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%%* BubblyClouds: World 7
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%%* World 6: DeathMountain
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%%* HalloweenTown
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* {{Homage}}: Several, to the original ''VideoGame/SuperMarioBros''. For instance, many sound effects from the original game are intact, such as coin collecting, enemy squishing, and block bumping. In addition, the Mega Mushroom PowerUp is colored just like the Super Mushroom from the first game.
** One of World 7's levels from NSMB is extremely similar to 7-1 from Super Mario Bros. 3.
** One of World 7's levels from NSMB is extremely similar to 7-1 from Super Mario Bros. 3.
to:
* {{Homage}}: Several, to the original ''VideoGame/SuperMarioBros''. For instance, many sound effects from the original game are intact, such as coin collecting, enemy squishing, and block bumping. In addition, the Mega Mushroom PowerUp is colored just like the Super Mushroom from the first game.
** Onegame. Also, one of World 7's levels from NSMB is extremely similar to 7-1 from Super Mario Bros. 3.
** One
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%%* World 4: JungleJapes
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%%* LethalLavaLand
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* {{Mordor}}: World 8
to:
* {{Mordor}}: World 88, which hosts a bleak and decrepìt scenery with haunted valleys, dark underwater levels, volcanoes and the final castle.
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%%* World 3: PalmtreePanic
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* ShiftingSandLand: World 2 is a desert.
to:
* ShiftingSandLand: World 2 is a desert.desert, and as such there are quicksands, Pokeys and an oasis.
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%%* World 5: SlippySlideyIceWorld
to:
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* FamilyUnfriendlyDeath: The [[http://bowserdeath.ytmnd.com/ apparent demise of Bowser in World 1]] mentioned above might be a little unnerving for some. [[spoiler:He doesn't stay dead, however, as he shows up in [[DemBones skeletal form]] in World 8, and Bowser Jr. revives him properly for the final battle.]]
to:
* FamilyUnfriendlyDeath: The [[http://bowserdeath.ytmnd.com/ apparent demise of Bowser in World 1]] mentioned above might be a little unnerving for some. [[spoiler:He doesn't stay dead, however, as he shows up in [[DemBones skeletal form]] in World 8, and Bowser Jr. revives him properly for the final battle.]]
Added DiffLines:
* RecurringBoss: Bowser Jr. is the boss of every [[MiniDungeon tower]] in the game, and is also [[DualBoss one of]] the {{Final Boss}}es.
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''New Super Mario Bros.'' is a {{platform game}} released in 2006 for the NintendoDS, [[RevisitingTheRoots deliberately modeled]] after the side-scrolling games in Creator/{{Nintendo}}'s ''Franchise/SuperMarioBros'' series, but featuring [[SpritePolygonMix polygonal renderings of some characters and objects to give it a 2.5D look]]. It's also the first original side-scroller in the series since 1995's VideoGame/YoshisIsland.
The plot is rather simple. Bowser Jr. kidnaps Princess Peach, and Mario gives chase through eight worlds, each with at least one fortress and one castle. Each fortress ends with a battle with Bowser Jr., who retreats to either another fortress or a castle when defeated; meanwhile, the castles end with a unique boss fight. The castle of World 1 sees Mario confront Bowser, his arch foe and the series' BigBad, in a fight that {{homage}}s the original ''Super Mario Bros.'' Mario runs to the opposite side of the room and pushes a switch, causing the bridge to collapse and Bowser to fall into the lava pit below, reducing him to a skeleton. Before Mario can rescue Peach, Bowser Jr. nabs her and runs off to the next world, [[YourPrincessIsInAnotherCastle which is gonna happen a few more times]].
In addition to the series' usual {{power up}}s, NSMB introduced some new ones. The Mega Mushroom turns Mario into a giant à la ''VideoGame/SuperMario64 DS'', allowing for some massive property damage. The Mini Mushroom shrinks Mario to the size of a mouse, enabling him to get through very small passageways and run on water at the expense of [[OneHitPointWonder death in one hit]]. The Blue Koopa Shell allows Mario to protect himself while crouching; when running, he can knock enemies away just like the koopa shells he kicks. Finally, Shell Mario can swim better underwater.
From both a financial and a critical standpoint, the game was a hit, delighting players with its channeling of the series' roots. It eventually gave rise to [[VideoGame/NewSuperMarioBros an entire subseries]] of Mario platformers dedicated to 2D platforming goodness.
The plot is rather simple. Bowser Jr. kidnaps Princess Peach, and Mario gives chase through eight worlds, each with at least one fortress and one castle. Each fortress ends with a battle with Bowser Jr., who retreats to either another fortress or a castle when defeated; meanwhile, the castles end with a unique boss fight. The castle of World 1 sees Mario confront Bowser, his arch foe and the series' BigBad, in a fight that {{homage}}s the original ''Super Mario Bros.'' Mario runs to the opposite side of the room and pushes a switch, causing the bridge to collapse and Bowser to fall into the lava pit below, reducing him to a skeleton. Before Mario can rescue Peach, Bowser Jr. nabs her and runs off to the next world, [[YourPrincessIsInAnotherCastle which is gonna happen a few more times]].
In addition to the series' usual {{power up}}s, NSMB introduced some new ones. The Mega Mushroom turns Mario into a giant à la ''VideoGame/SuperMario64 DS'', allowing for some massive property damage. The Mini Mushroom shrinks Mario to the size of a mouse, enabling him to get through very small passageways and run on water at the expense of [[OneHitPointWonder death in one hit]]. The Blue Koopa Shell allows Mario to protect himself while crouching; when running, he can knock enemies away just like the koopa shells he kicks. Finally, Shell Mario can swim better underwater.
