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* SequelNumberSnarl: The game is titled ''New Super Mario Bros. 2'', despite being the third game in the ''VideoGame/NewSuperMarioBros'' series. The actual second game in the series is its predecessor, ''VideoGame/NewSuperMarioBrosWii'', which was released on the UsefulNotes/NintendoWii platform rather than a handheld Creator/{{Nintendo}} console.

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* SequelNumberSnarl: The game is titled ''New Super Mario Bros. 2'', despite being the third game in the ''VideoGame/NewSuperMarioBros'' series. The actual second game in the series is its predecessor, ''VideoGame/NewSuperMarioBrosWii'', which was released on the UsefulNotes/NintendoWii Platform/NintendoWii platform rather than a handheld Creator/{{Nintendo}} console.
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The title was released on July 28th, 2012 in Japan (along with the [=3DS=] XL) and was released on August 18, 2012 and August 19, 2012 for Europe and North America, respectively. It is notably the first full retail game to become available as a digital download on the Nintendo eShop.

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The title was released on July 28th, 2012 in Japan (along with the [=3DS=] XL) and was released on during August 18, 2012 and August 19, 2012 for Europe and North America, respectively.of that year in Western territories. It is notably the first full retail game to become available as a digital download on the Nintendo eShop.
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''New Super Mario Bros 2'' is the direct sequel to ''VideoGame/NewSuperMarioBros1'', following ''VideoGame/NewSuperMarioBrosWii'' in that regard, and the third overall game in the ''VideoGame/NewSuperMarioBros'' series. The first ''New Super Mario Bros.'' game was ''the'' side-scrolling ''Mario'' title for the UsefulNotes/NintendoDS, just as ''New Super Mario Bros. Wii'' was for the UsefulNotes/{{Wii}}, and now ''New Super Mario Bros. 2'' fills the same role for the UsefulNotes/Nintendo3DS. It is the fifteenth ''[[Franchise/SuperMarioBros Super Mario]]'' game in general.

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''New Super Mario Bros 2'' is the direct sequel to ''VideoGame/NewSuperMarioBros1'', following ''VideoGame/NewSuperMarioBrosWii'' in that regard, and the third overall game in the ''VideoGame/NewSuperMarioBros'' series. The first ''New Super Mario Bros.'' game was ''the'' side-scrolling ''Mario'' title for the UsefulNotes/NintendoDS, Platform/NintendoDS, just as ''New Super Mario Bros. Wii'' was for the UsefulNotes/{{Wii}}, Platform/{{Wii}}, and now ''New Super Mario Bros. 2'' fills the same role for the UsefulNotes/Nintendo3DS.Platform/Nintendo3DS. It is the fifteenth ''[[Franchise/SuperMarioBros Super Mario]]'' game in general.



The title was released on July 28th, 2012 in Japan (along with the UsefulNotes/Nintendo3DS XL) and was released on August 18, 2012 and August 19, 2012 for Europe and North America, respectively. It is notably the first full retail game to become available as a digital download on the Nintendo eShop.

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The title was released on July 28th, 2012 in Japan (along with the UsefulNotes/Nintendo3DS [=3DS=] XL) and was released on August 18, 2012 and August 19, 2012 for Europe and North America, respectively. It is notably the first full retail game to become available as a digital download on the Nintendo eShop.
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* NonIndicativeName: The game's title is "New Super Mario Bros. 2", yet it's the ''third'' game in the ''New Super Mario Bros.'' series, and is ''much more'' similar to ''VideoGame/NewSuperMarioBrosWii'' than ''VideoGame/NewSuperMarioBros1'' (being a MissionPackSequel to ''Wii'') and is completely unrelated to ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMarioBrosTheLostLevels'' (other than ironically also being a MissionPackSequel). It is, however, the ''second'' handheld NSMB game.

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* NonIndicativeName: The game's title is "New Super Mario Bros. 2", yet it's the ''third'' game in the ''New Super Mario Bros.'' series, and is ''much more'' similar to ''VideoGame/NewSuperMarioBrosWii'' than to ''VideoGame/NewSuperMarioBros1'' (being a MissionPackSequel to ''Wii'') ''Wii'', with its only real similarities to the original being the Dual Screen setup and the return of the Mega Mushroom --which is barely used, only appearing in three levels--) and is completely unrelated to ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMarioBrosTheLostLevels'' (other than ironically also being a MissionPackSequel). It is, however, the ''second'' handheld NSMB game.
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The game features further throwbacks to ''VideoGame/SuperMarioBros3'' (akin to ''VideoGame/SuperMario3DLand'' and ''[[VideoGame/MarioKart Mario Kart 7]]'') -- namely, Raccoon Mario's first polygonal appearance[[note]]If you're nitpicky, it's the second one following the Raccoon Mario trophy in ''VideoGame/SuperSmashBrosMelee''.[[/note]] (just as ''Super Mario 3D Land'' did the same for Tanooki Mario) as well as the classic P-Charge Bar featured in ''Super Mario Bros. 3''. Reznor from ''VideoGame/SuperMarioWorld'' also appears as a boss in the tower stages. The game also notably reuses [[RecycledSoundtrack the same soundtrack]], all VideoGameSettings, and most of its assets and obstacles from ''New Super Mario Bros. Wii'', fundamentally being a MissionPackSequel to [[NonIndicativeName it]].

