Follow TV Tropes

Following

History VideoGame / MyTimeAtPortia

Go To

OR

Is there an issue? Send a MessageReason:
None


* Big ad: [[spoiler: The Rogue Knight]]

to:

* Big ad: BigBad: [[spoiler: The Rogue Knight]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Big ad: [[spoiler: The Rogue Knight]]
Is there an issue? Send a MessageReason:
None


* ItemCrafting: A very major feature; the character is the child of a very famous craftsman, they are expected to fill his shoes and make a living off this. Not only is it important, it's also ''very'' detailed, with many different layered systems. Hundreds of items can be crafted, from simple tanned leather, to highly complicated SteamPunk buses (the latter often requiring a host of resource-intensive parts to be crafted first). The items are separated on different crafting stations, the most major being the Assembly Platform, in which major machinery and the other crafting tables are built. ''Further'' complicating things is the fact that every different crafting table runs on a different source of power (which must be constantly replaced by the player), ranging from simple wood fuel, all the way to rare power crystals that need to be recovered from ruins[[note]]Although you can unlock a power generator which will make it so even those machines that requires rare condensed power crystals can run on wood fuel if you donated enough discs to the Research Center[[/note]]. You also need to ''upgrade'' these crafting tables, which is an exercise in resource gathering in itself; the Assembly Platform can be upgraded at the furniture store, but the others must be built from scratch on an upgraded Assembly Platform! Crafted items can be sold, or (the more profitable option) made for Guild Contracts.

to:

* ItemCrafting: A very major feature; the character is the child of a very famous craftsman, they are expected to fill his shoes and make a living off this. Not only is it important, it's also ''very'' detailed, with many different layered systems. Hundreds of items can be crafted, from simple tanned leather, to highly complicated SteamPunk buses (the latter often requiring a host of resource-intensive parts to be crafted first). The items are separated on different crafting stations, the most major being the Assembly Platform, in which major machinery and the other crafting tables are built. ''Further'' complicating things is the fact that every different crafting table runs on a different source of power (which must be constantly replaced by the player), ranging from simple wood fuel, all the way to rare power crystals that need to be recovered from ruins[[note]]Although you can unlock a power generator which will make it so even those machines that requires rare condensed power crystals can run on wood fuel if you donated enough discs to the Research Center[[/note]]. You also need to ''upgrade'' these crafting tables, which is an exercise in resource gathering in itself; the Assembly Platform can be upgraded at the furniture store, construction office, but the others must be built from scratch or even upgraded by means of merging several existing equipments[[note]]Specifically, the comprehensive grinder and comprehensive cutter, which combines a industrial furnace with either an industrial cutter or a grinder respectively[[/note]] on an upgraded Assembly Platform! Crafted items can be sold, or (the more profitable option) made for Guild Contracts.
Is there an issue? Send a MessageReason:
None


* ItemCrafting: A very major feature; the character is the child of a very famous craftsman, they are expected to fill his shoes and make a living off this. Not only is it important, it's also ''very'' detailed, with many different layered systems. Hundreds of items can be crafted, from simple tanned leather, to highly complicated SteamPunk buses (the latter often requiring a host of resource-intensive parts to be crafted first). The items are separated on different crafting stations, the most major being the Assembly Platform, in which major machinery and the other crafting tables are built. ''Further'' complicating things is the fact that every different crafting table runs on a different source of power (which must be constantly replaced by the player), ranging from simple wood fuel, all the way to rare power crystals that need to be recovered from ruins. You also need to ''upgrade'' these crafting tables, which is an exercise in resource gathering in itself; the Assembly Platform can be upgraded at the furniture store, but the others must be built from scratch on an upgraded Assembly Platform! Crafted items can be sold, or (the more profitable option) made for Guild Contracts.

to:

