Follow TV Tropes

Following

History VideoGame / MegaManRockNRoll

Go To

OR

Is there an issue? Send a MessageReason:
None


* Drake Man, gives [[BreathOfFire Fire Breath]], is weak to Shield Bubble.

to:

* Drake Man, gives [[BreathOfFire [[FireBreathingWeapon Fire Breath]], is weak to Shield Bubble.
Is there an issue? Send a MessageReason:
None


** [[spoiler:If you successfully take all the necessary detours to free Protoman during the endgame, he arrives just in time to prevent Wily from [[VillainExitStageLeft slipping away at the last second]], ensuring that the good doctor will finally pay for his crimes.]]

to:

** [[spoiler:If you successfully take all the necessary detours to free Protoman Proto Man during the endgame, he arrives just in time to prevent Wily from [[VillainExitStageLeft slipping away at the last second]], ensuring that the good doctor will finally pay for his crimes.]]
Is there an issue? Send a MessageReason:
Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


** Reactor Man: ILoveNuclearPower, FrickinLaserBeams

to:

** Reactor Man: ILoveNuclearPower, FrickinLaserBeams[[EnergyWeapon Frickin' Laser Beams]]
Is there an issue? Send a MessageReason:
None


*** The electricity-based boss is weak to the ice weapon, getting temporarily frozen by it. You can almost stunlock Reactor Man too, but it takes a lot more effort to do so. This is also a reference to the ''VideoGame/MegaManZero'' and ''VideoGame/MegaManZX series, where ice beats electricity, and fire beats ice.

to:

*** The electricity-based boss is weak to the ice weapon, getting temporarily frozen by it. You can almost stunlock Reactor Man too, but it takes a lot more effort to do so. This is also a reference to the ''VideoGame/MegaManZero'' and ''VideoGame/MegaManZX ''VideoGame/MegaManZX'' series, where ice beats electricity, and fire beats ice.

Added: 209

Changed: 141

Is there an issue? Send a MessageReason:
None


*** The electricity-based boss is weak to the ice weapon, getting temporarily frozen by it. You can almost stunlock Reactor Man too, but it takes a lot more effort to do so.

to:

*** The electricity-based boss is weak to the ice weapon, getting temporarily frozen by it. You can almost stunlock Reactor Man too, but it takes a lot more effort to do so. This is also a reference to the ''VideoGame/MegaManZero'' and ''VideoGame/MegaManZX series, where ice beats electricity, and fire beats ice.
** The mid-boss of Tide Man's stage is a ''huge'' one to Lurerre from ''VideoGame/MegaManZX'', requiring a similar method to beat (aim for the lure) and having a similar concept. They even share a few attacks.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The game allows you to save between fortress stages, but with the added caveat that returning to the robot master select screen will wipe out your entire progress through the fortress, meaning you'll have to conserve your items as best as possible (and you'll definitely want them for [[spoiler: Proto Man's stage, if you unlocked it]]). Thankfully, [[spoiler: the final stage has a hidden room with an E Tank and a W Tank, and you can repeatedly game over to max them out. However, you have to know the room is there in the first place to take advantage of it. There aren't any extra lives (aside from lucky drops from enemies), but the stage is short enough to the point where lives don't really matter.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The drones can also be used to [[spoiler: [[GuideDangIt fly into the vents on Wily's machine]] during the battle's second phase and gradually clog up his cockpit. Actually pulling it off is rather finicky, as the hitbox is somewhat precise, and the balls he drops out will destroy the drones.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Dying against [[spoiler: Wily's third phase won't force you to do the first two phases again, unless you game over.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DungeonBypass: You can easily skip through the first room of Mega Man's first castle stage by using Shield Bubble to float along the water.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The game also starts you off with the Energy Balancer and Exit items. It also shows you which letters you've gotten from which stages on the stage select screen.
Is there an issue? Send a MessageReason:
None


* AntiFrustrationFeatures: There is a dedicated button for the support units a-la ''VideoGame/MegaMan11'', so that they can be summoned without needing to go to the inventory screen or cycling through the weapons during gameplay.

to:

* AntiFrustrationFeatures: There is a dedicated button for the support units a-la à la ''VideoGame/MegaMan11'', so that they can be summoned without needing to go to the inventory screen or cycling through the weapons during gameplay.
Is there an issue? Send a MessageReason:
None


''Mega Man Rock n' Roll'' is a Mega Man fan game made by Dennis Engelhard. It follows both Mega Man and Roll when a mysterious new force arises from the ocean and kidnaps [[VideoGame/MegaMan1 Fire Man]], [[VideoGame/MegaMan4 Skull Man]], [[VideoGame/MegaManSuperFightingRobot Dagger Man]], and [[WhatCouldHaveBeen Honey Woman]], as well as Mega Man himself. This forces Roll to step up, gaining the same modifications as Mega Man himself to rescue him. Now, the two of them must work together to face this new threat.

to:

''Mega Man Rock n' Roll'' is a Mega Man fan game made by [[https://dennisengelhard.com/rock-n-roll/ Dennis Engelhard.Engelhard]]. It follows both Mega Man and Roll when a mysterious new force arises from the ocean and kidnaps [[VideoGame/MegaMan1 Fire Man]], [[VideoGame/MegaMan4 Skull Man]], [[VideoGame/MegaManSuperFightingRobot Dagger Man]], and [[WhatCouldHaveBeen Honey Woman]], as well as Mega Man himself. This forces Roll to step up, gaining the same modifications as Mega Man himself to rescue him. Now, the two of them must work together to face this new threat.
Is there an issue? Send a MessageReason:
None


Both characters play pretty similar to how characters of the classic games play, each with their own mechanics. Mega Man has his ever-trusty charge shot and robo-canine companion Rush. Meanwhile, Roll possess a Double Jump and can later obtain Beat as a campion who functions similarly to Rush Jet but lacks Mega Man's charged shots and takes higher damage than him.

to:

Both characters play pretty similar to how characters of the classic games play, each with their own mechanics. Mega Man has his ever-trusty charge shot and robo-canine companion Rush. Meanwhile, Roll possess a Double Jump and can later obtain Beat as a campion companion who functions similarly to Rush Jet but lacks Mega Man's charged shots and takes higher damage than him.

Added: 543

Changed: 423

Is there an issue? Send a MessageReason:
None


* MooksButNoBosses: Downplayed; the only stage without a boss fight is the intro, with the closest thing to one being the [[ZeroEffortBoss motionless computer terminal]] that launches the Robot Masters' rocket pods.

to:

* MooksButNoBosses: Downplayed; the only stage without a boss fight is the intro, The intro stages for both Mega Man and Roll, with the closest thing to one a boss either of them have being some inconveniently placed Big Eyes and the [[ZeroEffortBoss motionless computer terminal]] that launches the Robot Masters' rocket pods.



* SpannerInTheWorks: Both Mega Man and Roll. Mega Man, by pushing Roll away before she could get captured by one of the flying drones, and Roll, by persuading Dr. Light to turn her into a combat robot. [[spoiler:Dr. Wily most likely didn't count on the latter scenario happening ''at all''.]]

to:

* SpannerInTheWorks: SpannerInTheWorks:
**
Both Mega Man and Roll. Mega Man, by pushing Roll away before she could get captured by one of the flying drones, and Roll, by persuading Dr. Light to turn her into a combat robot. [[spoiler:Dr. Wily most likely didn't count on the latter scenario happening ''at all''.]]
** [[spoiler:If you successfully take all the necessary detours to free Protoman during the endgame, he arrives just in time to prevent Wily from [[VillainExitStageLeft slipping away at the last second]], ensuring that the good doctor will finally pay for his crimes.
]]
Is there an issue? Send a MessageReason:
None


Both characters play pretty similar to how characters of the classic games play, each with their own mechanics. Mega Man has his ever-trusty charge shot and robo-canine companion Rush. Meanwhile, Roll possess a Double Jump and can later obtain Beat as a campion who functions similarly to Rush Jet but lacks Mega Man's charged shots.

to:

Both characters play pretty similar to how characters of the classic games play, each with their own mechanics. Mega Man has his ever-trusty charge shot and robo-canine companion Rush. Meanwhile, Roll possess a Double Jump and can later obtain Beat as a campion who functions similarly to Rush Jet but lacks Mega Man's charged shots.
shots and takes higher damage than him.
Is there an issue? Send a MessageReason:
None


