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* TheFriendsWhoNeverHang: To become friends with npcs you must raise relationship points with them, which usually includes talking to them, giving them gifts and going to meetings with them. But how can you get relationship points for completing missions or leveling up your relationship with a mutual friend, it is possible that you have the relationship of friends, with someone with whom you have practically not interacted.
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* CantCatchUp: Downplayed. The npcs get stronger the further the game progresses, but the pc progresses much faster, this can get to the point where an npc gets stomped by a pc that was weaker than him, just a couple of months ago.

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* CantCatchUp: Downplayed. The npcs [=NPCs=] get stronger the further the game progresses, but the pc PC progresses much faster, this can get to the point where an npc gets NPC can get stomped by a pc PC that was weaker than him, him just a couple of months ago.



* HospitalHottie: Phyllis, the local nurse, is a rather attractive blonde woman who wears a uniform that comes with a CleavageWindow and some [[{{Gainaxing}} rather impressive bounce.]]
* HugeGuyTinyGirl: The female playable character is not characterized as being very tall, so she will be an example of this trope if she pursues a relationship with someone tall such as Aadit, Arlo, Gust, Paulie, and Remington, all of whom are at least six feet tall, and are taller than the female character by a head.

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* HospitalHottie: Phyllis, the local nurse, is a rather attractive blonde woman who wears a whose uniform that comes with a CleavageWindow and some [[{{Gainaxing}} rather impressive bounce.]]
* HugeGuyTinyGirl: The female playable character is not characterized as being very tall, so she will be an example of this trope if she pursues a relationship with someone tall such as Aadit, Arlo, Gust, Paulie, and Remington, all of whom are at least six feet tall, and are taller OneHeadTaller than the female character by a head.character.



* MinionWithAnFInEvil: Tuss and Huss, two ''really'' dumb would-be robbers. They're so annoying they don't quite qualify for IneffectualSympatheticVillain.

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* MinionWithAnFInEvil: Tuss Huss and Huss, Tuss, two ''really'' dumb would-be robbers. They're so annoying that they don't quite qualify for IneffectualSympatheticVillain.
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* ArtisticLicenseGeology: The various abandoned ruins run afoul of this. Presumably they're supposed to be pre-apocalyptic buildings that have filled in with rubble, explaining the various relics you find as you dig through rock, sand, and dirt. The problem comes with the veins and clusters of valurable ores and minerals in the same ruins, which include raw copper, tin, lead, iron, and aluminium, among other things which makes it more like a mine or quarry. Said ruins are about 300 years old, which is far too young to have formed metal deposits naturally.

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* ArtisticLicenseGeology: The various abandoned ruins run afoul of this. Presumably they're supposed to be pre-apocalyptic buildings that have filled in with rubble, explaining the various relics you find as you dig through rock, sand, and dirt. The problem comes with the veins and clusters of valurable valuable ores and minerals in the same ruins, which include raw copper, tin, lead, iron, and aluminium, among other things which makes it more like a mine or quarry. Said ruins are about 300 years old, which is far too young to have formed metal deposits naturally.



** The unassuming first Pickaxe you make out of [[InfinityPlusOneSword literally sticks and stones]] remains useful when ruins diving and digging for ores. While it's hilariously overshadowed by the Mini-Drill (which is a SP hog) in terms of ore mining, the fact it consumes 2 to 1 SP per swing makes it a very good choice for artifact hunting later on.

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** The unassuming first Pickaxe you make out of [[InfinityPlusOneSword literally sticks and stones]] remains useful when ruins diving and digging for ores. While it's hilariously overshadowed by the Mini-Drill (which is a SP hog) in terms of ore mining, the fact that it consumes 2 only 1 to 1 2 SP per swing (whereas the Mini-Drill is a SP hog) makes it a very good choice for artifact hunting later on.



* BossInMookClothing: Balloon Urchin, is a variety of sea urchin that can appear if you kill many sea urchins, despite not looking very different from other urchins they are high level and can represent the first kill for a low level player.
* DatingSim: Another optional, but still prevalent, element, reflected by the relationship system, which is more detailed than many other similar games as there are many perks related to romancing someone, side quests you unlock by growing closer to them, and even a wide range of ways to increase their affections. Once you get to a certain level, you begin by slowly dating the character in question, and at another, finally marrying them.
* DiscOneNuke: Zig zagged with the Spiked Practice Sword. It gives a hefty 50% Critical Chance but it's very weak, and even with its Critical Chance boost it will be outdone by Bronze or Iron Swords... However having equipment to further boost your Critical Chance up to a whopping '''85% Critical Chance''' will make this sword hit hard enough to put it in contest with a ''Nova Sword''.
* EveryoneIsBi: In contrast to games such as ''Story of Seasons'' and ''Stardew Valley'', basically ''anyone'' who isn't a child or already married is available to romance (which is more then half of the entire cast), and all of them are romantically interested in both men and women.

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* BossInMookClothing: Balloon Urchin, Urchin is a variety of sea urchin that can appear if you kill many sea urchins, urchins; despite not looking very different from other urchins urchins, they are high level and can represent the first kill for a low level player.
* DatingSim: Another optional, optional but still prevalent, prevalent element, reflected by the relationship system, which is more detailed than many other similar games games, as there are many perks related to romancing someone, side quests you unlock by growing closer to them, and even a wide range of ways to increase their affections. Once you get to a certain level, you begin by slowly dating the character in question, and at another, finally marrying them.
* DiscOneNuke: Zig zagged with the Spiked Practice Sword. It gives a hefty 50% Critical Chance but it's very weak, and even with its Critical Chance boost it will be outdone by Bronze or Iron Swords... However having equipment to further boost your Critical Chance up to a whopping '''85% Critical Chance''' will make this sword hit hard enough to put it in contest compete with a ''Nova Sword''.
* EveryoneIsBi: In contrast to games such as ''Story of Seasons'' and ''Stardew Valley'', ''VideoGame/StardewValley'', basically ''anyone'' who isn't a child or already married is available to romance (which is more then than half of the entire cast), and all of them are romantically interested in both men and women.



** Marble cannot be found in any of the mines, only in surface rocks outside of Portia- many of which are large enough to be mistaken for elements of the backdrop. The tooltip explaining marble's location simply says, "quarry", which is here meant to mean "the act of splitting rocks", but can also mean "a place where rocks are split".

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** Marble cannot be found in any of the mines, only in surface rocks outside of Portia- Portia-- many of which are large enough to be mistaken for elements of the backdrop. The tooltip explaining marble's location simply says, "quarry", which is here meant to mean "the act of splitting rocks", but can also mean "a place where rocks are split".



* ItemCrafting: A very major feature; the character is the child of a very famous craftsman, and they are expected to fill his shoes and make a living off this. Not only is it important, it's also ''very'' detailed, with many different layered systems. Hundreds of items can be crafted, from simple tanned leather, to highly complicated SteamPunk buses (the latter often requiring a host of resource-intensive parts to be crafted first). The items are separated on different crafting stations, the most major being the Assembly Platform, in which major machinery and the other crafting tables are built. ''Further'' complicating things is the fact that every different crafting table runs on a different source of power (which must be constantly replaced by the player), ranging from simple wood fuel, all the way to rare power crystals that need to be recovered from ruins[[note]]Although, if you donated enough discs to the Research Center, you can unlock a power generator which will make it so even those machines that normally require rare condensed power crystals can run on wood fuel[[/note]]. You also need to ''upgrade'' these crafting tables, which is an exercise in resource gathering in itself; the Assembly Platform can be upgraded at the construction office, but the others must be built from scratch or even upgraded by means of merging several existing pieces of equipment[[note]]Specifically, the comprehensive grinder and comprehensive cutter, which combine an industrial furnace with either an industrial cutter or a grinder respectively[[/note]] on an upgraded Assembly Platform! Crafted items can be sold, or (the more profitable option) made for Guild Contracts.
* KarlMarxHatesYourGuts: In addition to the fact that vendors will only buy an item from you for a quarter of the price they would sell it for, all items have the same price no matter where it comes from. Additionally, there is a randomized "market value" that changes day to day, which affects the buy and sell price, in Gols, of ''all items'' in every store.

