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* TheBusCameBack: The Koopalings.
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Was Ala-Gold ever allowed into the Presbyterian church?


* NoNameGiven: The two Toads, although the development team nicknamed them Ala-Gold and Bucken-Berry.

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* NoNameGiven: The two Toads, although the development team nicknamed them Ala-Gold [[StarWars Ala-]][[TranslationTrainWreck Gold]] and Bucken-Berry.
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* CallForward: In the credits, you can hear Peach say she'll wait for Mario at the Star-- before being cut off. This implies that this game might take place before ''VideoGame/SuperMarioGalaxy'', set at the Star Festival, although [[VideoGame/SuperMarioGalaxy2 SMG2]] also has one. [[hottip:*:[[ResetButton Considering what happened during the first game, though]], it might be the same event.]]

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* CallForward: In the credits, you can hear Peach say she'll wait for Mario at the Star-- before being cut off. This implies that this game might take place before ''VideoGame/SuperMarioGalaxy'', set at the Star Festival, although [[VideoGame/SuperMarioGalaxy2 SMG2]] also has one. [[hottip:*:[[ResetButton [[ResetButton Considering what happened during the first game, though]], it might be the same event.]]
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* LaughingMad: Iggy Koopa.
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* YouHaveOutlivedYourUsefulness: Bowser Jr. invokes this with his Clown Copter ([[FridgeHorror which may or may not be sentinent]]). He kicks it off the screen when choosing between his original, which is badly beaten and sad looking, and the new one, which is in better shape and [[CompensatingForSomething larger]].

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* YouHaveOutlivedYourUsefulness: Bowser Jr. invokes this with his Clown Copter ([[FridgeHorror which may or may not be sentinent]]). He kicks it off the screen when choosing between his original, which is badly beaten and sad looking, and the new one, [[SuperMarioWorld his dad's]], which is in better shape and [[CompensatingForSomething larger]].
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* DuelingGames: With ''SonicTheHedgehog4'', arguably.

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* DuelingGames: With ''SonicTheHedgehog4'', ''VideoGame/SonicTheHedgehog4'', arguably.
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* DummiedOut: [[http://www.mariowiki.com/New_Super_Mario_Bros._Wii/Beta_elements Quite a few things, actually.]]
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** [[spoiler:Bowser's [[RedEyesTakeWarning]] eyes, after he turns giant.]]

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** [[spoiler:Bowser's [[RedEyesTakeWarning]] eyes, [[RedEyesTakeWarning eyes]], after he turns giant.]]

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** [[spoiler:Bowser's eyes, after he turns giant.]]

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** [[spoiler:Bowser's [[RedEyesTakeWarning]] eyes, after he turns giant.]]



* WhatDoYouMeanItWasntMadeOnDrugs: Level 5-5. Not only an obnoxious auto-scroller, but it had flying manta rays. ''Green'' flying manta rays. ''In '''scuba masks'''.'' [[hottip:*:Although, [[ITakeOffenseToThatLastOne the scuba masks]] were a callback to ''Super Mario World''.]]
** You forgot the fact that every other level in World 5 is ''jungle-themed''. And that the manta rays tweet like birds when you land on them.
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* DoubleJump: The function of the propeller suit is to essentially gain a second jump in midair.

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* AutoScrollingLevel



* FixedScrollingLevel

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** The final boss, however, falls squarely into Kirby-type, shockingly enough. In all fairness, [[spoiler: a) it's not so much a proper boss battle as it is a glorified autoscrolling level; b) it becomes especially noticable when you consider that with the Propeller Suit, the castle becomes a joke.]]

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** The final boss, however, falls squarely into Kirby-type, shockingly enough. In all fairness, [[spoiler: a) [[spoiler:a) it's not so much a proper boss battle as it is a glorified autoscrolling level; b) it becomes especially noticable when you consider that with the Propeller Suit, the castle becomes a joke.]]



* DiscOneNuke: The Propeller power-up is incredibly useful for many of the later levels, including the final boss--and it can be acquired easily in level 1-1!

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* DiscOneNuke: The Propeller power-up is incredibly useful for many of the later levels, including the final boss--and boss -- and it can be acquired easily in level 1-1!



** That's only the start -- the modding community for this game is surprisingly large and active.



* KillItWithIce: The Ice Flower and the Penguin Suit - notable in that there are some enemies resistant to fireballs which get easily taken out with this, and vice versa.

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* KillItWithIce: The Ice Flower and the Penguin Suit - -- notable in that there are some enemies resistant to fireballs which get easily taken out with this, and vice versa.



