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''My Time at Portia '' was successfully [[https://www.kickstarter.com/projects/1757963851/my-time-at-portia-an-enchanting-sandbox-simulation Kickstarted]] on October 11, 2017, and afterward the game entered Early Access on January 23, 2018, seeing a full [[UsefulNotes/IBMPersonalComputer PC]] release on January 15 the following year. The game was later released on April 18, 2019 for UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and UsefulNotes/NintendoSwitch.

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''My Time at Portia '' was successfully [[https://www.kickstarter.com/projects/1757963851/my-time-at-portia-an-enchanting-sandbox-simulation Kickstarted]] on October 11, 2017, and afterward the game entered Early Access on January 23, 2018, seeing a full [[UsefulNotes/IBMPersonalComputer PC]] [=PC=] release on January 15 the following year. The game was later released on April 18, 2019 for UsefulNotes/PlayStation4, UsefulNotes/XboxOne, Platform/PlayStation4, Platform/XboxOne, and UsefulNotes/NintendoSwitch.
Platform/NintendoSwitch.
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Trope was cut/disambiguated due to cleanup


* DropTheHammer: Several hammers are available as weapons, slower than the swords but hitting very hard. They also have a nice dash attack where you spin around with the hammer.
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moved from Trivia

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* BilingualBonus: The Hulu Brothers' first names are actually Mandarin Chinese romanized into English -- the [[https://mytimeatportia.fandom.com/wiki/Hulu_Brothers wiki]] has more details on their naming scheme. Likewise, Hulu is the Mandarin Chinese word for ''gourd''[[note]][[DontExplainTheJoke this explains why everyone of them has an image of a gourd on their shirt]][[/note]].


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* ScunthorpeProblem: Due to the developers being Chinese and taking every single action to prevent crossing the ruling Chinese Communist Party, the game has word filters implemented when it comes to naming chests, the workshop and pets, blocking out words that would otherwise get them in trouble with the Chinese government. However, the implementation is ''very'' pedantic. [[https://steamcommunity.com/id/skookymulder/recommended/666140/ For example]], you cannot name your workshop ''Fairfax'' because it contains the letters ''RFA'' in it, which the Chinese Government has problem with due to the initials connoting ''Radio Free Asia'', an anti-communist radio station.
* ShoutOut:
** Remington used to be in the Lucien Civil Corps, [[VideoGame/TheElderScrollsVSkyrim but then he took an arrow to the knee.]]
** The Stamina and Health restoration points that can be found in the various dungeons bear an uncanny resemblance to the cooking stations from ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' and bonfires from ''VideoGame/DarkSouls'', respectively.
** Then there's the character of [=McDonald=], the rancher, who works in two ways. The more obvious one is a reference to the nursery rhyme "Old [=McDonald=] Had a Farm". If you interact with him, you'll also learn that he wishes to [[UsefulNotes/{{McDonalds}} start a beef burger restaurant, which he insists will make him famous]]. [[spoiler:As of PC version 2.0.137299, you're able to help him realize this.]]
** One that requires knowledge of EasternAnimation, but the Hulu Brothers are a shout out to the Chinese cartoon series Animation/CalabashBrothers. Knowing this, the shirts' color scheme and the gourd printed on their shirt makes more sense.[[note]]And it doesn't get more direct than one of the alternate titles for the Eastern animation being ''The Hulu Brothers''[[/note]]
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Update on sequel.


In October 2019, Pathea Games announced that they were working on a sequel, ''VideoGame/MyTimeAtSandrock''. ''Sandrock'' was eventually released in early access in May 2022, with a full release expected at some point in 2023. ''Sandrock'' is mostly in the same style as ''Portia'', but the developers have stated that they have also taken some inspiration from ''VideoGame/DarkChronicle'' this time around. ''Sandrock'' is also a CowboyEpisode for the franchise, set in a town suffering desertification, requiring water management and recycling scrap from the Old World to keep the workshop running.