From both a financial and a critical standpoint, the game was a hit, delighting players with its channeling of the series' roots. It eventually gave rise to [[VideoGame/NewSuperMarioBros an entire subseries]] of Mario platformers dedicated to 2D platforming goodness.
to:
''New Super Mario Bros.'' is a {{platform game}} released in 2006 for the NintendoDS, NintendoDS and the first game in the ''VideoGame/NewSuperMarioBros'' series, [[RevisitingTheRoots deliberately modeled]] after the side-scrolling games in Creator/{{Nintendo}}'s ''Franchise/SuperMarioBros'' series, but featuring [[SpritePolygonMix polygonal renderings of some characters and objects to give it a 2.5D look]]. It's also the first original side-scroller in the series since 1995's VideoGame/YoshisIsland.
''VideoGame/YoshisIsland''.
The plot is rather simple. Bowser Jr. kidnaps Princess Peach, and Mario gives chase through eight worlds, each with at least one fortress and one castle. Each fortress ends with a battle with Bowser Jr., who retreats to either another fortress or a castle when defeated; meanwhile, the castles end with a unique boss fight. The castle of World 1 sees Mario confront Bowser, his arch foe and the series' BigBad, in a fight that {{homage}}s the original ''Super Mario Bros.'' Mario runs to the opposite side of the room and pushes a switch, causing the bridge to collapse and Bowser to fall into the lava pit below, reducing him to a skeleton. Before Mario can rescue Peach, Bowser Jr. nabs her and runs off to the next world, [[YourPrincessIsInAnotherCastle which is gonna happen a few more times]].
In addition to the series' usual {{power up}}s,NSMB ''NSMB'' introduced some new ones. The Mega Mushroom turns Mario into a giant à la ''VideoGame/SuperMario64 DS'', allowing for some massive property damage. The Mini Mushroom shrinks Mario to the size of a mouse, enabling him to get through very small passageways and run on water at the expense of [[OneHitPointWonder death in one hit]]. The Blue Koopa Shell allows Mario to protect himself while crouching; when running, he can knock enemies away just like the koopa Koopa shells he kicks. Finally, Shell Mario can swim better underwater.
From both a financial and a critical standpoint, the game was a hit, delighting players with its channeling of the series' roots. It eventually gave rise to [[VideoGame/NewSuperMarioBros an entire subseries]] of Mario platformers dedicated to 2D platforming goodness.
underwater.
The plot is rather simple. Bowser Jr. kidnaps Princess Peach, and Mario gives chase through eight worlds, each with at least one fortress and one castle. Each fortress ends with a battle with Bowser Jr., who retreats to either another fortress or a castle when defeated; meanwhile, the castles end with a unique boss fight.
In addition to the series' usual {{power up}}s,
From both a financial and a critical standpoint, the game was a hit, delighting players with its channeling of the series' roots. It eventually gave rise to [[VideoGame/NewSuperMarioBros an entire subseries]] of Mario platformers dedicated to 2D platforming goodness.
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* BreakingTheFourthWall: Closing the DS without turning the game off will result in Mario saying "Ba-bye."
** Opening it back up will cause Mario to greet you with "It's-a me!"
** Opening it back up will cause Mario to greet you with "It's-a me!"
to:
* BreakingTheFourthWall: Closing the DS without turning the game off will result in Mario saying "Ba-bye."
**" Opening it back up will cause Mario to greet you with "It's-a me!"me!"
%%* BubblyClouds: World 7
%%* BuildLikeAnEgyptian
**
%%* BubblyClouds: World 7
%%* BuildLikeAnEgyptian
%%* World 6: DeathMountain
%%* HalloweenTown
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* KnightOfCerebus: Bowser. [[spoiler: He falls into lava and his skin is burned off after his first fight with Mario, is in his skeletal form Dry Bowser in the second fight, and is revived but grown larger for the final battle]]
to:
%%* World 4: JungleJapes
* KnightOfCerebus: Bowser. [[spoiler: He falls into lava and his skin is burned off after his first fight with Mario, is in his skeletal form Dry Bowser in the second fight, and is revived but grown larger for the finalbattle]]battle]].
* KnightOfCerebus: Bowser. [[spoiler: He falls into lava and his skin is burned off after his first fight with Mario, is in his skeletal form Dry Bowser in the second fight, and is revived but grown larger for the final
%%* LethalLavaLand
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* MythologyGag: The game starts with a homage to World 1-1 from the first ''VideoGame/SuperMarioBros'', and there is a Bowser battle that can be defeated simply by breaking the bridge and dropping Bowser in the lava (or down a pit ala ''VideoGame/SuperMarioBros3''), replacing the axe with a button.
to:
* MythologyGag: MythologyGag:
** The game starts with a homage to World 1-1 from the first ''VideoGame/SuperMarioBros'', and there is a Bowser battle that can be defeated simply by breaking the bridge and dropping Bowser in the lava (or down a pit ala ''VideoGame/SuperMarioBros3''), replacing the axe with a button.
** The game starts with a homage to World 1-1 from the first ''VideoGame/SuperMarioBros'', and there is a Bowser battle that can be defeated simply by breaking the bridge and dropping Bowser in the lava (or down a pit ala ''VideoGame/SuperMarioBros3''), replacing the axe with a button.
%%* World 3: PalmtreePanic
%%* World 5: SlippySlideyIceWorld
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%%* StockVideogameSettings
%%*** BuildLikeAnEgyptian
%%** World 3: PalmtreePanic
%%** World 4: JungleJapes
%%** World 5: SlippySlideyIceWorld
%%** World 6: DeathMountain
%%** World 7: BubblyClouds
%%** World 8: PlanetHeck
%%*** HalloweenTown
%%*** LethalLavaLand
%%*** BuildLikeAnEgyptian
%%** World 3: PalmtreePanic
%%** World 4: JungleJapes
%%** World 5: SlippySlideyIceWorld
%%** World 6: DeathMountain
%%** World 7: BubblyClouds
%%** World 8: PlanetHeck
%%*** HalloweenTown
%%*** LethalLavaLand
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* GreenHillZone: World 1, as per the series' norm, is a lush, grassy area.
* ShiftingSandLand: World 2 is a desert.
