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* NintendoHard: The Extra Stages in ''The Legend of Zelda: Battle Quest'' and ''Metroid Blast'' (available after beating all standard stages) and several games as a whole, particularly ''Donkey Kong's Crash Course'' and ''Balloon Trip Breeze'' which demand very precise control.
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Trope was cut/disambiguated due to cleanup


* DropTheHammer: The Hammer Seed in ''Pikmin Adventure'', which grants a GroundPound for Olimar's thrown Pikmin and slamming attacks for player Pikmin.
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Wick cleaning


''Nintendo Land'' is Creator/{{Nintendo}}'s second MassiveMultiplayerCrossover and a launch title for the Nintendo UsefulNotes/WiiU. But instead of having players beat flagship characters to a pulp like in ''VideoGame/SuperSmashBros'', this game takes elements from several of Nintendo's franchises and turns them into theme park attractions. Assuming the role of their Mii characters, players are invited to play along inside this virtual theme park by a robotic screen that looks like the [=GamePad=], named Monita.

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''Nintendo Land'' is Creator/{{Nintendo}}'s second MassiveMultiplayerCrossover and a launch title for the Nintendo UsefulNotes/WiiU.Platform/WiiU. But instead of having players beat flagship characters to a pulp like in ''VideoGame/SuperSmashBros'', this game takes elements from several of Nintendo's franchises and turns them into theme park attractions. Assuming the role of their Mii characters, players are invited to play along inside this virtual theme park by a robotic screen that looks like the [=GamePad=], named Monita.



* '''''Takamaru's Ninja Castle''''' (''VideoGame/TheMysteriousMurasameCastle''[[note]]a 1986 {{UsefulNotes/Famicom}} exclusive until it was released for the 3DS Virtual Console in 2014.[[/note]]) - Another single player game, this game is essentially a light-gun-style game where the [=GamePad=] is used to throw ninja stars and rescue [[TheHost Monita]] from invading ninjas.

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* '''''Takamaru's Ninja Castle''''' (''VideoGame/TheMysteriousMurasameCastle''[[note]]a 1986 {{UsefulNotes/Famicom}} {{Platform/Famicom}} exclusive until it was released for the 3DS Virtual Console in 2014.[[/note]]) - Another single player game, this game is essentially a light-gun-style game where the [=GamePad=] is used to throw ninja stars and rescue [[TheHost Monita]] from invading ninjas.



* DegradedBoss: The game goes nuts with this in its [[VideoGame/{{Pikmin}} Pikmin Adventure]] and [[Franchise/TheLegendofZelda The Legend of Zelda: Battle Quest]] attractions. Had trouble against the Greater Bladed Baub? Let's see how you fare against ''three in a row!''[[note]]The third one doesn't even bother waiting until the second is down.[[/note]] You know it's bad when ''[[spoiler:Ganon]]'' gets this treatment. However, it's inverted in the [[Franchise/{{Metroid}} Metroid Blast]] attraction. The first time you face Ridley, he gets no fanfare and is treated as a normal enemy. Every time you face him after that, he gets an intro cutscene reserved for bosses.

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* DegradedBoss: The game goes nuts with this in its [[VideoGame/{{Pikmin}} Pikmin Adventure]] and [[Franchise/TheLegendofZelda [[Franchise/TheLegendOfZelda The Legend of Zelda: Battle Quest]] attractions. Had trouble against the Greater Bladed Baub? Let's see how you fare against ''three in a row!''[[note]]The third one doesn't even bother waiting until the second is down.[[/note]] You know it's bad when ''[[spoiler:Ganon]]'' gets this treatment. However, it's inverted in the [[Franchise/{{Metroid}} Metroid Blast]] attraction. The first time you face Ridley, he gets no fanfare and is treated as a normal enemy. Every time you face him after that, he gets an intro cutscene reserved for bosses.



* {{Ninja}}: Takamaru's Ninja Castle is a minigame where the player has to shoot some cardboard [[TechnicolorNinja Technicolor Ninjas]].

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* {{Ninja}}: Takamaru's Ninja Castle is a minigame where the player has to shoot some cardboard [[TechnicolorNinja Technicolor Ninjas]].{{Technicolor Ninja}}s.



** ''Octopus Dance'' is the exception, using original music since the UsefulNotes/GameAndWatch didn't have music apart from beeps.

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** ''Octopus Dance'' is the exception, using original music since the UsefulNotes/GameAndWatch Platform/GameAndWatch didn't have music apart from beeps.
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[[caption-width-right:350:[[{{Tagline}} Who]] [[CallBack are]] [[Platform/NNintendoGameCube you?]]]]

