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''My child Lebensborn'' (sometimes punctuated as ''My Child: Lebensborn'') is a story-driven RaisingSim set in post-UsefulNotes/WorldWarII Norway. The narrative aspect is based on the childhood of people who were born as part of UsefulNotes/NaziGermany's local implementation of the Lebensborn program and grew up being stigmatized because of their origins. It was originally released as a mobile game in 2018, and was ported to other platforms, including PC and consoles, in 2021.

to:

''My child Child Lebensborn'' (sometimes punctuated as ''My Child: Lebensborn'') is a story-driven RaisingSim set in post-UsefulNotes/WorldWarII Norway. The narrative aspect is based on the childhood of people who were born as part of UsefulNotes/NaziGermany's local implementation of the Lebensborn program and grew up being stigmatized because of their origins. It was originally released as a mobile game in 2018, and was ported to other platforms, including PC and consoles, in 2021.



* CoolUncle: When it comes to the Norwegian side of the child's biological, their maternal aunt is the most sympathetic member of the family.



** The journal mentions that the child's mother may have abandonned them simply because of how badly women who had been in a relationship with a German soldier were treated right after the war, which included being publicly humiliated and getting fired from their jobs.

to:

** The journal mentions that the child's mother may have abandonned them simply because of how badly women who had been in a relationship with a German soldier were treated right after the war, which included being publicly humiliated and getting fired from their jobs. [[spoiler:The mother eventually comes around just enough to inform the PlayerCharacter that her parents have some information about the child's father.]]

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* HistoricalDomainCharacter: [[https://en.wikipedia.org/wiki/Haakon_VII_of_Norway King Haakon VII]] gets a few mentions and happens to be visting the small town in which the game is set on the very last day. One of the very last decisions made by the player is to decide whether or not to [[spoiler:allow the child to get a glimpse of him before the two of you leave town]].

to:

* HistoricalDomainCharacter: [[https://en.wikipedia.org/wiki/Haakon_VII_of_Norway King Haakon VII]] gets a few mentions and happens to be visting the small town in which the game is set on the very last day. One of the very last decisions made by the player is to decide whether or not to [[spoiler:allow the child to get a glimpse of him before the two of you leave town]].town for good]].



* TokenGoodTeammate: The personnel of the factory in which the PlayerCharacter works, which is explicitly stated to not be giving them any trouble. Considering that the game is set in a time where losing one's job is a frequent penalty for any percieved cooperation with Germany [[spoiler:to the point that it's the reason the PlayerCharacter is jobless at the beginning of the game]] the factory is a surprisingly peaceful and accepting workplace to them.

to:

* TokenGoodTeammate: TokenGoodTeammate:
**
The personnel of the factory in which the PlayerCharacter works, which is explicitly stated to not be giving them any trouble. Considering that the game is set in a time where losing one's job is a frequent penalty for any percieved cooperation with Germany [[spoiler:to the point that it's the reason the PlayerCharacter is jobless at the beginning of the game]] the factory is a surprisingly peaceful and accepting workplace to them.them.
** Zig-zagged with Liv. She eventually caves to peer pressure but, after things get past a certain level of bad, [[spoiler:she starts spending time with Karin/Klaus again, if in secret]].
** Mr. Berg among the teachers, if not most of the town's adults. Unfortunately, [[spoiler:he eventually leaves]].



* VideoGameCrueltyPotential: As the game is ultimately an interactive story, noting is keeping the player from being any combination of neglectful and outright abusive. While it's easy to fall into both by accident because of the limited resources, it's also possible to choose bad options ''knowing'' they are bad or just because they are there.

to:

* VideoGameCrueltyPotential: As the game is ultimately an interactive story, noting is keeping the player from being any combination of anything from neglectful and outright abusive.abusive as a parent. While it's easy to fall into both by accident because of the limited resources, it's also possible to choose bad options ''knowing'' they are bad or just because they are there.
Is there an issue? Send a MessageReason:
None


* HistoricalDomainCharacter: [[https://en.wikipedia.org/wiki/Haakon_VII_of_Norway King Haakon VII]] gets a few mentions and happens to be visting the small town in which the game is set on the very last day. One of the very last decisions made by the player is to decide whether to [[spoiler:allow the child to get a glimpse of him before the two of you leave town]] or not.

