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* MissionPackSequel: Par for the course for the NSMB series, especially as it reuses assets from ''VideoGame/NewSuperMarioBrosWii'.

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* MissionPackSequel: Par for the course for the NSMB series, especially as it reuses assets from ''VideoGame/NewSuperMarioBrosWii'.''VideoGame/NewSuperMarioBrosWii''.
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* DevelopersForesight: The Gold Flower power-up gives you coins for every enemy you jump on, and grants a multiplier for combos. So if you were thinking you could totally cash on utilizing [[https://www.youtube.com/watch?v=sYtUsWEHarI&t=1m11s the classic 1-Up trick]] while Gold Flowered, tough luck--the shell will disappear after the 24th bounce. You can't even abort the trick hoping to reset it and do it again, because the shell actually memorizes how many times you hit it. But at least you get 1050 coins from it and the shell explodes into confetti. You can circumvent this limit if Mario is [[https://www.youtube.com/watch?v=tVilJZ10F4g&t=0m39s hanging onto a beanstalk]] or if you [[https://www.youtube.com/watch?v=IGGJmQyVjF4&t=0m43s leave and return to the area via warp pipes]].

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* DevelopersForesight: The Gold Flower power-up gives you coins for every enemy you jump on, and grants a multiplier for combos. So if you were thinking you could totally cash on utilizing [[https://www.youtube.com/watch?v=sYtUsWEHarI&t=1m11s the classic 1-Up trick]] while Gold Flowered, tough luck--the shell will disappear after the 24th bounce. You can't even abort the trick hoping to reset it and do it again, because the shell actually memorizes how many times you hit it. But at least you get 1050 coins from it and the shell explodes into confetti. You can circumvent this limit if Mario is [[https://www.youtube.com/watch?v=tVilJZ10F4g&t=0m39s hanging onto a beanstalk]] or if you [[https://www.youtube.com/watch?v=IGGJmQyVjF4&t=0m43s leave and return to the area via warp pipes]].pipes.]]
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* TwoAndAHalfD: Just like its [[VideoGame/NewSuperMarioBros1 predec]][[VideoGame/NewSuperMarioBrosWii essors]].

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* TwoAndAHalfD: Just like its [[VideoGame/NewSuperMarioBros1 predec]][[VideoGame/NewSuperMarioBrosWii essors]].essors]], this game is a 2D platformer that uses 3D models for the characters.



* AdvancingBossOfDoom: [[spoiler:Bowser's giant form chases you up the tower, all while you're dodging his attacks and jumping on bone platforms.]]

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* AdvancingBossOfDoom: [[spoiler:Bowser's giant form form]] chases you up the tower, all while you're dodging his attacks and jumping on bone platforms.]]



* AndYourRewardIsClothes: [[spoiler:The prize for collecting one million coins is an alternate title screen with Gold Mario statue. 9,999,999 coins gets you a gold Raccoon Mario statue.]]

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* AndYourRewardIsClothes: [[spoiler:The The prize for collecting one million coins is an [[spoiler:an alternate title screen with a Gold Mario statue. 9,999,999 coins gets you a gold Raccoon Mario statue.]]



* AscendedExtra: The Koopalings are behind Peach's kidnapping, and are fought in the castles.
* BackFromTheDead: [[spoiler:Bowser's Dry Bowser form is fought as the TrueFinalBoss.]]
* BackgroundBoss: [[spoiler:Bowser's giant form stays in the background, trying to swipe you on whatever column of platforms you're standing on.]]
* BigBoosHaunt: The Ghost Houses, the first one appearing in World 2.
* BonusDungeon: [[spoiler:World Mushroom and World Flower]].
* BottomlessPits

