enemies - vital for defeating Metroids, and useful against a few other foes as well.
** Pikmin players in ''Pikmin Adventure'' can charge up an attack unique to the seed they have. No seed is a simple forward slam, Hammer Seed is a chain of forward-moving slams, Whip Seed is aspin attack, {{spin attack}}, and Knuckle Seed is a KamehameHadoken.
** Pikmin players in ''Pikmin Adventure'' can charge up an attack unique to the seed they have. No seed is a simple forward slam, Hammer Seed is a chain of forward-moving slams, Whip Seed is a
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** Ghosts in ''Luigi's Ghost Mansion'' can charge up an attack that disables everyone's flashlights. It leaves them visible and a sitting duck to the other players, though.
* ChokepointGeography: Levels in ''Yoshi's Fruit Cart'' with numbered flags.
* ChokepointGeography: Levels in ''Yoshi's Fruit Cart'' with numbered flags.
to:
** Ghosts in ''Luigi's Ghost Mansion'' can charge up an attack that disables everyone's flashlights. It leaves them visible and a sitting duck to the other players, though.
* ChokepointGeography: Levels in ''Yoshi's Fruit Cart'' with numbered flags.though, so it's best used if the ghost hunters are huddled up together.
* ChokepointGeography: Levels in ''Yoshi's Fruit Cart'' with numbered flags.
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* ColorCodedForYourConvenience:
** The ninjas in ''Ninja Castle''; Blue ninjas do nothing, green and pink throw stars, yellow throws bombs, black are EliteMooks, and red may do anything the others do.
** [[spoiler:The extra missions in ''Pikmin Adventure'' introduce elemental enemies; red is fire, blue is water, and yellow is electric.]]
* ColorCodedMultiplayer: Multiplayer games have players dressed in different colors, such as red, blue, green, and yellow versions of Link's tunic.
* ColossusClimb: If you're playing on foot, this is how you fight Kraid in ''Metroid Blast''.
** The ninjas in ''Ninja Castle''; Blue ninjas do nothing, green and pink throw stars, yellow throws bombs, black are EliteMooks, and red may do anything the others do.
** [[spoiler:The extra missions in ''Pikmin Adventure'' introduce elemental enemies; red is fire, blue is water, and yellow is electric.]]
* ColorCodedMultiplayer: Multiplayer games have players dressed in different colors, such as red, blue, green, and yellow versions of Link's tunic.
* ColossusClimb: If you're playing on foot, this is how you fight Kraid in ''Metroid Blast''.
to:
* ColorCodedForYourConvenience:
CollectionSidequest: Playing the Pachinko game on the central tower rewards you with things that are displayed in the main park. This includes props, creatures and elements from all 12 of the minigames, a jukebox and its songs, and a few buttons that add extra effects like [[AttackOfThe50FootWhatever becoming giant]] or changing the time of day.
* ColorCodedForYourConvenience:
** The ninjas in ''Ninja Castle''; Blue ninjas do nothing, green and pink throw stars, yellow throws bombs, black are EliteMooks, and red may do anything the othersdo.
do.
**[[spoiler:The extra missions Each map in ''Mario Chase'' is divided into four colored sections - red, blue, green, and yellow - to make it easier for the chasers to call out where Mario is.
** In ''PikminAdventure'' Adventure'', [[spoiler:the extra missions introduce elemental enemies; red is fire, blue is water, and yellow is electric.]]
]]
* ColorCodedMultiplayer: Multiplayer games have players dressed in differentcolors, such as colors.
** In ''Metroid Blast'', each player gets different-colored forms of both the ''Other M'' Varia Suit and Zero Suit. Player 1 has the normal orange Varia Suit and blue Zero Suit, player 2 has a blue Varia Suit based on [[VideoGame/MetroidFusion the Fusion Suit]] and a red Zero Suit, player 3 has a green Varia Suit that resembles one of Samus's recurring {{Palette Swap}}s from ''VideoGame/SuperSmashBros'' and a green Zero Suit, and player 4 has a purple Varia Suit based on the Gravity Suit and a yellow Zero Suit. The Gunship player wears Samus's normal Varia Suit, but has a white Zero Suit.
** In ''The Legend of Zelda: Battle Quest'', you can sport red, blue, green, and yellow versions of Link's tunic.
* ColossusClimb:If you're playing on foot, this is how you fight Kraid in In ''Metroid Blast''.Blast'', on-foot players have to climb up platforms that pop out of Kraid's body with the Grapple Beam. If a Gunship player is present, either solo or with on-foot players, they can eschew this and just fly up (and possibly give any other players a lift).
* ColorCodedForYourConvenience:
** The ninjas in ''Ninja Castle''; Blue ninjas do nothing, green and pink throw stars, yellow throws bombs, black are EliteMooks, and red may do anything the others
**
** In ''Pikmin
* ColorCodedMultiplayer: Multiplayer games have players dressed in different
** In ''Metroid Blast'', each player gets different-colored forms of both the ''Other M'' Varia Suit and Zero Suit. Player 1 has the normal orange Varia Suit and blue Zero Suit, player 2 has a blue Varia Suit based on [[VideoGame/MetroidFusion the Fusion Suit]] and a red Zero Suit, player 3 has a green Varia Suit that resembles one of Samus's recurring {{Palette Swap}}s from ''VideoGame/SuperSmashBros'' and a green Zero Suit, and player 4 has a purple Varia Suit based on the Gravity Suit and a yellow Zero Suit. The Gunship player wears Samus's normal Varia Suit, but has a white Zero Suit.
** In ''The Legend of Zelda: Battle Quest'', you can sport red, blue, green, and yellow versions of Link's tunic.
* ColossusClimb:
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** In ''Metroid Blast'', if you dodge too many times in succession, your Mii will strike a pose when they land that leaves them wide open.
to:
** In ''Metroid Blast'', if you dodge too many an on-foot player dodges three times in succession, your their Mii will strike strikes a pose when they land that leaves them wide open.open. Meanwhile, the Gunship player has a boost that requires a brief moment to recharge.
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** In ''Animal Crossing Sweet Day'' if there's only one villager, they get to drop off the candy at safepoints so they don't get too slow from carrying all of them around. 3 or more players and the villagers have to carry the target capacity at once to win, with more candy required for more people.
to:
** In ''Animal Crossing Sweet Day'' if If there's only one villager, villager in ''Animal Crossing: Sweet Day'', they get to drop off the candy at safepoints safe points so they don't get too slow from carrying all of them around. 3 or more players and the villagers have to carry the target capacity at once to win, with more candy required for more people.