Changed line(s) 56,67 (click to see context) from:
* StockVideogameSettings
** World 1: GreenHillZone
** World 2: ShiftingSandLand
*** BuildLikeAnEgyptian
** World 3: PalmtreePanic
** World 4: JungleJapes
** World 5: SlippySlideyIceWorld
** World 6: DeathMountain
** World 7: BubblyClouds
** World 8: PlanetHeck
*** HalloweenTown
*** LethalLavaLand
** World 1: GreenHillZone
** World 2: ShiftingSandLand
*** BuildLikeAnEgyptian
** World 3: PalmtreePanic
** World 4: JungleJapes
** World 5: SlippySlideyIceWorld
** World 6: DeathMountain
** World 7: BubblyClouds
** World 8: PlanetHeck
*** HalloweenTown
*** LethalLavaLand
to:
** World 2: ShiftingSandLand
***
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not examples
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* DamselInDistress: Peach gets kidnapped. [[SarcasmMode Who saw that coming?]]
to:
* DamselInDistress: Peach gets kidnapped. [[SarcasmMode Who saw that coming?]] coming?
Deleted line(s) 27 (click to see context) :
* DemotedToExtra: [[spoiler:''Bowser'']]. His only appearances ''period'' are [[spoiler: the first and last boss fights]]; otherwise, it's Bowser Jr. and a bunch of [[GiantSpaceFleaFromNowhere Giant Space Fleas from Nowhere]] running the show.
Deleted line(s) 30 (click to see context) :
* GiantSpaceFleaFromNowhere: Most of the game's bosses are original, barring RecurringBoss Bowser Jr. and his father. Then, by World 5, when you're getting used to it after fighting probably around two or three of them, the game throws Petey Piranha at you. THEN you get back the the original bosses again.
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it\'s still a ZCE, though.
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* {{Reconstruction}}: Of the original 2D ''Mario'' sidescrollers.
to:
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You don\'t have to have done a decontruction to do a reconstruction.
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* {{Reconstruction}}: Of the original 2D ''Mario'' sidescrollers.
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* PapaWolf: [[spoiler: Should you defeat his son first in the final battle, [[BerserkButton Bowser will go apeshit]] and barrage the boss lair with a spiral of fireballs.]]
to:
* PapaWolf: [[spoiler: Should you defeat his son first in the final battle, [[BerserkButton Bowser will go apeshit]] [[TurnsRed Turn Red]] and barrage the boss lair with a spiral of fireballs.]]
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Mario never deconstructed the 2D Platformer, so he couldn\'t have reconstructed it.
Deleted line(s) 51 (click to see context) :
* {{Reconstruction}}: Of the original 2D ''Mario'' sidescrollers.
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* DemotedToExtra: [[spoiler:''Bowser'']], of all people. His only appearances ''period'' are [[spoiler: the first and last boss fights]]; otherwise, it's Bowser Jr. and a bunch of [[GiantSpaceFleaFromNowhere Giant Space Fleas from Nowhere]] running the show.
** Aside from Petey Piranha.
** Aside from Petey Piranha.
to:
* DemotedToExtra: [[spoiler:''Bowser'']], of all people.[[spoiler:''Bowser'']]. His only appearances ''period'' are [[spoiler: the first and last boss fights]]; otherwise, it's Bowser Jr. and a bunch of [[GiantSpaceFleaFromNowhere Giant Space Fleas from Nowhere]] running the show.
** Aside from Petey Piranha.show.
** Aside from Petey Piranha.
Deleted line(s) 31 (click to see context) :
** ShoutOut: Bowser's defeat is very similar to [[VideoGame/{{Metroid}} Crocomire's]].
* ShoutOut: Bowser's defeat is very similar to [[VideoGame/{{Metroid}} Crocomire's]].
Changed line(s) 72,73 (click to see context) from:
* UnexpectedCharacter: If you decide to go through every world in order, then besides Bowser and Bowser Jr., the bosses are all new. In World 5, the boss is, of all people, ''Petey Piranha''. To top it all off, he's a WarmUpBoss in almost every other game. Bonus points for being the ''ice world'' boss, which makes it all the more unexpected.
* TheVeryDefinitelyFinalDungeon: There's no mistaking it.
* TheVeryDefinitelyFinalDungeon: There's no mistaking it.
to:
* UnexpectedCharacter: If you decide to go through every world in order, then besides Bowser and Bowser Jr., the bosses are all new. In World 5, the boss is, of all people, is ''Petey Piranha''. To top it all off, he's He's a WarmUpBoss in almost every other game. Bonus points for being game, and is the ''ice world'' boss, which makes it all the more unexpected.
* TheVeryDefinitelyFinalDungeon:There's no mistaking it.The giant-sized Bowser castle at the end of World 8.
* TheVeryDefinitelyFinalDungeon:
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Changed line(s) 72 (click to see context) from:
* UnexpectedCharacter: If you decide to go through every world in order, then besides Bowser and Bowser Jr., the bosses are all new. In World 5, the boss is, of all people, ''Petey Piranha''. To top it all off, he's a WarmUpBoss in almost every other game.
to:
* UnexpectedCharacter: If you decide to go through every world in order, then besides Bowser and Bowser Jr., the bosses are all new. In World 5, the boss is, of all people, ''Petey Piranha''. To top it all off, he's a WarmUpBoss in almost every other game. Bonus points for being the ''ice world'' boss, which makes it all the more unexpected.
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None
Changed line(s) 8,9 (click to see context) from:
''New Super Mario Bros.'' is a {{platform game}} released in 2006 for the NintendoDS, [[RevisitingTheRoots deliberately modeled]] after the side-scrolling games in Creator/{{Nintendo}}'s ''Franchise/SuperMarioBros.'' series, but featuring [[SpritePolygonMix polygonal renderings of some characters and objects to give it a 2.5D look]]. It's also the first original side-scroller in the series since 1995's VideoGame/YoshisIsland.
to:
''New Super Mario Bros.'' is a {{platform game}} released in 2006 for the NintendoDS, [[RevisitingTheRoots deliberately modeled]] after the side-scrolling games in Creator/{{Nintendo}}'s ''Franchise/SuperMarioBros.'' ''Franchise/SuperMarioBros'' series, but featuring [[SpritePolygonMix polygonal renderings of some characters and objects to give it a 2.5D look]]. It's also the first original side-scroller in the series since 1995's VideoGame/YoshisIsland.