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* AscendedExtra: The In the previous game, the Koopalings were simply Bowser Jr.'s henchmen and had no impact on the plot, while in this one they are behind directly responsible for Peach's kidnapping, kidnapping and are fought in continue antagonizing Mario up until the castles.
final level, where they [[spoiler:band together to try and petrify Mario with a modified Koopa Clown Car]]. They also take up [[spoiler:Kamek]]'s role of [[spoiler:making Bowser grow for the final battle]].
* BackFromTheDead: [[spoiler:Bowser's Dry Bowser form form]] is fought as the TrueFinalBoss.]]
TrueFinalBoss.
* BackgroundBoss: [[spoiler:Bowser's giant form form]] stays in the background, trying to swipe you on whatever column of platforms you're standing on.]]
on.
* BigBoosHaunt: The Ghost Houses, Houses return in this game, with the first one appearing in World 2.
* BonusDungeon: [[spoiler:World Mushroom and World Flower]].
* BottomlessPits
Flower]] can only be accessed through the Cannon levels, which in turn are only unlocked by reaching the secret exit in other stages.



* BubblyClouds: World 5.

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* BubblyClouds: World 5. It is located on a single large cloud, with several tall pieces of land jutting out from below.



* DeathMountain: World 5.
* DemBones: Now we have Bone Goombas (although this type is more like a [[VideoGame/PaperMario Gloomba]] with skull masks), Bone Piranha Plants, [[spoiler:[[VideoGame/NewSuperMarioBros1 Dry Bowser]]...]]. (Though since when did plants have bones?)
* DevelopersForesight: The Gold Flower power-up gives you coins for every enemy you jump on, and grants a multiplier for combos. So if you were thinking you could totally cash on utilizing [[https://www.youtube.com/watch?v=sYtUsWEHarI&t=1m11s the classic 1-Up trick]] while Gold Flowered, tough luck--the shell will disappear after the 24th bounce. You can't even abort the trick hoping to reset it and do it again, because the shell actually memorizes how many times you hit it. But at least you get 1050 coins from it and the shell explodes into confetti.
** You can circumvent this limit if Mario is [[https://www.youtube.com/watch?v=tVilJZ10F4g&t=0m39s hanging onto a beanstalk]] or if you [[https://www.youtube.com/watch?v=IGGJmQyVjF4&t=0m43s leave and return to the area via warp pipes]].

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* DeathMountain: World 5.
* DemBones: Now we have Bone Goombas (although this type is more like a [[VideoGame/PaperMario Gloomba]] with skull masks), Bone Piranha Plants, [[spoiler:[[VideoGame/NewSuperMarioBros1 Dry Bowser]]...[[spoiler:Dry Bowser...]]. (Though since when did plants have bones?)
* DevelopersForesight: The Gold Flower power-up gives you coins for every enemy you jump on, and grants a multiplier for combos. So if you were thinking you could totally cash on utilizing [[https://www.youtube.com/watch?v=sYtUsWEHarI&t=1m11s the classic 1-Up trick]] while Gold Flowered, tough luck--the shell will disappear after the 24th bounce. You can't even abort the trick hoping to reset it and do it again, because the shell actually memorizes how many times you hit it. But at least you get 1050 coins from it and the shell explodes into confetti.
**
confetti. You can circumvent this limit if Mario is [[https://www.youtube.com/watch?v=tVilJZ10F4g&t=0m39s hanging onto a beanstalk]] or if you [[https://www.youtube.com/watch?v=IGGJmQyVjF4&t=0m43s leave and return to the area via warp pipes]].



* GoldAndWhiteAreDivine: White Raccoon Mario.
* GoldenSuperMode: Gold Mario and White Raccoon Mario.

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* GoldAndWhiteAreDivine: White Raccoon Mario.
Mario follows this colour pattern and is appropriately invincible to anything that doesn't cause instant death.
* GoldenSuperMode: Gold Mario is a rare power-up that lets Mario fire explosive fireballs that turn enemies and White Raccoon Mario.blocks into coins.



* GreenHillZone: World 1.

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* GreenHillZone: Much like in the prequels, World 1.1 takes place ina meadow.