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* ItemCrafting: A very major feature; the character is the child of a very famous craftsman, and they are expected to fill his shoes and make a living off this. Not only is it important, it's also ''very'' detailed, with many different layered systems. Hundreds of items can be crafted, from simple tanned leather, to highly complicated SteamPunk buses (the latter often requiring a host of resource-intensive parts to be crafted first). The items are separated on different crafting stations, the most major being the Assembly Platform, in which major machinery and the other crafting tables are built. ''Further'' complicating things is the fact that things, every different crafting table runs on a different source of power (which must be constantly replaced by the player), ranging from simple wood fuel, all the way to rare power crystals that need to be recovered from ruins[[note]]Although, if you donated enough discs to the Research Center, you can unlock a power generator which will make it so even those machines that normally require rare condensed power crystals can run on wood fuel[[/note]]. You also need to ''upgrade'' these crafting tables, which is an exercise in resource gathering in itself; the Assembly Platform can be upgraded at the construction office, but the others must be built from scratch or even upgraded by means of merging several existing pieces of equipment[[note]]Specifically, the comprehensive grinder and comprehensive cutter, which combine an industrial furnace with either an industrial cutter or a grinder respectively[[/note]] on an upgraded Assembly Platform! Crafted items can be sold, or (the more profitable option) made for Guild Contracts.
* KarlMarxHatesYourGuts: In addition to the fact that Not only will vendors will only buy an item from you for a quarter of the price they would sell it for, all items have the same price no matter where it comes from. Additionally, there is a randomized "market value" that changes day to day, which affects the buy and sell price, in Gols, of ''all items'' in every store.
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already covered later in the intro in more detail


''My Time at Portia'' is a SimulationGame with heavy RPGElements, developed by Chinese developer Pathea Games, and published by Team 17 Digital. The game was ported to consoles in April 2019. The game takes very heavy inspiration (self-admitted by the developers) from Marvelous' ''VideoGame/RuneFactory'' series, and to a lesser extent, ''VideoGame/StoryOfSeasons'', albeit with a gorgeous Creator/StudioGhibli inspired art style. Also, unlike the above two, which are primarily centered on farming, Portia is instead focused on ItemCrafting, as the game puts the player in control of a Craftsman and trader. However, crop harvesting and livestock raising are fully developed features, and the game has a major element of combat to it, as well as DungeonCrawling. Surprisingly, it seemingly takes cues from ''VideoGame/DarkSouls'', of all games, for its combat system.

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''My Time at Portia'' is a SimulationGame with heavy RPGElements, developed by Chinese developer Pathea Games, and published by Team 17 Digital. The game was ported to consoles in April 2019. The game takes very heavy inspiration (self-admitted by the developers) from Marvelous' ''VideoGame/RuneFactory'' series, and to a lesser extent, ''VideoGame/StoryOfSeasons'', albeit with a gorgeous Creator/StudioGhibli inspired art style. Also, unlike the above two, which are primarily centered on farming, Portia is instead focused on ItemCrafting, as the game puts the player in control of a Craftsman and trader. However, crop harvesting and livestock raising are fully developed features, and the game has a major element of combat to it, as well as DungeonCrawling. Surprisingly, it seemingly takes cues from ''VideoGame/DarkSouls'', of all games, for its combat system.
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->''"On the edge of civilisation...you inherited a workshop...made it grow...became a better builder...and made many, many friends...during...[[TitleDrop My Time at Portia]]"''

''My Time at Portia'' is a SimulationGame with heavy RPGElements, developed by Chinese developer Pathea Games, and published by Team 17 Digital. Additionally, the game has ported to consoles in April 2019. The game takes very (self-admitted by the Developers) heavy inspiration from Marvelous' ''VideoGame/RuneFactory'' series, and to a lesser extent, ''VideoGame/StoryOfSeasons'', albeit with a gorgeous Creator/StudioGhibli inspired art style. Also, unlike the above two, which are primarily centered on farming, Portia is instead focused on ItemCrafting, as the game puts the player in control of a Craftsman and trader. However, crop harvesting and livestock raising are fully developed features, and the game has a major element of combat to it, as well as DungeonCrawling. Surprisingly, it seemingly takes cues from ''VideoGame/DarkSouls'', of all games, for its combat system.

to:

->''"On the edge of civilisation... you inherited a workshop...workshop... made it grow...grow... became a better builder...builder... and made many, many friends...during...friends... during... [[TitleDrop My Time at Portia]]"''

''My Time at Portia'' is a SimulationGame with heavy RPGElements, developed by Chinese developer Pathea Games, and published by Team 17 Digital. Additionally, the The game has was ported to consoles in April 2019. The game takes very heavy inspiration (self-admitted by the Developers) heavy inspiration developers) from Marvelous' ''VideoGame/RuneFactory'' series, and to a lesser extent, ''VideoGame/StoryOfSeasons'', albeit with a gorgeous Creator/StudioGhibli inspired art style. Also, unlike the above two, which are primarily centered on farming, Portia is instead focused on ItemCrafting, as the game puts the player in control of a Craftsman and trader. However, crop harvesting and livestock raising are fully developed features, and the game has a major element of combat to it, as well as DungeonCrawling. Surprisingly, it seemingly takes cues from ''VideoGame/DarkSouls'', of all games, for its combat system.
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* BossInMookClothing: Balloon Urchin, is a variety of sea urchin that can appear if you kill many sea urchins, despite not looking very different from other urchins they are high level and can represent the first kill for a low level player.
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** Going up a friendship level with a character will increase friendship points with his/her respective friends, which makes it easier to befriend multiple characters at once.
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* CantCatchUp: Downplayed. The npcs get stronger the further the game progresses, but the pc progresses much faster, this can get to the point where an npc gets stomped by a pc that was weaker than him, just a couple of months ago.
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* AgeGapRomance: Although the characters do not have explicit ages, by dialogue and appearance it is assumed that the playable character is a young adult, and even then he can have a romance with characters who are at least middle-aged such as Django.


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* HugeGuyTinyGirl: The female playable character is not characterized as being very tall, so she will be an example of this trope if she pursues a relationship with someone tall such as Aadit, Arlo, Gust, Paulie, and Remington, all of whom are at least six feet tall, and are taller than the female character by a head.
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* GuideDangIt:
** Marble cannot be found in any of the mines, only in surface rocks outside of Portia- many of which are large enough to be mistaken for elements of the backdrop. The tooltip explaining marble's location simply says, "quarry", which is here meant to mean "the act of splitting rocks", but can also mean "a place where rocks are split".
** Certain crafting stations can ''only'' be upgraded by using the [=A&G=] Construction Store. This is unexpected because all the other stations are provided to players at the beginning of the game, ''or'' need to be discovered by spending Data Discs at the Research Center and then personally built.
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* AfterTheEnd:
* AnachronismStew: Everywhere. People generally wear modern day-styled clothing (barring some examples, such as Django), but the guards and soldiers wield swords as their main weapons, firearms can no longer be mass produced, the vehicles they have are a combination of being Victorian tier and SteamPunk, electricity is rare, and the technology to produce many things has been lost to time, many of which must be recovered from dangerous ruins, in the vein of ''TabletopGame/{{Warhammer 40000}}''.

