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''Mortal Shell'' is a 2020 Indie SoulslikeRPG developed by Cold Symmetry, for whom it is their first major project. It was released for UsefulNotes/Playstation4, UsefulNotes/XboxOne, and as a timed exclusive for the UsefulNotes/EpicGamesStore on the PC.

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''Mortal Shell'' is a 2020 Indie SoulslikeRPG developed by Cold Symmetry, for whom it is their first major project. It was released for UsefulNotes/Playstation4, UsefulNotes/XboxOne, Platform/Playstation4, Platform/XboxOne, and as a timed exclusive for the UsefulNotes/EpicGamesStore Platform/EpicGamesStore on the PC.



An expansion titled ''The Virtuous Cycle'' was unveiled on July 28, 2021 and released on August 18th of the same year, coinciding with the game's release on UsefulNotes/{{Steam}}.

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An expansion titled ''The Virtuous Cycle'' was unveiled on July 28, 2021 and released on August 18th of the same year, coinciding with the game's release on UsefulNotes/{{Steam}}.
Platform/{{Steam}}.

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* HopelessBossFight: The tutorial ends with you facing down against Hadern for the first time. If you're playing the game for the first time, you will almost certainly lose, even if you're experienced at the SoulsLikeRPG genre, as he has a ''lot'' of HP as well as [[MirrorBoss the same abilities as you]] plus the Mechanical Spike ability for the Hallowed Sword (although despite still being in Foundling form, you're at least not a OneHitPointWonder during the tutorial). If you ''can'' defeat him there's an achievement and a valuable Glimpse of Reverie in it for you.



* RecurringBoss: You fight the knight-like enemy Hadern every time you acquire a new weapon, with him using said new weapon against you and you having to defeat him to acquire it. You also fight werewolf-like Grishas multiple times as boss fights. The game's only unique bosses are the 3 main objective bosses, the final boss, and a single Ven Noctivagu guardian Tiel's shell, which is literally just a non-respawning common Nocteserper enemy with a unique name and a life meter appropriate for a "boss".

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* RecurringBoss: You fight the knight-like enemy Hadern every time you acquire a new weapon, with him using said new weapon against you and you having to defeat him to acquire it.it, as well as at the end of the tutorial in a HopelessBossFight. You also fight werewolf-like Grishas multiple times as boss fights. The game's only unique bosses are the 3 main objective bosses, the final boss, and a single Ven Noctivagu guardian guarding Tiel's shell, which is literally just a non-respawning common Nocteserper enemy with a unique name and a life meter appropriate for a "boss".

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* RecurringBoss: You fight the knight-like enemy Hadern every time you acquire a new weapon, with him using said new weapon against you and you having to defeat him to acquire it. You also fight werewolf-like Grishas multiple times as boss fights. The game's only unique bosses are the 3 main objective bosses and the final boss.

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* RecurringBoss: You fight the knight-like enemy Hadern every time you acquire a new weapon, with him using said new weapon against you and you having to defeat him to acquire it. You also fight werewolf-like Grishas multiple times as boss fights. The game's only unique bosses are the 3 main objective bosses and bosses, the final boss.boss, and a single Ven Noctivagu guardian Tiel's shell, which is literally just a non-respawning common Nocteserper enemy with a unique name and a life meter appropriate for a "boss".