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In October 2019, Pathea Games announced that they were working on a sequel, ''VideoGame/MyTimeAtSandrock''. ''Sandrock'' was eventually released in early access in May 2022, with a full release expected at some point following in November 2023. ''Sandrock'' is mostly in the same style as ''Portia'', but the developers have stated that they have also taken some inspiration from ''VideoGame/DarkChronicle'' this time around. ''Sandrock'' is also a CowboyEpisode for the franchise, set in a town suffering desertification, requiring water management and recycling scrap from the Old World to keep the workshop running.
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* GenderedOutfit: Some equippable tops mysteriously lose a few inches off the bottom when worn by a female avatar to [[BareYourMidriff flash some navel]], or pants become shorts to ShowSomeLeg.

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* GenderedOutfit: Some equippable tops mysteriously lose a few inches off the bottom when worn by a female avatar to [[BareYourMidriff flash some navel]], navel, or pants become shorts to ShowSomeLeg.
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* BossRush: The floor 91-100 from Deepest Ruin consists of fighting all the bosses in the game, in a row, although [[spoiler: the Rogue Knight is replaced by The Forgotten Knight.]]

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* BossRush: The floor 91-100 from Deepest Ruin consists of fighting all the bosses in the game, in a row, although [[spoiler: the Rogue Knight is replaced by The Forgotten Knight.]]]] Since you already have the InfinityPlusOneSword at this point, all bosses between floor 91 and 99 are likely to be defeated in seconds.
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TRS has turned Gainaxing into a definition only page. Removing examples.


* HospitalHottie: Phyllis, the local nurse, is a rather attractive blonde woman whose uniform comes with a CleavageWindow and some [[{{Gainaxing}} rather impressive bounce.]]

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* HospitalHottie: Phyllis, the local nurse, is a rather attractive blonde woman whose uniform comes with a CleavageWindow and some [[{{Gainaxing}} rather impressive bounce.]]
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In October 2019, Pathea Games announced that they were working on a sequel, ''Creator/MyTimeAtSandrock''. ''Sandrock'' was eventually released in early access in May 2022, with a full release expected at some point in 2023. ''Sandrock'' is mostly in the same style as ''Portia'', but the developers have stated that they have also taken some inspiration from ''VideoGame/DarkChronicle'' this time around. ''Sandrock'' is also a CowboyEpisode for the franchise, set in a town suffering desertification, requiring water management and recycling scrap from the Old World to keep the workshop running.

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In October 2019, Pathea Games announced that they were working on a sequel, ''Creator/MyTimeAtSandrock''.''VideoGame/MyTimeAtSandrock''. ''Sandrock'' was eventually released in early access in May 2022, with a full release expected at some point in 2023. ''Sandrock'' is mostly in the same style as ''Portia'', but the developers have stated that they have also taken some inspiration from ''VideoGame/DarkChronicle'' this time around. ''Sandrock'' is also a CowboyEpisode for the franchise, set in a town suffering desertification, requiring water management and recycling scrap from the Old World to keep the workshop running.
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* AbsurdlyHighLevelCap: The maximum level is 99, but the only way it can be achieved is by playing for many calendar years, or repeating the 97th floor of the deepest ruin, more than a thousand times. You can beat the final boss at level 50, and unless you've grinded experience, you'll probably be below level 60 by the time you complete the epilogue missions.

