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* GameplayAllyImmortality: Certain historical generals - such as Napoleon, the Duke of Wellington and Gebhard von Blücher - can only be wounded, even in the event of a successful "assassination" attempt -- they simply respawn later at their national capital. If he is wounded on the battlefield, however, his unit loses his special abilities and aura for that battle, essentially putting him out of action for the duration of the engagement.

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* GameplayAllyImmortality: Certain historical generals All of the five main factions have one general - such as those being Napoleon, the Duke of Wellington and Wellington, Gebhard von Blücher Blücher, Karl von Österreich-Teschen and Mikhail Kutuzov - can only be wounded, even in the event of a successful "assassination" attempt -- they simply respawn later at their national capital. If he is they are wounded on the battlefield, however, his their unit loses his special abilities and aura for that battle, essentially putting him them out of action for the duration of the engagement.
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* GameplayAllyImmortality: Certain historical generals - such as Napoleon, the Duke of Wellington and Gebhard von Blucher - can only be wounded, even in the event of a successful "assassination" attempt -- they simply respawn later at their national capital. If he is wounded on the battlefield, however, his unit loses his special abilities and aura for that battle, essentially putting him out of action for the duration of the engagement.

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* GameplayAllyImmortality: Certain historical generals - such as Napoleon, the Duke of Wellington and Gebhard von Blucher Blücher - can only be wounded, even in the event of a successful "assassination" attempt -- they simply respawn later at their national capital. If he is wounded on the battlefield, however, his unit loses his special abilities and aura for that battle, essentially putting him out of action for the duration of the engagement.

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[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/napoleon_total_war_6151.jpg]]



[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/napoleon_total_war_6151.jpg]]
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->''"My enemies are many. My equals are ''none''.\\

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->''"My enemies are many. My equals are ''none''.'''none'''.\\

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->''"My enemies are many. My equals are ''none''.\\
In the shade of olive trees, they said Italy could never be conquered.\\
In the land of pharaohs and kings, they said Egypt could never be humbled.\\
In the realm of forest and snow, they said Russia could never be tamed.\\
Now they say '''nothing.''' They fear me, like a force of nature -- a dealer in thunder and '''death!'''\\
I say: I am Napoleon. I am '''EMPEROR!'''"''
-->--Opening cinematic



* BadassBoast: The intro:
-->''"My enemies are many. My equals are ''none''.\\
In the shade of olive trees, they said Italy could never be conquered.\\
In the land of pharaohs and kings, they said Egypt could never be humbled.\\
In the realm of forest and snow, they said Russia could never be tamed.\\
Now they say ''nothing.'' They fear me. Like a force of nature - a dealer in thunder and ''death.''\\
I say: I am Napoleon - I am '''EMPEROR!'''"''

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* BadassBoast: The intro:
-->''"My enemies are many. My equals are ''none''.\\
In
entirety of the shade of olive trees, they said Italy could never be conquered.\\
In
intro, which serves as the land of pharaohs and kings, they said Egypt could never be humbled.\\
In the realm of forest and snow, they said Russia could never be tamed.\\
Now they say ''nothing.'' They fear me. Like a force of nature - a dealer in thunder and ''death.''\\
I say: I am
page quote above, is Napoleon - I am '''EMPEROR!'''"''giving one.
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''Napoleon: Total War'' is a game in the ''VideoGame/TotalWar'' series of strategy games. Somewhere between an immediate sequel and stand-alone expansion to ''[[VideoGame/EmpireTotalWar Empire: Total War]]'', this entry in the series follows the [[UsefulNotes/TheNapoleonicWars bloody campaigns of Napoleon Bonaparte]] around the turn of the 19th century. Unlike other ''Total War'' games, the single player mode is not centred around one particular grand campaign, but around a number of smaller ones. The player may control Napoleon's armies and lead them to victory, or side with his enemies and help check the French advance. Scenarios include the Italian campaigns of 1796-97, Napoleon's invasion of Egypt and the Wars of the Coalition after Napoleon's self-coronation as Emperor, with the Peninsular Campaign added as a DLC. The "historical battles" mode allows the player to recreate such conflicts as Arcole, the Battle of The Pyramids, Austerlitz, Borodino and Waterloo.

