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* SFR-006: Axe Man, weak to the Flash Dagger, gives the [[AnAxToGrind Giant Axe]].
to:
* SFR-006: Axe Man, weak to the Flash Dagger, gives the [[AnAxToGrind Giant Axe]].Axe.
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* AnAxeToGrind: Axe Man. You can get his weapon, Giant Axe.
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Up To Eleven is a defunct trope
Changed line(s) 36 (click to see context) from:
** Some of the weapons are very reminiscent of other classic weapons. Trash Attack is [[VideoGame/MegaMan5 Power Stone]] turned UpToEleven (or possibly [[VideoGame/MegaMan10 Water Shield]]'s shield throw move without the shield itself), and Soak Rain is considered to be "what [[VideoGame/MegaMan10 Thunder Wool]] should've been".
to:
** Some of the weapons are very reminiscent of other classic weapons. Trash Attack is [[VideoGame/MegaMan5 Power Stone]] turned UpToEleven up to eleven (or possibly [[VideoGame/MegaMan10 Water Shield]]'s shield throw move without the shield itself), and Soak Rain is considered to be "what [[VideoGame/MegaMan10 Thunder Wool]] should've been".
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Changed line(s) 58,59 (click to see context) from:
* HomingProjectile: Wizard Man's weapon, the Magic Missile.
** Which, in D&D, [[FridgeBrilliance can't be dodged]]!
** Which, in D&D, [[FridgeBrilliance can't be dodged]]!
to:
* HomingProjectile: Wizard Man's weapon, the Magic Missile.
**Missile. Which, in D&D, [[FridgeBrilliance can't be dodged]]!
**
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** The title, of course, is a nod to the ''WesternAnimation/MegaMan'' cartoon, and the stage select music (and part of the intro sequence's music) is a nod to the same.
to:
** The title, of course, is a nod to the ''WesternAnimation/MegaMan'' ''WesternAnimation/MegaManRubySpears'' cartoon, and the stage select music (and part of the intro sequence's music) is a nod to the same.
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Changed line(s) 11 (click to see context) from:
* SFR-004: Dagger Man, weak to the Magic Missle, gives the [[KnifeNut Flash Dagger]].
to:
* SFR-004: Dagger Man, weak to the Magic Missle, gives the [[KnifeNut [[DeviousDaggers Flash Dagger]].
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* KnifeNut: Dagger Man.
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Moving Mega Man examples from Shout-Out to Call-Back and Mythology Gag
* CallBack:
** The plot is a call-back to ''VideoGame/MegaMan5'', with Proto Man painted as the BigBad in the opening story.
** Some of the weapons are very reminiscent of other classic weapons. Trash Attack is [[VideoGame/MegaMan5 Power Stone]] turned UpToEleven (or possibly [[VideoGame/MegaMan10 Water Shield]]'s shield throw move without the shield itself), and Soak Rain is considered to be "what [[VideoGame/MegaMan10 Thunder Wool]] should've been".
** [[spoiler: The awesome Dr. Light battle. In regular levels of difficulty, his attacks are based off the VideoGame/MegaMan1 Robot Master weapons. On Insane difficulty he combines those attacks with weapons from later games[[note]]Specifically, he combines Rolling Cutter with [[VideoGame/MegaMan10 Wheel Cutter]], Super Arm with [[VideoGame/MegaMan5 Power Stone]], Ice Slasher with [[VideoGame/MegaMan5 Water Wave]], Hyper Bomb with [[VideoGame/MegaMan4 Drill Bomb]], Fire Storm with [[VideoGame/MegaMan10 Solar Blaze]] and Thunder Beam with [[VideoGame/MegaMan9 Plug Ball]][[/note]].]]
** Dr. Wily's escape in this game is reminiscent of his escape in ''VideoGame/MegaMan4''; he disappears into a revolving door in the background. In this case the door isn't visible on the black background, but the animation is the same.
** The plot is a call-back to ''VideoGame/MegaMan5'', with Proto Man painted as the BigBad in the opening story.
** Some of the weapons are very reminiscent of other classic weapons. Trash Attack is [[VideoGame/MegaMan5 Power Stone]] turned UpToEleven (or possibly [[VideoGame/MegaMan10 Water Shield]]'s shield throw move without the shield itself), and Soak Rain is considered to be "what [[VideoGame/MegaMan10 Thunder Wool]] should've been".