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The game features further throwbacks to ''VideoGame/SuperMarioBros3'' (akin to ''VideoGame/SuperMario3DLand'' and ''[[VideoGame/MarioKart Mario Kart 7]]'') ''VideoGame/MarioKart7'') -- namely, Raccoon Mario's first polygonal appearance[[note]]If you're nitpicky, it's the second one following the Raccoon Mario trophy in ''VideoGame/SuperSmashBrosMelee''.[[/note]] (just as ''Super Mario 3D Land'' did the same for Tanooki Mario) as well as the classic P-Charge Bar featured in ''Super Mario Bros. 3''. Reznor from ''VideoGame/SuperMarioWorld'' also appears as a boss in the tower stages. The game also notably reuses [[RecycledSoundtrack the same soundtrack]], all VideoGameSettings, and most of its assets and obstacles from ''New Super Mario Bros. Wii'', fundamentally being a MissionPackSequel to [[NonIndicativeName it]].
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The game features further throwbacks to ''VideoGame/SuperMarioBros3'' (akin to ''VideoGame/SuperMario3DLand'' and ''[[VideoGame/MarioKart Mario Kart 7]]'') -- namely, Raccoon Mario's first polygonal appearance[[note]]If you're nitpicky, it's the second one following the Raccoon Mario trophy in ''VideoGame/SuperSmashBrosMelee''.[[/note]] (just as ''Super Mario 3D Land'' did the same for Tanooki Mario) as well as the classic P-Charge Bar featured in ''Super Mario Bros. 3''. Reznor from ''VideoGame/SuperMarioWorld'' also appears as a boss in the tower stages. The game also notably reuses [[RecycledSoundtrack the same soundtrack]], all VideoGameSettings, and most of its assets and obstacles from ''New Super Mario Bros. Wii'', fundamentally being a MissionPackSequel [[NonIndicativeName to it]].

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The game features further throwbacks to ''VideoGame/SuperMarioBros3'' (akin to ''VideoGame/SuperMario3DLand'' and ''[[VideoGame/MarioKart Mario Kart 7]]'') -- namely, Raccoon Mario's first polygonal appearance[[note]]If you're nitpicky, it's the second one following the Raccoon Mario trophy in ''VideoGame/SuperSmashBrosMelee''.[[/note]] (just as ''Super Mario 3D Land'' did the same for Tanooki Mario) as well as the classic P-Charge Bar featured in ''Super Mario Bros. 3''. Reznor from ''VideoGame/SuperMarioWorld'' also appears as a boss in the tower stages. The game also notably reuses [[RecycledSoundtrack the same soundtrack]], all VideoGameSettings, and most of its assets and obstacles from ''New Super Mario Bros. Wii'', fundamentally being a MissionPackSequel to [[NonIndicativeName to it]].

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Doubt ancient decade+ old leaks are noteworthy to keep in this game's description.


The game's existence was leaked in early 2012 [[http://www.nintendo.co.jp/ir/en/library/events/120127/03.html among various (typically Nintendo-like) sales charts]], as well as through [[http://www.supermario4.com a registered -- and vague -- domain name/HTML address]] as soon as in April in the same year. Later in the same month, Creator/{{Nintendo}} confirmed the game's actual title, as well as a worldwide near-simultaneous release date for August 2012.

The game features further throwbacks to ''VideoGame/SuperMarioBros3'' (akin to ''VideoGame/SuperMario3DLand'' and ''[[VideoGame/MarioKart Mario Kart 7]]'') -- namely, Raccoon Mario's first polygonal appearance[[note]]If you're nitpicky, it's the second one following the Raccoon Mario trophy in ''VideoGame/SuperSmashBrosMelee''.[[/note]] (just as ''Super Mario 3D Land'' did the same for Tanooki Mario) as well as the classic P-Charge Bar featured in ''Super Mario Bros. 3''. Reznor from ''VideoGame/SuperMarioWorld'' also appears as a boss in the tower stages. The game also notably reuses [[RecycledSoundtrack the same soundtrack]], all VideoGameSettings, and most of its assets and obstacles from ''New Super Mario Bros. Wii'', fundamentally being a MissionPackSequel to it.

to:

The game's existence was leaked in early 2012 [[http://www.nintendo.co.jp/ir/en/library/events/120127/03.html among various (typically Nintendo-like) sales charts]], as well as through [[http://www.supermario4.com a registered -- and vague -- domain name/HTML address]] as soon as in April in the same year. Later in the same month, Creator/{{Nintendo}} confirmed the game's actual title, as well as a worldwide near-simultaneous release date for August 2012.

