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* UndergroundLevel: Spire, for the most part. [[spoiler: Until you see what is either the sun or an electrified planet surface under the clouds.]]

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* UndergroundLevel: Spire, for the most part. [[spoiler: Until you see what is either the sun or an electrified planet surface under the clouds.]]]] Also becomes a...
* WhamShot: When the player finally sees it and realizes what has happened.
* WhamLine: Several, in fact.
** In Haven:
---> [[spoiler:'''Achenar:''']] [[TheAtoner ''[crying]'' '''''PLEAAASE!!!!''''' ''I CAN'T TAKE IT ANYMORE!'']] It's too late... ''It's too late...!!'' They're[[note]][[spoiler:All of the inhabitants of the ages he killed in cold blood in the past]][[/note]] all dead! All of them!!!
---> [[spoiler:'''Achenar:''']] (in a second journal in the swamp): Oh my god... It can't be. It CAN'T!... ...Looked up and saw all of [the mangrees] looking at me. Pointing at the ball, and making that sound... ...[A] Sequence of drawn-out highs and lows... ...This cry I've never heard before... ...Like they were calling [[spoiler:a name. ''MY'' name! THEY'VE GIVEN ME A NAME!]] What am I supposed do with this, father?!! What am I supposed do?
**In Serenia:
***If the player [[spoiler:chooses the correct lever to pull:]]
----->[[spoiler:[[FamilialBodySnatcher Sirrus in Yeesha's body:]]]] NO! YOU FOOL! MY PERFORMANCE WAS PERFECT!
----->[[spoiler:Achenar:]] Thank you!
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* GettingCrapPastTheRadar: Maybe; one of the mangrees hopping around the totem on Haven appears to have visible genitalia, though it could also be a trick of the light.

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%% * GettingCrapPastTheRadar: Maybe; one of GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the mangrees hopping around future, please check the totem on Haven appears trope page to have visible genitalia, though it could also be a trick of make sure your example fits the light.current definition.
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* DisneyAcidSequence: Memory, both times. The entire thing consists of abstract imagery and bizarre spiritual banter.
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''Myst IV: Revelation'' is the fifth game in the ''VideoGame/{{Myst}}'' series. This game was developed and released by Creator/{{Ubisoft}} in 2004. It was so big and pretty that the game had to be put on a DVD-Rom instead of a CD-Rom, an uncommon occurence in 2004. Rand Miller once again reprises his role as Atrus.

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''Myst IV: Revelation'' is the fifth game in the ''VideoGame/{{Myst}}'' series. This game was developed and released by Creator/{{Ubisoft}} in 2004. It was so big and pretty that the game had to be put on a DVD-Rom DVD-ROM instead of a CD-Rom, CD-ROM, an uncommon occurence in 2004. Rand Miller once again reprises his role as Atrus.



* AllThereInTheManual: The biggest Retcon in Revelations is fully explained two games prior, at the start of Riven. [[GuideDangit Atrus gives you a notebook]] [[ReadtheFreakingManual explaining everything.]]

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* AllThereInTheManual: The biggest Retcon retcon in Revelations ''Revelations'' is fully explained two games prior, at the start of Riven. [[GuideDangit ''Riven''. [[GuideDangIt Atrus gives you a notebook]] [[ReadtheFreakingManual [[ReadTheFreakingManual explaining everything.]]



* RetCon: The transformation of 'Trap Books' into 'Prison Ages'. This was not a retcon created for this game however. Richard A. Watson stated in 1998 that trap books, as shown in ''Myst'' and ''Riven'', don't exist; the brothers were always trapped in prison Ages (as shown in ''Myst IV''). The trap books were simply a simplification made by Cyan for gameplay purposes.
** Although, this Retcon can be justified and/or subverted [[AllThereintheManual if you care to read the Notebook Atrus gives you explaining your mission in Riven.]] Trap books are created by editing a few lines in a linking book to "break" the link, anyone who tries to use the Book is stuck between worlds. If the Trap is undone by a skilled Writer, The Trapped Victim is released to where the book linked too.