to:

* HistoricalDomainCharacter: [[https://en.wikipedia.org/wiki/Haakon_VII_of_Norway King Haakon VII]] gets a few mentions and happens to be visting the small town in which the game is set on the very last day. One of the very last decisions made by the player is to decide whether or not to [[spoiler:allow the child to get a glimpse of him before the two of you leave town]] or not.town]].
Is there an issue? Send a MessageReason:
None


* TokenGoodTeammate: The personnel of the factory in which the PlayerCharacter works, which is explicitly stated to not be giving them any trouble. Considering that the game is set in a time where losing one's job is a frequent penalty for any percieved cooperation with Germany [[spoiler:to the point that it's the reason the PlayerCharacter is jobless at the beginning of the game]] the factory is a surprisingly peaceful and accepting workplace to them.

to:

* TokenGoodTeammate: The personnel of the factory in which the PlayerCharacter works, which is explicitly stated to not be giving them any trouble. Considering that the game is set in a time where losing one's job is a frequent penalty for any percieved cooperation with Germany [[spoiler:to the point that it's the reason the PlayerCharacter is jobless at the beginning of the game]] the factory is a surprisingly peaceful and accepting workplace to them.them.
* VideoGameCaringPotential: It's a RaisingSim, so it comes with the genre. While the limited time slots mean that taking care of one thing all too often means neglecting another, doing one's best to keep those meters as full as possible remains the caring way to play the game.
* VideoGameCrueltyPotential: As the game is ultimately an interactive story, noting is keeping the player from being any combination of neglectful and outright abusive. While it's easy to fall into both by accident because of the limited resources, it's also possible to choose bad options ''knowing'' they are bad or just because they are there.
Is there an issue? Send a MessageReason:
None


* HistoricalDomainCharacter: [[https://en.wikipedia.org/wiki/Haakon_VII_of_Norway King Haakoon VII]] gets a few mentions and happens to be visting the small town in which the game is set on the very last day. One of the very last decisions made by the player is to decide whether to [[spoiler:allow the child to get a glimpse of him before the two of you leave town]] or not.

to:

* HistoricalDomainCharacter: [[https://en.wikipedia.org/wiki/Haakon_VII_of_Norway King Haakoon Haakon VII]] gets a few mentions and happens to be visting the small town in which the game is set on the very last day. One of the very last decisions made by the player is to decide whether to [[spoiler:allow the child to get a glimpse of him before the two of you leave town]] or not.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HistoricalDomainCharacter: [[https://en.wikipedia.org/wiki/Haakon_VII_of_Norway King Haakoon VII]] gets a few mentions and happens to be visting the small town in which the game is set on the very last day. One of the very last decisions made by the player is to decide whether to [[spoiler:allow the child to get a glimpse of him before the two of you leave town]] or not.
Is there an issue? Send a MessageReason:
None


* TokenGoodTeammate: The personnel of the factory in which the PlayerCharacter works, which is explicitly stated to not be given them any trouble. Considering that the game is set in a time where losing one's job is a frequent penalty for any percieved cooperation with Germany [[spoiler:to the point that it's the reason the PlayerCharacter is jobless at the beginning of the game]] the factory is a surprisingly peaceful and accepting workplace to them.

to:

* TokenGoodTeammate: The personnel of the factory in which the PlayerCharacter works, which is explicitly stated to not be given giving them any trouble. Considering that the game is set in a time where losing one's job is a frequent penalty for any percieved cooperation with Germany [[spoiler:to the point that it's the reason the PlayerCharacter is jobless at the beginning of the game]] the factory is a surprisingly peaceful and accepting workplace to them.
Is there an issue? Send a MessageReason:
None


* StrugglingSingleMother: While the PlayerCharacter's gender is never specified, they are definitely a single parent with very little money on hand.
* TokenGoodTeammate: The personnel of the factory in which the PlayerCharacter works, which is explicitly stated to have never caused any problems at the end of the game. Considering that the game is set in a time where losing one's job is a frequent penalty for any percieved cooperation with Germany [[spoiler:to the point that it's the reason the PlayerCharacter is jobless at the beginning of the game]] the factory is a surprisingly peaceful and accepting workplace for them.