** Both ClementJ642 and BrainScratchCommentaries have also LP'd this game.

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** Both ClementJ642 and BrainScratchCommentaries have also LP'd this game. SomeCallMeJohnny did it with Elliot and Matt Metelli, and there was lots of dickery to be had.



* PressXToDie: In multiplayer, you can press A to turn into a bubble, just like the one you end up in after dying in the level. Guess what happens if you press A while all the other players are in bubbles? However, no lives are lost directly -- every player just gets [[ContinuingIsPainful thrown into small form.]]

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* PressXToDie: In multiplayer, you can press A to turn into a bubble, just like the one you end up in after dying in the level. Guess what happens if you press A while all the other players are in bubbles? However, no lives are lost directly -- every player just gets [[ContinuingIsPainful thrown into small form.]]form]] and kicked out of the level.



* RecurringBossTemplate: When facing any of the Koopalings in the tower stages halfway through each world, every battle is a relatively swtraightforward affair of dodging their wand attack and then delivering a GoombaStomp to the head (much like they were in ''SuperMarioBros 3'', for that matter). This is not the case when facing them again, in their castles at the end of each world.

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* RecurringBossTemplate: When facing any of the Koopalings in the tower stages halfway through each world, every battle is a relatively swtraightforward straightforward affair of dodging their wand attack and then delivering a GoombaStomp to the head (much like they were in ''SuperMarioBros 3'', for that matter). This is not the case when facing them again, in their castles at the end of each world.
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* HatOfFlight: The Propeller Suit has a helmet with a propeller on it.
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* HealingCheckpoint: If Mario is in his small form when reaching the checkpoint, he will automatically change into Super Mario.
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* ContinuityNod[=/=]CallBack: [[DonkeyKong Barrels]], [[VideoGame/MarioBros POW Blocks]], [[VideoGame/SuperMarioBros rotating fire bars, the first Bowser battle]], [[VideoGame/SuperMarioBrosTheLostLevels the wind, a secret ninth world]], [[VideoGame/SuperMarioBros2 the ability to play as Toad, carrying things over your head]], [[VideoGame/SuperMarioBros3 the Map Screen, continuous Starmen, the Koopalings, their Airship,]] [[VideoGame/SuperMarioWorld the Spin Attack, Yoshi, aquatic animals that wear goggles and act as stepping stones for the player]], [[VideoGame/YoshisIsland Kamek enchanting boss battles, multi-player characters in floating bubbles after defeat, the coin switch collection music and sounds]], [[VideoGame/NewSuperMarioBros mini mushrooms, dancing enemies]], etc.

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* ContinuityNod[=/=]CallBack: [[DonkeyKong Barrels]], [[VideoGame/MarioBros POW Blocks]], [[VideoGame/SuperMarioBros rotating fire bars, the first Bowser battle]], [[VideoGame/SuperMarioBrosTheLostLevels the wind, a secret ninth world]], [[VideoGame/SuperMarioBros2 the ability to play as Toad, carrying things over your head]], [[VideoGame/SuperMarioBros3 the Map Screen, continuous Starmen, the Koopalings, their Airship,]] [[VideoGame/SuperMarioWorld the Spin Attack, Yoshi, aquatic animals that wear goggles and act as stepping stones for the player]], [[VideoGame/YoshisIsland Kamek enchanting boss battles, multi-player characters in floating bubbles after defeat, the coin switch collection music and sounds]], [[VideoGame/NewSuperMarioBros mini mushrooms, dancing enemies]], etc.
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* ContinuityNod[=/=]CallBack: [[DonkeyKong Barrels]], [[VideoGame/MarioBros POW Blocks]], [[VideoGame/SuperMarioBros rotating fire bars, the first Bowser battle]], [[VideoGame/SuperMarioBrosTheLostLevels the wind, a secret ninth world]], [[VideoGame/SuperMarioBros2 the ability to play as Toad, carrying things over your head]], [[VideoGame/SuperMarioBros3 the Map Screen, the Koopalings, their Airship,]] [[VideoGame/SuperMarioWorld the Spin Attack, Yoshi, aquatic animals that wear goggles and act as stepping stones for the player]], [[VideoGame/YoshisIsland Kamek enchanting boss battles, multi-player characters in floating bubbles after defeat, the coin switch collection music and sounds]], [[VideoGame/NewSuperMarioBros mini mushrooms, dancing enemies]], etc.