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* RetCon: {{Retcon}}: The transformation of 'Trap Books' into 'Prison Ages'. This was not a retcon created for this game however. Richard A. Watson stated in 1998 that trap books, as shown in ''Myst'' and ''Riven'', don't exist; the brothers were always trapped in prison Ages (as shown in ''Myst IV''). The trap books were simply a simplification made by Cyan for gameplay purposes.
** Although, this Retcon retcon can be justified and/or subverted [[AllThereintheManual [[AllThereInTheManual if you care to read the Notebook notebook Atrus gives you explaining your mission in Riven.]] Trap books are created by editing a few lines in a linking book to "break" the link, anyone who tries to use the Book is stuck between worlds. If the Trap trap is undone by a skilled Writer, The Trapped Victim writer, the trapped victim is released to where the book Book linked too.
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* ContinuityNod: Both Sirrus and Achenar react with recognition upon meeting The Stranger since they'd already met in the first game.
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* UndergroundLevel: Spire, for the most part. [[spoiler: Until you see what is either the sun or an electrified planet surface under the clouds.]]

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* UndergroundLevel: Spire, for the most part. [[spoiler: Until you see what is either the sun or an electrified planet surface under the clouds.]]]]
* VideoPhone: The Crystal Viewer in Tomahna acts as one when you use it to contact Atrus in Rime.
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* PracticallyDifferentGenerations: Since they've been imprisoned for longer than her entire life, Sirrus and Achenar are surprised to learn that they have a sister. [[spoiler:Sirrus resents her and sees her as a total stranger intruding into his life, though he [[ManipulativeBastard hides it well]].]]
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* BittersweetEnding: [[spoiler: Yeesha is safe, but Achenar dies in a RedemptionEqualsDeath moment]].

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* BittersweetEnding: [[spoiler: Yeesha Yeesha]] is safe, but Achenar [[spoiler:Achenar]] dies in a RedemptionEqualsDeath [[spoiler:RedemptionEqualsDeath moment]].



* DiedInYourArmsTonight: [[spoiler: Achenar dies in Yeesha's arms]].

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* DiedInYourArmsTonight: [[spoiler: Achenar Achenar]] dies in Yeesha's [[spoiler:Yeesha's arms]].
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* EldritchLocation: The DreamLand location in Serenia where you need a spirit guide to keep you safe from venturing off into oblivion. There's no exploration possible here, rather it serves as the backdrop to two puzzles and you solve one for each visit.

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* EldritchLocation: The DreamLand location in Serenia where you need a spirit guide to keep you safe from venturing off into oblivion. There's no exploration possible here, rather it serves as the backdrop to for solving two puzzles and you solve one for each visit.non-consecutive puzzles.
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* EldritchLocation: The DreamLand location in Serenia where you need a spirit guide to keep you safe from venturing off into oblivion.

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* EldritchLocation: The DreamLand location in Serenia where you need a spirit guide to keep you safe from venturing off into oblivion. There's no exploration possible here, rather it serves as the backdrop to two puzzles and you solve one for each visit.
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* EldritchLocation: The DreamLand location in Serenia where you need a spirit guide to keep you safe from venturing off into oblivion.
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* DullSurprise: Yannin reacts to the broken harvester by saying, "This is so not good".[[note]]It doesn't help that her performance is generally considered to be the weakest in the entire series.[[/note]]
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* BigElectricSwitch: Sirrus' Spider Throne has one used as a circuit breaker, which trips open if there's too much power going to the throne.
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* TheArtifact: The Cyan Worlds logo plays during the opening even though the company had no involvement in the making of this game.

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* SirSwearsALot: Achenar's first journal in Haven is littered with swear words, which is probably the main reason the game was given a "T" rating.



* TrailersAlwaysLie: The trailers, box art, and even the official website completely omit Spire. However, judging from the problems with the plot it has, this is somewhat justifiable.

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* TrailersAlwaysLie: The trailers, box art, and even the official website completely omit Spire. However, judging from the problems with the plot it has, this is somewhat justifiable.

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* GettingCrapPastTheRadar: Maybe; one of the mangrees hopping around the totem on Haven appears to have visible genitalia, though it could also be a trick of the light.



* LockingMacGyverInTheStoreCupboard: Or rather, [[spoiler:Evil![=MacGyver=] unwittingly locked himself in the store cupboard called Spire]].



* NostalgiaLevel: [[spoiler: Atrus' study and Courtyard on Tomahna, taken directly from Exile. It's only accessible after you leave Serenia once.]]

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* NostalgiaLevel: [[spoiler: Atrus' study and Courtyard courtyard on Tomahna, taken directly from Exile. It's only accessible after you leave Serenia once.]] Also, one of the memories in the courtyard is of Katran dandling baby Yeesha and one in the study is Saavedro torching the library and heisting the Descriptive Book for Releeshahn.]]
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* AllThereInTheScript: Some of the Protectors' names are only revealed in the credits:
** Yannin, the one who discovers the broken harvester.
** Caradell, the one who is suspicious of the Stranger.
** Moiri and Raeane, the twin sisters.


