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** Polar Woman's Snow Roller is made of water, which shorts out Reactor Man.

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** Polar Woman's Snow Roller is made of water, cold, which shorts out cools down Reactor Man.Man and thus inhibits his energy supply by slowing down reactions.
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''Mega Man Rock n' Roll'' is a Mega Man fan game made by Dennis Engelhard, and follow both Mega Man ''and'' his sister Roll, where a mysterious new force arises from the ocean, and after kidnapping Fire Man, Skull Man, [[OriginalGeneration Dagger Man, and Honey Woman,]] as well as Mega Man himself. This forces his sister Roll to step up, gaining the same modifications as Mega Man himself to rescue him. Now, the two of them must work together to face this new threat.\\

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''Mega Man Rock n' Roll'' is a Mega Man fan game made by Dennis Engelhard, and follow both Mega Man ''and'' his sister and Roll, where a mysterious new force arises from the ocean, and after kidnapping Fire Man, Skull Man, [[OriginalGeneration Dagger Man, and Honey Woman,]] Woman]], as well as Mega Man himself. This himself, this forces his sister Roll to step up, gaining the same modifications as Mega Man himself to rescue him. Now, the two of them must work together to face this new threat.\\



** Shield Bubble is an aquatic weapon that douses the Fire-Based Drake Man.

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** Shield Bubble is an aquatic weapon that douses the Fire-Based fire-based Drake Man.



* SpannerInTheWorks: Both Mega Man and Roll. Mega Man, by pushing his sister away before she could get captured by one of the flying drones, and Roll, by persuading Dr. Light to turn her into a combat robot. [[spoiler:Dr. Wily most likely didn't count on the latter scenario happening ''at all''.]]

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* SpannerInTheWorks: Both Mega Man and Roll. Mega Man, by pushing his sister Roll away before she could get captured by one of the flying drones, and Roll, by persuading Dr. Light to turn her into a combat robot. [[spoiler:Dr. Wily most likely didn't count on the latter scenario happening ''at all''.]]
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** [[VideoGame/MegaMan4 Cossack and Kalinka]] reappear during the Beat upgrade cutscene, as well as a scene during the epilogue.

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** [[VideoGame/MegaMan4 Cossack and Kalinka]] reappear during the Beat upgrade cutscene, as well as a scene during the epilogue. Kalinka also sports her older look from ''Mega Man Xover''
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* LogicalWeakness:
** Shield Bubble is an aquatic weapon that douses the Fire-Based Drake Man.
** Fire Breath melts ice and turns it into slush, which the ice-skating Polar Woman may not like.
** Polar Woman's Snow Roller is made of water, which shorts out Reactor Man.
** Ghost Woman likes to hide in the shadows, which Reactor Man's light-based Charge Laser pierces through.
** Soul Trap captures Beetle Lady's attack drones and sent back at her to deal damage.
** Beetle Drone is not thwarted by Dune Woman's fake sand copy, seeking out the real target and attacking her.
** A windy sandstorm (Desert Storm) throws off the accuracy of the precision-based Missile Man as well as affect the flight of his missiles.
** Blast Missile pierces Tide Man's Shield Bubble.
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* FaceHeelTurn: As per usual, the robot masters are perfectly normal robots with civilian functions before [[spoiler: Dr. Wily]] enslaves them.
* HeelFaceTurn: The Robot Masters return back to their usual jobs and enjoying themselves in the epilogue.
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* AntiFrustrationFeatures: There is now a dedicated button for the support units, so that they can be summoned without needing to go to the inventory screen or cycling through the weapons during gameplay.
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* ElementalPowers:
** Drake Man: BreathWeapon, PlayingWithFire
** Polar Woman: AnIcePerson
** Reactor Man: ILoveNuclearPower, FrickinLaserBeams
** Ghost Woman: SoulPower
** Beetle Lady: DroneDeployer
** Dune Woman: SandBlaster
** Missile Man: MacrossMissileMassacre
** Tide Man: MakingASplash, BubbleGun

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** Plant Man appears at the start of Beetle Lady's stage, right before [[FunnyBackgroundEvent he frolics in the background]].
** Knight man appears in a hidden room of Ghost Woman's stage, left of a screen containing a 1-up on spikes. He's training against a Yamato Man dummy, and if you let him destroy it, it'll drop an E-tank for you to pick up.
** If you return to Tide Man's stage after beating it and use his weapon to surf the first screen going right, you'll see Splash Woman singing while she sits on the coast.

