Follow TV Tropes

Following

History VideoGame / MegaManSuperFightingRobot

Go To

OR

Changed: 16

Removed: 59



* SFR-006: Axe Man, weak to the Flash Dagger, gives the [[AnAxToGrind Giant Axe]].

to:

* SFR-006: Axe Man, weak to the Flash Dagger, gives the [[AnAxToGrind Giant Axe]].Axe.



* AnAxeToGrind: Axe Man. You can get his weapon, Giant Axe.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


** Some of the weapons are very reminiscent of other classic weapons. Trash Attack is [[VideoGame/MegaMan5 Power Stone]] turned UpToEleven (or possibly [[VideoGame/MegaMan10 Water Shield]]'s shield throw move without the shield itself), and Soak Rain is considered to be "what [[VideoGame/MegaMan10 Thunder Wool]] should've been".

to:

** Some of the weapons are very reminiscent of other classic weapons. Trash Attack is [[VideoGame/MegaMan5 Power Stone]] turned UpToEleven up to eleven (or possibly [[VideoGame/MegaMan10 Water Shield]]'s shield throw move without the shield itself), and Soak Rain is considered to be "what [[VideoGame/MegaMan10 Thunder Wool]] should've been".

Changed: 63

Removed: 55

Is there an issue? Send a MessageReason:
None


* HomingProjectile: Wizard Man's weapon, the Magic Missile.
** Which, in D&D, [[FridgeBrilliance can't be dodged]]!

to:

* HomingProjectile: Wizard Man's weapon, the Magic Missile.
**
Missile. Which, in D&D, [[FridgeBrilliance can't be dodged]]!



** The title, of course, is a nod to the ''WesternAnimation/MegaMan'' cartoon, and the stage select music (and part of the intro sequence's music) is a nod to the same.

to:

** The title, of course, is a nod to the ''WesternAnimation/MegaMan'' ''WesternAnimation/MegaManRubySpears'' cartoon, and the stage select music (and part of the intro sequence's music) is a nod to the same.

Changed: 18

Removed: 23

Is there an issue? Send a MessageReason:
None


* SFR-004: Dagger Man, weak to the Magic Missle, gives the [[KnifeNut Flash Dagger]].

to:

* SFR-004: Dagger Man, weak to the Magic Missle, gives the [[KnifeNut [[DeviousDaggers Flash Dagger]].



* KnifeNut: Dagger Man.

Added: 1669

Removed: 1807

Is there an issue? Send a MessageReason:
Moving Mega Man examples from Shout-Out to Call-Back and Mythology Gag


* CallBack:
** The plot is a call-back to ''VideoGame/MegaMan5'', with Proto Man painted as the BigBad in the opening story.
** Some of the weapons are very reminiscent of other classic weapons. Trash Attack is [[VideoGame/MegaMan5 Power Stone]] turned UpToEleven (or possibly [[VideoGame/MegaMan10 Water Shield]]'s shield throw move without the shield itself), and Soak Rain is considered to be "what [[VideoGame/MegaMan10 Thunder Wool]] should've been".
** [[spoiler: The awesome Dr. Light battle. In regular levels of difficulty, his attacks are based off the VideoGame/MegaMan1 Robot Master weapons. On Insane difficulty he combines those attacks with weapons from later games[[note]]Specifically, he combines Rolling Cutter with [[VideoGame/MegaMan10 Wheel Cutter]], Super Arm with [[VideoGame/MegaMan5 Power Stone]], Ice Slasher with [[VideoGame/MegaMan5 Water Wave]], Hyper Bomb with [[VideoGame/MegaMan4 Drill Bomb]], Fire Storm with [[VideoGame/MegaMan10 Solar Blaze]] and Thunder Beam with [[VideoGame/MegaMan9 Plug Ball]][[/note]].]]
** Dr. Wily's escape in this game is reminiscent of his escape in ''VideoGame/MegaMan4''; he disappears into a revolving door in the background. In this case the door isn't visible on the black background, but the animation is the same.



** Dagger Man is pretty much a shout-out to ''VideoGame/MegamanBattleNetwork''. His stage takes place in {{Cyberspace}}, the Swordy enemies makes an appearance there, and in the ending, he's doing a battle routine, 6X3 grids and all.
*** The miniboss of his stage, Crorq 2.0, is quite obviously the upgraded version of the main antagonist from the horrid Mega Man DOS and Mega Man 3 DOS games.



