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* LostTechnology: The Stardroids came from beyond the stars and were awakened.
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* RecurringBossPattern: Dark Moon is very similar to series' boss Yellow Devil.
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* LoadBearingBoss: The FinalBoss.

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* EvilCannotComprehendGood: Though not exactly evil, the FinalBoss was created to wipe out all lesser lifeforms. Mega Man ends up wanting to save his life, and he doesn't understand.

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* EvilCannotComprehendGood: Though not exactly evil, [[spoiler: Sunstar, the FinalBoss was created to wipe out all lesser lifeforms. Mega Man ends up wanting to save his life, life]], and he doesn't understand.


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* NotSoDifferent: [[spoiler: Sunstar]] says this to Mega Man.
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* BossBonanza: You fight a giant robotic hand, then another, followed by [[spoiler: Dr. Wily, stage 1 and 2]] and then the FinalBoss in succession!


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* EvilCannotComprehendGood: Though not exactly evil, the FinalBoss was created to wipe out all lesser lifeforms. Mega Man ends up wanting to save his life, and he doesn't understand.
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** The entire game itself is this to the series - while the other four games lift many elements from one console game, many elements from the succeeding console game, one original boss and weapon and maybe a few unique music tracks and enemies, for ''V'', everything - the bosses, the music, the weapons, the enemies etc.- is 100% original.
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no spoiler above the example line please/ Spoiler Policy


The development team went all out for the Game Boy subseries' grand finale, expanding the scope of the game even further and bringing in an all-new set of antagonists in the form of the Stardroids. Of course, [[spoiler:Dr. Wily is really behind everything]], but you probably already knew that, right? The gameplay is much the same as in ''VideoGame/MegaManIV'', though with Tango replacing Beat (and being less overpowered, albeit available from the very start of the game) and the Mega Arm replacing the Mega Buster. The fully charged version of the Mega Arm will only travel halfway across the screen (normal shots still travel the full distance of the screen), though makes up for this by adding a boomerang effect, making it possible to hit an enemy twice, and up to five times with an add-on.

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The development team went all out for the Game Boy subseries' grand finale, expanding the scope of the game even further and bringing in an all-new set of antagonists in the form of the Stardroids. Of course, [[spoiler:Dr. Wily is really behind everything]], but you probably already knew that, right? The gameplay is much the same as in ''VideoGame/MegaManIV'', though with Tango replacing Beat (and being less overpowered, albeit available from the very start of the game) and the Mega Arm replacing the Mega Buster. The fully charged version of the Mega Arm will only travel halfway across the screen (normal shots still travel the full distance of the screen), though makes up for this by adding a boomerang effect, making it possible to hit an enemy twice, and up to five times with an add-on.

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** Everything except the Stardroids' origins: they were made a long time ago by an ancient alien civilisation and were found by [[spoiler:Dr. Wily]] in the present day.



** To some extent, Uranus is affected by this. It's possible (but tricky) to use the Deep Digger when refighting him to dig a hole underneath him, causing him to fall into a bottomless pit and die instantly.



* GiantHandsOfDoom: One of the Wily stage bosses, before you fight Wily himself.
* GiantSpaceFleaFromNowhere: The final boss isn't Terra, or even [[spoiler:Dr. Wily]], but rather [[spoiler:an ultra-powerful robot named Sunstar, who was apparently the original template for the Stardroids]].
* [[HijackedByGanon Hijacked By]] [[spoiler:Dr. Wily]]: Come on, is it really any surprise?
* MarathonLevel: This game's set of Wily Castle levels are played back-to-back without the usual map screen.

