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''Nightmare Busters'' is a UsefulNotes/SuperNES arcade game developed by the French-based company, Arcade Zone by A C. Gayraud and J.C. Alessandri, and released in ''2013''.

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''Nightmare Busters'' is a UsefulNotes/SuperNES Platform/SuperNES arcade game developed by the French-based company, Arcade Zone by A C. Gayraud and J.C. Alessandri, and released in ''2013''.
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* DreamEater: The MO schtick of the BigBad, Tyrant, who consumes the dreams of children and manipulates them into nightmares.

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* DreamEater: DreamStealer: The MO schtick of the BigBad, Tyrant, who consumes the dreams of children and manipulates them into nightmares.
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* OurTrollsAreDifferent: The common enemy lineup that show up in the game. Simple to defeat and go down in few shots.

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* OurTrollsAreDifferent: OurGoblinsAreDifferent: The common enemy lineup that show up appear in the game. Simple Very simple to defeat and go down in few shots.
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* LifeMeter: Flynn and Floyd can take just two hits before going down.


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* OurTrollsAreDifferent: The common enemy lineup that show up in the game. Simple to defeat and go down in few shots.
* OurWerebeastsAreDifferent: A fierce Were-cat is the boss of the second level.
* PaletteSwap: Floyd is this for his twin brother Flynn. Wearing a yellow outfit to Flynn's Purple outfit.
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* FountainOfYouth: [[spoiler: Upon defeat, Tyrant turns into a ''toddler'']].


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* KarmicTransformation: Tyrant is a demon who devours sweet dreams of children and turn them into nightmares. [[spoiler: So upon defeat, he's turned right back ''into a child'', at which point he'll be haunted endlessly by his own minions]].
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* MothMenace: Giant moths are another enemy in the forest stages, swooping down to attack the leprechaun brothers while theyre hopping from one platform to another.

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* MothMenace: Giant moths are another enemy in the forest stages, swooping down to attack the leprechaun brothers while theyre they're hopping from one platform to another.
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The players assume the role of two heroic {{Leprechaun}} brothers, Flynn and Floyd, on a quest to defeat Tyrant, a powerful dream-consuming demon and his army of monsters. Both leprechaun brothers can fire energy bolts from their hands thanks to their magic, which can be upgraded into {{spread shot}}s or fireballs by collecting power-ups, in a gameplay based on old-school RunAndGun format of games.

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The players assume the role of two heroic {{Leprechaun}} brothers, Flynn and Floyd, on a quest to defeat Tyrant, a powerful dream-consuming demon and his army of monsters. Both leprechaun brothers can fire energy bolts from their hands thanks to their magic, which can be upgraded into {{spread shot}}s or fireballs by collecting power-ups, in a gameplay based on old-school RunAndGun format of games.format.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maxresdefault_8050.jpg]]
[[caption-width-right:350:Flynn's turning nightmares into sweet dreams.]]

''Nightmare Busters'' is a UsefulNotes/SuperNES arcade game developed by the French-based company, Arcade Zone by A C. Gayraud and J.C. Alessandri, and released in ''2013''.

The players assume the role of two heroic {{Leprechaun}} brothers, Flynn and Floyd, on a quest to defeat Tyrant, a powerful dream-consuming demon and his army of monsters. Both leprechaun brothers can fire energy bolts from their hands thanks to their magic, which can be upgraded into {{spread shot}}s or fireballs by collecting power-ups, in a gameplay based on old-school RunAndGun format of games.

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!!Nightmare Busters contains examples of:

* BossRush: The first three bosses (the goblin king, the werebeast and the caped demon) must be fought again in the final level, one at a time, before facing Tyrant the FinalBoss.
* ClownCarBase: Occasionally, the game will have cauldrons which produce a seemingly limitless amount of goblins until they're destroyed.
* DeathDealer: Besides the HandBlast, another attack the leprechaun brothers can access are ''burning'' throwing cards which explodes on contact.
* DreamEater: The MO schtick of the BigBad, Tyrant, who consumes the dreams of children and manipulates them into nightmares.
* EmptyPilesOfClothing: One of the bosses mid-game is a demon in a cape wearing a wide-brimmed hat, who will summon moths to attack the leprechauns while casting attacking spells. Once the demon is defeated, he then disappears entirely, leaving behind his cape and hat in a crumpled heap.
* EvilLivingFlames: Fire sprites - sentient balls of fire with faces on them - are another enemy type in the game.
* TheGoomba: Brown goblins in the first stage. They have no ranged attacks, dies in one hit, and serves as target practice for the Leprechaun brothers.
* HandBlast: Both leprechaun brothers attack enemies by firing energy bolts from their fists. And in the FinalBoss battle, Tyrant does the same, though he shoots fireballs and electric bolts instead.
* {{Leprechaun}}: The two playable characters, Flynn and Floyd, are both leprechauns.
* LethalLavaLand: One of the levels halfway in the game, where the leprechauns braves rivers of lava on floating platforms. Beware of flames shooting from below!
* MothMenace: Giant moths are another enemy in the forest stages, swooping down to attack the leprechaun brothers while theyre hopping from one platform to another.
* OminousOwl: One of the MiniBoss (it's not introduced with a boss introduction screen that heralds each incoming boss battle) is a giant owl that flies circles around the leprechauns. It can damage the leprechauns just by ''touching'', and there's a goblin riding it who will drop projectiles when the owl is above the leprechauns.
* PlayingWithFire: The bosses can do this.
** The first boss, a giant goblin, breathes fire as a ranged attack.
** The caped demon can release a floating RingOfFire that homes in on the leprechauns until it's shot to smoke.
** Tyrant, the FinalBoss, alternates between shooting fireballs or lightning bolts from his hands.
* RiseToTheChallenge: Both played straight and inverted. The cavern level begins with the leprechauns dropping down a deep chasm where they must shoot obstacles like floating spikes and fireballs from below while a spiked ceiling falls from above them. They escape once they reach the ground (no worries, the fall wouldn't do any damage to their health) - cue a level in a tunnel which ends with the leprechauns escaping, this time on a rising platform where they must shoot dropping stalagmite from above before they can be harmed.
* {{Retraux}}: It's a Super NES game released in ''2013'', decades after the console went out of style. The graphics resemble that of old-school arcade games from the past, too, which seems to be deliberate.
* SlideAttack: There's a sliding option on the controller that allows the leprechauns to skid from one side of the screen to another, usually for avoiding attacks when the game spam enemies onscreen or when there are falling rocks and other hazards.
* SpikesOfDoom: The final level where the leprechauns made their way to Tyrant is "crammed" with spikes, from collapsible TemporaryPlatform under a floor full of spikes, to the leprechauns climbing alongside the edge of descending floors (with spikes ''above and below'' them!) while trying to reach the nearest spike-less spot.
* SpreadShot: One of the most common power-ups in classic platform games makes a comeback here, with an upgrade boost allowing the leprechauns to fire three blasts at a time - one straight and two diagonally, the latter two which can helpfully take down enemies from above and below in platforming areas.
* TooImportantToWalk: Tyrant spends the entirety of his boss battle ''seated'', with his magical CoolChair doing all the moving for him. Including trying to stomp on the leprechauns.
* WarmupBoss: The first boss is just a KingMook variant of the goblins, and isn't that tough despite his boss status. There's plenty of areas in said level to dodge him as he tries stomping on the leprechauns, his sole ranged attack is a slow breath of flames which doesn't even cover half the screen, and the leprechauns can just spam their energy blasts on him without worrying about getting hit.
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