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** Upon completing a level or boss fight, Mario says "That's a-so nice!" rather than "Oh, yeah! Mario time!", "Hoo hoo! This way!", or "Mario's number one! Woo-hoo!". Similarly, Luigi says "Yay for me, Luigi!" instead of "Phew, made it!", "Ho ho! Secret, shh." or "Yes! I'm a winner!".
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* SameContentDifferentRating: The image source. The game's rerelease on the Wii U Virtual Console was hit with a 12+ rating in Europe due to [=PEGI=]'s shifting regulations meaning any game with simulated gambling automatically got hit with a 12+ rating.
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* FanRemake: [[https://ipodtouch0218.itch.io/nsmb-mariovsluigi/devlog/422788/v1700-beta-release The two-player Mario vs. Luigi mode received one in 2022]], featuring online multiplayer for up to ten people, the Ice Flower and Propeller Mushroom as additional power-ups, five new maps and more customisable rules.

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* FanRemake: As a testament to the game's legacy, even though the Mario vs. Luigi mode wasn't a full-fledged CoOpMultiplayer mode like that of its follow-ups, it still was so unique and well made in its own right that fans liked it so much to make a [[https://ipodtouch0218.itch.io/nsmb-mariovsluigi/devlog/422788/v1700-beta-release The two-player Mario vs. Luigi mode received one remake of it in 2022]], featuring online multiplayer for up to ten people, the Ice Flower and Propeller Mushroom as additional power-ups, five new maps stages, and more customisable customizable rules.
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The plot, as usual in 2D ''Mario'' games, is rather simple, though with a little interesting twist. This time, after his introduction in ''VideoGame/SuperMarioSunshine'', Bowser ''Jr.'' (i.e. not his father) marks his debut in 2D ''Mario'' [[LikeFatherLikeSon by kidnapping]] Princess Peach, and Mario has to give chase through eight worlds, each with at least one fortress and one castle to rescue her. Each fortress ends with a battle with Jr., who retreats to either another fortress or a castle when defeated; meanwhile, the castles end with a unique boss fight. Before Mario can rescue Peach at the end of each world, Bowser Jr. nabs her and runs off to the next, [[YourPrincessIsInAnotherCastle which is gonna happen a few more times]], finally culminating in a [[DualBoss team-up fight]] against Jr. and his father.

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The plot, as usual in 2D ''Mario'' games, is rather simple, though with a little interesting twist. This time, after twist this time. After his introduction in ''VideoGame/SuperMarioSunshine'', Bowser ''Jr.'' (i.e. not his father) marks his debut in 2D ''Mario'' [[LikeFatherLikeSon by kidnapping]] Princess Peach, and Mario has to give chase through eight worlds, each with at least one fortress and one castle to rescue her. Each fortress ends with a battle with Jr., who retreats to either another fortress or a castle when defeated; meanwhile, the castles end with a unique boss fight. Before Mario can rescue Peach at the end of each world, Bowser Jr. nabs her and runs off to the next, [[YourPrincessIsInAnotherCastle which is gonna happen a few more times]], finally culminating in a [[DualBoss team-up fight]] against Jr. and his father.
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The plot, as usual in 2D ''Mario'' games, is rather simple. This time, after his introduction in ''VideoGame/SuperMarioSunshine'', Bowser ''Jr.'' marks his debut in 2D ''Mario'' by kidnapping Princess Peach, and Mario has to give chase through eight worlds, each with at least one fortress and one castle to rescue her. Each fortress ends with a battle with Bowser Jr., who retreats to either another fortress or a castle when defeated; meanwhile, the castles end with a unique boss fight. Before Mario can rescue Peach, Bowser Jr. nabs her and runs off to the next world, [[YourPrincessIsInAnotherCastle which is gonna happen a few more times]], finally culminating in a [[DualBoss team-up fight]] against Jr. and his father.

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The plot, as usual in 2D ''Mario'' games, is rather simple.simple, though with a little interesting twist. This time, after his introduction in ''VideoGame/SuperMarioSunshine'', Bowser ''Jr.'' (i.e. not his father) marks his debut in 2D ''Mario'' [[LikeFatherLikeSon by kidnapping kidnapping]] Princess Peach, and Mario has to give chase through eight worlds, each with at least one fortress and one castle to rescue her. Each fortress ends with a battle with Bowser Jr., who retreats to either another fortress or a castle when defeated; meanwhile, the castles end with a unique boss fight. Before Mario can rescue Peach, Peach at the end of each world, Bowser Jr. nabs her and runs off to the next world, next, [[YourPrincessIsInAnotherCastle which is gonna happen a few more times]], finally culminating in a [[DualBoss team-up fight]] against Jr. and his father.
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** The normal final world also is different here compared to its follow-ups, with Bowser's domain entire first being a Haunted landscape world with enemies such as Crows and Pumpkins and half a Volcano world instead of purely a LethalLavaLand one like in the sequels.