* ItemCrafting: A very major feature; the character is the child of a very famous craftsman, they are expected to fill his shoes and make a living off this. Not only is it important, it's also ''very'' detailed, with many different layered systems. Hundreds of items can be crafted, from simple tanned leather, to highly complicated SteamPunk buses (the latter often requiring a host of resource-intensive parts to be crafted first). The items are separated on different crafting stations, the most major being the Assembly Platform, in which major machinery and the other crafting tables are built. ''Further'' complicating things is the fact that every different crafting table runs on a different source of power (which must be constantly replaced by the player), ranging from simple wood fuel, all the way to rare power crystals that need to be recovered from ruins.ruins[[note]]Although you can unlock a power generator which will make it so even those machines that requires rare condensed power crystals can run on wood fuel if you donated enough discs to the Research Center[[/note]]. You also need to ''upgrade'' these crafting tables, which is an exercise in resource gathering in itself; the Assembly Platform can be upgraded at the furniture store, but the others must be built from scratch on an upgraded Assembly Platform! Crafted items can be sold, or (the more profitable option) made for Guild Contracts.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AndYourRewardIsParenthood: You can have up to two children after getting married. You can choose to either have them biologically (if you're married to someone of the opposite gender) or adopt from the Church of the Light (even if you could have biological children). Biological children's appearances are based on a combination of your player character and your spouse, while adopted children have a randomly-generated appearance. While they don't grow up much, they DO eventually grow hair, and they have friendship values like all other NPC characters.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PetTheDog: Higgins will wish your character a happy Solstice on the holiday, [[LampshadeHanging commenting on how you expected something else]], and remarking that they'll be rivals the next day, signifying a brief truce for the holidays. If [[spoiler: the player marries Ginger and she passes away, he will also express his condolences sincerely, relating to your loss]].
Is there an issue? Send a MessageReason:
None


** Not only can you chop down an entire forest and it'll grow back to full size within a week, the nearby rocks you've shattered for stone and marble will also grow back in the same places. It makes sense for the sake of always having easy access to wood and stone, but it still comes across as jarring when you the think about it too much.

to:

** Not only can you chop down an entire forest and it'll grow back to full size within a week, the nearby rocks you've shattered for stone and marble will also grow back in the same places. It makes sense for the sake of always having easy access to wood and stone, but it still comes across as jarring when you the think about it too much.



** When ruin diving your vertical digging range is slightly increased so you don't have to keep fiddling around to get that ore vein or that spot you want to take a chunk of stone out of.
** Also when ruin diving you have to option to instantly be teleported back to the entrance since it's ''very'' easy to dig yourself into a confusing maze of your own making when you're going after artifacts.

to:

** When ruin diving diving, your vertical digging range is slightly increased so you don't have to keep fiddling around to get that ore vein or that spot you want to take a chunk of stone out of.
** Also when ruin diving diving, you have to option to instantly be teleported back to the entrance entrance, since it's ''very'' easy to dig yourself into a confusing maze of your own making when you're going after artifacts.



* AutomatonHorses: Almost subverted; you have the option of feeding mounts (including horses) and they have a loyalty meter that would have bucked the player if they were mistreated. However, this system wasn't fully implemented meaning there is no actual reason for feeding your mounts.

to:

* AutomatonHorses: Almost subverted; you have the option of feeding mounts (including horses) and they have a loyalty meter that would have bucked the player if they were mistreated. However, this system wasn't fully implemented implemented, meaning there is no actual reason for feeding to feed your mounts.



* BraggingRightsReward: The Master Fishing Pole, which is attained by donating one of every type of Emperor fish to the museum. You've already caught all the hardest to catch fish in the gae by that point.
* BrokenBridge: Several areas of the game are blocked off, given the player's profession it's often their job to quite literally repair the bridge.
* ButNowIMustGo: [[spoiler: Aadit]] after the quest "The Final Battle", after which, other [=NPCs=] propose two different (conflicting) theories that both have evidence to support them. The first is simply that, in line with well known character traits, they felt unsafe in town and left. The second theory being that they were [[spoiler: The Rogue Knight the entire time and faking being a scared pacifist]]. If you married them before this they leave you a letter that simply says they still love you but they must leave because of undisclosed reasons, and have left you a parting gift. Their relationship on the social screen changes to [=BFFs=] (though they never appear in the game again), ending your romance and possibly opening the way for a new one.

to:

* BraggingRightsReward: The Master Fishing Pole, which is attained by donating one of every type of Emperor fish to the museum. You've already caught all the hardest to catch fish in the gae game by that point.
* BrokenBridge: Several areas of the game are blocked off, off; given the player's profession profession, it's often their job to quite literally repair the bridge.
* ButNowIMustGo: [[spoiler: Aadit]] after the quest "The Final Battle", after which, which other [=NPCs=] propose two different (conflicting) theories that both have evidence to support them. The first is simply that, in line with well known character traits, they felt unsafe in town and left. The second theory being that they were [[spoiler: The Rogue Knight the entire time and faking being a scared pacifist]]. If you married them before this this, they leave you a letter that simply says they still love you but they must leave because of undisclosed reasons, and have left you a parting gift. Their relationship on the social screen changes to [=BFFs=] (though they never appear in the game again), ending your romance and possibly opening the way for a new one.