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* LampshadeHanging: One of the Protectors (named in the credits as Caradell) asks why everything falls apart whenever the Stranger is around.

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** There are three in the first puzzle.
*** The puzzle involves Crystal Viewer Version 2.0.
*** When the sound system blows out causing a partial power failure, Atrus heads off to Rime to get some spare parts.
*** The Descriptive Book for Rime is stated to be located in the Cleft.



* HubWorld: Atrus' estate in New Mexico, dubbed "Tomahna".

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* GadgeteerGenius: Sirrus engineered some fantastic machines on Spire.
* HubWorld: Atrus' estate in New Mexico, Mexico[[labelnote:*:]]which gained independence from Spain between the events of ''Exile'' and ''Revelation''[[/labelnote]], dubbed "Tomahna".



* OhCrap: North of the lake, Mangress react this way to us because Achenar subsisted on them for a while.



* UndergroundLevel: Spire, for the most part. [[spoiler: Until you see the sun under the clouds.]]

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* UndergroundLevel: Spire, for the most part. [[spoiler: Until you see what is either the sun or an electrified planet surface under the clouds.]]
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* OffTheRails: It is possible to bypass the first dream sequence on Serenia completely. The minimal game only requires solving Spire [[spoiler:(to get the random color code)]], solving the irrigation puzzle [[spoiler:(to get into the old memory chamber)]] and then entering the final encounter there. The encounter will play out as if you had gone through the dream sequence, averting TheDevTeamThinksOfEverything. This requires explicit knowledge from outside of the game or from a previous playthrough. The purpose of the dream sequence is to tell you vital information about solving the lock puzzle. Information that is not randomized.

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* OffTheRails: It is possible to bypass the first dream sequence on Serenia completely. The minimal game only requires solving Spire [[spoiler:(to get the random color code)]], solving the irrigation puzzle [[spoiler:(to get into the old memory chamber)]] and then entering the final encounter there. The encounter will play out as if you had gone through the dream sequence, averting TheDevTeamThinksOfEverything.sequence. This requires explicit knowledge from outside of the game or from a previous playthrough. The purpose of the dream sequence is to tell you vital information about solving the lock puzzle. Information that is not randomized.
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* ArtifactTitle: Around the beginning, in one of bedrooms (The one with the lamp puzzle) there is a painting above the fireplace of Atrus, Catherine, and Sirrus and Achenar as kids hanging out by the tiny pool on Myst Island you can also see the clocktower in the background. Otherwise Myst is not mentioned.

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* ArtifactTitle: Around the beginning, in one of bedrooms (The (the one with the lamp puzzle) there is a painting above the fireplace of Atrus, Catherine, and Sirrus and Achenar as kids hanging out by the tiny pool on Myst Island you can also see the clocktower in the background. Otherwise Myst is not mentioned.



* ButThouMust: Averted. At the beginning Yeesha insists you take a picture (But doesn't tell you how) if you take too long trying to figure it out, or simply don't want to. She'll eventually say "Don't want to? That's fine".

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* ButThouMust: Averted. At the beginning Yeesha insists you take a picture (But (but doesn't tell you how) if you take too long trying to figure it out, or simply don't want to. She'll eventually say "Don't want to? That's fine".
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* TakeAThirdOption: [[spoiler:Averted. For once in the series, the endgame presents a clear choice between two actions, and clear motives for both actions. Failing to act has the same consequences as performing the wrong action, and there is no third choice of actions.]]
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This game [[{{Retcon}} retcons]] the end of ''VideoGame/{{Myst}}''. It ends up Sirrus and Achenar were not trapped in Prison books that Atrus destroyed, killing them, but are stuck in actual Ages and Atrus only destroyed their Linking book. Twenty years later, Atrus has made new Linking books to their Ages and invited [[FeaturelessProtagonist the Stranger]] to act as their one person parole board.

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This game [[{{Retcon}} retcons]] the end of ''VideoGame/{{Myst}}''. It ends up Sirrus and Achenar were not trapped in Prison books that Atrus destroyed, killing them, but are stuck in actual Ages and Atrus only destroyed their Linking book.books. Twenty years later, Atrus has made new Linking books to their Ages and invited [[FeaturelessProtagonist the Stranger]] to act as their one person parole board.
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* RetCon: The transformation of 'Trap Books' into 'Prison Ages'.
** Although, this Retcon can be justified and/or subverted [[AllThereintheManual if you care to read the Notebook Atrus gives you explaining your mission in Riven.]] Trap books are created by editing a few lines in a linking book to "break" the link, anyone who tries to use the Book is stuck between worlds. If the Trap is undone by a skilled Writer, The Trapped Victim is released to where the book linked too. Richard A. Watson also states that trap books as shown in ''Myst'' and ''Riven'' don't exist; the brothers were always trapped in prison Ages (as shown in ''Myst IV''), and that the trap books were simply a simplification made by Cyan for gameplay purposes. It should be noted that he declared this as early as 1998, so it wasn't something that was changed for ''Myst IV''.