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** The normal final world also is different here compared to its follow-ups, with Bowser's domain entire first half being a Haunted landscape world with enemies such as Crows and Pumpkins and half a Volcano world instead of purely a LethalLavaLand one like in the sequels.
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* FanRemake: [[https://ipodtouch0218.itch.io/nsmb-mariovsluigi/devlog/422788/v1700-beta-release The two-player Mario vs. Luigi mode received one in 2022]], featuring online multiplayer for up to ten people, the Ice Flower and Propeller Mushroom as additional power-ups, five new maps and more customisable rules.
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** The game has various unique obstacles and enemies not present in its sequels, of particular note regarding the obstacles, this is the only ''NSMB'' game with Spin Blocks that launch Mario/Luigi high into the air and to then be able to descend with a drill spin jump, [[VideoGame/SuperMario64 Dorrie]] as a vehicle, [[VideoGame/SuperMarioWorld Moving Snake Blocks]] as platforms required to clear the level, [[VideoGame/SuperMarioBros1 Castle Mazes]] with correct and incorrect paths, a Giant Wiggler that works as the floor in Sky levels, a Mega Unagi that chases you in underwater levels, and a level switch that turns the entire level ''upside-down'' in the final castle level.

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** The game has various unique obstacles and enemies not present in its sequels, of particular note regarding the obstacles, this is the only ''NSMB'' game with Spin Blocks that launch Mario/Luigi high into the air and to then be able to descend with a drill spin jump, [[VideoGame/SuperMario64 Dorrie]] as a vehicle, [[VideoGame/SuperMarioWorld Moving Snake Blocks]] as platforms required to clear the level, [[VideoGame/SuperMarioBros1 Castle Mazes]] with correct and incorrect paths, a Giant Wiggler that works as the floor in Sky levels, a Mega Unagi that chases you in underwater levels, and a level switch that turns the entire level ''upside-down'' in the final castle level.
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** The game has various unique obstacles and enemies not present in its sequels, of particular note regarding the obstacles, this is the only ''NSMB'' game with [[VideoGame/SuperMario64 Dorrie]] as a vehicle, [[VideoGame/SuperMarioWorld Moving Snake Blocks]] as platforms required to clear the level, [[VideoGame/SuperMarioBros1 Castle Mazes]] with correct and incorrect paths, a Giant Wiggler that works as the floor in Sky levels, a Mega Unagi that chases you in underwater levels, and a level switch that turns the entire level ''upside-down'' in the final castle level.

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** The game has various unique obstacles and enemies not present in its sequels, of particular note regarding the obstacles, this is the only ''NSMB'' game with Spin Blocks that launch Mario/Luigi high into the air and to then be able to descend with a drill spin jump, [[VideoGame/SuperMario64 Dorrie]] as a vehicle, [[VideoGame/SuperMarioWorld Moving Snake Blocks]] as platforms required to clear the level, [[VideoGame/SuperMarioBros1 Castle Mazes]] with correct and incorrect paths, a Giant Wiggler that works as the floor in Sky levels, a Mega Unagi that chases you in underwater levels, and a level switch that turns the entire level ''upside-down'' in the final castle level.
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%%* {{Reconstruction}}: Of the original 2D ''Mario'' sidescrollers.

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%%* * {{Reconstruction}}: Of the original 2D ''Mario'' sidescrollers.sidescrollers, by bringing gameplay elements introduced in 3D ''Mario'' games in the interim to 2D ''Mario'' games alongside introducing various new power-ups, locations, obstacles, enemies and bosses to the franchise.



* SaveThePrincess: It's a Mario game, saving Peach is the whole plot.

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* SaveThePrincess: It's a Mario game, saving Peach is the whole plot.plot, this time with the twist that Bowser Jr. is the main antagonist ''not'' Bowser.
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** The game has various unique obstacles and enemies not present in its sequels, of particular note regarding the obstacles, this is the only ''NSMB'' game with [[VideoGame/SuperMario64 Dorrie]] as a vehicle, [[VideoGame/SuperMarioWorld Moving Snake Blocks]] as platforms required to clear the level, and [[VideoGame/SuperMarioBros1 Castle Mazes]] with correct and incorrect paths.

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** The game has various unique obstacles and enemies not present in its sequels, of particular note regarding the obstacles, this is the only ''NSMB'' game with [[VideoGame/SuperMario64 Dorrie]] as a vehicle, [[VideoGame/SuperMarioWorld Moving Snake Blocks]] as platforms required to clear the level, and [[VideoGame/SuperMarioBros1 Castle Mazes]] with correct and incorrect paths.paths, a Giant Wiggler that works as the floor in Sky levels, a Mega Unagi that chases you in underwater levels, and a level switch that turns the entire level ''upside-down'' in the final castle level.
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* SaveThePrincess: It's a Mario game, saving Peach is pretty much the whole plot.