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* AfterTheEnd:
AfterTheEnd: The Age of Corruption drove most of humanity underground long enough to survive the wars.
* AnachronismStew: Everywhere. People generally wear modern day-styled clothing (barring (with some examples, exceptions, such as Django), but the guards and soldiers wield swords as their main weapons, firearms can no longer be mass produced, the vehicles they have are a combination of being Victorian tier and SteamPunk, electricity is rare, and the technology to produce many things has been lost to time, many of which must be recovered from dangerous ruins, in the vein of ''TabletopGame/{{Warhammer 40000}}''.



* AndYourRewardIsParenthood: You can have up to two children after getting married. You can choose to either have them biologically (if you're married to someone of the opposite gender) or adopt from the Church of the Light (even if you could have biological children). Biological children's appearances are based on a combination of your player character and your spouse, while adopted children have a randomly-generated appearance. While they don't grow up much, they DO eventually grow hair, and they have friendship values like all other NPC characters.
* BadassCrew: The Freedom Corps Garrison in Portia amounts to ''three'' rangers, but they by themselves are actually very competent at dealing with local threats, and frequently assist the players in numerous quests.

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* AndYourRewardIsParenthood: You can have up to two children after getting married. You can choose to either have them biologically (if you're married to someone of the opposite gender) or adopt from the Church of the Light (even if you could have biological children). Biological children's appearances are based on a combination of your player character and your spouse, while adopted children have a randomly-generated appearance. While they don't grow up much, they DO do eventually grow hair, and they have friendship values like all other NPC characters.
* BadassCrew: The Freedom Corps Garrison in Portia amounts to ''three'' rangers, but they by themselves are actually very competent at dealing with local threats, and frequently assist the players player in numerous quests.



* BlackBox: All the various pieces of equipment you use for building work like this (furnaces, skeevers, grinders, table saws, etc)- raw material goes in one end, turn it on, finished materials come out the other. In a more in-game sense, Petra admits that there are many aspects of the technology from the old world that nobody understands anymore.

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* BlackBox: All the various pieces of equipment you use for building work like this (furnaces, skeevers, grinders, table saws, etc)- etc.)-- raw material goes in one end, turn it on, finished materials come out the other. In a more in-game sense, Petra admits that there are many aspects of the technology from the old world that nobody understands anymore.



* CrapsaccharineWorld: The game is bright and sunny, the art style cute and the characters in the game are happy friendly people. The backstory, however, is that humans destroyed civilization, blackening out the sky for 200+ years where almost all life on the planet died. Humanity has only just got back on its feet, and rival nations are digging up old technologies in the effort to arm their militaries. Meanwhile, outside of this small safe haven, numerous dangerous robots roam the world.
* CommonplaceRare: Valves, strangely enough. They're a required element of certain important storyline commissions in the mid-game, but can only be found in the ruins rather then crafted. Which comes across as strange when you can craft pulleys, working electrical lights and various power tools, but a simple valve is somehow too difficult to make.

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* CrapsaccharineWorld: The game is bright and sunny, the art style cute is cute, and the characters in the game are happy friendly people. The backstory, however, is that humans destroyed civilization, blackening out the sky for 200+ years where almost all life on the planet died. Humanity has only just got back on its feet, and rival nations are digging up old technologies in the effort to arm their militaries. Meanwhile, outside of this small safe haven, numerous dangerous robots roam the world.
* CommonplaceRare: Valves, strangely enough. They're a required element of certain important storyline commissions in the mid-game, but can only be found in the ruins rather then crafted. Which comes across as strange when you can craft pulleys, working electrical lights lights, and various power tools, but a simple valve is somehow too difficult to make.



* DropTheHammer: Several hammers are available as weapons, being slower than the swords but hitting very hard with . They also have a nice dash attack where you spin around with the hammer.

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* DropTheHammer: Several hammers are available as weapons, being slower than the swords but hitting very hard with .hard. They also have a nice dash attack where you spin around with the hammer.



* TheEmpire: The ''Duvos Empire'' is mentioned throughout the game and is painted as a power-hungry dictatorship/autocracy bent on world domination.

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* TheEmpire: The ''Duvos Empire'' Duvos Empire is mentioned throughout the game and is painted as a power-hungry dictatorship/autocracy bent on world domination.



* GreenAesop: Given the backstory of the game, it's expected that a lot of people are wary of technology; there is a whole church that's devoted to destroying all technology and is against any development of the city.

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* GreenAesop: Given the backstory of the game, it's expected that a lot of people are wary of technology; there is a whole church that's devoted to destroying all "dangerous" technology and is against any development of the city.



** It's suggested that the [[HeroOfAnotherStory inventor J.Peach]], who brought the world out of the [[CrapsackWorld Age of Darkness]] and into the current era of lush greenery, was this as well.

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** It's suggested that the [[HeroOfAnotherStory inventor J. Peach]], who brought the world out of the [[CrapsackWorld Age of Darkness]] and into the current era of lush greenery, was this as well.



* RagnarokProofing: The area around city of Portia is scattered with ruined buildings filled with LostTechnology.
** GasolineLastsForever: DoubleSubverted. No machines explicitly runs on the combustible liquid, but on [[PowerCrystal Power Stone]] instead, which can be retrieved from Corrupt Age ruins and mined from the environment [[RareRandomDrop rarely]], and sometimes used in the place of a currency.

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* RagnarokProofing: The area around the city of Portia is scattered with ruined buildings filled with LostTechnology.
** GasolineLastsForever: DoubleSubverted. No machines explicitly runs run on the combustible liquid, but on instead they use [[PowerCrystal Power Stone]] instead, Stone]], which can be retrieved from Corrupt Age ruins and mined from the environment [[RareRandomDrop rarely]], rarely]] mined from the environment, and sometimes used in the place of a currency.



* RomanceSidequest: You can date and marry almost anyone in town who happens to be of age and single, [[EveryoneIsBi regardless of gender.]] The only characters fitting this criteria who are off-limits are Dawa (who is [[ImpliedLoveInterest implied to have a steady girlfriend]] in Dana, though their relationship is mostly in the background) and Merlin (who goes on one date with the player, only to determine that relationships aren't for her.)

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* RomanceSidequest: You can date and marry almost anyone in town who happens to be of age and single, [[EveryoneIsBi regardless of gender.]] The only characters fitting this criteria who are off-limits are Dawa (who is [[ImpliedLoveInterest implied to have a steady girlfriend]] in Dana, though their relationship is mostly in the background) and Merlin (who goes on one date with the player, only to determine that relationships aren't for her.) her).



* ReligionIsWrong: Not explicitly, but it's noteworthy that despite how much the church and research center are supposedly at odds, and modern gamer-think being that in such a situation you'll have to choose a side at some point, choosing to only support the church isn't a viable gameplay option. To explain, when you find discs with recordings of pre-collapse information, the church wants to destroy them to keep the information from bringing ruin to ''this'' civilization and will reward you with plant-growing supplies for giving them the discs. Turning over the same kinds of discs to the research center is the only way to unlock better refining and construction machinery that you need to progress in the game.

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* ReligionIsWrong: Not explicitly, but it's noteworthy that despite how much the church and research center are supposedly at odds, and modern gamer-think being that in such a situation you'll have to choose a side at some point, choosing to only support the church isn't a viable gameplay option.option (unless you want to just sit at status quo indefinitely, which is exactly what the church wants). To explain, when you find discs with recordings of pre-collapse information, the church wants to destroy them to keep the information from bringing ruin to ''this'' civilization and will reward you with plant-growing supplies for giving them the discs. Turning over the same kinds of discs to the research center is the only way to unlock better refining and construction machinery that you need to progress in the game.



* WorldOfBadass: Downplayed. Most Portians are open for a friendly sparring, and can defend themselves as in HoldingOutForAHero. And all is {{justified}} because they live in a [[EverythingIsTryingToKillYou dangerous]] CrapsackWorld.