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* CosmeticAward: Stamps. However, you ''do'' get coins for getting one.
** Even if the game is offering Double Coins.
* DamselInDistress: Monita in ''Takamaru's Ninja Castle''
** Even if the game is offering Double Coins.
* DamselInDistress: Monita in ''Takamaru's Ninja Castle''
to:
* CosmeticAward: Stamps. However, ControllableHelplessness: In ''Metroid Blast'', losing all of your health results in your Power Suit breaking, leaving you ''do'' in just the Zero Suit. Unlike the real Zero Suit Samus, who has the (albeit "[[VideoGame/MetroidZeroMission rather useless]]") [[EmergencyWeapon Paralyzer]], you only have a flashlight after losing your suit, rendering you incapable of attacking. By yourself the mission ends shortly after you lose your Varia Suit anyway, but in multiplayer you can control your Mii in this state in normal gameplay, and if someone helps you grab an item pickup you can regenerate your Varia Suit and get coins for getting one.
** Even ifback in the game is offering Double Coins.
fight.
* DamselInDistress: Monita in ''Takamaru's NinjaCastle''Castle'' is imprisoned in the titular castle, which you fight your way to and subsequently through in order to rescue her.
** Even if
* DamselInDistress: Monita in ''Takamaru's Ninja
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* DualBoss: In one of Metroid Blast's {{Brutal Bonus Level}}s, you have to fight [[spoiler:Kraid and Ridley simultaneously. In another, you fight Ridley alongside an ice-based PaletteSwap.]]
to:
* DualBoss: ''Metroid Blast'' has two:
** Inone of Metroid Blast's {{Brutal Bonus Level}}s, Mission 28, you have fight [[spoiler:both Ridley and Ice Ridley, with the goal being to take out both.]]
** In the final Mission, #30, you fight [[spoiler:Kraidand while Ridley simultaneously. In another, you fight assists him. Ridley alongside an ice-based PaletteSwap.]]is impossible to defeat, so the main focus is on taking down Kraid]].
** In
** In the final Mission, #30, you fight [[spoiler:Kraid
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* {{Fainting}}: If the ghost catches anyone in ''Luigi's Ghost Mansion'', this is what happens to them. They can be revived if someone else shines their flashlight on them.
* FantasticNatureReserve: The entirety of ''Pikmin Adventure''.
* FeedItABomb: Kraid in ''Metroid Blast'' can be hurt by pumping explosives down his throat, hitting the weak spot inside his stomach.
* FloatingContinent: The end points of ''Balloon Trip Breeze'' seem to be this.
* GameBreakingBug: During the first few days after the release, the game would sometimes have a ridiculously long LoadingScreen at the title screen and would even sometimes freeze. This bug has thankfully been patched.
%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
* GottaCatchEmAll:
** Collecting all the prizes from the central tower.
** Collecting all the stars from all the games.
* GreenHillZone: The "How To Play" levels of the Co-op attractions.
* GustyGlade: Some levels of ''Balloon Trip Breeze''.
* FantasticNatureReserve: The entirety of ''Pikmin Adventure''.
* FeedItABomb: Kraid in ''Metroid Blast'' can be hurt by pumping explosives down his throat, hitting the weak spot inside his stomach.
* FloatingContinent: The end points of ''Balloon Trip Breeze'' seem to be this.
* GameBreakingBug: During the first few days after the release, the game would sometimes have a ridiculously long LoadingScreen at the title screen and would even sometimes freeze. This bug has thankfully been patched.
%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
* GottaCatchEmAll:
** Collecting all the prizes from the central tower.
** Collecting all the stars from all the games.
* GreenHillZone: The "How To Play" levels of the Co-op attractions.
* GustyGlade: Some levels of ''Balloon Trip Breeze''.
to:
* ExtendedGameplay: Each of the 12 minigames will reward you with a gold star for making a certain amount of progress in them. However, this star is rewarded long before the minigames' actual conclusions - ''Donkey Kong's Crash Course'' gives you the star for beating the second level without needing you to go through the two {{Remixed Level}}s that follow it, and the three cooperative minigames don't require you to do any of the extra missions.
* {{Fainting}}: If the ghost catches anyone in ''Luigi's Ghost Mansion'',this is what happens to them.they pass out. They can be revived if someone else shines their flashlight on them.
* FantasticNatureReserve: The entirety of ''Pikmin Adventure''.
* FeedItABomb: Kraid in ''Metroid Blast'' can be hurt by pumping the players' ChargedAttack explosives down his throat, hitting the weak spot inside his stomach.
* FloatingContinent: The end points of ''Balloon Trip Breeze''seem to be this.
are all small platforms floating above sea level.
* GameBreakingBug: During the first few days after the game's release, the game would sometimes havea ridiculously long LoadingScreen LoadsAndLoadsOfLoading at the title screen and would even sometimes freeze. This bug has thankfully been patched.
%%was quickly fixed.
*GettingCrapPastThe Radar: Due GottaCatchThemAll: Each of the 12 minigames awards you a star for progressing in them to overwhelming a certain degree. The credits roll once you obtain all of them.
* GreenHillZone:
** The first two areas of ''Pikmin Adventure'' are themed around a garden in spring andpersistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this summer, resulting in lots of greenery.
** Some of thefuture, please check the trope page to make sure your example fits the current definition.
* GottaCatchEmAll:
** Collecting all the prizes from the central tower.
** Collecting all the stars from all the games.
* GreenHillZone: The "How To Play"early levels in ''The Legend of the Co-op attractions.
Zelda: Battle Quest'' are set in pleasant green plains.
* GustyGlade: Some levels of ''Balloon TripBreeze''.Breeze'' have wind perpetually blowing in one direction, messing with your controls.
