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* ShoutOut: Monita counts down the seconds in ''Captain Falcon's Twister Race'' complete with beeping sounds, a la MarioKart.

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* ShoutOut: ShoutOut:
**
Monita counts down the seconds in ''Captain Falcon's Twister Race'' complete with beeping sounds, a la MarioKart.''VideoGame/MarioKart''.

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* AbandonedLaboratory: The Lab in ''Luigi's Ghost Mansion''.



%%* AmusementPark



* AutoScrollingLevel: The entirety of ''Balloon Trip Breeze''.
* BigBoosHaunt: The entirety of ''Luigi's Ghost Mansion''



* BlackoutBasement: The Basement of ''Luigi's Ghost Mansion''. The entire attraction can count as this too.
* BleakLevel: ''Luigi's Ghost Mansion''
* BonusLevel: "Break The Pots" in ''Takamaru's Ninja Castle''.



* BubblyClouds: The entirety of ''Balloon Trip Breeze''.



* ChokepointGeography: Levels in ''Yoshi's Fruit Cart'' with numbered flags.



* [[ButtonMashing Controller Shaking]]: ''Legend of Zelda: Battle Quest'' has an anti-waggle feature for the sword players. If you waggle your Wii Remote for more than a second or so, the game will stop registering the motions as sword slashes until you stop waggling.

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* [[ButtonMashing Controller Shaking]]: ButtonMashing: ''Legend of Zelda: Battle Quest'' has an anti-waggle feature for the sword players. If you waggle your Wii Remote for more than a second or so, the game will stop registering the motions as sword slashes until you stop waggling.



* FantasticNatureReserve: The entirety of ''Pikmin Adventure''.



* FloatingContinent: The end points of ''Balloon Trip Breeze'' seem to be this.



* GreenHillZone: The "How To Play" levels of the Co-op attractions.
* GustyGlade: Some levels of ''Balloon Trip Breeze''.



* HubLevel: Nintendo Land Plaza leads to all the games. Miis from all over the world gather here as well.



* JungleJapes: The entirety of ''Pikmin Adventure'', with a few exceptions.
* LevelsTakeFlight: The entirety of ''Balloon Trip Breeze''.



* MachineMonotone / ComputerVoice: Monita speaks like this.

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* MachineMonotone / ComputerVoice: TheLostWoods: The TropeNamer makes an appearance in ''The Legend of Zelda: Battle Quest''.
* MachineMonotone:
Monita speaks like this.



* MeaningfulName / BilingualBonus: Monita's name comes from モニター (monitā),the Japanese pronounciation of the English word, "monitor". This technically makes his/her/its name "Monitor".

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* MeaningfulName / BilingualBonus: MeaningfulName: Monita's name comes from モニター (monitā),the Japanese pronounciation of the English word, "monitor". This technically makes his/her/its name "Monitor".



* MinigameZone: The Central Tower



* NostalgiaLevel: ''Donkey Kong Crash Course''



* PinballZone: The Central Tower has a game similar to this.



* VideogameSettings:
** AbandonedLaboratory: The Lab in ''Luigi's Ghost Mansion''.
** AmusementPark
** AutoScrollingLevel: The entirety of ''Balloon Trip Breeze''.
** BigBoosHaunt: The entirety of ''Luigi's Ghost Mansion''
** BlackoutBasement: The Basement of ''Luigi's Ghost Mansion''. The entire attraction can count as this too.
** BleakLevel: ''Luigi's Ghost Mansion''
** BonusLevel: "Break The Pots" in ''Takamaru's Ninja Castle''.
** BubblyClouds: The entirety of ''Balloon Trip Breeze''.
** ChokepointGeography: Levels in ''Yoshi's Fruit Cart'' with numbered flags.
** FantasticNatureReserve: The entirety of ''Pikmin Adventure''.
** FloatingContinent: The end points of ''Balloon Trip Breeze'' seem to be this.
** GreenHillZone: The "How To Play" levels of the Co-op attractions.
** GustyGlade: Some levels of ''Balloon Trip Breeze''.
** HubLevel: Nintendo Land Plaza leads to all the games. Miis from all over the world gather here as well.
** JungleJapes: The entirety of ''Pikmin Adventure'', with a few exceptions.
** LevelsTakeFlight: The entirety of ''Balloon Trip Breeze''.
** TheLostWoods: The TropeNamer makes an appearance in ''The Legend of Zelda: Battle Quest''.
** MinigameZone: The Central Tower
** NostalgiaLevel: ''Donkey Kong Crash Course''
** UnderTheSea: The enitrety of ''Octopus Dance''
** PinballZone: The Central Tower has a game similar to this.
** {{Wutai}}: The entirety of ''Takamaru's Ninja Castle''.

