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* GuestFighter: A few characters from [=MGS3=] can be recruited by fulfilling certain side-missions, even though they don't play much of a role in the main story (particularly egregious with EVA and Raikov, who have no influence in the story at all).
** Teliko and Venus, the heroines from the ''MetalGearAcid'' games, can also be recruited.
** In ''Portable Ops Plus'', Old Snake and Raiden (in addition to Roy) can be both used as well.

to:

* GuestFighter: A few All of the surviving characters from [=MGS3=] can be recruited added to the player's squad by fulfilling certain side-missions, even though they don't play much but only half of a role in them have any real significance to the main story (particularly egregious with EVA plot and Raikov, who some of them (namely Ocelot and Zero) have no influence sense to be join Snake's squad at all, [[GameplayAndStorySegregation given the role they actually play in the story at all).story]].
** Teliko and Venus, the heroines from the ''MetalGearAcid'' games, can also be recruited by having save data from their respective games.

** Teliko and Venus, the heroines from the ''MetalGearAcid'' games, can also be recruited.
** In ''Portable Ops Plus'', Old Snake and Raiden (in addition to Roy) can be both used be recruited as well.

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Changed: 318

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''Portable Ops'' was followed by a expansion pack of sort titled ''Metal Gear Solid: Portable Ops Plus''. It eschewed the story mode from the original game with an "Infinity Mission" mode, while introducing new multiplayer modes, maps, units and unique characters based on [=MGS1=], [=MGS2=] and even [=MGS4=].

While initially advertised as the missing link between [=MGS3=] and the original ''VideoGame/MetalGear'', MPO is considered more of a side-story than a main episode in the Metal Gear Saga, as it was developed without HideoKojima's own direction. Kojima would take directorial helm of the next PSP game in the Metal Gear series, ''MetalGearSolidPeaceWalker'', building upon MPO's design and chronicling the further exploits of Big Boss.

to:

''Portable Ops'' was followed by a expansion pack of sort titled ''Metal Gear Solid: Portable Ops Plus''. It eschewed the story mode from the original game with an "Infinity Mission" mode, while introducing new multiplayer modes, maps, units and unique characters based on [=MGS1=], [=MGS2=] and even [=MGS4=].

[=MGS4=], rather being based strictly on [=MGS3=].

While initially advertised as the missing link between [=MGS3=] and the original ''VideoGame/MetalGear'', MPO is considered more of a side-story than a main episode in the Metal Gear Saga, as it was developed without HideoKojima's own direction. Kojima would take directorial helm of the next PSP game in the Metal Gear series, ''MetalGearSolidPeaceWalker'', building upon MPO's design and chronicling the further exploits of Big Boss.



* CutSong: When allegations of plagiarism in the series main theme began to surface during the game's production, the game's theme song, "Show Time," which [[http://www.youtube.com/watch?v=RzHhAcD8TS4 originally]] included the series main theme, was re-edited so that it didn't. Sadly, this was not a temporary change, and the main theme has [[ExecutiveMeddling never surfaced again]], even in the 20th anniversary soundtrack collection. (Also, this is the only game with "VideoGame/MetalGearSolid" in the title that doesn't have ''VideoGame/MetalGearSolid'''s game over music at all, including the Game Boy Color one, but this is generally viewed as less significant by fans.)

to:

* CutSong: When allegations of plagiarism in the series main theme began to surface during the game's production, the game's theme song, "Show Time," which [[http://www.youtube.com/watch?v=RzHhAcD8TS4 originally]] included the series main theme, was re-edited so that it didn't. Sadly, this was not a temporary change, and the main theme has [[ExecutiveMeddling never surfaced again]], even in the 20th anniversary soundtrack collection. (Also, this is the only game with "VideoGame/MetalGearSolid" in the title that doesn't have ''VideoGame/MetalGearSolid'''s game over music at all, including the Game Boy Color one, ''Ghost Babel'', but this is generally viewed as less significant by fans.)



* FanDisservice: Big Boss does wind up naked at one point, but the circumstances and art style drain all the possible {{Fanservice}} out of the moment.

to:

* FanDisservice: Big Boss does wind up naked at one point, but the circumstances and art style drain all the possible {{Fanservice}} {{fanservice}} out of the moment.



* GuestFighter: A few characters from [=MGS3=] can be recruited by fulfilling certain side-missions, even though they don't play much of a role in the main story (particularly egregious with EVA and Raikov, whose respective presences in the game are rather superfluous). Teliko and Venus, the heroines from the ''MetalGearAcid'' games, can also be recruited. In ''Portable Ops Plus'', Old Snake and Raiden (in addition to Roy) can be both used as well.

to:

* GuestFighter: A few characters from [=MGS3=] can be recruited by fulfilling certain side-missions, even though they don't play much of a role in the main story (particularly egregious with EVA and Raikov, whose respective presences who have no influence in the game are rather superfluous). story at all).
**
Teliko and Venus, the heroines from the ''MetalGearAcid'' games, can also be recruited. recruited.
**
In ''Portable Ops Plus'', Old Snake and Raiden (in addition to Roy) can be both used as well.
Is there an issue? Send a MessageReason:
None


''Portable Ops'' was followed by a expansion pack of sort titled '''''Portable Ops Plus'''''. It eschewed the story mode from the original game with an "Infinity Mission" mode, while introducing new multiplayer modes, maps, units and unique characters based on [=MGS1=], [=MGS2=] and even [=MGS4=].

to:

''Portable Ops'' was followed by a expansion pack of sort titled '''''Portable ''Metal Gear Solid: Portable Ops Plus'''''.Plus''. It eschewed the story mode from the original game with an "Infinity Mission" mode, while introducing new multiplayer modes, maps, units and unique characters based on [=MGS1=], [=MGS2=] and even [=MGS4=].
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'''''Metal Gear Solid: Portable Ops''''' ([[InsistentTerminology officially abbreviated]] ''MPO'') is a Franchise/MetalGear game released for the {{PlayStation Portable}}. Following the release of a few Metal Gear spinoffs for the PSP (both ''MetalGearAcid'' games and ''Metal Gear Solid: Digital Graphic Novel''), Kojima Productions decided to develop a legitimate MGS game for the handheld system that remained true to the stealth action game design with a story set in the main continuity.

Set in 1970 (six years after the events of ''MetalGearSolid3SnakeEater''), Naked Snake (aka Big Boss) finds himself abducted by members of his former unit, FOX, and imprisoned in a base somewhere in the San Hieronymo peninsula in Columbia. After escaping from prison, Snake finds out that the U.S. Government has accused of him leading the FOX unit's revolt, who are now threatening both, the U.S. and the Soviet Union, after joining forces with members of the Red Army and taking over a secret Soviet missile base. Unable to take down the FOX unit by himself, Snake join forces with a Green Beret soldier named Roy Campbell as they try to convince members of the revolt to join their cause and take down the FOX unit and clear Snake's name.

to:

'''''Metal Gear Solid: Portable Ops''''' ([[InsistentTerminology officially abbreviated]] ''MPO'') is a Franchise/MetalGear game released for the {{PlayStation Portable}}. Following the release of a few Metal Gear spinoffs for the PSP (both ''MetalGearAcid'' games and ''Metal Gear Solid: Digital Graphic Novel''), Kojima Productions decided to develop a legitimate MGS game for the handheld system that remained true to the stealth action game design of its console counterparts, with a story set in that followed the main continuity.

events of ''MetalGearSolid3SnakeEater''.