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[[caption-width-right:350:[[{{Tagline}} Who]] [[CallBack are]] [[Platform/NNintendoGameCube [[Platform/NintendoGameCube you?]]]]
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[[caption-width-right:350:[[{{Tagline}} Who]] [[CallBack are]] [[UsefulNotes/NintendoGameCube you?]]]]

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[[caption-width-right:350:[[{{Tagline}} Who]] [[CallBack are]] [[UsefulNotes/NintendoGameCube [[Platform/NNintendoGameCube you?]]]]
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* DegradedBoss: The game goes nuts with this in its [[VideoGame/{{Pikmin}} Pikmin Adventure]] and [[Franchise/TheLegendofZelda The Legend of Zelda: Battle Quest]] attractions. Had trouble against the Greater Bladed Baub? Let's see how you fare against ''three in a row!''[[note]]The third one doesn't even bother waiting until the second is down.[[/note]] You know it's bad when ''[[spoiler:Ganon]]'' gets this treatment. However, it's inverted in the [[VideoGame/{{Metroid}} Metroid Blast]] attraction. The first time you face Ridley, he gets no fanfare and is treated as a normal enemy. Every time you face him after that, he gets an intro cutscene reserved for bosses.

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* DegradedBoss: The game goes nuts with this in its [[VideoGame/{{Pikmin}} Pikmin Adventure]] and [[Franchise/TheLegendofZelda The Legend of Zelda: Battle Quest]] attractions. Had trouble against the Greater Bladed Baub? Let's see how you fare against ''three in a row!''[[note]]The third one doesn't even bother waiting until the second is down.[[/note]] You know it's bad when ''[[spoiler:Ganon]]'' gets this treatment. However, it's inverted in the [[VideoGame/{{Metroid}} [[Franchise/{{Metroid}} Metroid Blast]] attraction. The first time you face Ridley, he gets no fanfare and is treated as a normal enemy. Every time you face him after that, he gets an intro cutscene reserved for bosses.
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None


* '''''Animal Crossing: Sweet Day''''' (''VideoGame/AnimalCrossing'') - Also requring at least two players, this game is Cops and Robbers with a sweet twist. Playing as animals, up to four players must run around a town and collect a certain amount of candy from trees. The player with the [=GamePad=] controls two guards, who must be avoided.

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* '''''Animal Crossing: Sweet Day''''' (''VideoGame/AnimalCrossing'') (''Franchise/AnimalCrossing'') - Also requring at least two players, this game is Cops and Robbers with a sweet twist. Playing as animals, up to four players must run around a town and collect a certain amount of candy from trees. The player with the [=GamePad=] controls two guards, who must be avoided.
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** The traditional Starman appears in ''Captain Falcon's Twister Race'', ''Balloon Trip Breeze'', and ''Mario Chase''. Only Mario can pick it up in the latter, though.

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** The traditional Starman Super Star appears in ''Captain Falcon's Twister Race'', ''Balloon Trip Breeze'', and ''Mario Chase''. Only Mario can pick it up in the latter, though.



** ''Yoshi's Fruit Cart'' uses the piece "Touch Fuzzy, Get Dizzy" from ''VideoGame/SuperMarioWorld2YoshisIsland''.

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** ''Yoshi's Fruit Cart'' uses the piece music from the "Touch Fuzzy, Get Dizzy" level from ''VideoGame/SuperMarioWorld2YoshisIsland''.



* SpotTheImposter: When you beat ''Takamaru's Ninja Castle'' the first time, [[spoiler:it's revealed that Princess Monita was actually Murasame. You have to to throw stars at him to reveal the disguise.]]

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* SpotTheImposter: When you beat ''Takamaru's Ninja Castle'' the first time, [[spoiler:it's revealed that Princess Monita was actually Murasame. You have to to throw stars at him to reveal the disguise.]]
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* SameLanguageDub: Monita has a different voice in the American English and British English versions of the game, even though the scripts are largely the same, to accompany for pronunciation differences. Notably, she even pronounces her name differently; American Monita says "MOH-ni-ta", British Monita says "moh-NI-ta" (and neither of pronounce it as "maw" like "monitor").