* InvincibilityPowerUp: The White Raccoon suit.
* ItsAllUpstairsFromHere: The Tower levels. [[spoiler:Also the FinalBoss, which is an AdvancingBossOfDoom.]]
* JungleJapes: World 3.
* LethalLavaLand: World 6.

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* InvincibilityPowerUp: The Super Star returns from previous games. The White Raccoon suit.
suit also counts, but only shows up if the player fails to clear a level 5 times in a row.
* ItsAllUpstairsFromHere: The Tower levels.levels have Mario climbing his way up to that level's boss fight. [[spoiler:Also the FinalBoss, which is an AdvancingBossOfDoom.]]
* JungleJapes: World 3.
3 takes place in a dense jungle.
* LethalLavaLand: World 6. Much like in the prequels, the final main world is fire-themed.



* PalmtreePanic: World 3.
* PlatformHell: The Impossible DLC pack. There's a huge reliance on wall jumps, and you get no powerups to add a hit point to you.

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* PalmtreePanic: World 3.
* PlatformHell: The Impossible DLC pack. There's a huge reliance
3 takes place on wall jumps, and you get no powerups to add a hit point to you.beach.



* RealityWarper: The Gold Flower turns you into a Coin-based version of this.

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* RealityWarper: The Gold Flower turns you into a Coin-based version of this.this, as it inexplicably allows Mario to turn regular blocks and enemies into coins.



* SequelDifficultyDrop: Considerably easier than its two predecessors.
* SequelNumberSnarl: The game is titled ''New Super Mario Bros. '''2''''', despite being the ''third'' game in the ''VideoGame/NewSuperMarioBros'' series. The actual second game in the series is ''New Super Mario Bros. 2''[='s=] predecessor, ''VideoGame/NewSuperMarioBrosWii'', which was released on the UsefulNotes/NintendoWii platform rather than a handheld Creator/{{Nintendo}} console.

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* SequelDifficultyDrop: Considerably easier than its two predecessors.
predecessors, thanks to a more simplistic level design, shorter length, abundance of lives and overpowered power-ups for Mario to collect.
* SequelNumberSnarl: The game is titled ''New Super Mario Bros. '''2''''', 2'', despite being the ''third'' third game in the ''VideoGame/NewSuperMarioBros'' series. The actual second game in the series is ''New Super Mario Bros. 2''[='s=] its predecessor, ''VideoGame/NewSuperMarioBrosWii'', which was released on the UsefulNotes/NintendoWii platform rather than a handheld Creator/{{Nintendo}} console.



* ShiftingSandLand: World 2.

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* ShiftingSandLand: World 2.2 takes place in a desert.



* SlippySlideyIceWorld: World 4. World Flower also has elements of this.

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* SlippySlideyIceWorld: World 4.4 is ice-themed. World Flower also has elements of this.



* UndergroundLevel: It is a Mario game after all.

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* DemBones: Now we have Bone Goombas (although this type is more like a [[VideoGame/PaperMario Gloomba]] with skull masks), Bone Piranha Plants, [[spoiler: [[VideoGame/NewSuperMarioBros1 Dry Bowser]]...]]. (Though since when did plants have bones?)

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* DemBones: Now we have Bone Goombas (although this type is more like a [[VideoGame/PaperMario Gloomba]] with skull masks), Bone Piranha Plants, [[spoiler: [[VideoGame/NewSuperMarioBros1 [[spoiler:[[VideoGame/NewSuperMarioBros1 Dry Bowser]]...]]. (Though since when did plants have bones?)



* FunnyBackgroundEvent: Of a sort. If you look at the background during the end credits, you will notice the Koopalings scattered about, topped off with [[spoiler: Bowser stuck in the ground upside down!]]

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* FunnyBackgroundEvent: Of a sort. If you look at the background during the end credits, you will notice the Koopalings scattered about, topped off with [[spoiler: Bowser [[spoiler:Bowser stuck in the ground upside down!]]



