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''Minecraft Legends'' was released on 18th April 2023.



''Minecraft Legends'' was released on 18th April 2023.
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* ModularDifficulty: The Custom Settings menu offers the ability to adjust a variety of GameMechanics, inluding FallingDamage, {{Knockback}}, the number of bases and outposts in the world, and more.

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* ModularDifficulty: The Custom Settings menu offers the ability to adjust a variety of GameMechanics, inluding including FallingDamage, {{Knockback}}, the number of bases and outposts in the world, and more.
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** Structures functioning differently: Blaze rod towers act like arrow towers that set [[ManOnFire units on fire.]] [[DemonicSpiders armoured towers]] share the scatter towers lack of range and spread shots but also set units on fire ''and'' they are invulnerable when not attacking. Piglin pits and spanners are both used to spawn units but in entirely different ways.

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** Structures functioning differently: Blaze rod towers act like arrow towers that set [[ManOnFire units on fire.]] [[DemonicSpiders armoured Armoured towers]] share the scatter towers lack of range and spread shots but also set units on fire ''and'' they are invulnerable when not attacking. Piglin pits and spanners are both used to spawn units but in entirely different ways.
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* EvilCounterpart: many and numerous, often crossing over with AntagonistAbilities.
** structures functioning identically: Patchers and carpenters huts both repair structures in an area, Piglin terror horns and kaboomeries both enhance other structures knockback, seigeworks and spyglass overlooks both enhance other structures range.
** structures functioning differently: blaze rod towers act like arrow towers that set [[ManOnFire units on fire.]] [[DemonicSpiders armoured towers]] share the scatter towers lack of range and spread shots but also set units on fire *and* they are invulnerable when not attacking. Piglin pits and spanner’s are both used 2 spawn units but in entirely different ways.
** units with similar roles: [[MoreDakka plank golems]] and blaze runts are both [[{{Mooks}} easily slain and cheap ranged units]] specialised against common enemies. [[RollingAttack Grindstone golems]] and [[FullBoarAction warboars]] both possess a FoeTossingCharge and high speed and are effective against ranged units. [[TheMedic Moss golems and Piglin spore medics]] both [[NonActionGuy lack any attacks]] and exist solely to heal allied units.

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* EvilCounterpart: many Many and numerous, often crossing over with AntagonistAbilities.
** structures Structures functioning identically: Patchers Patcher and carpenters carpenter huts both repair structures in an area, Piglin terror horns and kaboomeries both enhance other structures knockback, seigeworks and spyglass overlooks both enhance the range of other structures range.
structures.
** structures Structures functioning differently: blaze Blaze rod towers act like arrow towers that set [[ManOnFire units on fire.]] [[DemonicSpiders armoured towers]] share the scatter towers lack of range and spread shots but also set units on fire *and* ''and'' they are invulnerable when not attacking. Piglin pits and spanner’s spanners are both used 2 to spawn units but in entirely different ways.
** units Units with similar roles: [[MoreDakka plank Plank golems]] and blaze runts are both [[{{Mooks}} easily slain and cheap ranged units]] specialised against common enemies. [[RollingAttack Grindstone golems]] and [[FullBoarAction warboars]] both possess a FoeTossingCharge and high speed and are effective against ranged units. [[TheMedic Moss golems and Piglin spore medics]] both [[NonActionGuy lack any attacks]] and exist solely to heal allied units.



* [[NonHumanNonBinary Non-Human Non-Binary]]: the [[OurOrcsAreDifferent Piglin]] generals and [[HeroUnit the firsts]] are all referred to with “it/its” and “they/them” pronouns, implying this trope.

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* [[NonHumanNonBinary Non-Human Non-Binary]]: the NonHumanNonBinary: The [[OurOrcsAreDifferent Piglin]] generals and [[HeroUnit the firsts]] are all referred to with “it/its” and “they/them” pronouns, implying this trope.

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Changed: 6

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* ArbitraryHeadcountLimit: Originally, the player can control 40 units. However, by building additional Flames of Creation improvement structures, the player can control up to 100 units.
* ArmCannon: The Unbreakable has a cannon on his hand that's the size of a boar.

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* ArbitraryHeadcountLimit: Originally, the player can control 40 20 units. However, by building additional Flames of Creation improvement structures, the player can control up to 100 units.
* ArmCannon: The Unbreakable has a cannon on his their hand that's the size of a boar.


Added DiffLines:

* EvilCounterpart: many and numerous, often crossing over with AntagonistAbilities.
** structures functioning identically: Patchers and carpenters huts both repair structures in an area, Piglin terror horns and kaboomeries both enhance other structures knockback, seigeworks and spyglass overlooks both enhance other structures range.
** structures functioning differently: blaze rod towers act like arrow towers that set [[ManOnFire units on fire.]] [[DemonicSpiders armoured towers]] share the scatter towers lack of range and spread shots but also set units on fire *and* they are invulnerable when not attacking. Piglin pits and spanner’s are both used 2 spawn units but in entirely different ways.
** units with similar roles: [[MoreDakka plank golems]] and blaze runts are both [[{{Mooks}} easily slain and cheap ranged units]] specialised against common enemies. [[RollingAttack Grindstone golems]] and [[FullBoarAction warboars]] both possess a FoeTossingCharge and high speed and are effective against ranged units. [[TheMedic Moss golems and Piglin spore medics]] both [[NonActionGuy lack any attacks]] and exist solely to heal allied units.


Added DiffLines:

* [[NonHumanNonBinary Non-Human Non-Binary]]: the [[OurOrcsAreDifferent Piglin]] generals and [[HeroUnit the firsts]] are all referred to with “it/its” and “they/them” pronouns, implying this trope.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* ModularDifficulty: The Custom Settings menu offers the ability to adjust a variety of GameMechanics, inluding FallingDamage, {{Knockback}}, the number of bases and outposts in the world, and more.
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Crosswicking

Added DiffLines:

* SpringySpores: Bouncecaps are mushrooms that let you jump higher when you stand on them. They also make it so you don't take FallingDamage from your jumps, as a RequiredSecondaryPower.
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Added example(s)

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* VillainousGlutton: The Devourer is a very fat Piglin who invades the Overworld. He will attack the player on sight.
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Added example(s)

Added DiffLines:

* GluttonousPig: The Devourer is very fat, eats with his mouth open, and lets food fall out of his mouth. In addition, one of his attacks involves [[SuperSpit spitting]], and another involves vomiting.

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