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* AbsurdlyHighLevelCap: The maximum level is 99, but the only way it can be achieved is by playing for many calendar in-game years, or repeating the 97th floor of the deepest ruin, more than a thousand times. You can beat the final boss at level 50, and unless you've grinded experience, you'll probably be below level 60 by the time you complete the epilogue missions.
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* AbsurdlyHighLevelCap: The maximum level is 99, but the only way it can be achieved is by playing for many calendar years, or repeating the 97th floor of the deepest ruin, more than a thousand times. You can beat the final boss at level 50, and unless you've grinded experience, you'll probably be below level 60 by the time you complete the epilogue missions.
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* InUniverseGameClock: Each day takes place from 7:00 am to 3 am, and since each minute lasts one real second, the most you can stay awake in a day is 20 minutes. (Not counting cutscenes or dungeons)


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* VideoGameTime: Beyond the fact that each minute lasts one real second, each season lasts only 28 days. So a year has 112 days.
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Ill Girl has been cut per TRS decision. Examples are moved to Delicate And Sickly when appropriate.


* IllGirl: Ginger, the mayor's daughter, who suffers from an [[SoapOperaDisease unstated illness]] and is seldom able to leave home during the day as a result.
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* DyingDeclarationOfLove: [[spoiler: Should you marry Ginger and remain with her for several years after the completion of the main story, she will ultimately succumb to her illness. Her last words to the player during their final outing together at the beach are her professing her love, the scene soon ending after with a jump to the next day, where you start off not in your bed, but at the town cemetery standing at Ginger's grave with her family.]]

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* DyingDeclarationOfLove: [[spoiler: Should you marry Ginger and remain with her for several years after the completion of the main story, she will may ultimately succumb to her illness.illness if you [[VideoGameCrueltyPotential ignore her treatment quests]]. Her last words to the player during their final outing together at the beach are her professing her love, the scene soon ending after with a jump to the next day, where you start off not in your bed, but at the town cemetery standing at Ginger's grave with her family.]]
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Emperor fish are the middle tier - you can use the master rod to catch the rarer and tremendously more valuable King rank fish, as well as just catch more fish faster as it is always a great income source.


* BraggingRightsReward: The Master Fishing Pole, which is attained by donating one of every type of Emperor fish to the museum. You've already caught all the hardest to catch fish in the game by that point.
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Trading is not a profession in this game - you lose money if you try to do any commodity trading since buyback prices are so low.


* FarmLifeSim: ''My Time at Portia'' takes heavy inspiration from ''VideoGame/RuneFactory'', and to a lesser extent, ''VideoGame/StoryOfSeasons''. It's more focused on ItemCrafting as the player is a craftsman and trader, not a farmer (though crop harvesting and livestock raising exist).

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* FarmLifeSim: ''My Time at Portia'' takes heavy inspiration from ''VideoGame/RuneFactory'', and to a lesser extent, ''VideoGame/StoryOfSeasons''. It's more focused on ItemCrafting as the player is a craftsman and trader, craftsman, not a farmer (though crop harvesting and livestock raising exist).
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Fixed the terminology


''My Time at Portia'' is a SimulationGame with heavy RPGElements, developed by Chinese developer Pathea Games, and published by Team 17 Digital. The game takes very heavy inspiration (self-admitted by the developers) from Marvelous' ''VideoGame/RuneFactory'' series, and to a lesser extent, ''VideoGame/StoryOfSeasons'', albeit with a gorgeous Creator/StudioGhibli inspired art style. Also, unlike the above two, which are primarily centered on farming, Portia is instead focused on ItemCrafting, as the game puts the player in control of a Craftsman and trader. However, crop harvesting and livestock raising are fully developed features, and the game has a major element of combat to it, as well as DungeonCrawling.

The game is set on a [[AfterTheEnd post-apocalyptic Earth]], albeit a heavily fantasized version, complete with SteamPunk technology and mythical beasts. Centuries after a nuclear war has plunged the world into ruin, several agrarian civilizations emerged from the ashes, ready to begin anew. The game casts the player in the role of the child of a famous craftsman, who has inherited their father's decaying workshop after their father goes travelling. Immigrating to Portia from the city, the player joins the peaceful community, and its local Merchant's Guild, aiming to make their mark on the world. Armed with your Pa's workshop handbook and workbench, you must gather, mine and craft your way to being crowned the number one workshop in the whole of Portia! Side activities include farming, fishing, mining, dungeon delving, and plenty of others, including a Social Sim of sorts; make lasting friendships, enjoy romantic dates star gazing, and embark on the adventure of marriage.