** [[spoiler: The awesome Dr. Light battle. In regular levels of difficulty, his attacks are based off the VideoGame/MegaMan1 Robot Master weapons. On Insane difficulty he combines those attacks with weapons from later games[[note]]Specifically, he combines Rolling Cutter with [[VideoGame/MegaMan10 Wheel Cutter]], Super Arm with [[VideoGame/MegaMan5 Power Stone]], Ice Slasher with [[VideoGame/MegaMan5 Water Wave]], Hyper Bomb with [[VideoGame/MegaMan4 Drill Bomb]], Fire Storm with [[VideoGame/MegaMan10 Solar Blaze]] and Thunder Beam with [[VideoGame/MegaMan9 Plug Ball]][[/note]].]]
** Dr. Wily's escape in this game is reminiscent of his escape in ''VideoGame/MegaMan4''; he disappears into a revolving door in the background. In this case the door isn't visible on the black background, but the animation is the same.
** Dagger Man is pretty much a shout-out to ''VideoGame/MegamanBattleNetwork''. His stage takes place in {{Cyberspace}}, the Swordy enemies makes an appearance there, and in the ending, he's doing a battle routine, 6X3 grids and all.
*** The miniboss of his stage, Crorq 2.0, is quite obviously the upgraded version of the main antagonist from the horrid Mega Man DOS and Mega Man 3 DOS games.
*** The miniboss of his stage, Crorq 2.0, is quite obviously the upgraded version of the main antagonist from the horrid Mega Man DOS and Mega Man 3 DOS games.
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** The plot is a shout-out to ''VideoGame/MegaMan5'', with Proto Man painted as the BigBad in the opening story.
** The title of the game is a reference to the theme song of the ''WesternAnimation/MegaMan'' cartoon, with an 8-bit remix as the stage select music.
** The title of the game is a reference to the theme song of the ''WesternAnimation/MegaMan'' cartoon, with an 8-bit remix as the stage select music.
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** Dagger Man is pretty much a shout-out to ''VideoGame/MegamanBattleNetwork''. His stage takes place in {{Cyberspace}}, the Swordy enemies makes an appearance there, and in the ending, he's doing a battle routine, 6X3 grids and all.
*** The miniboss of his stage, Crorq 2.0, is quite obviously the upgraded version of the main antagonist from the horrid Mega Man DOS and Mega Man 3 DOS games.
*** The miniboss of his stage, Crorq 2.0, is quite obviously the upgraded version of the main antagonist from the horrid Mega Man DOS and Mega Man 3 DOS games.
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** Some of the weapons are very reminiscent of other classic weapons. Trash Attack is [[VideoGame/MegaMan5 Power Stone]] turned UpToEleven (or possibly [[VideoGame/MegaMan10 Water Shield]]'s shield throw move without the shield itself), and Soak Rain is considered to be "what [[VideoGame/MegaMan10 Thunder Wool]] should've been".
** [[spoiler: The awesome Dr. Light battle. In regular levels of difficulty, his attacks are based off the VideoGame/MegaMan1 Robot Master weapons. On Insane difficulty he combines those attacks with weapons from later games[[note]]Specifically, he combines Rolling Cutter with [[VideoGame/MegaMan10 Wheel Cutter]], Super Arm with [[VideoGame/MegaMan5 Power Stone]], Ice Slasher with [[VideoGame/MegaMan5 Water Wave]], Hyper Bomb with [[VideoGame/MegaMan4 Drill Bomb]], Fire Storm with [[VideoGame/MegaMan10 Solar Blaze]] and Thunder Beam with [[VideoGame/MegaMan9 Plug Ball]][[/note]].]]
** Dr. Wily's escape in this game is reminiscent of his escape in ''VideoGame/MegaMan4''; he disappears into a revolving door in the background. In this case the door isn't visible on the black background, but the animation is the same.
** [[spoiler: The awesome Dr. Light battle. In regular levels of difficulty, his attacks are based off the VideoGame/MegaMan1 Robot Master weapons. On Insane difficulty he combines those attacks with weapons from later games[[note]]Specifically, he combines Rolling Cutter with [[VideoGame/MegaMan10 Wheel Cutter]], Super Arm with [[VideoGame/MegaMan5 Power Stone]], Ice Slasher with [[VideoGame/MegaMan5 Water Wave]], Hyper Bomb with [[VideoGame/MegaMan4 Drill Bomb]], Fire Storm with [[VideoGame/MegaMan10 Solar Blaze]] and Thunder Beam with [[VideoGame/MegaMan9 Plug Ball]][[/note]].]]