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* VideogameSettings:
** AbandonedLaboratory: The Lab in ''Luigi's Ghost Mansion''.
** AmusementPark
** AutoScrollingLevel: The entirety of ''Balloon Trip Breeze''.
** BigBoosHaunt: The entirety of ''Luigi's Ghost Mansion''
** BlackoutBasement: The Basement of ''Luigi's Ghost Mansion''. The entire attraction can count as this too.
** BleakLevel: ''Luigi's Ghost Mansion''
** BonusLevel: "Break The Pots" in ''Takamaru's Ninja Castle''.
** BubblyClouds: The entirety of ''Balloon Trip Breeze''.
** ChokepointGeography: Levels in ''Yoshi's Fruit Cart'' with numbered flags.
** FantasticNatureReserve: The entirety of ''Pikmin Adventure''.
** FloatingContinent: The end points of ''Balloon Trip Breeze'' seem to be this.
** GreenHillZone: The "How To Play" levels of the Co-op attractions.
** GustyGlade: Some levels of ''Balloon Trip Breeze''.
** HubLevel: Nintendo Land Plaza leads to all the games. Miis from all over the world gather here as well.
** JungleJapes: The entirety of ''Pikmin Adventure'', with a few exceptions.
** LevelsTakeFlight: The entirety of ''Balloon Trip Breeze''.
** TheLostWoods: The TropeNamer makes an appearance in ''The Legend of Zelda: Battle Quest''.
** MinigameZone: The Central Tower
** NostalgiaLevel: ''Donkey Kong Crash Course''
**
UnderTheSea: The enitrety of ''Octopus Dance''
** PinballZone: The Central Tower has a game similar to this.
** {{Wutai}}: The entirety of ''Takamaru's Ninja Castle''.
Dance''


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* {{Wutai}}: The entirety of ''Takamaru's Ninja Castle''.
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Useful Notes/ pages are not tropes. If re-adding, use Accent Tropes to find correct trope.


* BritishAccents: Monita has one in the PAL version.
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The title screen for Metroid Blast uses the Famicom version of Metroid's title theme.


** ''Metroid Blast'' uses the title screen music from the NES ''{{VideoGame/Metroid}}''

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** ''Metroid Blast'' uses the title screen music from the NES (Or Famciom, in this case) ''{{VideoGame/Metroid}}''
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The formatting glitched out...


* '''''Takamaru's Ninja Castle''''' (''VideoGame/TheMysteriousMurasameCastle''[[note]]''The Mysterious Murasame Castle'', a 1986 FamicomDiskSystem exclusive until it was released for the 3DS Virtual Console in 2014.[[/note]]) - Another single player game, this game is essentially a light-gun-style game where the [=GamePad=] is used to throw ninja stars and rescue [[TheHost Monita]] from invading ninjas.

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* '''''Takamaru's Ninja Castle''''' (''VideoGame/TheMysteriousMurasameCastle''[[note]]''The Mysterious Murasame Castle'', a (''VideoGame/TheMysteriousMurasameCastle''[[note]]a 1986 FamicomDiskSystem exclusive until it was released for the 3DS Virtual Console in 2014.[[/note]]) - Another single player game, this game is essentially a light-gun-style game where the [=GamePad=] is used to throw ninja stars and rescue [[TheHost Monita]] from invading ninjas.
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* '''''Takamaru's Ninja Castle''''' (''VideoGame/NazoNoMurasamejo''[[note]]''The Mysterious Murasame Castle'', a 1986 FamicomDiskSystem exclusive until it was released for the 3DS Virtual Console in 2014.[[/note]]) - Another single player game, this game is essentially a light-gun-style game where the [=GamePad=] is used to throw ninja stars and rescue [[TheHost Monita]] from invading ninjas.