* GoldMakesEverythingShiny: [[http://www.mariowiki.com/images/7/7a/NSMB2_screen3.jpg Sparkly golden variations of regular enemies]], which reward you with coins upon defeating them.

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* GoldMakesEverythingShiny: GoldMakesEverythingShiny:
**
[[http://www.mariowiki.com/images/7/7a/NSMB2_screen3.jpg Sparkly golden variations of regular enemies]], which reward you with coins upon defeating them.



* GuideDangIt: The code to play as Luigi isn't given in this game. The only way you'll have any idea of it is if you played ''VideoGame/NewSuperMarioBros1'', as it's identical to the one from that game; hold L and R when selecting your file.



* HoistByHisOwnPetard: [[spoiler:The Koopalings end up taking ''themselves'' out after they use their magic wands on their father.]]
* IdiosyncraticDifficultyLevels: The Coin Rush DLC packs all have their difficulty rated by stars (as in, one star is the easiest, five stars is the hardest), all except the [[PlatformHell Impossible Pack]] which is rated [[HarderThanHard DANGER!]]

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* HoistByHisOwnPetard: [[spoiler:The Koopalings end up taking ''themselves'' out after they use their magic wands on their father.father, and he accidentally (and completely unawarely) headbutts them out of the sky upon his growth spurt, [[ContinuityNod identically to Kamek in]] ''VideoGame/NewSuperMarioBrosWii''.]]
* IdiosyncraticDifficultyLevels: The Coin Rush DLC packs all have their difficulty rated by stars (as in, one star is the easiest, five stars is the hardest), all except the [[PlatformHell Impossible Pack]] which is rated [[HarderThanHard DANGER!]]"[[HarderThanHard DANGER!]]"



* MythologyGag: The forms the Gold Flower gives the Mario Bros. are Gold Mario and Silver Luigi. In ''VideoGame/AnimalCrossing'', there were Gold Mario statues and Silver Luigi statues.
** Luigi becomes Silver Luigi instead of gold. Silver medals tend to be given to second place, and it also references Luigi constantly being in Mario's shadow.
** As 90 Star Coins are required to enter World Star and the other nine of all 99 in the game required to enter the Toad House there, the world has no need for Star Coins, having Moon Coins instead. While the coins themselves are new to the series, their design bears a striking resemblance to the 3-up Moons in ''VideoGame/SuperMarioWorld''.

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* MythologyGag: MythologyGag:
**
The forms the Gold Flower gives the Mario Bros. are Gold Mario and Silver Luigi. In ''VideoGame/AnimalCrossing'', there were Gold Mario statues and Silver Luigi statues.
** *** Luigi becomes Silver Luigi instead of gold. Silver medals tend to be given to second place, and it also references Luigi constantly being in Mario's shadow.
** As 90 Star Coins are required to enter World Star and the other nine of all 99 in the game remaining 9 required to enter the Toad House there, the world has no need for Star Coins, having Moon Coins instead. While the coins themselves are new to the series, their design bears a striking resemblance to the 3-up Moons in ''VideoGame/SuperMarioWorld''.



* NeutralFemale: Princess Peach

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* %%* NeutralFemale: Princess PeachPeach.
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''New Super Mario Bros 2'' is the direct sequel to ''VideoGame/NewSuperMarioBros1'', following ''VideoGame/NewSuperMarioBrosWii'' in that regard, and the third overall game in the ''VideoGame/NewSuperMarioBros'' series. The first ''New Super Mario Bros.'' game was ''the'' side-scrolling ''Mario'' title for the UsefulNotes/NintendoDS, just as ''New Super Mario Bros. Wii'' was for the UsefulNotes/{{Wii}}, and now ''New Super Mario Bros. 2'' fills the same role for the UsefulNotes/Nintendo3DS. It is the fifteenth ''Franchise/SuperMario'' game in general.