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''Napoleon: Total War'' is a game in the ''VideoGame/TotalWar'' series of strategy games. Somewhere between an immediate sequel and stand-alone expansion to ''[[VideoGame/EmpireTotalWar Empire: Total War]]'', this entry in the series follows the [[UsefulNotes/TheNapoleonicWars bloody military campaigns of Napoleon Bonaparte]] around the turn of the 19th century. Unlike other ''Total War'' games, the single player mode is not centred around one particular grand campaign, but around a number of smaller ones. The player may control Napoleon's armies and lead them to victory, or side with his enemies and help check the French advance. Scenarios include the Italian campaigns of 1796-97, Napoleon's invasion of Egypt and the Wars of the Coalition after Napoleon's self-coronation as Emperor, with the Peninsular Campaign added as a DLC. The "historical battles" mode allows the player to recreate such conflicts as Arcole, the Battle of The Pyramids, Austerlitz, Borodino and Waterloo.

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* RealityEnsues: Quite a bit in this game.
** In battles where there is rain, either via a slight drizzle or a thunderstorm, the weapons technology of the time guarantees misfires.
** In the Egypt campaign, the French soldiers are not dressed for fighting in the desert and will notably tire out a lot more faster than in the three other campaigns set in Europe.
** The Mamluks are horribly outdated, with medieval cavalry and no professional soldiers. They get routed by the French with ease in every battle unless the player really screws up or overwhelming numbers.
** The Egyptians will not take kindly to French occupation, and you will have to garrison every single city with some regular soldiers to get rid of rebellions.
** In the event France is severely weakened, expect to see the Coalition start fighting each other. Many of them have goals they need to meet that inevitably means fighting each other, so the Coalition breaks apart once France is presumed to be defeated.


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* UnexpectedlyRealisticGameplay: Quite a bit in this game.
** In battles where there is rain, either via a slight drizzle or a thunderstorm, the weapons technology of the time guarantees misfires.
** In the Egypt campaign, the French soldiers are not dressed for fighting in the desert and will notably tire out a lot more faster than in the three other campaigns set in Europe.
** The Mamluks are horribly outdated, with medieval cavalry and no professional soldiers. They get routed by the French with ease in every battle unless the player really screws up or overwhelming numbers.
** The Egyptians will not take kindly to French occupation, and you will have to garrison every single city with some regular soldiers to get rid of rebellions.
** In the event France is severely weakened, expect to see the Coalition start fighting each other. Many of them have goals they need to meet that inevitably means fighting each other, so the Coalition breaks apart once France is presumed to be defeated.
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* CannonFodder: The Armed Citizenry are little more than local townsfolk hastily given muskets and would break before just about ''any'' other unit. They are mainly used in sieges, either in [[ZergRush massed rushes]] or for garrisoning buildings. Their main utility comes from the fact that they're free, making them utterly expendable, and more over that they can fill out smaller garrisons with utter hordes of angry, armed townsmen. They cannot leave their home city, making them only usable for defense.

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* CannonFodder: The Armed Citizenry are little more than local townsfolk hastily given muskets and would break before just about ''any'' other unit. They are mainly used in sieges, either in [[ZergRush massed rushes]] or for garrisoning buildings. Their main utility comes from the fact that they're free, making them utterly expendable, and more over that they can fill out smaller garrisons with utter hordes of angry, armed townsmen. They cannot leave their home city, making them only usable for defense. Case in point, even skirmishers, a unit that is not meant for a straight up fight, let alone a melee fight, will beat an armed citizenry unit unless said skirmisher unit is seriously depleted. However, the fact that they always regenerate after a siege ends makes them very useful for players to accomplish maneuvers that could easily get a unit wiped out without risking a regular unit, and if they are used correctly, they can defeat professional line infantry.

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* ArtisticLicenseHistory: While the game is mostly accurate to the time period, the Egyptian campaign starts in June of 1798, and ends in 1800. In real life, the Egyptian campaign started in July of 1798, and ended in 1801. Also Napoleon left Egypt for France in August of 1799, but he stays in Egypt the entire campaign in the game.