Set in 1970 (six years after the events of ''MetalGearSolid3SnakeEater''), Operation Snake Eater), Naked Snake (aka Big Boss) finds himself abducted by members of his former unit, FOX, and imprisoned in a base somewhere in the San Hieronymo peninsula in Columbia. After escaping from prison, Snake finds out that the U.S. Government has accused of him leading the FOX unit's revolt, who are now threatening both, the U.S. and the Soviet Union, after joining forces with members of the Red Army and taking over a secret Soviet missile base. Unable to take down the FOX unit by himself, Snake join forces with a Green Beret soldier named Roy Campbell as they try to convince members of the revolt to join their cause and take down the FOX unit and clear Snake's name.
unit.
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'''''Metal Gear Solid: Portable Ops''''' ([[InsistentTerminology officially abbreviated]] ''MPO''), released in 2006 for the PlayStationPortable, is the sequel of ''VideoGame/MetalGearSolid3''. It is also the first canonical game Franchise/MetalGear series released on a handheld console.

to:

'''''Metal Gear Solid: Portable Ops''''' ([[InsistentTerminology officially abbreviated]] ''MPO''), released in 2006 for the PlayStationPortable, ''MPO'') is the sequel of ''VideoGame/MetalGearSolid3''. It is also the first canonical game a Franchise/MetalGear series game released on for the {{PlayStation Portable}}. Following the release of a few Metal Gear spinoffs for the PSP (both ''MetalGearAcid'' games and ''Metal Gear Solid: Digital Graphic Novel''), Kojima Productions decided to develop a legitimate MGS game for the handheld console.
system that remained true to the stealth action game design with a story set in the main continuity.



While initially advertised as the missing link between [=MGS3=] and the original ''VideoGame/MetalGear'', MPO is not considered a main episode in the Metal Gear Saga, as it was developed without HideoKojima's own direction. Kojima would take directorial helm of the next PSP game in the Metal Gear series, ''MetalGearSolidPeaceWalker'', building upon MPO's design and chronicling the further exploits of Big Boss.

to:

While initially advertised as the missing link between [=MGS3=] and the original ''VideoGame/MetalGear'', MPO is not considered more of a side-story than a main episode in the Metal Gear Saga, as it was developed without HideoKojima's own direction. Kojima would take directorial helm of the next PSP game in the Metal Gear series, ''MetalGearSolidPeaceWalker'', building upon MPO's design and chronicling the further exploits of Big Boss.
Is there an issue? Send a MessageReason:
None


* GuestCharacter: A few characters from [=MGS3=] can be recruited by fulfilling certain side-missions, even though they don't play much of a role in the main story (particularly egregious with EVA and Raikov, whose respective presences in the game are rather superfluous). Teliko and Venus, the heroines from the ''MetalGearAcid'' games, can also be recruited. In ''Portable Ops Plus'', Old Snake and Raiden (in addition to Roy) can be both used as well.

to:

* GuestCharacter: GuestFighter: A few characters from [=MGS3=] can be recruited by fulfilling certain side-missions, even though they don't play much of a role in the main story (particularly egregious with EVA and Raikov, whose respective presences in the game are rather superfluous). Teliko and Venus, the heroines from the ''MetalGearAcid'' games, can also be recruited. In ''Portable Ops Plus'', Old Snake and Raiden (in addition to Roy) can be both used as well.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GuestCharacter: A few characters from [=MGS3=] can be recruited by fulfilling certain side-missions, even though they don't play much of a role in the main story (particularly egregious with EVA and Raikov, whose respective presences in the game are rather superfluous). Teliko and Venus, the heroines from the ''MetalGearAcid'' games, can also be recruited. In ''Portable Ops Plus'', Old Snake and Raiden (in addition to Roy) can be both used as well.
Is there an issue? Send a MessageReason:
None


Built on a modified version of the ''Metal Gear Solid 3: Subsistence'' engine, MPO introduces a "comrade system" which emphasizes a squad-based approach to the MGS formula in lieu of the traditional solo infiltration style. Featuring a stage-based structure, the player can deploy a team of up to four members to infiltrate various enemy facilities and fulfill mission objectives, as well as scout other territories and gather information. Snake can recruit numerous type of soldiers to his unit, as well as medics, engineers and even main characters from both, [=MGS3=] and MPO. In addition to the single-player story mode, there is also various multiplayer modes based on ''Subsistence'''s online component (''Metal Gear Online'') where two players pit their teams against others', including a Cyber-Survival mode where the winning team gets to steal members of a losing team.

to:

Built on a modified version of the ''Metal Gear Solid 3: Subsistence'' engine, MPO introduces a "comrade system" which emphasizes a squad-based approach to the MGS formula in lieu of the traditional solo infiltration style. Featuring a stage-based structure, the player can deploy a team of up to four members to infiltrate various enemy facilities and fulfill mission objectives, as well as scout other territories and gather information. Snake can recruit numerous type of soldiers to his unit, as well as medics, engineers and even main characters from both, [=MGS3=] and MPO. In addition to the single-player story mode, there is also various multiplayer modes based on ''Subsistence'''s online component (''Metal Gear Online'') where two players pit their teams against others', including a Cyber-Survival mode where the winning team gets to steal members recruit a member of a the losing team.

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* InsistentTerminology: Big Boss is still uncomfortable with the title of Big Boss at the beginning and still insists on being called Snake, but by the end of the game, it becomes something of a term of endearment by his men, which is fully realized in the sequel.

to:

* InsistentTerminology: InsistentTerminology
**
Big Boss is still uncomfortable with the title of Big Boss at the beginning and still insists on being called Snake, but by the end of the game, it becomes something of a term of endearment by his men, which is fully realized in ''Peace Walker''.
** Konami themselves prefer to use "MPO" as
the sequel.official acronym for the game instead of "MGSPO". This is due to the fact that MPO was largely based on ''Subsistence'''s online component, ''Metal Gear Online'' or MGO. MGO and MPO are a play on NGO and NPO.



* MidDevelopmentGenreShift: ''Portable Ops'' originally began development as a competitive multiplayer shooter similar to the "Metal Gear Online" mode in ''Metal Gear Solid 3: Subsistence'' before the developers designed to give it a story mode and connect it to the main ''Metal Gear Solid'' storyline. This is also the reason why "MPO" was chosen as the official acronym, since the project was originally tied to MGO.

to:

* MidDevelopmentGenreShift: ''Portable Ops'' originally began development as a competitive multiplayer shooter similar to the "Metal Gear Online" mode in ''Metal Gear Solid 3: Subsistence'' before the developers designed to give it a story mode and connect it to the main ''Metal Gear Solid'' storyline. This is also the reason why "MPO" was chosen as the official acronym, since the project was originally tied to MGO.
Is there an issue? Send a MessageReason:
None


Built on a modified version of ''Metal Gear Solid 3: Subsistence'' engine, MPO introduces a "comrade system" which emphasizes a squad-based approach to the MGS formula in lieu of the traditional solo infiltration style. Featuring a stage-based structure, the player can deploy a team of up to four members to infiltrate various enemy facilities and fulfill mission objectives, as well as scout other territories and gather information. Snake can recruit numerous type of soldiers to his unit, as well as medics, engineers and even main characters from both, [=MGS3=] and MPO. In addition to the single-player story mode, there is also various multiplayer modes based on ''Subsistence'''s online component (''Metal Gear Online'') where two players pit their teams against others', including a Cyber-Survival mode where the winning team gets to steal members of a losing team.

to:

Built on a modified version of the ''Metal Gear Solid 3: Subsistence'' engine, MPO introduces a "comrade system" which emphasizes a squad-based approach to the MGS formula in lieu of the traditional solo infiltration style. Featuring a stage-based structure, the player can deploy a team of up to four members to infiltrate various enemy facilities and fulfill mission objectives, as well as scout other territories and gather information. Snake can recruit numerous type of soldiers to his unit, as well as medics, engineers and even main characters from both, [=MGS3=] and MPO. In addition to the single-player story mode, there is also various multiplayer modes based on ''Subsistence'''s online component (''Metal Gear Online'') where two players pit their teams against others', including a Cyber-Survival mode where the winning team gets to steal members of a losing team.
Is there an issue? Send a MessageReason:
None