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* WorldOfBadass: Downplayed. Most Portians are open for a friendly sparring, and can defend themselves as in noted under HoldingOutForAHero. And it's all is {{justified}} because they live in a [[EverythingIsTryingToKillYou dangerous]] CrapsackWorld.
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** Also when ruin diving, you have to option to instantly be teleported back to the entrance, since it's ''very'' easy to dig yourself into a confusing maze of your own making when you're going after artifacts.
* ArtisticLicenseGeology: The various abandoned ruins run afoul of this. Presumably they're supposed to be pre-apocalyptic buildings that have filled in with rubble, explaining the various relics you find as you dig through rock, sand and dirt. The problem comes with the veins and clusters of valurable ores and minerals in the same ruins, which include raw copper, tin, lead, iron and aluminium, among other things which makes it more like a mine or quarry. Said ruins are about 300 years old, which is far too young to have formed metal deposits naturally.

to:

** Also when ruin diving, you have to an option to instantly be teleported back to the entrance, since it's ''very'' easy to dig yourself into a confusing maze of your own making when you're going after artifacts.
* ArtisticLicenseGeology: The various abandoned ruins run afoul of this. Presumably they're supposed to be pre-apocalyptic buildings that have filled in with rubble, explaining the various relics you find as you dig through rock, sand sand, and dirt. The problem comes with the veins and clusters of valurable ores and minerals in the same ruins, which include raw copper, tin, lead, iron iron, and aluminium, among other things which makes it more like a mine or quarry. Said ruins are about 300 years old, which is far too young to have formed metal deposits naturally.



* DatingSim: Another optional, but still prevalent, element, reflected by the relationship system, which is more detailed then many other similar games as there's many perks related to romancing someone, side quests you unlock by growing closer to them, and even a wide range of ways to increase their affections. Once you get to a certain level, you begin by slowly dating the character in question, and at another, finally marrying them.
* DiscOneNuke: Zig zagged with the Spiked Practice Sword. It gives a hefty 50% Critical Chance but it's very weak and even with its Critical Chance boost it will be outdone by Bronze or Iron Swords... However having equipment to further boost your Critical Chance up to whooping '''85% Critical Chance''' will make this sword hit hard enough to put it in contest with a ''Nova Sword''.

to:

* DatingSim: Another optional, but still prevalent, element, reflected by the relationship system, which is more detailed then than many other similar games as there's there are many perks related to romancing someone, side quests you unlock by growing closer to them, and even a wide range of ways to increase their affections. Once you get to a certain level, you begin by slowly dating the character in question, and at another, finally marrying them.
* DiscOneNuke: Zig zagged with the Spiked Practice Sword. It gives a hefty 50% Critical Chance but it's very weak weak, and even with its Critical Chance boost it will be outdone by Bronze or Iron Swords... However having equipment to further boost your Critical Chance up to whooping a whopping '''85% Critical Chance''' will make this sword hit hard enough to put it in contest with a ''Nova Sword''.



* FarmLifeSim: ''My Time at Portia'' takes heavy inspiration from ''VideoGame/RuneFactory'', and to a lesser extent, ''VideoGame/StoryOfSeasons''. It's more focused on ItemCrafting as the player is a craftsman and trader, not a farmer (though crop harvesting and livestock raising exists).
* FishingForSole: While fishing, you run the risk of catching lost jewelry, a tennis racket or an iron pipe.

to:

* FarmLifeSim: ''My Time at Portia'' takes heavy inspiration from ''VideoGame/RuneFactory'', and to a lesser extent, ''VideoGame/StoryOfSeasons''. It's more focused on ItemCrafting as the player is a craftsman and trader, not a farmer (though crop harvesting and livestock raising exists).
exist).
* FishingForSole: While fishing, you run the risk of catching lost jewelry, a tennis racket racket, or an iron pipe.



* InexplicableTreasureChests: The ones in the ruins you can kind of explain, since salvaged technology in this setting's based around finding machines from the previous civilization coopting them into the community's needs. The ones in the overworld, a lot of which contain still-edible food, though, not so much.
* ItemCrafting: A very major feature; the character is the child of a very famous craftsman, they are expected to fill his shoes and make a living off this. Not only is it important, it's also ''very'' detailed, with many different layered systems. Hundreds of items can be crafted, from simple tanned leather, to highly complicated SteamPunk buses (the latter often requiring a host of resource-intensive parts to be crafted first). The items are separated on different crafting stations, the most major being the Assembly Platform, in which major machinery and the other crafting tables are built. ''Further'' complicating things is the fact that every different crafting table runs on a different source of power (which must be constantly replaced by the player), ranging from simple wood fuel, all the way to rare power crystals that need to be recovered from ruins[[note]]Although you can unlock a power generator which will make it so even those machines that requires rare condensed power crystals can run on wood fuel if you donated enough discs to the Research Center[[/note]]. You also need to ''upgrade'' these crafting tables, which is an exercise in resource gathering in itself; the Assembly Platform can be upgraded at the construction office, but the others must be built from scratch or even upgraded by means of merging several existing equipments[[note]]Specifically, the comprehensive grinder and comprehensive cutter, which combines a industrial furnace with either an industrial cutter or a grinder respectively[[/note]] on an upgraded Assembly Platform! Crafted items can be sold, or (the more profitable option) made for Guild Contracts.

to:

* InexplicableTreasureChests: The ones in the ruins you can kind of explain, since salvaged technology in this setting's setting is based around finding machines from the previous civilization coopting and co-opting them into the community's needs. The ones in the overworld, a lot of which contain still-edible food, though, not so much.
* ItemCrafting: A very major feature; the character is the child of a very famous craftsman, and they are expected to fill his shoes and make a living off this. Not only is it important, it's also ''very'' detailed, with many different layered systems. Hundreds of items can be crafted, from simple tanned leather, to highly complicated SteamPunk buses (the latter often requiring a host of resource-intensive parts to be crafted first). The items are separated on different crafting stations, the most major being the Assembly Platform, in which major machinery and the other crafting tables are built. ''Further'' complicating things is the fact that every different crafting table runs on a different source of power (which must be constantly replaced by the player), ranging from simple wood fuel, all the way to rare power crystals that need to be recovered from ruins[[note]]Although ruins[[note]]Although, if you donated enough discs to the Research Center, you can unlock a power generator which will make it so even those machines that requires normally require rare condensed power crystals can run on wood fuel if you donated enough discs to the Research Center[[/note]]. fuel[[/note]]. You also need to ''upgrade'' these crafting tables, which is an exercise in resource gathering in itself; the Assembly Platform can be upgraded at the construction office, but the others must be built from scratch or even upgraded by means of merging several existing equipments[[note]]Specifically, pieces of equipment[[note]]Specifically, the comprehensive grinder and comprehensive cutter, which combines a combine an industrial furnace with either an industrial cutter or a grinder respectively[[/note]] on an upgraded Assembly Platform! Crafted items can be sold, or (the more profitable option) made for Guild Contracts.



* LimitedWardrobe: Everyone has precisely one outfit they wear. This is especially noticeable if you invite a character to the Hot Springs during a date- the two of you soak in the hot tub in your normal clothing.

to:

* LimitedWardrobe: Everyone has precisely one outfit they wear. This is especially noticeable if you invite a character to the Hot Springs during a date- date-- the two of you soak in the hot tub in your normal clothing.
Is there an issue? Send a MessageReason:
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* WorldOfBadass: Downplayed. Most Portians are open for a friendly sparring, and can defend themselves as in HoldingOutForAHero. Justified because badassery is a method of survival in a [[EverythingIsTryingToKillYou dangerous]] CrapsackWorld.

to:

* WorldOfBadass: Downplayed. Most Portians are open for a friendly sparring, and can defend themselves as in HoldingOutForAHero. Justified And all is {{justified}} because badassery is a method of survival they live in a [[EverythingIsTryingToKillYou dangerous]] CrapsackWorld.
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* RagnarokProofing: The area around city of Portia is scattered with ruined buildings filled with LostTechnology.
** GasolineLastsForever: DoubleSubverted. No machines explicitly runs on the combustible liquid, but on [[PowerCrystal Power Stone]] instead, which can be retrieved from Corrupt Age ruins and mined from the environment [[RareRandomDrop rarely]], and sometimes used in the place of a currency.