** [[Franchise/SuperMarioBros Its a me]]

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** [[VideoGame/DarkSouls Fashion Shells]][[labelnote:explanation]]A shout-out to the "Fashion Souls" meme of dressing your ''Dark Souls'' character in armour chosen entirely for its stylish appearance rather than utility[[/labelnote]]
** [[Franchise/SuperMarioBros Its It's a me]]me]]
** [[VideoGame/GuitarHero Lute Hero]]
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** This is more true for [[JackOfAllStats Harros]] and [[FragileSpeedster Tiel]] than [[MagicKnight Solomon]] and [[MightyGlacier Eredrim]]. Harros focuses on hardening more than other shells, with abilities that reduce its cooldown or even let you refresh it by cutting down enemies quickly, and one key ability that radically increases his stamina recovery whenever he does, allowing him to charge in and blow all his stamina on attacks, harden to survive the enemy counterattack, and then unload on them again with a fresh bar. Tiel, on the other hand, just has far more stamina than any of the other classes, allowing him to wail away at enemies at will and still have enough left to dodge away. He also has an ability that passively increases his damage when his stamina does get low. His severely limited Resolve stocks also means he'll be less reliant on weapon skills and parrying than the others.
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* TooAwesomeToUse: In many cases it's not even necessarily a matter of being [[BoringButPractical particularly awesome]]; a lot of the game's consumables (such as bells and tokens) are ''strictly'' limited and cannot be farmed or bought. The Baguette, for example, is one of the best healing items in the game, restoring 40 HP immediately (or 60 once you're familiar with it)... but there are only ''two'' in the entire game, which is only just enough ''to'' master it, unless you have Solomon with the Accretion of Foresight (which increases familiarity gain) eat the first one. If you eat one during a tough fight and then die anyway, then tough luck, you wasted it and you can never replace it. The Mango is even more this, as it fully heals you, restores all Resolve, and gives you +3 Glimpses, but there's only ''one'' per playthrough.
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* GuideDangIt: If you thought ''VideoGame/DarkSouls'' was inscrutable, ''Mortal Shell'' makes it look practically ''hand-holdy'' by comparison. Apart from the introductory tutorial that teaches you the basics (and ''only'' the basics) of combat, the game is firmly committed to telling you practically ''nothing whatsoever about anything'' (even the controls for parrying and weapon skills, since you only unlock these after the tutorial). EVERYTHING has to be learned through trial and error experimentation- or more likely, getting fed up with it and looking things up on the internet.
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An Axe To Grind is no longer a trope


* MorphWeapon: The "Virtuous Cycle" DLC introduces the Axatana which can be a [[AnAxeToGrind two-handed axe]] or split apart into [[KatanasAreJustBetter twin katanas]].

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* MorphWeapon: The "Virtuous Cycle" DLC introduces the Axatana which can be a [[AnAxeToGrind two-handed axe]] axe or split apart into [[KatanasAreJustBetter twin katanas]].
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* GratuitousLatin: Upon death, you get the message "Mors Finis Non Est" (Death Is Not The End).
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* NintendoHard: Well, it ''is'' a Souls-like game. Checkpoints are few and far between, enemies can kill you in a few hits and your healing options are limited to (rather risky) parries and (limited) healing items.
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* {{BFS}}: Your starting weapon is the Hallowed Sword, a long blade that requires two hands to swing effectively. The Martyr's Blade you can unlock at the beginning of the Abandoned Chamber is even bigger. The hilt of the sword is as long as your character's torso and the blade stands taller than you do. Needless to say, it hits like a truck

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* {{BFS}}: Your starting weapon is the Hallowed Sword, a long blade that requires two hands to swing effectively. The Martyr's Blade you can unlock at the beginning of the Abandoned Chamber is even bigger. The hilt of the sword is as long as your character's torso and the blade stands taller than you do. Needless to say, it hits like a truck truck, but it swings rather slowly and requires a lot of stamina.
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''Mortal Shell'' is a 2020 Indie SoulslikeRPG developed by Cold Symmetry, for whom it is their first major project. It was released for UsefulNotes/Playstation4, UsefulNotes/XboxOne, and as a timed exclusive for the Creator/EpicGames Store on the PC.

to:

''Mortal Shell'' is a 2020 Indie SoulslikeRPG developed by Cold Symmetry, for whom it is their first major project. It was released for UsefulNotes/Playstation4, UsefulNotes/XboxOne, and as a timed exclusive for the Creator/EpicGames Store UsefulNotes/EpicGamesStore on the PC.
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* MorphWeapon: The "Virtuous Cycle" DLC introduces the Axatana which can be a [[AnAxeToGrind two-handed axe]] or split apart into [[KatanasAreJustBetter twin katanas]].
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* AwesomeButImpractical: The players sole projectile weapon melts just about all non-boss monsters in one or two hits. Naturally you might assume you'll be able to go crazy with it and turn the game into a cake walk, however ammo is quickly shown to be scarce and only available in certain areas. It also does a relatively small amount of damage to bosses as well as being slow to both use and reload.