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* GiantHandsOfDoom: One of the Wily stage [[spoiler:Wily Star]] bosses, before you fight Wily [[spoiler:Wily]] himself.
* GiantSpaceFleaFromNowhere: The final boss isn't Terra, or even [[spoiler:Dr. Wily]], but rather [[spoiler:an ultra-powerful robot named Sunstar, who was apparently found in the original template for same place as the Stardroids]].
* [[HijackedByGanon GravityScrew: Jupiter's stage has areas with low gravity, allowing for higher jumps. Saturn's level has this too, but with the addition of high-gravity areas with reduced jump height.
* HailfirePeaks: Jupiter's level has [[SlippySlideyIceWorld ice floors]], [[ShockAndAwe electric-themed enemies]] and [[GravityScrew outside sections where one can jump higher]].
* [[spoiler:[[HijackedByGanon
Hijacked By]] [[spoiler:Dr. Wily]]: By Wily]]]]: Come on, is it really any surprise?
* MarathonLevel: This game's set of Wily Castle Like ''VideoGame/MegaManIV'', the [[spoiler:Wily Star]] levels are played back-to-back without the usual map screen.
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cut trope


* AwesomeYetPractical: The Grab Buster not only damages enemies, but turns that damage into a small energy container and brings it right back to you. This is incredibly useful to have early in the game, and in large part why Mercury is almost always the Stardroid who players take on first (though he is pretty much the easiest Stardroid anyway).
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** And then [[spoiler:Dr. Wily shows up and tries to shoot Mega Man, but his barely-functioning UFO dies on him and breaks apart. After the usual mercy-begging, Wily runs off in a comical panic as Mega Man chases him.]]

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** And then it ends on a lighthearted note when [[spoiler:Dr. Wily shows up and tries to shoot Mega Man, but his barely-functioning UFO dies on him and breaks apart. After the usual mercy-begging, Wily runs off in a comical panic as Mega Man chases him.]]
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** And then it gets averted when [[spoiler:Dr. Wily shows up and tries to shoot Mega Man, but his barely-functioning UFO dies on him and breaks apart. After the usual mercy-begging, Wily runs off in a comical panic as Mega Man chases him.]]

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** And then it gets averted when [[spoiler:Dr. Wily shows up and tries to shoot Mega Man, but his barely-functioning UFO dies on him and breaks apart. After the usual mercy-begging, Wily runs off in a comical panic as Mega Man chases him.]]
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** And then it gets averted when [[spoiler:Dr. Wily shows up and tries to shoot Mega Man, but his barely-functioning UFO dies on him and breaks apart. After the usual mercy-begging, Wily runs off in a comical panic as Mega Man chases him.]]
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If Dr. Wily was spoilered, then this final boss should be spoilered as well.


* GiantSpaceFleaFromNowhere: The final boss isn't Terra, or even [[spoiler:Dr. Wily]], but rather an ultra-powerful robot named Sunstar, who was apparently the original template for the Stardroids.

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* GiantSpaceFleaFromNowhere: The final boss isn't Terra, or even [[spoiler:Dr. Wily]], but rather an [[spoiler:an ultra-powerful robot named Sunstar, who was apparently the original template for the Stardroids.Stardroids]].
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* BittersweetEnding: The day is saved, and [[spoiler:Dr. Wily]] is defeated, but there's a certain air of sadness about the ending, particularly the fact that Sunstar was never able to discover whether or not robots can ever truly live in peace.

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* BittersweetEnding: The day is saved, and [[spoiler:Dr. Wily]] is defeated, but there's a certain air of sadness about the ending, particularly the fact that Sunstar was never able to discover whether or not robots can ever truly live in peace. Then again, according to the [[VideoGame/MegaManX future]] [[VideoGame/MegaManZero games]] in the series, [[spoiler:Sunstar was absolutely right]].
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* TheLastOfTheseIsNotLikeTheOthers: The only Game Boy ''Mega Man'' game to have an Arabic numeral on the box instead of a Roman numeral (the game itself doesn't reflect this).
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* DemotedToExtra: Tango never appears in any significant capacity after this game. If he does appear, it's usually as a minor cameo.
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* SoLastSeason: The Mega Buster's charged shot fails to even scratch Terra in the opening, and it gets upgraded into the Mega Arm afterwards.
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* BossArenaIdiocy: Terra would be a ''lot'' easier to defeat if he didn't choose to confront Mega Man on a moon/asteroid covered with rocks that Mega Man can pick up with the Deep Digger.

