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* ItsAllMyFault: This is the parent's reaction upon learning that [[spoiler:their child was raped at school]].


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* RapeAsDrama: In the last chapter of the game, [[spoiler:the child gets sexually assaulted by a teacher at the school. This causes the child to shut down, even refusing to eat]].


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* ScrewThisImOuttaHere: At the end of the game, the parent decides they've had enough of [[spoiler:the hateful town and leave with their child forever]].
* ShutUpHannibal: The parent can optionally give one to [[spoiler:the child's biological maternal grandparents]] after they start belittling the kid.


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* TeenPregnancy: The child's mother became pregnant with them when she was sixteen yeals old.
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I had written the entry little after reading a review by someone who apparently didn't manage to mistreat the child bad enough to make them leave and hence assumed they could be neglected consequence-free


* VideoGameCrueltyPotential: As the game is ultimately an interactive story, nothing is keeping the player from being anything from neglectful to outright abusive as a parent. While it's easy to fall into both by accident because of the limited resources, it's also possible to choose bad options ''knowing'' they are bad or just because they are there.

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* VideoGameCrueltyPotential: As the game is ultimately an interactive story, nothing is keeping the player from being anything from neglectful to outright abusive as a parent.parent, though the child will leave if things become bad enough. While it's easy to fall into both by accident because of the limited resources, it's also possible to choose bad options ''knowing'' they are bad or just because they are there.
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* SmallTownBigHell: The town of Fagerstrand proves to be this, as the entire town seems to be on a campaign to isolate and punish the Lebensborn child for being born. The only exceptions to this are the employees at the old factory and a substitute teacher who is specifically not from the town. The PlayerCharacter suspects that this town is [[EverytownAmerica a typical Norwegian town]] rather than an outlier.

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* FreudianExcuseIsNoExcuse: The game acknowledges that the hostility towards Lebensborn children is born out of anger at the German occupation, but that hostility is never treated as anything but unjustified cruelty.



* HalfBreedDiscrimination: The child being half-German is enough for the community to consider them to be German and take any resentement towards UsefulNotes/NaziGermany out on them.

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* HalfBreedDiscrimination: The child being half-German is enough for the community to consider them to be German and take any resentement resentment towards UsefulNotes/NaziGermany out on them.
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* SinisterMinister: When asked for help in [[spoiler: finding the child's birth-family]], the vicar responds by calling the child a traitor and all but stating they should have been killed at birth.
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* KarmaHoudini: None of the people who hurt the child in this story ever face negative repercussions for their actions.
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* Downplayed. The child is seven in the game, and thus the best they can do as far as finding their biological relatives is to ask the PlayerCharacter to do it. The player can conduct the search in the child’s behalf, state that they’ll do so when the child is older, or refuse outright.

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* GeneHunting: Downplayed. The child is seven in the game, and thus the best they can do as far as finding their biological relatives is to ask the PlayerCharacter to do it. The player can conduct the search in the child’s behalf, state that they’ll do so when the child is older, or refuse outright.
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* Downplayed. The child is seven in the game, and thus the best they can do as far as finding their biological relatives is to ask the PlayerCharacter to do it. The player can conduct the search in the child’s behalf, state that they’ll do so when the child is older, or refuse outright.


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* HappilyAdopted: The game proper begins three years after the PlayerCharacter adopted the child. The images already in the photo book reveal that, in this time, the two of them formed a real and loving family. Whether or not this remains the case depends on the player’s choices over the course of the game.
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* PovertyFood: Most of the child’s meals will inevitably be this, as the PlayerCharacter is paid just barely enough to put food on the table - and sometimes it’s not enough.
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* BreakTheCutie: This will inevitably happen to the child over the course of the game due to [[spoiler: poverty, bullying, and sexual abuse]].
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* PapaWolf: Subverted. The PlayerCharacter can express anger at the bullies in the town and threaten retaliation against them, but there's never an opportunity to follow through with this.
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* StupidityIsTheOnlyOption: One instance of getting bullied results in the child not being home at their usual bedtime and the player using the "early night" time unit (the one that can be used on a bedtime story) to find where the child is and bring them home. This means that the child isn't home in the evening either, which the actual player may pick up on as worrying in itself. Unfortunately, the game will only allow for a trip to the store until the evening's time units have been spent and wait for the child's usual bedtime to allow the player to select the child's location when going outside. This concretely means the PlayerCharacter is either doing chores or ''doing noting but waiting'' (if the time units are skipped) for the entire evening. In the end, the child is found [[spoiler:having been tied to a tree by their classmates for several hours]].