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** [[VideoGame/MegaMan6 Plant Man Man]] appears at the start of Beetle Lady's stage, right before [[FunnyBackgroundEvent he frolics in the background]].
** Knight man Man appears in a hidden room of Ghost Woman's stage, left of a screen containing a 1-up on spikes. He's training against a Yamato Man dummy, and if you let him destroy it, it'll drop an E-tank for you to pick up.
** If you return to Tide Man's stage after beating it and use his weapon to surf the first screen going right, you'll see [[VideoGame/MegaMan9 Splash Woman Woman]] singing while she sits on the coast.



* {{Expy}}: Honey Woman is a stand-in for Vesper Woman from the [[ComicBook/MegaMan comic books]].



* GoldenEnding: You have to [[spoiler:locate and battle Fire Man, Skull Man, Honey Woman, and Dagger Man in the first eight stages, then let them help you locate and destroy the four locking computers in Wily Fortress, which will free Proto Man, as whom you must then battle Copy Robot Mk2]]. But if you accomplish all that, [[spoiler:Proto Man prevents Wily's escape and the BigBad is [[{{WebVideo/Caddicarus}} JAILD]]]].

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* GoldenEnding: You have to [[spoiler:locate and battle Fire Man, Skull Man, Honey Woman, and Dagger Man in the first eight stages, then let them help you locate and destroy the four locking computers in Wily Fortress, which will free Proto Man, as whom you must then battle Copy Robot Mk2]].[=Mk2=]]]. But if you accomplish all that, [[spoiler:Proto Man prevents Wily's escape and the BigBad is [[{{WebVideo/Caddicarus}} JAILD]]]].



*** The sequence where the dome fortress sinks into the ocean as the heroes watch on a cliffside is similar to the destruction of Sigma's fortress in that game. [[spoiler:It gets subverted almost immediately when it starts rising out of the water again, this time with a familliar skull plastered on the underwater side that wasn't shown before.]]

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*** The sequence where the dome fortress sinks into the ocean as the heroes watch on a cliffside is similar to the destruction of Sigma's fortress in that game. [[spoiler:It gets subverted almost immediately when it starts rising out of the water again, this time with a familliar familiar skull plastered on the underwater side that wasn't shown before.]]
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* NostalgiaLevel: [[spoiler:When you go through alternate paths leading to the four optional Robot Masters, their layouts and elements are taken from their games of origin, and their respective boss themes play during battle.]]
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* ContinuityNod: Knight Man will aid you when you come across him, just like in ''VideoGame/MegaManRockForce''. [[spoiler:In addition, Fire Man will actively help you in the final stages if you rescue him beforehand, referencing his secondary role in the same game.]]


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* JumpScare: Ghost Woman likes to do these, both to the heroes, and [[FourthWallPsych the players]] during her stage intro.

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* AndNowForSomeoneCompletelyDifferent: You play as Roll halfway through the intro stage, and the castle has you go through two separate sets of stages for Mega Man and Roll until the end.

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* AndNowForSomeoneCompletelyDifferent: You play as Roll halfway through the intro stage, and the castle has you go through two separate sets of stages for Mega Man and Roll until the end. [[spoiler:The castle also has you go as Proto Man for one level of it if you have freed all four robot masters, and this is the only point in the game where he is playable.]]
* AttackDrone: Beetle Drone, which summons a beetle that floats near enemies and peppers them with bullets.



* BadassInDistress: No less than ''six'' Robot Masters get seized by drones, but Mega Man gets rescued early on.

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* BadassInDistress: No less than ''six'' Robot Masters get seized by drones, drones in the intro level, but Mega Man gets rescued early on.on. The other five must be rescued over the course of the rest of the game.