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* '''''Takamaru's Ninja Castle''''' (''VideoGame/NazoNoMurasamejo''[[note]]''The (''VideoGame/TheMysteriousMurasameCastle''[[note]]''The Mysterious Murasame Castle'', a 1986 FamicomDiskSystem exclusive until it was released for the 3DS Virtual Console in 2014.[[/note]]) - Another single player game, this game is essentially a light-gun-style game where the [=GamePad=] is used to throw ninja stars and rescue [[TheHost Monita]] from invading ninjas.
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* '''''Captain Falcon's Twister Race''''' (''VideoGame/{{F-Zero}}'') - In the single player game, the player pilots a wind-up Blue Falcon on a race track. They must use the [=GamePad=] as a steering wheel and get to the finish line in time.

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* '''''Captain Falcon's Twister Race''''' (''VideoGame/{{F-Zero}}'') - In the single player game, the player pilots a wind-up Blue Falcon on a race track. They must use the [=GamePad=] as a steering wheel and get to the finish line in time.
time. The TV screen shows the view from behind the car, while the [=GamePad=] shows an overhead view.
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* HeartsAreHealth: Used in ''Takamaru's Ninja Castle'', ''Octopus Dance'' ''Pikmin Adventure'', and ''The Legend of Zelda: Battle Quest''.
* HeroicMime: The Miis. Unless you count the Miiverse posts as talking...

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* HeartsAreHealth: Used in ''Takamaru's Ninja Castle'', ''Octopus Dance'' Dance,'' ''Pikmin Adventure'', and ''The Legend of Zelda: Battle Quest''.
* HeroicMime: The Miis. Unless Miis, unless you count the Miiverse posts as talking...talking.

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* '''''Luigi's Ghost Mansion''''' (''[[VideoGame/LuigisMansion Luigi's Mansion]]'') - In this game, up to four players must clean out a mansion haunted by a ghost, who is the person with the [=GamePad=]. They can control where the ghost goes, and are also invisible to the others until exposed by a flashlight or lightning. The ghost also causes nearby players' Wii Remotes to rumble, alerting them of the ghost's presence. The goal is for either side to eliminate the other. Another two-players-or-more-only game.

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* '''''Luigi's Ghost Mansion''''' (''[[VideoGame/LuigisMansion Luigi's Mansion]]'') - In this game, up to four players must clean out a mansion haunted by a ghost, who is the person with the [=GamePad=]. They can control where The [=GamePad=] player has to sneak up behind the ghost goes, hunters to catch them, and are the ghost is also invisible to the others until exposed by a flashlight or lightning. The ghost also causes nearby players' Wii Remotes to rumble, alerting them of the ghost's presence. The goal is for either side to eliminate the other. Another two-players-or-more-only game.



** In ''Luigi's Ghost Mansion'', the ghost has a move that it can charge that will disable the opponent's flashlights. A loading screen tip says that this is good for discouraging campers.



* BigEater: ''Sweet Day'' has players trying to eat the most candy. However, the more candy eaten, the slower the player moves.

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* BigEater: BigEater:
**
''Sweet Day'' has players trying to eat the most candy. However, the more candy eaten, the slower the player moves.
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[[caption-width-right:300: [[{{Tagline}} Who]] [[CallBack are]] [[UsefulNotes/NintendoGameCube you?]]]]

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[[caption-width-right:300: [[caption-width-right:325: [[{{Tagline}} Who]] [[CallBack are]] [[UsefulNotes/NintendoGameCube you?]]]]
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[[caption-width-right:300: [[{{Tagline}} Who]] [[CallBack are]] [[NintendoGameCube you?]]]]

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[[caption-width-right:300: [[{{Tagline}} Who]] [[CallBack are]] [[NintendoGameCube [[UsefulNotes/NintendoGameCube you?]]]]
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* InterfaceScrew: Many, in order to highlight the dual-screen gameplay. For example, in ''Octopus Dance'', a squid can blot out one of the screens with ink, and in ''Twister Race'' tunnels can block out the touch game pad.
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Fixing a minor mistake I made.


* DropTheHammer: The Hammer Seed in ''Pikmin Blast'', which grants a GroundPound for Olimar's thrown Pikmin and slamming attacks for player Pikmin.

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* DropTheHammer: The Hammer Seed in ''Pikmin Blast'', Adventure'', which grants a GroundPound for Olimar's thrown Pikmin and slamming attacks for player Pikmin.
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Please don\'t modify a trope name


* [[AnIcePerson An Ice Alien... Dragon... Thing]]: Ice Ridley, an ice-based PaletteSwap of Ridley.

