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* DamselInDistress: Peach. You get the idea.

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* DamselInDistress: Peach. You get Bowser Jr. grabs Princess Peach while Mario is distracted by the idea.lightning that strikes her castle, and the rest of the game sees Mario chase Jr. through several worlds in order to save her.



* NoEnding: Unlike the other ''VideoGame/NewSuperMarioBros'' games, Mario and Peach are never shown actually leaving Bowser's castle.

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* NoEnding: Unlike the other ''VideoGame/NewSuperMarioBros'' games, this one cuts to credits immediately after Peach is rescued, without showing Mario and Peach are never shown actually leaving Bowser's castle.



* ATwinkleInTheSky: Using a cannon on the map.

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* ATwinkleInTheSky: Using a cannon on the map.map sends Mario flying into the sky before disappearing into a sparkling star.



* TheVeryDefinitelyFinalDungeon: The giant-sized Bowser castle at the end of World 8.

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* TheVeryDefinitelyFinalDungeon: The giant-sized After a fake-out in World 8 where the game keeps going after you clear what seems to be the final castle stage, you eventually reach a giant Bowser castle at larger and more detailed than any other in the end rest of World 8.the game. This one is the true final stage.



* WalkOnWater: Mini Mario is light enough to do this.

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* WalkOnWater: Mini Mario is light enough to do this.walk on top of water as long as he doesn't stop moving.
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The game was Mario's--and the video game industry in general's--grand return to 2D games and revived the 2D side-scrolling game scene single-handedly, receiving critical acclaim upon release and ending up as the best selling Nintendo DS game with over 30 million units sold. The game preserves the classic 2D ''Mario'' gameplay but differentiates itself from its predecessors by bringing gameplay elements introduced in 3D ''Mario'' games to 2D ''Mario'' games alongside introducing various new power-ups, locations, obstacles, enemies and bosses to the franchise. As longtime ''Mario'' developer Takashi Tezuka puts it, "You can think of it as carefully preserving the core gameplay while dressing it up with new elements that enhance it."

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The game was Mario's--and the video game industry in general's--grand return to 2D games and revived the 2D side-scrolling game scene single-handedly, receiving critical acclaim upon release and ending up as the best selling Nintendo DS game with over 30 million units sold. The game preserves the classic 2D ''Mario'' gameplay but differentiates itself from its predecessors by bringing gameplay elements introduced in 3D ''Mario'' games to 2D ''Mario'' games alongside introducing various new power-ups, locations, obstacles, enemies and bosses to the franchise. As longtime ''Mario'' developer Takashi Tezuka Creator/TakashiTezuka puts it, "You can think of it as carefully preserving the core gameplay while dressing it up with new elements that enhance it."
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* AdvertisedExtra: Non-character example. The Mega Mushroom was prominently featured in advertising and marketing material for the game, but in reality, it only appears in a total of four levels under normal circumstances.

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* AdvertisedExtra: {{Downplayed}} Non-character example. The Mega Mushroom was prominently featured in advertising and marketing material for the game, but in reality, it only appears inside a ? Block in a total of four levels under normal circumstances.levels. However, Mega Mushroom Toad Houses, Red Flying ? Blocks, and Hammer Bros. providing them can be found in every world, and can be used in any level via the item storage as long as the current area is not too narrow.
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* AdvertisedExtra: Non-character example. The Mega Mushroom was prominently featured in advertising and marketing material for the game, but in reality, it only appears in a total of four levels under normal circumstances.
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Castle mazes appear in NSMB Wii and all subsequent NSMB games have snake blocks in some form.