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* InfiniteOneUps: In homage to the original ''VideoGame/SuperMarioBros.'', the "Koopa Shell Bounce" trick was shamelessly recreated.
to:
* InfiniteOneUps: In homage to the original ''VideoGame/SuperMarioBros.'', ''VideoGame/SuperMarioBros'', the "Koopa Shell Bounce" trick was shamelessly recreated.
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None
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** World 5: SlipperySlideyIceWorld
to:
** World 5: SlipperySlideyIceWorldSlippySlideyIceWorld
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Changed line(s) 64 (click to see context) from:
** World 5: SlippeySlideyIceWorld
to:
** World 5: SlippeySlideyIceWorldSlipperySlideyIceWorld
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*** Halloweentown
to:
*** HalloweentownHalloweenTown
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None
Added DiffLines:
**World 1: GreenHillZone
**World 2: ShiftingSandLand
***BuildLikeAnEgyptian
**World 3: PalmtreePanic
**World 4: JungleJapes
**World 5: SlippeySlideyIceWorld
**World 7: BubblyClouds
**World 8: PlanetHeck
***Halloweentown
***LethalLavaLand
**World 2: ShiftingSandLand
***BuildLikeAnEgyptian
**World 3: PalmtreePanic
**World 4: JungleJapes
**World 5: SlippeySlideyIceWorld
**World 7: BubblyClouds
**World 8: PlanetHeck
***Halloweentown
***LethalLavaLand
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None
Added DiffLines:
* BattleDiscretionShot: In the opening cutscene, Mario takes a short beating from Bowser Jr. offscreen.
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None
Changed line(s) 49 (click to see context) from:
* PaintingTheMedium: Underground shortcuts are represented by [[InterfaceScrew flipping the top and bottom screens.]] This also prevents you from using stored items.
to:
* PaintingTheMedium: Underground shortcuts are represented by [[InterfaceScrew flipping moving the top screen to the bottom, and bottom screens.vice versa.]] This also prevents you from using stored items.
Is there an issue? Send a MessageReason:
None
** Opening it back up will cause Mario to greet you with "It's-a me!"
* PaintingTheMedium: Underground shortcuts are represented by [[InterfaceScrew flipping the top and bottom screens.]] This also prevents you from using stored items.
Changed line(s) 56 (click to see context) from:
* UnexpectedCharacter: If you decide to go through every world in order, then besides Bowser and Bowser Jr., the bosses were all new. In World 5, the boss is, of all people, ''Petey Piranha''. To top it all off, he's a WarmUpBoss in almost every other game.
to:
* UnexpectedCharacter: If you decide to go through every world in order, then besides Bowser and Bowser Jr., the bosses were are all new. In World 5, the boss is, of all people, ''Petey Piranha''. To top it all off, he's a WarmUpBoss in almost every other game.
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None
Changed line(s) 42 (click to see context) from:
* MiniDungeon: As usual, the mid-world Fortress levels, as well as the Ghost Houses.
to:
* MiniDungeon: As usual, usual for 2D ''Mario'' games, the mid-world Fortress levels, as well as the Ghost Houses.
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None
Changed line(s) 8,9 (click to see context) from:
''New Super Mario Bros.'' is a {{platform game}} released in 2006 for the NintendoDS, [[RevisitingTheRoots deliberately modeled]] after the side-scrolling games in Creator/{{Nintendo}}'s ''Franchise/SuperMarioBros.'' series, but featuring [[SpritePolygonMix polygonal renderings of some characters and objects to give it a 2.5D look]]. It's also the first original side-scroller in the series since 1992's ''VideoGame/SuperMarioLand2SixGoldenCoins'' [[note]]or, arguably, 1995's VideoGame/YoshisIsland[[/note]].
to:
''New Super Mario Bros.'' is a {{platform game}} released in 2006 for the NintendoDS, [[RevisitingTheRoots deliberately modeled]] after the side-scrolling games in Creator/{{Nintendo}}'s ''Franchise/SuperMarioBros.'' series, but featuring [[SpritePolygonMix polygonal renderings of some characters and objects to give it a 2.5D look]]. It's also the first original side-scroller in the series since 1992's ''VideoGame/SuperMarioLand2SixGoldenCoins'' [[note]]or, arguably, 1995's VideoGame/YoshisIsland[[/note]].
VideoGame/YoshisIsland.
Deleted line(s) 12,13 (click to see context) :
The quest to save Peach leads Mario to a giant castle in World 8, where Bowser Jr. [[spoiler:successfully revives Bowser (after a botched attempt resulted in the still-skeletal Dry Bowser), albeit several feet taller]], and the final battle ensues.
Added DiffLines:
* MiniDungeon: As usual, the mid-world Fortress levels, as well as the Ghost Houses.
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hottip cleanup
Changed line(s) 8,9 (click to see context) from:
''New Super Mario Bros.'' is a {{platform game}} released in 2006 for the NintendoDS, [[RevisitingTheRoots deliberately modeled]] after the side-scrolling games in Creator/{{Nintendo}}'s ''Franchise/SuperMarioBros.'' series, but featuring [[SpritePolygonMix polygonal renderings of some characters and objects to give it a 2.5D look]]. It's also the first original side-scroller in the series since 1992's ''VideoGame/SuperMarioLand2SixGoldenCoins'' [[hottip:*:or, arguably, 1995's VideoGame/YoshisIsland]].
to:
''New Super Mario Bros.'' is a {{platform game}} released in 2006 for the NintendoDS, [[RevisitingTheRoots deliberately modeled]] after the side-scrolling games in Creator/{{Nintendo}}'s ''Franchise/SuperMarioBros.'' series, but featuring [[SpritePolygonMix polygonal renderings of some characters and objects to give it a 2.5D look]]. It's also the first original side-scroller in the series since 1992's ''VideoGame/SuperMarioLand2SixGoldenCoins'' [[hottip:*:or, [[note]]or, arguably, 1995's VideoGame/YoshisIsland]].