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* BossArenaIdiocy: Terra would be a ''lot'' easier harder to defeat if he didn't choose to confront Mega Man on a moon/asteroid covered with rocks that Mega Man can pick up with the Deep Digger.
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* BossArenaIdiocy: Terra would be a ''lot'' easier to defeat if he didn't choose to confront Mega Man on a moon/asteroid covered with rocks that Mega Man can pick up with the Deep Digger.
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* ContinuityNod: [[VideoGame/MegaManIV Mega Man being affected by recoil]] upon firing a charged shot during the opening.


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* NoSell: Mega Man's charged shot bounces off Terra in the opening.
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* MarathonLevel: This game's set of Wily Castle levels are played back-to-back.

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* MarathonLevel: This game's set of Wily Castle levels are played back-to-back.back-to-back without the usual map screen.
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* MarathonLevel: This game's set of Wily Castle levels are played back-to-back.
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* SRN-001: Terra, gives [[HomingLasers Spark Chaser]]
* SRN-002: Mercury, gives [[LifeDrain Grab Buster]]
* SRN-003: Venus, gives [[BubbleGun Bubble Bomb]]
* SRN-004: Mars, gives [[StuffBlowingUp Photon Missile]]
* SRN-005: Jupiter, gives [[ShockAndAwe Electric Shock]]
* SRN-006: Saturn, gives [[PowerOfTheVoid Black Hole]]
* SRN-007: Uranus, gives [[RocksFallEveryoneDies Deep Digger]]
* SRN-008: Pluto, gives [[FlyingBrick Break Dash]]
* SRN-009: Neptune, gives [[KillItWithWater Salt Water]]

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* SRN-001: Terra, weak to Deep Digger, gives [[HomingLasers Spark Chaser]]
* SRN-002: Mercury, weak to Black Hole, gives [[LifeDrain Grab Buster]]
* SRN-003: Venus, weak to Photon Missile, gives [[BubbleGun Bubble Bomb]]
* SRN-004: Mars, weak to Salt Water, gives [[StuffBlowingUp Photon Missile]]
* SRN-005: Jupiter, weak to Bubble Bomb, gives [[ShockAndAwe Electric Shock]]
* SRN-006: Saturn, weak to Electric Shock, gives [[PowerOfTheVoid Black Hole]]
* SRN-007: Uranus, weak to Break Dash, gives [[RocksFallEveryoneDies [[DishingOutDirt Deep Digger]]
* SRN-008: Pluto, weak to Grab Buster, gives [[FlyingBrick Break Dash]]
* SRN-009: Neptune, weak to Spark Chaser, gives [[KillItWithWater Salt Water]]
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* AntiAir: Bubble Bomb moves upwards in a waving manner. It does deal good damage though.


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* GiantHandsOfDoom: One of the Wily stage bosses, before you fight Wily himself.


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* SmartBomb: Black Hole is pretty much this, instakilling all weaker enemies on the screen and dealing big damage to the stronger ones. Of course, this comes with a MASSIVE power cost.
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* NoOSHACompliance: Neptune's submarine isn't in the best condition, and there are cracked pipes which if shot, with either release a jet of steam that'll damage you if you touch it, or even worse, a flurry of water which can sweep you into conveniently placed BottomlessPit.

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* NoOSHACompliance: Neptune's submarine isn't in the best condition, and there are cracked pipes which if shot, with either will release either a jet of steam that'll damage you if you touch it, or even worse, a flurry of water which can sweep you into a conveniently placed BottomlessPit.
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Mega Man and Roll are talking a walk through a field one day, probably wondering whether Dr. Wily will ever get around to putting the remaining ''VideoGame/MegaMan5'' NES Robot Masters into action, when the two are suddenly confronted by a strange robot named Terra, who announces his intention to conquer the world and challenges Mega Man to combat. Mega Man obliges... and experiences a total, absolute ass-whooping, with Roll having to drag his unconscious form back to Dr. Light's workshop for repairs. In the meantime, four more "Stardroids" attack Earth and begin taking over important installations, with another four taking over research facilities in the outer reaches of the Sol System. Realising that even his purchasable upgrades won't give Mega Man the victory alone, Light replaces the Mega Buster with a new Mega Arm, which combines the existing low power shots with a RocketPunch effect. For added measure, he also teams up Mega Man with his latest robotic animal, Tango the cat.