** The game has various unique obstacles and enemies not present in its sequels, of particular note regarding the obstacles, this is the only ''NSMB'' game with Spin Blocks that launch Mario/Luigi high into the air to then be able to descend with a drill spin jump, [[VideoGame/SuperMario64 Dorrie]] as a vehicle, [[VideoGame/SuperMarioWorld Moving Snake Blocks]] as platforms required to clear the level, [[VideoGame/SuperMarioBros1 Castle Mazes]] with correct and incorrect paths, a Giant Wiggler that works as the floor in Sky levels, a Mega Unagi that chases you in underwater levels, and a level switch that turns the entire level ''upside-down'' in the final castle level.
** This is the only game in the NSMB series to have ''two separate castles'' each with their own boss (the regular castle having Dry Bowser, Bowser's Castle having the FinalBattle between Bowser and Bowser Jr.). While ''VideoGame/NewSuperMarioBrosU'' technically has two Castle levels, it's all within the corrupted Peach's Castle, and the first half ''doesn't even have a boss.''

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** The game has various unique obstacles and enemies not present in its sequels, of particular note regarding the obstacles, this is the only ''NSMB'' game with Spin Blocks that launch Mario/Luigi high into the air to then be able to descend with a drill spin jump, [[VideoGame/SuperMario64 Dorrie]] as a vehicle, [[VideoGame/SuperMarioWorld Moving Snake Blocks]] as platforms required to clear the level, [[VideoGame/SuperMarioBros1 Castle Mazes]] with correct and incorrect paths, a Giant Wiggler that works as the floor in Sky levels, a Mega Unagi that chases you in underwater levels, and a level switch that turns the entire level ''upside-down'' in the final castle level.
** This is the only game in the NSMB series to have ''two separate castles'' in a single world each with their own boss (the regular castle having Dry Bowser, Bowser's Castle having the FinalBattle between Bowser and Bowser Jr.). While ''VideoGame/NewSuperMarioBrosU'' technically has two Castle levels, it's all within the corrupted Peach's Castle, and the first half ''doesn't even have a boss.''
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** Petey Piranha's encounter begins with him being forcefully awakened by Bowser Jr., who jumped on him to initiate the boss fight. If you fought Petey again or if you only fought Petey ''after'' you sent Bowser Jr. to a Tower/Castle that's located in Worlds 6, 7 or 8, then he'll wake up on his own instead.
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Spelling/grammar fix(es)


** Normally, once you beat a Tower or a Castle in a World, Bowser Jr. will exit the place and drags Peach with him to either that World's Castle or the next World respectively. However, if you skipped to a later World through a Warp Cannon and return back to the Worlds prior to that, then the animation for beating them changes to simply having a white flag being generated from the top the Tower/Castle, with Bowser Jr. nowhere to be seen in the world map as he's already in the furthest Tower/Castle available to the player.

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** Normally, once you beat a Tower or a Castle in a World, World and the scene changes back to the world map, Bowser Jr. will exit the place and drags Peach with him to either that World's Castle or the next World respectively. However, if you skipped to a later World through a Warp Cannon and return back to the Worlds prior to that, then the animation for beating them changes to simply having a white flag being generated from the top of the Tower/Castle, with Bowser Jr. nowhere to be seen in the world map as he's already in the furthest Tower/Castle available to the player.
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** Normally, once you beat a Tower or a Castle in a World, Bowser Jr. will exit the place and drags Peach with him to either that World's Castle or the next World respectively. However, if you skipped to a later World through a Warp Cannon and return back to the Worlds prior to that, then the animation for beating them changes to simply having a white flag being generated from the top the Tower/Castle, with Bowser Jr. nowhere to be seen in the world map as he's already in the furthest Tower/Castle available to the player.
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''New Super Mario Bros.'' is a {{platform game}} released in 2006 for the UsefulNotes/NintendoDS and the first game in the ''VideoGame/NewSuperMarioBros'' series, [[RevisitingTheRoots deliberately modeled]] after the side-scrolling games in Creator/{{Nintendo}}'s ''Franchise/SuperMarioBros'' series, but featuring [[SpritePolygonMix polygonal renderings of some characters and objects to give it a 2.5D look]]. It's also the first original side-scroller in the series since 1995's ''VideoGame/SuperMarioWorld2YoshisIsland'', and the first to star Mario as the playable character since 1992's ''VideoGame/SuperMarioLand2SixGoldenCoins''.