* {{Fainting}}: If the ghost catches anyone in ''Luigi's Ghost Mansion'',
* FloatingContinent: The end points of ''Balloon Trip Breeze''
* GameBreakingBug: During the first few days after the game's release, the game would sometimes have
%%
*
* GreenHillZone:
** The first two areas of ''Pikmin Adventure'' are themed around a garden in spring and
** Some of the
* GottaCatchEmAll:
** Collecting all the prizes from the central tower.
** Collecting all the stars from all the games.
* GreenHillZone: The "How To Play"
* GustyGlade: Some levels of ''Balloon Trip
Changed line(s) 105 (click to see context) from:
* HostageSpiritLink: [[spoiler: In stage 3 of ''Takamaru's Ninja Castle''. During the second time through to rescue the real Princess Monita, she will appear along with the ninjas throughout the stage. If you hit her, you lose health.]]
to:
* HostageSpiritLink: [[spoiler: In [[spoiler:In stage 3 of ''Takamaru's Ninja Castle''. During the second time through to rescue the real Princess Monita, she will appear along with the ninjas throughout the stage. If you hit her, you lose health.]]
Changed line(s) 107,108 (click to see context) from:
* AnIcePerson: Ice Ridley, an ice-based PaletteSwap of Ridley.
* InsistentTerminology: They're not mini-games, they're "attractions". This is probably to try to avoid it from seeming like a casual minigame collection, which was a main detraction from the Wii for core gamers. Whether or not it works is up to debate.
* InsistentTerminology: They're not mini-games, they're "attractions". This is probably to try to avoid it from seeming like a casual minigame collection, which was a main detraction from the Wii for core gamers. Whether or not it works is up to debate.
to:
* AnIcePerson: Ice Ridley, an ice-based Ridley is a blue PaletteSwap of Ridley.
Ridley who replaces some of the latter's attacks with ice-based variants.
* InsistentTerminology: They're not mini-games, they're "attractions". This is probably to try to avoid it from seeming like a casual minigame collection, which was a main detraction from the Wii for core gamers. Whether or not it works is up to debate.
* InsistentTerminology: They're not mini-games, they're "attractions". This is probably to try to avoid it from seeming like a casual minigame collection, which was a main detraction from the Wii for core gamers.
Changed line(s) 112 (click to see context) from:
* InterfaceScrew: Many, in order to highlight the dual-screen gameplay. For example, in ''Octopus Dance'', a squid can blot out one of the screens with ink, and in ''Twister Race'' tunnels can block out the touch game pad.
to:
* InterfaceScrew: Many, in order to highlight the dual-screen gameplay. For example, in ''Octopus Dance'', a squid can blot out one of the screens with ink, and in ''Twister Race'' tunnels can block out the touch game pad.above view of the Gamepad.
Deleted line(s) 115 (click to see context) :
* JungleJapes: The entirety of ''Pikmin Adventure'', with a few exceptions.
Changed line(s) 117 (click to see context) from:
* LevelsTakeFlight: The entirety of ''Balloon Trip Breeze''.
to:
* LevelsTakeFlight: The entirety of ''Balloon Trip Breeze''.Breeze'' has no typical ground, as like the game it's based on the goal is to fly through the air.
* MacroZone: Just like in ''Pikmin'' proper, the player characters in ''Pikmin Adventure'' are really small. This can be easily seen in the prop choices, which often are things like plant pots and fences that tower over the characters.
Changed line(s) 124 (click to see context) from:
* MinigameZone: The Central Tower
to:
* MinigameZone: The Central TowerTower provides you with a minigame where you attempt to drop the coins you've collected through a series of blue lights, with the goal being to successfully turn all of them orange by doing so.
* MundaneUtility: The description of the Ice Charge Shot from ''Metroid Blast'', a weapon that allows players to shoot Ice Beam shots, notes that "[I]t also doubles as an excellent ice-cube maker in the summer."
Changed line(s) 133 (click to see context) from:
* NoDamageRun: All of the Master Challenges in ''The Legend of Zelda: Battle Quest'' and ''Pikmin Adventure'' require this. Also needed for some in ''Metroid Blast''.
to:
* NoDamageRun: All of the Master Challenges in ''The Legend of Zelda: Battle Quest'' and ''Pikmin Adventure'' require this. Also needed for some Some of the missions in ''Metroid Blast''.Blast'' require them too, but this game has several other goals.
Changed line(s) 135,136 (click to see context) from:
* NostalgiaLevel: ''Donkey Kong Crash Course''
* OneHitPolykill: Fully charged arrows in ''The Legend of Zelda: Battle Quest'' are capable of piercing multiple enemies unless it hits something like armor or a shield.
* OneHitPolykill: Fully charged arrows in ''The Legend of Zelda: Battle Quest'' are capable of piercing multiple enemies unless it hits something like armor or a shield.
to:
* NostalgiaLevel: ''Donkey Kong Crash Course''
Course'' is based on the classic ''Donkey Kong'' arcade game, and though it doesn't have old-school graphics, it does have very simple ones due to it primarily echoing the girders of old.
* OneHitPolykill: Fully charged arrows in ''The Legend of Zelda: Battle Quest'' are capable of piercing multiple enemies unlessit hits they hit something like armor or a shield.
* OneHitPolykill: Fully charged arrows in ''The Legend of Zelda: Battle Quest'' are capable of piercing multiple enemies unless
Changed line(s) 138,139 (click to see context) from:
* PinballZone: The Central Tower has a game similar to this.
* PressXToNotDie: In the Zelda attraction, when an archer or GiantMook launches an attack at you while playing as the archer, you will receive one of a few prompts[[note]]"Press ZL + ZR!" "Tilt Left!" or "Tilt Right!"[[/note]] that enable you to dodge the attack.
* PressXToNotDie: In the Zelda attraction, when an archer or GiantMook launches an attack at you while playing as the archer, you will receive one of a few prompts[[note]]"Press ZL + ZR!" "Tilt Left!" or "Tilt Right!"[[/note]] that enable you to dodge the attack.
to:
Changed line(s) 141,142 (click to see context) from:
** ''The Legend of Zelda: Battle Quest'' uses the title screen music from ''VideoGame/TheLegendOfZeldaALinkToThePast''
** ''Pikmin Adventure'' uses the title screen music from ''VideoGame/{{Pikmin}}''
** ''Pikmin Adventure'' uses the title screen music from ''VideoGame/{{Pikmin}}''
to:
** ''The Legend of Zelda: Battle Quest'' uses the title screen music from ''VideoGame/TheLegendOfZeldaALinkToThePast''
''VideoGame/TheLegendOfZeldaALinkToThePast''.