* DamnYouMuscleMemory: Just like in ''Empire'', trying to conquer the whole map in ''Napoleon'' is very hard and not practical as having too much territory will overstrech your finances and military strength, making you more vulnerable to bankruptcy, rebellions, and invasion. Unfortunately, getting an achievement mandates conquering all of Europe.

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* DamnYouMuscleMemory: Just like in ''Empire'', trying to conquer the whole map in ''Napoleon'' is very hard and not practical as having too much territory will overstrech overstretch your finances and military strength, making you more vulnerable to bankruptcy, rebellions, and invasion. Unfortunately, getting an achievement mandates conquering all of Europe.



* NeverBringAKnifeToAGunFight: In the Egypt campaign, the Mamluks have a melee-only armed citizen unit. Not only does it get shot to pieces relatively easily, but even if it gets into meele, they quickly rout regardless.

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* MoreDakka: Canister shot can pretty much massacre entire units and send them routing within seconds, especially if the unit is in a tightly packed formation. Furthermore, the morale impact skyrockets as seeing such a massive amount of casualties so quickly can easily convince other units to break and run.
* NeverBringAKnifeToAGunFight: In the Egypt campaign, the Mamluks have a melee-only armed citizen unit. Not only does it get shot to pieces relatively easily, but even if it gets into meele, melee, they quickly rout regardless.
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* Bookends: The battle tutorial and the campaign tutorial have Napoleon fighting the British, marking the start of his rise. The battle of Waterloo against the British will mark Napoleon's final defeat, or his ultimate triumph.

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* Bookends: BookEnds: The battle tutorial and the campaign tutorial have Napoleon fighting the British, marking the start of his rise. The battle of Waterloo against the British will mark Napoleon's final defeat, or his ultimate triumph.

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* Bookends: The battle tutorial and the campaign tutorial have Napoleon fighting the British, marking the start of his rise. The battle of Waterloo against the British will mark Napoleon's final defeat, or his ultimate triumph.



* EnemyMine: The Franco-Ottoman alliance. It's one of few countries that doesn't openly hate France at the game start, but except the mutual goal of fending off Austria and Russia, they don't share anything in common. On top of that, Ottomans hold a minor grudge over the Egyptian campaign, too.

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* EnemyMine: The Franco-Ottoman alliance. It's one of few countries that doesn't openly hate France at the game start, start of the main campaign, but except the mutual goal of fending off Austria and Russia, they don't share anything in common. On top of that, Ottomans hold a minor grudge over the Egyptian campaign, too.



* EvilOverlooker: Averted. Napoleon is shown looming over the battlefield, but he is the main protagonist of the game.



** Missile cavalry are incredibly fast, and can shoot very accurately, but will fall in a melee fight very quickly, unless it is artillery or skirmishers at the side.

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** Missile cavalry are incredibly fast, and can shoot very accurately, but will fall in a melee fight very quickly, unless it is artillery artillery, skirmishers, or skirmishers militia at the side.



** The Egypt intro explicitly calls Egypt Ottoman territory. Egypt was a technical Ottoman province, and while the Ottomans will send soldiers, they really hated the Mamluks.

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** The Egypt intro explicitly calls Egypt Ottoman territory. Egypt was a technical Ottoman province, and while the Ottomans will send soldiers, soldiers into the province eventually, they really hated the Mamluks.


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* GreaterScopeVillain: Great Britain serves as this for Napoleon. All three tutorials feature the British as the enemy, outside of France, they appear in every single campaign aside from Italy, and they are directly responsible for forming the coalitions against Napoleon.


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* ProtagonistTitle: The game is named after Napoleon, the vast majority of achievements often involve his faction, and Napoleon is playable more often than other factions in the game.
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This was fixed in an update; additionally French ships aren't by default better at accuracy; only some of them.