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''My Time at Portia'' is a SimulationGame with heavy RPGElements, developed by Chinese developer Pathea Games, and published by Team 17 Digital. The game takes very heavy inspiration (self-admitted by the developers) from Marvelous' ''VideoGame/RuneFactory'' series, and to a lesser extent, ''VideoGame/StoryOfSeasons'', albeit with a gorgeous Creator/StudioGhibli inspired art style. Also, unlike the above two, which are primarily centered on farming, Portia is instead focused on ItemCrafting, as the game puts the player in control of a Craftsman and trader.Builder. However, crop harvesting and livestock raising are fully developed features, and the game has a major element of combat to it, as well as DungeonCrawling.

The game is set on a [[AfterTheEnd post-apocalyptic Earth]], albeit a heavily fantasized version, complete with SteamPunk technology and mythical beasts. Centuries after a nuclear war has plunged the world into ruin, several agrarian civilizations emerged from the ashes, ready to begin anew. The game casts the player in the role of the child of a famous craftsman, who has inherited their father's decaying workshop after their father goes travelling. Immigrating to Portia from the city, the player joins the peaceful community, and its local Merchant's Commerce Guild, aiming to make their mark on the world. Armed with your Pa's workshop handbook and workbench, you must gather, mine and craft your way to being crowned the number one workshop in the whole of Portia! Side activities include farming, fishing, mining, dungeon delving, and plenty of others, including a Social Sim of sorts; make lasting friendships, enjoy romantic dates star gazing, and embark on the adventure of marriage.
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A case of small reference pools, I think. There are a whole lot of differences and very few similarities between Dark Souls and My Time at Portia.


''My Time at Portia'' is a SimulationGame with heavy RPGElements, developed by Chinese developer Pathea Games, and published by Team 17 Digital. The game takes very heavy inspiration (self-admitted by the developers) from Marvelous' ''VideoGame/RuneFactory'' series, and to a lesser extent, ''VideoGame/StoryOfSeasons'', albeit with a gorgeous Creator/StudioGhibli inspired art style. Also, unlike the above two, which are primarily centered on farming, Portia is instead focused on ItemCrafting, as the game puts the player in control of a Craftsman and trader. However, crop harvesting and livestock raising are fully developed features, and the game has a major element of combat to it, as well as DungeonCrawling. Surprisingly, it seemingly takes cues from ''VideoGame/DarkSouls'', of all games, for its combat system.

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''My Time at Portia'' is a SimulationGame with heavy RPGElements, developed by Chinese developer Pathea Games, and published by Team 17 Digital. The game takes very heavy inspiration (self-admitted by the developers) from Marvelous' ''VideoGame/RuneFactory'' series, and to a lesser extent, ''VideoGame/StoryOfSeasons'', albeit with a gorgeous Creator/StudioGhibli inspired art style. Also, unlike the above two, which are primarily centered on farming, Portia is instead focused on ItemCrafting, as the game puts the player in control of a Craftsman and trader. However, crop harvesting and livestock raising are fully developed features, and the game has a major element of combat to it, as well as DungeonCrawling. Surprisingly, it seemingly takes cues from ''VideoGame/DarkSouls'', of all games, for its combat system.
DungeonCrawling.
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*ArsonMurderAndJaywalking: When Aadit and Dawa enlist the Builder's help with the Panbat infestation, Aadit says they have tried everything to make the Panbats leave, including fire, water, and cotton candy.
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*MoodWhiplash: Pastor Lee shares this story with the player shortly after meeting them:

--> "Have you ever heard of the story of the dancing robot? This happened several years ago in Ethea. A robot was found in the ruins and brought into town. The robot had only one leg, so it was balancing with its four arms. That's why it was called the dancing robot. Anyway, it later shot rays out of its eyes and hurt a lot of people. It's a sad story."