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* StupidityIsTheOnlyOption: One instance of getting bullied results in the child not being home at their usual bedtime and the player using the "early night" time unit (the one that can be used on a bedtime story) to find where the child is and bring them home. This means that the child isn't home in the evening either, which the actual player may pick up on as worrying in itself. Unfortunately, the game will only allow for a trip to the store until the evening's time units have been spent and wait for the child's usual bedtime to allow the player to select the child's location when going outside. This concretely means the PlayerCharacter is either doing chores or ''doing noting nothing but waiting'' (if the time units are skipped) for the entire evening. In the end, the child is found [[spoiler:having been tied to a tree by their classmates for several hours]].

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realized this was in the wrong place


* SuperBreedingProgram: The game is about caring for a child born to the most (in)famous case of selectively breeding human beings in recent history, so the Lebensborn program from the title gets a few mentions.


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* SuperBreedingProgram: The game is about caring for a child born to the most (in)famous case of selectively breeding human beings in recent history, so the Lebensborn program from the title gets a few mentions.
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* VideoGameCrueltyPotential: As the game is ultimately an interactive story, noting is keeping the player from being anything from neglectful to outright abusive as a parent. While it's easy to fall into both by accident because of the limited resources, it's also possible to choose bad options ''knowing'' they are bad or just because they are there.

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* VideoGameCrueltyPotential: As the game is ultimately an interactive story, noting nothing is keeping the player from being anything from neglectful to outright abusive as a parent. While it's easy to fall into both by accident because of the limited resources, it's also possible to choose bad options ''knowing'' they are bad or just because they are there.
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** "SinsOfOurFathers: The Video Game" would almost be a viable alternative title for the game. The main motivation behind the bullying undergone by the child is resentment towards things ''their parents'' did. Their father for being part of an occupying force, their mother for beign in a relationship with him.

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** "SinsOfOurFathers: The Video Game" would almost be a viable alternative title for the game. The main motivation behind the bullying undergone by the child is resentment towards things ''their parents'' did. Their father for being part of an occupying force, their mother for beign being in a relationship with him.
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* PurelyAestheticGender: Caring for Klaus or Karin doesn't bring any change to gameplay or story. The most visible change to the story induced by the child's gender is what happens during the child's encounter with verbally hostile stranger in late Febuary: Klaus will be told he has "traitor-blood", while Karin will be called a "whore like [her] mother".

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* PurelyAestheticGender: Caring for Klaus or Karin doesn't bring any change to gameplay or story. The most visible change to the story induced by the child's gender is what happens during the child's encounter with verbally hostile stranger in late Febuary: February: Klaus will be told he has "traitor-blood", while Karin will be called a "whore like [her] mother".
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* AbandonedWarChild: Karin and Klaus were born to a German Soldier and a Norwegian woman during UsefulNotes/WorldWarII. They have been abandonned by both by the time the game starts.

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* AbandonedWarChild: Karin and Klaus were born to a German Soldier and a Norwegian woman during UsefulNotes/WorldWarII. They have been abandonned abandoned by both by the time the game starts.



** The journal mentions that the child's mother may have abandonned them simply because of how badly women who had been in a relationship with a German soldier were treated right after the war, which included being publicly humiliated and getting fired from their jobs. [[spoiler:The mother eventually comes around just enough to inform the PlayerCharacter that her parents have some information about the child's father.]]