to:

* RetCon: The transformation of 'Trap Books' into 'Prison Ages'.
Ages'. This was not a retcon created for this game however. Richard A. Watson stated in 1998 that trap books, as shown in ''Myst'' and ''Riven'', don't exist; the brothers were always trapped in prison Ages (as shown in ''Myst IV''). The trap books were simply a simplification made by Cyan for gameplay purposes.
** Although, this Retcon can be justified and/or subverted [[AllThereintheManual if you care to read the Notebook Atrus gives you explaining your mission in Riven.]] Trap books are created by editing a few lines in a linking book to "break" the link, anyone who tries to use the Book is stuck between worlds. If the Trap is undone by a skilled Writer, The Trapped Victim is released to where the book linked too. Richard A. Watson also states that trap books as shown in ''Myst'' and ''Riven'' don't exist; the brothers were always trapped in prison Ages (as shown in ''Myst IV''), and that the trap books were simply a simplification made by Cyan for gameplay purposes. It should be noted that he declared this as early as 1998, so it wasn't something that was changed for ''Myst IV''.
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None


* OffTheRails: It is possible to bypass the first dream sequence on Serenia completely. The minimal game only requires solving Spire [[spoiler:(to get the random color code)]], solving the irrigation puzzle [[spoiler:(to get into the old memory chamber)]] and then entering the final encounter there. The encounter will play out as if you had gone through the dream sequence, averting TheDevTeamThinksOfEverything.

to:

* OffTheRails: It is possible to bypass the first dream sequence on Serenia completely. The minimal game only requires solving Spire [[spoiler:(to get the random color code)]], solving the irrigation puzzle [[spoiler:(to get into the old memory chamber)]] and then entering the final encounter there. The encounter will play out as if you had gone through the dream sequence, averting TheDevTeamThinksOfEverything. This requires explicit knowledge from outside of the game or from a previous playthrough. The purpose of the dream sequence is to tell you vital information about solving the lock puzzle. Information that is not randomized.
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* DiedInYourArmsTonight: [[spoiler: Achenar dies in Yeesha's arms]].
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* ArtifactTitle: Around the beginning, in one of bedrooms (The one with the lamp puzzle) there is a painting above the fireplace of Atrus, Catherine, and Sirrus and Achenar as kids hanging out by the tiny pool on Myst Island you can also see the clocktower in the background. Otherwise Myst is not mentioned.


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* LockAndKeyPuzzle: There are 46,656 possible codes to unlock the door [[spoiler: beneath the old Memory Chamber.]] This code is randomized.
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* RedemptionEqualsDeath: ''Myst IV: Revelation'' almost beats you over the head with this trope. The effectiveness of the message is tempered by how well you remember [[BigScrewedUpFamily the events of]] [[ManipulativeBastard Myst]] [[{{Greed}} and]] [[KickTheDog Exile]].
* RetCon: The transformation of 'Trap Books' into 'Prison Ages'.
** Although, this Retcon can be justified and/or subverted [[AllThereintheManual if you care to read the Notebook Atrus gives you explaining your mission in Riven.]] Trap books are created by editing a few lines in a linking book to "break" the link, anyone who tries to use the Book is stuck between worlds. If the Trap is undone by a skilled Writer, The Trapped Victim is released to where the book linked too. Richard A. Watson also states that trap books as shown in ''Myst'' and ''Riven'' don't exist; the brothers were always trapped in prison Ages (as shown in ''Myst IV''), and that the trap books were simply a simplification made by Cyan for gameplay purposes. It should be noted that he declared this as early as 1998, so it wasn't something that was changed for ''Myst IV''.
* TrailersAlwaysLie: The trailers, box art, and even the official website completely omit Spire. However, judging from the problems with the plot it has, this is somewhat justifiable.
Is there an issue? Send a MessageReason:
None

