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* LoadsAndLoadsOfLoading: The Platform/SegaSaturn port got hit bad with this. Every single time the game needs to load, whether it's loading a cutscene or loading a level, it lasts for intervals of 30 seconds. The [=PS1=] and PC ports have comparatively shorter loading times in contrast, and loading was eradicated altogether in the X Collection port.

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* LoadsAndLoadsOfLoading: The Platform/SegaSaturn port got hit bad with this. Every single time the game needs to load, whether it's loading a cutscene or loading a level, it lasts for intervals of 30 seconds. The [=PS1=] and PC ports have comparatively shorter loading times in contrast, and loading was eradicated altogether in the 2006 X Collection port.
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** Zero's [[LaserBlade Beam Saber]] requires that you fatally defeat Vile before the Doppler stages by using his weakness and use the Zero to enter the door to a miniboss in Doppler's second stage and defeat the boss using Zero.

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** Zero's [[LaserBlade Beam Saber]] requires that you fatally defeat Vile before the Doppler stages by using his weakness and use the Zero to enter the door to a miniboss in Doppler's second stage and defeat the boss using Zero.
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** The Hyper Chip requires you to collect all items in the maverick ''except'' for any enhancement chips and then fall down a shaft in the first Doppler stage to find a secret hallway with a Dr. Light Capsule. It provides a blend to superior defensive and offensive improvements to X's armor.

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** The Hyper Chip requires you to collect all items in the maverick stages ''except'' for any enhancement chips and then fall down a shaft in the first Doppler stage to find a secret hallway with a Dr. Light Capsule. It provides a blend to superior defensive and offensive improvements to X's armor.

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%%* InfinityPlusOneSword: Zero's [[LaserBlade Beam Saber]].

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%%* InfinityPlusOneSword: * InfinityPlusOneSword:
** The Hyper Chip requires you to collect all items in the maverick ''except'' for any enhancement chips and then fall down a shaft in the first Doppler stage to find a secret hallway with a Dr. Light Capsule. It provides a blend to superior defensive and offensive improvements to X's armor.
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Zero's [[LaserBlade Beam Saber]].Saber]] requires that you fatally defeat Vile before the Doppler stages by using his weakness and use the Zero to enter the door to a miniboss in Doppler's second stage and defeat the boss using Zero.
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* BreakoutCharacter: The Hyper Chip is one of the most well-known [[InfinityPlusOneSword late game upgrades]] from this game and its legacy lived on in sequels with the Ultimate Armors similarly providing outrageous benefits.

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Trope was cut/disambiguated due to cleanup, namespace change


''Mega Man X3'' is the third entry in the ''VideoGame/MegaManX'' series, released on the UsefulNotes/SuperNintendoEntertainmentSystem on December 1995 in Japan, January 1996 in North America, and July 1996 in Europe. It was later ported to the UsefulNotes/PlayStation, UsefulNotes/SegaSaturn, and [[UsefulNotes/IBMPersonalComputer PC]] with anime cutscenes and Redbook Audio soundtrack added in. The SNES version is included with the first ''Mega Man X Legacy Collection'' for the UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, and PC.

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''Mega Man X3'' is the third entry in the ''VideoGame/MegaManX'' series, released on the UsefulNotes/SuperNintendoEntertainmentSystem Platform/SuperNintendoEntertainmentSystem on December 1995 in Japan, January 1996 in North America, and July 1996 in Europe. It was later ported to the UsefulNotes/PlayStation, UsefulNotes/SegaSaturn, Platform/PlayStation, Platform/SegaSaturn, and [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]] with anime cutscenes and Redbook Audio soundtrack added in. The SNES version is included with the first ''Mega Man X Legacy Collection'' for the UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, Platform/PlayStation4, Platform/XboxOne, Platform/NintendoSwitch, and PC.



* BonusBoss: [[VideoGame/MegaManX1 Vile]] can be fought early in three Maverick stages; this is required for X to get the InfinityPlusOneSword.



* LoadsAndLoadsOfLoading: The UsefulNotes/SegaSaturn port got hit bad with this. Every single time the game needs to load, whether it's loading a cutscene or loading a level, it lasts for intervals of 30 seconds. The [=PS1=] and PC ports have comparatively shorter loading times in contrast, and loading was eradicated altogether in the X Collection port.