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''New Super Mario Bros 2'' is the direct sequel to ''VideoGame/NewSuperMarioBros1'', following ''VideoGame/NewSuperMarioBrosWii'' in that regard, and the third overall game in the ''VideoGame/NewSuperMarioBros'' series. The first ''New Super Mario Bros.'' game was ''the'' side-scrolling ''Mario'' title for the UsefulNotes/NintendoDS, just as ''New Super Mario Bros. Wii'' was for the UsefulNotes/{{Wii}}, and now ''New Super Mario Bros. 2'' fills the same role for the UsefulNotes/Nintendo3DS. It is the fifteenth ''Franchise/SuperMario'' ''[[Franchise/SuperMarioBros Super Mario]]'' game in general.
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SMB 1, LL, 2, and 3; SML 1 and 2, SMW, SM 64, SMS, SMG 1 and 2, NSMB 1 and W, SM 3DL. That's 14 games, and with NSMB 2 it's 15


''New Super Mario Bros 2'' is the direct sequel to ''VideoGame/NewSuperMarioBros1'', following ''VideoGame/NewSuperMarioBrosWii'' in that regard, and the third overall game in the ''VideoGame/NewSuperMarioBros'' series. The first ''New Super Mario Bros.'' game was ''the'' side-scrolling ''Mario'' title for the UsefulNotes/NintendoDS, just as ''New Super Mario Bros. Wii'' was for the UsefulNotes/{{Wii}}, and now ''New Super Mario Bros. 2'' fills the same role for the UsefulNotes/Nintendo3DS. It is the thirteenth ''Franchise/SuperMario'' game in general.

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''New Super Mario Bros 2'' is the direct sequel to ''VideoGame/NewSuperMarioBros1'', following ''VideoGame/NewSuperMarioBrosWii'' in that regard, and the third overall game in the ''VideoGame/NewSuperMarioBros'' series. The first ''New Super Mario Bros.'' game was ''the'' side-scrolling ''Mario'' title for the UsefulNotes/NintendoDS, just as ''New Super Mario Bros. Wii'' was for the UsefulNotes/{{Wii}}, and now ''New Super Mario Bros. 2'' fills the same role for the UsefulNotes/Nintendo3DS. It is the thirteenth fifteenth ''Franchise/SuperMario'' game in general.
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* DamnYouMuscleMemory: ''VideoGame/NewSuperMarioBrosWii'' introduces the feature of shaking the Wii Remote to spin jump. Even without the Propeller Block or Propeller Mushroom, it's still handy for covering small yet valuable bits of extra distance during tough jumps. For players who become dependant on it, it's not hard to find oneself instinctively doing the same thing here, only to have nothing happen and remember that it doesn't work on a 3DS. Not helping is that the feature was brought back for ''VideoGame/NewSuperMarioBrosU''.
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[[caption-width-right:350:[[VideoGame/SuperSmashBros "Grab The Coins!"]] [[UpToEleven taken into]] ''[[SpongeBobSquarePants maximum overdrive.]]'']]

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[[caption-width-right:350:[[VideoGame/SuperSmashBros "Grab The Coins!"]] [[UpToEleven taken into]] ''[[SpongeBobSquarePants ''[[WesternAnimation/SpongeBobSquarePants maximum overdrive.]]'']]
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[[caption-width-right:350:[[VideoGame/SuperSmashBros "Grab The Coins!"]] [[UpToEleven taken into]] ''[[UpToEleven overdrive.]]'']]

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[[caption-width-right:350:[[VideoGame/SuperSmashBros "Grab The Coins!"]] [[UpToEleven taken into]] ''[[UpToEleven ''[[SpongeBobSquarePants maximum overdrive.]]'']]

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* HailfirePeaks: World 6-4, a haunted forest level that combines TheLostWoods with BigBoosHaunt.