* ArtificialStupidity: The AI's inability to handle naval battles, already on display in ''Empire'', this time around leads to absurd results. Since building ships takes many more turns than it did in ''Empire'', Britain can be rendered completely impotent in first few turns. The fact its fleet starts as heavier and bigger than the French one is the very reason why it's so easy to sink it - the ships are just too slow to keep up with French frigates[[note]]And French naval units by default are faster and with more accurate guns than alternatives from other nations[[/note]], turning into easy prey. As a result, invading British Isles in first 20 turns isn't even particularly challenging. And more importantly, once Royal Navy cease to exists, even without invasion, British troops will be simply bottled up on the island.
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* SaltTheEarth: As noted above under RapePillageAndBurn, looting captured provinces is generally a terrible idea... unless you know you can take it with ease, but won't be able to keep it against incoming enemy army. Not to mention tearing structures down, too. This leaves your enemy with a province that's utterly worthless upon recapture and AI will gleefully spend time and effort to reconstruct (rather than upgrade other places), while you got away with all the money. Since there are more and smaller provinces than in ''Empire'', this is a viable strategy to soften nations you can simply overwhelm in a turn or two.

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* SaltTheEarth: As noted above under RapePillageAndBurn, looting captured provinces is generally a terrible idea... unless you know you can take it with ease, but won't be able to keep it against incoming enemy army. Not to mention tearing structures down, too. This leaves your enemy with a province that's utterly worthless upon recapture and AI will gleefully spend time and effort to reconstruct (rather than upgrade other places), while you got away with all the money. Since there are more and smaller provinces than in ''Empire'', this is a viable strategy to soften nations you can can't simply overwhelm in a turn or two.
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* UnreliableNarrator: The narrator in the campaigns is a veteran who fought under Napoleon. Naturally he is extremely biased in favor of that figure.
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* HotTeacher: One of the ancilliaries a minister can get is a private tutor. The blurb explicitly mentions that it's purely for "stern teacher" fetish, rather than requiring tutor for non-existing children.
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* ArtificialStupidity: The AI's inability to handle naval battles, already on display in ''Empire'', this time around leads to absurd results. Since building ships takes many more turns than it did in ''Empire'', Britain can be rendered completely impotent in first few turns. The fact its fleet starts as heavier and bigger than the French one is the very reason why it's so easy to sink it - the ships are just too slow to keep up with French frigates[[note]]And French naval units by default are faster and with more accurate guns than alternatives from other nations[[/note]], turning into easy prey. As a result, invading British Isles in first 20 turns isn't even particularly challenging.

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* ArtificialStupidity: The AI's inability to handle naval battles, already on display in ''Empire'', this time around leads to absurd results. Since building ships takes many more turns than it did in ''Empire'', Britain can be rendered completely impotent in first few turns. The fact its fleet starts as heavier and bigger than the French one is the very reason why it's so easy to sink it - the ships are just too slow to keep up with French frigates[[note]]And French naval units by default are faster and with more accurate guns than alternatives from other nations[[/note]], turning into easy prey. As a result, invading British Isles in first 20 turns isn't even particularly challenging. And more importantly, once Royal Navy cease to exists, even without invasion, British troops will be simply bottled up on the island.
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* ArtificialStupidity: The AI's inability to handle naval battles, already on display in ''Empire'', this time around leads to absurd results. Since building ships takes many more turns than it did in ''Empire'', Britain can be rendered completely impotent in first few turns. The fact its fleet starts as heavier and bigger than the French one is the very reason why it's so easy to sink it - the ships are just too slow to keep up with French frigates[[note]]And French naval units by default are faster and with more accurate guns than alternatives from other nations[[/note]], turning into easy prey. As a result, invading British Isles in first 20 turns isn't even particularly challenging.
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* PintSizedPowerhouse: The diminutive Bomb Ketch is armed with a mortar that gives it ''the longest attack range of any naval unit in the game''. This provides a considerable first-strike capability at the start of a battle which can really turn the outcome in the other side's favor. As shown in [[https://www.youtube.com/watch?v=cLEcpInWWL0 this video]] where a few shots set a fire on the flagship that ''eventually destroys it''. And the flagship was a ''Santissima Trinidad'', no less.

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* PintSizedPowerhouse: The diminutive Bomb Ketch is armed with a mortar that gives it ''the longest attack range of any naval unit in the game''. This provides a considerable first-strike capability at the start of a battle which can really turn the outcome in the other side's favor. As shown in [[https://www.youtube.com/watch?v=cLEcpInWWL0 [[https://youtu.be/cLEcpInWWL0?t=180 this video]] where a few shots set a fire on the flagship that ''eventually destroys it''. And the flagship was a ''Santissima Trinidad'', no less.
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* ThenLetMeBeEvil: As France, you start the Grand Campaign either at war or with historical greviances against your "allies". And your goal is to conquer a whole lot of provinces, meaning earning further diplomatic penalty for territorial expansion. Since everyone hates you and the rest will start to hate you along the way, you might as well ignore diplomacy and simply wage war in all directions.