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* SaveThePrincess: It's a Mario game, saving Peach is pretty much the whole plot.
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** The game was various unlockable wallpapers for the touch screen map, compared to ''2''[='s=] only one.

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** The game was has various unlockable wallpapers for the touch screen map, compared to ''2''[='s=] having only one. one.

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** The game was various unlockable wallpapers for the touch screen map, compared to ''2''[='s=] only one.



** The normal final world also is different here compared to its follow-ups, with Bowser's domain entire first being a Haunted landscape world with enemies such as Scarecrows and Pumpkins and half a Volcano world instead of purely a LethalLavaLand one like in the sequels.

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** The normal final world also is different here compared to its follow-ups, with Bowser's domain entire first being a Haunted landscape world with enemies such as Scarecrows Crows and Pumpkins and half a Volcano world instead of purely a LethalLavaLand one like in the sequels.
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The game was Mario's--and the video game industry in general's--grand return to 2D games and revived the 2D side-scrolling game scene single-handedly. The game preserves the classic 2D ''Mario'' gameplay but differentiates itself from its predecessors by bringing gameplay elements introduced in 3D ''Mario'' games to 2D ''Mario'' games alongside introducing various new power-ups, locations, obstacles, enemies and bosses to the franchise. The Wall Jump, Triple Jump, and Ground Pound make their first appearance in a 2D ''Mario'' game here since being introduced to 3D Mario games in ''VideoGame/SuperMario64''. In addition to the series' usual {{power up}}s of the Super Mushroom, Fire Flower, and Starman, ''NSMB'' introduced some new ones. The Mega Mushroom turns Mario into a giant à la ''VideoGame/SuperMario64 DS'', allowing for some massive property damage. The Mini Mushroom shrinks Mario to the size of a mouse, enabling him to get through very small passageways, have a floatier jump, and run on water at the expense of [[OneHitPointWonder death in one hit]]. The Blue Koopa Shell allows Mario to protect himself while crouching; when running, he can knock enemies away just like the Koopa shells he kicks. Finally, Shell Mario can swim better underwater.

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The game was Mario's--and the video game industry in general's--grand return to 2D games and revived the 2D side-scrolling game scene single-handedly.single-handedly, receiving critical acclaim upon release and ending up as the best selling Nintendo DS game with over 30 million units sold. The game preserves the classic 2D ''Mario'' gameplay but differentiates itself from its predecessors by bringing gameplay elements introduced in 3D ''Mario'' games to 2D ''Mario'' games alongside introducing various new power-ups, locations, obstacles, enemies and bosses to the franchise. The Wall Jump, Triple Jump, and Ground Pound make their first appearance in a 2D ''Mario'' game here since being introduced to 3D Mario games in ''VideoGame/SuperMario64''. In addition to the series' usual {{power up}}s of the Super Mushroom, Fire Flower, and Starman, ''NSMB'' introduced some new ones. The Mega Mushroom turns Mario into a giant à la ''VideoGame/SuperMario64 DS'', allowing for some massive property damage. The Mini Mushroom shrinks Mario to the size of a mouse, enabling him to get through very small passageways, have a floatier jump, and run on water at the expense of [[OneHitPointWonder death in one hit]]. The Blue Koopa Shell allows Mario to protect himself while crouching; when running, he can knock enemies away just like the Koopa shells he kicks. Finally, Shell Mario can swim better underwater.
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The game was Mario's--and the video game industry in general's--grand return to 2D games and revived the 2D side-scrolling game scene single-handedly. The game preserves the classic 2D ''Mario'' gameplay but differentiates itself from its predecessors by introducing gameplay elements introduced in 3D ''Mario'' games to 2D ''Mario'' games alongside introducing various new power-ups, locations, obstacles, enemies and bosses to the franchise. The Wall Jump, Triple Jump, and Ground Pound make their first appearance in a 2D ''Mario'' game here since being introduced to 3D Mario games in ''VideoGame/SuperMario64''. In addition to the series' usual {{power up}}s of the Super Mushroom, Fire Flower, and Starman, ''NSMB'' introduced some new ones. The Mega Mushroom turns Mario into a giant à la ''VideoGame/SuperMario64 DS'', allowing for some massive property damage. The Mini Mushroom shrinks Mario to the size of a mouse, enabling him to get through very small passageways, have a floatier jump, and run on water at the expense of [[OneHitPointWonder death in one hit]]. The Blue Koopa Shell allows Mario to protect himself while crouching; when running, he can knock enemies away just like the Koopa shells he kicks. Finally, Shell Mario can swim better underwater.

to:

The game was Mario's--and the video game industry in general's--grand return to 2D games and revived the 2D side-scrolling game scene single-handedly. The game preserves the classic 2D ''Mario'' gameplay but differentiates itself from its predecessors by introducing bringing gameplay elements introduced in 3D ''Mario'' games to 2D ''Mario'' games alongside introducing various new power-ups, locations, obstacles, enemies and bosses to the franchise. The Wall Jump, Triple Jump, and Ground Pound make their first appearance in a 2D ''Mario'' game here since being introduced to 3D Mario games in ''VideoGame/SuperMario64''. In addition to the series' usual {{power up}}s of the Super Mushroom, Fire Flower, and Starman, ''NSMB'' introduced some new ones. The Mega Mushroom turns Mario into a giant à la ''VideoGame/SuperMario64 DS'', allowing for some massive property damage. The Mini Mushroom shrinks Mario to the size of a mouse, enabling him to get through very small passageways, have a floatier jump, and run on water at the expense of [[OneHitPointWonder death in one hit]]. The Blue Koopa Shell allows Mario to protect himself while crouching; when running, he can knock enemies away just like the Koopa shells he kicks. Finally, Shell Mario can swim better underwater.
Is there an issue? Send a MessageReason:
None


The Wall Jump, Triple Jump, and Ground Pound make their first appearance in a 2D ''Mario'' game here since being introduced to 3D Mario games in ''VideoGame/SuperMario64''. In addition to the series' usual {{power up}}s of the Super Mushroom, Fire Flower, and Starman, ''NSMB'' introduced some new ones. The Mega Mushroom turns Mario into a giant à la ''VideoGame/SuperMario64 DS'', allowing for some massive property damage. The Mini Mushroom shrinks Mario to the size of a mouse, enabling him to get through very small passageways, have a floatier jump, and run on water at the expense of [[OneHitPointWonder death in one hit]]. The Blue Koopa Shell allows Mario to protect himself while crouching; when running, he can knock enemies away just like the Koopa shells he kicks. Finally, Shell Mario can swim better underwater.

to:

The game was Mario's--and the video game industry in general's--grand return to 2D games and revived the 2D side-scrolling game scene single-handedly. The game preserves the classic 2D ''Mario'' gameplay but differentiates itself from its predecessors by introducing gameplay elements introduced in 3D ''Mario'' games to 2D ''Mario'' games alongside introducing various new power-ups, locations, obstacles, enemies and bosses to the franchise. The Wall Jump, Triple Jump, and Ground Pound make their first appearance in a 2D ''Mario'' game here since being introduced to 3D Mario games in ''VideoGame/SuperMario64''. In addition to the series' usual {{power up}}s of the Super Mushroom, Fire Flower, and Starman, ''NSMB'' introduced some new ones. The Mega Mushroom turns Mario into a giant à la ''VideoGame/SuperMario64 DS'', allowing for some massive property damage. The Mini Mushroom shrinks Mario to the size of a mouse, enabling him to get through very small passageways, have a floatier jump, and run on water at the expense of [[OneHitPointWonder death in one hit]]. The Blue Koopa Shell allows Mario to protect himself while crouching; when running, he can knock enemies away just like the Koopa shells he kicks. Finally, Shell Mario can swim better underwater.
Is there an issue? Send a MessageReason:
None


The plot, as usual in 2D ''Mario'' games, is rather simple. Bowser Jr. kidnaps Princess Peach, and Mario gives chase through eight worlds, each with at least one fortress and one castle. Each fortress ends with a battle with Bowser Jr., who retreats to either another fortress or a castle when defeated; meanwhile, the castles end with a unique boss fight. Before Mario can rescue Peach, Bowser Jr. nabs her and runs off to the next world, [[YourPrincessIsInAnotherCastle which is gonna happen a few more times]].

to:

The plot, as usual in 2D ''Mario'' games, is rather simple. This time, after his introduction in ''VideoGame/SuperMarioSunshine'', Bowser Jr. kidnaps ''Jr.'' marks his debut in 2D ''Mario'' by kidnapping Princess Peach, and Mario gives has to give chase through eight worlds, each with at least one fortress and one castle.castle to rescue her. Each fortress ends with a battle with Bowser Jr., who retreats to either another fortress or a castle when defeated; meanwhile, the castles end with a unique boss fight. Before Mario can rescue Peach, Bowser Jr. nabs her and runs off to the next world, [[YourPrincessIsInAnotherCastle which is gonna happen a few more times]].
times]], finally culminating in a [[DualBoss team-up fight]] against Jr. and his father.



** The game has various unique obstacles and enemies not present in its sequels, of particular note regarding the obstacles, this is the only ''NSMB'' game with [[VideoGame/SuperMario64 Dorrie]] as vehicle, [[VideoGame/SuperMarioWorld Moving Snake Blocks]] as platforms required to clear the level, and [[VideoGame/SuperMarioBros1 Castle Mazes]] with correct and incorrect paths.

to:

** The game has various unique obstacles and enemies not present in its sequels, of particular note regarding the obstacles, this is the only ''NSMB'' game with [[VideoGame/SuperMario64 Dorrie]] as a vehicle, [[VideoGame/SuperMarioWorld Moving Snake Blocks]] as platforms required to clear the level, and [[VideoGame/SuperMarioBros1 Castle Mazes]] with correct and incorrect paths.

