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* AttackAttackAttack: The singleplayer AI's general plan is to just march in a straight line at the player's army, even if the player is outnumbered, or if a straight line attack is effectively suicide. The only time the AI acts any smarter is if it is scripted to do so, such as in the historical battles.

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* AttackAttackAttack: The singleplayer AI's general plan is to just march in a straight line at the player's army, even if the player it is outnumbered, or if a straight line attack is effectively suicide. The only time the AI acts any smarter is if it is scripted to do so, such as in the historical battles.
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* PowerUpLetdown: If you were expecting the Rocket Ship to be better than the Bomb Ketch by virtue of being faster to build and firing more projectiles per volley, then you've set yourself up to be disappointed: The Rocket Ship has less accuracy, higher upkeep, and less hull strength.
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** Although Cannons are a crucial arm of 18-century armies, freshly recruited and inexperienced cannon crews will struggle to significantly weaken enemy units before they get too close. And even if they survive long enough to become reliably accurate, you'll find that solid-shot cannons only have a niche role in breaking structures and infantry squares at long-range and shotgunning the enemy with canister as a last resort.
** Explosive shells are your best and only option for quickly devastating enemy units from long range. The problem is that you need to invest a lot of time and money to prepare your infrastructure in advance as Howitzers are far in the tech tree.

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** Although Cannons are a crucial arm of 18-century armies, freshly recruited and inexperienced cannon crews will struggle to significantly weaken enemy units before they get too close. And even if they survive long enough to become reliably accurate, you'll find that solid-shot cannons only have a niche role in breaking structures and infantry squares at long-range and shotgunning the enemy with canister as a last resort.
resort. Also, Cannons can quickly become useless on maps with hills and very uneven terrain: Even a small rise between a battery and the target will result in ineffectual fire.
** Explosive shells are your best and only option for quickly devastating enemy units from long range. The problem is that you need to invest a lot of time and money to research and prepare your infrastructure in advance as Howitzers are far in the tech tree.
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** Although Cannons are a crucial arm of 18-century armies, freshly recruited and inexperienced cannon crews will struggle to significantly weaken enemy units before they get too close. And even if they survive long enough to become reliably accurate, you'll find that solid-shot cannons only have a niche role in breaking structures and infantry squares.

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** Although Cannons are a crucial arm of 18-century armies, freshly recruited and inexperienced cannon crews will struggle to significantly weaken enemy units before they get too close. And even if they survive long enough to become reliably accurate, you'll find that solid-shot cannons only have a niche role in breaking structures and infantry squares.squares at long-range and shotgunning the enemy with canister as a last resort.
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* MagikarpPower: Artillery in general requires patience to become a significant contributor.
** Although Cannons are a crucial arm of 18-century armies, freshly recruited and inexperienced cannon crews will struggle to significantly weaken enemy units before they get too close. And even if they survive long enough to become reliably accurate, you'll find that solid-shot cannons only have a niche role in breaking structures and infantry squares.
** Explosive shells are your best and only option for quickly devastating enemy units from long range. The problem is that you need to invest a lot of time and money to prepare your infrastructure in advance as Howitzers are far in the tech tree.
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Accurate, but given how the Ottomans dont really play that much of a role in this game, that trope is better for Empire Total War rather than Napoleon


* VestigialEmpire: Being a shadow of its former self, The Ottoman Empire truly is "The Sick Man of Europe" as their starting situation is potentially perilous. They have a lot of territory that is underdeveloped and whatever few troops and ships they have available are really behind with the times. Their economy has also stagnated heavily ever since the Europeans discovered the new world and established new trade routes, effectively circumventing the Ottoman's position as the gateway to Asia. All of this means that the Ottomans are hard-pressed to defend themselves against bold invaders seeking to annex their lands and rise back up to being a prestigious power in Europe.
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* VestigialEmpire: Being a shadow of its former self, The Ottoman Empire truly is "The Sick Man of Europe" as their starting situation is potentially perilous. They have a lot of territory that is underdeveloped and whatever few troops and ships they have available are really behind with the times. Their economy has also stagnated heavily ever since the Europeans discovered the new world and established new trade routes, effectively circumventing the Ottoman's position as the gateway to Asia. All of this means that the Ottomans are hard-pressed to defend themselves against bold invaders seeking to annex their lands and rise back up to being a prestigious power in Europe.
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* DamnYouMuscleMemory: Just like in ''Empire'', trying to conquer the whole map in ''Napoleon'' is very hard and not practical as having too much territory will overstrech your finances and military strength, making you more vulnerable to bankruptcy, rebellions, and invasion.