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''New Super Mario Bros.'' is a {{platform game}} released in 2006 for the UsefulNotes/NintendoDS Platform/NintendoDS and the first game in the ''VideoGame/NewSuperMarioBros'' series, [[RevisitingTheRoots deliberately modeled]] after the side-scrolling games in Creator/{{Nintendo}}'s ''Franchise/SuperMarioBros'' series, but featuring [[SpritePolygonMix polygonal renderings of some characters and objects to give it a 2.5D look]]. It's also the first original side-scroller in the series since 1995's ''VideoGame/SuperMarioWorld2YoshisIsland'', and the first to star Mario as the playable character since 1992's ''VideoGame/SuperMarioLand2SixGoldenCoins''.
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* ShoutOut: Bowser's defeat is very similar to [[VideoGame/{{Metroid}} Crocomire's]].

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* ShoutOut: Bowser's defeat is very similar to [[VideoGame/{{Metroid}} [[Franchise/{{Metroid}} Crocomire's]].
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* YouShouldntKnowThisAlready: A rare aversion in that the game only tells you that [[spoiler:you can play as Luigi by holding the shoulder buttons when selecting your file]] after defeating the FinalBoss, but there's nothing stopping you from doing it before beating the game if you already know that.
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* EscapeSequence: The second half of World 8-3, where you are chased by a giant eel.
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Examples should not mention that they provide the image.


* SameContentDifferentRating: The image source. The game's rerelease on the Wii U Virtual Console was hit with a 12+ rating in Europe due to [=PEGI=]'s shifting regulations meaning any game with simulated gambling automatically got hit with a 12+ rating.

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* SameContentDifferentRating: The image source. The game's rerelease on the Wii U Virtual Console was hit with a 12+ rating in Europe due to [=PEGI=]'s shifting regulations meaning any game with simulated gambling automatically got hit with a 12+ rating.
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Crosswicking

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* VineSwing: Some levels in the jungle-themed World 4 feature vines Mario and Luigi can use to swing in order to reach a far spot. This is important due to said levels being partially flooded with lethal GrimyWater.

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** Ground pounding bosses would do double damage to them in this game. Later games would have ground pounds do normal damage to bosses to prevent cheesing. Also, ground pounding a Koopa Troopa or other shelled enemy will not instantly defeat them, but instead immediately sends them sliding.



** Ground pounding bosses would do double damage to them in this game. Later games would have ground pounds do normal damage to bosses to prevent cheesing. Also, ground pounding a Koopa Troopa or other shelled enemy will not instantly defeat them, but instead immediately sends them sliding.

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** Ground pounding bosses would do double damage to them in this game. Later games would have ground pounds do normal damage to bosses to prevent cheesing. Also, ground pounding a Koopa Troopa or other shelled enemy Speaking of powerups, collecting eight red coins will not instantly defeat them, but instead immediately sends them sliding.only give you a Super Mushroom if you're small. In later entries they always give you the level's second-tier powerup irrespective of form.

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The game was Mario's--and the video game industry in general's--grand return to 2D games and revived the 2D side-scrolling game scene single-handedly, receiving critical acclaim upon release and ending up as the best selling Nintendo DS game with over 30 million units sold. The game preserves the classic 2D ''Mario'' gameplay but differentiates itself from its predecessors by bringing gameplay elements introduced in 3D ''Mario'' games to 2D ''Mario'' games alongside introducing various new power-ups, locations, obstacles, enemies and bosses to the franchise. The Wall Jump, Triple Jump, and Ground Pound make their first appearance in a 2D ''Mario'' game here since being introduced to 3D Mario games in ''VideoGame/SuperMario64''. In addition to the series' usual {{power up}}s of the Super Mushroom, Fire Flower, and Starman, ''NSMB'' introduced some new ones. The Mega Mushroom turns Mario into a giant à la ''VideoGame/SuperMario64 DS'', allowing for some massive property damage. The Mini Mushroom shrinks Mario to the size of a mouse, enabling him to get through very small passageways, have a floatier jump, and run on water at the expense of [[OneHitPointWonder death in one hit]]. The Blue Koopa Shell allows Mario to protect himself while crouching; when running, he can knock enemies away just like the Koopa shells he kicks. Finally, Shell Mario can swim better underwater.