While initially advertised as the missing link between MGS3 and the original ''VideoGame/MetalGear'', MPO was developed without HideoKojima's own direction. Kojima would take directorial helm of the next PSP game in the Metal Gear series, ''MetalGearSolidPeaceWalker'', building upon MPO's design and chronicling the further adventures of Big Boss.

to:

While initially advertised as the missing link between MGS3 [=MGS3=] and the original ''VideoGame/MetalGear'', MPO is not considered a main episode in the Metal Gear Saga, as it was developed without HideoKojima's own direction. Kojima would take directorial helm of the next PSP game in the Metal Gear series, ''MetalGearSolidPeaceWalker'', building upon MPO's design and chronicling the further adventures exploits of Big Boss.
Is there an issue? Send a MessageReason:
None


Set in 1970 (six years after the events of ''MetalGearSolid3SnakeEater''), Naked Snake (aka Big Boss) finds himself abducted by members of his former unit, FOX, and imprisoned in a base somewhere in the San Hieronymo peninsula in Columbia. After escaping from prison, Snake finds out that the U.S. Government has accused of him leading the FOX unit's revolt, who are now threatening both, the U.S. and the Soviet Union, after joining forces with members of the Red Army and taking over a secret Soviet missile base. Unable to take down the FOX unit by himself, Snake join forces with a Green Beret soldier named Roy Campbell as they try to convince members of the revolt to join their cause and take down the FOX unit.

Built on a modified version of ''Metal Gear Solid 3: Subsistence'' engine, MPO introduces a "comrade system" which emphasizes a squad-based approach to the MGS formula in lieu of the traditional one-man infiltration. Featuring a stage-based design, the player can deploy teams of up to four members to infiltrate various enemy facilities and fulfill mission objectives, as well as scout other territories and gather information. Snake can recruit numerous type of soldiers to his unit, as well as medics, engineers and even main characters from both, MGS3 and MPO. In addition to the single-player story mode, there is also various multiplayer modes based on ''Subsistence'''s online component (''Metal Gear Online'') where two players pit their teams against others', including a Cyber-Survival where the winning team gets to recruit members of a losing team.

''Portable Ops'' was followed by a expansion pack of sort titled '''''Portable Ops Plus'''''. It eschewed the story mode from the original game with a storyless "Infinity Mission" mode, while introducing new multiplayer modes, maps, units and unique characters based on other MGS games.

to:

Set in 1970 (six years after the events of ''MetalGearSolid3SnakeEater''), Naked Snake (aka Big Boss) finds himself abducted by members of his former unit, FOX, and imprisoned in a base somewhere in the San Hieronymo peninsula in Columbia. After escaping from prison, Snake finds out that the U.S. Government has accused of him leading the FOX unit's revolt, who are now threatening both, the U.S. and the Soviet Union, after joining forces with members of the Red Army and taking over a secret Soviet missile base. Unable to take down the FOX unit by himself, Snake join forces with a Green Beret soldier named Roy Campbell as they try to convince members of the revolt to join their cause and take down the FOX unit.

unit and clear Snake's name.

Built on a modified version of ''Metal Gear Solid 3: Subsistence'' engine, MPO introduces a "comrade system" which emphasizes a squad-based approach to the MGS formula in lieu of the traditional one-man infiltration. solo infiltration style. Featuring a stage-based design, structure, the player can deploy teams a team of up to four members to infiltrate various enemy facilities and fulfill mission objectives, as well as scout other territories and gather information. Snake can recruit numerous type of soldiers to his unit, as well as medics, engineers and even main characters from both, MGS3 [=MGS3=] and MPO. In addition to the single-player story mode, there is also various multiplayer modes based on ''Subsistence'''s online component (''Metal Gear Online'') where two players pit their teams against others', including a Cyber-Survival mode where the winning team gets to recruit steal members of a losing team.

''Portable Ops'' was followed by a expansion pack of sort titled '''''Portable Ops Plus'''''. It eschewed the story mode from the original game with a storyless an "Infinity Mission" mode, while introducing new multiplayer modes, maps, units and unique characters based on other MGS games.
[=MGS1=], [=MGS2=] and even [=MGS4=].
Is there an issue? Send a MessageReason:
None


** Konami's online servers for both, MPO and MPO+, were shut down in 2012, removing the game's online functionality. However, players can still play the online modes with other PSP users via ad-hoc.

to:

** Konami's online servers for both, MPO and MPO+, were shut down in 2012, removing the game's online functionality. However, players can still play experience the online game's multiplayer modes with other PSP users via ad-hoc.

Added: 314

Changed: 2655

Is there an issue? Send a MessageReason:
Rewriting opening text. It reads too much like a review.


'''''Metal Gear Solid: Portable Ops''''', released in 2006 for the PlayStationPortable, is the sequel of ''VideoGame/MetalGearSolid3''. It is also the first canonical ''Franchise/MetalGear'' game released on a handheld console.

Set six years after the events of ''Metal Gear Solid 3'', the game explains how Big Boss formed FOXHOUND.

''Portable Ops'' is considered a mixed bag. It promised multiplayer, which it delivered. It promised to clear up some details about Big Boss, which it did, and it promised more of the series' trademark gameplay, which it delivered. However, the multiplayer element took over the main game and resulted in a diluted single player experience. The additional plot points, while important, did not reveal all that was promised in the trailers, and while it mostly delivered on the gameplay, it did so in a slightly reduced form (albeit still rather versatile and recognizable to fans).

Soon after release, it got a psuedo-expansion pack in the form of ''Portable Ops Plus'', which was mainly a multiplayer-geared release (though it did have a single player mode).

Note: While this game is canon, it is considered an ObviousBeta. ''Portable Ops'' was succeeded by ''VideoGame/MetalGearSolidPeaceWalker''.


to:

'''''Metal Gear Solid: Portable Ops''''', Ops''''' ([[InsistentTerminology officially abbreviated]] ''MPO''), released in 2006 for the PlayStationPortable, is the sequel of ''VideoGame/MetalGearSolid3''. It is also the first canonical ''Franchise/MetalGear'' game Franchise/MetalGear series released on a handheld console.

Set six in 1970 (six years after the events of ''MetalGearSolid3SnakeEater''), Naked Snake (aka Big Boss) finds himself abducted by members of his former unit, FOX, and imprisoned in a base somewhere in the San Hieronymo peninsula in Columbia. After escaping from prison, Snake finds out that the U.S. Government has accused of him leading the FOX unit's revolt, who are now threatening both, the U.S. and the Soviet Union, after joining forces with members of the Red Army and taking over a secret Soviet missile base. Unable to take down the FOX unit by himself, Snake join forces with a Green Beret soldier named Roy Campbell as they try to convince members of the revolt to join their cause and take down the FOX unit.

Built on a modified version
of ''Metal Gear Solid 3'', the game explains how Big Boss formed FOXHOUND.

''Portable Ops'' is considered
3: Subsistence'' engine, MPO introduces a mixed bag. It promised multiplayer, "comrade system" which it delivered. It promised emphasizes a squad-based approach to clear up some details about Big Boss, which it did, and it promised more the MGS formula in lieu of the series' trademark gameplay, which it delivered. However, traditional one-man infiltration. Featuring a stage-based design, the player can deploy teams of up to four members to infiltrate various enemy facilities and fulfill mission objectives, as well as scout other territories and gather information. Snake can recruit numerous type of soldiers to his unit, as well as medics, engineers and even main characters from both, MGS3 and MPO. In addition to the single-player story mode, there is also various multiplayer element took over modes based on ''Subsistence'''s online component (''Metal Gear Online'') where two players pit their teams against others', including a Cyber-Survival where the main game and resulted in a diluted single player experience. The additional plot points, while important, did not reveal all that was promised in the trailers, and while it mostly delivered on the gameplay, it did so in a slightly reduced form (albeit still rather versatile and recognizable winning team gets to fans).

Soon after release, it got a psuedo-expansion pack in the form
recruit members of ''Portable Ops Plus'', which was mainly a multiplayer-geared release (though it did have a single player mode).