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* AwesomeButImpractical: The players sole projectile weapon melts just about all non-boss monsters in one or two hits. Naturally you might assume you'll be able to go crazy with it and turn the game into a cake walk, however ammo is quickly shown expensive to be scarce buy and only available in certain areas.very rarely dropped from enemies. It also does a relatively small amount of damage to bosses as well as being slow to both use and reload.



* BoringButPractical: The Smoldering Mace and to a lesser extent the Martyrs Blade. Both are heavy weapons that are slow to swing and use up a considerable amount of stamina, but are great for crowd control with the range of their move sets and powerful special attacks.

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* BoringButPractical: The Smoldering Mace and to a lesser extent the Martyrs Martyr's Blade. Both are heavy weapons that are slow to swing and use up a considerable amount of stamina, but are great for crowd control with the range of their move sets and powerful special attacks.



* ElementalShapeshifter: In lieu of a shield, you can Harden, briefly turning your body to stone in order to block damage. You can even do it while you're attacking, though it has to recharge between uses.

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* ElementalShapeshifter: In lieu of a shield, you can Harden, briefly turning your body to stone in order to block damage. You can even do it while you're at any time, even in the middle of other animations such as attacking, though it has to recharge between uses.



* NewGamePlus: After you complete the game once by fighting [[spoiler: The Old Prisoner/The Unchained]], you start right back again at the Tower with all of your upgrades and shells. Sester Genessa will even comment that [[GroundhogDayLoop it's happening all over again]]. Enemies now have more health and do more damage, but weapons can now be upgraded to +10 to compensate. Any weapon upgrades you picked up in your first playthrough will be replaced with extra Quenching Acids, and Sester Genessa will also start selling Quenching Acids for Glimpses to Shells that have been maxed out.

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* NewGamePlus: After you complete the game once by fighting [[spoiler: The Old Prisoner/The Unchained]], you start right back again at the Tower with all of your upgrades and shells. Sester Genessa will even comment that [[GroundhogDayLoop it's happening all over again]]. Enemies now have more health and do more damage, but weapons can now be upgraded to +10 to compensate. Enemies will now also deal [[ScratchDamage chip damage]] through your Harden. Any weapon upgrades you picked up in your first playthrough will be replaced with extra Quenching Acids, and Sester Genessa will also start selling add Quenching Acids for Glimpses to Shells that have been maxed out.her store available to maxed-out Shells.



* RealityIsOutToLunch: Eternal Narthrax is a zone made of obsidian obelisks that gets more and more bizarre and disconnected from reality the further you climb. Eventually the ground disappears entirely, the stone slabs float in the air in circular formations, and the last appearance of Sester Genessa before the boss fight has her inexplicably giant, staring down at you. She acknowledges that reality is just a bit weird here.

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* RealityIsOutToLunch: Eternal Narthrax Narthex is a zone made of obsidian obelisks that gets more and more bizarre and disconnected from reality the further you climb. Eventually the ground disappears entirely, the stone slabs float in the air in circular formations, and the last appearance of Sester Genessa before the boss fight has her inexplicably giant, staring down at you. She acknowledges that reality is just a bit weird here.
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* NewGamePlus: After you complete the game once by fighting [[spoiler: The Old Prisoner/The Unchained]], you start right back again at the Tower with all your upgrades and shells. Sester Genessa will even comment that [[GroundhogDayLoop it's happening all over again]]. Enemies now have more health and do more damage, weapons can now be upgraded to +10, and all the Quenching Acids you found or bought are reset. If you found any weapon upgrades, they now give bonus Quenching Acids as well. If you have a Shell maxed out, Sester Genessa will also sell Quenching Acids for Glimpses, as well as an Ornate Mask that allows [[WarpWhistle fast travel]] between Sester Genessas, but only for the Shells who have bought it.