* CrapsaccharineWorld: The game is bright and sunny, the art style cute and the characters in the game are happy friendly people. The backstory, however, is the humans destroyed civilization, blackening out the sky for 200+ years where almost all life on the planet died. Humanity has only just got back on its feet and rival nations are digging up old technologies in the effort to arm their militaries. Meanwhile, outside of this small safe haven, numerous dangerous robots roam the world.
* CommonplaceRare: Valves, strangely enough. They're a required element of certain important storyline commissions in the mid-game but can only be found in the ruins rather then crafted. Which comes across as strange when you can craft pulleys, working electrical lights and various power tools, but a simple valve is somehow too difficult to make.

to:

* CrapsaccharineWorld: The game is bright and sunny, the art style cute and the characters in the game are happy friendly people. The backstory, however, is the that humans destroyed civilization, blackening out the sky for 200+ years where almost all life on the planet died. Humanity has only just got back on its feet feet, and rival nations are digging up old technologies in the effort to arm their militaries. Meanwhile, outside of this small safe haven, numerous dangerous robots roam the world.
* CommonplaceRare: Valves, strangely enough. They're a required element of certain important storyline commissions in the mid-game mid-game, but can only be found in the ruins rather then crafted. Which comes across as strange when you can craft pulleys, working electrical lights and various power tools, but a simple valve is somehow too difficult to make.



* EveryoneIsBi: In contrast to games such as ''Story of Seasons'' and ''Stardew Valley'' basically ''anyone'' who isn't a child, or already married is available to romance (which is more then half of the entire cast), and all of them are romantically interested in both men and women.

to:

* EveryoneIsBi: In contrast to games such as ''Story of Seasons'' and ''Stardew Valley'' Valley'', basically ''anyone'' who isn't a child, child or already married is available to romance (which is more then half of the entire cast), and all of them are romantically interested in both men and women.



* FishingForSole: While fishing you run the risk of catching lost jewelry, a tennis racket or an iron pipe.

to:

* FishingForSole: While fishing fishing, you run the risk of catching lost jewelry, a tennis racket or an iron pipe.



* FromStrayToPet: There are two friendly animals roaming around Portia both of which can become the player's pet if treated well enough. The dog gets a series of side-quests before it'll even show up in the game.

to:

* FromStrayToPet: There are two friendly animals roaming around Portia Portia, both of which can become the player's pet if treated well enough. The dog gets a series of side-quests before it'll even show up in the game.



* GreenAesop: Given the backstory of the game it's expected that a lot of people are wary of technology, there is a whole church devoted to destroying all technology and is against any development of the city.
* HappilyAdopted: All married couples have the option of adopting children, even if they're otherwise capable of having them biologically, and is portrayed very positively.

to:

* GreenAesop: Given the backstory of the game game, it's expected that a lot of people are wary of technology, technology; there is a whole church that's devoted to destroying all technology and is against any development of the city.
* HappilyAdopted: All married couples have the option of adopting children, even if they're otherwise capable of having them biologically, and it is portrayed very positively.



* InexplicableTreasureChests: The ones in the ruins you can kind of explain since salvaged technology in this setting's based around finding machines from the previous civilization coopting them into the community's needs. The ones in the overworld, a lot of which contain still-edible food, though, not so much.

to:

* InexplicableTreasureChests: The ones in the ruins you can kind of explain explain, since salvaged technology in this setting's based around finding machines from the previous civilization coopting them into the community's needs. The ones in the overworld, a lot of which contain still-edible food, though, not so much.



* ItemCrafting: A very major feature; the character is the child of a very famous craftsman, they are expected to fill his shoes and make a living off this. Not only is it important, it's also ''very'' detailed, with many different layered systems. Hundreds of items can be crafted, from simple tanned leather, to highly complicated SteamPunk buses (the latter often requiring a host of resource-intensive parts to be crafted first). The items are separated on different crafting stations, the most major being the Assembly Platform, in which major machinery, and the other crafting tables are built. ''Further'' complicating things is the fact every different crafting table runs on a different source of power (which must be constantly replaced by the player), ranging from simple wood fuel, all the way to rare power crystals that need to be recovered from ruins. You also need to ''upgrade'' these crafting tables, which is an exercise in resource gathering in itself; the Assembly Platform can be upgraded at the furniture store, but the others must be built from scratch on an upgraded Assembly Platform! Crafted items can be sold, or (the more profitable option) made for Guild Contracts.
* KarlMarxHatesYourGuts: In addition to the fact that vendors will only pay you a quarter of the price to sell them an item that they would then charge themselves, all items have the same price no matter where it comes from. Additionally, there is a randomized "market value" that changes day to day, which affects the buy and sell price, in Gols, of ''all items'' in every store.

to:

* ItemCrafting: A very major feature; the character is the child of a very famous craftsman, they are expected to fill his shoes and make a living off this. Not only is it important, it's also ''very'' detailed, with many different layered systems. Hundreds of items can be crafted, from simple tanned leather, to highly complicated SteamPunk buses (the latter often requiring a host of resource-intensive parts to be crafted first). The items are separated on different crafting stations, the most major being the Assembly Platform, in which major machinery, machinery and the other crafting tables are built. ''Further'' complicating things is the fact that every different crafting table runs on a different source of power (which must be constantly replaced by the player), ranging from simple wood fuel, all the way to rare power crystals that need to be recovered from ruins. You also need to ''upgrade'' these crafting tables, which is an exercise in resource gathering in itself; the Assembly Platform can be upgraded at the furniture store, but the others must be built from scratch on an upgraded Assembly Platform! Crafted items can be sold, or (the more profitable option) made for Guild Contracts.
* KarlMarxHatesYourGuts: In addition to the fact that vendors will only pay buy an item from you for a quarter of the price to sell them an item that they would then charge themselves, sell it for, all items have the same price no matter where it comes from. Additionally, there is a randomized "market value" that changes day to day, which affects the buy and sell price, in Gols, of ''all items'' in every store.



* LostTechnology: Many items like engines, refrigerations units, and computers can no longer be built or repaired. If one breaks, the only chance of replacing it is by finding a new one that still works in an abandoned ruin.

to:

* LostTechnology: Many items like engines, refrigerations refrigeration units, and computers can no longer be built or repaired. If one breaks, the only chance of replacing it is by finding a new one that still works in an abandoned ruin.



* NotAllowedToGrowUp: None of the characters appear to age most notably (if the player decides to have them) your own children.
* NPCScheduling: All characters have their own schedules, which will also change depending on if it's the weekend of not.

to:

* NotAllowedToGrowUp: None of the characters appear to age age, most notably (if the player decides to have them) your own children.
children (if you decide to have them).
* NPCScheduling: All characters have their own schedules, which will also change depending including different ones on if it's the weekend of not.weekends.



* PermanentElectedOfficial: Gale is the mayor of Portia, and that's that. There's no mention of elections or anything of the sort, though he does say "you all selected me as mayor" in the aftermath of [[spoiler:Tody burning down the harbor warehouse]] and in fact he at one point mentions he'd like his son Gust to take over the job after he "retires" to form a "political dynasty."

to:

* PermanentElectedOfficial: Gale is the mayor of Portia, and that's that. There's no mention of elections or anything of the sort, though he does say "you all selected me as mayor" in the aftermath of [[spoiler:Tody burning down the harbor warehouse]] warehouse]], and in fact he at one point he mentions he'd like his son Gust to take over the job after he "retires" to form a "political dynasty."



* SteamPunk: The technology of the dark age heavily used this motif, with everything powered by steam, which included giant steam-powered mechs, robotic servants, and ''massive'' industrial factories. The remnants of this linger in ancient ruins that dot the landscape, which are the ''only'' source of steam-powered engines, and insane robots still patrol the broken halls. The current civilisations use this to a lesser extent, to power their transportation vehicles, forges, and airships, a caveat being they can't reproduce this technology, and have to make do with scavenging.

to:

* SteamPunk: The technology of the dark age heavily used this motif, with everything powered by steam, which included giant steam-powered mechs, robotic servants, and ''massive'' industrial factories. The remnants of this linger in ancient ruins that dot the landscape, which are the ''only'' source of steam-powered engines, and insane robots still patrol the broken halls. The current civilisations use this to a lesser extent, to power their transportation vehicles, forges, and airships, a with the caveat being that they can't reproduce this technology, and have to make do with scavenging.
Is there an issue? Send a MessageReason:
None


The game is set on a [[AfterTheEnd post-apocalyptic Earth]], albeit a heavily fantasized version, complete with SteamPunk technology and mythical beasts. Centuries after a nuclear war has plunged the world into ruin, several agrarian civilizations emerged from the ashes, ready to begin anew. The game casts the player in the role of the child of a famous craftsman, who have inherited their father's decaying workshop after their father goes travelling. Immigrating to Portia from the city, the player joins the peaceful community, and its local Merchant's Guild, aiming to make their mark on the world. Armed with your Pa's workshop handbook and workbench, you must gather, mine and craft your way to being crowned the number one workshop in the whole of Portia! Side activities include farming, fishing, mining, dungeon delving, and plenty of others, including a Social Sim of sorts; make lasting friendships enjoy romantic dates star gazing, and embark on the adventure of marriage.