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* ThenLetMeBeEvil: As France, you start the Grand Campaign either at war with major powers or with historical greviances against your "allies". And your goal is to conquer a whole lot of provinces, meaning earning further diplomatic penalty for territorial expansion. Since everyone hates you and the rest will start to hate you along the way, you might as well ignore diplomacy and simply wage war in all directions.
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* EnemyMine: The Franco-Ottoman alliance. It's one of few countries that doesn't openly hate France at the game start, but except the mutual goal of fending off Austria and Russia, they don't share anything in common. On top of that, Ottomans hold a minor grudge over the Egyptian campaign, too.


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* WithFriendsLikeThese: French opening situation has them allied with Spain, the Batavian Republic, Swiss Confederacy and few German minors. They all uniformly ''hate'' France due to historical greviances - they've been conquered right before the start of the campaign and being governed as French puppet states to exploit. You can forget they will keep their alliances going as the campaign unfolds, unless you work really hard to keep them loyal, which is rarely useful anyway. On top of that, Spain and the Dutch control few trade nodes, monopolising certain goods and you can't exactly kick them out without being at war with them.
** The only exception is the Kingdom of Italy, a minor state that has cordial relation with France, but in turn, is in such position and so weak economically, it will never achieve anything on its own. If properly bolstered however, Italy becomes a very useful ally to conquer and secure Austria.
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* ThenLetMeBeEvil: As France, you start the Grand Campaign either at war or with historical greviances against your "allies". And your goal is to conquer a whole lot of provinces, meaning earning further diplomatic penalty for territorial expansion.

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* ThenLetMeBeEvil: As France, you start the Grand Campaign either at war or with historical greviances against your "allies". And your goal is to conquer a whole lot of provinces, meaning earning further diplomatic penalty for territorial expansion. Since everyone hates you and the rest will start to hate you along the way, you might as well ignore diplomacy and simply wage war in all directions.
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* ThenLetMeBeEvil: As France, you start the Grand Campaign either at war or with historical greviances against your "allies". And your goal is to conquer a whole lot of provinces, meaning earning further diplomatic penalty for territorial expansion.
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* ObviousRulePatch: In ''Empire'' you could turn just about any town into a school, allowing to research multiple technologies in the same time. In ''Napoleon'' only pre-definied towns can be used for schools and no country has more than two slots within its borders. On top of that, they are in capital regions, so it's not an easy task to conquer someone else for them (unless you're Prussia and go directly for Saxony, that is). By ''[[VideoGame/TotalWarShogun2 Shogun 2]]'', the next game in the franchise, schools were removed entirely and you can research only one tech at a time.
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* NiceToTheWaiter: The final tier of rake's infiltrator trait explicitly mention being nice to servants and similar, even if ultimately for insidious purposes.

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* HistoricalHeroUpgrade: ''[[UsefulNotes/NapoleonBonaparte L'Empereur]]'' himself in his campaigns.
* InASingleBound: Boarding fights in a Naval Battle are quite ridiculous as the crewmen of the attacking ship will jump at unrealistic heights.
* JackOfAllStats: Third-Rate Ships have the best balance of Cost, Crew Size, Firepower, Hull Strength, and Mobility. For the price of one First-Rate you can have 2-3 Third-Rates instead.

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* HistoricalHeroUpgrade: ''[[UsefulNotes/NapoleonBonaparte L'Empereur]]'' himself in his campaigns.
* InASingleBound: Boarding fights in a Naval Battle naval battle are quite ridiculous as the crewmen of the attacking ship will jump at unrealistic heights.
* JackOfAllStats: Third-Rate Ships have the best balance of Cost, Crew Size, Firepower, Hull Strength, cost, crew size, firepower, hull strength, and Mobility.mobility. For the price of one First-Rate you can have 2-3 Third-Rates instead.