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* NewGamePlus: After you complete the game once by fighting [[spoiler: The Old Prisoner/The Unchained]], you start right back again at the Tower with all of your upgrades and shells. Sester Genessa will even comment that [[GroundhogDayLoop it's happening all over again]]. Enemies now have more health and do more damage, but weapons can now be upgraded to +10, and all the +10 to compensate. Any weapon upgrades you picked up in your first playthrough will be replaced with extra Quenching Acids you found or bought are reset. If you found any weapon upgrades, they now give bonus Quenching Acids as well. If you have a Shell maxed out, Acids, and Sester Genessa will also sell start selling Quenching Acids for Glimpses, as well as an Ornate Mask that allows [[WarpWhistle fast travel]] between Sester Genessas, but only for the Glimpses to Shells who that have bought it.been maxed out.

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''Mortal Shell'' is a 2020 Indie SoulslikeRPG developed by Cold Symmetry, for whom it is their first major project. It was released for UsefulNotes/Playstation4 and UsefulNotes/XboxOne, as well as being an Creator/EpicGames Store exclusive on the PC.

to:

''Mortal Shell'' is a 2020 Indie SoulslikeRPG developed by Cold Symmetry, for whom it is their first major project. It was released for UsefulNotes/Playstation4 and UsefulNotes/Playstation4, UsefulNotes/XboxOne, and as well as being an a timed exclusive for the Creator/EpicGames Store exclusive on the PC.



An expansion titled ''The Virtuous Cycle'' was unveiled on July 28, 2021 and released on August 18th, 2021.

to:

An expansion titled ''The Virtuous Cycle'' was unveiled on July 28, 2021 and released on August 18th, 2021.
18th of the same year, coinciding with the game's release on UsefulNotes/{{Steam}}.



* {{BFS}}: the Hallowed Sword is a long blade, easily requiring both hands to swing effectively. The Martyr's Blade you can unlock at the beginning of the second dungeon is even bigger. The hilt of the sword is as long as your character's torso and the blade stands taller than you do. Needless to say, it hits like a truck

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* {{BFS}}: Your starting weapon is the Hallowed Sword is Sword, a long blade, easily requiring both blade that requires two hands to swing effectively. The Martyr's Blade you can unlock at the beginning of the second dungeon Abandoned Chamber is even bigger. The hilt of the sword is as long as your character's torso and the blade stands taller than you do. Needless to say, it hits like a truck



* HyperspaceArsenal: Surprisingly averted for a "Souls-like" game. You are limited to only 4 weapons throughout the game (5 with the DLC) and can only carry one weapon at a time. You can find consumable items later that allow you to switch to the other weapons at any time.

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* HyperspaceArsenal: Surprisingly averted for a "Souls-like" game. You There are limited to only 4 weapons throughout in the entire game (5 with the DLC) DLC), and you can only carry one weapon at a time. You time, with the others being stored at the Tower along with your other Shells. However, you can find items that let you switch weapons on the fly, which are thankfully infinite use (unlike the items that switch your Shell on the fly, which are consumable items later that allow you and fairly expensive to switch to the other weapons at any time. buy).



* NewGamePlus: After you complete the game once by fighting [[spoiler: The Old Prisoner/The Unchained]], you start right back again at the Tower with all your upgrades and shells. All the Quenching Acids you found or bought are reset. If you found any weapon upgrades, they now give bonus Quenching Acids as well. Weapons can now be bumped up another 5+ levels, especially since enemies now have bigger health pools and hit harder too. Sester Genessa will even comment that [[GroundhogDayLoop it's happening all over again]]. If you have a Shell maxed out, she'll also sell Quenching Acids for Glimpses, as well as an Ornate Mask that allows [[WarpWhistle fast travel]] between Sester Genessas, but only to that/those Shell(s).
* PossessingADeadBody: Your shells used to be living people. Lucky for you they're not living anymore, so you can hop in. One shell even turns out to be that of the brother of the Old Prisoner, who briefly mistakes you for him until he realizes it's just you wearing his body.