** ''Pikmin Adventure'' uses the title screen music from''VideoGame/{{Pikmin}}''''VideoGame/{{Pikmin}}''.
** ''Pikmin Adventure'' uses the title screen music from
Changed line(s) 146 (click to see context) from:
** ''Animal Crossing: Sweet Day'' uses the title music from the Gamecube game.
to:
** ''Animal Crossing: Sweet Day'' uses the title music from the Gamecube game.''VideoGame/AnimalCrossing2001''.
Changed line(s) 151 (click to see context) from:
** ''Octopus Dance'' is the exception as it uses original music since the UsefulNotes/GameAndWatch didn't have music apart from beeps.
to:
** ''Octopus Dance'' is the exception as it uses exception, using original music since the UsefulNotes/GameAndWatch didn't have music apart from beeps.
Changed line(s) 153 (click to see context) from:
* RailShooter: ''Battle Quest'', with one person doing the shooting part with the other player(s) using swords and shields. Also, ''Takamaru's Ninja Castle''.
to:
* RailShooter: ''Battle Quest'', with RailShooter:
** ''The Legend of Zelda: Battle Quest'' is oneperson doing for the shooting part with the other player(s) using swords Gamepad player only, who wields a bow and shields. Also, automatically moves forward when they aren't aiming it. Because they have no shield and thus can't block or avoid most attacks, picking off enemies from a distance before moving up is much safer.
** ''Takamaru's NinjaCastle''.Castle'' is a more standard one, prompting the player to defeat every enemy ninja before proceeding to the next screen.
* RemixedLevel: Some of the games have bonus levels that are revamps of the originals.
** Stages 3 and 4 of ''Donkey Kong's Crash Course'' have the same basis as stages 1 and 2 respectively, but with multiple things removed to make the courses much more hazardous and difficult.
** Mission 29 of ''Metroid Blast'' is set [[spoiler:in the Gunship's tutorial level, now populated with dozens of enemies. Notably, this is also the only time that on-foot players get to access this area]].
** ''The Legend of Zelda: Battle Quest'' is one
** ''Takamaru's Ninja
* RemixedLevel: Some of the games have bonus levels that are revamps of the originals.
** Stages 3 and 4 of ''Donkey Kong's Crash Course'' have the same basis as stages 1 and 2 respectively, but with multiple things removed to make the courses much more hazardous and difficult.
** Mission 29 of ''Metroid Blast'' is set [[spoiler:in the Gunship's tutorial level, now populated with dozens of enemies. Notably, this is also the only time that on-foot players get to access this area]].
Changed line(s) 155,156 (click to see context) from:
* ScareChord: When the ghost player takes out a human player in ''Luigi's Ghost Mansion''.
* ShoutOut:
* ShoutOut:
to:
* ScareChord: When A dramatic sting plays when the ghost player takes out a human player in ''Luigi's Ghost Mansion''.
*ShoutOut: ShoutOut:
*
Changed line(s) 158,160 (click to see context) from:
** Stage 14 of the Pikmin Adventure starts with a structure that looks like a castle at the end of a Franchise/SuperMarioBros level, then leads straight underground, a la World 1-2.
* SocializationBonus: All of the Solo Attractions are actually ''NOT'' single-player only which means that they can become easier with the help of some friends. [[NoFairCheating Note that the game doesn't allow you to get some stamps if they help]].
* SpotTheImposter: When you beat ''Takamaru's Ninja Castle'' the first time, [[spoiler: it's revealed that Princess Monita was actually Murasame. You have to to throw stars at him to reveal the disguise.]]
* SocializationBonus: All of the Solo Attractions are actually ''NOT'' single-player only which means that they can become easier with the help of some friends. [[NoFairCheating Note that the game doesn't allow you to get some stamps if they help]].
* SpotTheImposter: When you beat ''Takamaru's Ninja Castle'' the first time, [[spoiler: it's revealed that Princess Monita was actually Murasame. You have to to throw stars at him to reveal the disguise.]]
to:
** Stage 14 of the Pikmin Adventure ''Pikmin Adventure'' starts with a structure that looks like a castle at the end of a Franchise/SuperMarioBros ''Franchise/SuperMarioBros'' level, then leads straight underground, a la World 1-2.
* SocializationBonus: All of the Solo Attractions are actually ''NOT'' single-playeronly which means that they only, as Wii Remote players can become easier with the help of some friends. assist you in various ways. [[NoFairCheating Note that the game doesn't allow you to get some stamps if they help]].
help.]]
* SpotTheImposter: When you beat ''Takamaru's Ninja Castle'' the first time,[[spoiler: it's [[spoiler:it's revealed that Princess Monita was actually Murasame. You have to to throw stars at him to reveal the disguise.]]
* SocializationBonus: All of the Solo Attractions are actually ''NOT'' single-player
* SpotTheImposter: When you beat ''Takamaru's Ninja Castle'' the first time,
Changed line(s) 162,163 (click to see context) from:
* SoundTest: The music box item, which has songs that can replace the main plaza theme of the player's choice. Songs sold seperately.
** One of the songs isn't even a song, but a shuffle button (a la iPod) can be unlocked as well.
** One of the songs isn't even a song, but a shuffle button (a la iPod) can be unlocked as well.
to:
* SoundTest: The music box item, which has one of many rewards from the Central Tower's Pachinko game - songs that can replace the main plaza theme of the player's choice. Songs sold seperately.
** One of the songs isn't even a song, butseperately. It also comes with a shuffle button (a la iPod) can be unlocked as well.once you start picking up more music.
** One of the songs isn't even a song, but
Changed line(s) 169 (click to see context) from:
* TechDemoGame: Quite literally. A number of the included minigames were used as tech demos when the Wii U was originally revealed, before it turned out that they were all bundled together in one place.
to:
* TechDemoGame: Quite literally. A number of the included minigames were used as tech demos when the Wii U was originally revealed, before it turned out revealed - ''Mario Chase'' and ''Metroid Blast'' were shown in that they were all bundled together in one place.form as ''Chase Mii'' and ''Battle Mii'', respectively.
Changed line(s) 171 (click to see context) from:
* TennisBoss: If you fight a Wizzrobe in ''The Legend of Zelda: Battle Quest'' without an archer, this is how you fight it.
to:
* TennisBoss: If you fight a Wizzrobe in ''The Legend of Zelda: Battle Quest'' without an archer, this is how you fight it.you'll have to hit its projectiles back at it to deal damage.