''My Time at Portia '' was successfully [[https://www.kickstarter.com/projects/1757963851/my-time-at-portia-an-enchanting-sandbox-simulation Kickstarted]] on October 11, 2017, and afterward the game entered Early Access on January 23, 2018, seeing a full [[UsefulNotes/IBMPersonalComputer PC]] release on January 15 the following year The game was later released on April 18, 2019 for UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and UsefulNotes/NintendoSwitch.

to:

The game is set on a [[AfterTheEnd post-apocalyptic Earth]], albeit a heavily fantasized version, complete with SteamPunk technology and mythical beasts. Centuries after a nuclear war has plunged the world into ruin, several agrarian civilizations emerged from the ashes, ready to begin anew. The game casts the player in the role of the child of a famous craftsman, who have has inherited their father's decaying workshop after their father goes travelling. Immigrating to Portia from the city, the player joins the peaceful community, and its local Merchant's Guild, aiming to make their mark on the world. Armed with your Pa's workshop handbook and workbench, you must gather, mine and craft your way to being crowned the number one workshop in the whole of Portia! Side activities include farming, fishing, mining, dungeon delving, and plenty of others, including a Social Sim of sorts; make lasting friendships friendships, enjoy romantic dates star gazing, and embark on the adventure of marriage.

''My Time at Portia '' was successfully [[https://www.kickstarter.com/projects/1757963851/my-time-at-portia-an-enchanting-sandbox-simulation Kickstarted]] on October 11, 2017, and afterward the game entered Early Access on January 23, 2018, seeing a full [[UsefulNotes/IBMPersonalComputer PC]] release on January 15 the following year year. The game was later released on April 18, 2019 for UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and UsefulNotes/NintendoSwitch.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DropTheHammer: Several hammers are available as weapons, being slower than the swords but hitting very hard. They also have a nice dash attack where you spin around with the hammer.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Carbon Steel can also fall into this, in part because it is the first standard crafting material that requires a crafted component (charcoal) to make, and in part because you will go through the stuff like a fat kid through cake.
Is there an issue? Send a MessageReason:
Other editors are not our primary audience



It has a character page in dire need of some WikiMagic. Please make sure to add character related tropes to it.
Is there an issue? Send a MessageReason:
None


''My Time at Portia'' is a SimulationGame with heavy RPGElements, developed by Chinese developer Pathea Games, and published by Team 17 Digital. Additionally, the game has ported to consoles in April 2019. The game takes very (self-admitted by the Developers) heavy inspiration from ''Marvelous'' ''VideoGame/RuneFactory'' series, and to a lesser extent, ''VideoGame/StoryOfSeasons'', albeit with a gorgeous Creator/StudioGhibli inspired art style. Also, unlike the above two, which are primarily centered on farming, Portia is instead focused on ItemCrafting, as the game puts the player in control of a Craftsman and trader. However, crop harvesting and livestock raising are fully developed features, and the game has a major element of combat to it, as well as DungeonCrawling. Surprisingly, it seemingly takes cues from ''VideoGame/DarkSouls'', of all games, for its combat system.

to:

''My Time at Portia'' is a SimulationGame with heavy RPGElements, developed by Chinese developer Pathea Games, and published by Team 17 Digital. Additionally, the game has ported to consoles in April 2019. The game takes very (self-admitted by the Developers) heavy inspiration from ''Marvelous'' Marvelous' ''VideoGame/RuneFactory'' series, and to a lesser extent, ''VideoGame/StoryOfSeasons'', albeit with a gorgeous Creator/StudioGhibli inspired art style. Also, unlike the above two, which are primarily centered on farming, Portia is instead focused on ItemCrafting, as the game puts the player in control of a Craftsman and trader. However, crop harvesting and livestock raising are fully developed features, and the game has a major element of combat to it, as well as DungeonCrawling. Surprisingly, it seemingly takes cues from ''VideoGame/DarkSouls'', of all games, for its combat system.

Added: 394

Changed: 35

Is there an issue? Send a MessageReason:
Update on the sequel.


''My Time at Portia'' is a SimulationGame with heavy RPGElements, developed by ''Pathea Games'' of China, and published by ''Team 17 Digital''. Additionally, the game has ported to consoles in April 2019. The game takes very (self-admitted by the Developers) heavy inspiration from ''Marvelous'' ''VideoGame/RuneFactory'' series, and to a lesser extent, ''VideoGame/StoryOfSeasons'', albeit with a gorgeous Creator/StudioGhibli inspired art style. Also, unlike the above two, which are primarily centered on farming, Portia is instead focused on ItemCrafting, as the game puts the player in control of a Craftsman and trader. However, crop harvesting and livestock raising are fully developed features, and the game has a major element of combat to it, as well as DungeonCrawling. Surprisingly, it seemingly takes cues from ''VideoGame/DarkSouls'', of all games, for its combat system.

to:

''My Time at Portia'' is a SimulationGame with heavy RPGElements, developed by ''Pathea Games'' of China, Chinese developer Pathea Games, and published by ''Team Team 17 Digital''.Digital. Additionally, the game has ported to consoles in April 2019. The game takes very (self-admitted by the Developers) heavy inspiration from ''Marvelous'' ''VideoGame/RuneFactory'' series, and to a lesser extent, ''VideoGame/StoryOfSeasons'', albeit with a gorgeous Creator/StudioGhibli inspired art style. Also, unlike the above two, which are primarily centered on farming, Portia is instead focused on ItemCrafting, as the game puts the player in control of a Craftsman and trader. However, crop harvesting and livestock raising are fully developed features, and the game has a major element of combat to it, as well as DungeonCrawling. Surprisingly, it seemingly takes cues from ''VideoGame/DarkSouls'', of all games, for its combat system.


Added DiffLines:

In October 2019, Pathea Games announced that they were working on a sequel, ''My Time at Sandrock'', which they expect to release in early access in Spring 2021, with a full release expected for Summer 2022. ''Sandrock'' is going to be mostly in the same style as ''Portia'', but the developers have hinted that they will take some inspiration from ''VideoGame/DarkChronicle'' this time around.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LimitedWardrobe: Everyone has precisely one outfit they wear. This is especially noticeable if you invite a character to the Hot Springs during a date- the two of you soak in the hot tub in your normal clothing.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BlackBox: All the various pieces of equipment you use for building work like this (furnaces, skeevers, grinders, table saws, etc)- raw material goes in one end, turn it on, finished materials come out the other. In a more in-game sense, Petra admits that there are many aspects of the technology from the old world that nobody understands anymore.


Added DiffLines:

* BraggingRightsReward: The Master Fishing Pole, which is attained by donating one of every type of Emperor fish to the museum. You've already caught all the hardest to catch fish in the gae by that point.


Added DiffLines:

* LostTechnology: Many items like engines, refrigerations units, and computers can no longer be built or repaired. If one breaks, the only chance of replacing it is by finding a new one that still works in an abandoned ruin.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiFrustrationFeatures:
** When ruin diving your vertical digging range is slightly increased so you don't have to keep fiddling around to get that ore vein or that spot you want to take a chunk of stone out of.
** Also when ruin diving you have to option to instantly be teleported back to the entrance since it's ''very'' easy to dig yourself into a confusing maze of your own making when you're going after artifacts.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


It has a character page in dire need of some WikiMagic. Please make sure to add character related tropes to it.

Added: 930

Changed: 215

Is there an issue? Send a MessageReason:
None


* BoringButPractical: Simple Guild Contracts always remain useful throughout the game, as sometimes it's better to produce a steady stream of trade goods, rather then doing a resource-intensive project that will take a week to complete!

to:

* BoringButPractical: BoringButPractical:
** The unassuming first Pickaxe you make out of literally sticks and stones remains useful when ruins diving and digging for ores. While it's hilariously overshadowed by the Mini-Drill (which is a SP hog) in terms of ore mining, the fact it consumes 2 to 1 SP per swing makes it a very good choice for artifact hunting later on.
**
Simple Guild Contracts always remain useful throughout the game, as sometimes it's better to produce a steady stream of trade goods, rather then doing a resource-intensive project that will take a week to complete!


Added DiffLines:

* DiscOneNuke: Zig zagged with the Spiked Practice Sword. It gives a hefty 50% Critical Chance but it's very weak and even with its Critical Chance boost it will be outdone by Bronze or Iron Swords... However having equipment to further boost your Critical Chance up to whooping '''85% Critical Chance''' will make this sword hit hard enough to put it in contest with a ''Nova Sword''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UnwinnableByMistake: There's only one Broom in the entire game and it's needed for a quest. If you sell it or give it away as a gift, you'll be locked out of a substantial amount of content.
Is there an issue? Send a MessageReason:
None


* PermanentElectedOfficial: Gale is the mayor of Portia, and that's that. There's no mention of elections or anything of the sort, and in fact he at one point mentions he'd like his son Gust to take over the job after he "retires" to form a "political dynasty."

to:

* PermanentElectedOfficial: Gale is the mayor of Portia, and that's that. There's no mention of elections or anything of the sort, though he does say "you all selected me as mayor" in the aftermath of [[spoiler:Tody burning down the harbor warehouse]] and in fact he at one point mentions he'd like his son Gust to take over the job after he "retires" to form a "political dynasty."
Is there an issue? Send a MessageReason:
Moving a couple character tropes to the character page.