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Mega Man Rock and Roll are talking a walk through a field one day, probably wondering whether Dr. Wily will ever get around to putting the remaining ''VideoGame/MegaMan5'' NES Robot Masters into action, when the two are suddenly confronted by a strange robot named Terra, who announces his intention to conquer the world and challenges Mega Man to combat. Rock obliges and transforms into Mega Man obliges...Man... and experiences a total, absolute ass-whooping, with Roll having to drag his unconscious form back to Dr. Light's workshop for repairs. In the meantime, four more "Stardroids" attack Earth and begin taking over important installations, with another four taking over research facilities in the outer reaches of the Sol System. Realising that even his purchasable upgrades won't give Mega Man the victory alone, Light replaces the Mega Buster with a new Mega Arm, which combines the existing low power shots with a RocketPunch effect. For added measure, he also teams up Mega Man with his latest robotic animal, Tango the cat.
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* ArtificialStupidity: Tango can quite often miss an enemy entirely and end up jumping into a BottomlessPit. Fortunately there's no real consequence for that other than you having to summon him again, but it can get a little annoying if he does it in a difficult situation with lots of enemies and places to fall to your death.


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* NoOSHACompliance: Neptune's submarine isn't in the best condition, and there are cracked pipes which if shot, with either release a jet of steam that'll damage you if you touch it, or even worse, a flurry of water which can sweep you into conveniently placed BottomlessPit.
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* SRN-006: Saturn, gives [[PowerOfTheVoid BlackHole]]

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* SRN-006: Saturn, gives [[PowerOfTheVoid BlackHole]]Black Hole]]
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* GeniusBonus: Neptune's serial number is higher than that of Pluto, something which makes sense when you consider that at the time of the game's release, Pluto's elliptical orbit had temporarily taken it closer to the Sun than Neptune.
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The fifth and final ''[[VideoGame/MegaManClassic Mega Man]]'' entry for the GameBoy, ''Mega Man V'' takes the sub-series in a completely different direction.

Mega Man and Roll are talking a walk through a field one day, probably wondering whether Dr. Wily will ever get around to putting the remaining ''VideoGame/MegaMan5'' NES Robot Masters into action, when the two are suddenly confronted by a strange robot named Terra, who announces his intention to conquer the world and challenges Mega Man to combat. Mega Man obliges... and experiences a total, absolute ass-whooping, with Roll having to drag his unconscious form back to Dr. Light's workshop for repairs. In the meantime, four more "Stardroids" attack Earth and begin taking over important installations, with another four taking over research facilities in the outer reaches of the Sol System. Realising that even his purchasable upgrades won't give Mega Man the victory alone, Light replaces the Mega Buster with a new Mega Arm, which combines the existing low power shots with a RocketPunch effect. For added measure, he also teams up Mega Man with his latest robotic animal, Tango the cat.

The development team went all out for the Game Boy subseries' grand finale, expanding the scope of the game even further and bringing in an all-new set of antagonists in the form of the Stardroids. Of course, [[spoiler:Dr. Wily is really behind everything]], but you probably already knew that, right? The gameplay is much the same as in ''VideoGame/MegaManIV'', though with Tango replacing Beat (and being less overpowered, albeit available from the very start of the game) and the Mega Arm replacing the Mega Buster. The fully charged version of the Mega Arm will only travel halfway across the screen (normal shots still travel the full distance of the screen), though makes up for this by adding a boomerang effect, making it possible to hit an enemy twice, and up to five times with an add-on.