''Mega Man Rock n' Roll'' is a Mega Man fan game made by Dennis Engelhard. It follows both Mega Man and Roll when a mysterious new force arises from the ocean and kidnaps [[VideoGame/MegaMan1 Fire Man]], [[VideoGame/MegaMan4 Skull Man]], [[VideoGame/MegaManSuperFightingRobot Dagger Man]], and [[WhatCouldHaveBeen Honey Woman]], as well as Mega Man himself. This forces Roll to step up, gaining the same modifications as Mega Man himself to rescue him. Now, the two of them must work together to face this new threat.\\

to:

''Mega Man Rock n' Roll'' is a Mega Man fan game made by Dennis Engelhard. It follows both Mega Man and Roll when a mysterious new force arises from the ocean and kidnaps [[VideoGame/MegaMan1 Fire Man]], [[VideoGame/MegaMan4 Skull Man]], [[VideoGame/MegaManSuperFightingRobot Dagger Man]], and [[WhatCouldHaveBeen Honey Woman]], as well as Mega Man himself. This forces Roll to step up, gaining the same modifications as Mega Man himself to rescue him. Now, the two of them must work together to face this new threat.\\
threat.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


Both characters play pretty similar to how characters of the classic games play, each with their own mechanics. Mega Man has his ever-trusty charge shot and robo-canine companion Rush. Meanwhile, Roll possess a Double Jump and can later obtain Beat as a campion who functions similarly to Rush Jet but lacks Mega Man's charged shots.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

!! This work contains the following tropes:

Added: 192

Changed: 78

Is there an issue? Send a MessageReason:
None


* BadassAdorable: Roll, especially when she strikes her usual cutesy pose upon clearing a stage.

to:

* BadassAdorable: BadassAdorable:
**
Roll, especially when she strikes her usual cutesy pose upon clearing a stage.stage.
** Polar Woman likewise, being a graceful and cute ice skater. She's also deceptively tough and tricky to beat.

Added: 108

Removed: 108

Is there an issue? Send a MessageReason:
None


* DartboardOfHate: Knight Man can be found in Ghost Woman's stage beating up a training dummy of Yamato Man.



* DartboardOfHate: Knight Man can be found in Ghost Woman's stage beating up a training dummy of Yamato Man.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DartboardOfHate: Knight Man can be found in Ghost Woman's stage beating up a training dummy of Yamato Man.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BrutalBonusLevel: [[spoiler:Proto Man's fortress stage, unlocked by rescuing all the robot masters, is almost ridiculously difficult. Long stretches of precarious platforming over {{Bottomless Pit}}s and a boss with three phases without any health refills between them. Proto Man himself poses a lot of the difficulty through taking more damage than normal and not having acquired the weapons Mega Man and Roll have picked up during the main game.]]


Added DiffLines:

* MultipleEndings: The final scenes of the game change depending on [[spoiler:whether or not Proto Man is rescued. If he is, he blocks off Wily's escape during the post-final boss cutscene and is last seen turning him in to the cops during the WhereAreTheyNow ending. If not, Wily escapes and Proto Man is absent from the credits scenes.]]
Is there an issue? Send a MessageReason:
None


* AndNowForSomeoneCompletelyDifferent: You play as Roll halfway through the intro stage, and the castle has you go through two separate sets of stages for Mega Man and Roll until the end. [[spoiler:The castle also has you go as Proto Man for one level of it if you have freed all four robot masters, and this is the only point in the game where he is playable.]]

to:

* AndNowForSomeoneCompletelyDifferent: You play as Roll halfway through the intro stage, and the castle has you go through two separate sets of stages for Mega Man stages, alternating between Rock and Roll until the end. [[spoiler:The castle also has you go as Proto Man for one level of it if you have freed all four robot masters, and this is the only point in the game where he is playable.]]