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** The unassuming first Pickaxe you make out of literally sticks and stones remains useful when ruins diving and digging for ores. While it's hilariously overshadowed by the Mini-Drill (which is a SP hog) in terms of ore mining, the fact it consumes 2 to 1 SP per swing makes it a very good choice for artifact hunting later on.

to:

** The unassuming first Pickaxe you make out of [[InfinityPlusOneSword literally sticks and stones stones]] remains useful when ruins diving and digging for ores. While it's hilariously overshadowed by the Mini-Drill (which is a SP hog) in terms of ore mining, the fact it consumes 2 to 1 SP per swing makes it a very good choice for artifact hunting later on.



* HoldingOutForAHero: Gloriously subverted. There's really something inspiring about a bunch of attacking mech walkers appearing in the middle of town, and all the ordinary Portians running up to fight back.

to:

* HoldingOutForAHero: Gloriously subverted. There's If any creature dares to hurt a [=NPC=], rarely will it be allowed to walk free.
** In '''the Final Battle''', there's
really something inspiring about a bunch of attacking mech walkers appearing in the middle of town, and all the ordinary Portians running up to fight back.


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* WorldOfBadass: Downplayed. Most Portians are open for a friendly sparring, and can defend themselves as in HoldingOutForAHero. Justified because badassery is a method of survival in a [[EverythingIsTryingToKillYou dangerous]] CrapsackWorld.
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None

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* SkillScoresAndPerks: Your character gains skill points as he/she levels up, which can be used to upgrade skills for an edge.
* SprintMeter: The Endurance Meter is utilised in sprinting and dodge-rolling.
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!!Gameplay provides examples of:

to:

!!Gameplay !!!Gameplay provides examples of:



!!Storyline provides examples of:

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!!Storyline !!!Storyline provides examples of:

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Sort the Tropes by whether you may find out on day one


[[foldercontrol]]
----
!!Gameplay provides examples of:
[[folder:Tropes]]



* AerithAndBob: While a majority of the townsfolk have modern/normal/Western names, there are some weird ones, like Dawa.
* AfterTheEnd:
* AnachronismStew: Everywhere. People generally wear modern day-styled clothing (barring some examples, such as Django), but the guards and soldiers wield swords as their main weapons, firearms can no longer be mass produced, the vehicles they have are a combination of being Victorian tier and SteamPunk, electricity is rare, and the technology to produce many things has been lost to time, many of which must be recovered from dangerous ruins, in the vein of ''TabletopGame/{{Warhammer 40000}}''.
* AndYourRewardIsClothes: Several missions give you pieces of outfits. Also the holiday mini-games give you tokens that can be exchanged for clothes.
* AndYourRewardIsParenthood: You can have up to two children after getting married. You can choose to either have them biologically (if you're married to someone of the opposite gender) or adopt from the Church of the Light (even if you could have biological children). Biological children's appearances are based on a combination of your player character and your spouse, while adopted children have a randomly-generated appearance. While they don't grow up much, they DO eventually grow hair, and they have friendship values like all other NPC characters.
* AntiFrustrationFeatures:

to:

* AerithAndBob: While a majority of the townsfolk have modern/normal/Western names, there are some weird ones, like Dawa.
* AfterTheEnd:
* AnachronismStew: Everywhere. People generally wear modern day-styled clothing (barring some examples, such as Django), but the guards and soldiers wield swords as their main weapons, firearms can no longer be mass produced, the vehicles they have are a combination of being Victorian tier and SteamPunk, electricity is rare, and the technology to produce many things has been lost to time, many of which must be recovered from dangerous ruins, in the vein of ''TabletopGame/{{Warhammer 40000}}''.
* AndYourRewardIsClothes: Several missions give you pieces of outfits. Also the holiday mini-games give you tokens that can be exchanged for clothes.
* AndYourRewardIsParenthood: You can have up to two children after getting married. You can choose to either have them biologically (if you're married to someone of the opposite gender) or adopt from the Church of the Light (even if you could have biological children). Biological children's appearances are based on a combination of your player character and your spouse, while adopted children have a randomly-generated appearance. While they don't grow up much, they DO eventually grow hair, and they have friendship values like all other NPC characters.
* AntiFrustrationFeatures:
AntiFrustrationFeatures:



* BadassCrew: The Freedom Corps Garrison in Portia amounts to ''three'' rangers, but they by themselves are actually very competent at dealing with local threats, and frequently assist the players in numerous quests.
* BearsAreBadNews: Fully {{Averted}} with Abu, otherwise known as Papa Bear, who is a very friendly, if quiet, bathrobe-wearing brown bear. Not only is he friendly, he's ''very'' intelligent, upright walking, and sentient. He not only patrols the lands around Portia, he HappilyAdopted Oaks when he was abandoned as a baby.
* TheBeforetimes: There are multiple named eras in the 330 years prior to the current day, but the most notable is the "Age of Corruption," where mankind was supremely technologically advanced, had working space travel, perfectly sentient robots, and so on. They call it 'corruption' because it's most commonly believed that man's hubris and reliance on technology was the key deciding factor in [[ApocalypseHow how and why everything went into shit and drove most of humanity underground just to survive the subsequent wars]].



* BigBad: [[spoiler: The Rogue Knight, who shows up late-game]]
* BlackBox: All the various pieces of equipment you use for building work like this (furnaces, skeevers, grinders, table saws, etc)- raw material goes in one end, turn it on, finished materials come out the other. In a more in-game sense, Petra admits that there are many aspects of the technology from the old world that nobody understands anymore.
* BoringButPractical:

to:

* BigBad: [[spoiler: The Rogue Knight, who shows up late-game]]
* BlackBox: All the various pieces of equipment you use for building work like this (furnaces, skeevers, grinders, table saws, etc)- raw material goes in one end, turn it on, finished materials come out the other. In a more in-game sense, Petra admits that there are many aspects of the technology from the old world that nobody understands anymore.
* BoringButPractical:
BoringButPractical:



* BraggingRightsReward: The Master Fishing Pole, which is attained by donating one of every type of Emperor fish to the museum. You've already caught all the hardest to catch fish in the game by that point.



* ButNowIMustGo: [[spoiler: Aadit]] after the quest "The Final Battle", after which other [=NPCs=] propose two different (conflicting) theories that both have evidence to support them. The first is simply that, in line with well known character traits, they felt unsafe in town and left. The second theory being that they were [[spoiler: The Rogue Knight the entire time and faking being a scared pacifist]]. If you married them before this, they leave you a letter that simply says they still love you but they must leave because of undisclosed reasons, and have left you a parting gift. Their relationship on the social screen changes to [=BFFs=] (though they never appear in the game again), ending your romance and possibly opening the way for a new one.
* CampGay: Antoine, the secretary for the Commerce Guild, fits this trope to a T. He cares very much about his appearance, sashays instead of walking, and has an unambiguous crush on Dr. Xu. The overall trope, however, is a bit PlayedWith seeing how EveryoneIsBi.
* CatsAreMean: When you give a gift to someone, most townsfolk will score a small relationship boost even to items they don't care about. The cat Pinky, however, will turn her nose up and think less of you if you present ''anything'' that she doesn't specifically like. Contrast Scraps the dog, who responds with enthusiastic joy to almost anything you give him.
* CrapsaccharineWorld: The game is bright and sunny, the art style cute and the characters in the game are happy friendly people. The backstory, however, is that humans destroyed civilization, blackening out the sky for 200+ years where almost all life on the planet died. Humanity has only just got back on its feet, and rival nations are digging up old technologies in the effort to arm their militaries. Meanwhile, outside of this small safe haven, numerous dangerous robots roam the world.
* CommonplaceRare: Valves, strangely enough. They're a required element of certain important storyline commissions in the mid-game, but can only be found in the ruins rather then crafted. Which comes across as strange when you can craft pulleys, working electrical lights and various power tools, but a simple valve is somehow too difficult to make.
** Carbon Steel can also fall into this, in part because it is the first standard crafting material that requires a crafted component (charcoal) to make, and in part because you will go through the stuff like a fat kid through cake.



