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* Attack!Attack!Attack!:

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* Attack!Attack!Attack!:AttackAttackAttack: The game pushes you towards this with the harden and health mechanics. Enemies hit hard and attack quickly but Hardening will deflect any attack and will interrupt enemy combos while briefly stunning them if timed correctly. So a reliable strategy most of time will be to pick an opening and go in swinging stun locking enemies till they are defeated or your stamina runs out while hardening if the they manage to get a swing in or other enemies interrupt your moves.
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*Attack!Attack!Attack!:


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* BodyHorror:
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* AscendToAHigherPlaneOfExistence: [[spoiler: The Foundling at the end of the game]], [[AmbiquousSituation maybe]].

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* AscendToAHigherPlaneOfExistence: [[spoiler: The Foundling at the end of the game]], [[AmbiquousSituation [[AmbiguousSituation maybe]].
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* AscendToAHigherPlaneOfExistence: [[spoiler: The Foundling at the end of the game]], maybe.

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* AscendToAHigherPlaneOfExistence: [[spoiler: The Foundling at the end of the game]], maybe.[[AmbiquousSituation maybe]].
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*AscendToAHigherPlaneOfExistence: [[spoiler: The Foundling at the end of the game]], maybe.

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* AwesomeButImpractical: The players sole projectile weapon melts just about all non-boss monsters in one or two hits. Naturally you might assume you'll be able to go cray with it and turn the game into a cake walk, however ammo is quickly shown to be scarce and only available in certain areas. It also does a relatively small amount of damage to bosses as well as being slow to both use and reload.

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* AwesomeButImpractical: The players sole projectile weapon melts just about all non-boss monsters in one or two hits. Naturally you might assume you'll be able to go cray crazy with it and turn the game into a cake walk, however ammo is quickly shown to be scarce and only available in certain areas. It also does a relatively small amount of damage to bosses as well as being slow to both use and reload.


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* BoringButPractical: The Smoldering Mace and to a lesser extent the Martyrs Blade. Both are heavy weapons that are slow to swing and use up a considerable amount of stamina, but are great for crowd control with the range of their move sets and powerful special attacks.

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* AwesomeButImpractical: The players sole projectile weapon melts just about all non-boss monsters in one or two hits. Naturally you might assume you'll be able to go cray with it and turn the game into a cake walk, however ammo quickly shown to be scarce and only available in certain areas. It also does a relatively small amount of damage to bosses as well as being slow to both use and reload.

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* AwesomeButImpractical: The players sole projectile weapon melts just about all non-boss monsters in one or two hits. Naturally you might assume you'll be able to go cray with it and turn the game into a cake walk, however ammo is quickly shown to be scarce and only available in certain areas. It also does a relatively small amount of damage to bosses as well as being slow to both use and reload.


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*HyperspaceArsenal: Surprisingly averted for a "Souls-like" game. You are limited to only 4 weapons throughout the game (5 with the DLC) and can only carry one weapon at a time. You can find consumable items later that allow you to switch to the other weapons at any time.
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* AwesomeButImpractical: The players sole projectile weapon melts just about all non-boss monsters in one or two hits. Naturally you might assume you'll be able to go cray with it and turn the game into a cake walk, however ammo quickly shown to be scarce and only available in certain areas. It also does a relatively small amount of damage to bosses as well as being slow to both use and reload.
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* NewGamePlus:

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* %%* NewGamePlus:
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* TreacherousQuestGiver: Zig-zagged with [[spoiler: the Old Prisoner]]. They give you the main quest and offer you no reward other than the satisfaction of doing the task, and you character seemingly accepts for no reason other than having no other purpose in life. Once you finish the main quest and free him, he does turn against you and become the FinalBoss, but only after he fails to ascend and realizes it's you who's destined to ascend, and not him, attacking you out of jealousy.
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* WasOnceAMan: The fact that Solomon and the Old Prisoner were brothers would imply the Old Prisoner was once human, instead of the massive bird-like creature he is now.