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** The journal mentions that the child's mother may have abandonned abandoned them simply because of how badly women who had been in a relationship with a German soldier were treated right after the war, which included being publicly humiliated and getting fired from their jobs. [[spoiler:The mother eventually comes around just enough to inform the PlayerCharacter that her parents have some information about the child's father.]]
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A [[https://www.eurogamer.net/articles/2021-07-20-theres-a-follow-up-to-the-acclaimed-my-child-lebensborn-in-the-works follow-up game]] was announced in 2021, provisionally titled ''My Child: New Beginnings''


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* AdultFear: The parent's journal reveals their anxieties about how best to raise their child in the hostile environment, how to get them somewhere safer, and how much they should tell them about their birth parents (all questions that the player is allowed to choose the answers to). On the other side of the screen, it is very easy for sending the child to school (or leaving them alone while the parent goes to work) to provoke protective worry in the player about whether it is going to be a good or a bad day for the poor kid.


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* AmbiguousEnding: In the end, the parent and child [[spoiler:are able to leave the town, but the game outright states that, like the real-life lebensborn children, they may end up somewhere better, or somewhere just as bad.]]


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** Patting the child can be done at any time without using a time slot, and refills their comfort meter (it's also the closest you can get to giving them a hug after a bad day). However, [[spoiler:this option is removed in the last few days of the game, where the child becomes uncomfortable with physical touch and will complain if you try.]]


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* ButThouMust: Although the player will occasionally be given a choice to let their child stay home or not, the main plot events of the game cannot be avoided.


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* MultipleEndings: Deliberately averted by the developers, to avoid the implication that there is a "right" or "wrong" way to care for the child. The child's dialogue at the end does however vary to reflect how your choices have influenced their outlook.


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* NonStandardGameOver: The child can run away if badly neglected, ending the game prematurely, but this generally won't happen unless you're [[VideoGameCrueltyPunishment actively trying]] to be a bad parent.


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* RelationshipValues: Your choices can influence how much the child trusts you, as well as "harden" or "soften" their heart. This is reflected in some of their dialogue, mostly at the end of the game.
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* TimeSkip: The game covers strings of consecuitive days between which days to weeks can be skipped at a time.

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* TimeSkip: The game covers strings of consecuitive consecutive days between which days to weeks can be skipped at a time.
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realized the sentence was using "both" twice for the same pair


* NotSoDifferentRemark: One journal entry points out that both the Germans who valued the child and the Norwegians who are ostracizing the child are both thinking of genes the same way, one group thinking those carried by the child are inherently good and another considering them inherently bad.

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* NotSoDifferentRemark: One journal entry points out that both the Germans who valued the child and the Norwegians who are ostracizing the child are both thinking of genes the same way, one group thinking those carried by the child are inherently good and another considering them inherently bad.
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** "SinsOfOurFathers: The Video Game" would alsmost be a viable alternative title for the game. The main motivation behind the bullying undergone by the child is resentment towards things ''their parents'' did. Their father for being part of an occupying force, their mother for beign in a relationship with him.

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** "SinsOfOurFathers: The Video Game" would alsmost almost be a viable alternative title for the game. The main motivation behind the bullying undergone by the child is resentment towards things ''their parents'' did. Their father for being part of an occupying force, their mother for beign in a relationship with him.
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* DarkReprise: The game's main theme has a darker variant that plays during long-drawn events that are very hard on the child, such as [[spoiler:the meeting with their Norwegian granparents and aunt]] and the night on which [[spoiler:the are not home at their bedtime because bullies left them tied to a tree]].

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* DarkReprise: The game's main theme has a darker variant that plays during long-drawn events that are very hard on the child, such as [[spoiler:the meeting with their Norwegian granparents grandparents and aunt]] and the night on which [[spoiler:the are not home at their bedtime because bullies left them tied to a tree]].
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** A later entry about the punishments mentions that those women goat harsher punishments than people who had formally worked UsefulNotes/NaziGermany or profited from it presence. One of the possible reasons for the harsh punishment offered by the entry is people considering the women "belonged" to Norwegians and feeling betrayed because they chose German soldiers ''instead of local men''.