* TheCameo: Plant Man appears at the start of Beetle Lady's stage, right before [[FunnyBackgroundEvent he frolics in the background]].

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* TheCameo: BreathWeapon: Fire Breath, which -- as the name implies -- shoots a fireball out of the player character's mouth. Uniquely, there are open-mouth sprites for both Rock and Roll, diverting from the usual trend of making projectiles shoot out of the buster only.
* TheCameo:
**
Plant Man appears at the start of Beetle Lady's stage, right before [[FunnyBackgroundEvent he frolics in the background]].background]].
** Knight man appears in a hidden room of Ghost Woman's stage, left of a screen containing a 1-up on spikes. He's training against a Yamato Man dummy, and if you let him destroy it, it'll drop an E-tank for you to pick up.
** If you return to Tide Man's stage after beating it and use his weapon to surf the first screen going right, you'll see Splash Woman singing while she sits on the coast.



* GodzillaThreshold: Midway through the intro stage, a cutscene plays out with Roll encouraging Dr. Light into modifying her into a super fighting robot, since both Mega Man and Proto Man have been abducted.

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* FakeBalance: Roll plays much the same as Mega Man, but she trades his charge shot for a short DoubleJump and takes one point more damage from attacks. This could have been a balanced trade in most of the main series games, but ''Rock n' Roll'' nerfs the charge shot to only deal 2 damage, makes the MercyInvincibility of bosses about as short as they are in ''10'', and is deficient in bosses that stay out of buster range for long periods of time, so there's only a few moments where charging a shot is more beneficial than peppering that same enemy with multiple weak pellets. The extra damage taken is a minor inconvenience mitigated by the fact that the double jump allows Roll to dodge attacks more easily, thus making her the superior choice for most levels.
* GenderEqualEnsemble: The boss lineup is divided equally by male and female Robot Masters.
* GodzillaThreshold: Midway through the intro stage, a cutscene plays out with Roll encouraging Dr. Light into modifying her into a super fighting robot, since both Mega Man and Proto Man have been abducted. Light is clearly hesitant to do so, but with no other options, he goes through with it.



* GrievousHarmWithABody: Spirit Trap, acquired from Ghost Woman, seals weak enemies like Metalls and Suzys in balls of blue energy. Those energy balls can then be touched to send them flying into other enemies, potentially dealing damage.
* HeartIsAnAwesomePower: Tide Man's weapon allows its user to float on water while it's active. In a main series game, that feature would sound about as useful as [[PowerupLetdown Rush Marine]], but a surprising number of stages have water surfaces in them, allowing the player to skip fair chunks of the level by using that weapon.



* MythologyGag: There are a few references to ''VideoGame/MegaManX1'' spread out throughout, including a stage select in the exact same style, and the sequence where the dome fortress sinks into the ocean as the heroes watch on a cliffside is similar to the destruction of Sigma's fortress in that game.

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* MythologyGag: MythologyGag:
** [[VideoGame/MegaMan4 Cossack and Kalinka]] reappear during the Beat upgrade cutscene, as well as a scene during the epilogue.
** Some of the fortress stages reuse layouts from ''VideoGame/MegaMan1''.
**
There are a few references to ''VideoGame/MegaManX1'' spread out throughout, including a throughout:
*** The
stage select is done in the exact same [=X1's=] style, with eight bosses along the edges of the screen and corner buttons to see boss specs or attack the fortress stages.
*** The
sequence where the dome fortress sinks into the ocean as the heroes watch on a cliffside is similar to the destruction of Sigma's fortress in that game.game. [[spoiler:It gets subverted almost immediately when it starts rising out of the water again, this time with a familliar skull plastered on the underwater side that wasn't shown before.]]
*** One of the Battontons in Ghost Woman's stage is a reference to the UniqueEnemy Batton M-501 in Armored Armadillo's stage, both of them being the only one of their kind in the entire game and having a very high chance to drop extra lives.



* TheSmurfettePrinciple: Averted. Four of the eight main Robot Masters are female. Plus Honey Woman (although played straight when looking at the four optional Robot Masters in a vacuum). Also averted in that Roll makes up one half of the playable cast [[spoiler:unless you count Proto Man]].