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More Early Installment Weirdness, this game really is significantly different from its sequels.


* ArtificialBrilliance: Bowser Jr. in later worlds does something that no other boss with the same weakness in ''Mario'' games does, when he sees that Mario is about to GoombaStomp him he retreats into his spiny shell so ''he'' [[HoistByHisOwnPetard takes damage instead]]. This little showcase of the computer being a genius is unique to this game and neither Jr. nor other bosses like the Koopalings have done this either before or since.



* EarlyInstallmentWeirdness: This game feels ''so'' different compared to its follow-ups.
** This game reuses the engine and a number of assets from ''VideoGame/SuperMario64 DS'' two years prior, making it feel more closely connected to that game than to any of its successors. Among other things, the models for Mario, Luigi, Peach, and Bowser are all directly taken from ''64 DS'', the minigame mode returns with nearly every minigame from ''64 DS'' either intact or remade in this game's artstyle along with brand new additions, and the game reuses the "Buh bye!" and "It's-a me, Mario!" voice clips when closing and opening the DS while the game is running. Furthering the connection is that pre-release footage of this game sees Mario and Luigi utilizing elements of their ''64 DS'' movesets that were ultimately cut out, though the game still introduced Wall Jumps and Triple Jumps from the 3D moveset nonetheless.
** This is the only game in the ''[[VideoGame/NewSuperMarioBros New]]'' subseries to not have the Koopalings as the main bosses, but unique opponents like Mega Goomba and Petey Piranha. Bowser also appears as early as the end of World 1. In the other games, he doesn't appear until the final boss battle, and in this game he doesn't have a second phase where he turns into a giant. [[OverlordJr Bowser Jr.]] appears as every tower's boss, and also lacks his Koopa Clown Car, acting more like Boom Boom from ''VideoGame/SuperMarioBros3''.

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* EarlyInstallmentWeirdness: This The game feels has ''several'' differences compared to its follow-ups that make it feel ''so'' different compared to its follow-ups.
and unique.
** This game reuses uses the engine and a number of assets from ''VideoGame/SuperMario64 DS'' ''VideoGame/SuperMario64''[='s=] Nintendo DS remake two years prior, further showcasing the game's goal of introducing gameplay elements introduced in 3D ''Mario'' in the interim to 2D ''Mario'' and making it feel more closely connected to that game than to any of its successors. Among other things, The game introduces the Triple Jump, Wall Jump and Ground Pound from Mario's movement in said game and pre-release footage of this game shows that the punching action was also initially going to be added as well before being ultimately cut, the models for Mario, Luigi, Peach, and Bowser are all directly taken from ''64 DS'', DS'' with certain alterations, the minigame mode returns with nearly every minigame from ''64 DS'' either intact or remade in this game's artstyle along with brand new additions, and the game reuses the "Buh bye!" and "It's-a me, Mario!" voice clips when closing and opening the DS while the game is running. Furthering the connection is that pre-release footage of this game sees Mario and Luigi utilizing elements of their ''64 DS'' movesets that were ultimately cut out, though the game still introduced Wall Jumps and Triple Jumps from the 3D moveset nonetheless.
running.
** This is the only game in the ''[[VideoGame/NewSuperMarioBros New]]'' subseries to not have the Koopalings as the main bosses, but unique opponents like Mega Goomba and Goomba, Mummy Pokey, Petey Piranha.Piranha, and Monty Tank. Bowser also appears as early as the end of World 1. In the other games, he doesn't appear until the final boss battle, and in this game he doesn't have a second phase where he turns into a giant. [[OverlordJr Bowser Jr.]] appears as every tower's boss, and also lacks his Koopa Clown Car, initially acting more like Boom Boom from ''VideoGame/SuperMarioBros3''.''VideoGame/SuperMarioBros3'' but in later worlds doing something that no other boss with the same weakness in ''Mario'' games does, when he sees that Mario is about to GoombaStomp him he retreats into his spiny shell so ''he'' [[HoistByHisOwnPetard takes damage instead]]. This piece of ArtificialBrilliance is also unique to this game and neither Jr. nor the Koopalings have done this either before or since.