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In October 2019, Pathea Games announced that they were working on a sequel, ''Creator/MyTimeAtSandrock''. ''Sandrock'' was eventually released in early access in May 2022, with a full release expected at some point in 2023. ''Sandrock'' is mostly in the same style as ''Portia'', but the developers have stated that they have also taken some inspiration from ''VideoGame/DarkChronicle'' this time around.

to:

In October 2019, Pathea Games announced that they were working on a sequel, ''Creator/MyTimeAtSandrock''. ''Sandrock'' was eventually released in early access in May 2022, with a full release expected at some point in 2023. ''Sandrock'' is mostly in the same style as ''Portia'', but the developers have stated that they have also taken some inspiration from ''VideoGame/DarkChronicle'' this time around. ''Sandrock'' is also a CowboyEpisode for the franchise, set in a town suffering desertification, requiring water management and recycling scrap from the Old World to keep the workshop running.
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It is probably going to need a write-up at some point.


In October 2019, Pathea Games announced that they were working on a sequel, ''My Time at Sandrock''. ''Sandrock'' was eventually released in early access in May 2022, with a full release expected at some point in 2023. ''Sandrock'' is mostly in the same style as ''Portia'', but the developers have stated that they have also taken some inspiration from ''VideoGame/DarkChronicle'' this time around.

to:

In October 2019, Pathea Games announced that they were working on a sequel, ''My Time at Sandrock''.''Creator/MyTimeAtSandrock''. ''Sandrock'' was eventually released in early access in May 2022, with a full release expected at some point in 2023. ''Sandrock'' is mostly in the same style as ''Portia'', but the developers have stated that they have also taken some inspiration from ''VideoGame/DarkChronicle'' this time around.
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None


In October 2019, Pathea Games announced that they were working on a sequel, ''My Time at Sandrock'', which they expect to release in early access in Spring 2021, with a full release expected for Summer 2022. ''Sandrock'' is going to be mostly in the same style as ''Portia'', but the developers have hinted that they will take some inspiration from ''VideoGame/DarkChronicle'' this time around.

to:

In October 2019, Pathea Games announced that they were working on a sequel, ''My Time at Sandrock'', which they expect to release Sandrock''. ''Sandrock'' was eventually released in early access in Spring 2021, May 2022, with a full release expected for Summer 2022. at some point in 2023. ''Sandrock'' is going to be mostly in the same style as ''Portia'', but the developers have hinted stated that they will take have also taken some inspiration from ''VideoGame/DarkChronicle'' this time around.

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Disambiguated


* WeBuyAnything: Averted. Most shops will only allow the player to sell them certain kinds of items, some stores won't buy anything ''at all'', and each store only has so many Gols to trade per day. The flower store is unlikely to purchase your stock of weapons or furniture, for instance. The general store will purchase most things without complaint, but they have among the lowest daily purchasing limits, so you will need to shop around to unload all your VendorTrash.

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* WeBuyAnything: Averted. Most shops will only allow the player to sell them certain kinds of items, some stores won't buy anything ''at all'', and each store only has so many Gols to trade per day. The flower store is unlikely to purchase your stock of weapons or furniture, for instance. The general store will purchase most things without complaint, but they have among the lowest daily purchasing limits, so you will need to shop around to unload all your VendorTrash.ShopFodder.
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* BossRush: The floor 91-100 from Deepest Ruin consists of fighting all the bosses in the game, in a row, although [[spoiler: the Rogue Knight is replaced by The Forgotten Knight.]]
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* DegradedBoss: [=DMTR=] 6000 is introduced a boss in a secondary quest, the same enemy appears as a regular enemy in some main missions.


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* KingMook: Many of the enemies have their own boss versions, which usually spawn if you kill too many of the standard versions.

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