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* LoadsAndLoadsOfLoading: The UsefulNotes/SegaSaturn Platform/SegaSaturn port got hit bad with this. Every single time the game needs to load, whether it's loading a cutscene or loading a level, it lasts for intervals of 30 seconds. The [=PS1=] and PC ports have comparatively shorter loading times in contrast, and loading was eradicated altogether in the X Collection port.


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* OptionalBoss: [[VideoGame/MegaManX1 Vile]] can be fought early in three Maverick stages; this is required for X to get the InfinityPlusOneSword.
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The game is again something of a MissionPackSequel to ''VideoGame/MegaManX2'', playing almost exactly the same as its predecessor. Major differences include the interference of Bit and Byte in stages, traps set up by a resurrected Vile, enhancement chips on top of Armor Parts, and a more in-depth Ride Armor system.

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The game is again something of a MissionPackSequel to ''VideoGame/MegaManX2'', playing almost exactly the same as its predecessor. Major differences include the interference of Bit and Byte in stages, traps set up by a resurrected Vile, enhancement chips Chips on top of Armor Parts, and a more in-depth Ride Armor system.



* DoubleJump: X's leg upgrades allow him to [[VideoGameDashing dash]] straight up, in addition to forward in the air. The leg chip takes this a step further, allowing X to dash twice in the air, effectively giving him a ''triple'' jump!

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* DoubleJump: X's leg upgrades allow him to [[VideoGameDashing dash]] straight up, in addition to forward in the air. The leg chip Foot Chip takes this a step further, allowing X to dash twice in the air, effectively giving him a ''triple'' jump!



* GoldenSuperMode: If X neglects to gain any of the individual armor chip upgrades, he can gain the golden armor chip during the final levels, which give him the powers of all of them, as well as a shiny golden makeover.

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* GoldenSuperMode: If X neglects to gain any of the individual armor chip Chip upgrades, he can gain the golden armor chip Hyper Chip during the final levels, which give him the powers of all of them, as well as a shiny golden makeover.



** The Golden Armor Chip requires, on top of [[ViolationOfCommonSense intentionally not upgrading yourself]], falling down a seemingly bottomless pit and walking through an unmarked invisible wall segment while at full health.

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** The Golden Armor Hyper Chip requires, on top of [[ViolationOfCommonSense intentionally not upgrading yourself]], falling down a seemingly bottomless pit and walking through an unmarked invisible wall segment while at full health.



* HealingFactor: The ability granted by X's head chip upgrade, although it only works while X is standing still.

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* HealingFactor: The ability granted by X's head chip Head Chip upgrade, although it only works while X is standing still.



** If X gets any one of the individual armor upgrade chips, he cannot get the [[GoldenSuperMode Hyper Chip]] that gives him all the chip powers. Again, manipulating the password system can still enable up to three of the upgrade chips.

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** If X gets any one of the individual armor upgrade chips, Chips, he cannot get the [[GoldenSuperMode Hyper Chip]] that gives him all the chip Chip powers. Again, manipulating the password system can still enable up to three of the upgrade chips.Chips.
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* CutsceneIncompetence: Defeating Mosquitus [[spoiler:with Zero]] will cause the boss to perform a LastDitchMove against him. Despite the character clearly having the skills and reflexes to, the player cannot dodge the attack via any input and it will land on [[spoiler:them, incapacitating him but allowing him to pass the Z-Saber to X]].
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I am pretty sure that Mosquitus' final attack against zero is a cutscene move where the player cannot input any commands to attack or dodge.


** For X to get Zero's sword, you have to select Zero to fight a miniboss in one of the last levels -- every other time in the game, if you try to enter a boss door, Zero will just switch out back to X automatically -- AND hit it with a charged Z-saber attack, causing it to crash-land on Zero and incapacitate him. Unless, of course, you do what any rational person would do and ''dodge'' the extremely slow and blatant LastDitchMove, in which case you get nothing.

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** For X to get Zero's sword, you have to select Zero to fight a miniboss in one of the last levels -- every other time in the game, if you try to enter a boss door, Zero will just switch out back to X automatically -- AND hit it with a charged Z-saber attack, causing automatically. Beating this miniboss causes it to crash-land on Zero and incapacitate him. Unless, of course, you do what any rational person would do and ''dodge'' the extremely slow and blatant LastDitchMove, him in which case you get nothing.a cutscene.