** The first game also uses a different soundtrack from the one that debuted in the Wii game and was reused to varying degrees in the 3DS and Wii U entries. Despite the Koopalings’ absence in the first game, a remix of their boss fight from ''VideoGame/SuperMarioBros3'' is used for the end bosses, whereas the Wii and Wii U games use another remix of the ''[=SMB3=]'' fight for the mid-bosses instead. The 3DS game, meanwhile, features a remix of the Koopaling fight from ''Super Mario World'' for its mid-bosses.
** The game lacks a post-finale Special World, instead opting for bonus lettered levels within the existing worlds that can be unlocked pre-finale (although ''[[VideoGame/NewSuperMarioBros2 NSMB2]]'' has both the lettered levels and bonus worlds). In fact, Worlds 4 and 7 are completely optional, only being accessible through secrets; the former by beating the World 2 boss as Mini Mario, and the latter by either beating the World 5 boss as Mini Mario or using the Warp Cannon in World 4.
** Unlike the later three games, there is no multiplayer for the main campaign. Instead, the only multiplayer is for the "Mario vs. Luigi" mode, which uses exclusive courses. There are also minigames instead of alternate game modes.
** On a related note, Blue and Yellow Toad are not playable in this game, only Mario and Luigi (and even then the latter brother is locked behind a CheatCode).
** Compared to the later games. The levels that feature warp cannons show elements of the World you're about to warp to (World 1's and 2's Warp Cannons having a snowy mountain background from World 5, World 3 having World 6's mountain background, World 4 having the Sky background commonly seen in World 7, and World 5 having World 8's ominous background)
** There is no quicksave feature, so you'll have to replay a tower/castle level or take advantage of Sleep Mode if you want to save before you beat the game.
** The normal final world also feels different here compared to its follow-ups.
*** This is the only game in the NSMB series to have ''two separate castles'' with their own boss (the regular castle having Dry Bowser, Bowser's Castle having the FinalBattle between Bowser and Bowser Jr.). While ''VideoGame/NewSuperMarioBrosU'' technically has two Castle levels, it's all within the corrupted Peach's Castle, and the first half ''doesn't even have a boss.''
*** This is also the only game in the NSMB where the entire first half of Bowser's domain is a haunted landscape. Wii and U is a LethalLavaLand throughout the entirety of the world, and while 2 has a few haunted courses, it's randomly within World 6.

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** The first game also uses a completely different soundtrack from the one that debuted in the Wii game and was reused to varying degrees in the 3DS and Wii U entries. Despite the Koopalings’ absence in the first game, a remix of their boss fight from ''VideoGame/SuperMarioBros3'' is used for the end bosses, whereas the Wii and Wii U games use another remix of the ''[=SMB3=]'' fight for the mid-bosses instead. The 3DS game, meanwhile, features a remix of the Koopaling fight from ''Super Mario World'' for its mid-bosses.
** The game lacks a post-finale Special World, instead opting for bonus lettered levels within the existing worlds that can be unlocked pre-finale (although ''[[VideoGame/NewSuperMarioBros2 NSMB2]]'' has both the lettered levels and bonus worlds but with only 6 main worlds). In fact, Worlds 4 and 7 are completely optional, only being accessible through secrets; as a reward for challenging the World's boss in something akin to a Hard Mode by using Mini Mario; the former by beating the World 2 boss as Mini Mario, and the latter by either beating the World 5 boss as Mini Mario or using the Warp Cannon in World 4.
** Unlike the later three games, there is no multiplayer for the main campaign. Instead, the only multiplayer is for the "Mario vs. Luigi" mode, mode (and the separate bonus minigames), which uses exclusive courses. There are also bonus minigames instead of alternate game modes.
** On a related note, Blue and Yellow Toad are not playable in this game, only Mario and Luigi (and even then the latter brother is locked behind a CheatCode).
ClassicCheatCode).
** Compared to the later games. The games, the levels that feature warp cannons show elements of the World you're about to warp to (World 1's and 2's Warp Cannons having a snowy mountain background from World 5, World 3 having World 6's mountain background, World 4 having the Sky background commonly seen in World 7, and World 5 having World 8's ominous background)
** There is no quicksave feature, so you'll have to replay a tower/castle level or take advantage of Sleep Mode if you want to save before you beat the game.
game, when the ability to save anytime is unlocked.
** The normal final world also feels different here compared to game has various unique obstacles and enemies not present in its follow-ups.
***
sequels, of particular note regarding the obstacles, this is the only ''NSMB'' game with [[VideoGame/SuperMario64 Dorrie]] as vehicle, [[VideoGame/SuperMarioWorld Moving Snake Blocks]] as platforms required to clear the level, and [[VideoGame/SuperMarioBros1 Castle Mazes]] with correct and incorrect paths.
**
This is the only game in the NSMB series to have ''two separate castles'' each with their own boss (the regular castle having Dry Bowser, Bowser's Castle having the FinalBattle between Bowser and Bowser Jr.). While ''VideoGame/NewSuperMarioBrosU'' technically has two Castle levels, it's all within the corrupted Peach's Castle, and the first half ''doesn't even have a boss.''
*** This is ** The normal final world also the only game in the NSMB where the entire first half of is different here compared to its follow-ups, with Bowser's domain is entire first being a haunted landscape. Wii Haunted landscape world with enemies such as Scarecrows and U is Pumpkins and half a Volcano world instead of purely a LethalLavaLand throughout one like in the entirety of the world, and while 2 has a few haunted courses, it's randomly within World 6.sequels.
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*** This is also the only game in the NSMB where the entire first half of Bowser's domain is a haunted landscape. Wii and U is pretty much a LethalLavaLand throughout the entirety of the world, and while 2 has a few haunted courses, it's randomly within World 6.