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* TheSmurfettePrinciple: Averted. Four of the eight main Robot Masters are female. Plus Honey Woman (although played straight when looking at is the four optional Robot Masters in a vacuum). Also averted in that Roll makes up one half only female of the rescueable Robot Masters, but the boss lineup and playable cast roster avert it [[spoiler:unless you count Proto Man]].Man for the latter]].
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* SpannerInTheWorks: Both Mega Man and Roll. Mega Man, by pushing his sister away before she could get captured by one of the flying drones, and Roll, by persuading Dr. Light to turn her into a combat robot. [[spoiler:Dr. Wily most likely didn't count on the latter scenario happening ''at all''.]]
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* BossRush: It wouldn't be a ''Mega Man'' game without one. [[spoiler:There is a catch though: if you fail to rescue any of the four optional Robot Masters, you'll be forced to fight them throughout the penultimate stage ''before'' reaching the boss teleporter room.]]
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* TheSmurfettePrinciple: Averted. Four of the eight main Robot Masters are female. Plus Honey Woman (although played straight when looking at the four optional Robot Masters in a vacuum). Also averted in that Roll makes up one half of the playable cast [[spoiler:unless you count Proto Man]].
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* {{Crossover}}: Dagger Man will be familiar to those who have played another fangame, ''VideoGame/MegaManSuperFightingRobot''.


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* GoldenEnding: You have to [[spoiler:locate and battle Fire Man, Skull Man, Honey Woman, and Dagger Man in the first eight stages, then let them help you locate and destroy the four locking computers in Wily Fortress, which will free Proto Man, as whom you must then battle Copy Robot Mk2]]. But if you accomplish all that, [[spoiler:Proto Man prevents Wily's escape and the BigBad is [[{{WebVideo/Caddicarus}} JAILD]]]].

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* BadassInDistress: No less than ''six'' Robot Masters get seized by pods, but Mega Man gets rescued early on.

to:

* BadassInDistress: No less than ''six'' Robot Masters get seized by pods, drones, but Mega Man gets rescued early on.on.
* TheCameo: Plant Man appears at the start of Beetle Lady's stage, right before [[FunnyBackgroundEvent he frolics in the background]].
* FailureIsTheOnlyOption: You can't save any of the Robot Masters in the intro stage except for Mega Man, who is saved by destroying the computer terminal that was going to launch his rocket pod prison like the others.



* MooksButNoBosses: Downplayed; the only stage without a boss fight is the intro, with the closest thing to one being the [[ZeroEffortBoss motionless computer terminal]] that launches the Robot Masters' rockets.

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* MooksButNoBosses: Downplayed; the only stage without a boss fight is the intro, with the closest thing to one being the [[ZeroEffortBoss motionless computer terminal]] that launches the Robot Masters' rockets.rocket pods.



* TheWorfEffect: Proto Man is among the Robot Masters captured by the pods in the intro stage. Mega Man would also have suffered this, if it weren't for [[JustInTime the timely intervention of Roll]].

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* TheWorfEffect: Proto Man is among the Robot Masters captured by the pods drones in the intro stage. Mega Man would also have suffered this, if it weren't for [[JustInTime the timely intervention of Roll]].

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* BadassAdorable: Roll, especially when she strikes her usual cutesy pose upon transforming or clearing a stage.

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* BadassAdorable: Roll, especially when she strikes her usual cutesy pose upon transforming or clearing a stage.stage.
* BigBoosHaunt: Ghost Woman's stage has this kind of atmosphere, what with it being an abandoned castle that has Battontons and a giant bell mini-boss in the belfry.



* MooksButNoBosses: Downplayed; the only stage without a boss fight is the intro, with the closest thing to one being the [[ZeroEffortBoss motionless computer terminal]] that launches the Robot Masters' pods.