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* ContinuityNod[=/=]CallBack: [[DonkeyKong Barrels]], [[VideoGame/MarioBros POW Blocks]], [[VideoGame/SuperMarioBros rotating fire bars, the first Bowser battle]], [[VideoGame/SuperMarioBrosTheLostLevels the wind, a secret ninth world]], [[VideoGame/SuperMarioBros2 the ability to play as Toad, carrying things over your head]], [[VideoGame/SuperMarioBros3 the Map Screen, continuous Starmen, the Koopalings, their Airship,]] [[VideoGame/SuperMarioWorld the Spin Attack, Yoshi, aquatic animals that wear goggles and act as stepping stones for the player]], [[VideoGame/YoshisIsland Kamek enchanting boss battles, multi-player characters in floating bubbles after defeat, the coin switch collection music and sounds]], [[VideoGame/NewSuperMarioBros mini mushrooms, dancing enemies]], etc.
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* ContinuityNod[=/=]CallBack: [[DonkeyKong Barrels]], [[VideoGame/MarioBros POW Blocks]], [[VideoGame/SuperMarioBros the First Bowser Battle]], [[VideoGame/SuperMarioBrosTheLostLevels a secret ninth world]], [[VideoGame/SuperMarioBros2 the ability to play as Toad, carrying things over your head]], [[VideoGame/SuperMarioBros3 the Map Screen, the Koopalings, their Airship,]] [[VideoGame/SuperMarioWorld the Spin Attack, Yoshi, aquatic animals that wear goggles and act as stepping stones for the player]], [[VideoGame/YoshisIsland Kamek enchanting boss battles, multi-player characters in floating bubbles after defeat, the coin switch collection music and sounds]].

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* ContinuityNod[=/=]CallBack: [[DonkeyKong Barrels]], [[VideoGame/MarioBros POW Blocks]], [[VideoGame/SuperMarioBros rotating fire bars, the First first Bowser Battle]], battle]], [[VideoGame/SuperMarioBrosTheLostLevels the wind, a secret ninth world]], [[VideoGame/SuperMarioBros2 the ability to play as Toad, carrying things over your head]], [[VideoGame/SuperMarioBros3 the Map Screen, the Koopalings, their Airship,]] [[VideoGame/SuperMarioWorld the Spin Attack, Yoshi, aquatic animals that wear goggles and act as stepping stones for the player]], [[VideoGame/YoshisIsland Kamek enchanting boss battles, multi-player characters in floating bubbles after defeat, the coin switch collection music and sounds]].sounds]], [[VideoGame/NewSuperMarioBros mini mushrooms, dancing enemies]], etc.



* CorridorCubbyholeRun: One of the towers and one of the castles have long spiked pillars which appear at regular intervals and safe spots must be used to take cover.

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* CorridorCubbyholeRun: One Several instances. Most notably, a few of the towers and one of the castles have long spiked pillars which appear at regular intervals intervals, and safe spots must be used to take cover.



* GuideDangIt: In order to unlock the world 9 levels, one must find all three large coins in every level in an earlier world. These coins can be very hard to find or acquire without help. Most of them ''do'' have subtle hints that mark them out from the rest of the level, but how to get them is another trick entirely.

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* GuideDangIt: In order to unlock the world 9 levels, one must find all three large coins Star Coins in every level in an earlier world. These coins can be very hard to find or acquire without help. Most of them ''do'' have subtle hints that mark them out from the rest of the level, but how to get them is another trick entirely.
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fixing RBT example.


* RecurringBossTemplate: All of the tower bosses, as well as the ones in six of the castles, attack with wands.

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* RecurringBossTemplate: All When facing any of the Koopalings in the tower bosses, as well as the ones in six stages halfway through each world, every battle is a relatively swtraightforward affair of the castles, dodging their wand attack with wands.and then delivering a GoombaStomp to the head (much like they were in ''SuperMarioBros 3'', for that matter). This is not the case when facing them again, in their castles at the end of each world.
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No, this doesn\'t even come within a light-year of fitting Beyond the Impossible


* TheVeryDefinitelyFinalDungeon: You know it when you get there... the game even goes BeyondTheImpossible and has the final boss confrontation take place in the catacombs under the castle.

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* TheVeryDefinitelyFinalDungeon: You know it when you get there... the game even goes BeyondTheImpossible one step further and has the final boss confrontation take place in the catacombs under the castle.
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* VideoGameCrueltyPotential: ...Or you can pick them up and throw them into [[ConvectionSchmonvection lava]], [[HollywoodAcid slime]], or [[BotomlessPit pits]]. [[{{Griefer}} Guess which one you're more likely to see?]]