The game features further throwbacks to ''VideoGame/SuperMarioBros3'' (akin to ''VideoGame/SuperMario3DLand'' and ''[[VideoGame/MarioKart Mario Kart 7]]'') -- namely, Raccoon Mario's first polygonal appearance[[note]]If you're nitpicky, it's the second one following the Raccoon Mario trophy in ''VideoGame/SuperSmashBrosMelee''.[[/note]] (just as ''Super Mario 3D Land'' did the same for Tanooki Mario) as well as the classic P-Charge Bar featured in ''Super Mario Bros. 3''. Reznor from ''VideoGame/SuperMarioWorld'' also appears as a boss in the tower stages. The game also notably reuses [[RecycledSoundtrack the same soundtrack]], all VideoGameSettings, and most of its assets and obstacles from ''New Super Mario Bros. Wii'', fundamentally being a MissionPackSequel [[NonIndicativeName to it.
it]].
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It's defining characteristic is its focus on coin collection. Mario is tasked with the optional, non-essential goal of collecting a million coins during his adventure, and new ways to earn money are ''everywhere'', from golden enemies to Gold Fire Flowers that turn whatever the fireballs hit into coins.

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It's Its defining characteristic is its focus on coin collection. Mario is tasked with the optional, non-essential goal of collecting a million coins during his adventure, and new ways to earn money are ''everywhere'', from golden enemies to Gold Fire Flowers that turn whatever the fireballs hit into coins.
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It has the distinguishing feature of focusing on coin collection. Mario is tasked with the optional, non-essential goal of collecting a million coins during his adventure, and new ways to earn money are ''everywhere'', from golden enemies to Gold Fire Flowers that turn whatever the fireballs hit into coins.

to:

It has the distinguishing feature of focusing It's defining characteristic is its focus on coin collection. Mario is tasked with the optional, non-essential goal of collecting a million coins during his adventure, and new ways to earn money are ''everywhere'', from golden enemies to Gold Fire Flowers that turn whatever the fireballs hit into coins.
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* NonIndicativeName: The game's title is "New Super Mario Bros. 2", yet it's the ''third'' game in the ''New Super Mario Bros.'' series, and is ''much more'' similar to ''VideoGame/NewSuperMarioBrosWii'' than ''VideoGame/NewSuperMarioBros1'' (being a MissionPackSequel to ''Wii'') and is completely unrelated to ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMarioBrosTheLostLevels'' (other ironically than also being a MissionPackSequel). It is, however, the ''second'' handheld NSMB game.

to:

* NonIndicativeName: The game's title is "New Super Mario Bros. 2", yet it's the ''third'' game in the ''New Super Mario Bros.'' series, and is ''much more'' similar to ''VideoGame/NewSuperMarioBrosWii'' than ''VideoGame/NewSuperMarioBros1'' (being a MissionPackSequel to ''Wii'') and is completely unrelated to ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMarioBrosTheLostLevels'' (other than ironically than also being a MissionPackSequel). It is, however, the ''second'' handheld NSMB game.
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* NonIndicativeName: The game's title has "2" in the name, yet it's technically the ''third'' game in the ''New Super Mario Bros.'' series. It is, however, the ''second'' handheld NSMB game.

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* NonIndicativeName: The game's title has "2" in the name, is "New Super Mario Bros. 2", yet it's technically the ''third'' game in the ''New Super Mario Bros.'' series.series, and is ''much more'' similar to ''VideoGame/NewSuperMarioBrosWii'' than ''VideoGame/NewSuperMarioBros1'' (being a MissionPackSequel to ''Wii'') and is completely unrelated to ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMarioBrosTheLostLevels'' (other ironically than also being a MissionPackSequel). It is, however, the ''second'' handheld NSMB game.

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Removed: 249

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It's called New Super Mario Bros. 2 because it's a sequel to the original NSMB which was released on the DS. It's entirely unrelated to Lost Levels and SMB2, even in the name


*** Luigi becomes clad in silver instead. [[StealthPun And what placing is the silver medal given to?]]

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*** ** Luigi becomes clad in silver instead. [[StealthPun And what placing is the silver medal given to?]]



*** Luigi becomes Silver Luigi instead of gold. Silver medals tend to be given to second place, and it also references Luigi constantly being in Mario's shadow.

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*** ** Luigi becomes Silver Luigi instead of gold. Silver medals tend to be given to second place, and it also references Luigi constantly being in Mario's shadow.



** The game's title is perhaps an allusion to the old ''VideoGame/SuperMarioBros2'' InNameOnly.[[note]]or alternatively some players may be reminded of the other ''Super Mario Bros. 2,'' that being ''VideoGame/SuperMarioBrosTheLostLevels''.[[/note]]

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