* LongHairedPrettyBoy: Gust's long, shiny hair is commented on by several characters, and he's probably the most feminine looking of the male love interests.



* NaughtyNuns: Nora's certainly not celibate, she's marriageable after all, and has a subplot where she falls in love with Arlo if the player doesn't date her. For how enlightened the church she works for supposedly is and the good it accomplishes, though, it's telling how she's the only character ''in the whole game'' to give affection (and a lot of it) for being given the bikini item.



* SoapOperaDisease: Ginger's disease is never explicitly stated, and there isn't enough to go on to pin it down on something specific.
Is there an issue? Send a MessageReason:
None


''My Time at Portia'' is a SimulationGame with heavy RPGElements, developed by ''Pathea Games'', and published by ''Team 17 Digital''. Additionally, the game has ported to consoles in April 2019. The game takes very (self-admitted by the Developers) heavy inspiration from ''Marvelous'' ''VideoGame/RuneFactory'' series, and to a lesser extent, ''VideoGame/StoryOfSeasons'', albeit with a gorgeous Creator/StudioGhibli inspired art style. Also, unlike the above two, which are primarily centered on farming, Portia is instead focused on ItemCrafting, as the game puts the player in control of a Craftsman and trader. However, crop harvesting and livestock raising are fully developed features, and the game has a major element of combat to it, as well as DungeonCrawling. Surprisingly, it seemingly takes cues from ''VideoGame/DarkSouls'', of all games, for its combat system.

to:

''My Time at Portia'' is a SimulationGame with heavy RPGElements, developed by ''Pathea Games'', Games'' of China, and published by ''Team 17 Digital''. Additionally, the game has ported to consoles in April 2019. The game takes very (self-admitted by the Developers) heavy inspiration from ''Marvelous'' ''VideoGame/RuneFactory'' series, and to a lesser extent, ''VideoGame/StoryOfSeasons'', albeit with a gorgeous Creator/StudioGhibli inspired art style. Also, unlike the above two, which are primarily centered on farming, Portia is instead focused on ItemCrafting, as the game puts the player in control of a Craftsman and trader. However, crop harvesting and livestock raising are fully developed features, and the game has a major element of combat to it, as well as DungeonCrawling. Surprisingly, it seemingly takes cues from ''VideoGame/DarkSouls'', of all games, for its combat system.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WhiteSheep: Nora joined the Church of Light and moved to Portia to distance herself from her family, who are industrialists and are significant players in the weapons industry.
Is there an issue? Send a MessageReason:
Dewicking per TRS decision.


* BiTheWay: All of the romance options, save for Albert, who seems to mostly be straight, but is IfItsYouItsOkay for a male player.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HappilyAdopted: All married couples have the option of adopting children, even if they're otherwise capable of having them biologically, and is portrayed very positively.

Added: 263

Changed: 4

Is there an issue? Send a MessageReason:
None


* ButNowIMustGo: [[spoiler: Aadit]] after the quest "The Final Battle", after which, other [=NPCs=] propose two different (conflicting) theories that both have evidence to support them. The first is simply that, in line with well known character traits, they felt unsafe in town and left. The second theory being that they were [[spoiler: The Rogue Knight the entire time and faking being a scared pacifist]]. If you married them before this they leave you a letter that simply says they still love you but they must leave because of undisclosed reasons, and have left you a parting gift. Their relationship on the social screen changes to BFFs (though they never appear in the game again), ending your romance and possibly opening the way for a new one.

to:

* ButNowIMustGo: [[spoiler: Aadit]] after the quest "The Final Battle", after which, other [=NPCs=] propose two different (conflicting) theories that both have evidence to support them. The first is simply that, in line with well known character traits, they felt unsafe in town and left. The second theory being that they were [[spoiler: The Rogue Knight the entire time and faking being a scared pacifist]]. If you married them before this they leave you a letter that simply says they still love you but they must leave because of undisclosed reasons, and have left you a parting gift. Their relationship on the social screen changes to BFFs [=BFFs=] (though they never appear in the game again), ending your romance and possibly opening the way for a new one.one.
* CampGay: Antoine, the secretary for the Commerce Guild, fits this trope to a T. He cares very much about his appearance, sashays instead of walking, and has an unambiguous crush on Dr. Xu. The overall trope, however, is a bit PlayedWith seeing how EveryoneIsBi.
Is there an issue? Send a MessageReason:
None


''My Time at Portia '' was successfully [[https://www.kickstarter.com/projects/1757963851/my-time-at-portia-an-enchanting-sandbox-simulation Kickstarted]] on October 11, 2017, and afterward the game entered Early Access on January 23, 2018, seeing a full release on January 15 the following year. Portia is currently only available on [[UsefulNotes/IBMPersonalComputer PC]]. The game is also slated for release on April 18, 2019 for UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and UsefulNotes/NintendoSwitch.

to:

''My Time at Portia '' was successfully [[https://www.kickstarter.com/projects/1757963851/my-time-at-portia-an-enchanting-sandbox-simulation Kickstarted]] on October 11, 2017, and afterward the game entered Early Access on January 23, 2018, seeing a full [[UsefulNotes/IBMPersonalComputer PC]] release on January 15 the following year. Portia is currently only available on [[UsefulNotes/IBMPersonalComputer PC]]. year The game is also slated for release was later released on April 18, 2019 for UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and UsefulNotes/NintendoSwitch.