Added: 667

Changed: 751

Is there an issue? Send a MessageReason:
None


''Mega Man Rock n' Roll'' is a Mega Man fan game made by Dennis Engelhard, and follow both Mega Man and Roll, where a mysterious new force arises from the ocean, and after kidnapping Fire Man, Skull Man, [[VideoGame/MegaManSuperFightingRobot Dagger Man]], and [[WhatCouldHaveBeen Honey Woman]], as well as Mega Man himself, this forces Roll to step up, gaining the same modifications as Mega Man himself to rescue him. Now, the two of them must work together to face this new threat.\\

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rocknrolltitle.png]]
[[caption-width-right:350:[[VideoGame/WarioLandShakeIt Rock and roll!]]]]
''Mega Man Rock n' Roll'' is a Mega Man fan game made by Dennis Engelhard, and follow Engelhard. It follows both Mega Man and Roll, where Roll when a mysterious new force arises from the ocean, ocean and after kidnapping kidnaps [[VideoGame/MegaMan1 Fire Man, Man]], [[VideoGame/MegaMan4 Skull Man, Man]], [[VideoGame/MegaManSuperFightingRobot Dagger Man]], and [[WhatCouldHaveBeen Honey Woman]], as well as Mega Man himself, this himself. This forces Roll to step up, gaining the same modifications as Mega Man himself to rescue him. Now, the two of them must work together to face this new threat.\\



* {{Expy}}: Honey Woman is a stand-in for Vesper Woman from the [[ComicBook/MegaMan comic books]]. While the two have similar designs, Honey Woman is actually [[WhatCouldHaveBeen an early version of]] [[VideoGame/MegaMan9 Hornet Man]] back when Mega Man 9 was early in development.

to:

* {{Expy}}: Averted. While it's easy to mistake Honey Woman is as a stand-in for Vesper Woman from the [[ComicBook/MegaMan comic books]]. While the two have similar designs, books]], Honey Woman is actually [[WhatCouldHaveBeen an early version of]] [[VideoGame/MegaMan9 Hornet Man]] back when Mega Man 9 was early in development.development. Granted, so was Vesper Woman, but Honey Woman's non-profit nature means she hews much closer to the original design than Vesper Woman was legally allowed to.


Added DiffLines:

* VictoryPose: Mega Man and Roll both perform one after completing a stage.
Is there an issue? Send a MessageReason:
Page has been "under construction" for over a month now.


'''(UNDER CONSTRUCTION)'''\\

Added: 1039

Changed: 33

Is there an issue? Send a MessageReason:
None


* AntiFrustrationFeatures: There is now a dedicated button for the support units, so that they can be summoned without needing to go to the inventory screen or cycling through the weapons during gameplay.

to:

* AntiFrustrationFeatures: There is now a dedicated button for the support units, units a-la ''VideoGame/MegaMan11'', so that they can be summoned without needing to go to the inventory screen or cycling through the weapons during gameplay.


Added DiffLines:

* AttackBackfire:
** Fire Breath powers up the volcano furnace enemies into rapidfiring their shots, and the bullets that split off of Fleas are just as harmful as when the Fleas drop into lava and explode into bullets.
** Charge Laser will charge the Tellies in Reactor Man's stage as if they had touched a natural charge source in the stage. It'll also heal Roll's first fortress boss and enable it to do its stronger attack, but [[spoiler:landing inside of its bulb and [[GoingToGiveItMoreEnergy unloading the full bar of energy into it will instakill it]]]].


Added DiffLines:

* UtilityWeapon:
** Charge Laser can power up generators found in the levels, enabling access to certain powerups.
** Enemies frozen with Snow Roller can be used as temporary platforms.
** Ice blocks can be melted with Fire Breath. This frees up any items or enemies inside, but can also raise the water level if the ice melts into an area that can hold water.
** Blast Missile busts open cracked blocks.
** Shield Bubble allows the user to float in water to access alternate routes.