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* WasOnceAMan: The fact that Solomon and the Old Prisoner were brothers would imply the Old Prisoner was once human, instead of the massive bird-like creature he is now. Sester Genessa tells a tale about an old acquaintance of hers who consumed a massive quantity of Nectar in search of transcendence, becoming something inhuman, which may possibly be referring to the Old Prisoner.
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* BFS: the Hallowed Sword is a long blade, easily requiring both hands to swing effectively. The Martyr's Blade you can unlock at the beginning of the second dungeon is even bigger. The hilt of the sword is as long as your character's torso and the blade stands taller than you do. Needless to say, it hits like a truck

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* BFS: *{{BFS}}: the Hallowed Sword is a long blade, easily requiring both hands to swing effectively. The Martyr's Blade you can unlock at the beginning of the second dungeon is even bigger. The hilt of the sword is as long as your character's torso and the blade stands taller than you do. Needless to say, it hits like a truck truck
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*BFS: the Hallowed Sword is a long blade, easily requiring both hands to swing effectively. The Martyr's Blade you can unlock at the beginning of the second dungeon is even bigger. The hilt of the sword is as long as your character's torso and the blade stands taller than you do. Needless to say, it hits like a truck
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* NewGamePlus:
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mortal_shell.jpg]]
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* RealityIsOutToLunch: "Eternal Narthrax" is a zone made of obsidian obelisks that gets more and more bizarre and disconnected from reality the further you climb. Eventually the ground disappears entirely, the stone slabs float in the air in circular formations, and the last appearance of Sester Genessa before the boss fight has her inexplicably giant, staring down at you. She acknowledges that reality is just a bit weird here.

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* AmbiguousSituation: ''Mortal Shell'' leaves it up to the player to piece together the plot from various flavor texts, item descriptions, and the world itself. At no point do you receive any kind of exposition cluing you in to what's going on.
* CrapsackWorld: ''Mortal Shell'' seems to take place in a world that feels very much dead.

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* AmbiguousSituation: ''Mortal Shell'' leaves it up to the player to piece together the plot from various flavor texts, item descriptions, and the world itself. At no point do you receive any kind of exposition cluing you in to what's going on.
on. The creature you begin the game as doesn't speak and seems to be as clueless as you are about what the world is; Sester Genessa calls you a "foundling" because you're like a lost orphan.
* AnnoyingArrows: Depending on the shell you inhabit, arrows can take off a lot or a little health, but they all ''bounce'' off your armor, because all four shells happen to be heavily armored. (Even more so if you're Hardened, the arrows don't even break your hardening stance). The one ranged weapon the Foundling gets, however, is anything but "annoying," as it's more like a siege weapon in portable form.
* {{BFG}}: The "ballistazooka" you can repair for about 5000 tar at the top of the hub area is a heavier-than-heavy boxy crossbow affair that launches a huge bolt. The bolt fired by that thing tends to turn lesser enemies into PinkMist and can kill all but the toughest elites, often pinning them to the wall.
* CrapsackWorld: ''Mortal Shell'' seems to take place in a world that feels very much dead. The living inhabitants seem to mostly be brigands who attack you on sight, and cultists guarding more advanced ruins, but any semblance of civilization seems to have fled long, long ago.

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* PossessingADeadBody: Your shells used to be living people. Lucky for you they're not living anymore, so you can hop in.

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* PossessingADeadBody: Your shells used to be living people. Lucky for you they're not living anymore, so you can hop in. One shell even turns out to be that of the brother of the Old Prisoner, who briefly mistakes you for him until he realizes it's just you wearing his body.



* RecurringBoss: You fight the knight-like enemy Hadren every time you acquire a new weapon, with him using said new weapon against you and you having to defeat him to acquire it. You also fight werewolf-like Grishkas multiple times as boss fights. The game's only unique bosses are the 3 main objective bosses and the final boss.

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* RecurringBoss: You fight the knight-like enemy Hadren Hadern every time you acquire a new weapon, with him using said new weapon against you and you having to defeat him to acquire it. You also fight werewolf-like Grishkas multiple times as boss fights. The game's only unique bosses are the 3 main objective bosses and the final boss.
* WasOnceAMan: The fact that Solomon and the Old Prisoner were brothers would imply the Old Prisoner was once human, instead of the massive bird-like creature he is now.
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* FighterMageThief: The four shells you can possess have different playstyles that align roughly with the typical Fighter, Mage, Thief dynamic.

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* FighterMageThief: The four shells you can possess have different playstyles that align roughly with the typical Fighter, Mage, Thief dynamic. They're all good with a weapon, but the "scholar" shell learns more about items upon use and has more "resolve," the secondary resource you use for special attacks. The FragileSpeedster of the group has lots of poison abilities and can learn to be immune to poison.

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The game has a dark, depressing, and hollowed-out medieval DarkFantasy setting and character design. You play as a being that can possess one of 4 "shells" that serve as your body, each one providing a different playstyle.