VideoGame/YoshisIsland[[/note]].
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None
Changed line(s) 10,11 (click to see context) from:
The plot is rather simple. Bowser Jr. kidnaps Princess Peach, and Mario gives chase through eight worlds, each with at least one fortress and one castle. Each fortress ends with a battle with Bowser Jr., who retreats to either another fortress or a castle when defeated; meanwhile, the castles end with a unique boss fight. The castle of World 1 sees Mario confront Bowser, his arch foe and the series' {{big bad}}, in a fight that {{homage}}s the original ''Super Mario Bros.'' Mario runs to the opposite side of the room and pushes a switch, causing the bridge to collapse and Bowser to fall into the lava pit below, reducing him to a skeleton. Before Mario can rescue Peach, Bowser Jr. nabs her and runs off to the next world, [[YourPrincessIsInAnotherCastle which is gonna happen a few more times]].
to:
The plot is rather simple. Bowser Jr. kidnaps Princess Peach, and Mario gives chase through eight worlds, each with at least one fortress and one castle. Each fortress ends with a battle with Bowser Jr., who retreats to either another fortress or a castle when defeated; meanwhile, the castles end with a unique boss fight. The castle of World 1 sees Mario confront Bowser, his arch foe and the series' {{big bad}}, BigBad, in a fight that {{homage}}s the original ''Super Mario Bros.'' Mario runs to the opposite side of the room and pushes a switch, causing the bridge to collapse and Bowser to fall into the lava pit below, reducing him to a skeleton. Before Mario can rescue Peach, Bowser Jr. nabs her and runs off to the next world, [[YourPrincessIsInAnotherCastle which is gonna happen a few more times]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 8,9 (click to see context) from:
''New Super Mario Bros.'' is a {{platform game}} released in 2006 for the NintendoDS, [[RevisitingTheRoots deliberately modeled]] after the side-scrolling games in {{Nintendo}}'s ''Franchise/SuperMarioBros.'' series, but featuring [[SpritePolygonMix polygonal renderings of some characters and objects to give it a 2.5D look]]. It's also the first original side-scroller in the series since 1992's ''VideoGame/SuperMarioLand2SixGoldenCoins'' [[hottip:*:or, arguably, 1995's VideoGame/YoshisIsland]].
to:
''New Super Mario Bros.'' is a {{platform game}} released in 2006 for the NintendoDS, [[RevisitingTheRoots deliberately modeled]] after the side-scrolling games in {{Nintendo}}'s Creator/{{Nintendo}}'s ''Franchise/SuperMarioBros.'' series, but featuring [[SpritePolygonMix polygonal renderings of some characters and objects to give it a 2.5D look]]. It's also the first original side-scroller in the series since 1992's ''VideoGame/SuperMarioLand2SixGoldenCoins'' [[hottip:*:or, arguably, 1995's VideoGame/YoshisIsland]].
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* KnightOfCerebus: Bowser. [[spoiler: He falls into lava and his skin is burned off after his first fight with Mario, is in his skeletal form Dry Bowser in the second fight, and is revived but grown larger for the final battle]]
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Renamed one trope.
Changed line(s) 8,11 (click to see context) from:
''New Super Mario Bros.'' is {{platform game}} released in 2006 for the NintendoDS, [[RevisitingTheRoots deliberately modeled]] after the side-scrolling games in {{Nintendo}}'s ''Franchise/SuperMarioBros.'' series, but featuring [[SpritePolygonMix polygonal renderings of some characters and objects to give it a 2.5D look]]. It's also the first original side-scroller in the series since 1992's ''VideoGame/SuperMarioLand2SixGoldenCoins'' [[hottip:*:or, arguably, 1995's VideoGame/YoshisIsland]].
The plot is rather simple. Bowser Jr. kidnaps Princess Peach, and Mario gives chase through eight worlds, each with at least one fortress and one castle. Each fortress ends with a battle with Bowser Jr., who retreats to either another fortress or a castle when defeated; meanwhile, the castles end with a unique boss fight. The castle of World 1 sees Mario confront Bowser, his arch foe and the series {{big bad}}, in a fight that {{homage}}s the original ''Super Mario Bros.'' Mario runs to the opposite side of the room and pushes a switch, causing the bridge to collapse and Bowser to fall into the lava pit below, reducing him to a skeleton. Before Mario can rescue Peach, Bowser Jr. nabs her and runs off to the next world, [[YourPrincessIsInAnotherCastle which is gonna happen a few more times]].
The plot is rather simple. Bowser Jr. kidnaps Princess Peach, and Mario gives chase through eight worlds, each with at least one fortress and one castle. Each fortress ends with a battle with Bowser Jr., who retreats to either another fortress or a castle when defeated; meanwhile, the castles end with a unique boss fight. The castle of World 1 sees Mario confront Bowser, his arch foe and the series {{big bad}}, in a fight that {{homage}}s the original ''Super Mario Bros.'' Mario runs to the opposite side of the room and pushes a switch, causing the bridge to collapse and Bowser to fall into the lava pit below, reducing him to a skeleton. Before Mario can rescue Peach, Bowser Jr. nabs her and runs off to the next world, [[YourPrincessIsInAnotherCastle which is gonna happen a few more times]].
to:
''New Super Mario Bros.'' is a {{platform game}} released in 2006 for the NintendoDS, [[RevisitingTheRoots deliberately modeled]] after the side-scrolling games in {{Nintendo}}'s ''Franchise/SuperMarioBros.'' series, but featuring [[SpritePolygonMix polygonal renderings of some characters and objects to give it a 2.5D look]]. It's also the first original side-scroller in the series since 1992's ''VideoGame/SuperMarioLand2SixGoldenCoins'' [[hottip:*:or, arguably, 1995's VideoGame/YoshisIsland]].