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* [[AnIcePerson An Ice Alien... Dragon... Thing]]: AnIcePerson: Ice Ridley, an ice-based PaletteSwap of Ridley.

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Added tropes.





* [[AnIcePerson An Ice Alien... Dragon... Thing]]: Ice Ridley, an ice-based PaletteSwap of Ridley.

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* [[AnIcePerson An Ice Alien... Dragon... Thing]]: Ice Ridley, an ice-based PaletteSwap ActionBomb: Explosive Beebs appear in later stages of Ridley.''Pikmin Adventure''. Fortunately, they only explode if they aren't killed quickly enough, and the explosion takes out other enemies as well.



* BossRush: The final bonus stage of ''Pikmin Adventure'' has you fighting all the bosses in the game, as well as the upgraded version of the final boss.
* BossSubtitles: Used in ''Pikmin Adventure'', and ''Metroid Blast''. Despite them being an iconic part of the actual game series, ''The Legend of Zelda: Battle Quest'' lacks them, probably because the bosses are usually regular enemies.



* CameraObscurer: This can happen alot in ''Captain Falcon's Twister Race'', as the thumb always gets in front of the gamepad's camera.

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* CameraObscurer: This can happen alot a lot in ''Captain Falcon's Twister Race'', as the thumb always gets in front of the gamepad's Gamepad's camera.



* CartoonBomb: A big, skull-marked kind is present in ''Pikmin Adventure'' and ''The Legend of Zelda: Battle Quest''. Smaller are the clay bombs in ''Takamaru's Ninja Castle''.



* ChainsawGood: The Bladed Beeb in ''Pikmin Adventure'' has two chainsaw-limbs. And it's pretty good at using them.
* ChargedAttack:
** ''Metroid Blast'' allows shots to be charged for special effects. The Gunship can shoot explosive missiles, while on-foot players can shoot rolling bombs.
** Pikmin players in ''Pikmin Adventure'' can charge up an attack unique to the seed they have. No seed is a simple forward slam, Hammer Seed is a chain of forward-moving slams, Whip Seed is a spin attack, and Knuckle Seed is a KamehameHadoken.
** Archers in ''The Legend of Zelda: Battle Quest'' can charge arrows, giving them more damage and a piercing effect. However, they can't move while charging.
** Ghosts in ''Luigi's Ghost Mansion'' can charge up an attack that disables everyone's flashlights. It leaves them visible and a sitting duck to the other players, though.



* CosmeticAward: Stamps. However you ''do'' get coins for getting one.

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* CosmeticAward: Stamps. However However, you ''do'' get coins for getting one.



* DropTheHammer: The Hammer Seed in ''Pikmin Blast'', which grants a GroundPound for Olimar's thrown Pikmin and slamming attacks for player Pikmin.



* {{Fainting}}: If the ghost catches anyone in ''Luigi's Ghost Mansion'', this is what happens to them. They can be revived if someone else shines their flashlight on them long enough.
* GameBreakingBug: During the first few days after the release, the game would sometimes have a ridiculousy long LoadingScreen at the title screen and would even sometimes freeze. This bug has thankfully been patched.
* GettingCrapPastTheRadar: [[PervertedSniffing "Bulborb Baths"]] in ''Pikmin Adventure'' .

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* {{Fainting}}: If the ghost catches anyone in ''Luigi's Ghost Mansion'', this is what happens to them. They can be revived if someone else shines their flashlight on them long enough.
them.
* FeedItABomb: Kraid in ''Metroid Blast'' can be hurt by pumping explosives down his throat, hitting the weak spot inside his stomach.
* GameBreakingBug: During the first few days after the release, the game would sometimes have a ridiculousy ridiculously long LoadingScreen at the title screen and would even sometimes freeze. This bug has thankfully been patched.
* GettingCrapPastTheRadar: [[PervertedSniffing "Bulborb Baths"]] in ''Pikmin Adventure'' .Adventure''.



* HeartContainer: Giant hearts in ''Pikmin Adventure'' extend your life bar to six hearts, but the cap will be reduced to three when the player loses those extra hearts. It also only lasts for one stage.
* HeartsAreHealth: Used in ''Takamaru's Ninja Castle'', ''Octopus Dance'' ''Pikmin Adventure'', and ''The Legend of Zelda: Battle Quest''.



* [[AnIcePerson An Ice Alien... Dragon... Thing]]: Ice Ridley, an ice-based PaletteSwap of Ridley.