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The game has a dark, depressing, and hollowed-out medieval DarkFantasy setting and character design. You play as a being that can possess one of 4 "shells" that serve as your body, each one providing a different playstyle.
playstyle. Healing is rare, and instead you are expected to negate enemy damage entirely by "hardening" your body to stone or dodging through enemy attacks.


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* AcquiredPoisonImmunity: Using certain items ranks up their familiarity statistic and sometimes changes their effect. The otherwise-useless "Tarcap" mushroom that poisons you instead grants temporary poison immunity once its familiarity is maxed out. And as a bit of DevelopersForesight, consuming one as Tiel, the shell that heals from poison damage, maxes out its familiarity instantly, to keep you from deliberately poisoning to heal yourself.

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* ElementalShapeshifter: In lieu of a shield, you can Harden, briefly turning your body to stone in order to block damage. You can even do it while you're attacking, though it has to recharge between uses.



* RecurringBoss: You fight the knight-like enemy Hadern every time you acquire a new weapon, with him using said new weapon against you and you having to defeat him to acquire it. You also fight werewolf-like Grishkas multiple times as boss fights. The game's only unique bosses are the 3 main objective bosses and the final boss.

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* PunnyName: '''Hadern''' can also use the '''Harden''' ability.
* RecurringBoss: You fight the knight-like enemy Hadern Hadren every time you acquire a new weapon, with him using said new weapon against you and you having to defeat him to acquire it. You also fight werewolf-like Grishkas multiple times as boss fights. The game's only unique bosses are the 3 main objective bosses and the final boss.

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* FighterMageThief: The four shells you can possess have different playstyles that align roughly with the typical Fighter Mage Thief dynamic.

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* FighterMageThief: The four shells you can possess have different playstyles that align roughly with the typical Fighter Mage Fighter, Mage, Thief dynamic.dynamic.
* LastChanceHitPoint: Once per life, upon taking fatal damage, you will get launched out of your shell with a tiny amount of HP remaining and can climb back in for a full heal (provided you can avoid getting hit again first). You can purchase an upgrade that lets you regain your Last Chance Hit Point after spending it by killing enough enemies.
* PossessingADeadBody: Your shells used to be living people. Lucky for you they're not living anymore, so you can hop in.
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''Mortal Shell'' is a 2020 Indie SoulslikeRPG developed by Cold Symmetry, for whom it is their first major project. It was released for UsefulNotes/Playstation4 and UsefulNotes/XboxOne, as well as being an [[Creator/EpicGames EpicGamesStore]] exclusive on the PC.

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''Mortal Shell'' is a 2020 Indie SoulslikeRPG developed by Cold Symmetry, for whom it is their first major project. It was released for UsefulNotes/Playstation4 and UsefulNotes/XboxOne, as well as being an [[Creator/EpicGames EpicGamesStore]] Creator/EpicGames Store exclusive on the PC.
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''Mortal Shell'' is a 2020 Indie ''[[VideoGame/DarkSouls Souls-like]]'' ActionRPG developed by Cold Symmetry, for whom it is their first major project. It was released for UsefulNotes/Playstation4 and UsefulNotes/XboxOne, as well as being an [[Creator/EpicGames EpicGamesStore]] exclusive on the PC.

to:

''Mortal Shell'' is a 2020 Indie ''[[VideoGame/DarkSouls Souls-like]]'' ActionRPG SoulslikeRPG developed by Cold Symmetry, for whom it is their first major project. It was released for UsefulNotes/Playstation4 and UsefulNotes/XboxOne, as well as being an [[Creator/EpicGames EpicGamesStore]] exclusive on the PC.
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The game wears its ''Dark Souls'' influence on its sleeve, with a dark, depressing, and hollowed-out medieval DarkFantasy setting and character design. The game's main distinction is that instead of playing a single humanoid character, you play as a being that can possess one of 4 "shells" that serve as your body, each one providing a different playstyle.

to:

The game wears its ''Dark Souls'' influence on its sleeve, with has a dark, depressing, and hollowed-out medieval DarkFantasy setting and character design. The game's main distinction is that instead of playing a single humanoid character, you You play as a being that can possess one of 4 "shells" that serve as your body, each one providing a different playstyle.