Changed line(s) 173 (click to see context) from:
* ToiletHumor: Enough to warrant an E10+ rating: If a player gets eaten in ''Pikmin Adventure'' by a Bulborb, they'll get ejected out with a giant clay turd that encompasses their whole body.
to:
* ToiletHumor: Enough to warrant an E10+ rating: If a player gets eaten by a Bulborb in ''Pikmin Adventure'' by a Bulborb, Adventure'', they'll get ejected out with a giant clay turd that encompasses their whole body.
Changed line(s) 175,177 (click to see context) from:
* ThisIsGoingToSuck: Monita makes this reaction when hearing herself say "Dark Monita".
-->'''Monita''': Oh... This should be fun...
* UnderTheSea: The enitrety of ''Octopus Dance''
-->'''Monita''': Oh... This should be fun...
* UnderTheSea: The enitrety of ''Octopus Dance''
to:
* ThisIsGoingToSuck: ThisIsGonnaSuck: Monita makes this reaction when hearing herself say "Dark Monita".
-->'''Monita''': -->'''Monita:''' Oh... This should be fun...
* UnderTheSea: Theenitrety entirety of ''Octopus Dance''Dance'' is set underwater, owing to the original "Octopus" Game & Watch being about avoiding the octopus's tentacles while underwater. This is reflected in the scenery, the diver that serves as your dance guide, and the tiny squid that occasionally sprays ink on the screen.
* UnderTheSea: The
Changed line(s) 179,180 (click to see context) from:
* WindUpKey: The Blue Falcon in ''Captain Falcon's Twister Race'' has this.
* {{Wutai}}: The entirety of ''Takamaru's Ninja Castle''.
* {{Wutai}}: The entirety of ''Takamaru's Ninja Castle''.
to:
* WindUpKey: The Blue Falcon in ''Captain Falcon's Twister Race'' has this.
a large wind-up key on the back of it.
* {{Wutai}}: The entirety of ''Takamaru's NinjaCastle''.Castle'' is played in typical Japanese settings like a forest, a small village, and the titular castle.
* {{Wutai}}: The entirety of ''Takamaru's Ninja
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Transparent background.
Changed line(s) 1,3 (click to see context) from:
[[quoteright:325:https://static.tvtropes.org/pmwiki/pub/images/Nintendo-Land-title_5502.png]]
[[caption-width-right:325: [[{{Tagline}} Who]] [[CallBack are]] [[UsefulNotes/NintendoGameCube you?]]]]
[[caption-width-right:325: [[{{Tagline}} Who]] [[CallBack are]] [[UsefulNotes/NintendoGameCube you?]]]]
to:
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None
Changed line(s) 150 (click to see context) from:
** ''Yoshi's Fruit Cart'' uses the piece "Touch Fuzzy, Get Dizzy," from ''VideoGame/SuperMarioWorld2YoshisIsland''.
to:
** ''Yoshi's Fruit Cart'' uses the piece "Touch Fuzzy, Get Dizzy," Dizzy" from ''VideoGame/SuperMarioWorld2YoshisIsland''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 12 (click to see context) from:
* '''''Metroid Blast''''' (''VideoGame/{{Metroid}}'') - A combat-heavy third-person shooter game that has many different ways to play. The person with the [=GamePad=] mans a gunship and fights from the air. Other players can aid, or battle against, this person on foot using the Wii Remote and Nunchuk. Ground vs. ground, ground vs. air, or a team survival mode are the modes playable.
to:
* '''''Metroid Blast''''' (''VideoGame/{{Metroid}}'') (''Franchise/{{Metroid}}'') - A combat-heavy third-person shooter game that has many different ways to play. The person with the [=GamePad=] mans a gunship and fights from the air. Other players can aid, or battle against, this person on foot using the Wii Remote and Nunchuk. Ground vs. ground, ground vs. air, or a team survival mode are the modes playable.
Changed line(s) 14 (click to see context) from:
* '''''Luigi's Ghost Mansion''''' (''[[VideoGame/LuigisMansion Luigi's Mansion]]'') - In this game, up to four players must clean out a mansion haunted by a ghost, who is the person with the [=GamePad=]. The [=GamePad=] player has to sneak up behind the ghost hunters to catch them, and the ghost is also invisible to the others until exposed by a flashlight or lightning. The ghost also causes nearby players' Wii Remotes to rumble, alerting them of the ghost's presence. The goal is for either side to eliminate the other. Another two-players-or-more-only game.
to:
* '''''Luigi's Ghost Mansion''''' (''[[VideoGame/LuigisMansion Luigi's Mansion]]'') (''VideoGame/LuigisMansion'') - In this game, up to four players must clean out a mansion haunted by a ghost, who is the person with the [=GamePad=]. The [=GamePad=] player has to sneak up behind the ghost hunters to catch them, and the ghost is also invisible to the others until exposed by a flashlight or lightning. The ghost also causes nearby players' Wii Remotes to rumble, alerting them of the ghost's presence. The goal is for either side to eliminate the other. Another two-players-or-more-only game.
Changed line(s) 19 (click to see context) from:
* '''''Yoshi's Fruit Cart''''' (''[[VideoGame/YoshisIsland Yoshi's Island]]'') - A single player game where the player guides a robotic Yoshi along a path to find fruit and to the goal door. However, the fruit and obstacles are only shown on the TV screen, and only the path you draw is shown on the [=GamePad=].
to:
* '''''Yoshi's Fruit Cart''''' (''[[VideoGame/YoshisIsland Yoshi's Island]]'') (''VideoGame/YoshisIsland'') - A single player game where the player guides a robotic Yoshi along a path to find fruit and to the goal door. However, the fruit and obstacles are only shown on the TV screen, and only the path you draw is shown on the [=GamePad=].
Changed line(s) 142,143 (click to see context) from:
** ''Pikmin Adventure'' uses the title screen music from ''{{VideoGame/Pikmin}}''
** ''Metroid Blast'' uses the title screen music from the NES (Or Famciom, in this case) ''{{VideoGame/Metroid}}''.
** ''Metroid Blast'' uses the title screen music from the NES (Or Famciom, in this case) ''{{VideoGame/Metroid}}''.
to:
** ''Pikmin Adventure'' uses the title screen music from ''{{VideoGame/Pikmin}}''
''VideoGame/{{Pikmin}}''
** ''Metroid Blast'' uses the title screen music from the NES (OrFamciom, Famicom, in this case) ''{{VideoGame/Metroid}}''.''VideoGame/Metroid1''.