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* DamnYouMuscleMemory: Just like in ''Empire'', trying to conquer the whole map in ''Napoleon'' is very hard and not practical as having too much territory will overstrech your finances and military strength, making you more vulnerable to bankruptcy, rebellions, and invasion. Unfortunately, getting an achievement mandates conquering all of Europe.
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* DamnYouMuscleMemory: Just like in ''Empire'', trying to conquer the whole map in ''Napoleon'' is very hard and not practical as having too much territory will overstrech your finances and military strength, making you more vulnerable to bankruptcy, rebellions, and invasion.

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* AwesomeButImpractical: Ironclads. You pretty much have to max out the naval research tree to get them. By that point, you will have, most likely, beaten the campaign or lost it due to the time limit.

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* AttackAttackAttack: The singleplayer AI's general plan is to just march in a straight line at the player's army, even if the player is outnumbered, or if a straight line attack is effectively suicide. The only time the AI acts any smarter is if it is scripted to do so, such as in the historical battles.
* AwesomeButImpractical: Ironclads. You pretty much have to max out the naval research tree to get them. By that point, you will have, most likely, beaten the campaign or lost it due to the time limit. In custom battles and multiplayer, they are speedy, due to being independent of the wind, but only 80 cannons meaning a sailing ship with more cannons can take it down in a straight up fight.



* BilingualBonus: Units will answer to your commands in their respective languages.

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* BilingualBonus: Units will answer to your commands in their respective languages.languages, like in Empire.



* EliteMooks: Napoleon's Young and Old Guard units. The Old Guard units at Waterloo will teach a British player the meaning of fear, especially at higher difficulty settings.

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* EliteMooks: Elite units can easily give a player a major headache if they are not careful, but special mention goes to Napoleon's Young and Old Guard units. The Old Guard units at Waterloo will teach a British player and Young Guard. They are very accurate, can fire very rapidly, and do morale damage just by being near their enemies, which no other unit in the meaning of fear, especially at higher difficulty settings.game does, and the morale ensures they do not rout unless they get massacred to the last man.


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** In the event France is severely weakened, expect to see the Coaltion start fighting each other. Many of them have goals they need to meet that inevitably means fighting each other, so the Coalition breaks apart once France is presumed to be defeated.
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* RealityEnsues: Quite a bit in this game.
** In battles where there is rain, either via a slight drizzle or a thunderstorm, the weapons technology of the time guarantees misfires.
** In the Egypt campaign, the French soldiers are not dressed for fighting in the desert and will notably tire out a lot more faster than in the three other campaigns set in Europe.
** The Mamluks are horribly outdated, with medieval cavalry and no professional soldiers. They get routed by the French with ease in every battle unless the player really screws up or overwhelming numbers.
** The Egyptians will not take kindly to French occupation, and you will have to garrison every single city with some regular soldiers to get rid of rebellions.

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* ButThouMust: Anyone playing Napoleon's campaigns for the first time must do them in chronological order, Italy first, Egypt second, and Europe third.



* DemotedToExtra: Factions that were pretty major back in Empire now are relegated to punching bags that fall incredibly easily to a major faction.
* DifficultySpike: Napoleon's campaigns get more harder with each one even on easy. Italy is a walk in the park and you are likely to only get delayed due to outmarching your own supply lines. Egypt, while you have to deal with rebellions, is not that difficult unless you really botch things. Europe gets much more harder since you actually fight multiple factions at once who will attack.



* FragileSpeedster: Horse Artillery are relatively small cannons and are vulnerable without an escort, but they can run. Used in bulk, this means you can have a roving battery of artillery that can move from one end of the battlefield to the other as fast as cavalry.

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* FragileSpeedster: FragileSpeedster:
**
Horse Artillery are relatively small cannons and are vulnerable without an escort, but they can run. Used in bulk, this means you can have a roving battery of artillery that can move from one end of the battlefield to the other as fast as cavalry. cavalry.
** Missile cavalry are incredibly fast, and can shoot very accurately, but will fall in a melee fight very quickly, unless it is artillery or skirmishers at the side.