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*** This is also the only game in the NSMB where the entire first half of Bowser's domain is a haunted landscape. Wii and U is pretty much a LethalLavaLand throughout the entirety of the world, and while 2 has a few haunted courses, it's randomly within World 6.

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** This is also the only game in the NSMB series to have ''two separate castles'' with their own boss in World 8 (the regular castle having Dry Bowser, Bowser's Castle having the FinalBattle between Bowser and Bowser Jr.). While ''VideoGame/NewSuperMarioBrosU'' technically has two Castle levels, it's all within the corrupted Peach's Castle, and the first half ''doesn't even have a boss.''

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** The normal final world also feels different here compared to its follow-ups.
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This is also the only game in the NSMB series to have ''two separate castles'' with their own boss in World 8 (the regular castle having Dry Bowser, Bowser's Castle having the FinalBattle between Bowser and Bowser Jr.). While ''VideoGame/NewSuperMarioBrosU'' technically has two Castle levels, it's all within the corrupted Peach's Castle, and the first half ''doesn't even have a boss.''''
*** This is also the only game in the NSMB where the entire first half of Bowser's domain is a haunted landscape. Wii and U is pretty much a LethalLavaLand throughout the entirety of the world, and while 2 has a few haunted courses, it's randomly within World 6.
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** This is also the only game in the NSMB series to have ''two separate castles'' with their own boss in World 8 (the regular castle having Dry Bowser, Bowser's Castle having the FinalBattle between Bowser and Bowser Jr.). While ''VideoGame/NewSuperMarioBrosU'' technically has two Castle levels, it's all within the corrupted Peach's Castle, and the first half ''doesn't even have a boss.''
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* TookALevelInBadass:
** Later fights against Bowser Jr. has him hiding in his shell every time Mario (or Luigi) attempts to jump ''over him'', ensuring that the player must find other ways to defeat the Koopa Prince (i.e., Fire Flower, knocking a shell back at him, or simply using the Mega Mushroom). It's also worth noting that he covers his mouth with his bib to look more intimidating, showing how much more serious he is when taking on the Mario Bros.
** The later fights against Bowser are a lot harder than his World 1 bout, where there is no platform this time helping Mario or Luigi jump over him to reach the switch. His Dry Bowser form (being an undead Koopa) is complete immune to fire, meaning that the Mario Bros. can only rely on either a timed jump (or a Mega Mushroom) to defeat him. His FinalBoss battle has him much larger and sporting new attacks, especially when he goes PapaWolf after Mario or Luigi defeats his son first (not to mention him taking more hits from the Fire Flower before going down).
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* CallBack:
** Bowser Jr. fight exactly like Boom-Boom (being the boss of the Fortress/Tower levels), especially in his World 1 Tower bout where he simply runs around, hides in his shell when stomped, and the arena is a simply enclosed space with no hazards. And in later bouts, he also jumps (much like Boom-Boom himself) and TookALevelInBadass with newer attacks in later levels (Boom-Boom sprouting a pair of wings, Bowser Jr. fighting much tougher by hiding in his shell more frequently and only being defeated via Fire Flower, Mega Mushroom, or a shell thrown at him).
** The first Bowser battle in the World 1 Castle is one to ''VideoGame/SuperMarioBros1'' first Fake Bowser fight in the World 1 Castle where he mainly spits fire, and there is a moving platform that helps Mario jump over him and hits the switch.

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* RecurringBoss: Bowser Jr. is the boss of every [[MiniDungeon tower]] in the game, and is also [[DualBoss one of]] the {{Final Boss}}es.

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* RecurringBoss: RecurringBoss:
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Bowser Jr. is the boss of every [[MiniDungeon tower]] in the game, and is also [[DualBoss one of]] the {{Final Boss}}es.Boss}}es.
** You also fight Bowser three times in the game: one as the ''first'' Castle boss in World 1, the second in his undead form in World 8's first castle, and the FinalBattle in Bowser's Castle being slightly larger, much stronger, and fighting [[DualBoss alongside Bowser Jr]].

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Bowser is considered a King Mook to the Koopa Troopas, and the game takes it a step even further with Dry Bowser being one to the Dry Bones.


* BookEnds: World 1 has the very first of many bouts against Bowser Jr. in its tower level, and the fight against ''Bowser'' in its castle level. The FinalBattle in World 8's Bowser's Castle has Mario fighting both of them (albeit together in their stronger forms) one last time.



* KingMook: The boss at the end of the Castle in every World except 1 and 8 is a boss version of a common enemy.