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* VideoGameCrueltyPotential: ...Or you can pick them up and throw them into [[ConvectionSchmonvection lava]], [[HollywoodAcid slime]], or [[BotomlessPit [[BottomlessPit pits]]. [[{{Griefer}} Guess which one you're more likely to see?]]
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Is that even the right use of that trope?


* BatmanGambit: [[spoiler:Defeat Bowser, and it turns out that Peach is Kamek in disguise, ready to revive Bowser]].

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Renamed.


* InvincibilityPowerUp: The Super Star.



* SuperStar
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* AxCrazy: Iggy seems to have some shades of this.

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* FreudWasRight: Just try playing 6-Tower(or indeed, any of the levels with the huge black spiked [[strike:dildos]] pistons) without making a joke or two.
* FridgeBrilliance: [[spoiler:The comedic collapse of Bowser's castle during the ending sequence. Becoming fifty feet tall and going on a rampage turns out to be a bad idea when you're storming through the foundations of your own castle.]]



* VideoGameCrueltyPotential: ...Or you can pick them up and throw them into [[ConvectionSchmonvection lava]], [[HollywoodAcid slime]], or [[BotomlessPits pits]]. [[{{Griefer}} Guess which one you're more likely to see?]]

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* VideoGameCrueltyPotential: ...Or you can pick them up and throw them into [[ConvectionSchmonvection lava]], [[HollywoodAcid slime]], or [[BotomlessPits [[BotomlessPit pits]]. [[{{Griefer}} Guess which one you're more likely to see?]]

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Moved entries here from the New Super Mario Bros. (DS) page.


* BigBoosHaunt: The Ghost Houses.



* FixedScrollingLevel



* FragileSpeedster: As in the DS version, the Mini-Mushroom makes you both a OneHitPointWonder and weaker with your GoombaStomp, but it greatly increases your mobility.



* GrimyWater: In the forest levels.



* IWasToldThereWouldBeCake[=/=]TheCakeIsALie[=/=]JumpingOutOfACake: Bowser Jr. and the Koopalings hide in a birthday cake to nab Peach.



* InfiniteOneUps: Several, as shown in the Infinite 1-Up Hint Movies.

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* InfiniteOneUps: Several, A whole slew of ways to collect them, as shown in the Infinite 1-Up Hint Movies.Movies. The "World 2-3 Infinite 1-Ups" hint movie even shows Mario doing it to gain 30 lives.



* IWasToldThereWouldBeCake[=/=]TheCakeIsALie[=/=]JumpingOutOfACake: The Koopalings hide in a birthday cake to nab Peach.

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* IWasToldThereWouldBeCake[=/=]TheCakeIsALie[=/=]JumpingOutOfACake: The Koopalings hide in a birthday cake to nab Peach.ItsAllUpstairsFromHere: Many of the tower/fortress levels.



* JumpingOutOfACake: Bowser Jr. and the Koopalings do this to kidnap Peach.


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* LavaPit: It ''is'' Mario. Try to make it through World 8 without falling in one. You won't.


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* MythologyGag: As with the DS game, there is a homage to World 1-1 from the first ''SuperMarioBros'' and a Bowser battle that can be defeated simply by breaking the bridge and dropping Bowser in the lava (or down a pit ala ''VideoGame/SuperMarioBros3''), replacing the axe with a button.


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* TheNewAdventures


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* {{Reconstruction}}: Of the original 2D ''Mario'' sidescrollers.


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* SuperStar


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* TheVeryDefinitelyFinalDungeon: You know it when you get there... the game even goes BeyondTheImpossible and has the final boss confrontation take place in the catacombs under the castle.


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* VillainExitStageLeft: There is a sequence after every castle where the character(s) run(s) up to Bowser Jr., who has the airship behind him, complete with Princess Peach on deck. Bowser Jr. taunts you and boards the airship, and you can do nothing but watch it fly away... [[spoiler:except in Worlds 4 and 6, wherein Bowser Jr. gets left behind and your character(s) chase(s) him back into the airship.]]

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** [[spoiler:Roy Koopa averts it, as if you fall off the edge of the battle platform once you've beaten him, the quicksand will not kill you immediately, allowing you to jump free before you sink.]]

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** [[spoiler:Roy Koopa Koopa's first battle averts it, as if you fall off the edge of the battle platform once you've beaten him, the quicksand will not kill you immediately, allowing you to jump free before you sink.]]



* KillItWithIce: The Ice Flower and the Penguin Suit - notable in that there are some enemies resistant to fireballs easily taken out with this and vice versa.

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* KillItWithIce: The Ice Flower and the Penguin Suit - notable in that there are some enemies resistant to fireballs which get easily taken out with this this, and vice versa.