* LastDitchMove: The Mosquitus miniboss in Doppler's Lab will attempt to crash-land on you when defeated. [[spoiler:Letting Zero get hit by this is the last step in getting the Z-Saber.]]

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* LastDitchMove: The Mosquitus miniboss in Doppler's Lab will attempt to crash-land on you Zero when defeated. [[spoiler:Letting defeated in a custscene. [[spoiler:This will incapacitate Zero get hit by this and is the last step in getting the Z-Saber.]]
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* NonIndicativeName: PlayedWith by the Frost Shield. Its basic attack fires ice ''spears'' that leave behind traps when they hit an enemy, but don't do any shielding. However, the ChargedAttack ''does'' create an icy shield in front of X that even blocks projectiles.
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* OneHitKill:
** Gravity Well will one-shot all enemies on the screen if they're affected by it. Most larger enemies aren't, which makes it a UselessUsefulSpell at times.
** Parasitic Bomb will one-shot enemies vulnerable to it, sometimes even throwing them into other nearby enemies. Those who aren't vulnerable take meager damage instead.
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* UselessUsefulSpell: Gravity Well is an unavoidable OneHitKill weapon on enemies... if they're affected by it. This only affects most smaller enemies and larger ones don't take even a shred of damage. Even Parasitic Bomb, the other situational weapon, has a wider range of enemies it can OneHitKill, and still deals minor damage if it fails to destroy something.
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* CraniumRide: The Tombort dragonfly enemies in Neon Tiger's stage don't do any CollisionDamage and can in fact by ridden on like platforms. Doing so is one of the ways to get the Heart Tank and Sub Tank in the stage.
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* SituationalDamageAttack: Parasitic Bomb is a OneHitKill on most small/medium-sized enemies as it will latch onto them and render them useless before exploding them. Against enemies that can't be parasitized, it explodes on contact for measly damage.
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!! All spoilers for ''VideoGame/MegaManX2'' may be unmarked. Administrivia/YouHaveBeenWarned!
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* DeathByAdaptation: In the game, Zero had to pursue Mac in order to save X from him. In the Shigeto Ikehara manga, Zero kills him on the spot when he kidnaps X.
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** The ''Maverick Hunter's Field Guide'' book claims Doppler created a "vaccine", implying something that could make Reploids immune to the Sigma Virus. It's also how he does it in the ''Rockman X3'' manga. Since Doppler uses a vaccine against Sigma in the game's ending, this is likely the canon explanation, but it still hasn't been 100% confirmed.

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** The ''Maverick Hunter's Field Guide'' book claims Doppler created a "vaccine", implying something that could make Reploids immune to the Sigma Virus. It's also how he does it in the ''Rockman X3'' manga. Since Doppler uses a real vaccine against Sigma in the game's ending, this is likely the canon explanation, but it still hasn't been 100% confirmed.
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** The game's opening narration claims Doppler could "suppress" Maverick behavior with his Neuro Computer, making it sound like a mental influence that could override the Sigma Virus.

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** The game's opening narration claims Doppler could "suppress" Maverick behavior with using his Neuro Computer, making it sound like a mental influence that could override the Sigma Virus.Virus or other abberations.
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* AmbiguousSituation: The way Dr. Doppler supposedly cured Mavericks of the Sigma Virus differs from source to source:

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* AmbiguousSituation: The way Dr. Doppler supposedly cured Doppler's supposed cure for Mavericks of the Sigma Virus differs from source to source:
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* AmbiguousSituation: The way Dr. Doppler supposedly neutralized the Sigma Virus in Mavericks differs depending on the source:

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* AmbiguousSituation: The way Dr. Doppler supposedly neutralized cured Mavericks of the Sigma Virus in Mavericks differs depending on the from source to source:
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** The Golden Armor Chip requires, on top of [[ViolationOfCommonSense intentionally not upgrading yourself]], falling down a seemingly bottomless pit and walking through an unmarked invisible wall segment.