* SlippySlideyIceWorld: World 4.

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* SlippySlideyIceWorld: World 4. World Flower also has elements of this.



* VariableMix: Getting a Racoon leaf adds a wood block soundtrack to the mix.

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* VariableMix: Getting a Racoon leaf adds a wood block soundtrack to the mix. Also, World 4 (and much of World Flower) add sleigh bells to the mix of every level to indicate they're snow levels.
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The title was released on July 28th, 2012 in Japan (along with the Nintendo3DS XL) and was released on August 18, 2012 and August 19, 2012 for Europe and North America, respectively. It is notably the first full retail game to become available as a digital download on the Nintendo eShop.

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The title was released on July 28th, 2012 in Japan (along with the Nintendo3DS UsefulNotes/Nintendo3DS XL) and was released on August 18, 2012 and August 19, 2012 for Europe and North America, respectively. It is notably the first full retail game to become available as a digital download on the Nintendo eShop.
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moved to YMMV subpage as it's a subjective, Just For Fun wick


* XMeetsY: The presence of the P-Charge bar alone is enough to declare this game the love child of ''VideoGame/NewSuperMarioBros'' and ''VideoGame/SuperMarioBros3'', with ''VideoGame/SuperMarioWorld'' as the uncle.

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* TitleScream: The HOME Menu sound. '''NEW''' SUPER MARIO BROTHERS '''TWO!!!'''



* BridalCarry: A non-romantic example: [[spoiler:during the end credits mini-game, Mario carries Princess Peach from Bowser's castle all the way back to hers.]]



* BridalCarry: A non-romantic example: [[spoiler:during the end credits mini-game, Mario carries Princess Peach from Bowser's castle all the way back to hers.]]



* GoldAndWhiteAreDivine: White Raccoon Mario.



* GoldAndWhiteAreDivine: White Raccoon Mario.


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* TitleScream: The HOME Menu sound. '''NEW''' SUPER MARIO BROTHERS '''TWO!!!'''
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''New Super Mario Bros 2'' is the direct sequel to ''VideoGame/NewSuperMarioBros1'', following ''VideoGame/NewSuperMarioBrosWii'' in that regard, and the third overall game in the ''VideoGame/NewSuperMarioBros'' series. The first ''New Super Mario Bros.'' game was ''the'' side-scrolling ''Mario'' title for the NintendoDS, just as ''New Super Mario Bros. Wii'' was for the UsefulNotes/{{Wii}}, and now ''New Super Mario Bros. 2'' fills the same role for the Nintendo3DS. It is the thirteenth ''Franchise/SuperMario'' game in general.

to:

''New Super Mario Bros 2'' is the direct sequel to ''VideoGame/NewSuperMarioBros1'', following ''VideoGame/NewSuperMarioBrosWii'' in that regard, and the third overall game in the ''VideoGame/NewSuperMarioBros'' series. The first ''New Super Mario Bros.'' game was ''the'' side-scrolling ''Mario'' title for the NintendoDS, UsefulNotes/NintendoDS, just as ''New Super Mario Bros. Wii'' was for the UsefulNotes/{{Wii}}, and now ''New Super Mario Bros. 2'' fills the same role for the Nintendo3DS.UsefulNotes/Nintendo3DS. It is the thirteenth ''Franchise/SuperMario'' game in general.
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* NeutralFemale

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* NeutralFemaleNeutralFemale: Princess Peach
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*NeutralFemale
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* RealityWarper: The Gold Flower turns you into a mild, Coin-based version of this.

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* RealityWarper: The Gold Flower turns you into a mild, Coin-based version of this.
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* TitleScream: The HOME Menu sound. '''NEW''' SUPER MARIO BROTHERS '''TWO!!!'''

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They appear in later titles.


* AbsenteeActor: Bowser Jr. sits this one out after appearing in the first two ''NSMB'' games. Kamek is also nowhere to be found here.