** The plot is a shout-out to ''VideoGame/MegaMan5'', with Proto Man painted as the BigBad in the opening story.
** The title of the game is a reference to the theme song of the ''WesternAnimation/MegaMan'' cartoon, with an 8-bit remix as the stage select music.



** Dagger Man is pretty much a shout-out to ''VideoGame/MegamanBattleNetwork''. His stage takes place in {{Cyberspace}}, the Swordy enemies makes an appearance there, and in the ending, he's doing a battle routine, 6X3 grids and all.
*** The miniboss of his stage, Crorq 2.0, is quite obviously the upgraded version of the main antagonist from the horrid Mega Man DOS and Mega Man 3 DOS games.



** Some of the weapons are very reminiscent of other classic weapons. Trash Attack is [[VideoGame/MegaMan5 Power Stone]] turned UpToEleven (or possibly [[VideoGame/MegaMan10 Water Shield]]'s shield throw move without the shield itself), and Soak Rain is considered to be "what [[VideoGame/MegaMan10 Thunder Wool]] should've been".
** [[spoiler: The awesome Dr. Light battle. In regular levels of difficulty, his attacks are based off the VideoGame/MegaMan1 Robot Master weapons. On Insane difficulty he combines those attacks with weapons from later games[[note]]Specifically, he combines Rolling Cutter with [[VideoGame/MegaMan10 Wheel Cutter]], Super Arm with [[VideoGame/MegaMan5 Power Stone]], Ice Slasher with [[VideoGame/MegaMan5 Water Wave]], Hyper Bomb with [[VideoGame/MegaMan4 Drill Bomb]], Fire Storm with [[VideoGame/MegaMan10 Solar Blaze]] and Thunder Beam with [[VideoGame/MegaMan9 Plug Ball]][[/note]].]]
** Dr. Wily's escape in this game is reminiscent of his escape in ''VideoGame/MegaMan4''; he disappears into a revolving door in the background. In this case the door isn't visible on the black background, but the animation is the same.
Is there an issue? Send a MessageReason:
None


** Soak Rain is effective against Coal Man (extinguishing his flames).

to:

** Soak Rain is effective against Coal Man (extinguishing Man, extinguishing his flames).flames.



** [[DoubleSubversion Double Subverted]] with Coal Barrage. Despite what you think, it doesn't follow the logic of "fire burns trees", hence it's not Leaf Man's weakness. However, fire ''does'' [[https://en.wikipedia.org/wiki/Incineration burn trash]], so Trash Man will become vulnerable to it. Fire burns trash faster than still-green leaves since green leaves are still somewhat moist, while dried out trash is, well, dry.

to:

** [[DoubleSubversion Double Subverted]] with Coal Barrage. Despite what you think, it Coal Barrage doesn't follow the logic of "fire burns trees", hence it's not Leaf Man's weakness. However, fire ''does'' [[https://en.wikipedia.org/wiki/Incineration burn trash]], so Trash Man will become is vulnerable to it. Fire burns because, trash faster than still-green leaves since green leaves are still somewhat moist, while dried out trash is, well, dry.often thrown into incinerators.
Is there an issue? Send a MessageReason:
None


* GunsAkimbo: Coal Man has guns that shoot fireballs replacing his hands.



** DoubleSubverted with Coal Barrage. Despite what you think, it doesn't follow the logic of "fire burns trees", hence it's not Leaf Man's weakness. However, fire ''does'' [[https://en.wikipedia.org/wiki/Incineration burn Trash (Man)]]. Fire burns trash faster than still-green leaves since green leaves are still somewhat moist, while dried out trash is, well, dry.

to:

** DoubleSubverted [[DoubleSubversion Double Subverted]] with Coal Barrage. Despite what you think, it doesn't follow the logic of "fire burns trees", hence it's not Leaf Man's weakness. However, fire ''does'' [[https://en.wikipedia.org/wiki/Incineration burn trash]], so Trash (Man)]].Man will become vulnerable to it. Fire burns trash faster than still-green leaves since green leaves are still somewhat moist, while dried out trash is, well, dry.
Is there an issue? Send a MessageReason:
None


* BossRemix: Proto Man's battle theme is remixed from ''VideoGAme/MegaMan5'''s title screen music.

to:

* BossRemix: Proto Man's battle theme is remixed from ''VideoGAme/MegaMan5'''s ''VideoGame/MegaMan5'''s title screen music.