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The game was Mario's--and the video game industry in general's--grand return to 2D games and revived the 2D side-scrolling game scene single-handedly, receiving critical acclaim upon release and ending up as the best selling Nintendo DS game with over 30 million units sold. The game preserves the classic 2D ''Mario'' gameplay but differentiates itself from its predecessors by bringing gameplay elements introduced in 3D ''Mario'' games to 2D ''Mario'' games alongside introducing various new power-ups, locations, obstacles, enemies and bosses to the franchise. As longtime ''Mario'' developer Takashi Tezuka puts it, "You can think of it as carefully preserving the core gameplay while dressing it up with new elements that enhance it."

The Wall Jump, Triple Jump, and Ground Pound make their first appearance in a 2D ''Mario'' game here since being introduced to 3D Mario games in ''VideoGame/SuperMario64''. In addition to the series' usual {{power up}}s of the Super Mushroom, Fire Flower, and Starman, ''NSMB'' introduced some new ones. The Mega Mushroom turns Mario into a giant à la ''VideoGame/SuperMario64 DS'', allowing for some massive property damage. The Mini Mushroom shrinks Mario to the size of a mouse, enabling him to get through very small passageways, have a floatier jump, and run on water at the expense of [[OneHitPointWonder death in one hit]]. The Blue Koopa Shell allows Mario to protect himself while crouching; when running, he can knock enemies away just like the Koopa shells he kicks. Finally, Shell Mario can swim better underwater.
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[[caption-width-right:350:Jump into an all-new Mario adventure!]]

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[[caption-width-right:350:Jump [[caption-width-right:350:[[{{Tagline}} Jump into an all-new Mario adventure!]]
adventure!]]]]
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Official tagline.


[[caption-width-right:350:Out of the way! Giant plumber coming through!]]

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[[caption-width-right:350:Out of the way! Giant plumber coming through!]]
[[caption-width-right:350:Jump into an all-new Mario adventure!]]
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** Unlike later NSMB games, Bowser was voiced by Creator/PeterCullen, via archival audio taken from a sound library; his roars had already been recorded and used decades earlier in films such as ''Film/KingKong1976'' and ''Film/Jaws2''. This was actually the standard for Bowser since ''VideoGame/SuperMario64'' ten years prior, and all of Bowser's voice clips in this game were ones previously used throughout the [=N64=] era. Following this game, Bowser's voice would instead be provided by a variety of in-house voice actors, each of whom would give Bowser a more human-like voice a-la his portrayal in ''VideoGame/SuperMarioSunshine'', rather than Cullen's more overtly animal-like roars. Additionally, the "power-up loss" and "coin" sounds are reused from ''VideoGame/SuperMarioBros1'' rather than ''VideoGame/SuperMarioWorld''.

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** Unlike later NSMB games, Bowser was voiced by Creator/PeterCullen, via archival audio taken from a sound library; his roars had already been recorded and used decades earlier in films such as ''Film/KingKong1976'' and ''Film/Jaws2''.libraries; the earliest use of it was from the 1957 film ''Film/TheLandUnknown''. This was actually the standard for Bowser since ''VideoGame/SuperMario64'' ten years prior, and all of Bowser's voice clips in this game were ones previously used throughout the [=N64=] era. Following this game, Bowser's voice would instead be provided by a variety of in-house voice actors, each of whom would give Bowser a more human-like voice a-la his portrayal in ''VideoGame/SuperMarioSunshine'', rather than Cullen's the more overtly animal-like roars. Additionally, the "power-up loss" and "coin" sounds are reused from ''VideoGame/SuperMarioBros1'' rather than ''VideoGame/SuperMarioWorld''.

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