** Dr. Wily's escape in this game is reminiscent of his escape in ''VideoGame/MegaMan4''; he disappears into a revolving door in the background. In this case the door isn't visible on the black background, but the animation is the same.
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Changed line(s) 62 (click to see context) from:
** Soak Rain is effective against Coal Man (extinguishing his flames).
to:
** Soak Rain is effective against Coal Man (extinguishing Man, extinguishing his flames).flames.
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** [[DoubleSubversion Double Subverted]] with Coal Barrage. Despite what you think, it doesn't follow the logic of "fire burns trees", hence it's not Leaf Man's weakness. However, fire ''does'' [[https://en.wikipedia.org/wiki/Incineration burn trash]], so Trash Man will become vulnerable to it. Fire burns trash faster than still-green leaves since green leaves are still somewhat moist, while dried out trash is, well, dry.
to:
** [[DoubleSubversion Double Subverted]] with Coal Barrage. Despite what you think, it Coal Barrage doesn't follow the logic of "fire burns trees", hence it's not Leaf Man's weakness. However, fire ''does'' [[https://en.wikipedia.org/wiki/Incineration burn trash]], so Trash Man will become is vulnerable to it. Fire burns because, trash faster than still-green leaves since green leaves are still somewhat moist, while dried out trash is, well, dry.often thrown into incinerators.
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* GunsAkimbo: Coal Man has guns that shoot fireballs replacing his hands.
Changed line(s) 63 (click to see context) from:
** DoubleSubverted with Coal Barrage. Despite what you think, it doesn't follow the logic of "fire burns trees", hence it's not Leaf Man's weakness. However, fire ''does'' [[https://en.wikipedia.org/wiki/Incineration burn Trash (Man)]]. Fire burns trash faster than still-green leaves since green leaves are still somewhat moist, while dried out trash is, well, dry.
to:
** DoubleSubverted [[DoubleSubversion Double Subverted]] with Coal Barrage. Despite what you think, it doesn't follow the logic of "fire burns trees", hence it's not Leaf Man's weakness. However, fire ''does'' [[https://en.wikipedia.org/wiki/Incineration burn trash]], so Trash (Man)]].Man will become vulnerable to it. Fire burns trash faster than still-green leaves since green leaves are still somewhat moist, while dried out trash is, well, dry.
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Changed line(s) 31 (click to see context) from:
* BossRemix: Proto Man's battle theme is remixed from ''VideoGAme/MegaMan5'''s title screen music.
to:
* BossRemix: Proto Man's battle theme is remixed from ''VideoGAme/MegaMan5'''s ''VideoGame/MegaMan5'''s title screen music.
Changed line(s) 63 (click to see context) from:
** DoubleSubverted with Coal Barrage. Despite what you think, it doesn't follow the logic of "fire burns trees", hence it's not Leaf Man's weakness. However, fire ''does'' [[https://en.wikipedia.org/wiki/Incineration burn Trash (Man)]]. Burns trash faster than still-green leaves since green leaves are still somewhat moist, while dryed out trash is, well, dry.
to:
** DoubleSubverted with Coal Barrage. Despite what you think, it doesn't follow the logic of "fire burns trees", hence it's not Leaf Man's weakness. However, fire ''does'' [[https://en.wikipedia.org/wiki/Incineration burn Trash (Man)]]. Burns Fire burns trash faster than still-green leaves since green leaves are still somewhat moist, while dryed dried out trash is, well, dry.
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Fixed a typo.
Changed line(s) 58 (click to see context) from:
* LighterAndSofter: Compared to other popular Mega Man fan games (such as ''Unlimited'' and ''Rock Force'', the game's plot is far less serious, acting almost as a parody of ''Mega Man 5'''s plot. The game is also significantly easier than both, acting as a good entry point towards Mega Man fan games.
to:
* LighterAndSofter: Compared to other popular Mega Man fan games (such as ''Unlimited'' and ''Rock Force'', Force''), the game's plot is far less serious, acting almost as a parody of ''Mega Man 5'''s plot. The game is also significantly easier than both, acting as a good entry point towards Mega Man fan games.