** DoubleSubverted with Coal Barrage. Despite what you think, it doesn't follow the logic of "fire burns trees", hence it's not Leaf Man's weakness. However, fire ''does'' [[https://en.wikipedia.org/wiki/Incineration burn Trash (Man)]]. Burns trash faster than still-green leaves since green leaves are still somewhat moist, while dryed out trash is, well, dry.

to:

** DoubleSubverted with Coal Barrage. Despite what you think, it doesn't follow the logic of "fire burns trees", hence it's not Leaf Man's weakness. However, fire ''does'' [[https://en.wikipedia.org/wiki/Incineration burn Trash (Man)]]. Burns Fire burns trash faster than still-green leaves since green leaves are still somewhat moist, while dryed dried out trash is, well, dry.
Is there an issue? Send a MessageReason:
Fixed a typo.


* LighterAndSofter: Compared to other popular Mega Man fan games (such as ''Unlimited'' and ''Rock Force'', the game's plot is far less serious, acting almost as a parody of ''Mega Man 5'''s plot. The game is also significantly easier than both, acting as a good entry point towards Mega Man fan games.

to:

* LighterAndSofter: Compared to other popular Mega Man fan games (such as ''Unlimited'' and ''Rock Force'', Force''), the game's plot is far less serious, acting almost as a parody of ''Mega Man 5'''s plot. The game is also significantly easier than both, acting as a good entry point towards Mega Man fan games.
Is there an issue? Send a MessageReason:
Added Lighter And Softer example.

Added DiffLines:

* LighterAndSofter: Compared to other popular Mega Man fan games (such as ''Unlimited'' and ''Rock Force'', the game's plot is far less serious, acting almost as a parody of ''Mega Man 5'''s plot. The game is also significantly easier than both, acting as a good entry point towards Mega Man fan games.
Is there an issue? Send a MessageReason:
None


* TrickBoss: [[spoiler:Proto Man. This isn't supposed to be a spoiler at all, but he's not the final boss.]]

to:

* TrickBoss: [[spoiler:Proto Man. This isn't supposed to be a spoiler at all, but he's not the final boss.boss, Wily is.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TrickBoss: [[spoiler:Proto Man. This isn't supposed to be a spoiler at all, but he's not the final boss.]]
Is there an issue? Send a MessageReason:
None


** [[spoiler: The awesome Dr. Light battle. In regular levels of difficulty, his attacks are based off the VideoGame/MegaMan1 Robot Master weapons. On Insane difficulty he combines those attacks with weapons from later games[[note]]Specifically, he combines Rolling Cutter with [[VideoGame/MegaMan10 Wheel Cutter]], Super Arm with [[VideoGame/MegaMan5 Power Stone]], Ice Slasher with [[VideoGame/MegaMan5 Water Wave]], Hyper Bomb with [[VideoGame/MegaMan4 Drill Bomb]], Fire Storm with [[VideoGame/MegaMan10 Solar Blaze]] and Thunder Beam with [[VideoGame/MegaMan9 Plug Ball]].]]

to:

** [[spoiler: The awesome Dr. Light battle. In regular levels of difficulty, his attacks are based off the VideoGame/MegaMan1 Robot Master weapons. On Insane difficulty he combines those attacks with weapons from later games[[note]]Specifically, he combines Rolling Cutter with [[VideoGame/MegaMan10 Wheel Cutter]], Super Arm with [[VideoGame/MegaMan5 Power Stone]], Ice Slasher with [[VideoGame/MegaMan5 Water Wave]], Hyper Bomb with [[VideoGame/MegaMan4 Drill Bomb]], Fire Storm with [[VideoGame/MegaMan10 Solar Blaze]] and Thunder Beam with [[VideoGame/MegaMan9 Plug Ball]].Ball]][[/note]].]]

Added: 301

Changed: 436

Is there an issue? Send a MessageReason:
None


* FreezeFrameBonus: [[spoiler:Occasionally, the pattern of lights on the flashing screens at the beginning of Dagger Man's level briefly form a backwards version of Dr. Wily's "W" logo, [[{{Foreshadowing}} suggesting that Wily is more involved than he claims]]. As if ''that'' part needed a spoiler.]]