Note: While this game is canon, it is considered an ObviousBeta.
losing team.

''Portable Ops'' was succeeded followed by ''VideoGame/MetalGearSolidPeaceWalker''.

a expansion pack of sort titled '''''Portable Ops Plus'''''. It eschewed the story mode from the original game with a storyless "Infinity Mission" mode, while introducing new multiplayer modes, maps, units and unique characters based on other MGS games.

While initially advertised as the missing link between MGS3 and the original ''VideoGame/MetalGear'', MPO was developed without HideoKojima's own direction. Kojima would take directorial helm of the next PSP game in the Metal Gear series, ''MetalGearSolidPeaceWalker'', building upon MPO's design and chronicling the further adventures of Big Boss.



* LostForever: When you get the rescue Raikov mission, if you wait too long, you'll fail the mission before you even attempt it.

to:

* LostForever: LostForever
**
When you get the rescue Raikov mission, if you wait too long, you'll fail the mission before you even attempt it.it.
** Konami's online servers for both, MPO and MPO+, were shut down in 2012, removing the game's online functionality. However, players can still play the online modes with other PSP users via ad-hoc.
Is there an issue? Send a MessageReason:
None


* ArtShift: The cutscenes are similiar in style to a black and white graphic novel, except animated, and work surprisingly well in lieu of actual ingame cutscenes. Worked so well, in fact, that the very next PSP Metal Gear game, VideoGame/MetalGearSolidPeaceWalker, used this in the majority of their cutscenes, as well.

to:

* ArtShift: The cutscenes are similiar drawn in style to a black and white an animated graphic novel, except animated, and work surprisingly well novel style in lieu of actual ingame cutscenes. using in-game graphics. Worked so well, in fact, that the very next PSP Metal Gear game, VideoGame/MetalGearSolidPeaceWalker, used this game in the majority series, ''VideoGame/MetalGearSolidPeaceWalker'', used the same style for most of their cutscenes, its cutscenes as well.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MidDevelopmentGenreShift: ''Portable Ops'' originally began development as a competitive multiplayer shooter similar to the "Metal Gear Online" mode in ''Metal Gear Solid 3: Subsistence'' before the developers designed to give it a story mode and connect it to the main ''Metal Gear Solid'' storyline. This is also the reason why "MPO" was chosen as the official acronym, since the project was originally tied to MGO.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Toshio Furukawa played the young Roy Campbell to Takeshi Aono's older Campbell. This is in reference to DragonBall, where Aono played King Piccolo and Furukawa played Piccolo Jr.
Is there an issue? Send a MessageReason:
None


'''''Metal Gear Solid: Portable Ops''''', released in 2006 for the PlayStationPortable, is the sequel of ''[[{{MetalGearSolid3}} Metal Gear Solid 3: Snake Eater]]''. It is also the first canonical ''MetalGear'' game released on a handheld console.

to:

'''''Metal Gear Solid: Portable Ops''''', released in 2006 for the PlayStationPortable, is the sequel of ''[[{{MetalGearSolid3}} Metal Gear Solid 3: Snake Eater]]''. ''VideoGame/MetalGearSolid3''. It is also the first canonical ''MetalGear'' ''Franchise/MetalGear'' game released on a handheld console.



Note: While this game is canon, it is considered an ObviousBeta. ''Portable Ops'' was succeeded by ''[[{{MetalGearSolidPeaceWalker}} Metal Gear Solid: Peace Walker]]''.


to:

Note: While this game is canon, it is considered an ObviousBeta. ''Portable Ops'' was succeeded by ''[[{{MetalGearSolidPeaceWalker}} Metal Gear Solid: Peace Walker]]''.

''VideoGame/MetalGearSolidPeaceWalker''.




* ArtShift: The cutscenes are similiar in style to a black and white graphic novel, except animated, and work surprisingly well in lieu of actual ingame cutscenes. Worked so well, in fact, that the very next PSP Metal Gear game, MetalGearSolidPeaceWalker, used this in the majority of their cutscenes, as well.

to:

* ArtShift: The cutscenes are similiar in style to a black and white graphic novel, except animated, and work surprisingly well in lieu of actual ingame cutscenes. Worked so well, in fact, that the very next PSP Metal Gear game, MetalGearSolidPeaceWalker, VideoGame/MetalGearSolidPeaceWalker, used this in the majority of their cutscenes, as well.



* BrickJoke: In an optional radio conversation with EVA in MetalGearSolid3SnakeEater, she will state that Raikov possessed a weak stomach despite being a big eater, which acted as the reason why he often goes to the bathroom. When recruiting him in Portable Ops, the location you find him at is right in front of a urinal in his cell.

to:

* BrickJoke: In an optional radio conversation with EVA in MetalGearSolid3SnakeEater, VideoGame/MetalGearSolid3SnakeEater, she will state that Raikov possessed a weak stomach despite being a big eater, which acted as the reason why he often goes to the bathroom. When recruiting him in Portable Ops, the location you find him at is right in front of a urinal in his cell.



* CutSong: When allegations of plagiarism in the series main theme began to surface during the game's production, the game's theme song, "Show Time," which [[http://www.youtube.com/watch?v=RzHhAcD8TS4 originally]] included the series main theme, was re-edited so that it didn't. Sadly, this was not a temporary change, and the main theme has [[ExecutiveMeddling never surfaced again]], even in the 20th anniversary soundtrack collection. (Also, this is the only game with "MetalGearSolid" in the title that doesn't have ''MetalGearSolid'''s game over music at all, including the Game Boy Color one, but this is generally viewed as less significant by fans.)

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* CutSong: When allegations of plagiarism in the series main theme began to surface during the game's production, the game's theme song, "Show Time," which [[http://www.youtube.com/watch?v=RzHhAcD8TS4 originally]] included the series main theme, was re-edited so that it didn't. Sadly, this was not a temporary change, and the main theme has [[ExecutiveMeddling never surfaced again]], even in the 20th anniversary soundtrack collection. (Also, this is the only game with "MetalGearSolid" "VideoGame/MetalGearSolid" in the title that doesn't have ''MetalGearSolid'''s ''VideoGame/MetalGearSolid'''s game over music at all, including the Game Boy Color one, but this is generally viewed as less significant by fans.)



** Played slightly straight with Big Boss: [[spoiler:After the ICBMG was destroyed, Sokolov attempts to tell Snake that he succeeded, but he doesn't get a response, prompting a worried call on Snake's name from Sokolov, implying that his attempt at destroying the ICBMG may have cost him his life. However, after you see Ocelot murder the DCI, Big Boss and Roy Campbell have a brief phone call about what happened, and you see Big Boss get off of a plane, making it quite clear that he survived.]] Of course, then again, his survival was also somewhat expected considering the fact that he still has to live until the events of MetalGear.

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** Played slightly straight with Big Boss: [[spoiler:After the ICBMG was destroyed, Sokolov attempts to tell Snake that he succeeded, but he doesn't get a response, prompting a worried call on Snake's name from Sokolov, implying that his attempt at destroying the ICBMG may have cost him his life. However, after you see Ocelot murder the DCI, Big Boss and Roy Campbell have a brief phone call about what happened, and you see Big Boss get off of a plane, making it quite clear that he survived.]] Of course, then again, his survival was also somewhat expected considering the fact that he still has to live until the events of MetalGear.VideoGame/MetalGear.



** Gene is voiced by [[FinalFantasyVII Vincent Valentine]]. Both him and the former are also cases of {{Funny Aneurysm Moment}}s because they later voice [[MetalGearSolidPeaceWalker Vladimir Alexandrovich Zadornov and Paz Ortega Andradne, respectively, who also were comrades in arms]].