** ''Metroid Blast'' uses the title screen music from the NES (Or
Changed line(s) 150 (click to see context) from:
** ''Yoshi's Fruit Cart'' uses the piece "Touch Fuzzy, Get Dizzy," from ''VideoGame/YoshisIsland''.
to:
** ''Yoshi's Fruit Cart'' uses the piece "Touch Fuzzy, Get Dizzy," from ''VideoGame/YoshisIsland''.''VideoGame/SuperMarioWorld2YoshisIsland''.
Changed line(s) 152 (click to see context) from:
** ''Captain Falcon's Twister Race'' uses the title screen theme from the first ''{{VideoGame/FZero}}'' game.
to:
** ''Captain Falcon's Twister Race'' uses the title screen theme from the first ''{{VideoGame/FZero}}'' ''VideoGame/FZero'' game.
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Bubbly Clouds has been renamed into Level In The Clouds. Swapping wicks for fitting examples, removing wicks for misuse, and adding context whenever necessary
Deleted line(s) 52 (click to see context) :
* BubblyClouds: The entirety of ''Balloon Trip Breeze''.
Added DiffLines:
* LevelInTheClouds: The entirety of ''Balloon Trip Breeze'' revolves around the protagonist of ''Balloon Fighter'' traveling across the skies to the west.
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Changed line(s) 97 (click to see context) from:
* GottaCatchEmAll: Collecting all the prizes from the central tower.
to:
* GottaCatchEmAll: GottaCatchEmAll:
** Collecting all the prizes from the centraltower.tower.
** Collecting all the stars from all the games.
** Collecting all the prizes from the central
** Collecting all the stars from all the games.
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None
Changed line(s) 20 (click to see context) from:
* '''''Octopus Dance''''' (''UsefulNotes/GameAndWatch''[[note]]Specifically, it's based on ''Octopus'', which is a G&W game[[/note]]) - The player must mimic a diver's dancing moves with the [=GamePad=]'s control sticks and the gyroscope (somewhat similar to the gameplay of another ''Game & Watch'' game, ''Flagman''). The TV provides a front view, and the [=GamePad=] provides a rear view. The diver may turn the player's Mii around at certain times and an octopus will sometimes ink one screen, so both must be used together.
to:
* '''''Octopus Dance''''' (''UsefulNotes/GameAndWatch''[[note]]Specifically, (''VideoGame/GameAndWatch''[[note]]Specifically, it's based on ''Octopus'', which is a G&W game[[/note]]) - The player must mimic a diver's dancing moves with the [=GamePad=]'s control sticks and the gyroscope (somewhat similar to the gameplay of another ''Game & Watch'' game, ''Flagman''). The TV provides a front view, and the [=GamePad=] provides a rear view. The diver may turn the player's Mii around at certain times and an octopus will sometimes ink one screen, so both must be used together.
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None
Changed line(s) 95 (click to see context) from:
* GettingCrapPastTheRadar: [[PervertedSniffing "Bulborb Baths"]] in ''Pikmin Adventure''.
to:
%% * GettingCrapPastTheRadar: [[PervertedSniffing "Bulborb Baths"]] GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in ''Pikmin Adventure''.the future, please check the trope page to make sure your example fits the current definition.
Is there an issue? Send a MessageReason:
None
Changed line(s) 6,7 (click to see context) from:
''Nintendo Land'' is practically what ''VideoGame/WiiSports'' was for the original Wii, a fun and lighthearted game made to show off what the system was capable of doing, while introducing new players to Nintendo's famed franchises. This game is bundled with the deluxe Wii U set. Otherwise, it has to be bought separately.
to:
''Nintendo Land'' is practically what ''VideoGame/WiiSports'' was for the original Wii, a fun and lighthearted game made to show off what the system was capable of doing, while introducing new players to Nintendo's famed franchises. This game is was bundled with the deluxe Wii U set. Otherwise, it has had to be bought separately.
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None
Changed line(s) 155 (click to see context) from:
** Stage 14 of the Pikmin Adventure starts with a structure that looks like a castle at the end of a SuperMarioBros level, then leads straight underground, a la World 1-2.
to:
** Stage 14 of the Pikmin Adventure starts with a structure that looks like a castle at the end of a SuperMarioBros Franchise/SuperMarioBros level, then leads straight underground, a la World 1-2.
Is there an issue? Send a MessageReason:
None
Changed line(s) 140,142 (click to see context) from:
** ''Metroid Blast'' uses the title screen music from the NES (Or Famciom, in this case) ''{{VideoGame/Metroid}}''
** ''Mario Chase'' uses the famous ''Franchise/SuperMarioBros'' theme
** ''Luigi's Ghost Mansion'' uses the title screen music from ''VideoGame/LuigisMansion''
** ''Mario Chase'' uses the famous ''Franchise/SuperMarioBros'' theme
** ''Luigi's Ghost Mansion'' uses the title screen music from ''VideoGame/LuigisMansion''
to:
** ''Metroid Blast'' uses the title screen music from the NES (Or Famciom, in this case) ''{{VideoGame/Metroid}}''
''{{VideoGame/Metroid}}''.
** ''Mario Chase'' uses the famous ''Franchise/SuperMarioBros''theme
theme.
** ''Luigi's Ghost Mansion'' uses the title screen music from''VideoGame/LuigisMansion''''VideoGame/LuigisMansion''.
** ''Mario Chase'' uses the famous ''Franchise/SuperMarioBros''
** ''Luigi's Ghost Mansion'' uses the title screen music from
Changed line(s) 144,147 (click to see context) from:
** ''Donkey Kong's Crash Course'' uses the title music from the original arcade/NES ''VideoGame/DonkeyKong''
** ''Takamaru's Ninja Castle'' uses the overworld music from ''VideoGame/NazoNoMurasameJo''
** ''Balloon Trip Breeze'' uses the Balloon Trip music from ''VideoGame/BalloonFight''
** ''Yoshi's Fruit Cart'' uses the piece "Touch Fuzzy, Get Dizzy," from ''VideoGame/YoshisIsland''
** ''Takamaru's Ninja Castle'' uses the overworld music from ''VideoGame/NazoNoMurasameJo''
** ''Balloon Trip Breeze'' uses the Balloon Trip music from ''VideoGame/BalloonFight''
** ''Yoshi's Fruit Cart'' uses the piece "Touch Fuzzy, Get Dizzy," from ''VideoGame/YoshisIsland''
to:
** ''Donkey Kong's Crash Course'' uses the title music from the original arcade/NES ''VideoGame/DonkeyKong''
''VideoGame/DonkeyKong''.