** [[spoiler: The awesome Dr. Light battle. In regular levels of difficulty, he possesses the weapons of the VideoGame/MegaMan1 Robot Masters. On Insane difficulty he includes the weapons of more recent games.]]

to:

** [[spoiler: The awesome Dr. Light battle. In regular levels of difficulty, he possesses the weapons of his attacks are based off the VideoGame/MegaMan1 Robot Masters. Master weapons. On Insane difficulty he includes the combines those attacks with weapons of more recent games.from later games[[note]]Specifically, he combines Rolling Cutter with [[VideoGame/MegaMan10 Wheel Cutter]], Super Arm with [[VideoGame/MegaMan5 Power Stone]], Ice Slasher with [[VideoGame/MegaMan5 Water Wave]], Hyper Bomb with [[VideoGame/MegaMan4 Drill Bomb]], Fire Storm with [[VideoGame/MegaMan10 Solar Blaze]] and Thunder Beam with [[VideoGame/MegaMan9 Plug Ball]].]]
Is there an issue? Send a MessageReason:
None


* SFR-003: Coal Man, weak to Soak Rain, gives the [[PlayingWithFire Coal Barrage]].

to:

* SFR-003: Coal Man, weak to the Soak Rain, gives the [[PlayingWithFire Coal Barrage]].
Is there an issue? Send a MessageReason:
None


* SFR-001: Leaf Man, weak to the Giant Axe, gives the [[GreenThumb Leaf]] [[BattleBoomerang Boomerang]]
* SFR-002: Zap Man, weak to the Leaf Boomerang, gives the [[ShockAndAwe Zap]] [[LuckilyMyShieldWillProtectMe Barrier]]
* SFR-003: Coal Man, weak to Soak Rain, gives the [[PlayingWithFire Coal Barrage]]
* SFR-004: Dagger Man, weak to the Magic Missle, gives the [[KnifeNut Flash Dagger]]
* SFR-005: Wizard Man, weak to the Trash Attack, gives the [[MagicMissile Magic]] [[HomingProjectile Missile]]
* SFR-006: Axe Man, weak to the Flash Dagger, gives the [[AnAxToGrind Giant Axe]]
* SFR-007: Soak Man, weak to the Zap Barrier, gives the [[MakingASplash Soak Rain]]
* SFR-008: Trash Man, weak to the Coal Barrage gives the [[ExtraOreDinary Trash ]] [[DoubleJump Attack]]

to:

* SFR-001: Leaf Man, weak to the Giant Axe, gives the [[GreenThumb Leaf]] [[BattleBoomerang Boomerang]]
Boomerang]].
* SFR-002: Zap Man, weak to the Leaf Boomerang, gives the [[ShockAndAwe Zap]] [[LuckilyMyShieldWillProtectMe Barrier]]
Barrier]].
* SFR-003: Coal Man, weak to Soak Rain, gives the [[PlayingWithFire Coal Barrage]]
Barrage]].
* SFR-004: Dagger Man, weak to the Magic Missle, gives the [[KnifeNut Flash Dagger]]
Dagger]].
* SFR-005: Wizard Man, weak to the Trash Attack, gives the [[MagicMissile Magic]] [[HomingProjectile Missile]]
Missile]].
* SFR-006: Axe Man, weak to the Flash Dagger, gives the [[AnAxToGrind Giant Axe]]
Axe]].
* SFR-007: Soak Man, weak to the Zap Barrier, gives the [[MakingASplash Soak Rain]]
Rain]].
* SFR-008: Trash Man, weak to the Coal Barrage gives the [[ExtraOreDinary Trash ]] [[DoubleJump Attack]]
Attack]].
Is there an issue? Send a MessageReason:
None


* SFR-001: Leaf Man, weak to the Giant Axe, gives the [[GreenThumb Leaf Boomerang]]

to:

* SFR-001: Leaf Man, weak to the Giant Axe, gives the [[GreenThumb Leaf Leaf]] [[BattleBoomerang Boomerang]]

Added: 762

Changed: 1

Is there an issue? Send a MessageReason:
Wanted to add in the Robot Master descriptions because I wanted to do so.