* GameplayAndStoryIntegration: There are a number of times where the game is set to work with real history.
** In Italy, Piedmont Sardinia does not work with Austria unless the player really drags their feet. Histroicaly, Austria and Piedmont distrusted each other brutally.
** The Egypt intro explicitly calls Egypt Ottoman territory. Egypt was a technical Ottoman province, and while the Ottomans will send soldiers, they really hated the Mamluks.



* NeverBringAKnifeToAGunFight: In the Egypt campaign, the Mamluks have a melee only armed citizen unit. Not only does it get shot to pieces relatively easily, but even if it gets into meele, they quickly rout regardless.



* TooDumbToLive: ''Napoleon'' carries over the "garrison building" mechanic that was introduced in ''Empire'', along with the two problems about it. Infantry [[https://www.youtube.com/watch?v=PF_gHoqPV04&t=7m20s can garrison burning buildings]] and [[https://www.youtube.com/watch?v=B3JAKqQp4Pw&t=10m48s will not evacuate them]] unless manually ordered to do so.

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* TooDumbToLive: ''Napoleon'' carries over TechnologyMarchesOn: Technology itself is still researched, but this is a plot point in the "garrison building" mechanic that was introduced in ''Empire'', along Egypt campaign. The Mamluks have a very medieval cavalry, not a lot of artillery, and only militia. They get curb stomped by the French with the two problems about it. Infantry [[https://www.youtube.com/watch?v=PF_gHoqPV04&t=7m20s can garrison burning buildings]] and [[https://www.youtube.com/watch?v=B3JAKqQp4Pw&t=10m48s will not evacuate them]] unless manually ordered ease due to do so.being incredibly outdated.
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''Napoleon: Total War'' is a game in the ''VideoGame/TotalWar'' series of strategy games. Somewhere between an immediate sequel and stand-alone expansion to ''[[VideoGame/EmpireTotalWar Empire: Total War]]'', this entry in the series follows the [[UsefulNotes/NapoleonicWars bloody campaigns of Napoleon Bonaparte]] around the turn of the 19th century. Unlike other ''Total War'' games, the single player mode is not centred around one particular grand campaign, but around a number of smaller ones. The player may control Napoleon's armies and lead them to victory, or side with his enemies and help check the French advance. Scenarios include the Italian campaigns of 1796-97, Napoleon's invasion of Egypt and the Wars of the Coalition after Napoleon's self-coronation as Emperor, with the Peninsular Campaign added as a DLC. The "historical battles" mode allows the player to recreate such conflicts as Arcole, the Battle of The Pyramids, Austerlitz, Borodino and Waterloo.

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''Napoleon: Total War'' is a game in the ''VideoGame/TotalWar'' series of strategy games. Somewhere between an immediate sequel and stand-alone expansion to ''[[VideoGame/EmpireTotalWar Empire: Total War]]'', this entry in the series follows the [[UsefulNotes/NapoleonicWars [[UsefulNotes/TheNapoleonicWars bloody campaigns of Napoleon Bonaparte]] around the turn of the 19th century. Unlike other ''Total War'' games, the single player mode is not centred around one particular grand campaign, but around a number of smaller ones. The player may control Napoleon's armies and lead them to victory, or side with his enemies and help check the French advance. Scenarios include the Italian campaigns of 1796-97, Napoleon's invasion of Egypt and the Wars of the Coalition after Napoleon's self-coronation as Emperor, with the Peninsular Campaign added as a DLC. The "historical battles" mode allows the player to recreate such conflicts as Arcole, the Battle of The Pyramids, Austerlitz, Borodino and Waterloo.

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''Napoleon: Total War'' is a game in the ''VideoGame/TotalWar'' series of strategy games. Somewhere between an immediate sequel and stand-alone expansion to ''[[VideoGame/EmpireTotalWar Empire: Total War]]'', this entry in the series follows the [[UsefulNotes/NapoleonicWars bloody campaigns of Napoleon Bonaparte]] around the turn of the 19th century. Unlike other ''Total War'' games, the single player mode is not centred around one particular grand campaign, but around a number of smaller ones. The player may control Napoleon's armies and lead them to victory, or side with his enemies and help check the French advance. Scenarios include the Italian campaigns of 1796-97, Napoleon's invasion of Egypt and the Wars of the Coalition after Napoleon's self-coronation as Emperor, with the Peninsular Campaign added as a DLC. The "historical battles" mode allows the player to recreate such conflicts as Lodi, the Battle of the Pyramids and Waterloo.