** ''Takamaru's Ninja Castle'' uses the overworld music from''VideoGame/NazoNoMurasameJo''
''VideoGame/TheMysteriousMurasameCastle''.
** ''Balloon Trip Breeze'' uses the Balloon Trip music from''VideoGame/BalloonFight''
''VideoGame/BalloonFight''.
** ''Yoshi's Fruit Cart'' uses the piece "Touch Fuzzy, Get Dizzy," from''VideoGame/YoshisIsland''''VideoGame/YoshisIsland''.
** ''Takamaru's Ninja Castle'' uses the overworld music from
** ''Balloon Trip Breeze'' uses the Balloon Trip music from
** ''Yoshi's Fruit Cart'' uses the piece "Touch Fuzzy, Get Dizzy," from
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** ''Captain Falcon's Twister Race'' uses the title screen theme from the first ''{{VideoGame/FZero}}'' game
to:
** ''Captain Falcon's Twister Race'' uses the title screen theme from the first ''{{VideoGame/FZero}}'' gamegame.
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None
Changed line(s) 17 (click to see context) from:
* '''''Takamaru's Ninja Castle''''' (''[[VideoGame/NazoNoMurasamejo The Mysterious Murasame Castle]]''[[note]]a 1986 {{UsefulNotes/Famicom}} exclusive until it was released for the 3DS Virtual Console in 2014.[[/note]]) - Another single player game, this game is essentially a light-gun-style game where the [=GamePad=] is used to throw ninja stars and rescue [[TheHost Monita]] from invading ninjas.
to:
* '''''Takamaru's Ninja Castle''''' (''[[VideoGame/NazoNoMurasamejo The Mysterious Murasame Castle]]''[[note]]a (''VideoGame/TheMysteriousMurasameCastle''[[note]]a 1986 {{UsefulNotes/Famicom}} exclusive until it was released for the 3DS Virtual Console in 2014.[[/note]]) - Another single player game, this game is essentially a light-gun-style game where the [=GamePad=] is used to throw ninja stars and rescue [[TheHost Monita]] from invading ninjas.
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Stuff and stuff
Changed line(s) 130 (click to see context) from:
* NoDamageRun: All of the Master Challenges in ''The Legend of Zelda: Battle Quest'' and ''Pikmin Advnture'' require this. Also needed for some in ''Metroid Blast''.
to:
* NoDamageRun: All of the Master Challenges in ''The Legend of Zelda: Battle Quest'' and ''Pikmin Advnture'' Adventure'' require this. Also needed for some in ''Metroid Blast''.
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* TheThemeParkVersion: The team-based attractions are mission-based, and each is vaguely based on the adventures of their respective protagonists. ''Pikmin Adventure'' is even said to be based on Olimar's first visit to the mysterious planet..
to:
* TheThemeParkVersion: The team-based attractions are mission-based, and each is vaguely based on the adventures of their respective protagonists. ''Pikmin Adventure'' is even said to be based on Olimar's first visit to the mysterious planet..planet.
Is there an issue? Send a MessageReason:
Trope misuse.
Deleted line(s) 34 (click to see context) :
* AreTheseWiresImportant: Closer inspection of the gunship from ''Metroid Blast'' reveals that it also has A/V and Passive Speaker inputs, which doesn't seem to serve any purpose.
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None
Added DiffLines:
* CompositeCharacter: Ridley shows up as a robot duplicate designed to replicate his classic design, but he also packs a few moves from his tenure as Meta Ridley.
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None
Changed line(s) 20 (click to see context) from:
* '''''Octopus Dance''''' (''VideoGame/GameAndWatch''[[note]]Specifically, it's based on ''Octopus'', which is a G&W game[[/note]]) - The player must mimic a diver's dancing moves with the [=GamePad=]'s control sticks and the gyroscope (somewhat similar to the gameplay of another ''Game & Watch'' game, ''Flagman''). The TV provides a front view, and the [=GamePad=] provides a rear view. The diver may turn the player's Mii around at certain times and an octopus will sometimes ink one screen, so both must be used together.
to:
* '''''Octopus Dance''''' (''VideoGame/GameAndWatch''[[note]]Specifically, (''UsefulNotes/GameAndWatch''[[note]]Specifically, it's based on ''Octopus'', which is a G&W game[[/note]]) - The player must mimic a diver's dancing moves with the [=GamePad=]'s control sticks and the gyroscope (somewhat similar to the gameplay of another ''Game & Watch'' game, ''Flagman''). The TV provides a front view, and the [=GamePad=] provides a rear view. The diver may turn the player's Mii around at certain times and an octopus will sometimes ink one screen, so both must be used together.
Changed line(s) 148 (click to see context) from:
** ''Octopus Dance'' is the exception as it uses original music since the VideoGame/GameAndWatch didn't have music apart from beeps.
to:
** ''Octopus Dance'' is the exception as it uses original music since the VideoGame/GameAndWatch UsefulNotes/GameAndWatch didn't have music apart from beeps.
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None
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%%* AmusementPark
to:
* ButtonMashing: ''Legend of Zelda: Battle Quest'' has an anti-waggle feature for the sword players. If you waggle your Wii Remote for more than a second or so, the game will stop registering the motions as sword slashes until you stop waggling.
Deleted line(s) 82 (click to see context) :
* ButtonMashing: ''Legend of Zelda: Battle Quest'' has an anti-waggle feature for the sword players. If you waggle your Wii Remote for more than a second or so, the game will stop registering the motions as sword slashes until you stop waggling.