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Added Lighter And Softer example.
Added DiffLines:
* LighterAndSofter: Compared to other popular Mega Man fan games (such as ''Unlimited'' and ''Rock Force'', the game's plot is far less serious, acting almost as a parody of ''Mega Man 5'''s plot. The game is also significantly easier than both, acting as a good entry point towards Mega Man fan games.
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Changed line(s) 90 (click to see context) from:
* TrickBoss: [[spoiler:Proto Man. This isn't supposed to be a spoiler at all, but he's not the final boss.]]
to:
* TrickBoss: [[spoiler:Proto Man. This isn't supposed to be a spoiler at all, but he's not the final boss.boss, Wily is.]]
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* TrickBoss: [[spoiler:Proto Man. This isn't supposed to be a spoiler at all, but he's not the final boss.]]
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Changed line(s) 87 (click to see context) from:
** [[spoiler: The awesome Dr. Light battle. In regular levels of difficulty, his attacks are based off the VideoGame/MegaMan1 Robot Master weapons. On Insane difficulty he combines those attacks with weapons from later games[[note]]Specifically, he combines Rolling Cutter with [[VideoGame/MegaMan10 Wheel Cutter]], Super Arm with [[VideoGame/MegaMan5 Power Stone]], Ice Slasher with [[VideoGame/MegaMan5 Water Wave]], Hyper Bomb with [[VideoGame/MegaMan4 Drill Bomb]], Fire Storm with [[VideoGame/MegaMan10 Solar Blaze]] and Thunder Beam with [[VideoGame/MegaMan9 Plug Ball]].]]
to:
** [[spoiler: The awesome Dr. Light battle. In regular levels of difficulty, his attacks are based off the VideoGame/MegaMan1 Robot Master weapons. On Insane difficulty he combines those attacks with weapons from later games[[note]]Specifically, he combines Rolling Cutter with [[VideoGame/MegaMan10 Wheel Cutter]], Super Arm with [[VideoGame/MegaMan5 Power Stone]], Ice Slasher with [[VideoGame/MegaMan5 Water Wave]], Hyper Bomb with [[VideoGame/MegaMan4 Drill Bomb]], Fire Storm with [[VideoGame/MegaMan10 Solar Blaze]] and Thunder Beam with [[VideoGame/MegaMan9 Plug Ball]].Ball]][[/note]].]]
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* FreezeFrameBonus: [[spoiler:Occasionally, the pattern of lights on the flashing screens at the beginning of Dagger Man's level briefly form a backwards version of Dr. Wily's "W" logo, [[{{Foreshadowing}} suggesting that Wily is more involved than he claims]]. As if ''that'' part needed a spoiler.]]
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** [[spoiler: The awesome Dr. Light battle. In regular levels of difficulty, he possesses the weapons of the VideoGame/MegaMan1 Robot Masters. On Insane difficulty he includes the weapons of more recent games.]]
to:
** [[spoiler: The awesome Dr. Light battle. In regular levels of difficulty, he possesses the weapons of his attacks are based off the VideoGame/MegaMan1 Robot Masters. Master weapons. On Insane difficulty he includes the combines those attacks with weapons of more recent games.from later games[[note]]Specifically, he combines Rolling Cutter with [[VideoGame/MegaMan10 Wheel Cutter]], Super Arm with [[VideoGame/MegaMan5 Power Stone]], Ice Slasher with [[VideoGame/MegaMan5 Water Wave]], Hyper Bomb with [[VideoGame/MegaMan4 Drill Bomb]], Fire Storm with [[VideoGame/MegaMan10 Solar Blaze]] and Thunder Beam with [[VideoGame/MegaMan9 Plug Ball]].]]
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Changed line(s) 10 (click to see context) from:
* SFR-003: Coal Man, weak to Soak Rain, gives the [[PlayingWithFire Coal Barrage]].
to:
* SFR-003: Coal Man, weak to the Soak Rain, gives the [[PlayingWithFire Coal Barrage]].