* DropTheHammer: Several hammers are available as weapons, being slower than the swords but hitting very hard with . They also have a nice dash attack where you spin around with the hammer.
* DyingDeclarationOfLove: [[spoiler: Should you marry Ginger and remain with her for several years after the completion of the main story, she will ultimately succumb to her illness. Her last words to the player during their final outing together at the beach are her professing her love, the scene soon ending after with a jump to the next day, where you start off not in your bed, but at the town cemetery standing at Ginger's grave with her family.]]
* TheEmpire: The ''Duvos Empire'' is mentioned throughout the game and is painted as a power-hungry dictatorship/autocracy bent on world domination.



* FromStrayToPet: There are two friendly animals roaming around Portia, both of which can become the player's pet if treated well enough. The dog gets a series of side-quests before it'll even show up in the game.



* GreenAesop: Given the backstory of the game, it's expected that a lot of people are wary of technology; there is a whole church that's devoted to destroying all technology and is against any development of the city.
* HappilyAdopted: All married couples have the option of adopting children, even if they're otherwise capable of having them biologically, and it is portrayed very positively.



* HoldingOutForAHero: Gloriously subverted. There's really something inspiring about a bunch of attacking mech walkers appearing in the middle of town, and all the ordinary Portians running up to fight back.



* HospitalHottie: Phyllis, the local nurse, is a rather attractive blonde woman who wears a uniform that comes with a CleavageWindow and some [[{{Gainaxing}} rather impressive bounce.]]
* IllGirl: Ginger, the mayor's daughter, who suffers from an [[SoapOperaDisease unstated illness]] and is seldom able to leave home during the day as a result.



* InfinityPlusOneSword: Defeat the final boss of the game and you'll gain their sword, which has high stats and very impressive critical hit combo.



* LostTechnology: Many items like engines, refrigeration units, and computers can no longer be built or repaired. If one breaks, the only chance of replacing it is by finding a new one that still works in an abandoned ruin.
* LoveInterest: There's a wide selection of bachelors and bachelorettes to romance and woo, which can eventually culminate in marriage.
* MinionWithAnFInEvil: Tuss and Huss, two ''really'' dumb would-be robbers. They're so annoying they don't quite qualify for IneffectualSympatheticVillain.
* NotAllowedToGrowUp: None of the characters appear to age, most notably your own children (if you decide to have them).

to:

* LostTechnology: Many items like engines, refrigeration units, and computers can no longer be built or repaired. If one breaks, the only chance of replacing it is by finding a new one that still works in an abandoned ruin.
* LoveInterest: There's a wide selection of bachelors and bachelorettes to romance and woo, which can eventually culminate in marriage. \n* MinionWithAnFInEvil: Tuss and Huss, two ''really'' dumb would-be robbers. They're so annoying they don't quite qualify for IneffectualSympatheticVillain.\n* NotAllowedToGrowUp: None of the characters appear to age, most notably your own children (if you decide to have them).



* OneManIndustrialRevolution:
** The player is pretty much singlehandedly responsible for industrializing the little town of Portia.
** It's suggested that the [[HeroOfAnotherStory inventor J.Peach]], who brought the world out of the [[CrapsackWorld Age of Darkness]] and into the current era of lush greenery, was this as well.
* PermanentElectedOfficial: Gale is the mayor of Portia, and that's that. There's no mention of elections or anything of the sort, though he does say "you all selected me as mayor" in the aftermath of [[spoiler:Tody burning down the harbor warehouse]], and in fact at one point he mentions he'd like his son Gust to take over the job after he "retires" to form a "political dynasty."
* PetTheDog: Higgins will wish your character a happy Solstice on the holiday, [[LampshadeHanging commenting on how you expected something else]], and remarking that they'll be rivals the next day, signifying a brief truce for the holidays. If [[spoiler: the player marries Ginger and she passes away, he will also express his condolences sincerely, relating to your loss]].
* RenovatingThePlayerHeadquarters: The core mechanics of the game allow the player to renovate and expand on a house with several upgrades.
* RomanceSidequest: You can date and marry almost anyone in town who happens to be of age and single, [[EveryoneIsBi regardless of gender.]] The only characters fitting this criteria who are off-limits are Dawa (who is [[ImpliedLoveInterest implied to have a steady girlfriend]] in Dana, though their relationship is mostly in the background) and Merlin (who goes on one date with the player, only to determine that relationships aren't for her.)
* ReasonableAuthorityFigure: Mayor Gale is one of the most unwaveringly nice people in the town of Portia and only ever seems to have the well being of its citizens in mind. He works very hard both as a coordinator to develop and improve the town, as well as a mediator to keep the people and their conflicting interests satisfied.
* ReligionIsWrong: Not explicitly, but it's noteworthy that despite how much the church and research center are supposedly at odds, and modern gamer-think being that in such a situation you'll have to choose a side at some point, choosing to only support the church isn't a viable gameplay option. To explain, when you find discs with recordings of pre-collapse information, the church wants to destroy them to keep the information from bringing ruin to ''this'' civilization and will reward you with plant-growing supplies for giving them the discs. Turning over the same kinds of discs to the research center is the only way to unlock better refining and construction machinery that you need to progress in the game.
* SitcomArchNemesis: Higgins, the builder who competes with the player for contracts, is set up as this.
* SteamPunk: The technology of the dark age heavily used this motif, with everything powered by steam, which included giant steam-powered mechs, robotic servants, and ''massive'' industrial factories. The remnants of this linger in ancient ruins that dot the landscape, which are the ''only'' source of steam-powered engines, and insane robots still patrol the broken halls. The current civilisations use this to a lesser extent, to power their transportation vehicles, forges, and airships, with the caveat that they can't reproduce this technology, and have to make do with scavenging.
* ToiletHumor: When a main arc Poisoned Water has triggered.
* UnintentionallyUnwinnable: There's only one Broom in the entire game and it's needed for a quest. If you sell it or give it away as a gift, you'll be locked out of a substantial amount of content.


Added DiffLines:

[[/folder]]
----
!!Storyline provides examples of:
[[folder:Tropes]]
* AerithAndBob: While a majority of the townsfolk have modern/normal/Western names, there are some weird ones, like Dawa.
* AfterTheEnd:
* AnachronismStew: Everywhere. People generally wear modern day-styled clothing (barring some examples, such as Django), but the guards and soldiers wield swords as their main weapons, firearms can no longer be mass produced, the vehicles they have are a combination of being Victorian tier and SteamPunk, electricity is rare, and the technology to produce many things has been lost to time, many of which must be recovered from dangerous ruins, in the vein of ''TabletopGame/{{Warhammer 40000}}''.
* AndYourRewardIsClothes: Several missions give you pieces of outfits. Also the holiday mini-games give you tokens that can be exchanged for clothes.
* AndYourRewardIsParenthood: You can have up to two children after getting married. You can choose to either have them biologically (if you're married to someone of the opposite gender) or adopt from the Church of the Light (even if you could have biological children). Biological children's appearances are based on a combination of your player character and your spouse, while adopted children have a randomly-generated appearance. While they don't grow up much, they DO eventually grow hair, and they have friendship values like all other NPC characters.
* BadassCrew: The Freedom Corps Garrison in Portia amounts to ''three'' rangers, but they by themselves are actually very competent at dealing with local threats, and frequently assist the players in numerous quests.
* BearsAreBadNews: Fully {{Averted}} with Abu, otherwise known as Papa Bear, who is a very friendly, if quiet, bathrobe-wearing brown bear. Not only is he friendly, he's ''very'' intelligent, upright walking, and sentient. He not only patrols the lands around Portia, he HappilyAdopted Oaks when he was abandoned as a baby.
* TheBeforetimes: There are multiple named eras in the 330 years prior to the current day, but the most notable is the "Age of Corruption," where mankind was supremely technologically advanced, had working space travel, perfectly sentient robots, and so on. They call it 'corruption' because it's most commonly believed that man's hubris and reliance on technology was the key deciding factor in [[ApocalypseHow how and why everything went into shit and drove most of humanity underground just to survive the subsequent wars]].
* BigBad: [[spoiler: The Rogue Knight, who shows up late-game]]
* BlackBox: All the various pieces of equipment you use for building work like this (furnaces, skeevers, grinders, table saws, etc)- raw material goes in one end, turn it on, finished materials come out the other. In a more in-game sense, Petra admits that there are many aspects of the technology from the old world that nobody understands anymore.
* BraggingRightsReward: The Master Fishing Pole, which is attained by donating one of every type of Emperor fish to the museum. You've already caught all the hardest to catch fish in the game by that point.
* ButNowIMustGo: [[spoiler: Aadit]] after the quest "The Final Battle", after which other [=NPCs=] propose two different (conflicting) theories that both have evidence to support them. The first is simply that, in line with well known character traits, they felt unsafe in town and left. The second theory being that they were [[spoiler: The Rogue Knight the entire time and faking being a scared pacifist]]. If you married them before this, they leave you a letter that simply says they still love you but they must leave because of undisclosed reasons, and have left you a parting gift. Their relationship on the social screen changes to [=BFFs=] (though they never appear in the game again), ending your romance and possibly opening the way for a new one.
* CampGay: Antoine, the secretary for the Commerce Guild, fits this trope to a T. He cares very much about his appearance, sashays instead of walking, and has an unambiguous crush on Dr. Xu. The overall trope, however, is a bit PlayedWith seeing how EveryoneIsBi.
* CatsAreMean: When you give a gift to someone, most townsfolk will score a small relationship boost even to items they don't care about. The cat Pinky, however, will turn her nose up and think less of you if you present ''anything'' that she doesn't specifically like. Contrast Scraps the dog, who responds with enthusiastic joy to almost anything you give him.
* CrapsaccharineWorld: The game is bright and sunny, the art style cute and the characters in the game are happy friendly people. The backstory, however, is that humans destroyed civilization, blackening out the sky for 200+ years where almost all life on the planet died. Humanity has only just got back on its feet, and rival nations are digging up old technologies in the effort to arm their militaries. Meanwhile, outside of this small safe haven, numerous dangerous robots roam the world.
* CommonplaceRare: Valves, strangely enough. They're a required element of certain important storyline commissions in the mid-game, but can only be found in the ruins rather then crafted. Which comes across as strange when you can craft pulleys, working electrical lights and various power tools, but a simple valve is somehow too difficult to make.
** Carbon Steel can also fall into this, in part because it is the first standard crafting material that requires a crafted component (charcoal) to make, and in part because you will go through the stuff like a fat kid through cake.
* DropTheHammer: Several hammers are available as weapons, being slower than the swords but hitting very hard with . They also have a nice dash attack where you spin around with the hammer.
* DyingDeclarationOfLove: [[spoiler: Should you marry Ginger and remain with her for several years after the completion of the main story, she will ultimately succumb to her illness. Her last words to the player during their final outing together at the beach are her professing her love, the scene soon ending after with a jump to the next day, where you start off not in your bed, but at the town cemetery standing at Ginger's grave with her family.]]
* TheEmpire: The ''Duvos Empire'' is mentioned throughout the game and is painted as a power-hungry dictatorship/autocracy bent on world domination.
* FromStrayToPet: There are two friendly animals roaming around Portia, both of which can become the player's pet if treated well enough. The dog gets a series of side-quests before it'll even show up in the game.
* GreenAesop: Given the backstory of the game, it's expected that a lot of people are wary of technology; there is a whole church that's devoted to destroying all technology and is against any development of the city.
* HappilyAdopted: All married couples have the option of adopting children, even if they're otherwise capable of having them biologically, and it is portrayed very positively.
* HoldingOutForAHero: Gloriously subverted. There's really something inspiring about a bunch of attacking mech walkers appearing in the middle of town, and all the ordinary Portians running up to fight back.
* HospitalHottie: Phyllis, the local nurse, is a rather attractive blonde woman who wears a uniform that comes with a CleavageWindow and some [[{{Gainaxing}} rather impressive bounce.]]
* IllGirl: Ginger, the mayor's daughter, who suffers from an [[SoapOperaDisease unstated illness]] and is seldom able to leave home during the day as a result.
* InfinityPlusOneSword: Defeat the final boss of the game and you'll gain their sword, which has high stats and very impressive critical hit combo.
* LostTechnology: Many items like engines, refrigeration units, and computers can no longer be built or repaired. If one breaks, the only chance of replacing it is by finding a new one that still works in an abandoned ruin.
* MinionWithAnFInEvil: Tuss and Huss, two ''really'' dumb would-be robbers. They're so annoying they don't quite qualify for IneffectualSympatheticVillain.
* NotAllowedToGrowUp: None of the characters appear to age, most notably your own children (if you decide to have them).
* OneManIndustrialRevolution:
** The player is pretty much singlehandedly responsible for industrializing the little town of Portia.
** It's suggested that the [[HeroOfAnotherStory inventor J.Peach]], who brought the world out of the [[CrapsackWorld Age of Darkness]] and into the current era of lush greenery, was this as well.
* PermanentElectedOfficial: Gale is the mayor of Portia, and that's that. There's no mention of elections or anything of the sort, though he does say "you all selected me as mayor" in the aftermath of [[spoiler:Tody burning down the harbor warehouse]], and in fact at one point he mentions he'd like his son Gust to take over the job after he "retires" to form a "political dynasty."
* PetTheDog: Higgins will wish your character a happy Solstice on the holiday, [[LampshadeHanging commenting on how you expected something else]], and remarking that they'll be rivals the next day, signifying a brief truce for the holidays. If [[spoiler: the player marries Ginger and she passes away, he will also express his condolences sincerely, relating to your loss]].
* RenovatingThePlayerHeadquarters: The core mechanics of the game allow the player to renovate and expand on a house with several upgrades.
* RomanceSidequest: You can date and marry almost anyone in town who happens to be of age and single, [[EveryoneIsBi regardless of gender.]] The only characters fitting this criteria who are off-limits are Dawa (who is [[ImpliedLoveInterest implied to have a steady girlfriend]] in Dana, though their relationship is mostly in the background) and Merlin (who goes on one date with the player, only to determine that relationships aren't for her.)
* ReasonableAuthorityFigure: Mayor Gale is one of the most unwaveringly nice people in the town of Portia and only ever seems to have the well being of its citizens in mind. He works very hard both as a coordinator to develop and improve the town, as well as a mediator to keep the people and their conflicting interests satisfied.
* ReligionIsWrong: Not explicitly, but it's noteworthy that despite how much the church and research center are supposedly at odds, and modern gamer-think being that in such a situation you'll have to choose a side at some point, choosing to only support the church isn't a viable gameplay option. To explain, when you find discs with recordings of pre-collapse information, the church wants to destroy them to keep the information from bringing ruin to ''this'' civilization and will reward you with plant-growing supplies for giving them the discs. Turning over the same kinds of discs to the research center is the only way to unlock better refining and construction machinery that you need to progress in the game.
* SitcomArchNemesis: Higgins, the builder who competes with the player for contracts, is set up as this.
* SteamPunk: The technology of the dark age heavily used this motif, with everything powered by steam, which included giant steam-powered mechs, robotic servants, and ''massive'' industrial factories. The remnants of this linger in ancient ruins that dot the landscape, which are the ''only'' source of steam-powered engines, and insane robots still patrol the broken halls. The current civilisations use this to a lesser extent, to power their transportation vehicles, forges, and airships, with the caveat that they can't reproduce this technology, and have to make do with scavenging.
* ToiletHumor: If you fail an attempt to cook, '''Wasted Food''' will be created, which stuns the diner and PottyFailure ensues. Exaggerated when a main arc '''Poisoned Water''' is active, where almost every [=NPC=] will suffer PottyEmergency now and then.
* UnintentionallyUnwinnable: There's only one Broom in the entire game and it's needed for a quest. If you sell it or give it away as a gift, you'll be locked out of a substantial amount of content.