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* KingMook: The boss at the end of the Castle in every World except 1 and 8 is a boss version of a common enemy.enemy.
** Bowser, again is one to the Koopa Troopas, but the game takes it even further with the introduction of his undead counterpart ''Dry Bowser'' being that to the Dry Bones. Bowser Jr. is one to a lesser extent.
** Mummipokey of World 2 is one to the Pokeys.
** Cheepskipper of Work 3 is one to the Cheep Cheeps (who accompany him in the boss battle).
** The Mega Goomba boss of Work 4 is obviously one to the Goombas.
** Petey Piranha of World 5 is this to the Piranha Plants. It's even [[{{Foreshadowing}} foreshadowed with the World 5 Castle ''highly populated'' with Piranha Plants]] despite being in an ice world.
** Sort of Downplayed with the Monty Tank in World 6. While the Monty Mole clearly looks no different than his {{Mook}} counterparts, the fact that he takes 3 hits and is intelligent enough to man a powerful tank comes off as this.
** Lakithunder of World 7 is one to the Lakitus.
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Just realized, this is series-wide troping. Moving to the series' page


* TwoAndAHalfD: A downplayed example: The game is a 2D sidescroller and uses 3D models for the characters, but almost everything else (Such as the ground, blocks and background) is represented by sprites. This philosophy would continue to be used in future 2D Mario Games, with ''VideoGame/SuperMarioBrosWonder'' combining it with PaintedCgi and [[CheatedAngle Cheated Angles]].
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* TwoAndAHalfD: A downplayed example: The game is a 2D sidescroller and uses 3D models for the characters, but almost everything else (Such as the ground, blocks and background) is represented by sprites. This philosophy would continue to be used in future 2D Mario Games, with ''VideoGame/SuperMarioBrosWonder'' combining it with PaintedCgi and CheatedAngles.

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* TwoAndAHalfD: A downplayed example: The game is a 2D sidescroller and uses 3D models for the characters, but almost everything else (Such as the ground, blocks and background) is represented by sprites. This philosophy would continue to be used in future 2D Mario Games, with ''VideoGame/SuperMarioBrosWonder'' combining it with PaintedCgi and CheatedAngles.[[CheatedAngle Cheated Angles]].
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* TwoAndAHalfD: A downplayed example: The game is a 2D sidescroller and uses 3D models for the characters, but almost everything else (Such as the ground, blocks and background) is represented by sprites. This philosophy would continue to be used in future 2D Mario Games, with ''VideoGame/SuperMarioBrosWonder'' combining it with PaintedCgi and CheatedAngles.
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The plot is rather simple. Bowser Jr. kidnaps Princess Peach, and Mario gives chase through eight worlds, each with at least one fortress and one castle. Each fortress ends with a battle with Bowser Jr., who retreats to either another fortress or a castle when defeated; meanwhile, the castles end with a unique boss fight. Before Mario can rescue Peach, Bowser Jr. nabs her and runs off to the next world, [[YourPrincessIsInAnotherCastle which is gonna happen a few more times]].

In addition to the series' usual {{power up}}s of the Super Mushroom, Fire Flower, and Starman, ''NSMB'' introduced some new ones. The Mega Mushroom turns Mario into a giant à la ''VideoGame/SuperMario64 DS'', allowing for some massive property damage. The Mini Mushroom shrinks Mario to the size of a mouse, enabling him to get through very small passageways and run on water at the expense of [[OneHitPointWonder death in one hit]]. The Blue Koopa Shell allows Mario to protect himself while crouching; when running, he can knock enemies away just like the Koopa shells he kicks. Finally, Shell Mario can swim better underwater.

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The plot plot, as usual in 2D ''Mario'' games, is rather simple. Bowser Jr. kidnaps Princess Peach, and Mario gives chase through eight worlds, each with at least one fortress and one castle. Each fortress ends with a battle with Bowser Jr., who retreats to either another fortress or a castle when defeated; meanwhile, the castles end with a unique boss fight. Before Mario can rescue Peach, Bowser Jr. nabs her and runs off to the next world, [[YourPrincessIsInAnotherCastle which is gonna happen a few more times]].

The Wall Jump, Triple Jump, and Ground Pound make their first appearance in a 2D ''Mario'' game here since being introduced to 3D Mario games in ''VideoGame/SuperMario64''. In addition to the series' usual {{power up}}s of the Super Mushroom, Fire Flower, and Starman, ''NSMB'' introduced some new ones. The Mega Mushroom turns Mario into a giant à la ''VideoGame/SuperMario64 DS'', allowing for some massive property damage. The Mini Mushroom shrinks Mario to the size of a mouse, enabling him to get through very small passageways passageways, have a floatier jump, and run on water at the expense of [[OneHitPointWonder death in one hit]]. The Blue Koopa Shell allows Mario to protect himself while crouching; when running, he can knock enemies away just like the Koopa shells he kicks. Finally, Shell Mario can swim better underwater.

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