Is there an issue? Send a MessageReason:
None
Changed line(s) 17 (click to see context) from:
* '''''Takamaru's Ninja Castle''''' (''VideoGame/TheMysteriousMurasameCastle''[[note]]a 1986 {{UsefulNotes/Famicom}} exclusive until it was released for the 3DS Virtual Console in 2014.[[/note]]) - Another single player game, this game is essentially a light-gun-style game where the [=GamePad=] is used to throw ninja stars and rescue [[TheHost Monita]] from invading ninjas.
to:
* '''''Takamaru's Ninja Castle''''' (''VideoGame/TheMysteriousMurasameCastle''[[note]]a (''[[VideoGame/NazoNoMurasamejo The Mysterious Murasame Castle]]''[[note]]a 1986 {{UsefulNotes/Famicom}} exclusive until it was released for the 3DS Virtual Console in 2014.[[/note]]) - Another single player game, this game is essentially a light-gun-style game where the [=GamePad=] is used to throw ninja stars and rescue [[TheHost Monita]] from invading ninjas.
Is there an issue? Send a MessageReason:
None
Changed line(s) 20 (click to see context) from:
* '''''Octopus Dance''''' (''[[GameAndWatch Game & Watch]]''[[note]]Specifically, it's based on ''Octopus'', which is a G&W game[[/note]]) - The player must mimic a diver's dancing moves with the [=GamePad=]'s control sticks and the gyroscope (somewhat similar to the gameplay of another ''Game & Watch'' game, ''Flagman''). The TV provides a front view, and the [=GamePad=] provides a rear view. The diver may turn the player's Mii around at certain times and an octopus will sometimes ink one screen, so both must be used together.
to:
* '''''Octopus Dance''''' (''[[GameAndWatch Game & Watch]]''[[note]]Specifically, (''VideoGame/GameAndWatch''[[note]]Specifically, it's based on ''Octopus'', which is a G&W game[[/note]]) - The player must mimic a diver's dancing moves with the [=GamePad=]'s control sticks and the gyroscope (somewhat similar to the gameplay of another ''Game & Watch'' game, ''Flagman''). The TV provides a front view, and the [=GamePad=] provides a rear view. The diver may turn the player's Mii around at certain times and an octopus will sometimes ink one screen, so both must be used together.
Changed line(s) 148 (click to see context) from:
** ''Octopus Dance'' is the exception as it uses original music since the GameAndWatch didn't have music apart from beeps.
to:
** ''Octopus Dance'' is the exception as it uses original music since the GameAndWatch VideoGame/GameAndWatch didn't have music apart from beeps.
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None
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* '''''Captain Falcon's Twister Race''''' (''VideoGame/{{F-Zero}}'') - In the single player game, the player pilots a wind-up Blue Falcon on a race track. They must use the [=GamePad=] as a steering wheel and get to the finish line in time. The TV screen shows the view from behind the car, while the [=GamePad=] shows an overhead view.
to:
* '''''Captain Falcon's Twister Race''''' (''VideoGame/{{F-Zero}}'') (''VideoGame/FZero'') - In the single player game, the player pilots a wind-up Blue Falcon on a race track. They must use the [=GamePad=] as a steering wheel and get to the finish line in time. The TV screen shows the view from behind the car, while the [=GamePad=] shows an overhead view.
Changed line(s) 149 (click to see context) from:
** ''Captain Falcon's Twister Race'' uses the title screen theme from the first ''{{VideoGame/F-Zero}}'' game
to:
** ''Captain Falcon's Twister Race'' uses the title screen theme from the first ''{{VideoGame/F-Zero}}'' ''{{VideoGame/FZero}}'' game
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None
Changed line(s) 17 (click to see context) from:
* '''''Takamaru's Ninja Castle''''' (''VideoGame/TheMysteriousMurasameCastle''[[note]]a 1986 FamicomDiskSystem exclusive until it was released for the 3DS Virtual Console in 2014.[[/note]]) - Another single player game, this game is essentially a light-gun-style game where the [=GamePad=] is used to throw ninja stars and rescue [[TheHost Monita]] from invading ninjas.
to:
* '''''Takamaru's Ninja Castle''''' (''VideoGame/TheMysteriousMurasameCastle''[[note]]a 1986 FamicomDiskSystem {{UsefulNotes/Famicom}} exclusive until it was released for the 3DS Virtual Console in 2014.[[/note]]) - Another single player game, this game is essentially a light-gun-style game where the [=GamePad=] is used to throw ninja stars and rescue [[TheHost Monita]] from invading ninjas.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AssistCharacter: When playing with two players in ''Mario Chase'', two Yoshi Carts assist the Toad- calling out Mario's location and stunning Mario with close-range tongue punches, leaving them wide open to attack.
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None
Changed line(s) 4,7 (click to see context) from:
''Nintendo Land'' is Creator/{{Nintendo}}'s second MassiveMultiplayerCrossover and a launch title for the Nintendo WiiU. But instead of having players beat flagship characters to a pulp like in ''VideoGame/SuperSmashBros'', this game takes elements from several of Nintendo's franchises and turns them into theme park attractions. Assuming the role of their Mii characters, players are invited to play along inside this virtual theme park by a robotic screen that looks like the [=GamePad=], named Monita.
''Nintendo Land'' is practically what ''WiiSports'' was for the original Wii, a fun and lighthearted game made to show off what the system was capable of doing, while introducing new players to Nintendo's famed franchises. This game is bundled with the deluxe Wii U set. Otherwise, it has to be bought separately.
''Nintendo Land'' is practically what ''WiiSports'' was for the original Wii, a fun and lighthearted game made to show off what the system was capable of doing, while introducing new players to Nintendo's famed franchises. This game is bundled with the deluxe Wii U set. Otherwise, it has to be bought separately.
to:
''Nintendo Land'' is Creator/{{Nintendo}}'s second MassiveMultiplayerCrossover and a launch title for the Nintendo WiiU.UsefulNotes/WiiU. But instead of having players beat flagship characters to a pulp like in ''VideoGame/SuperSmashBros'', this game takes elements from several of Nintendo's franchises and turns them into theme park attractions. Assuming the role of their Mii characters, players are invited to play along inside this virtual theme park by a robotic screen that looks like the [=GamePad=], named Monita.
''Nintendo Land'' is practically what''WiiSports'' ''VideoGame/WiiSports'' was for the original Wii, a fun and lighthearted game made to show off what the system was capable of doing, while introducing new players to Nintendo's famed franchises. This game is bundled with the deluxe Wii U set. Otherwise, it has to be bought separately.
''Nintendo Land'' is practically what