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** A later entry about the punishments mentions that those women goat got harsher punishments than people who had formally worked with UsefulNotes/NaziGermany or profited from it presence. One of the possible reasons for the harsh punishment offered by the entry is people considering the women "belonged" to Norwegians and feeling betrayed because they chose German soldiers ''instead of local men''.
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* KidsAreCruel: The bullying of the child first comes from their classmates, who, on their own, eventually go as far as [[spoiler:tying the child to a tree and just leaving them there]]. In fact, the PlayerCharacter won't relize that the adults are just as bad until the aftermath of the backpack/schoolbooks damaging incident.

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* KidsAreCruel: The bullying of the child first comes from their classmates, who, on their own, eventually go as far as [[spoiler:tying the child to a tree and just leaving them there]]. In fact, the PlayerCharacter won't relize realize that the adults are just as bad until the aftermath of the backpack/schoolbooks damaging incident.
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** Liv can't come visit for the child's birthday because she's visiting her aunt elsewere. The child turning out to have and aunt on their biological mother's side allows for one of the steps towards getting in contact with their biological father.

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** Liv can't come visit for the child's birthday because she's visiting her aunt elsewere. The child turning out to have and an aunt on their biological mother's side allows for one of the steps towards getting in contact with their biological father.



** One of the newspaper articles mentions two possible forms of adoption, with inheritance rights being noted as one of the differences between the two. [[spoiler:The child's deceased German grandparents turn out to have set some money aside for them. Enough for the them and the PlayerCharacter to move out of town and start fresh somewhere else.]]

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** One of the newspaper articles mentions two possible forms of adoption, with inheritance rights being noted as one of the differences between the two. [[spoiler:The child's deceased German grandparents turn out to have set some money aside for them. Enough for the them and the PlayerCharacter to move out of town and start fresh somewhere else.]]else]].



** One of the child's possible comments about the mail is that ''they'' never get any. [[spoiler:Liv's reaction to the ExcrementStatement incident and request to be friends again]] is conveyed via a letter intended for the child.

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** One of the child's possible comments about the mail is that ''they'' never get any. [[spoiler:Liv's reaction to the child being on the receiving end of an ExcrementStatement incident and request to be friends again]] is conveyed via a letter intended for the child.
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** One of the newspaper articles about the King's upcoming visit mentions that it will be to the delight to all local children. [[spoiler:Just like with the parade, the child will sneak out in the early morning to catch a glimpse of the King whether whether the PlayerCharacter permits it or not]].
** The child only ever gives details about the circumstances in which they had detention on the first day, on which they mention having caught up with the school work they missed during their impromptu mental health days if sked if they managed to do so. After that, they complain either about Mr. Solheim being mean or just not liking detention. [[spoiler:It turns out Mr. Solheim is doing things he really shouldn't to the child.]]

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** One of the newspaper articles about the King's upcoming visit mentions that it will be to the delight to all local children. [[spoiler:Just like with the parade, the child will sneak out in the early morning to catch a glimpse of the King whether whether the PlayerCharacter permits it or not]].
** The child only ever gives details about the circumstances in which they had detention on the first day, on which they mention having caught up with the school work they missed during their impromptu mental health days if sked asked if they managed to do so. After that, they complain either about Mr. Solheim being mean or just not liking detention. [[spoiler:It turns out Mr. Solheim is doing things he really shouldn't to the child.]]
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** The train station seen when going outside eventually gets used to [[spoiler:visit the child's Norwegian grandparent's and for leaving town forever at the end of the game]].

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** The train station seen when going outside eventually gets used to [[spoiler:visit the child's Norwegian grandparent's grandparents and for leaving town forever at the end of the game]].
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** Helping the child study doesn't actually use up a time unit, despite the fact that not having the time can be used as an excuse to not do it. In cases where the study session can be missed entirely by doing overtime at the factory, the game reward the player for being present at the house during the evening at all.