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''Napoleon: Total War'' is a game in the ''VideoGame/TotalWar'' series of strategy games. Somewhere between an immediate sequel and stand-alone expansion to ''[[VideoGame/EmpireTotalWar Empire: Total War]]'', this entry in the series follows the [[UsefulNotes/NapoleonicWars bloody campaigns of Napoleon Bonaparte]] around the turn of the 19th century. Unlike other ''Total War'' games, the single player mode is not centred around one particular grand campaign, but around a number of smaller ones. The player may control Napoleon's armies and lead them to victory, or side with his enemies and help check the French advance. Scenarios include the Italian campaigns of 1796-97, Napoleon's invasion of Egypt and the Wars of the Coalition after Napoleon's self-coronation as Emperor, with the Peninsular Campaign added as a DLC. The "historical battles" mode allows the player to recreate such conflicts as Lodi, Arcole, the Battle of the Pyramids The Pyramids, Austerlitz, Borodino and Waterloo.


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* WorthyOpponent: Enemy generals will be dubbed as this should they fall on the battlefield. Napoleon also admits the Russian soilders are "amazing" even when "they are led by fools!" should you lose the historical Battle of Borodino.

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* CannonFodder: The Armed Citizenry are little more than local townsfolk hastily given muskets and would break before just about ''any'' other unit. They are mainly used in sieges, either in [[ZergRush massed rushes]] or for garrisoning buildings.

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* CannonFodder: The Armed Citizenry are little more than local townsfolk hastily given muskets and would break before just about ''any'' other unit. They are mainly used in sieges, either in [[ZergRush massed rushes]] or for garrisoning buildings. Their main utility comes from the fact that they're free, making them utterly expendable, and more over that they can fill out smaller garrisons with utter hordes of angry, armed townsmen. They cannot leave their home city, making them only usable for defense.



** Skirmishers and riflemen. They're mobile, have very high range, and the entire rank can fire at once due to their spread-out nature as light infantry. However, they do not do well in melee, cannot perform a square formation, and generally reload more slowly than equivalent line infantry, especially riflemen.



* MacrossMissileMassacre: There are rocket troops and rocket ships, but their tactical effectiveness is limited compared to simply getting proper artillery (although rocket ships can kill any large and slow ship in the game, due to their long range and tendency to start fires).

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* MacrossMissileMassacre: There are rocket troops and rocket ships, but their tactical effectiveness is limited compared to simply getting proper artillery (although rocket ships can kill any large and slow ship in the game, due to their long range and tendency to start fires). Rocket artillery also cannot move, though its wide and extremely long-ranged field of fire, as well as its massive psychological effects and explosive radius, make it quite useful as a battlefield weapon, especially when defending.



* PlotArmor: You can '''NEVER''' kill Napoleon in the Campaign Mode as any successful assassination attempt [[OnlyAFleshWound will only incapacitate him]] for a few turns.

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* PlotArmor: You can '''NEVER''' kill Napoleon in the Campaign Mode as any successful assassination attempt [[OnlyAFleshWound will only incapacitate him]] for a few turns. The same will occur if he gets "killed" in battle; even though the icon will report "Enemy General Killed", and you will clearly see Napoleon's body lying on the ground, it will simply report him as having been wounded, even if he was directly hit by a cannonball to the head.



* RapePillageAndBurn: You can loot captured enemy settlements. While this gives you a massive one-time treasury boost, it also destroys the province's ability to produce wealth [[GenocideBackfire and makes everyone in that province hate you]].

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* RapePillageAndBurn: You can loot captured enemy settlements. While this gives you a massive one-time treasury boost, it also destroys the province's ability to produce wealth [[GenocideBackfire and makes everyone in that province hate you]].you]], making it a desperation move at best, or for those that ''really'' hate a certain conquered micronation.
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Like other games in the series, the gameplay features a mixture of TurnBasedStrategy and RealTimeTactics. The player moves armies around and manages cities on a turn-based campaign map. When two armies meet, the game descends into a real-time battle mode. ''Napoleon: Total War'' puts more focus on ranged weapons and artillery than all previous games in the series, though artillery is not the dominant force on the battlefield (as it was in the actual Napoleonic Wars). Cavalry are reduced to supporting roles; artillery is deadly but vulnerable to attack when left unprotected.