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** Gene is voiced by [[FinalFantasyVII Vincent Valentine]]. Both him and the former are also cases of {{Funny Aneurysm Moment}}s because they later voice [[MetalGearSolidPeaceWalker [[VideoGame/MetalGearSolidPeaceWalker Vladimir Alexandrovich Zadornov and Paz Ortega Andradne, respectively, who also were comrades in arms]].



* OldSaveBonus: You can unlock secret characters ([[spoiler:namely Teliko, Venus, and Zero]]) for a second playthrough by having save files in your Memory Stick from the three previous ''MetalGear'' games for the PSP (those being both ''MetalGearAcid'' games and the ''Digital Graphic Novel''), although they're also available via passwords.
* TheOtherDarrin: The CIA Director was "voiced" by Paul Collins in ''MetalGearSolid3SnakeEater''. In ''Portable Ops'', he's voiced by Jesse Corti. Somewhat justified, though, as while Collins might have voiced the CIA Director, he didn't actually have any lines, only a minor grunt of disgust from Snake not shaking his hand.

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* OldSaveBonus: You can unlock secret characters ([[spoiler:namely Teliko, Venus, and Zero]]) for a second playthrough by having save files in your Memory Stick from the three previous ''MetalGear'' ''Franchise/MetalGear'' games for the PSP (those being both ''MetalGearAcid'' ''VideoGame/MetalGearAcid'' games and the ''Digital Graphic Novel''), although they're also available via passwords.
* TheOtherDarrin: The CIA Director was "voiced" by Paul Collins in ''MetalGearSolid3SnakeEater''.''VideoGame/MetalGearSolid3SnakeEater''. In ''Portable Ops'', he's voiced by Jesse Corti. Somewhat justified, though, as while Collins might have voiced the CIA Director, he didn't actually have any lines, only a minor grunt of disgust from Snake not shaking his hand.



* {{Retcon}}: [[spoiler: Sokolov didn't die in ''Snake Eater'']], and Gray Fox's backstory was changed even further than what was done in the first ''MetalGearSolid''.

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* {{Retcon}}: [[spoiler: Sokolov didn't die in ''Snake Eater'']], and Gray Fox's backstory was changed even further than what was done in the first ''MetalGearSolid''.''VideoGame/MetalGearSolid''.

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** Also, Skowronski really begins to lose it after Big Boss met him, causing Big Boss to shoot the lock out of his cage to spare him of his desperate rantings and manic laughter.

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** Also, Skowronski really begins to lose it after Big Boss met him, causing Big Boss to shoot the lock out of his cage to spare him of his desperate rantings and manic laughter. In this case, however, his manic laughter is implied to be a result of his being [[VodkaDrunkenski exceptionally drunk]].
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** The [[spoiler:CIA Director]] is [[BeautyAndTheBeast LeFou]]

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** The [[spoiler:CIA Director]] is [[BeautyAndTheBeast [[Disney/BeautyAndTheBeast LeFou]]
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* ShoutOut: Raikov's carrying an Ithaca M37 shotgun upon being recruited may have been a reference to [[Manga/DragonBall General Blue]], who similar to the former character, is also strongly implied to be homosexual.
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* TheOtherDarrin: The CIA Director was "voiced" by Paul Collins in ''MetalGearSolid3SnakeEater''. In ''Portable Ops'', he's voiced by Jesse Corti. Somewhat justified, though, as while Collins might have voiced the CIA Director, he didn't actually have any lines, only a minor grunt of disgust from Snake not shaking his hand.
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** Speaking of which, here's a quote from Pigma and Cunningham that has some similarities:
-->'''Pigma:''' '''My beautiful reward!''' Gyaaahhahahaha...!"
-->'''Cunningham:''' Why, Snake...? If you'd just gone home to America, you and I would have been given the '''highest honors a soldier can achieve.'''
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Made the page more spoiler-friendly; mentioning Big Boss will live until Metal Gear is way less spoiler-ish than mentioning the events of Metal Gear Solid 4


** Played slightly straight with Big Boss: [[spoiler:After the ICBMG was destroyed, Sokolov attempts to tell Snake that he succeeded, but he doesn't get a response, prompting a worried call on Snake's name from Sokolov, implying that his attempt at destroying the ICBMG may have cost him his life. However, after you see Ocelot murder the DCI, Big Boss and Roy Campbell have a brief phone call about what happened, and you see Big Boss get off of a plane, making it quite clear that he survived.]] Of course, then again, his survival was also somewhat expected considering the fact that he still has until Zanzibar Land to be "killed", and then Metal Gear Solid 4 to be killed off for real.

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** Played slightly straight with Big Boss: [[spoiler:After the ICBMG was destroyed, Sokolov attempts to tell Snake that he succeeded, but he doesn't get a response, prompting a worried call on Snake's name from Sokolov, implying that his attempt at destroying the ICBMG may have cost him his life. However, after you see Ocelot murder the DCI, Big Boss and Roy Campbell have a brief phone call about what happened, and you see Big Boss get off of a plane, making it quite clear that he survived.]] Of course, then again, his survival was also somewhat expected considering the fact that he still has to live until Zanzibar Land to be "killed", and then Metal Gear Solid 4 to be killed off for real.the events of MetalGear.
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** Gene is voiced by [[FinalFantasyVII Vincent Valentine]]. Both him and the former are also cases of {{Funny Aneurism Moment}}s because they later voice [[MetalGearSolidPeaceWalker Vladimir Alexandrovich Zadornov and Paz Ortega Andradne, respectively, who also were comrades in arms]].

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** Gene is voiced by [[FinalFantasyVII Vincent Valentine]]. Both him and the former are also cases of {{Funny Aneurism Aneurysm Moment}}s because they later voice [[MetalGearSolidPeaceWalker Vladimir Alexandrovich Zadornov and Paz Ortega Andradne, respectively, who also were comrades in arms]].



** Also the real reason why the Soviet soldiers are serving Gene and FOX after they usurped the command chain even though they obviously don't completely trust either him or his unit (Not Brainwashing): The Soviet personnel, despite working in harsh conditions and losing many of their men either to Malaria or during their allied battles with FARC against the Colombian government, and having little food and laboring under intense weather all so they could accomplish their mission directives for the Soviet government, and weren't even allowed to tell their families due to its top secret nature, ended up being cast aside (in Jonathan's words, "stabbin [the personnel] in the back!") after a regime change and the SALT talks between Brezhnev and Nixon, with all communications and supply transports either being cut or diverted, and they were forced to remain on the peninsula instead of returning back to Russia so that in the event the missile base was discovered, the Soviets would come up with the "convenient" coverstory of it being done by RenegadeRussians.

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** Also the real reason why the Soviet soldiers are serving Gene and FOX after they usurped the command chain even though they obviously don't completely trust either him or his unit (Not Brainwashing): The Soviet personnel, despite working in harsh conditions and losing many of their men either to Malaria or during their allied battles with FARC against the Colombian government, and having little food and laboring under intense weather all so they could accomplish their mission directives for the Soviet government, and weren't even allowed to tell their families due to its top secret nature, ended up being cast aside (in Jonathan's words, "stabbin [the personnel] in the back!") after a regime change and the SALT talks between Brezhnev and Nixon, with all communications and supply transports either being cut or diverted, and they were forced to remain on the peninsula instead of returning back to Russia so that in the event the missile base was discovered, the Soviets would come up with the "convenient" coverstory of it being done by RenegadeRussians.{{Renegade Russian}}s.
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Badass Labcoat has been merged with Badass Longcoat.


** BadassLabcoat: [[spoiler: Sokolov]]
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YMMV sinkhole


''Portable Ops'' is considered a mixed bag. It promised multiplayer, which it delivered. It promised to clear up some details about Big Boss, which it did, and it promised more of the series' trademark gameplay, which it delivered. However, the multiplayer element [[YourMileageMayVary arguably]] took over the main game and resulted in a diluted single player experience. The additional plot points, while important, did not reveal all that was promised in the trailers, and while it mostly delivered on the gameplay, it did so in a slightly reduced form (albeit still rather versatile and recognizable to fans).