The plot is rather simple. Bowser Jr. kidnaps Princess Peach, and Mario gives chase through eight worlds, each with at least one fortress and one castle. Each fortress ends with a battle with Bowser Jr., who retreats to either another fortress or a castle when defeated; meanwhile, the castles end with a unique boss fight. The castle of World 1 sees Mario confront Bowser, his arch foe and theseries series' {{big bad}}, in a fight that {{homage}}s the original ''Super Mario Bros.'' Mario runs to the opposite side of the room and pushes a switch, causing the bridge to collapse and Bowser to fall into the lava pit below, reducing him to a skeleton. Before Mario can rescue Peach, Bowser Jr. nabs her and runs off to the next world, [[YourPrincessIsInAnotherCastle which is gonna happen a few more times]].
The plot is rather simple. Bowser Jr. kidnaps Princess Peach, and Mario gives chase through eight worlds, each with at least one fortress and one castle. Each fortress ends with a battle with Bowser Jr., who retreats to either another fortress or a castle when defeated; meanwhile, the castles end with a unique boss fight. The castle of World 1 sees Mario confront Bowser, his arch foe and the
* DamselInDistress: Peach gets kidnapped. [[SarcasmMode Who saw that coming?]]
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* DemotedToExtra: [[spoiler:''Bowser'']], of all people. His only appearances ''period'' are [[spoiler: the first and last boss fights]]; otherwise, it's Bowser Jr. and a bunch of [[GiantSpaceFleaFromNowhere Giant Space Fleas From Nowhere]] running the show.
to:
* DemotedToExtra: [[spoiler:''Bowser'']], of all people. His only appearances ''period'' are [[spoiler: the first and last boss fights]]; otherwise, it's Bowser Jr. and a bunch of [[GiantSpaceFleaFromNowhere Giant Space Fleas From from Nowhere]] running the show.
Deleted line(s) 28 (click to see context) :
* DistressedDamsel: Peach gets kidnapped. [[SarcasmMode Who saw that coming?]]
** ShoutOut: Bowser's defeat is very similar to [[VideoGame/{{Metroid}} Crocomire's]].
Deleted line(s) 32 (click to see context) :
** ShoutOut: Bowser's defeat is very similar to [[VideoGame/{{Metroid}} Crocomire's]].
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[[quoteright:272:http://static.tvtropes.org/pmwiki/pub/images/B000ERVMI8_01_lg_5689.jpg]]
[[caption-width-right:272:Out of the way! Giant Plumber coming through!]]
->''New Power-Ups. New Moves. New Bosses.\\
Welcome to the new Mushroom Kingdom.''
-->-- '''[[http://mario.nintendo.com/ Official website]] for the DS game'''
''New Super Mario Bros.'' is {{platform game}} released in 2006 for the NintendoDS, [[RevisitingTheRoots deliberately modeled]] after the side-scrolling games in {{Nintendo}}'s ''Franchise/SuperMarioBros.'' series, but featuring [[SpritePolygonMix polygonal renderings of some characters and objects to give it a 2.5D look]]. It's also the first original side-scroller in the series since 1992's ''VideoGame/SuperMarioLand2SixGoldenCoins'' [[hottip:*:or, arguably, 1995's VideoGame/YoshisIsland]].
The plot is rather simple. Bowser Jr. kidnaps Princess Peach, and Mario gives chase through eight worlds, each with at least one fortress and one castle. Each fortress ends with a battle with Bowser Jr., who retreats to either another fortress or a castle when defeated; meanwhile, the castles end with a unique boss fight. The castle of World 1 sees Mario confront Bowser, his arch foe and the series {{big bad}}, in a fight that {{homage}}s the original ''Super Mario Bros.'' Mario runs to the opposite side of the room and pushes a switch, causing the bridge to collapse and Bowser to fall into the lava pit below, reducing him to a skeleton. Before Mario can rescue Peach, Bowser Jr. nabs her and runs off to the next world, [[YourPrincessIsInAnotherCastle which is gonna happen a few more times]].
The quest to save Peach leads Mario to a giant castle in World 8, where Bowser Jr. [[spoiler:successfully revives Bowser (after a botched attempt resulted in the still-skeletal Dry Bowser), albeit several feet taller]], and the final battle ensues.
In addition to the series' usual {{power up}}s, NSMB introduced some new ones. The Mega Mushroom turns Mario into a giant à la ''VideoGame/SuperMario64 DS'', allowing for some massive property damage. The Mini Mushroom shrinks Mario to the size of a mouse, enabling him to get through very small passageways and run on water at the expense of [[OneHitPointWonder death in one hit]]. The Blue Koopa Shell allows Mario to protect himself while crouching; when running, he can knock enemies away just like the koopa shells he kicks. Finally, Shell Mario can swim better underwater.
From both a financial and a critical standpoint, the game was a hit, delighting players with its channeling of the series' roots. It eventually gave rise to [[VideoGame/NewSuperMarioBros an entire subseries]] of Mario platformers dedicated to 2D platforming goodness.
!! This game provides examples of:
* AvengingTheVillain: Bowser Jr.
* BackFromTheDead: [[spoiler:Bowser in World 8.]]
* BigBoosHaunt: The Ghost Houses.
* BreakingTheFourthWall: Closing the DS without turning the game off will result in Mario saying "Ba-bye."
* TheChase: Pursuing Bowser Jr.
* CreditsMontage: The top screen shows all the levels you've cleared (even the cannons that you used). In the cases of the towers and castles, it will show the level itself first before the boss, while the final castle shows the level, the boss, and the princess being rescued.
* DemBones: Dry Bones and [[spoiler:Dry Bowser]].