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Changed line(s) 8,16 (click to see context) from:
* SFR-001: Leaf Man, weak to the Giant Axe, gives the [[GreenThumb Leaf]] [[BattleBoomerang Boomerang]]
* SFR-002: Zap Man, weak to the Leaf Boomerang, gives the [[ShockAndAwe Zap]] [[LuckilyMyShieldWillProtectMe Barrier]]
* SFR-003: Coal Man, weak to Soak Rain, gives the [[PlayingWithFire Coal Barrage]]
* SFR-004: Dagger Man, weak to the Magic Missle, gives the [[KnifeNut Flash Dagger]]
* SFR-005: Wizard Man, weak to the Trash Attack, gives the [[MagicMissile Magic]] [[HomingProjectile Missile]]
* SFR-006: Axe Man, weak to the Flash Dagger, gives the [[AnAxToGrind Giant Axe]]
* SFR-007: Soak Man, weak to the Zap Barrier, gives the [[MakingASplash Soak Rain]]
* SFR-008: Trash Man, weak to the Coal Barrage gives the [[ExtraOreDinary Trash ]] [[DoubleJump Attack]]
* SFR-002: Zap Man, weak to the Leaf Boomerang, gives the [[ShockAndAwe Zap]] [[LuckilyMyShieldWillProtectMe Barrier]]
* SFR-003: Coal Man, weak to Soak Rain, gives the [[PlayingWithFire Coal Barrage]]
* SFR-004: Dagger Man, weak to the Magic Missle, gives the [[KnifeNut Flash Dagger]]
* SFR-005: Wizard Man, weak to the Trash Attack, gives the [[MagicMissile Magic]] [[HomingProjectile Missile]]
* SFR-006: Axe Man, weak to the Flash Dagger, gives the [[AnAxToGrind Giant Axe]]
* SFR-007: Soak Man, weak to the Zap Barrier, gives the [[MakingASplash Soak Rain]]
* SFR-008: Trash Man, weak to the Coal Barrage gives the [[ExtraOreDinary Trash ]] [[DoubleJump Attack]]
to:
* SFR-001: Leaf Man, weak to the Giant Axe, gives the [[GreenThumb Leaf]] [[BattleBoomerang Boomerang]]
Boomerang]].
* SFR-002: Zap Man, weak to the Leaf Boomerang, gives the [[ShockAndAwe Zap]] [[LuckilyMyShieldWillProtectMeBarrier]]
Barrier]].
* SFR-003: Coal Man, weak to Soak Rain, gives the [[PlayingWithFire CoalBarrage]]
Barrage]].
* SFR-004: Dagger Man, weak to the Magic Missle, gives the [[KnifeNut FlashDagger]]
Dagger]].
* SFR-005: Wizard Man, weak to the Trash Attack, gives the [[MagicMissile Magic]] [[HomingProjectileMissile]]
Missile]].
* SFR-006: Axe Man, weak to the Flash Dagger, gives the [[AnAxToGrind GiantAxe]]
Axe]].
* SFR-007: Soak Man, weak to the Zap Barrier, gives the [[MakingASplash SoakRain]]
Rain]].
* SFR-008: Trash Man, weak to the Coal Barrage gives the [[ExtraOreDinary Trash ]] [[DoubleJumpAttack]]
Attack]].
* SFR-002: Zap Man, weak to the Leaf Boomerang, gives the [[ShockAndAwe Zap]] [[LuckilyMyShieldWillProtectMe
* SFR-003: Coal Man, weak to Soak Rain, gives the [[PlayingWithFire Coal
* SFR-004: Dagger Man, weak to the Magic Missle, gives the [[KnifeNut Flash
* SFR-005: Wizard Man, weak to the Trash Attack, gives the [[MagicMissile Magic]] [[HomingProjectile
* SFR-006: Axe Man, weak to the Flash Dagger, gives the [[AnAxToGrind Giant
* SFR-007: Soak Man, weak to the Zap Barrier, gives the [[MakingASplash Soak
* SFR-008: Trash Man, weak to the Coal Barrage gives the [[ExtraOreDinary Trash ]] [[DoubleJump
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Changed line(s) 8 (click to see context) from:
* SFR-001: Leaf Man, weak to the Giant Axe, gives the [[GreenThumb Leaf Boomerang]]
to:
* SFR-001: Leaf Man, weak to the Giant Axe, gives the [[GreenThumb Leaf Leaf]] [[BattleBoomerang Boomerang]]
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Wanted to add in the Robot Master descriptions because I wanted to do so.