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''Portable Ops'' is considered a mixed bag. It promised multiplayer, which it delivered. It promised to clear up some details about Big Boss, which it did, and it promised more of the series' trademark gameplay, which it delivered. However, the multiplayer element [[YourMileageMayVary arguably]] took over the main game and resulted in a diluted single player experience. The additional plot points, while important, did not reveal all that was promised in the trailers, and while it mostly delivered on the gameplay, it did so in a slightly reduced form (albeit still rather versatile and recognizable to fans).
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* AndIMustScream: In the mission where Snake has to do reconnaissance at the Soviet Patrol Base and recover a launch schedule for a stolen American weapon, eavesdropping on the Soviet officer will have him state his fear and desire to flee, but finding himself unable to before questioning what is the power Gene possessed, implying that Gene's CompellingVoice also leaves the soldiers fully aware of emotions such as fear, but completely incapable to reacting to said emotions via methods like fleeing from the peninsula.
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don\'t operate as a group, operate seperately as contacts for Snake.


* FiveManBand
** Snake \ Big Boss (TheHero)
** Roy Campbell (TheLancer)
** Paramedic (TheHeart and TheChick)
** Sigint (The SmartGuy)
** Ghost [[spoiler: Sokolov]] (alternate TheSmartGuy)
** Python, Null, Jonathan, Raikov, and Eva (alternating SixthRanger)
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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/Metal_Gear_Solid_Portable_Ops_Logo_7265.gif]]

'''''Metal Gear Solid: Portable Ops''''', released in 2006 for the PlayStationPortable, is the sequel of ''[[{{MetalGearSolid3}} Metal Gear Solid 3: Snake Eater]]''. It is also the first canonical ''MetalGear'' game released on a handheld console.

Set six years after the events of ''Metal Gear Solid 3'', the game explains how Big Boss formed FOXHOUND.

''Portable Ops'' is considered a mixed bag. It promised multiplayer, which it delivered. It promised to clear up some details about Big Boss, which it did, and it promised more of the series' trademark gameplay, which it delivered. However, the multiplayer element [[YourMileageMayVary arguably]] took over the main game and resulted in a diluted single player experience. The additional plot points, while important, did not reveal all that was promised in the trailers, and while it mostly delivered on the gameplay, it did so in a slightly reduced form (albeit still rather versatile and recognizable to fans).

Soon after release, it got a psuedo-expansion pack in the form of ''Portable Ops Plus'', which was mainly a multiplayer-geared release (though it did have a single player mode).

Note: While this game is canon, it is considered an ObviousBeta. ''Portable Ops'' was succeeded by ''[[{{MetalGearSolidPeaceWalker}} Metal Gear Solid: Peace Walker]]''.