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** The Golden Armor Chip requires, on top of [[ViolationOfCommonSense intentionally not upgrading yourself]], falling down a seemingly bottomless pit and walking through an unmarked invisible wall segment.segment while at full health.
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The eight Maverick bosses for this game are all servants of the Doppler Army, either of their own free will or thanks to the influence of the Sigma Virus:

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The eight Maverick bosses for this game are all servants of the Doppler Army, either of their own free will or thanks due to the influence of the Sigma Virus:
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* AmbiguousSituation: The way Dr. Doppler supposedly reformed the Mavericks in Dopple Town differs depending on the source:

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* AmbiguousSituation: The way Dr. Doppler supposedly reformed neutralized the Sigma Virus in Mavericks in Dopple Town differs depending on the source:
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** The game's opening narration claims Doppler could "suppress" Maverick behavior using his Neuro Computer, making it sound like some sort of mental interference that overrode the Sigma Virus.

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** The game's opening narration claims Doppler could "suppress" Maverick behavior using with his Neuro Computer, making it sound like some sort of a mental interference influence that overrode could override the Sigma Virus.



** The game's ''Legacy Collection'' gallery blurb claims Doppler created a "counteractive virus" that could flush out the Sigma Virus.
** The book ''Maverick Hunter's Field Guide'' claims Doppler created a "vaccine", implying something that could make Reploids immune to the Sigma Virus. It's also how he does it in the ''Rockman X3'' manga. Since Doppler uses a vaccine against Sigma in the game's ending, this is likely the canon explanation, but it still hasn't been 100% confirmed.

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** The game's ''Legacy Collection'' gallery blurb claims Doppler created a "counteractive virus" that could flush out the Sigma Virus.
** The book ''Maverick Hunter's Field Guide'' book claims Doppler created a "vaccine", implying something that could make Reploids immune to the Sigma Virus. It's also how he does it in the ''Rockman X3'' manga. Since Doppler uses a vaccine against Sigma in the game's ending, this is likely the canon explanation, but it still hasn't been 100% confirmed.

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* AndNowForSomeoneCompletelyDifferent: Very early in the intro stage, X gets immobilized by a double agent working for Doppler, who then tries to kidnap him... And control switches to ''Zero'' for the first time in the series as you rush to X's rescue.

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* AmbiguousSituation: The way Dr. Doppler supposedly reformed the Mavericks in Dopple Town differs depending on the source:
** The game's opening narration claims Doppler could "suppress" Maverick behavior using his Neuro Computer, making it sound like some sort of mental interference that overrode the Sigma Virus.
** The English game manual claims Doppler created an "anti-virus", implying a program that could delete the Sigma Virus.
** The game's ''Legacy Collection'' gallery blurb claims Doppler created a "counteractive virus" that could flush out the Sigma Virus.
** The book ''Maverick Hunter's Field Guide'' claims Doppler created a "vaccine", implying something that could make Reploids immune to the Sigma Virus. It's also how he does it in the ''Rockman X3'' manga. Since Doppler uses a vaccine against Sigma in the game's ending, this is likely the canon explanation, but it still hasn't been 100% confirmed.
* AndNowForSomeoneCompletelyDifferent: Very early Early in the intro opening stage, X gets immobilized and kidnapped by Mac, a double agent working for Doppler, who Doppler... And then tries to kidnap him... And control switches to ''Zero'' for the first time in the series as you rush to X's rescue.
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[[YearX In the year 21XX]], several months after [[VideoGame/MegaManX2 the previous game]], the Maverick Hunters have finally wiped out Sigma's rebellion. Additionally, Sigma's true nature as the Sigma Virus has been revealed, and a Reploid scientist named Dr. Doppler succeeded in creating a vaccine to cure virus-infected Mavericks. Advanced Reploids and grateful ex-Mavericks from far and wide join Doppler in founding Dopple Town, a utopia for Reploids to live without fear of losing control.

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[[YearX In the year 21XX]], several months after [[VideoGame/MegaManX2 the previous game]], the Maverick Hunters have finally wiped out Sigma's rebellion. Additionally, Sigma's true nature as the Sigma Virus has been revealed, and a Reploid scientist named Dr. Doppler succeeded in creating a vaccine to cure to save virus-infected Mavericks. Advanced Reploids and grateful ex-Mavericks from far and wide join Doppler in founding Dopple Town, a utopia for Reploids to live without fear of losing control.

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