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-----
to:
!! Robot Masters:
* SFR-001: Leaf Man, weak to the Giant Axe, gives the [[GreenThumb Leaf Boomerang]]
* SFR-002: Zap Man, weak to the Leaf Boomerang, gives the [[ShockAndAwe Zap]] [[LuckilyMyShieldWillProtectMe Barrier]]
* SFR-003: Coal Man, weak to Soak Rain, gives the [[PlayingWithFire Coal Barrage]]
* SFR-004: Dagger Man, weak to the Magic Missle, gives the [[KnifeNut Flash Dagger]]
* SFR-005: Wizard Man, weak to the Trash Attack, gives the [[MagicMissile Magic]] [[HomingProjectile Missile]]
* SFR-006: Axe Man, weak to the Flash Dagger, gives the [[AnAxToGrind Giant Axe]]
* SFR-007: Soak Man, weak to the Zap Barrier, gives the [[MakingASplash Soak Rain]]
* SFR-008: Trash Man, weak to the Coal Barrage gives the [[ExtraOreDinary Trash ]] [[DoubleJump Attack]]
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* KingMook: Splashmo Prime, to Splashmo.
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* LogicalWeakness:
to:
* LogicalWeakness:LogicalWeakness: As is sometimes done with other Robot Masters.
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** Dagger Man's weakness to Magic Missile doesn't seem obvious until you realize that his level is Cyberspace. It's a classic MagicVersusScience scenario where Magic disrupts high technology.
to:
** Dagger Man's weakness to Magic Missile doesn't seem obvious until you realize that his level is Cyberspace. It's a classic MagicVersusScience scenario where Magic disrupts high technology. That, and Magic Missile homes in on him, making his teleportation ability useless.
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** Dagger Man's weakness to Magic Missile doesn't seem obvious until you realize that his level is Cyberspace. It's a classic MagicVersusScience scenario where Magic disrupts high technology.
* MagicVersusScience: Likely the reason why Dagger Man's weakness is Magic Missile, since his level and abilities are cyberspace-based.
* MagicVersusScience: Likely the reason why Dagger Man's weakness is Magic Missile, since his level and abilities are cyberspace-based.
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Has nothing to do with familiarity with in-universe fiction.
Changed line(s) 32 (click to see context) from:
* ExcusePlot: The game's plot is basically ''VideoGame/MegaMan5'' (Proto Man is the villain) with hints of ''VideoGame/MegaManUnlimited'' (Wily is a prisoner in his own fortress), and many, many ideas are recycled here. Then again, since ''Mega Man'' games often tend to be a case of PlayTheGameSkipTheStory, that's not necessarily bad. It also helps that Mega Man himself suspects that [[GenreSavvy there's something fishy about the whole business from the beginning]].
to:
* ExcusePlot: The game's plot is basically ''VideoGame/MegaMan5'' (Proto Man is the villain) with hints of ''VideoGame/MegaManUnlimited'' (Wily is a prisoner in his own fortress), and many, many ideas are recycled here. Then again, since ''Mega Man'' games often tend to be a case of PlayTheGameSkipTheStory, that's not necessarily bad. It also helps that Mega Man himself suspects that [[GenreSavvy there's something fishy about the whole business from the beginning]].beginning.
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* GenreSavvy: At this point, Mega Man has practically SeenItAll. He immediately assumes Wily was behind it all and refuses to believe him when he claims innocence, never really seems to believe Proto Man is the true villain [[spoiler:and the most he can muster when Wily does reveal it was him and goes through the self-destructing fortress routine again is exasperation.]]
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Changed line(s) 44 (click to see context) from:
* JokeItem: The Hairspray item in the shop. [[spoiler:It just changes the color of Dr. Light's hair and beard.]]
to:
* JokeItem: The Hairspray Hair Dye item in the shop. [[spoiler:It just changes the color of Dr. Light's hair and beard.]]
Changed line(s) 51 (click to see context) from:
** Instead, Leaf Man is weak to Axe Man's weapon because sharp blades are used to cut plants and trees.
to:
** Instead, Leaf Man is weak to Axe Man's weapon because sharp blades are used to cut plants and trees.trees, and axes are the favored tools of lumberjacks.