** Although Cannons are a crucial arm of 18-century armies, freshly recruited and inexperienced cannon crews will struggle to significantly weaken enemy units before they get too close. And even if they survive long enough to become reliably accurate, you'll find that solid-shot cannons only have a niche role in breaking structures and infantry squares at long-range and shotgunning the enemy with canister as a last resort. Also, Cannons can quickly become useless on maps with hills and very uneven terrain: Even a small rise between a battery and the target will result in ineffectual fire.

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** Although Cannons cannons are a crucial arm of 18-century armies, freshly recruited and inexperienced cannon crews will struggle to significantly weaken enemy units before they get too close. And even if they survive long enough to become reliably accurate, you'll find that solid-shot cannons only have a niche role in breaking structures and infantry squares at long-range and shotgunning the enemy with canister as a last resort. Also, Cannons cannons can quickly become useless on maps with hills and very uneven terrain: Even a small rise between a battery and the target will result in ineffectual fire.



* NeverBringAKnifeToAGunFight: In the Egypt campaign, the Mamluks have a melee only armed citizen unit. Not only does it get shot to pieces relatively easily, but even if it gets into meele, they quickly rout regardless.

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* NeverBringAKnifeToAGunFight: In the Egypt campaign, the Mamluks have a melee only melee-only armed citizen unit. Not only does it get shot to pieces relatively easily, but even if it gets into meele, they quickly rout regardless.



* PintSizedPowerhouse: The diminutive Bomb Ketch is armed with a Mortar that gives it ''the longest attack range of any naval unit in the game''. This provides a considerable first-strike capability at the start of a battle which can really turn the outcome in the other side's favor. As shown in [[https://www.youtube.com/watch?v=cLEcpInWWL0 this video]] where a few shots set a fire on the flagship that ''eventually destroys it''. And the flagship was a ''Santissima Trinidad'', no less.
* PlotArmor: You can '''NEVER''' kill Napoleon in the Campaign Mode as any successful assassination attempt [[OnlyAFleshWound will only incapacitate him]] for a few turns. The same will occur if he gets "killed" in battle; even though the icon will report "Enemy General Killed", and you will clearly see Napoleon's body lying on the ground, it will simply report him as having been wounded, even if he was directly hit by a cannonball to the head.
* PowerCreepPowerSeep: While keeping most upgrades from the vanilla ''Empire'' game, infantry regiments oddly can no longer fire in ranks (even if you're Prussian, or British!). The firepower of an infantry regiment takes a major hit as a result. While this does lengthen engagements (rank-firing regiments can level each other with just a few volleys) it seems a strange regression for a sequel which is chronologically later than the main game.

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* PintSizedPowerhouse: The diminutive Bomb Ketch is armed with a Mortar mortar that gives it ''the longest attack range of any naval unit in the game''. This provides a considerable first-strike capability at the start of a battle which can really turn the outcome in the other side's favor. As shown in [[https://www.youtube.com/watch?v=cLEcpInWWL0 this video]] where a few shots set a fire on the flagship that ''eventually destroys it''. And the flagship was a ''Santissima Trinidad'', no less.
* PlotArmor: You can '''NEVER''' kill Napoleon in the Campaign Mode as any successful assassination attempt [[OnlyAFleshWound will only incapacitate him]] for a few turns. The same will occur if he gets "killed" in battle; even though the icon will report "Enemy General Killed", and you will clearly see Napoleon's body lying on the ground, it will simply report him as having been wounded, even if he was directly hit by a cannonball to the head.
head. And if you are playing as France, you can't overthrow him via revolution mechanics - ''he is'' the revolution.
* PowerCreepPowerSeep: While keeping most upgrades from the vanilla ''Empire'' game, infantry regiments oddly can no longer fire in ranks (even if you're Prussian, or British!). The firepower of an infantry regiment takes a major hit as a result. While this does lengthen engagements (rank-firing regiments can level each other with just a few volleys) it seems a strange regression for a sequel which is chronologically later than the main game.game, especially considering how many "late game" technologies from ''Empire'' are the opening tier of research in ''Napoleon''.



* SoLastSeason: A plot point in the Egypt campaign. The Mamluks have a very medieval cavalry, not a lot of artillery, and only militia. They get curb stomped by the French with ease due to being incredibly outdated.