-----

to:

---------

!! Robot Masters:
* SFR-001: Leaf Man, weak to the Giant Axe, gives the [[GreenThumb Leaf Boomerang]]
* SFR-002: Zap Man, weak to the Leaf Boomerang, gives the [[ShockAndAwe Zap]] [[LuckilyMyShieldWillProtectMe Barrier]]
* SFR-003: Coal Man, weak to Soak Rain, gives the [[PlayingWithFire Coal Barrage]]
* SFR-004: Dagger Man, weak to the Magic Missle, gives the [[KnifeNut Flash Dagger]]
* SFR-005: Wizard Man, weak to the Trash Attack, gives the [[MagicMissile Magic]] [[HomingProjectile Missile]]
* SFR-006: Axe Man, weak to the Flash Dagger, gives the [[AnAxToGrind Giant Axe]]
* SFR-007: Soak Man, weak to the Zap Barrier, gives the [[MakingASplash Soak Rain]]
* SFR-008: Trash Man, weak to the Coal Barrage gives the [[ExtraOreDinary Trash ]] [[DoubleJump Attack]]

Added: 40

Changed: 130

Is there an issue? Send a MessageReason:
None


* KingMook: Splashmo Prime, to Splashmo.



* LogicalWeakness:

to:

* LogicalWeakness:LogicalWeakness: As is sometimes done with other Robot Masters.



** Dagger Man's weakness to Magic Missile doesn't seem obvious until you realize that his level is Cyberspace. It's a classic MagicVersusScience scenario where Magic disrupts high technology.

to:

** Dagger Man's weakness to Magic Missile doesn't seem obvious until you realize that his level is Cyberspace. It's a classic MagicVersusScience scenario where Magic disrupts high technology. That, and Magic Missile homes in on him, making his teleportation ability useless.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Dagger Man's weakness to Magic Missile doesn't seem obvious until you realize that his level is Cyberspace. It's a classic MagicVersusScience scenario where Magic disrupts high technology.
* MagicVersusScience: Likely the reason why Dagger Man's weakness is Magic Missile, since his level and abilities are cyberspace-based.

Changed: 15

Removed: 373

Is there an issue? Send a MessageReason:
Has nothing to do with familiarity with in-universe fiction.


* ExcusePlot: The game's plot is basically ''VideoGame/MegaMan5'' (Proto Man is the villain) with hints of ''VideoGame/MegaManUnlimited'' (Wily is a prisoner in his own fortress), and many, many ideas are recycled here. Then again, since ''Mega Man'' games often tend to be a case of PlayTheGameSkipTheStory, that's not necessarily bad. It also helps that Mega Man himself suspects that [[GenreSavvy there's something fishy about the whole business from the beginning]].

to:

* ExcusePlot: The game's plot is basically ''VideoGame/MegaMan5'' (Proto Man is the villain) with hints of ''VideoGame/MegaManUnlimited'' (Wily is a prisoner in his own fortress), and many, many ideas are recycled here. Then again, since ''Mega Man'' games often tend to be a case of PlayTheGameSkipTheStory, that's not necessarily bad. It also helps that Mega Man himself suspects that [[GenreSavvy there's something fishy about the whole business from the beginning]].beginning.



* GenreSavvy: At this point, Mega Man has practically SeenItAll. He immediately assumes Wily was behind it all and refuses to believe him when he claims innocence, never really seems to believe Proto Man is the true villain [[spoiler:and the most he can muster when Wily does reveal it was him and goes through the self-destructing fortress routine again is exasperation.]]
Is there an issue? Send a MessageReason:
None


* JokeItem: The Hairspray item in the shop. [[spoiler:It just changes the color of Dr. Light's hair and beard.]]

to:

* JokeItem: The Hairspray Hair Dye item in the shop. [[spoiler:It just changes the color of Dr. Light's hair and beard.]]



** Instead, Leaf Man is weak to Axe Man's weapon because sharp blades are used to cut plants and trees.

to:

** Instead, Leaf Man is weak to Axe Man's weapon because sharp blades are used to cut plants and trees.trees, and axes are the favored tools of lumberjacks.