** Both ClementJ642 and BrainScratchCommentaries have also LP'd this game.



* LiterallyShatteredLives: Averted. Though you can freeze enemies in ice blocks and then shatter them, if you look closely only the ice shatters, while the enemy falls offscreen in the usual fashion.

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* LiterallyShatteredLives: Averted. Though you can freeze enemies in ice blocks and then shatter them, if you look closely closely, only the ice shatters, while the enemy falls offscreen in the usual fashion.



* MakeMyMonsterGrow: As in ''VideoGame/YoshisIsland'', Kamek does this--once on a Chain Chomp during Iggy's rematch, and again on [[spoiler:Bowser himself]]. It can also be said to happen to Lemmy's [[DoubleEntendre balls]].

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* MakeMyMonsterGrow: As in ''VideoGame/YoshisIsland'', Kamek does this--once this -- once on a Chain Chomp during Iggy's rematch, and again on [[spoiler:Bowser himself]]. It can also be said to happen to Lemmy's [[DoubleEntendre balls]].



* PressXToDie: In multiplayer, you can press A to turn into a bubble, just like the one you end up in after dying in the level. Guess what happens if you press A while all the other players are in bubbles? However, no lives are lost directly--every player just gets [[ContinuingIsPainful thrown into small form.]]

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* PressXToDie: In multiplayer, you can press A to turn into a bubble, just like the one you end up in after dying in the level. Guess what happens if you press A while all the other players are in bubbles? However, no lives are lost directly--every directly -- every player just gets [[ContinuingIsPainful thrown into small form.]]



* SmashingHallwayTrapsOfDoom: More accurately Smashing Tower Trap of Doom. 6-Tower (Morton's) has some [[FreudWasRight incredibly Freudian]] spiked pillars that repeatedly jam into each other. (Previous levels have similar large black spiked...protuberances, too.)

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* SmashingHallwayTrapsOfDoom: More accurately Smashing Tower Trap of Doom. 6-Tower (Morton's) has some [[FreudWasRight incredibly Freudian]] spiked pillars that repeatedly jam into each other. (Previous levels have similar large black spiked... protuberances, too.)



* VideoGameCrueltyPotential: ... Or you can pick them up and throw them into [[ConvectionSchmonvection lava]]. [[{{Griefer}} Guess which one you're more likely to see?]]

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* VideoGameCrueltyPotential: ... Or you can pick them up and throw them into [[ConvectionSchmonvection lava]].lava]], [[HollywoodAcid slime]], or [[BotomlessPits pits]]. [[{{Griefer}} Guess which one you're more likely to see?]]



* YouHaveOutlivedYourUsefulness: Bowser Jr. invokes this with his Clown Copter ([[FridgeHorror which may or may not be sentinent]]). He kicks it off the screen when choosing between his original , which is badly beaten and sad looking, and the new one, which its in better shape and [[CompensatingForSomething larger]].

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* YouHaveOutlivedYourUsefulness: Bowser Jr. invokes this with his Clown Copter ([[FridgeHorror which may or may not be sentinent]]). He kicks it off the screen when choosing between his original , original, which is badly beaten and sad looking, and the new one, which its is in better shape and [[CompensatingForSomething larger]].
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* ThoseTwoGuys: Blue Toad and Gold Toad don't even have names.
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* YouHaveOutlivedYourUsefulness: Bowser Jr. invokes this with his Clown Copter ([[FridgeHorror which may or may not be sentinent]]). He kicks it off the screen when choosing between his original , which is badly beaten and sad looking, and the new one, which its in better shape and [[CompinsatingForSomething larger]].

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* YouHaveOutlivedYourUsefulness: Bowser Jr. invokes this with his Clown Copter ([[FridgeHorror which may or may not be sentinent]]). He kicks it off the screen when choosing between his original , which is badly beaten and sad looking, and the new one, which its in better shape and [[CompinsatingForSomething [[CompensatingForSomething larger]].
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* YouHaveOutlivedYourUsefulness: Bowser Jr. invokes this with his Clown Copter ([[FridgeHorror which may or may not be sentinent]]). He kicks it off the screen when choosing between his original , which is badly beaten and sad looking, and the new one, which its in better shape and [[CompinsatingForSomething larger]].
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crosswicking

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* LevelsTakeFlight: Two examples: One in World 5 involves Mario navigating across a flock of large flying manta rays going in his direction, and one in World 7 has Mario crossing a swarm of flying beetles smaller than the rays (but still very large for bugs) going in the opposite direction from him.

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