* InvincibleMinorMook: Common obstacles in ''Pikmin Adventure'' are Beebs with near-infinite health that never stop rolling once they get started. Either they must be dodged and ignored, or they die when other enemies are taken care of.



* MookChivalry: [[ZigZaggingTrope Zig-Zagged]] in ''The Legend of Zelda: Battle Quest''. Most enemies that attack you directly will simply wait if they're not the current target, but archers will always take potshots at you, and some enemies will attack you anyway.

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* MechaMooks: The enemies in ''Pikmin Adventure'' and ''Metroid Blast'' are clearly robotic.
* MookChivalry: [[ZigZaggingTrope Zig-Zagged]] in ''The Legend of Zelda: Battle Quest''. Most enemies that attack you directly will simply wait if they're not the current target, but archers will always take potshots at you, and some enemies will attack you anyway. anyway.
* MookMaker: Wizzrobes in ''The Legend of Zelda: Battle Quest'' spawn Keese as their main form of attack.



** In Pikmin Adventure, if a Pikmin player doesn't board the ship at the end of a level after Olimar does, they'll eventually get left behind as the ship takes off without them. However, they will reappear with Olimar in the next level.

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** In Pikmin Adventure, ''Pikmin Adventure'', if a Pikmin player doesn't board the ship at the end of a level after Olimar does, they'll eventually get left behind as the ship takes off without them.them, just like in the actual series. However, they will reappear with Olimar in the next level.



* NoDamageRun: Some of the Master challenges require this.

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* NoDamageRun: Some All of the Master challenges Challenges in ''The Legend of Zelda: Battle Quest'' and ''Pikmin Advnture'' require this.this. Also needed for some in ''Metroid Blast''.
* NoFairCheating: The hardest stamps to get in the single-player games will not be given out if you use Assisted Play (letting someone use a Wiimote to to help out). With ''Yoshi's Fruit Cart'', you're also not allowed to use checkmarks or warp gates for the Gatemaster stamp.



* ParodyMagicSpell: Monita says some of the most done-to-death ones at the begining of the game.

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* ParodyMagicSpell: Monita says some of the most done-to-death ones at the begining beginning of the game.



* SocializationBonus: All of the Solo Attractions are actually ''NOT Single-Player Only'' which means that they can become easier with the help of some friends.

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* SocializationBonus: All of the Solo Attractions are actually ''NOT Single-Player Only'' ''NOT'' single-player only which means that they can become easier with the help of some friends.friends. [[NoFairCheating Note that the game doesn't allow you to get some stamps if they help]].



* TimedMission:
** Some levels in ''Pikmin Adventure'' run on a very short time limit that is extended by collecting timers. Also, getting the Master Challenges for the game requires speedrunning the levels.
** A few levels in ''Metroid Blast'' have time limits. Generally, these involve collecting tokens or finding and killing enemies.
** ''Captain Falcon's Twister Race'' has a continuous time limit. Hit too many obstacles, and you won't be able to reach the area split and gain a time boost before you run out.



* TheThemeParkVersion: The team-based attractions are mission-based, and each is vaguely based on the adventures of their respective protagonists. Pikmin Adventure is even said to be based on Olimar's first visit to the mysterious planet.

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* TheThemeParkVersion: The team-based attractions are mission-based, and each is vaguely based on the adventures of their respective protagonists. Pikmin Adventure ''Pikmin Adventure'' is even said to be based on Olimar's first visit to the mysterious planet.planet..



* TongueTwister: Monita makes one up in the description for the pear item. Her search function then tells her that [[EpicFail its a recipe for a good fruit salad]].

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* TongueTwister: Monita makes one up in the description for the pear item. Her search function then tells her that [[EpicFail its it's a recipe for a good fruit salad]].

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* '''''Takamaru's Ninja Castle''''' (''VideoGame/NazoNoMurasamejo''[[note]]''The Mysterious Murasame Castle'', a 1986 FamicomDiskSystem exclusive.[[/note]]) - Another single player game, this game is essentially a light-gun-style game where the [=GamePad=] is used to throw ninja stars and rescue [[TheHost Monita]] from invading ninjas.

to:

* '''''Takamaru's Ninja Castle''''' (''VideoGame/NazoNoMurasamejo''[[note]]''The Mysterious Murasame Castle'', a 1986 FamicomDiskSystem exclusive.exclusive until it was released for the 3DS Virtual Console in 2014.[[/note]]) - Another single player game, this game is essentially a light-gun-style game where the [=GamePad=] is used to throw ninja stars and rescue [[TheHost Monita]] from invading ninjas.