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* MultipleEndings: In a manner of speaking. There is a friendly brigand named Baghead who asks if you'd like to join him and live the brigand life. If you accept, you get a cutscene of the two of you playing the lute and partying, then you get credits, technically making it an ending. However, it doesn't end your playthrough.
* NewGamePlus: After you complete the game once by fighting [[spoiler: The Old Prisoner/The Unchained]], you start right back again at the Tower with all your upgrades and shells. All the Quenching Acids you found or bought are reset. If you found any weapon upgrades, they now give bonus Quenching Acids as well. Weapons can now be bumped up another 5+ levels, especially since enemies now have bigger health pools and hit harder too. Sester Genessa will even comment that [[GroundhogDayLoop it's happening all over again]]. Enemies now have more health and do more damage, weapons can now be upgraded to +10, and all the Quenching Acids you found or bought are reset. If you found any weapon upgrades, they now give bonus Quenching Acids as well. If you have a Shell maxed out, she'll Sester Genessa will also sell Quenching Acids for Glimpses, as well as an Ornate Mask that allows [[WarpWhistle fast travel]] between Sester Genessas, but only to that/those Shell(s).
for the Shells who have bought it.
* PossessingADeadBody: Your shells Shells used to be living people. Lucky for you they're not living anymore, so you can hop in. One shell Some people will even turns out to be that of the brother of recognize particular Shells as people they know (most notably the Old Prisoner, who briefly mistakes was Solomon's brother), but after getting a good look at you for him until he realizes it's they realize you're just you wearing his their body.



* RealityIsOutToLunch: "Eternal Narthrax" is a zone made of obsidian obelisks that gets more and more bizarre and disconnected from reality the further you climb. Eventually the ground disappears entirely, the stone slabs float in the air in circular formations, and the last appearance of Sester Genessa before the boss fight has her inexplicably giant, staring down at you. She acknowledges that reality is just a bit weird here.
* RecurringBoss: You fight the knight-like enemy Hadern every time you acquire a new weapon, with him using said new weapon against you and you having to defeat him to acquire it. You also fight werewolf-like Grishkas multiple times as boss fights. The game's only unique bosses are the 3 main objective bosses and the final boss.

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* RealityIsOutToLunch: "Eternal Narthrax" Eternal Narthrax is a zone made of obsidian obelisks that gets more and more bizarre and disconnected from reality the further you climb. Eventually the ground disappears entirely, the stone slabs float in the air in circular formations, and the last appearance of Sester Genessa before the boss fight has her inexplicably giant, staring down at you. She acknowledges that reality is just a bit weird here.
* RecurringBoss: You fight the knight-like enemy Hadern every time you acquire a new weapon, with him using said new weapon against you and you having to defeat him to acquire it. You also fight werewolf-like Grishkas Grishas multiple times as boss fights. The game's only unique bosses are the 3 main objective bosses and the final boss.



* TreacherousQuestGiver: Zig-zagged with [[spoiler: the Old Prisoner]]. They give you the main quest and offer you no reward other than the satisfaction of doing the task, and you character seemingly accepts for no reason other than having no other purpose in life. Once you finish the main quest and free him, he does turn against you and become the FinalBoss, but only after he fails to ascend and realizes it's you who's destined to ascend, and not him, attacking you out of jealousy.

