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* ActionBomb: a Baku are this as they can explode when hit by a weapon, exploding all allies near them.

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* ActionBomb: a Baku are this as they can explode when hit by a weapon, exploding all allies near them.them.
* BerserkButton: for Saru, they get hit, their mask breaks off, sending them into a blind rage.
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* ActionBomb: a Baku are this as they can explode when hit by a weapon, exploding all allies near them.
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[[quoteright:750:https://static.tvtropes.org/pmwiki/pub/images/img_3755_1.jpeg]]
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----!! ''Ninjin'' contains examples of:
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the animated series needs to have its own TV Tropes page.

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It was adapted into a short-lived [[AnimeOfTheGame animated series]] in 2019.
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* DemonicPossession: Courtesy of the summoner. It's about as bad as it can be with the game's age rating.

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* DemonicPossession: Courtesy of [[spoiler:the summoner, taking over the summoner.shogun]]. It's about as bad as it can be with the game's age rating.



* SetAMookToKillAMook: At one point while storming the castle holding the village's carrots, an enemy that disables your projectiles becomes invincible. You can only move on when [[spoiler:you do enough dash attacks on the nearby exploding enemies to get through that armor.]] Also absolutely counts as a PuzzleBoss.

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* SetAMookToKillAMook: At one point while storming the castle holding the village's carrots, an enemy that disables your projectiles becomes invincible. invincible, and they're behind a barrier wall that stops you from getting close. You can only move on when [[spoiler:you you do enough dash attacks on the nearby exploding enemies to get through that armor.]] armor. Also absolutely counts as a PuzzleBoss.
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* SetAMookToKillAMook: At one point while storming the castle holding the villages carrots, an enemy that disables your projectiles becomes invincible. You can only move on when [[spoiler:you do enough dash attacks on the nearby exploding enemies to get through that armor.]] Also absolutely counts as a PuzzleBoss.

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* SetAMookToKillAMook: At one point while storming the castle holding the villages village's carrots, an enemy that disables your projectiles becomes invincible. You can only move on when [[spoiler:you do enough dash attacks on the nearby exploding enemies to get through that armor.]] Also absolutely counts as a PuzzleBoss.
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* SetAMookToKillAMook: At one point while storming the castle holding the villages carrots, an enemy that disables your projectiles becomes invincible. You can only move on when [[spoiler:you do enough dash attacks on the exploding enemies to get through that armor.]] Also counts as a PuzzleBoss.

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* SetAMookToKillAMook: At one point while storming the castle holding the villages carrots, an enemy that disables your projectiles becomes invincible. You can only move on when [[spoiler:you do enough dash attacks on the nearby exploding enemies to get through that armor.]] Also absolutely counts as a PuzzleBoss.
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* DieChairDie: In the city area, pots are strewn about. Busting them up will keep your [[combo meter Combos]] topped off, and maybe even preserve it to the next wave if you have the time charm.

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* DieChairDie: In the city area, pots are strewn about. Busting them up will keep your [[combo combo meter Combos]] topped off, and maybe even preserve it to the next wave if you have the time charm.
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* DemonicPossesion: Courtesy of the summoner. It's about as bad as it can be with the game's age rating.

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* DemonicPossesion: DemonicPossession: Courtesy of the summoner. It's about as bad as it can be with the game's age rating.

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CoopMultiplayer: As simple as pressing a button with the second controller on the map, or when starting the game.
CutScene: Every time you meet a new enemy. It's played for laughs a couple times, such as when the new enemy is furious that some unseen 'they' didn't 'do the thing' before telling them to just do it already.
DieChairDie: In the city area, pots are strewn about. Busting them up will keep your [[combo meter Combos]] topped off.
SetAMookToKillAMook: At one point while storming the castle holding the villages carrots, an enemy that disables your projectiles becomes invincible. You can only move on when [[spoiler:you do enough dash attacks on the exploding enemies to get through that armor.]] Also counts as a PuzzleBoss.
WeCannotGoOnWithoutYou: In multiplayer, one character's health running out will cause them both to retreat.

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* CoopMultiplayer: As simple as pressing a button with the second controller on the map, or when starting the game.
* CutScene: Every time you meet a new enemy. It's played for laughs a couple times, such as when the new enemy is furious that some unseen 'they' didn't 'do the thing' before telling them to just do it already.
* DemonicPossesion: Courtesy of the summoner. It's about as bad as it can be with the game's age rating.
*
DieChairDie: In the city area, pots are strewn about. Busting them up will keep your [[combo meter Combos]] topped off.
off, and maybe even preserve it to the next wave if you have the time charm.
*
SetAMookToKillAMook: At one point while storming the castle holding the villages carrots, an enemy that disables your projectiles becomes invincible. You can only move on when [[spoiler:you do enough dash attacks on the exploding enemies to get through that armor.]] Also counts as a PuzzleBoss.
* WeCannotGoOnWithoutYou: In multiplayer, one character's health running out will cause them both to retreat.

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Ninjin:Clash of Carrots is a unique take on the BeatEmUp genre. It's a peaceful day in an unnamed world when suddenly, the village's carrots are stolen in a raid! You can play as either [[CharacterTitle Ninjin]], a bunny presumably living there, or Akai, an equally capable fox. (Or both, thanks to CoopMultiplayer.)
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Ninjin:Clash Ninjin: Clash of Carrots is a unique take on the BeatEmUp genre. It's a peaceful day in an unnamed world when suddenly, the village's carrots are stolen in a raid! You can play as either [[CharacterTitle Ninjin]], a bunny presumably living there, or Akai, an equally capable fox. (Or both, thanks to CoopMultiplayer.)
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CoopMultiplayer: As simple as pressing a button with the second controller on the map, or when starting the game.
CutScene: Every time you meet a new enemy. It's played for laughs a couple times, such as when the new enemy is furious that some unseen 'they' didn't 'do the thing' before telling them to just do it already.
DieChairDie: In the city area, pots are strewn about. Busting them up will keep your [[combo meter Combos]] topped off.
SetAMookToKillAMook: At one point while storming the castle holding the villages carrots, an enemy that disables your projectiles becomes invincible. You can only move on when [[spoiler:you do enough dash attacks on the exploding enemies to get through that armor.]] Also counts as a PuzzleBoss.
WeCannotGoOnWithoutYou: In multiplayer, one character's health running out will cause them both to retreat.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Ninjin:Clash of Carrots is a unique take on the BeatEmUp genre. It's a peaceful day in an unnamed world when suddenly, the village's carrots are stolen in a raid! You can play as either [[CharacterTitle Ninjin]], a bunny presumably living there, or Akai, an equally capable fox. (Or both, thanks to CoopMultiplayer.)
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