* MarthDebutedInSmashBros: ''Takamaru's Ninja Castle'' is based on ''Nazo No Murasamejo'', a FDS game that was never released outside Japan.
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* DeadpanSnarker: Monita.

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* DeadpanSnarker: Monita.Monita, whose monotone voice only makes her sarcasm funnier.
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* DeadpanSnarker: Monita.
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This game is divided into twelve sub-games, each having different uses of the Wii U's controller. Three of the games can be played with multiple people playing as a team[[note]]But can be played solo as well.[[/note]], while three other ones can only be played with multiple people, and some are only played solo[[note]]Though you can have friends join in with Wii Remotes to help you[[/note]]. Nintendo describes the multiplayer as "asymmetric gameplay", because of the [=GamePad=]'s independent screen. Depending on what type of controller you use, your gameplay experience will be different.

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This game is divided into twelve sub-games, each having different uses of the Wii U's controller. Three of the games can be played with multiple people playing as a team[[note]]But can be played solo as well.[[/note]], while three other ones can only be played with multiple people, and some are only played solo[[note]]Though you can have friends join in with Wii Remotes to help you[[/note]]. Nintendo describes the multiplayer as [[AsymmetricMultiplayer "asymmetric gameplay", gameplay"]], because of the [=GamePad=]'s independent screen. Depending on what type of controller you use, your gameplay experience will be different.
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-->Monita: Oh... This should be fun...

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-->Monita: -->'''Monita''': Oh... This should be fun...
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Seems as if that was left from another edit


* AreTheseWiresImportant: Closer inspection of the gunship from ''Metroid Blast'' reveals that it also has A/V and Passive Speaker inputs, which doesn't seem to serve any purpose. The answer: no.

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* AreTheseWiresImportant: Closer inspection of the gunship from ''Metroid Blast'' reveals that it also has A/V and Passive Speaker inputs, which doesn't seem to serve any purpose. The answer: no.
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** If you die enough times in a single ''Metroid Blast'' stage, you'll be given a chance to collect a Golden Helmet at the start of the stage, which doubles firepower and health at the expense of [[EasyModeMockery being able to earn Master rank for that stage]].

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** If you die enough times in a single ''Metroid Blast'' stage, you'll be given a chance to collect a Golden Helmet at the start of the stage, which doubles firepower and health at the expense of [[EasyModeMockery not being able to earn Master rank for that stage]].
Willbyr MOD

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Hottip cleanup; see thread for details.


* '''''Takamaru's Ninja Castle''''' (''VideoGame/NazoNoMurasamejo''[[hottip:*:''The Mysterious Murasame Castle'', a 1986 FamicomDiskSystem exclusive.]]) - Another single player game, this game is essentially a light-gun-style game where the [=GamePad=] is used to throw ninja stars and rescue [[TheHost Monita]] from invading ninjas.

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* '''''Takamaru's Ninja Castle''''' (''VideoGame/NazoNoMurasamejo''[[hottip:*:''The (''VideoGame/NazoNoMurasamejo''[[note]]''The Mysterious Murasame Castle'', a 1986 FamicomDiskSystem exclusive.]]) [[/note]]) - Another single player game, this game is essentially a light-gun-style game where the [=GamePad=] is used to throw ninja stars and rescue [[TheHost Monita]] from invading ninjas.



* PressXToNotDie: In the Zelda attraction, when an archer or GiantMook launches an attack at you while playing as the archer, you will receive one of a few prompts[[hottip:*:"Press ZL + ZR!" "Tilt Left!" or "Tilt Right!"]] that enable you to dodge the attack.

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* PressXToNotDie: In the Zelda attraction, when an archer or GiantMook launches an attack at you while playing as the archer, you will receive one of a few prompts[[hottip:*:"Press prompts[[note]]"Press ZL + ZR!" "Tilt Left!" or "Tilt Right!"]] Right!"[[/note]] that enable you to dodge the attack.
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* BritishAccents: Monita has one in the PAL version.
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** If you fail to escape in ''Pikmin Adventure'' too many times, an assist block will appear. If you accept it, it will supercharge Olimar and any Mii Pikmin to level 50, but at the cost of being unable earn a Master rank.