Added: 237

Changed: 144

Is there an issue? Send a MessageReason:
None


** Some of the weapons are very reminiscent of other classic weapons. Trash Attack is Power Stone turned UpToEleven, and Soak Rain is considered to be "what Thunder Wool should've been".

to:

** Some of the weapons are very reminiscent of other classic weapons. Trash Attack is [[VideoGame/MegaMan5 Power Stone Stone]] turned UpToEleven, UpToEleven (or possibly [[VideoGame/MegaMan10 Water Shield]]'s shield throw move without the shield itself), and Soak Rain is considered to be "what [[VideoGame/MegaMan10 Thunder Wool Wool]] should've been".


Added DiffLines:

** Dr. Wily's escape in this game is reminiscent of his escape in ''VideoGame/MegaMan4''; he disappears into a revolving door in the background. In this case the door isn't visible on the black background, but the animation is the same.

Added: 113

Changed: 271

Is there an issue? Send a MessageReason:
None


* ExcusePlot: The game's plot is basically ''MegaMan5'' (Proto Man is the villain) with hints of ''MegaManUnlimited'' (Wily is a prisoner in his own fortress), and many, many ideas are recycled here. Then again, since ''Mega Man'' games often tend to be a case of PlayTheGameSkipTheStory, that's not necessarily bad. It also helps that Mega Man himself suspects that [[GenreSavvy there's something fishy about the whole business from the beginning]].

to:

* ExcusePlot: The game's plot is basically ''MegaMan5'' ''VideoGame/MegaMan5'' (Proto Man is the villain) with hints of ''MegaManUnlimited'' ''VideoGame/MegaManUnlimited'' (Wily is a prisoner in his own fortress), and many, many ideas are recycled here. Then again, since ''Mega Man'' games often tend to be a case of PlayTheGameSkipTheStory, that's not necessarily bad. It also helps that Mega Man himself suspects that [[GenreSavvy there's something fishy about the whole business from the beginning]].



* JokeItem: The Hairspray item in the shop. [[spoiler:It just changes the color of Dr. Light's hair and beard.]]



** The title, of course, is a nod to the ''WesternAnimation/MegaMan'' cartoon.

to:

** The title, of course, is a nod to the ''WesternAnimation/MegaMan'' cartoon.cartoon, and the stage select music (and part of the intro sequence's music) is a nod to the same.



* NotQuiteDead: One of the abandoned robot masters in Trash Man's Stage is the mid boss, and he's none too pleased about his premature burial.

to:

* NotQuiteDead: One of the abandoned robot masters (Battery Man) in Trash Man's Stage is the mid boss, and he's none too pleased about his premature burial.



** The crosshairs in the second fortress stage is possibly a ShoutOut to the "Krack-Shot Kroc" level from ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble''.

to:

** The crosshairs in the second fortress stage is possibly a ShoutOut to the "Krack-Shot Kroc" level from ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble''.''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'', though [[LetsPlay/RoahmMythril at least one LPer]] also compared it to [[VideoGame/MegaManBattleNetwork SearchMan.EXE]] from ''Battle Network 4''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Which, in D&D, [[FridgeBrilliance can't be dodged]]!
Is there an issue? Send a MessageReason:
None


* InvincibilityPowerUp: Zap Man's Weapon, the Zap Barrier functions as this. Giving Mega Man a brief period of invincibility for a short while to enemies and obstacles, including ''spikes''.

to:

* InvincibilityPowerUp: Zap Man's Weapon, the Zap Barrier functions as this. Giving Mega Man a brief period of invincibility for a short while to against enemies and obstacles, including ''spikes''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OriginalFlavor: Played with, to amusing results. The game design, graphic design, sound design, etc, are all very true to the Capcom games, rivaling VideoGame/MegaManUnlimited in that regard. But the BetterThanABareBulb writing and crossover materials used in the extras gleefully revel in the games fangame origins.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DoubleJump: By using Trash Attack in the air.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BossRemix: Proto Man's battle theme is remixed from ''VideoGAme/MegaMan5'''s title screen music.
Is there an issue? Send a MessageReason:
None


** Averted with Coal Barrage. Despite what you think, it doesn't follow the logic of "fire burns trees", hence it's not Leaf Man's weakness...

to:

** Averted DoubleSubverted with Coal Barrage. Despite what you think, it doesn't follow the logic of "fire burns trees", hence it's not Leaf Man's weakness...weakness. However, fire ''does'' [[https://en.wikipedia.org/wiki/Incineration burn Trash (Man)]]. Burns trash faster than still-green leaves since green leaves are still somewhat moist, while dryed out trash is, well, dry.

Top