Added: 3222

Changed: 52

Is there an issue? Send a MessageReason:
None


* TheBeforetimes: There are multiple named eras in the 330 years prior to the current day, but the most notable is the "Age of Corruption," where mankind was supremely technologically advanced, had working space travel, perfectly sentient robots, and so on. They call it 'corruption' because it's most commonly believed that man's hubris and reliance on technology was the key deciding factor in [[ApocalypseHow how and why everything went into shit and drove most of humanity underground just to survive the subsequent wars]].



* CatsAreMean: When you give a gift to someone, most townsfolk will score a small relationship boost even to items they don't care about. The cat Pinky, however, will turn her nose up and think less of you if you present ''anything'' that she doesn't specifically like. Contrast Scraps the dog, who responds with enthusiastic joy to almost anything you give him.



* GlobalCurrencyException: "Gols" is the standard currency used for all transactions everywhere, except for a number of special items/shops that only accept special "tokens" that must be earned through minigames. The Research Lab and Church Store will also sell a number of items and only accept certain technology items in trade.



* HeroesPreferSwords: 90% of the weapons you can use are swords.



* HospitalHottie: Phyllis, the local nurse, is a rather attractive blonde woman who wears a uniform that comes with a CleavageWindow.

to:

* HospitalHottie: Phyllis, the local nurse, is a rather attractive blonde woman who wears a uniform that comes with a CleavageWindow.CleavageWindow and some [[{{Gainaxing}} rather impressive bounce.]]


Added DiffLines:

* KarlMarxHatesYourGuts: In addition to the fact that vendors will only pay you a quarter of the price to sell them an item that they would then charge themselves, all items have the same price no matter where it comes from. Additionally, there is a randomized "market value" that changes day to day, which affects the buy and sell price, in Gols, of ''all items'' in every store.
** This is Averted in the Tree Farm and Mining Company, however, where the more of a specific item you want delivered per day, the more they will charge you per item.


Added DiffLines:

* OneManIndustrialRevolution:
** The player is pretty much singlehandedly responsible for industrializing the little town of Portia.
** It's suggested that the [[HeroOfAnotherStory inventor J.Peach]], who brought the world out of the [[CrapsackWorld Age of Darkness]] and into the current era of lush greenery, was this as well.
* PermanentElectedOfficial: Gale is the mayor of Portia, and that's that. There's no mention of elections or anything of the sort, and in fact he at one point mentions he'd like his son Gust to take over the job after he "retires" to form a "political dynasty."
* ReasonableAuthorityFigure: Mayor Gale is one of the most unwaveringly nice people in the town of Portia and only ever seems to have the well being of its citizens in mind. He works very hard both as a coordinator to develop and improve the town, as well as a mediator to keep the people and their conflicting interests satisfied.


Added DiffLines:

* WeBuyAnything: Averted. Most shops will only allow the player to sell them certain kinds of items, some stores won't buy anything ''at all'', and each store only has so many Gols to trade per day. The flower store is unlikely to purchase your stock of weapons or furniture, for instance. The general store will purchase most things without complaint, but they have among the lowest daily purchasing limits, so you will need to shop around to unload all your VendorTrash.
Is there an issue? Send a MessageReason:
None


** Not only can you chop down an entire forest and it'll grow back to full size within a week, the nearby rocks you've shattered for stone and marble will also grow back in the same places. It makes sense for the sake of always having access to wood to keep your furances running, but it still comes across as jarring when you the think about it too much.

to:

** Not only can you chop down an entire forest and it'll grow back to full size within a week, the nearby rocks you've shattered for stone and marble will also grow back in the same places. It makes sense for the sake of always having easy access to wood to keep your furances running, and stone, but it still comes across as jarring when you the think about it too much.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Not only can you chop down an entire forest and it'll grow back to full size within a week, the nearby rocks you've shattered for stone and marble will also grow back in the same places. It makes sense for the sake of always having access to wood to keep your furances running, but it still comes across as jarring when you the think about it too much.

Top