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* SameLanguageDub: Monita has a different voice in the American English and British English versions of the game, even though the scripts are largely the same, to accompany for pronunciation differences. Notably, she even pronounces her name differently; American Monita says "MOH-ni-ta", British Monita says "moh-NI-ta" (and neither of them pronounce it as "maw" like "monitor").
Is there an issue? Send a MessageReason:
None


* SameLanguageDub: Monita has a different voice in the American English and British English versions of the game, even though the scripts are largely the same, to accompany for pronunciation differences. Notably, she even pronounces her name differently; American Monita says "MOH-ni-ta", British Monita says "moh-NI-ta" (and neither say it with a schwa like "monitor").

to:

* SameLanguageDub: Monita has a different voice in the American English and British English versions of the game, even though the scripts are largely the same, to accompany for pronunciation differences. Notably, she even pronounces her name differently; American Monita says "MOH-ni-ta", British Monita says "moh-NI-ta" (and neither say of pronounce it with a schwa as "maw" like "monitor").

Added: 419

Removed: 417

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* ThemeMusicPowerUp: As close as it can get for a MinigameGame -- in ''Captain Falcon's Twister Race'', after a few rounds of original, ambient techno music, the final round has a triumphant remix of [[Level1MusicRepresents "Mute City"]] kick in. The night-time version is a bit different, in that it has laidback remixes of "White Land" and "Fire Field" before an intense remix of "Big Blue" is used to similar effect.



* ThemeMusicPowerUp: As close as it can get for a MinigameGame: in ''Captain Falcon's Twister Race'', after a few rounds of original, ambient techno music, the final round has a triumphant remix of [[Level1MusicRepresents "Mute City"]] kick in. The night-time version is a bit different, in that it has laidback remixes of "White Land" and "Fire Field" before an intense remix of "Big Blue" is used to similar effect.

Added: 285

Changed: 3

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* HardModeFiller: A few of the single-player games, namely ''Donkey Kong's Crash Course'', ''Captain Falcon's Twister Race'', and ''Yoshi's Fruit Cart'', have harder {{remixed level}}s unlocked after clearing the main version (with the latter two setting the harder versions at night).



* SongsInTheKeyOfPanic: The music speeds up near the end of each round ''Animal Crossing: Sweet Day'' and ''Mario Chase'', with the latter using the traditional ''Mario'' "hurry up" fanfare.

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* SongsInTheKeyOfPanic: The music speeds up near the end of each round in ''Animal Crossing: Sweet Day'' and ''Mario Chase'', with the latter using the traditional ''Mario'' "hurry up" fanfare.

Added: 370

Removed: 367

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None


* SameLanguageDub: Monita has a different voice in the American English and British English versions of the game, even though the scripts are largely the same, to accompany for pronunciation differences. Notably, she even pronounces her name differently; American Monita says "MOH-ni-ta", British Monita says "moh-NI-ta" (and neither say it with a schwa like "monitor").



* YouSayTomato: Monita has a different voice in the American English and British English versions of the game, even though the scripts are largely the same, to accompany for pronunciation differences. Notably, she even pronounces her name differently; American Monita says "MOH-ni-ta", British Monita says "moh-NI-ta" (and neither say it with a schwa like "monitor").
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* ForcedTutorial: The game begins with a rather lengthy playable tutorial explaining the [=GamePad's=] functions, likely due to its status as a TechDemoGame.


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* IconicCharacterForgottenTitle: Invoked -- two of the minigames are named after their main characters (''Takamaru's Ninja Castle'' and ''Captain Falcon's Twister Race'') rather than the more obscure series they come from (''The Mysterious Murasame Castle'' and ''F-Zero'').


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* SongsInTheKeyOfPanic: The music speeds up near the end of each round ''Animal Crossing: Sweet Day'' and ''Mario Chase'', with the latter using the traditional ''Mario'' "hurry up" fanfare.


Added DiffLines:

* ThemeMusicPowerUp: As close as it can get for a MinigameGame: in ''Captain Falcon's Twister Race'', after a few rounds of original, ambient techno music, the final round has a triumphant remix of [[Level1MusicRepresents "Mute City"]] kick in. The night-time version is a bit different, in that it has laidback remixes of "White Land" and "Fire Field" before an intense remix of "Big Blue" is used to similar effect.


Added DiffLines:

* YouSayTomato: Monita has a different voice in the American English and British English versions of the game, even though the scripts are largely the same, to accompany for pronunciation differences. Notably, she even pronounces her name differently; American Monita says "MOH-ni-ta", British Monita says "moh-NI-ta" (and neither say it with a schwa like "monitor").
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EasyLevelTrick: The night-time version of ''Yoshi's Fruit Cart'' has a warp gate in level 8 that sends you all the way to level 50, skipping the majority of the game. It's hidden by the expectation that you'll take earlier warp gates, which don't send you as far.

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