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** If you fail to escape in ''Pikmin Adventure'' too many times, an assist block will appear. If you accept it, it will supercharge Olimar and any Mii Pikmin to level 50, or in time missions add a minute to the clock, but at the cost of being unable earn a Master rank.
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''Nintendo Land'' is practically what ''WiiSports'' was for the original Wii, a fun and lighthearted game made to show off what the system was capable of doing, while introducing new players to Nintendo's famed franchises. This game is bundled with the deluxe Wii U set. Otherwise, it has to be bought seperately.

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''Nintendo Land'' is practically what ''WiiSports'' was for the original Wii, a fun and lighthearted game made to show off what the system was capable of doing, while introducing new players to Nintendo's famed franchises. This game is bundled with the deluxe Wii U set. Otherwise, it has to be bought seperately.separately.
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''Nintendo Land'' is Creator/{{Nintendo}}'s second MassiveMultiplayerCrossover and a launch title for the Nintendo WiiU. But instead of having players beat flagship characters to a pulp like in ''SuperSmashBros'', this game takes elements from several of Nintendo's franchises and turns them into theme park attractions. Assuming the role of their Mii characters, players are invited to play along inside this virtual theme park by a robotic screen that looks like the [=GamePad=], named Monita.

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''Nintendo Land'' is Creator/{{Nintendo}}'s second MassiveMultiplayerCrossover and a launch title for the Nintendo WiiU. But instead of having players beat flagship characters to a pulp like in ''SuperSmashBros'', ''VideoGame/SuperSmashBros'', this game takes elements from several of Nintendo's franchises and turns them into theme park attractions. Assuming the role of their Mii characters, players are invited to play along inside this virtual theme park by a robotic screen that looks like the [=GamePad=], named Monita.



* AscendedMeme: The Blue Falcon's description mentions it has some "serious [[SuperSmashBros Falcon Punch]]" under the hood.

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* AscendedMeme: The Blue Falcon's description mentions it has some "serious [[SuperSmashBros [[VideoGame/SuperSmashBros Falcon Punch]]" under the hood.

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this is more of a Shout Out than a Mythology Gag


** If you consider Nintendo as a whole one mythology, Stage 14 of the Pikmin Adventure starts with a structure that looks like a castle at the end of a SuperMarioBros level, then leads straight underground, a la World 1-2.
** Also from Pikmin Adventure, if a Pikmin player doesn't board the ship at the end of a level after Olimar does, they'll eventually get left behind as the ship takes off without them. However, they will reappear with Olimar in the next level.

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** If you consider Nintendo as a whole one mythology, Stage 14 of the Pikmin Adventure starts with a structure that looks like a castle at the end of a SuperMarioBros level, then leads straight underground, a la World 1-2.
** Also from
In Pikmin Adventure, if a Pikmin player doesn't board the ship at the end of a level after Olimar does, they'll eventually get left behind as the ship takes off without them. However, they will reappear with Olimar in the next level.


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** Stage 14 of the Pikmin Adventure starts with a structure that looks like a castle at the end of a SuperMarioBros level, then leads straight underground, a la World 1-2.
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** In ''Luigi's Ghost Mansion'', the ghost can launch a chargeable battery-draining special attack on the humans in order to discourage camping. They also reduce the number of lives with more people as it's easier to revive someone that's dead with more people playing, and there are monitas with flashlights helping out when there are less people.

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** In ''Luigi's Ghost Mansion'', the ghost can launch a chargeable battery-draining special attack on the humans in order to discourage camping. They also reduce the number of lives with more people players, as it's easier to revive someone that's dead with more people playing, and there playing. There are monitas also Monitas with flashlights helping out when there are less people.

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** In ''Luigi's Ghost Mansion'', the ghost can launch a chargeable battery-draining special attack on the humans in order to discourage camping.

to:

** In ''Luigi's Ghost Mansion'', the ghost can launch a chargeable battery-draining special attack on the humans in order to discourage camping. They also reduce the number of lives with more people as it's easier to revive someone that's dead with more people playing, and there are monitas with flashlights helping out when there are less people.


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** Some of the multiplayer games have bigger maps if more players play.
** In ''Animal Crossing Sweet Day'' if there's only one villager, they get to drop off the candy at safepoints so they don't get too slow from carrying all of them around. 3 or more players and the villagers have to carry the target capacity at once to win, with more candy required for more people.

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