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** Helping the child study during the earlier part of the game doesn't actually use up a time unit, despite the fact that not having the time can be used as an excuse to not do it. In cases where the study session can be missed entirely by doing overtime at the factory, the game reward rewards the player for being present at the house during the evening at all.
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* ExcrementStatement: The bullying against the child eventually escalates to the "urinating on the person" variant. [[spoiler:It's started by Mr. Solheim who even goads some of the students into it]].

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* ExcrementStatement: The bullying against the child eventually escalates to the "urinating on the person" variant. [[spoiler:It's started by Mr. Solheim Solheim, who even goads some of the students into it]].



* StupidityIsTheOnlyOption: One instance of gettin bullied results in the child not being home at their usual bedtime and the player using the "early night" time unit (the one that can be used on a bedtime story) to find where the child is and bring them home. This means that the child isn't home in the evening either, which the actual player may pick up on as worrying in itself. Unfortunately, the game will only allow for a trip to the store until the evening's time units have been spent and wait for the child's usual bedtime to allow the player to select the child's location when going outside. This concretely means the PlayerCharacter is either doing chores or ''doing noting but waiting'' (if the time units are skipped) for the entire evening. In the end, the child is found [[spoiler:having been tied to a tree by their classmates for several hours]].

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* StupidityIsTheOnlyOption: One instance of gettin getting bullied results in the child not being home at their usual bedtime and the player using the "early night" time unit (the one that can be used on a bedtime story) to find where the child is and bring them home. This means that the child isn't home in the evening either, which the actual player may pick up on as worrying in itself. Unfortunately, the game will only allow for a trip to the store until the evening's time units have been spent and wait for the child's usual bedtime to allow the player to select the child's location when going outside. This concretely means the PlayerCharacter is either doing chores or ''doing noting but waiting'' (if the time units are skipped) for the entire evening. In the end, the child is found [[spoiler:having been tied to a tree by their classmates for several hours]].
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** The journal entry added in response to finding out that the child's father is a baker includes a comment according to which the child must take after their father because they enjoy baking. It's entirely possible to get to that point of the game with the only cake ever baked being the child's birthday cake, which is used for the cooking ''tutorial''.

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** The journal entry added in response to finding out that the child's father is a baker includes a comment according to which the child must take after their father because they enjoy baking. It's entirely possible to get to that point of the game with the only cake ever baked being the child's birthday cake, which is used for the cooking ''tutorial''. Any subsequent instance of the child baking is up to the player buying the ingredients and choosing to cook them while the child is in the house, but buying those same ingredients is a non-negligeable strain on the household's finances.



* StupidityIsTheOnlyOption: One instance of bullying results in the child not being home at their usual bedtime and the player using the "early night" time unit (the one that can be used on a bedtime story) to find where the child is and bring them home. This means that the child isn't home in the evening either, which the actual player may pick up on as worrying in itself. Unfortunately, the game will only allow for a trip to the store until the evening's time units have been spent and wait for the child's usual bedtime to allow the player to select the child's location when going outside. This concretely means the PlayerCharacter is either doing chores or ''doing noting but waiting'' (if the time units are skipped) for the entire evening. In the end, the child is found [[spoiler:having been tied to a tree by their classmates for several hours]].

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* StupidityIsTheOnlyOption: One instance of bullying gettin bullied results in the child not being home at their usual bedtime and the player using the "early night" time unit (the one that can be used on a bedtime story) to find where the child is and bring them home. This means that the child isn't home in the evening either, which the actual player may pick up on as worrying in itself. Unfortunately, the game will only allow for a trip to the store until the evening's time units have been spent and wait for the child's usual bedtime to allow the player to select the child's location when going outside. This concretely means the PlayerCharacter is either doing chores or ''doing noting but waiting'' (if the time units are skipped) for the entire evening. In the end, the child is found [[spoiler:having been tied to a tree by their classmates for several hours]].

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