to:

* StrugglingSingleMother: While the PlayerCharacter's gender is never specified, they are definitely a single parent with very little money on hand.
hand. It's possible to take an extra shift at the factory to get more money once in a while, but that means coming back home just in time to send the child to bed without dinner.
* TokenGoodTeammate: The personnel of the factory in which the PlayerCharacter works, which is explicitly stated to have never caused not be given them any problems at the end of the game. trouble. Considering that the game is set in a time where losing one's job is a frequent penalty for any percieved cooperation with Germany [[spoiler:to the point that it's the reason the PlayerCharacter is jobless at the beginning of the game]] the factory is a surprisingly peaceful and accepting workplace for to them.
Is there an issue? Send a MessageReason:
None


** The child's German father has a family of his own and is afraid of what will happen if anyone around him finds out about the child he had in Norway.

to:

** The child's German father has a family of his own and is afraid of what will happen if anyone around him finds out about the child he had in Norway. [[spoiler:He will, however, send over money his parents saved for Karin/Klaus in exchange of the promise of not being visited or asked for child support.]]
Is there an issue? Send a MessageReason:
None


** The PlayerCharacter themself, who will often need to leave the child on their own after school or during emotionally rough times to be able to keep them properly fed or afford one of the non-food items. The facts that the child will get a little entertainment from watching the parent craft and that one of the generic "doing something fun" options is having a walk in one of the food scavenging sites are also easily abused.

to:

** The PlayerCharacter themself, who will often need to leave the child on their own after school or during emotionally rough times to be able to keep them properly fed or afford one of the non-food items. The facts that the child will get a little entertainment from watching the parent craft and that one of the generic "doing something fun" options is having a walk in one of the food scavenging sites are also easily abused.abused to delay the point where ''actual'' play is needed.

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* SinsOfOurFathers: Some choices will result in the child outright asking why ''they'' are being bullied something done by a father they never knew.

to:

* SinsOfOurFathers: SinsOfOurFathers:
** "SinsOfOurFathers: The Video Game" would alsmost be a viable alternative title for the game. The main motivation behind the bullying undergone by the child is resentment towards things ''their parents'' did.
**
Some choices will result in the child outright asking why ''they'' are being bullied something done by a father they never knew.
Is there an issue? Send a MessageReason:
None


* NightmareFuelColoringBook: The child makes good use of the color pencils they got for their brithday to express consequences of the bullying they have no words for. As one may guess from the premise, late-game plot-related drawings can get quite disturbing.

to:

* NightmareFuelColoringBook: The child makes good use of the color pencils they got for their brithday birthday to express consequences of the bullying they have no words for. As one may guess from the premise, late-game plot-related drawings can get quite disturbing.
Is there an issue? Send a MessageReason:
None


* FishingForSole: When a time slot spent fishing fails to result in actually catching a fish, it will be shown as the player getting an old shoe, instead.

to:

* FishingForSole: When a time slot spent fishing fails to result in actually catching a fish, it will be shown as the player getting an old shoe, instead. There are various remarks that the child can make if present, including wondering if there is someone wearing fish on their feet somewhere.
Is there an issue? Send a MessageReason:
None


* FeaturelessProtagonist: The PlayerCharacter's gender is hidden for the entire game and they are always referred to has the child's "parent". Their age gap with the child in unclear, as well.

to:

* FeaturelessProtagonist: The PlayerCharacter's gender is hidden for the entire game and they are always referred to has the child's "parent". Their age gap with the child in unclear, as well. Anything else about their personality is determined by the player's parenting choices.
Is there an issue? Send a MessageReason:
None


* FeaturelessProtagonist: The PlayerCharacter's gender is hidden for the entire game and they are always referred to has the child's "parent".

to:

* FeaturelessProtagonist: The PlayerCharacter's gender is hidden for the entire game and they are always referred to has the child's "parent". Their age gap with the child in unclear, as well.
Is there an issue? Send a MessageReason:
None