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* AllThereInTheManual: The biggest Retcon in Revelations is fully explained two games prior, at the start of Riven. [[GuideDangit Atrus gives you a notebook]] [[ReadtheFreakingManual explaining everything.]]
* AndIMustScream: Sirrus and Achenar were imprisoned in Spire and Haven respectively, completely alone, for over 20 years. Which is fair enough, as they'd done exactly the same thing to Saavedro ForTheEvulz.
* BambooTechnology: Achenar apparently built a rail-based chair in Haven using this [[spoiler: that leads all the way back to the Linking Chamber at the start.]]
* BittersweetEnding: [[spoiler: Yeesha is safe, but Achenar dies in a RedemptionEqualsDeath moment]].
* ButThouMust: Averted. At the beginning Yeesha insists you take a picture (But doesn't tell you how) if you take too long trying to figure it out, or simply don't want to. She'll eventually say "Don't want to? That's fine".
* CallBack: Three of the Ages in the original ''Myst'' have separate rooms that Sirrus and Achenar have inhabited at some point, where their pages are. Not so in the Selenitic Age. Sirrus' page is in the middle of crystalline ''spires'', while Achenar's is in the little spot of vegetation left - a ''haven''. Then comes ''Myst IV.'' [[spoiler:[[FridgeBrilliance Three guesses what their prison ages are named, and why.]]]]
* CastAsAMask: Inverted and has some [[GenderBender gender bending]] thrown in with [[spoiler:Sirrus]].
* ChessMotifs: Yes Sirrus, Atrus made a [[IncrediblyLamePun Légal move]].


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* ItsAWonderfulFailure: Pull the wrong lever, or [[spoiler:wait too long at that point]].


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* KilledOffForReal: [[spoiler: Sirrus and Achenar. Sirrus' body is an EasterEgg you can find if you look at the metal tube once you enter his hideout. You see Sirrus sleeping in the tube.]] Even then, [[spoiler: Sirrus isn't dead - [[FateWorseThanDeath only his mind is]], as solving the memory lock he holds on Yeesha essentially destroys his soul, [[AndIMustScream rendering Sirrus a vegetable forever]]]].
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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/2688c0e23a574da6887cb0846bd6e349.png]]
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''Myst IV: Revelation'' is the fifth game in the ''VideoGame/{{Myst}}'' series. This game was developed and released by Creator/{{Ubisoft}} in 2004. It was so big and pretty that the game had to be put on a DVD-Rom instead of a CD-Rom, an uncommon occurence in 2004. Rand Miller once again reprises his role as Atrus.

This game [[{{Retcon}} retcons]] the end of ''VideoGame/{{Myst}}''. It ends up Sirrus and Achenar were not trapped in Prison books that Atrus destroyed, killing them, but are stuck in actual Ages and Atrus only destroyed their Linking book. Twenty years later, Atrus has made new Linking books to their Ages and invited [[FeaturelessProtagonist the Stranger]] to act as their one person parole board.

Before the Stranger can see if they've repented, a explosion knocks the Stranger out, and Atrus' and Catherine's daughter Yeesha disappears in the chaos. The Stranger wakes up and goes into Sirrus and Achener's Prison Ages of Haven and Spire to locate Yeesha.
----
!! ''Myst IV: Revelation'' contains the following tropes:
* {{Chronoscope}}: The necklace.
* FollowThePlottedLine: Most encounters in Serenia are triggered by unrelated actions, allowing you to stumble around wondering whether you're supposed to solve a puzzle or receive more exposition. [[spoiler:Anya will greet you as soon as you enter the temple complex, but Yannin will only appear beside the damaged Harvester ''after'' you enter the memory chamber, and after that Caradell will appear by the dock after you remove the winged snake from the water wheel. Only after Caradell sends you to the Hall of Spirits will the other three protectors receive you there.]] That makes it possible (though unlikely, by accident) to get to the ending early (see OffTheRails).
* HubWorld: Atrus' estate in New Mexico, dubbed "Tomahna".
* JungleJapes: Haven, although a bit more realistic than most portrayals since there are no vines to swing from.
* LostWoods: The first part of Serenia, and your introduction to the Age. However, it's given a twist: the Lost Woods are more like Lost Stones.
* NostalgiaLevel: [[spoiler: Atrus' study and Courtyard on Tomahna, taken directly from Exile. It's only accessible after you leave Serenia once.]]
* OffTheRails: It is possible to bypass the first dream sequence on Serenia completely. The minimal game only requires solving Spire [[spoiler:(to get the random color code)]], solving the irrigation puzzle [[spoiler:(to get into the old memory chamber)]] and then entering the final encounter there. The encounter will play out as if you had gone through the dream sequence, averting TheDevTeamThinksOfEverything.
* UndergroundLevel: Spire, for the most part. [[spoiler: Until you see the sun under the clouds.]]

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