* ChuckCunninghamSyndrome: Bowser Jr. sits this one out after appearing in the first two ''NSMB'' games. Kamek is also nowhere to be found here.
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* RealityWarper: The Gold Flower turns you into a mild, coin-based version of this.

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* RealityWarper: The Gold Flower turns you into a mild, coin-based Coin-based version of this.
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* RealityWarper: The Gold Flower turns you into a mild, coin-based version of this.
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* RealityWarper: The Gold Flower -- your "fireballs" turn enemies and blocks into coins.
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* RealityWarper: The Gold Flower turns you into a specific version of this -- your fireballs can turn enemies and blocks into coins and even open up item boxes.

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* RealityWarper: The Gold Flower turns you into a specific version of this -- your fireballs can "fireballs" turn enemies and blocks into coins and even open up item boxes.coins.
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* RealityWarper: The Gold Flower turns you into a specific version of this -- your fireballs can turn enemies and blocks into coins and even open up item boxes.
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* RecycledSoundtrack: With the exception of the themes for [[spoiler:Worlds Mushroom, Flower, and Star]], and the VideoGame/SuperMarioWorld boss theme remix used for the battles with Reznors, the whole soundtrack is recycled from ''VideoGame/NewSuperMarioBrosWii''.

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* RecycledSoundtrack: With the exception of the themes for [[spoiler:Worlds Mushroom, Flower, and Star]], and the VideoGame/SuperMarioWorld ''VideoGame/SuperMarioWorld'' boss theme remix used for the battles with Reznors, the whole soundtrack is recycled from ''VideoGame/NewSuperMarioBrosWii''.



* UnderTheSea: World 3 combines this with JungleJapes but a few underwater levels are foudn in other worlds.

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* UnderTheSea: World 3 combines this with JungleJapes but a few underwater levels are foudn found in other worlds.



* WithLyrics: Justified. This time around, the choir "bah"s almost ''every freaking note in the OST''

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* WithLyrics: Justified. This time around, the choir "bah"s almost ''every freaking note in the OST''OST''.

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* DevelopmentGag: In a sense. "New Super Mario Bros. 2" was the WorkingTitle for ''VideoGame/NewSuperMarioBrosWii''.
* TheDevTeamThinksOfEverything: The Gold Flower power-up gives you coins for every enemy you jump on, and grants a multiplier for combos. So if you were thinking you could totally cash on utilizing [[http://www.youtube.com/watch?v=sYtUsWEHarI&t=1m11s the classic 1-Up trick]] while Gold Flowered, tough luck--the shell will disappear after the 24th bounce. You can't even abort the trick hoping to reset it and do it again, because the shell actually memorizes how many times you hit it. But at least you get 1050 coins from it and the shell explodes into confetti.

to:

* DevelopmentGag: In a sense. "New Super Mario Bros. 2" was the WorkingTitle for ''VideoGame/NewSuperMarioBrosWii''.
* TheDevTeamThinksOfEverything:
DevelopersForesight: The Gold Flower power-up gives you coins for every enemy you jump on, and grants a multiplier for combos. So if you were thinking you could totally cash on utilizing [[http://www.youtube.com/watch?v=sYtUsWEHarI&t=1m11s the classic 1-Up trick]] while Gold Flowered, tough luck--the shell will disappear after the 24th bounce. You can't even abort the trick hoping to reset it and do it again, because the shell actually memorizes how many times you hit it. But at least you get 1050 coins from it and the shell explodes into confetti.
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* RecycledPremise: Collecting as many coins as possible was the main goal of ''WarioLand'', though this game gives you a concrete goal to work towards, as opposed to [[UndisclosedFunds "enough to buy a new castle"]].

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* RecycledPremise: Collecting as many coins as possible was the main goal of ''WarioLand'', ''VideoGame/WarioLand'', though this game gives you a concrete goal to work towards, as opposed to [[UndisclosedFunds "enough to buy a new castle"]].
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* TwoAndAHalfD: Just like its [[VideoGame/NewSuperMarioBros predec]][[VideoGame/NewSuperMarioBrosWii essors]].