''My child Lebensborn'' (sometimes punctuated as ''My Child: Lebensborn'') is a story-driven Raising Sim set in post-UsefulNotes/WorldWarII Norway. The narrative aspect is based on the childhood of people who were born as part of UsefulNotes/NaziGermany's local implementation of the Lebensborn program and grew up being stigmatized because of their origins. It was originally released as a mobile game in 2018, and was ported to other platforms, including PC and consoles, in 2021.

to:

''My child Lebensborn'' (sometimes punctuated as ''My Child: Lebensborn'') is a story-driven Raising Sim RaisingSim set in post-UsefulNotes/WorldWarII Norway. The narrative aspect is based on the childhood of people who were born as part of UsefulNotes/NaziGermany's local implementation of the Lebensborn program and grew up being stigmatized because of their origins. It was originally released as a mobile game in 2018, and was ported to other platforms, including PC and consoles, in 2021.

Added: 148

Changed: 52

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->''"What is a… 'Nazikid'?"''

to:

->''"What is a… 'Nazikid'?"'''Nazi-kid'?"''



** The child's German father has a family of his own and is afraid that something bad might happen to its members if anyone around him finds out about the child he had in Norway.

to:

** The child's German father has a family of his own and is afraid that something bad might of what will happen to its members if anyone around him finds out about the child he had in Norway.



* SinsOfOurFathers: Some choices will result in the child outright asking why ''they'' are being bullied something done by a father they never knew.



* TokenGoodTeammate: The personnel of the factory in which the PlayerCharacter works, which is explicitly stated to have never caused any problems at the end of the game. Considering that the game is set in a time where losing one's job is a frequent penalty for any percieved cooperation with Germany [[spoiler:to the point that it's the reason the PlayerCharacter is jobless at the beginning of the game]] the factory is a surprisingly peaceful workplace for them.

to:

* TokenGoodTeammate: The personnel of the factory in which the PlayerCharacter works, which is explicitly stated to have never caused any problems at the end of the game. Considering that the game is set in a time where losing one's job is a frequent penalty for any percieved cooperation with Germany [[spoiler:to the point that it's the reason the PlayerCharacter is jobless at the beginning of the game]] the factory is a surprisingly peaceful and accepting workplace for them.

Added: 259

Changed: 231

Is there an issue? Send a MessageReason:
None


* GratuitousGerman: One of the game's events consists of discovering that the child is prone to randomly using German words they remember from their early life during a time period in which anything having to do with Germany is strongly rejected. It's up to the player to tell the child to stop using their "funny words" or not.

to:

* GratuitousGerman: One of the game's events consists of discovering that the child is prone to randomly using German words they remember from their early life during a time period in which anything having to do with Germany is strongly rejected. It's up to the player whether to tell the child to stop using their "funny words" or not.not.
* NightmareFuelColoringBook: The child makes good use of the color pencils they got for their brithday to express consequences of the bullying they have no words for. As one may guess from the premise, late-game plot-related drawings can get quite disturbing.



** The PlayerCharacter themself, who will often need to leave the child on their own after school or during emotionally rough times to be able to keep them properly fed or afford one of the non-food items.

to:

** The PlayerCharacter themself, who will often need to leave the child on their own after school or during emotionally rough times to be able to keep them properly fed or afford one of the non-food items. The facts that the child will get a little entertainment from watching the parent craft and that one of the generic "doing something fun" options is having a walk in one of the food scavenging sites are also easily abused.
Is there an issue? Send a MessageReason:
None


* GratuitousGerman: One of the game's events consists of discovering that the child is prone to this during a time period in which anything having to do with Germany is strongly rejected. It's up to the player to tell the child to stop using their "funny words" or not.

to:

* GratuitousGerman: One of the game's events consists of discovering that the child is prone to this randomly using German words they remember from their early life during a time period in which anything having to do with Germany is strongly rejected. It's up to the player to tell the child to stop using their "funny words" or not.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:Wars can make new victims long after they officially end]]

to:

[[caption-width-right:350:Wars can make new victims long after they officially end]]
end.]]
Is there an issue? Send a MessageReason:
None


* SuperBreedingProgram: The game is about caring for a child born to the most (in)famous case of selectively breeding human beings in recent history, so it gets a few mentions.

to:

* SuperBreedingProgram: The game is about caring for a child born to the most (in)famous case of selectively breeding human beings in recent history, so it the Lebensborn program from the title gets a few mentions.
Is there an issue? Send a MessageReason:
None


** The PlayerCharacter themself, who will often need to leave the child on their own after school or during emotionally rough times to be able to keep them fed or afford one of the non-food items.

to:

** The PlayerCharacter themself, who will often need to leave the child on their own after school or during emotionally rough times to be able to keep them properly fed or afford one of the non-food items.