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Like other games in the series, the gameplay features a mixture of TurnBasedStrategy and RealTimeTactics.RealTimeStrategy. The player moves armies around and manages cities on a turn-based campaign map. When two armies meet, the game descends into a real-time battle mode. ''Napoleon: Total War'' puts more focus on ranged weapons and artillery than all previous games in the series, though artillery is not the dominant force on the battlefield (as it was in the actual Napoleonic Wars). Cavalry are reduced to supporting roles; artillery is deadly but vulnerable to attack when left unprotected.
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Changed trope to correct page


* ThatOneLevel: The naval battle of Trafalgar, a [[LuckBasedMission luck-based]] and chaotic melee that can turn against you with terrifying speed. As the French, you're given a powerful squadron, but nowhere near as strong as the British fleet bearing down on you. Your AI-controlled Spanish allies, meanwhile, LeeroyJenkins towards the British, and then run screaming at the first whiff of powder. And that's on ''normal.''
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''Napoleon: Total War'' is a game in the ''VideoGame/TotalWar'' series of strategy games. Somewhere between an immediate sequel and stand-alone expansion to ''[[VideoGame/EmpireTotalWar Empire: Total War]]'', this entry in the series follows the bloody campaigns of UsefulNotes/NapoleonBonaparte around the turn of the 19th century. Unlike other ''Total War'' games, the single player mode is not centred around one particular grand campaign, but around a number of smaller ones. The player may control Napoleon's armies and lead them to victory, or side with his enemies and help check the French advance. Scenarios include the Italian campaigns of 1796-97, Napoleon's invasion of Egypt and the Wars of the Coalition after Napoleon's self-coronation as Emperor, with the Peninsular Campaign added as a DLC. The "historical battles" mode allows the player to recreate such conflicts as Lodi, the Battle of the Pyramids and Waterloo.

to:

''Napoleon: Total War'' is a game in the ''VideoGame/TotalWar'' series of strategy games. Somewhere between an immediate sequel and stand-alone expansion to ''[[VideoGame/EmpireTotalWar Empire: Total War]]'', this entry in the series follows the [[UsefulNotes/NapoleonicWars bloody campaigns of UsefulNotes/NapoleonBonaparte Napoleon Bonaparte]] around the turn of the 19th century. Unlike other ''Total War'' games, the single player mode is not centred around one particular grand campaign, but around a number of smaller ones. The player may control Napoleon's armies and lead them to victory, or side with his enemies and help check the French advance. Scenarios include the Italian campaigns of 1796-97, Napoleon's invasion of Egypt and the Wars of the Coalition after Napoleon's self-coronation as Emperor, with the Peninsular Campaign added as a DLC. The "historical battles" mode allows the player to recreate such conflicts as Lodi, the Battle of the Pyramids and Waterloo.
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* RoaringRampageOfRevenge: If you [[RapePillageAndBurn loot a captured enemy province]], everyone in that province will hate you for years to come. A rebellion is all but assured, and if your army is not strong enough than the rebels might win.

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* RoaringRampageOfRevenge: If you [[RapePillageAndBurn loot a captured enemy province]], everyone in that province will hate you for years to come. A rebellion is all but assured, and if your army is forces in the province are not strong enough than enough, then the rebels might win.
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* FrontlineGeneral: Averted. Unlike most other TW games, this one takes place in an age where nearly all troops have firearms and artillery is exceptionally devastating. This means you generally want to keep your general away front lines.

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* FrontlineGeneral: Averted. Unlike most other TW games, this one takes place in an age where nearly all troops have firearms and artillery is exceptionally devastating. This means you generally want to keep your general army's commanding officer well away from the front lines.lines, as it is very easy for him to be wounded or killed by a stray bullet or cannon ball even if enemy troops are not aiming at him deliberately.
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** Used as a GeniusBonus in the trailer/opening movie. Napoleon boasts of his victories in Egypt and Russia, campaigns he ultimately lost after initial successes in real life. It then shows his men burning the captured ''H.M.S. Victory''.

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** Used as a GeniusBonus in the trailer/opening movie. Napoleon boasts of his victories in Egypt and Russia, campaigns he ultimately lost after initial successes in real life. It then shows his men burning the captured ''H.M.S. Victory''.Victory'' after successfully landing on the shores of Britain, while some of his troops are marching on to invade London.
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* FrontlineGeneral: Averted. Unlike most other TW games, this one takes place in an age where nearly all troops have firearms and artillery is exceptionally devastating. This means you generally want to keep your general away front lines.
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* GameplayAllyImmortality: Certain historical generals can only be wounded, even in the event of a successful "assassination" attempt -- they simply respawn later at their national capital. If he is wounded on the battlefield, however, his unit loses his special abilities and aura for that battle, essentially putting him out of action for the duration of the engagement.