!!Tropes common to this game are:
* ActorAllusion: This isn't the only time Daisuke Gori played [[StarFox64 someone]] who defected to another group and sold out his allies. Although unlike Pigma, who was motivated by {{Greed}}, Cunningham was motivated more by {{Revenge}}, and given what [[MistreatmentInducedBetrayal he had to go through thanks to his allies/group, the CIA]], its kind of hard to blame him for wanting revenge.
* AFatherToHisMen: Snake plays this straight, and the BigBad does a twisted parody of this.
* ArtShift: The cutscenes are similiar in style to a black and white graphic novel, except animated, and work surprisingly well in lieu of actual ingame cutscenes. Worked so well, in fact, that the very next PSP Metal Gear game, MetalGearSolidPeaceWalker, used this in the majority of their cutscenes, as well.
* {{Badass}}: A lot of the gameplay revolves around this trope, and in universe, Snake's reputation for this allows him to found his own army against Gene.
** BadassAbnormal: Python (Due to being AnIcePerson). Ursula (due to PsychicPowers)
** BadassArmy: Practically the whole point of the game is to [[StartMyOwn start your own]].
** BadassPacifist: Elisa
** BadassLabcoat: [[spoiler: Sokolov]]
** BadassLongcoat: Gene
** FourStarBadass: Snake and Gene.
** HandicappedBadass: Cunningham.
* BrickJoke: In an optional radio conversation with EVA in MetalGearSolid3SnakeEater, she will state that Raikov possessed a weak stomach despite being a big eater, which acted as the reason why he often goes to the bathroom. When recruiting him in Portable Ops, the location you find him at is right in front of a urinal in his cell.
* ClearMyName: The reason why Naked Snake had to participate in the events of the game in the first place. To put it simply, the US Government thought that Naked Snake was involved in the FOX rebellion because the person who caused it had similar abilities to Snake. [[spoiler: the direct instigator was Gene.]]
* CompletelyMissingThePoint: In one of Snake's codec calls to Para-Medic, after she explained to him about the lost city of Gold, El Dorado, and similar locations in South America, including Golden Knives, Snake expressed interest in the Golden Knife part... as he would use it to distract the enemy with CQC, causing Para-Medic to exhasperatedly state that she didn't mean that. Also was somewhat in-character with Snake, or rather Big Boss's ending speech in Metal Gear 2: Solid Snake, where he made it clear that he doesn't even care for wealth.
* ContinuityNod: An optional radio call with Roy Campbell has Snake explaining to Campbell when he is asked about The Boss that she was a true patriot who died for her country, referring to EVA's debriefing tape.
** Similarly, EVA herself and her MIA fate is referenced (although not by name) by Campbell and Snake in an optional radio call.
** EVA's call sign when contacted by Snake is "Tatyana", which is the same alias as the one she used when she infiltrated Groznyj Grad as a KGB lover to Volgin.
** Snake stripping Raikov of his clothes was referenced by Para-Medic, as is her brief witnessing of Naked Snake in the infirmary.
** Sigint and his UMA Club is referenced by Snake and Sigint
** Para-Medic's dream of creating a group of parachuting medics was referenced in an optional radio call.
* CoversAlwaysLie: Where are the palm trees in the game? Where???
* CutSong: When allegations of plagiarism in the series main theme began to surface during the game's production, the game's theme song, "Show Time," which [[http://www.youtube.com/watch?v=RzHhAcD8TS4 originally]] included the series main theme, was re-edited so that it didn't. Sadly, this was not a temporary change, and the main theme has [[ExecutiveMeddling never surfaced again]], even in the 20th anniversary soundtrack collection. (Also, this is the only game with "MetalGearSolid" in the title that doesn't have ''MetalGearSolid'''s game over music at all, including the Game Boy Color one, but this is generally viewed as less significant by fans.)
* DefectorFromDecadence: It's heavily implied that this was the reason why Naked Snake left the FOX Unit after gaining the title of Big Boss.
* DisneyDeath: Subverted: [[spoiler: After Snake is forced to battle Elisa/Ursula and Metal Gear RAXA after Gene awakens Ursula's personality with his voice, the damage sustained from the battle resulted in RAXA blowing up before Elisa/Ursula could escape, apparently incinerating her/destroying her. It is later revealed that she survived this, and redeems themselves in spades by blowing up the control panel just before Gene could activate the ICBMG's launch sequence. However, it ends with Gene stabbing her/them in the heart because he moved too fast for her to evade his attack even though she/they could predict his movements, [[KilledOffForReal killing her/them off for real]].]]
** Played slightly straight with Big Boss: [[spoiler:After the ICBMG was destroyed, Sokolov attempts to tell Snake that he succeeded, but he doesn't get a response, prompting a worried call on Snake's name from Sokolov, implying that his attempt at destroying the ICBMG may have cost him his life. However, after you see Ocelot murder the DCI, Big Boss and Roy Campbell have a brief phone call about what happened, and you see Big Boss get off of a plane, making it quite clear that he survived.]] Of course, then again, his survival was also somewhat expected considering the fact that he still has until Zanzibar Land to be "killed", and then Metal Gear Solid 4 to be killed off for real.
* DisneyVillainDeath: [[spoiler: Skowronski, after Ursula awakens and takes direct psychic control over RAXA, ends up falling "out" of RAXA, and is implied to have been killed as a result.]]
** Possibly [[spoiler: Cunningham as well, assuming that he wasn't killed by the explosion of his flying platform]].
* DrunkWithPower: Colonel Skowronski, who is [[VodkaDrunkenski also earlier drunk for other reasons]], ended up hijacking Metal Gear RAXA, and although he missed his intended target, Gene, he starts to become drunk with RAXA's power, claiming that with it, "no one will make an exile of [Skowronski]!" Although it is short lived thanks to it shutting down.
* EnemyMine: The recruitment of (Ex)Major Ivan Raidenovitch Raikov essentially amounts to this, as one of the primary reasons why he joined up with Naked Snake, the person he made quite clear that he hated because he killed Colonel Volgin (in case anyone forgot, Volgin was ''[[DepravedHomosexual his]]'' lover) was to essentially get revenge on Gene and his men that belonged to the former Red Army for locking him up and humiliating him. Of course, one could argue that it also has a slight amount to do with a HeelFaceTurn, as another reason was that he wanted to redeem himself in the eyes of the Red Army, since it was his abusive nature that got him exiled and locked up in the first place.
* FakeDefector: Subverted with the FOX Unit. The CIA intended to have the FOX Unit fake defection to the Soviet Union so they could supply the ICBMG to the Soviets and thus have the CIA maintain all the power it gained during the ColdWar. However, this plot was undone by the Pentagon (of whom [[spoiler:Cunningham]] was a plant to), where FOX was to launch the ICBMG at Soviet Russia in order to tarnish the CIA's reputation. It's even further subverted when Gene intended to nuke America with the ICBMG. See GambitPileup below.
* FanDisservice: Big Boss does wind up naked at one point, but the circumstances and art style drain all the possible {{Fanservice}} out of the moment.
* FiveManBand
** Snake \ Big Boss (TheHero)
** Roy Campbell (TheLancer)
** Paramedic (TheHeart and TheChick)
** Sigint (The SmartGuy)
** Ghost [[spoiler: Sokolov]] (alternate TheSmartGuy)
** Python, Null, Jonathan, Raikov, and Eva (alternating SixthRanger)
* FlagBikini: Kind of: The European Versions of Portable Ops and especially Portable Ops Plus have soldiers who wear uniforms that are designed to resemble the flag of each respective country: UK, France, Germany, Spain, Italy, Norway, Denmark, Portugal, Sweden, Greece, Finland, and the Netherlands.
* {{Foreshadowing}}: Gene's speech as well as Elisa's precognition. See HarsherInHindsight for the former.
** In-game, if the player decides to unlock Elisa and/or Ursula prior to fighting RAXA either by busting hard on recruiting medics or simply by code, you'll notice that [[spoiler: you can't recruit them both simultaneously. This foreshadows the fact that Elisa and Ursula aren't physical twins, but two different personalities of a single girl]].
* GaidenGame: Notable in that knowledge of this game is not required to enjoy the series, but does tell more of the story, and what it does tell does fill in some blanks that previous games, especially its predecessor, did not address, and even confirms parts of the fourth game.
** However, it is to be noted that unlike most Gaiden games, Portable Ops was also heavily referenced via the speeches of EVA, Liquid Ocelot, and [[spoiler:Big Boss]] (the latter via flashback) from the use of stills from that game.
* GambitPileup: [[spoiler: The CIA, the Pentagon, Gene are all running ThePlan against each other, with Snake/Big Boss serving as the SpannerInTheWorks.]]
** [[spoiler: And Ocelot is using all the above, Snake included, to fulfill his own {{plan}}.]]
*** [[spoiler: And Zero is in turn using him to take out the Philosophers and found the Patriots in the Boss' memory.]]
* GroinAttack: Cunningham places his artificial leg directly on Naked Snake's groin when attempting to extract info from Naked Snake as to where he took the other half of the Philosopher's Legacy.
** Also, if Snake or another soldier gets into a confrontation with female Soviet officers (and in the case of Portable Ops Plus, female Soviet soldiers) and is in close quarters, they'll subdue Snake/the soldier by kneeing them in the crotch.
* GuideDangIt: Although for the most part well done, some of the special recruiting missions have proven to be tedious, with Raikov and Sokolov being the only ones who are given any hints at how to recruit them in the actual strategy guide, and even then, only the first part with Sokolov's recruiting missions.
** Python, too, but the process of recruiting him is extremely easy as it just entails knocking out his stamina.
* HarsherInHindsight: In-universe, Gene's speech that resulted in most of his men going through mass-riot-suicide, as it turns out, the part about how after the Cold War ends the flames of hatred are fanned even more as well as nuclear stockpiles being stolen from the various superpowers was actually quite correct.
* HeelFaceTurn: Elisa definitely qualifies. Heck, she does it both times (although one time was completely against her will, [[spoiler:as Gene was starting to forcibly awaken her other personality half.]]), and later does it with [[spoiler: her other half]]/twin sister. Raikov also technically counts, namely in regards to allying with Naked Snake (in the last game he appeared in, he was an enemy. Of course, considering what Naked Snake did in Metal Gear Solid 3, he probably does still view him as his enemy, and probably would fight against him [[EnemyMine had it not been for the fact that they had a common enemy]]), though also due to the fact that he wished to redeem himself in the Soviet Army's eyes (they exiled him to the San Hieronymo Peninsula due to the fact that he abused Soviet Soldiers, as well as Volgin's death).