Added: 571

Changed: 513

Is there an issue? Send a MessageReason:
None


* Drake Man
* Polar Woman
* Reactor Man
* Ghost Woman
* Beetle Lady
* Dune Woman
* Missile Man
* Tide Man

to:

* Drake Man
Man, gives [[BreathOfFire Fire Breath]], is weak to Shield Bubble.
* Polar Woman
Woman, gives [[HumanSnowball Snow Roller]], is weak to Fire Breath.
* Reactor Man
Man, gives [[WaveMotionGun Charge Laser]], is weak to Snow Roller.
* Ghost Woman
Woman, gives [[YourSoulIsMine Spirit Trap]], is weak to Charge Laser.
* Beetle Lady
Lady, gives [[AttackDrone Beetle Drone]], is weak to Spirit Trap.
* Dune Woman
Woman, gives [[BlowYouAway Desert Storm]], is weak to Beetle Drone.
* Missile Man
Man, gives [[PlayerGuidedMissile Blast Missile]], is weak to Desert Storm.
* Tide ManMan, gives [[BarrierWarrior Shield Bubble]], is weak to Blast Missile.


Added DiffLines:

*** The electricity-based boss is weak to the ice weapon, getting temporarily frozen by it. You can almost stunlock Reactor Man too, but it takes a lot more effort to do so.
* NonStandardCharacterDesign: Drake Man lacks many of the hallmark features of a typical Robot Master, resembling a lightly-anthropomorphized dragon akin to something from the ''Franchise/{{Digimon}}'' series.


Added DiffLines:

* OddNameOut: Beetle Lady, who drops the "-woman" suffix used by other female robot masters both in [[VideoGame/MegaMan9 official titles]] and this very game, instead going for a light pun.
Is there an issue? Send a MessageReason:
None


''Mega Man Rock n' Roll'' is a Mega Man fan game made by Dennis Engelhard, and follow both Mega Man and Roll, where a mysterious new force arises from the ocean, and after kidnapping Fire Man, Skull Man, [[VideoGame/MegaManSuperFightingRobot]] Dagger Man, and [[WhatCouldHaveBeen Honey Woman]], as well as Mega Man himself, this forces Roll to step up, gaining the same modifications as Mega Man himself to rescue him. Now, the two of them must work together to face this new threat.\\

to:

''Mega Man Rock n' Roll'' is a Mega Man fan game made by Dennis Engelhard, and follow both Mega Man and Roll, where a mysterious new force arises from the ocean, and after kidnapping Fire Man, Skull Man, [[VideoGame/MegaManSuperFightingRobot]] [[VideoGame/MegaManSuperFightingRobot Dagger Man, Man]], and [[WhatCouldHaveBeen Honey Woman]], as well as Mega Man himself, this forces Roll to step up, gaining the same modifications as Mega Man himself to rescue him. Now, the two of them must work together to face this new threat.\\
Is there an issue? Send a MessageReason:
None


''Mega Man Rock n' Roll'' is a Mega Man fan game made by Dennis Engelhard, and follow both Mega Man and Roll, where a mysterious new force arises from the ocean, and after kidnapping Fire Man, Skull Man, [[OriginalGeneration Dagger Man, and Honey Woman]], as well as Mega Man himself, this forces Roll to step up, gaining the same modifications as Mega Man himself to rescue him. Now, the two of them must work together to face this new threat.\\

to:

''Mega Man Rock n' Roll'' is a Mega Man fan game made by Dennis Engelhard, and follow both Mega Man and Roll, where a mysterious new force arises from the ocean, and after kidnapping Fire Man, Skull Man, [[OriginalGeneration [[VideoGame/MegaManSuperFightingRobot]] Dagger Man, and [[WhatCouldHaveBeen Honey Woman]], as well as Mega Man himself, this forces Roll to step up, gaining the same modifications as Mega Man himself to rescue him. Now, the two of them must work together to face this new threat.\\



* {{Expy}}: Honey Woman is a stand-in for Vesper Woman from the [[ComicBook/MegaMan comic books]].

to:

* {{Expy}}: Honey Woman is a stand-in for Vesper Woman from the [[ComicBook/MegaMan comic books]]. While the two have similar designs, Honey Woman is actually [[WhatCouldHaveBeen an early version of]] [[VideoGame/MegaMan9 Hornet Man]] back when Mega Man 9 was early in development.
Is there an issue? Send a MessageReason:
None


** Polar Woman's Snow Roller is cold, which cools down Reactor Man and thus inhibits his energy supply by slowing down reactions.

to:

** Polar Woman's Snow Roller is cold, which cools down Reactor Man and thus inhibits his reactor energy supply by slowing down reactions.

Top