* SuperBreedingProgram: The game is about caring for a child born to one of the most famous one in recent history, so it gets a few mentions.

to:

* SuperBreedingProgram: The game is about caring for a child born to one of the most famous one (in)famous case of selectively breeding human beings in recent history, so it gets a few mentions.



* TokenGoodTeammate: The personnel of the factory in which the PlayerCharacter works, which is explicitly stated to have never caused any problems at the end of the game. Considering that the game is set in a time where losing one's job is frequent penalty for any percieved cooperation with Germany [[spoiler:to the point that it's the reason the PlayerCharacter is jobless at the beginning of the game]] the factory is a surprisingly peaceful workplace for them.

to:

* TokenGoodTeammate: The personnel of the factory in which the PlayerCharacter works, which is explicitly stated to have never caused any problems at the end of the game. Considering that the game is set in a time where losing one's job is a frequent penalty for any percieved cooperation with Germany [[spoiler:to the point that it's the reason the PlayerCharacter is jobless at the beginning of the game]] the factory is a surprisingly peaceful workplace for them.
Is there an issue? Send a MessageReason:
None


* FeaturelessProtagonist: The PlayerCharacter's gender is hidden for the entire game and they are alway referred to has the child's "parent".

to:

* FeaturelessProtagonist: The PlayerCharacter's gender is hidden for the entire game and they are alway always referred to has the child's "parent".



* TokenGoodTeammate: The personnel of the factory in which the PlayerCharacter works, which is explicitly stated to have never caused any problems at the end of the game. Considering that the game is set in a time where losing one's job is frequent penalty for any percieved cooperation with Germany [[spoiler:to the point that it's the reason the PlayerCharacter is jobless at the beginning of the game]] the factory is a surprisingly friendly workplace for them.

to:

* TokenGoodTeammate: The personnel of the factory in which the PlayerCharacter works, which is explicitly stated to have never caused any problems at the end of the game. Considering that the game is set in a time where losing one's job is frequent penalty for any percieved cooperation with Germany [[spoiler:to the point that it's the reason the PlayerCharacter is jobless at the beginning of the game]] the factory is a surprisingly friendly peaceful workplace for them.

Added: 464

Changed: 21

Is there an issue? Send a MessageReason:
None


** The journal mentions that the child's mother may have abandonned them simply because of how badly women who had been in a relatioship with a German soldier were treated right after the war, which included being publicly humiliated and getting fired from their jobs.

to:

** The journal mentions that the child's mother may have abandonned them simply because of how badly women who had been in a relatioship relationship with a German soldier were treated right after the war, which included being publicly humiliated and getting fired from their jobs.



* StrugglingSingleMother: While the PlayerCharacter's gender is unknown, they are definitely a single parent with very little money on hand.

to:

* StrugglingSingleMother: While the PlayerCharacter's gender is unknown, never specified, they are definitely a single parent with very little money on hand.hand.
* TokenGoodTeammate: The personnel of the factory in which the PlayerCharacter works, which is explicitly stated to have never caused any problems at the end of the game. Considering that the game is set in a time where losing one's job is frequent penalty for any percieved cooperation with Germany [[spoiler:to the point that it's the reason the PlayerCharacter is jobless at the beginning of the game]] the factory is a surprisingly friendly workplace for them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RaisingSim: The gameplay revolves around caring for the titular Lebensborn child.

Added: 281

Changed: 35

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* AbandonedWarChild: Karin and Klaus were born to a German Soldier and a Norwegian woman during WorldWarII. They have been abandonned by both by the time the game starts.

to:

* AbandonedWarChild: Karin and Klaus were born to a German Soldier and a Norwegian woman during WorldWarII. UsefulNotes/WorldWarII. They have been abandonned by both by the time the game starts.starts.
* FeaturelessProtagonist: The PlayerCharacter's gender is hidden for the entire game and they are alway referred to has the child's "parent".