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* SoLastSeason: SaltTheEarth: As noted above under RapePillageAndBurn, looting captured provinces is generally a terrible idea... unless you know you can take it with ease, but won't be able to keep it against incoming enemy army. Not to mention tearing structures down, too. This leaves your enemy with a province that's utterly worthless upon recapture and AI will gleefully spend time and effort to reconstruct (rather than upgrade other places), while you got away with all the money. Since there are more and smaller provinces than in ''Empire'', this is a viable strategy to soften nations you can simply overwhelm in a turn or two.
* SoLastSeason:
** Lion share of late-game technologies from ''Empire'' come back - as the very first tier of your research. Justified, since the game starts more or less where ''Empire'' ends.
**
A plot point in the Egypt campaign. The Mamluks have a very medieval cavalry, not a lot of artillery, and only militia. They get curb stomped by the French with ease due to being incredibly outdated.

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Moving to YMMV


* DifficultySpike: Napoleon's campaigns get more harder with each one even on easy. Italy is a walk in the park and you are likely to only get delayed due to outmarching your own supply lines. Egypt, while you have to deal with rebellions, is not that difficult unless you really botch things. Europe gets much more harder since you actually fight multiple factions at once who will attack.



* TechnologyMarchesOn: Technology itself is still researched, but this is a plot point in the Egypt campaign. The Mamluks have a very medieval cavalry, not a lot of artillery, and only militia. They get curb stomped by the French with ease due to being incredibly outdated.

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* TechnologyMarchesOn: Technology itself is still researched, but this is a SoLastSeason: A plot point in the Egypt campaign. The Mamluks have a very medieval cavalry, not a lot of artillery, and only militia. They get curb stomped by the French with ease due to being incredibly outdated.
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* YourTerroristsAreOurFreedomFighters: ''[[UsefulNotes/NapoleonBonaparte L'Empereur]]'' himself is given this treatment. The Napoleonic Campaigns are from his point of view and their cutscenes are narrated by a soldier in his army, but the Campaign of the Coalition portrays him as a menace to Europe and the Peninsular Campaign portrays him as an invading tyrant if the British or Spanish factions are chosen.
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* AttackAttackAttack: The singleplayer AI's general plan is to just march in a straight line at the player's army, even if it is outnumbered, or if a straight line attack is effectively suicide. The only time the AI acts any smarter is if it is scripted to do so, such as in the historical battles.

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* AttackAttackAttack: The singleplayer AI's general plan is to just march in a line straight line at the player's army, even if it is outnumbered, or if a straight line attack is effectively suicide.outnumbered. The only time the AI acts any smarter is if it is scripted to do so, such as in the historical battles.
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** In Italy, Piedmont Sardinia does not work with Austria unless the player really drags their feet. Histroicaly, Austria and Piedmont distrusted each other brutally.

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** In Italy, Piedmont Sardinia does not work with Austria unless the player really drags their feet. Histroicaly, Historically, Austria and Piedmont distrusted each other brutally.



** In the event France is severely weakened, expect to see the Coaltion start fighting each other. Many of them have goals they need to meet that inevitably means fighting each other, so the Coalition breaks apart once France is presumed to be defeated.

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** In the event France is severely weakened, expect to see the Coaltion Coalition start fighting each other. Many of them have goals they need to meet that inevitably means fighting each other, so the Coalition breaks apart once France is presumed to be defeated.



* WorthyOpponent: Enemy generals will be dubbed as this should they fall on the battlefield. Napoleon also admits the Russian soilders are "amazing" even when "they are led by fools!" should you lose the historical Battle of Borodino.

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* WorthyOpponent: Enemy generals will be dubbed as this should they fall on the battlefield. Napoleon also admits the Russian soilders soldiers are "amazing" even when "they are led by fools!" should you lose the historical Battle of Borodino.
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Added DiffLines:

* EndOfAnAge: The game primarily revolves around the French Revolution, and the end of the feudalism that had dominated Europe for a whole millennium. Even if the Coalition armies manage to beat Napoleon, they have to research new technologies that effectively end their traditional societies and unleash the forces of nationalism and equality.

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