Stardroids:

* SRN-001: Terra, gives [[HomingLasers Spark Chaser]]
* SRN-002: Mercury, gives [[LifeDrain Grab Buster]]
* SRN-003: Venus, gives [[BubbleGun Bubble Bomb]]
* SRN-004: Mars, gives [[StuffBlowingUp Photon Missile]]
* SRN-005: Jupiter, gives [[ShockAndAwe Electric Shock]]
* SRN-006: Saturn, gives [[PowerOfTheVoid BlackHole]]
* SRN-007: Uranus, gives [[RocksFallEveryoneDies Deep Digger]]
* SRN-008: Pluto, gives [[FlyingBrick Break Dash]]
* SRN-009: Neptune, gives [[KillItWithWater Salt Water]]

Like the previous four games, you face the Stardroids in two sets of four, with Terra filling the same role that the Mega Man Killers did. This means that the first set is Mercury, Venus, Mars and Neptune, then the second set is Jupiter, Saturn, Uranus and Pluto, followed by a battle with Terra.

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!!Tropes:

* AllThereInTheManual: Totally averted. ''Everything'' is fully explained in the game itself this time around.
* AwesomeYetPractical: The Grab Buster not only damages enemies, but turns that damage into a small energy container and brings it right back to you. This is incredibly useful to have early in the game, and in large part why Mercury is almost always the Stardroid who players take on first (though he is pretty much the easiest Stardroid anyway).
* BittersweetEnding: The day is saved, and [[spoiler:Dr. Wily]] is defeated, but there's a certain air of sadness about the ending, particularly the fact that Sunstar was never able to discover whether or not robots can ever truly live in peace.
* BossRush: This game gives us ''two''! Firstly you have to face off against the Mega Man Killers ([[MyFriendsAndZoidberg and Quint]]), then after a couple more bosses you come upon the series' traditional teleporter room.
* DiscOneFinalBoss: Terra.
* GeniusBonus: Neptune's serial number is higher than that of Pluto, something which makes sense when you consider that at the time of the game's release, Pluto's elliptical orbit had temporarily taken it closer to the Sun than Neptune.
* GiantSpaceFleaFromNowhere: The final boss isn't Terra, or even [[spoiler:Dr. Wily]], but rather an ultra-powerful robot named Sunstar, who was apparently the original template for the Stardroids.
* [[HijackedByGanon Hijacked By]] [[spoiler:Dr. Wily]]: Come on, is it really any surprise?
* SequelEscalation: Taken UpToEleven with a new main weapon, a new furry sidekick, a completely new set of antagonists, and even SuperGameBoy enhancements.
* ShoutOut: The final level, [[spoiler:the Wily Star]] is no moon, [[Franchise/StarWars it's a space station]]!
* SuspiciouslySimilarSubstitute:
** Tango fills a very similar function to Beat, though he uses energy much faster and can only attack enemies that Mega Man himself can reach (or get reasonably close to), making him a lot less overpowered.
** Dark Moon, the boss in-between the first and second set of Stardroids is pretty much identical to the Yellow Devils of ''VideoGame/MegaMan1'' and ''VideoGame/MegaMan3'', though thankfully '''much''' easier than either incarnation.
** Uranus has a very similar design and a near-identical weapon to Guts Man, probably as a way of making up to fans who were pissed off that he got left out of ''[[VideoGame/MegaManDrWilysRevenge Dr. Wily's Revenge]]''.
* UnexpectedShmupLevel: The game gives us one between the battle with Terra and [[spoiler:the Wily Star]]. This was included in part because developers Minakuchi Engineering had designed a number of ShootEmUp games (in particular, ''Solar Striker'') early in the Game Boy's lifecycle.
* WeaksauceWeakness: An unusual variation occurs in this game, since you don't ''have'' the weapons that Mercury and Neptune are weak against (the Black Hole and the Spark Chaser respectively) during the initial set of four Stardroids, meaning that you have to use the Mega Arm to defeat them. Fortunately, you have your full complement of weapons during the rematch near the end of the game.
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