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Changed line(s) 72 (click to see context) from:
** Some of the weapons are very reminiscent of other classic weapons. Trash Attack is Power Stone turned UpToEleven, and Soak Rain is considered to be "what Thunder Wool should've been".
to:
** Some of the weapons are very reminiscent of other classic weapons. Trash Attack is [[VideoGame/MegaMan5 Power Stone Stone]] turned UpToEleven, UpToEleven (or possibly [[VideoGame/MegaMan10 Water Shield]]'s shield throw move without the shield itself), and Soak Rain is considered to be "what [[VideoGame/MegaMan10 Thunder Wool Wool]] should've been".
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** Dr. Wily's escape in this game is reminiscent of his escape in ''VideoGame/MegaMan4''; he disappears into a revolving door in the background. In this case the door isn't visible on the black background, but the animation is the same.
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Changed line(s) 32 (click to see context) from:
* ExcusePlot: The game's plot is basically ''MegaMan5'' (Proto Man is the villain) with hints of ''MegaManUnlimited'' (Wily is a prisoner in his own fortress), and many, many ideas are recycled here. Then again, since ''Mega Man'' games often tend to be a case of PlayTheGameSkipTheStory, that's not necessarily bad. It also helps that Mega Man himself suspects that [[GenreSavvy there's something fishy about the whole business from the beginning]].
to:
* ExcusePlot: The game's plot is basically ''MegaMan5'' ''VideoGame/MegaMan5'' (Proto Man is the villain) with hints of ''MegaManUnlimited'' ''VideoGame/MegaManUnlimited'' (Wily is a prisoner in his own fortress), and many, many ideas are recycled here. Then again, since ''Mega Man'' games often tend to be a case of PlayTheGameSkipTheStory, that's not necessarily bad. It also helps that Mega Man himself suspects that [[GenreSavvy there's something fishy about the whole business from the beginning]].
* JokeItem: The Hairspray item in the shop. [[spoiler:It just changes the color of Dr. Light's hair and beard.]]
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** The title, of course, is a nod to the ''WesternAnimation/MegaMan'' cartoon.
to:
** The title, of course, is a nod to the ''WesternAnimation/MegaMan'' cartoon.cartoon, and the stage select music (and part of the intro sequence's music) is a nod to the same.
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* NotQuiteDead: One of the abandoned robot masters in Trash Man's Stage is the mid boss, and he's none too pleased about his premature burial.
to:
* NotQuiteDead: One of the abandoned robot masters (Battery Man) in Trash Man's Stage is the mid boss, and he's none too pleased about his premature burial.
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** The crosshairs in the second fortress stage is possibly a ShoutOut to the "Krack-Shot Kroc" level from ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble''.
to:
** The crosshairs in the second fortress stage is possibly a ShoutOut to the "Krack-Shot Kroc" level from ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble''.''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'', though [[LetsPlay/RoahmMythril at least one LPer]] also compared it to [[VideoGame/MegaManBattleNetwork SearchMan.EXE]] from ''Battle Network 4''.
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** Which, in D&D, [[FridgeBrilliance can't be dodged]]!
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Changed line(s) 42 (click to see context) from:
* InvincibilityPowerUp: Zap Man's Weapon, the Zap Barrier functions as this. Giving Mega Man a brief period of invincibility for a short while to enemies and obstacles, including ''spikes''.
to:
* InvincibilityPowerUp: Zap Man's Weapon, the Zap Barrier functions as this. Giving Mega Man a brief period of invincibility for a short while to against enemies and obstacles, including ''spikes''.
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* OriginalFlavor: Played with, to amusing results. The game design, graphic design, sound design, etc, are all very true to the Capcom games, rivaling VideoGame/MegaManUnlimited in that regard. But the BetterThanABareBulb writing and crossover materials used in the extras gleefully revel in the games fangame origins.
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* DoubleJump: By using Trash Attack in the air.
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* BossRemix: Proto Man's battle theme is remixed from ''VideoGAme/MegaMan5'''s title screen music.
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Changed line(s) 46 (click to see context) from:
** Averted with Coal Barrage. Despite what you think, it doesn't follow the logic of "fire burns trees", hence it's not Leaf Man's weakness...
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** Averted DoubleSubverted with Coal Barrage. Despite what you think, it doesn't follow the logic of "fire burns trees", hence it's not Leaf Man's weakness...weakness. However, fire ''does'' [[https://en.wikipedia.org/wiki/Incineration burn Trash (Man)]]. Burns trash faster than still-green leaves since green leaves are still somewhat moist, while dryed out trash is, well, dry.