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* TwoAndAHalfD: Just like its [[VideoGame/NewSuperMarioBros [[VideoGame/NewSuperMarioBros1 predec]][[VideoGame/NewSuperMarioBrosWii essors]].



* DemBones: Now we have Bone Goombas (although this type is more like a [[VideoGame/PaperMario Gloomba]] with skull masks), Bone Piranha Plants, [[spoiler: [[VideoGame/NewSuperMarioBros Dry Bowser]]...]]. (Though since when did plants have bones?)

to:

* DemBones: Now we have Bone Goombas (although this type is more like a [[VideoGame/PaperMario Gloomba]] with skull masks), Bone Piranha Plants, [[spoiler: [[VideoGame/NewSuperMarioBros [[VideoGame/NewSuperMarioBros1 Dry Bowser]]...]]. (Though since when did plants have bones?)



* NostalgiaLevel: The DLC level pack 'Golden Classics' revives memorable levels from ''VideoGame/MarioBros'', ''VideoGame/SuperMarioBros'', ''VideoGame/SuperMarioBros3'' and even ''VideoGame/NewSuperMarioBros2'' itself. They are not straight ports however, 2 to 3 levels are all remixed into each of the three courses (for example, going underground during what was originally 1-1 from the first game leads to 1-2 rather than a small bonus room), with many new secret areas and ways of getting coins.

to:

* NostalgiaLevel: The DLC level pack 'Golden Classics' revives memorable levels from ''VideoGame/MarioBros'', ''VideoGame/SuperMarioBros'', ''VideoGame/SuperMarioBros3'' and even ''VideoGame/NewSuperMarioBros2'' ''New Super Mario Bros. 2'' itself. They are not straight ports however, 2 to 3 levels are all remixed into each of the three courses (for example, going underground during what was originally 1-1 from the first game leads to 1-2 rather than a small bonus room), with many new secret areas and ways of getting coins.



* SequelNumberSnarl: The game is titled ''New Super Mario Bros. '''2''''', despite being the ''third'' game in the ''NewSuperMarioBros'' series. The actual second game in the series is ''New Super Mario Bros. 2''[='s=] predecessor, ''VideoGame/NewSuperMarioBrosWii'', which was released on the UsefulNotes/NintendoWii platform rather than a handheld Creator/{{Nintendo}} console.

to:

* SequelNumberSnarl: The game is titled ''New Super Mario Bros. '''2''''', despite being the ''third'' game in the ''NewSuperMarioBros'' ''VideoGame/NewSuperMarioBros'' series. The actual second game in the series is ''New Super Mario Bros. 2''[='s=] predecessor, ''VideoGame/NewSuperMarioBrosWii'', which was released on the UsefulNotes/NintendoWii platform rather than a handheld Creator/{{Nintendo}} console.

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* {{Numbered Sequel|s}}[=/=]OddlyNamedSequel2ElectricBoogaloo: The game is titled ''New Super Mario Bros. '''2''''', despite being the ''third'' game in the ''NewSuperMarioBros'' series. The actual second game in the series is ''New Super Mario Bros. 2''[='s=] predecessor, ''VideoGame/NewSuperMarioBrosWii'', which was released on the UsefulNotes/NintendoWii platform rather than a handheld Creator/{{Nintendo}} console.


Added DiffLines:

* SequelNumberSnarl: The game is titled ''New Super Mario Bros. '''2''''', despite being the ''third'' game in the ''NewSuperMarioBros'' series. The actual second game in the series is ''New Super Mario Bros. 2''[='s=] predecessor, ''VideoGame/NewSuperMarioBrosWii'', which was released on the UsefulNotes/NintendoWii platform rather than a handheld Creator/{{Nintendo}} console.

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