** Python has a HeelFaceTurn if he is fought non-lethally in the battle with him.
* HeyItsThatVoice: Elisa and Ursula are voiced by TaraStrong.
** Gene is voiced by [[FinalFantasyVII Vincent Valentine]]. Both him and the former are also cases of {{Funny Aneurism Moment}}s because they later voice [[MetalGearSolidPeaceWalker Vladimir Alexandrovich Zadornov and Paz Ortega Andradne, respectively, who also were comrades in arms]].
** Null/[[spoiler:Frank Jaeger]] is voiced by Derrick Blank.
** The [[spoiler:CIA Director]] is [[BeautyAndTheBeast LeFou]]
** Cunningham in the Japanese version is [[StarFox64 Pigma Dengar]].
** Python is [[Series/TheATeam H.M. Murdock]].
* HeroicSacrifice: Two. Both are {{Tearjerker}}s.
* InsistentTerminology: Big Boss is still uncomfortable with the title of Big Boss at the beginning and still insists on being called Snake, but by the end of the game, it becomes something of a term of endearment by his men, which is fully realized in the sequel.
* LaserGuidedKarma: Big Boss aided the Soviet soldiers in their time of need, especially when it became apparent that Gene was seemingly going to launch a nuke at Russia. The Soviet soldiers repaid Big Boss handsomely by [[spoiler:helping him destroy the ICBMG before it could be launched into America.]]
* LaughingMad: Cunningham laughs rather insanely [[spoiler:when trying to use his davy crockett on the base in a failed attempt to bring Big Boss down with him.]]
** Also, Skowronski really begins to lose it after Big Boss met him, causing Big Boss to shoot the lock out of his cage to spare him of his desperate rantings and manic laughter.
* LightningBruiser: The ICBMG combines the best of the Cruise (pinpoint accuracy in hitting the targets) and Ballistic variants (virtually impossible to intercept once launched) of Nuclear Missiles, and has none of the worst aspects.
* LostForever: When you get the rescue Raikov mission, if you wait too long, you'll fail the mission before you even attempt it.
* TheManBehindTheMan: [[spoiler:Cunningham establishes that he was this before the boss battle with him, but just before the battle with Gene, he explains that he knew the truth all along and used the circumstances to his advantage.]]
* MegaManning: Variation: Defeating the boss characters under certain circumstances (and especially via draining their stamina for most of them) results in the bosses being recruited to your side, which also means that you can use their weapons (take note, however, that their weapons are usable only by them). Python just needs stamina depletion to join. Null requires beating him twice and doing a new save file (and unlike most boss characters, it doesn't require stamina-kills), Cunningham requires both stamina depletion AND battling him before January 1st, 1971, and Gene requires that you stamina deplete him and have recruited 200 soldiers under your belt. In order, their exclusive weapons that can be used only by them are LN (Liquid Nitrogen) grenade, Machete, Laser (from his flying platform), and Bowie Infinity knives.
* MistreatmentInducedBetrayal: [[spoiler:Cunningham's]] reasons for [[spoiler:defecting from the CIA to the Pentagon, and thus trying to have FOX and Gene launch a nuke against Russia, as well as presumably wipe out both FOX and the Russians on the peninsula with a Soviet Davy Crockett]], stemmed from the fact that the CIA pretty much forced him into a desk job after he ended up having his leg amputated, and it is also implied that their role in The Boss's defection also had him similarly sore with the government group he worked for.
** Also the real reason why the Soviet soldiers are serving Gene and FOX after they usurped the command chain even though they obviously don't completely trust either him or his unit (Not Brainwashing): The Soviet personnel, despite working in harsh conditions and losing many of their men either to Malaria or during their allied battles with FARC against the Colombian government, and having little food and laboring under intense weather all so they could accomplish their mission directives for the Soviet government, and weren't even allowed to tell their families due to its top secret nature, ended up being cast aside (in Jonathan's words, "stabbin [the personnel] in the back!") after a regime change and the SALT talks between Brezhnev and Nixon, with all communications and supply transports either being cut or diverted, and they were forced to remain on the peninsula instead of returning back to Russia so that in the event the missile base was discovered, the Soviets would come up with the "convenient" coverstory of it being done by RenegadeRussians.
* NoHeroToHisValet: Roy Campbell has a brief moment of feeling like this when he first meets Big Boss.
* NoodleIncident: The last mission that Snake and Python had together essentially amounted to this: Nothing much is actually revealed other than it taking place in Vietnam (presumably north Vietnam), it occuring around 1960/1961, and Python apparently ended up with a serious enough injury that Snake was led to believe that Python had died.
** Given the history and what was going on around that time period (as well as Cunningham's reference to the CIA operations in North Vietnam), it can be assumed that it was in reference to the Civilian Irregular Defense Groups project.
* NoSmoking: Despite Naked Snake/Big Boss having a thing for Cigars, Snake does not smoke even once in this game. He does, however, briefly mention wanting a Cigar to Ocelot during the recruitment mission for him late in the game.
* OhCrap: Cunningham's reaction when he realizes, [[spoiler: while threatening Snake and his men to make Snake reveal where he knew where he hid the other half of the Philosophers' Legacy (something Snake genuinely doesn't even know, as he never had it), that he implied that he was actually working for the Pentagon and that they were involved in the mission as well]].
-->'''Cunningham:''' You're lying! You know where you're hiding it! The Pentagon told me...
-->'''Snake:''' [[ParrotExposition The Pentagon?!]]
-->''(Cunningham gapes at the realization of what he said)''
* OldSaveBonus: You can unlock secret characters ([[spoiler:namely Teliko, Venus, and Zero]]) for a second playthrough by having save files in your Memory Stick from the three previous ''MetalGear'' games for the PSP (those being both ''MetalGearAcid'' games and the ''Digital Graphic Novel''), although they're also available via passwords.
* PetTheDog: Apparently, Gene generated mind shielding to prevent even Ursula from reading in what his true plans were, and only let it down when it seemed as though she died, presumably to avoid the risk of her revolting. The fact that he would do this to prevent her from revolting despite his demonstrating that he is more than capable of defeating her anyways due to his speed if they did end up fighting implies that he may not have wished to kill her.
* PlotTwist: Although it has several twists left and right, arguably the biggest one to deserve a mention on here is [[spoiler: Volgin launching a nuke towards the Sokolov Research Facility being revealed to have been intended all along by a single deviously cunning strategist, whose identity is revealed in ''Peace Walker'']].
* RenegadeRussian: Subverted with the Soviet soldiers on the San Hieronymo Peninsula: They were doing exactly what the Soviet government told them to do on the San Hieronymo Peninsula (build a missile base), and carried on with the top-secret mission while suffering all the while specifically because they thought doing the mission under the Soviet government would greatly benefit Russia. However, when Detente came, and the Soviet Union experienced a policy shift, the Soviet government screwed them over, cancelling all shipments and cutting all communications with them, not even allowing them to come home specifically because they wanted to make it seem as though the Soviet soldiers were of this trope in case the missile base was ever discovered.
* [[ReassignedToAntarctica Reassigned to the San Hieronymo Peninsula]]: This is the reason for Raikov's presence on the San Hieronymo Peninsula.
** ReassignmentBackfire: If the player recruits him, he'll also have a chance to redeem himself in the eyes of the Soviets, although it is not revealed whether the Soviets did accept him back, or if they decided to keep him exiled anyways.
* {{Retcon}}: [[spoiler: Sokolov didn't die in ''Snake Eater'']], and Gray Fox's backstory was changed even further than what was done in the first ''MetalGearSolid''.
* ShirtlessScene: Big Boss twice. First time at the beginning, then totally naked, albeit briefly, later on.
** And again at the very end.
* StartOfDarkness: Here's where Big Boss's disillusionment with the shabby and disgusting treatment of soldiers by their ungrateful governments really starts to solidify.
* TakingTheBullet: [[spoiler: Jonathan does this with Big Boss when the latter is fired at during a mass-hysteria riot incited by Gene, resulting in both a chest and a head wound, making his death inevitable.]]
* TakingYouWithMe: [[spoiler: Cunningham attempts to do this to Naked Snake after the latter defeated him and refused his offer to get on the chopper to go home to allow the Pentagon to continue their conspiracy... by attempting to [[TheresNoKillLikeOverkill launch a Soviet-made Davy Crockett at Naked Snake]], the weapon originally intended to be launched after Gene launched the ICBMG at Russia. However, he wasn't able to go through with it thanks to his hovercraft exploding seconds before he could push the trigger, and it lands with Snake.]]
* TheRival: Gene sees Snake as one.
* TimedMission: Towards the end, when you are infiltrating the VeryDefinitelyFinalDungeon.
* TrueCompanions: [[spoiler: Snake's own recruited troops repay his loyalty as their commander by rescuing him from captivity around the midpoint of the game, and it's quite clear he feels the same.]]
* VodkaDrunkenski: Colonel Skowronski's mannerisms when he first appears imply that he was heavily drinking. If Para-Medic's altitude-amplified hangover radio call is anything to go by, then possibly all of the Soviet personnel on the Soviet Missile Base in Colombia (FOX too, although they technically aren't Russian by birth or by nationality) are as well. It's kinda hard to blame them when they had been betrayed by their own country.
* WhereTheHellIsSpringfield: Subverted. The San Hieronymo Pennisula exists in the real world, and a map is in-game to show you where.
** It's the Magdalena River basin in Colombia, for those interested.
* YouHaveFailedMe: Averted. At one point, scaffolding fell down, with Gene and Ursula having predicted that it would collapse and promptly warning Cunningham to stay still. The soldier apologizes for the blunder. Gene's response is to tell him to stand still, as well as demand that medics arrive to retrieve him due to the soldier's wounded status, and then promptly apologize (in his hypnotic voice) for working the soldiers too hard.
* YouHaveOutlivedYourUsefulness: [[spoiler:Gene has his men commit mass-riot suicide at the assembly plant after the ICBMG is completed.]]
* YouMonster: Skowronski calls Python this after his attempt to kill Python failed due to Python's ice abilities. Python did not react well to the statement ("You try to kill a man, and then call him "monster?" Such crude behavior!" ''(proceeds to freeze Skowronski's gun, and his arm in the process.)'')

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