** The journal mentions that the child's mother may have abandonned them simply because of how badly women who had been in a relatioship with German soldiers were treated, which included being publicly humiliated and getting fired from their jobs.

to:

** The journal mentions that the child's mother may have abandonned them simply because of how badly women who had been in a relatioship with a German soldiers soldier were treated, treated right after the war, which included being publicly humiliated and getting fired from their jobs.



* SuperBreedingProgram: The game is about caring for a child born to one of the most famous one in recent history, so it gets a few mentions.

to:

* SuperBreedingProgram: The game is about caring for a child born to one of the most famous one in recent history, so it gets a few mentions.mentions.
* StrugglingSingleMother: While the PlayerCharacter's gender is unknown, they are definitely a single parent with very little money on hand.
Is there an issue? Send a MessageReason:
None


''My child Lebensborn'' (sometimes punctuated as ''My Child: Lebensborn'') is a story-driven Raising Sim set in post-World War II Norway. The narrative aspect is based on the childhood of people who were born as part of UsefulNotes/NaziGermany's local implementation of the Lebensborn program and grew up being stigmatized because of their origins. It was originally released as a mobile game in 2018, and was ported to other platforms, including PC and consoles, in 2021.

During World War II, Norway is one of many countries occupied by UsefulNotes/NaziGermany. Due to many of the locals having the physical features desired for Germany's Lebensborn SuperBreedingProgram, many German soldiers came to father children with local women. When the war ended and the occupying forces left, a significant number of the Lebensborn children were left with now-single mothers unable or unwilling to care for them, resulting in them being put up for adoption.

to:

''My child Lebensborn'' (sometimes punctuated as ''My Child: Lebensborn'') is a story-driven Raising Sim set in post-World War II post-UsefulNotes/WorldWarII Norway. The narrative aspect is based on the childhood of people who were born as part of UsefulNotes/NaziGermany's local implementation of the Lebensborn program and grew up being stigmatized because of their origins. It was originally released as a mobile game in 2018, and was ported to other platforms, including PC and consoles, in 2021.

During World War II, UsefulNotes/WorldWarII, Norway is one of many countries occupied by UsefulNotes/NaziGermany. Due to many of the locals having the physical features desired for Germany's Lebensborn SuperBreedingProgram, many German soldiers came to father children with local women. When the war ended and the occupying forces left, a significant number of the Lebensborn children were left with now-single mothers unable or unwilling to care for them, resulting in them being put up for adoption.

Added: 780

Changed: 2

Is there an issue? Send a MessageReason:
None


* AbandonedWarChild: Karin and Klaus were born to a German Soldier and a Norwegian woman during WolrdWarII. They have been abandonned by both by the time the game starts.

to:

* AbandonedWarChild: Karin and Klaus were born to a German Soldier and a Norwegian woman during WolrdWarII.WorldWarII. They have been abandonned by both by the time the game starts.



* GratuitousGerman: One of the game's events consists of discovering that the child is prone to this during a time period in which anything having to do with Germany is strongly rejected. It's up to the player to tell the child to stop using their "funny words" or not.

to:

* GratuitousGerman: One of the game's events consists of discovering that the child is prone to this during a time period in which anything having to do with Germany is strongly rejected. It's up to the player to tell the child to stop using their "funny words" or not.not.
* ParentsAsPeople:
** The journal mentions that the child's mother may have abandonned them simply because of how badly women who had been in a relatioship with German soldiers were treated, which included being publicly humiliated and getting fired from their jobs.
** The child's German father has a family of his own and is afraid that something bad might happen to its members if anyone around him finds out about the child he had in Norway.
** The PlayerCharacter themself, who will often need to leave the child on their own after school or during emotionally rough times to be able to keep them fed or afford one of the non-food items.
* SuperBreedingProgram: The game is about caring for a child born to one of the most famous one in recent history, so it gets a few mentions.