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* GameplayAllyImmortality: Certain historical generals - such as Napoleon, the Duke of Wellington and Gebhard von Blucher - can only be wounded, even in the event of a successful "assassination" attempt -- they simply respawn later at their national capital. If he is wounded on the battlefield, however, his unit loses his special abilities and aura for that battle, essentially putting him out of action for the duration of the engagement.
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* MacrossMissileMassacre: There are rocket troops and rocket ships, but their tactical effectiveness is limited compared to simply getting proper artillery (although rocket ships can kill any large and slow ship in the game, due to their forward firing weapons, long range and ability to start fires).

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* MacrossMissileMassacre: There are rocket troops and rocket ships, but their tactical effectiveness is limited compared to simply getting proper artillery (although rocket ships can kill any large and slow ship in the game, due to their forward firing weapons, long range and ability tendency to start fires).
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Not the case in Napoleon Total War.


* BoringButPractical: most of Austria's available units are average if not weaker compared to their French or British counterparts. On the other hand, it's compensated by there being more men in each unit, the light infantry Grenzers and the Hungarian variants.
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* RapePillageAndBurn: You can loot captured enemy settlements. While this gives you a massive one-time treasury boost, it also destroys the province's ability to produce wealth [[GenocideBackfires and makes everyone in that province hate you]].

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* RapePillageAndBurn: You can loot captured enemy settlements. While this gives you a massive one-time treasury boost, it also destroys the province's ability to produce wealth [[GenocideBackfires [[GenocideBackfire and makes everyone in that province hate you]].
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* AxCrazy: There is one steam achievement called "The Medallion of The Imperial Psychopath". It's description reads: "Declare war on all nations the first turn, never negotiate peace, and win the game".


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* RapePillageAndBurn: You can loot captured enemy settlements. While this gives you a massive one-time treasury boost, it also destroys the province's ability to produce wealth [[GenocideBackfires and makes everyone in that province hate you]].
* RoaringRampageOfRevenge: If you [[RapePillageAndBurn loot a captured enemy province]], everyone in that province will hate you for years to come. A rebellion is all but assured, and if your army is not strong enough than the rebels might win.
Is there an issue? Send a MessageReason:
None


* BoringButPractical: most of Austria's available units are average if not weaker compared to their French or British counterparts. On the other hand, it's compensated by there being more men in each unit, the light infantry Greasers and the Hungarian variants.

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* BoringButPractical: most of Austria's available units are average if not weaker compared to their French or British counterparts. On the other hand, it's compensated by there being more men in each unit, the light infantry Greasers Grenzers and the Hungarian variants.
Is there an issue? Send a MessageReason:
None


Like other games in the series, the gameplay features a mixture of TurnBasedStrategy and RealTimeTactics. The player moves armies around and manages cities on a turn-based campaign map. When two armies meet, the game descends into a real-time battle mode. As one might expect, ''Napoleon: Total War'' puts more focus on ranged weapons and artillery than all previous games in the series, as technology has advanced sufficiently far at this point in history to make the musket-armed infantry the absolutely dominant force on the battlefield. Cavalry are reduced to supporting roles; artillery is deadly but vulnerable to attack when left unprotected.

to:

Like other games in the series, the gameplay features a mixture of TurnBasedStrategy and RealTimeTactics. The player moves armies around and manages cities on a turn-based campaign map. When two armies meet, the game descends into a real-time battle mode. As one might expect, ''Napoleon: Total War'' puts more focus on ranged weapons and artillery than all previous games in the series, as technology has advanced sufficiently far at this point in history to make though artillery is not the musket-armed infantry the absolutely dominant force on the battlefield.battlefield (as it was in the actual Napoleonic Wars). Cavalry are reduced to supporting roles; artillery is deadly but vulnerable to attack when left unprotected.
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None

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** Used as a GeniusBonus in the trailer/opening movie. Napoleon boasts of his victories in Egypt and Russia, campaigns he ultimately lost after initial successes in real life. It then shows his men burning the captured ''H.M.S. Victory''.

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