* DemotedToExtra: [[spoiler:''Bowser'']], of all people. His only appearances ''period'' are [[spoiler: the first and last boss fights]]; otherwise, it's Bowser Jr. and a bunch of [[GiantSpaceFleaFromNowhere Giant Space Fleas From Nowhere]] running the show.
** Aside from Petey Piranha.
* DistressedDamsel: Peach gets kidnapped. [[SarcasmMode Who saw that coming?]]
* DualBoss: The final boss is Bowser Jr. and [[spoiler:an enlarged Bowser]].
* FamilyUnfriendlyDeath: The [[http://bowserdeath.ytmnd.com/ apparent demise of Bowser in World 1]] mentioned above might be a little unnerving for some. [[spoiler:He doesn't stay dead, however, as he shows up in [[DemBones skeletal form]] in World 8, and Bowser Jr. revives him properly for the final battle.]]
* GiantSpaceFleaFromNowhere: Most of the game's bosses are original, barring RecurringBoss Bowser Jr. and his father. Then, by World 5, when you're getting used to it after fighting probably around two or three of them, the game throws Petey Piranha at you. THEN you get back the the original bosses again.
** ShoutOut: Bowser's defeat is very similar to [[VideoGame/{{Metroid}} Crocomire's]].
* GrimyWater: In the forest levels.
* GimmickLevel: Bowser's Castle in the DS game was this, unlike the one in the Wii game, which was filled with tough platforming.
* GroundPound
* HoistByHisOwnPetard: Can happen to Mario in certain levels if the Mega Mushroom is not used with care. One level is made up of nothing but pipes and the majority of them can be broken with the Mega Mushroom. Break too many of them and you'll fall into the BottomlessPit you've created.
* {{Homage}}: Several, to the original ''VideoGame/SuperMarioBros''. For instance, many sound effects from the original game are intact, such as coin collecting, enemy squishing, and block bumping. In addition, the Mega Mushroom PowerUp is colored just like the Super Mushroom from the first game.
** One of World 7's levels from NSMB is extremely similar to 7-1 from Super Mario Bros. 3.
* InfiniteOneUps: In homage to the original ''VideoGame/SuperMarioBros.'', the "Koopa Shell Bounce" trick was shamelessly recreated.
* ItsAllUpstairsFromHere: The point of the tower levels.
* LavaPit
* TheMerch: Take a look at how much Mario merchandise in recent history is branded with this game's title.
* MythologyGag: The game starts with a homage to World 1-1 from the first ''VideoGame/SuperMarioBros'', and there is a Bowser battle that can be defeated simply by breaking the bridge and dropping Bowser in the lava (or down a pit ala ''VideoGame/SuperMarioBros3''), replacing the axe with a button.
** Petey Piranha is sleeping before his boss fight and attacks when woken up. His very first appearance was ''VideoGame/SuperMarioSunshine'', and the second fight with him was triggered by waking him up.
** Then there's challenge mode, which is available after you beat the game, and enables RatchetScrolling like the original game.
* TheNewAdventures
* NoEnding: Unlike the Wii game, Mario and Peach are never shown actually leaving Bowser's castle.
* PapaWolf: [[spoiler: Should you defeat his son first in the final battle, [[BerserkButton Bowser will go apeshit]] and barrage the boss lair with a spiral of fireballs.]]
* {{Reconstruction}}: Of the original 2D ''Mario'' sidescrollers.
* SaveThePrincess: That's pretty much the whole plot, folks.
* SpaceFillingPath: That block train in the second World 8 tower goes an extremely long way around the room in a ping pong path fashion...
* SpringySpores: A lot of levels, beginning with 1-5.
* SuperNotDrowningSkills: Present, despite being absent in the 3D Marios that separated NSMB and its 2D predecessors and the one that separated the Wii version and the DS one.
* SuspendSave: You can only save at castles or by using star coins, though you have the ability to save anywhere on the map after you finish the final boss.
* ATwinkleInTheSky: Using a cannon on the map.
* UnexpectedCharacter: If you decide to go through every world in order, then besides Bowser and Bowser Jr., the bosses were all new. In World 5, the boss is, of all people, ''Petey Piranha''. To top it all off, he's a WarmUpBoss in almost every other game.
* TheVeryDefinitelyFinalDungeon: There's no mistaking it.
* WalkOnWater: With Mini Mario.
[[caption-width-right:272:Out of the way! Giant Plumber coming through!]]
->''New Power-Ups. New Moves. New Bosses.\\
Welcome to the new Mushroom Kingdom.''
-->-- '''[[http://mario.nintendo.com/ Official website]] for the DS game'''
''New Super Mario Bros.'' is {{platform game}} released in 2006 for the NintendoDS, [[RevisitingTheRoots deliberately modeled]] after the side-scrolling games in {{Nintendo}}'s ''Franchise/SuperMarioBros.'' series, but featuring [[SpritePolygonMix polygonal renderings of some characters and objects to give it a 2.5D look]]. It's also the first original side-scroller in the series since 1992's ''VideoGame/SuperMarioLand2SixGoldenCoins'' [[hottip:*:or, arguably, 1995's VideoGame/YoshisIsland]].
The plot is rather simple. Bowser Jr. kidnaps Princess Peach, and Mario gives chase through eight worlds, each with at least one fortress and one castle. Each fortress ends with a battle with Bowser Jr., who retreats to either another fortress or a castle when defeated; meanwhile, the castles end with a unique boss fight. The castle of World 1 sees Mario confront Bowser, his arch foe and the series {{big bad}}, in a fight that {{homage}}s the original ''Super Mario Bros.'' Mario runs to the opposite side of the room and pushes a switch, causing the bridge to collapse and Bowser to fall into the lava pit below, reducing him to a skeleton. Before Mario can rescue Peach, Bowser Jr. nabs her and runs off to the next world, [[YourPrincessIsInAnotherCastle which is gonna happen a few more times]].