Added DiffLines:

[[/folder]]

Added: 74

Changed: 14

Is there an issue? Send a MessageReason:


* AerithAndBob: While a majority of the townsfolk have modern/normal names, there are some weird ones, like Dawa.

to:

* AerithAndBob: While a majority of the townsfolk have modern/normal modern/normal/Western names, there are some weird ones, like Dawa.Dawa.
* AfterTheEnd:



* DropTheHammer: Several hammers are available as weapons, being slower than the swords but hitting very hard. They also have a nice dash attack where you spin around with the hammer.

to:

* DropTheHammer: Several hammers are available as weapons, being slower than the swords but hitting very hard.hard with . They also have a nice dash attack where you spin around with the hammer.


Added DiffLines:

* ToiletHumor: When a main arc Poisoned Water has triggered.

Changed: 19

Removed: 119

Is there an issue? Send a MessageReason:
Asexuality is now a disambiguation page.


* {{Asexuality}}: Merlin's "Romance quest" has Merlin realising she is this, in her usual blunt and scientific fashion.



* RomanceSidequest: You can date and marry almost anyone in town who happens to be of age and single, [[EveryoneIsBi regardless of gender.]] The only characters fitting this criteria who are off-limits are Dawa (who is [[ImpliedLoveInterest implied to have a steady girlfriend]] in Dana, though their relationship is mostly in the background) and Merlin (who goes on one date with the player, only to determine that [[{{Asexuality}} relationships aren't for her.]])

to:

* RomanceSidequest: You can date and marry almost anyone in town who happens to be of age and single, [[EveryoneIsBi regardless of gender.]] The only characters fitting this criteria who are off-limits are Dawa (who is [[ImpliedLoveInterest implied to have a steady girlfriend]] in Dana, though their relationship is mostly in the background) and Merlin (who goes on one date with the player, only to determine that [[{{Asexuality}} relationships aren't for her.]]) )



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None

Added DiffLines:

* RenovatingThePlayerHeadquarters: The core mechanics of the game allow the player to renovate and expand on a house with several upgrades.
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Merged per TRS


* TheEmpire: The ''Duvos Empire'' is mentioned throughout the game and is painted as a power-hungry dictatorship/autocracy bent on world domination.



* TheEmpire: The ''Duvos Empire'' is mentioned throughout the game and is painted as a power-hungry dictatorship/autocracy bent on world domination.
* UnwinnableByMistake: There's only one Broom in the entire game and it's needed for a quest. If you sell it or give it away as a gift, you'll be locked out of a substantial amount of content.

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* TheEmpire: The ''Duvos Empire'' is mentioned throughout the game and is painted as a power-hungry dictatorship/autocracy bent on world domination.
* UnwinnableByMistake:
UnintentionallyUnwinnable: There's only one Broom in the entire game and it's needed for a quest. If you sell it or give it away as a gift, you'll be locked out of a substantial amount of content.
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Phyllis isn't a weird name, at all. Fairly common UK name actually.


* AerithAndBob: While a majority of the townsfolk have modern/normal names, there are some weird ones, like Phyllis and Dawa.

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* AerithAndBob: While a majority of the townsfolk have modern/normal names, there are some weird ones, like Phyllis and Dawa.
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PNG


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/portiabg.jpg]]
''[[caption-width-right:350:"How will you spend your time at Portia?"]]''

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[[quoteright:350:https://static.[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/portiabg.jpg]]
''[[caption-width-right:350:"How
org/pmwiki/pub/images/my_time_at_portia.png]]
[[caption-width-right:349:''"How
will you spend your time at Portia?"]]''
Portia?"'']]
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None


* ArtisticLicenseGeology: The various abandoned ruins run afoul of this. Presumably they're supposed to be pre-apocolyptic buildings that have filled in with rubble, explaining the various relics you find as you dig through rock, sand and dirt. The problem comes with the veins and clusters of valurable ores and minerals in the same ruins, which include raw copper, tin, lead, iron and aluminium, among other things which makes it more like a mine or quarry. Said ruins are about 300 years old, which is far too young to have formed metal deposits naturally.

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* ArtisticLicenseGeology: The various abandoned ruins run afoul of this. Presumably they're supposed to be pre-apocolyptic pre-apocalyptic buildings that have filled in with rubble, explaining the various relics you find as you dig through rock, sand and dirt. The problem comes with the veins and clusters of valurable ores and minerals in the same ruins, which include raw copper, tin, lead, iron and aluminium, among other things which makes it more like a mine or quarry. Said ruins are about 300 years old, which is far too young to have formed metal deposits naturally.



* AutomatonHorses: Almost subverted; you have the option of feeding mounts (including horses) and they have a loyalty meter that would have bucked the player if they were mistreated. However, this system wasn't fully implemented, meaning there is no actual reason to feed your mounts.

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* AutomatonHorses: Almost subverted; you have the option of feeding mounts (including horses) horses), and they have a loyalty meter that would have bucked the player if they were mistreated. However, this system wasn't fully implemented, meaning there is no actual reason to feed your mounts.
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None


* TheEmpire: The ''Duvos Empire'' is mentioned throughout the game and is painted as a power-hungry dictatorship/autocracy bent on world domination. It is also implied that they sent the Rogue Knight and is the BiggerBad behind the story arc.

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* TheEmpire: The ''Duvos Empire'' is mentioned throughout the game and is painted as a power-hungry dictatorship/autocracy bent on world domination. It is also implied that they sent the Rogue Knight and is the BiggerBad behind the story arc.
Is there an issue? Send a MessageReason:
None


* TheEmpire: The ''Duvos Empire'' is mentioned throughout the game and is painted as a power-hungry country bent on world domination. It is also implied that they sent the Rogue Knight and is the BiggerBad behind the story arc.

to:

* TheEmpire: The ''Duvos Empire'' is mentioned throughout the game and is painted as a power-hungry country dictatorship/autocracy bent on world domination. It is also implied that they sent the Rogue Knight and is the BiggerBad behind the story arc.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheEmpire: The ''Duvos Empire'' is mentioned throughout the game and is painted as a power-hungry country bent on world domination. It is also implied that they sent the Rogue Knight and is the BiggerBad behind the story arc.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RomanceSidequest: You can date and marry almost anyone in town who happens to be of age and single, [[EveryoneIsBi regardless of gender.]] The only characters fitting this criteria who are off-limits are Dawa (who is [[ImpliedLoveInterest implied to have a steady girlfriend]] in Dana, though their relationship is mostly in the background) and Merlin (who goes on one date with the player, only to determine that [[{{Asexuality}} relationships aren't for her.]])
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None


* BigBad: [[spoiler: The Rogue Knight]]

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* BigBad: [[spoiler: The Rogue Knight]]Knight, who shows up late-game]]

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