* AmbiguousSituation: ''Mortal Shell'' has even less exposition that ''Dark Souls'', leaving it up to the player to piece together the plot from various flavor texts, item descriptions, and the world itself. At no point do you receive any kind of exposition cluing you in to what's going on.
* CrapsackWorld: Much like ''Dark Souls'', ''Mortal Shell'' seems to take place in a world that has already past its expiration date. In fact the world of ''Mortal Shell'' is even more decrepit that any of the realms that the ''Dark Souls'' games take place in, coming across as very much being a dead world.
* FighterMageThief: The 4 shells you can possess have different playstyles that align roughly with the typical Fighter Mage Thief dynamic.

to:

* AmbiguousSituation: ''Mortal Shell'' has even less exposition that ''Dark Souls'', leaving leaves it up to the player to piece together the plot from various flavor texts, item descriptions, and the world itself. At no point do you receive any kind of exposition cluing you in to what's going on.
* CrapsackWorld: Much like ''Dark Souls'', ''Mortal Shell'' seems to take place in a world that has already past its expiration date. In fact the world of ''Mortal Shell'' is even more decrepit that any of the realms that the ''Dark Souls'' games take place in, coming across as feels very much being a dead world.
dead.
* FighterMageThief: The 4 four shells you can possess have different playstyles that align roughly with the typical Fighter Mage Thief dynamic.
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Added DiffLines:

* FighterMageThief: The 4 shells you can possess have different playstyles that align roughly with the typical Fighter Mage Thief dynamic.
Is there an issue? Send a MessageReason:
None


The game wears its ''Dark Souls'' influence on its sleeve, with a dark, depressing, and hollowed-out medieval setting and character design. The game's main distinction is that instead of playing a single humanoid character, you play as a being that can possess one of 4 "shells" that serve as your body, each one providing a different playstyle.

to:

The game wears its ''Dark Souls'' influence on its sleeve, with a dark, depressing, and hollowed-out medieval DarkFantasy setting and character design. The game's main distinction is that instead of playing a single humanoid character, you play as a being that can possess one of 4 "shells" that serve as your body, each one providing a different playstyle.
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The game wears its ''Dark Souls'' influence on its sleeve, with a dark, depressing, and hollowed-out setting and character design. The game's main distinction is that instead of playing a single humanoid character, you play as a being that can possess one of 4 "shells" that serve as your body, each one providing a different playstyle.

to:

The game wears its ''Dark Souls'' influence on its sleeve, with a dark, depressing, and hollowed-out medieval setting and character design. The game's main distinction is that instead of playing a single humanoid character, you play as a being that can possess one of 4 "shells" that serve as your body, each one providing a different playstyle.
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''Mortal Shell'' is a 2020 Indie ''[[VideoGame/DarkSouls Souls-like]]'' ActionRPG developed by Cold Symmetry, for whom it is their first major project. It was released for Playstation4 and XboxOne, as well as being an [[Creator/EpicGames EpicGamesStore]] exclusive on the PC.

to:

''Mortal Shell'' is a 2020 Indie ''[[VideoGame/DarkSouls Souls-like]]'' ActionRPG developed by Cold Symmetry, for whom it is their first major project. It was released for Playstation4 UsefulNotes/Playstation4 and XboxOne, UsefulNotes/XboxOne, as well as being an [[Creator/EpicGames EpicGamesStore]] exclusive on the PC.
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Added DiffLines:

''Mortal Shell'' is a 2020 Indie ''[[VideoGame/DarkSouls Souls-like]]'' ActionRPG developed by Cold Symmetry, for whom it is their first major project. It was released for Playstation4 and XboxOne, as well as being an [[Creator/EpicGames EpicGamesStore]] exclusive on the PC.

The game wears its ''Dark Souls'' influence on its sleeve, with a dark, depressing, and hollowed-out setting and character design. The game's main distinction is that instead of playing a single humanoid character, you play as a being that can possess one of 4 "shells" that serve as your body, each one providing a different playstyle.

!! Tropes present in Mortal Shell:

* AmbiguousSituation: ''Mortal Shell'' has even less exposition that ''Dark Souls'', leaving it up to the player to piece together the plot from various flavor texts, item descriptions, and the world itself. At no point do you receive any kind of exposition cluing you in to what's going on.
* CrapsackWorld: Much like ''Dark Souls'', ''Mortal Shell'' seems to take place in a world that has already past its expiration date. In fact the world of ''Mortal Shell'' is even more decrepit that any of the realms that the ''Dark Souls'' games take place in, coming across as very much being a dead world.
* RecurringBoss: You fight the knight-like enemy Hadern every time you acquire a new weapon, with him using said new weapon against you and you having to defeat him to acquire it. You also fight werewolf-like Grishkas multiple times as boss fights. The game's only unique bosses are the 3 main objective bosses and the final boss.
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