The quest to save Peach leads Mario to a giant castle in World 8, where Bowser Jr. [[spoiler:successfully revives Bowser (after a botched attempt resulted in the still-skeletal Dry Bowser), albeit several feet taller]], and the final battle ensues.
In addition to the series' usual {{power up}}s, NSMB introduced some new ones. The Mega Mushroom turns Mario into a giant à la ''VideoGame/SuperMario64 DS'', allowing for some massive property damage. The Mini Mushroom shrinks Mario to the size of a mouse, enabling him to get through very small passageways and run on water at the expense of [[OneHitPointWonder death in one hit]]. The Blue Koopa Shell allows Mario to protect himself while crouching; when running, he can knock enemies away just like the koopa shells he kicks. Finally, Shell Mario can swim better underwater.
From both a financial and a critical standpoint, the game was a hit, delighting players with its channeling of the series' roots. It eventually gave rise to [[VideoGame/NewSuperMarioBros an entire subseries]] of Mario platformers dedicated to 2D platforming goodness.
!! This game provides examples of:
* AvengingTheVillain: Bowser Jr.
* BackFromTheDead: [[spoiler:Bowser in World 8.]]
* BigBoosHaunt: The Ghost Houses.
* BreakingTheFourthWall: Closing the DS without turning the game off will result in Mario saying "Ba-bye."
* TheChase: Pursuing Bowser Jr.
* CreditsMontage: The top screen shows all the levels you've cleared (even the cannons that you used). In the cases of the towers and castles, it will show the level itself first before the boss, while the final castle shows the level, the boss, and the princess being rescued.
* DemBones: Dry Bones and [[spoiler:Dry Bowser]].
* DemotedToExtra: [[spoiler:''Bowser'']], of all people. His only appearances ''period'' are [[spoiler: the first and last boss fights]]; otherwise, it's Bowser Jr. and a bunch of [[GiantSpaceFleaFromNowhere Giant Space Fleas From Nowhere]] running the show.
** Aside from Petey Piranha.
* DistressedDamsel: Peach gets kidnapped. [[SarcasmMode Who saw that coming?]]
* DualBoss: The final boss is Bowser Jr. and [[spoiler:an enlarged Bowser]].
* FamilyUnfriendlyDeath: The [[http://bowserdeath.ytmnd.com/ apparent demise of Bowser in World 1]] mentioned above might be a little unnerving for some. [[spoiler:He doesn't stay dead, however, as he shows up in [[DemBones skeletal form]] in World 8, and Bowser Jr. revives him properly for the final battle.]]
* GiantSpaceFleaFromNowhere: Most of the game's bosses are original, barring RecurringBoss Bowser Jr. and his father. Then, by World 5, when you're getting used to it after fighting probably around two or three of them, the game throws Petey Piranha at you. THEN you get back the the original bosses again.
** ShoutOut: Bowser's defeat is very similar to [[VideoGame/{{Metroid}} Crocomire's]].
* GrimyWater: In the forest levels.
* GimmickLevel: Bowser's Castle in the DS game was this, unlike the one in the Wii game, which was filled with tough platforming.
* GroundPound
* HoistByHisOwnPetard: Can happen to Mario in certain levels if the Mega Mushroom is not used with care. One level is made up of nothing but pipes and the majority of them can be broken with the Mega Mushroom. Break too many of them and you'll fall into the BottomlessPit you've created.
* {{Homage}}: Several, to the original ''VideoGame/SuperMarioBros''. For instance, many sound effects from the original game are intact, such as coin collecting, enemy squishing, and block bumping. In addition, the Mega Mushroom PowerUp is colored just like the Super Mushroom from the first game.
** One of World 7's levels from NSMB is extremely similar to 7-1 from Super Mario Bros. 3.
* InfiniteOneUps: In homage to the original ''VideoGame/SuperMarioBros.'', the "Koopa Shell Bounce" trick was shamelessly recreated.
* ItsAllUpstairsFromHere: The point of the tower levels.
* LavaPit
* TheMerch: Take a look at how much Mario merchandise in recent history is branded with this game's title.
* MythologyGag: The game starts with a homage to World 1-1 from the first ''VideoGame/SuperMarioBros'', and there is a Bowser battle that can be defeated simply by breaking the bridge and dropping Bowser in the lava (or down a pit ala ''VideoGame/SuperMarioBros3''), replacing the axe with a button.
** Petey Piranha is sleeping before his boss fight and attacks when woken up. His very first appearance was ''VideoGame/SuperMarioSunshine'', and the second fight with him was triggered by waking him up.
** Then there's challenge mode, which is available after you beat the game, and enables RatchetScrolling like the original game.
* TheNewAdventures
* NoEnding: Unlike the Wii game, Mario and Peach are never shown actually leaving Bowser's castle.
* PapaWolf: [[spoiler: Should you defeat his son first in the final battle, [[BerserkButton Bowser will go apeshit]] and barrage the boss lair with a spiral of fireballs.]]
* {{Reconstruction}}: Of the original 2D ''Mario'' sidescrollers.
* SaveThePrincess: That's pretty much the whole plot, folks.
* SpaceFillingPath: That block train in the second World 8 tower goes an extremely long way around the room in a ping pong path fashion...
* SpringySpores: A lot of levels, beginning with 1-5.
* SuperNotDrowningSkills: Present, despite being absent in the 3D Marios that separated NSMB and its 2D predecessors and the one that separated the Wii version and the DS one.
* SuspendSave: You can only save at castles or by using star coins, though you have the ability to save anywhere on the map after you finish the final boss.
* ATwinkleInTheSky: Using a cannon on the map.
* UnexpectedCharacter: If you decide to go through every world in order, then besides Bowser and Bowser Jr., the bosses were all new. In World 5, the boss is, of all people, ''Petey Piranha''. To top it all off, he's a WarmUpBoss in almost every other game.
* TheVeryDefinitelyFinalDungeon: There's no mistaking it.
* WalkOnWater: With Mini Mario.