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* TreacherousQuestGiver: Zig-zagged with [[spoiler: the Old Prisoner]]. They give He gives you the main quest and offer offers you no reward other than the satisfaction of doing the task, and you your character accepts seemingly accepts for no reason other than having no other purpose in life. they've got nothing else to do. Once you finish the main quest and free him, he does ''does'' turn against you and become the FinalBoss, but only after he fails to ascend and realizes it's you who's destined to ascend, and not him, attacking you out of jealousy.
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An expansion titled ''The Virtuous Cycle'' was unveiled on July 28, 2021 and is set to be released on August 18th, 2021.

to:

An expansion titled ''The Virtuous Cycle'' was unveiled on July 28, 2021 and is set to be released on August 18th, 2021.
Is there an issue? Send a MessageReason:
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An expansion titled ''The Virtuous Cycle'' was unveiled on July 28, 2021 and is set to be released on August 18th, 2021.
Is there an issue? Send a MessageReason:
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* AndYourRewardIsClothes: After the "Rotten Autumn" update, feeding Gorf certain amounts of food (X amount of rats, frogs and/or rotten food) and then playing the lute in front of him will make him puke up a new Shade on a Shell, and each Shell has two different Shades.


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* SdrawkcabName: Gorf, the giant frog, is "frog" backwards.

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%%* NewGamePlus:
* RealityIsOutToLunch: "Eternal Narthrax" is a zone made of obsidian obelisks that gets more and more bizarre and disconnected from reality the further you climb. Eventually the ground disappears entirely, the stone slabs float in the air in circular formations, and the last appearance of Sester Genessa before the boss fight has her inexplicably giant, staring down at you. She acknowledges that reality is just a bit weird here.

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%%* NewGamePlus:
* RealityIsOutToLunch: "Eternal Narthrax" is a zone made of obsidian obelisks that gets more NewGamePlus: After you complete the game once by fighting [[spoiler: The Old Prisoner/The Unchained]], you start right back again at the Tower with all your upgrades and more bizarre shells. All the Quenching Acids you found or bought are reset. If you found any weapon upgrades, they now give bonus Quenching Acids as well. Weapons can now be bumped up another 5+ levels, especially since enemies now have bigger health pools and disconnected from reality the further you climb. Eventually the ground disappears entirely, the stone slabs float in the air in circular formations, and the last appearance of hit harder too. Sester Genessa before the boss fight has her inexplicably giant, staring down at you. She acknowledges will even comment that reality is just [[GroundhogDayLoop it's happening all over again]]. If you have a bit weird here.Shell maxed out, she'll also sell Quenching Acids for Glimpses, as well as an Ornate Mask that allows [[WarpWhistle fast travel]] between Sester Genessas, but only to that/those Shell(s).


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* RealityIsOutToLunch: "Eternal Narthrax" is a zone made of obsidian obelisks that gets more and more bizarre and disconnected from reality the further you climb. Eventually the ground disappears entirely, the stone slabs float in the air in circular formations, and the last appearance of Sester Genessa before the boss fight has her inexplicably giant, staring down at you. She acknowledges that reality is just a bit weird here.
Is there an issue? Send a MessageReason:
Correcting the amount of Tar needed to get the ballistazooka.


* {{BFG}}: The "ballistazooka" you can repair for about 5000 tar at the top of the hub area is a heavier-than-heavy boxy crossbow affair that launches a huge bolt. The bolt fired by that thing tends to turn lesser enemies into PinkMist and can kill all but the toughest elites, often pinning them to the wall.

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* {{BFG}}: The "ballistazooka" "Ballistazooka" you can repair for about 5000 tar buying Tools for 8000 Tar at the top of the hub area is a heavier-than-heavy boxy crossbow affair that launches a huge bolt. The bolt fired by that thing tends to turn lesser enemies into PinkMist and can kill all but the toughest elites, often pinning them to the wall.
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Zero context example for the Body Horror.


* BodyHorror:

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* BodyHorror:%%* BodyHorror
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* ShoutOut: The achievement/trophy names have some of these.
** [[Anime/TheBraveFighterOfSunFighbird Is This]] [[Film/ThreeHundred a Sparta?]]
** [[VideoGame/DarkSouls Faded the Fire]]
** [[Franchise/SuperMarioBros Its a me]]

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