Added: 439

Changed: 28

Is there an issue? Send a MessageReason:
None


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lebensborn_main.png]]
[[caption-width-right:350:Wars can make new victims long after they officially end]]



''My child Lebensborn'' (sometimes punctuated as ''My Child: Lebensborn'') is a story-driven Raising Sim set in post-World War II Norway. The narrative aspect is based on the childhood of people who were born as part of NaziGermany’s local implementation of the Lebensborn program and grew up being stigmatized because of their origins. It was originally released as a mobile game in 2018, and was ported to other platforms, including PC and consoles, in 2021.

During World War II, Norway is one of many countries occupied by NaziGermany. Due to many of the locals having the physical features desired for Germany’s Lebensborn SuperBreedingProgram, many German soldiers came to father children with local women. When the war ended and the occupying forces left, a significant number of the Lebensborn children were left with now-single mothers unable or unwilling to care for them, resulting in them being put up for adoption.

to:

''My child Lebensborn'' (sometimes punctuated as ''My Child: Lebensborn'') is a story-driven Raising Sim set in post-World War II Norway. The narrative aspect is based on the childhood of people who were born as part of NaziGermany’s UsefulNotes/NaziGermany's local implementation of the Lebensborn program and grew up being stigmatized because of their origins. It was originally released as a mobile game in 2018, and was ported to other platforms, including PC and consoles, in 2021.

During World War II, Norway is one of many countries occupied by NaziGermany. UsefulNotes/NaziGermany. Due to many of the locals having the physical features desired for Germany’s Germany's Lebensborn SuperBreedingProgram, many German soldiers came to father children with local women. When the war ended and the occupying forces left, a significant number of the Lebensborn children were left with now-single mothers unable or unwilling to care for them, resulting in them being put up for adoption.



* FishingForSole: When a time slot spent fishing fails to result in actually catching a fish, it will be shown as the player getting an old shoe, instead.

to:

* FishingForSole: When a time slot spent fishing fails to result in actually catching a fish, it will be shown as the player getting an old shoe, instead.instead.
* GratuitousGerman: One of the game's events consists of discovering that the child is prone to this during a time period in which anything having to do with Germany is strongly rejected. It's up to the player to tell the child to stop using their "funny words" or not.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

->''"What is a… 'Nazikid'?"''
-->-- '''Klaus/Karin'''

''My child Lebensborn'' (sometimes punctuated as ''My Child: Lebensborn'') is a story-driven Raising Sim set in post-World War II Norway. The narrative aspect is based on the childhood of people who were born as part of NaziGermany’s local implementation of the Lebensborn program and grew up being stigmatized because of their origins. It was originally released as a mobile game in 2018, and was ported to other platforms, including PC and consoles, in 2021.

During World War II, Norway is one of many countries occupied by NaziGermany. Due to many of the locals having the physical features desired for Germany’s Lebensborn SuperBreedingProgram, many German soldiers came to father children with local women. When the war ended and the occupying forces left, a significant number of the Lebensborn children were left with now-single mothers unable or unwilling to care for them, resulting in them being put up for adoption.

The game puts the player in the shoes of a single adult who has chosen to adopt either a little girl named Karin or a little boy named Klaus with the full knowledge that the child’s father is a German soldier. For the following three years, the Player Character and their child grow into a loving family. However, the child’s origins become much more relevant to their everyday life when they start school soon after turning seven: their classmates start bullying them for being the product of the Nazi occupation and adults are turning a blind eye when they are not engaging in ostracization of their own. It soon becomes clear that the child’s only true support is their adoptive parent, making it almost entirely up to latter to ensure that the child stays optimistic, assertive and open-hearted in spite of the situation. Unfortunately, the right parenting choices are far from obvious when any effort to do right by the child can potentially backfire because of the community’s hostility towards them.

The game covers most of Klaus or Karin’s first year in school, during which the child will need to be parented, fed, kept clean and entertained. Accomplishing the tasks helping towards those goals consumes time units, of which there is only a handful available each day.

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!!The game provides examples of:
* AbandonedWarChild: Karin and Klaus were born to a German Soldier and a Norwegian woman during WolrdWarII. They have been abandonned by both by the time the game starts.
* FishingForSole: When a time slot spent fishing fails to result in actually catching a fish, it will be shown as the player getting an old shoe, instead.

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