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* MooksButNoBosses: Downplayed; the only stage without a boss fight is the intro, with the closest thing to one being the [[ZeroEffortBoss motionless computer terminal]] that launches the Robot Masters' pods.rockets.
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* YourPrincessIsInAnotherCastle: After you clear the first 8 stages and go through an appropriately climactic final stage that involves destroying the fortress' core and causing it to sink, the game's over and our dynamic duo wins, right? [[spoiler:Nope! The rest of it comes out of the ocean, and it's a Wily Castle.]]

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* YourPrincessIsInAnotherCastle: After you clear the first 8 stages and go through an appropriately climactic final stage that involves destroying the fortress' core and causing it to sink, the game's over and our dynamic duo wins, right? [[spoiler:Nope! The rest of it comes out of the ocean, and it's a Wily Castle.Castle, as one should expect.]]
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* MythologyGag: There are a few references to ''VideoGame/MegaManX1'' spread out throughout, including a stage select in the exact same style, and the sequence where the dome fortress sinks into the ocean as the heroes watch on a cliffside is similar to the destruction of Sigma's fortress in that game.

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* SilenceIsGolden: The sequence where Roll becomes a super fighting robot is done entirely without dialogue.

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* SilenceIsGolden: The sequence where Roll becomes a super fighting robot is done entirely without dialogue.dialogue, as well as the other cutscenes afterwards.



* TheWorfEffect: Proto Man is among the Robot Masters captured by the pods in the intro stage. Mega Man would also have suffered this, if it weren't for [[JustInTime the timely intervention of Roll]].

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* TheWorfEffect: Proto Man is among the Robot Masters captured by the pods in the intro stage. Mega Man would also have suffered this, if it weren't for [[JustInTime the timely intervention of Roll]].Roll]].
* YourPrincessIsInAnotherCastle: After you clear the first 8 stages and go through an appropriately climactic final stage that involves destroying the fortress' core and causing it to sink, the game's over and our dynamic duo wins, right? [[spoiler:Nope! The rest of it comes out of the ocean, and it's a Wily Castle.]]
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''Mega Man Rock n' Roll'' is a Mega Man fan game made by Dennis Engelhard, and follow both Mega Man ''and'' his sister Roll, where a mysterious new force arises from the ocean, and after kidnapping Fire Man, Skull Man, [[OriginalGeneration Dagger Man, and Honey Woman,]] as well as Mega Man himself. This forces his sister Roll to step up, gaining the same modifications as Mega Man himself to recuse him. Now, the two of them must work together to face this new threat.\\

to:

''Mega Man Rock n' Roll'' is a Mega Man fan game made by Dennis Engelhard, and follow both Mega Man ''and'' his sister Roll, where a mysterious new force arises from the ocean, and after kidnapping Fire Man, Skull Man, [[OriginalGeneration Dagger Man, and Honey Woman,]] as well as Mega Man himself. This forces his sister Roll to step up, gaining the same modifications as Mega Man himself to recuse rescue him. Now, the two of them must work together to face this new threat.\\
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None

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* AndNowForSomeoneCompletelyDifferent: You play as Roll halfway through the intro stage, and the castle has you go through two separate sets of stages for Mega Man and Roll until the end.
* BadassAdorable: Roll, especially when she strikes her usual cutesy pose upon transforming or clearing a stage.
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* MooksButNoBosses: Downplayed; the only stage without a boss fight is the intro, with the closest thing to one being the [[zeroEffortBoss motionless computer terminal]] that launches the Robot Masters' pods.

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* MooksButNoBosses: Downplayed; the only stage without a boss fight is the intro, with the closest thing to one being the [[zeroEffortBoss [[ZeroEffortBoss motionless computer terminal]] that launches the Robot Masters' pods.

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* BadassInDistress: No less than ''six'' Robot Masters get seized by pods, but luckily Mega Man gets rescued early on.

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* BadassInDistress: No less than ''six'' Robot Masters get seized by pods, but luckily Mega Man gets rescued early on.


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* SilenceIsGolden: The sequence where Roll becomes a super fighting robot is done entirely without dialogue.

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* HijackedByGanon: [[spoiler:Of course, it turns out that the mastermind behind the new threat was Willy.]]
* WhereAreTheyNowEpilogue: After complete the game, the 8 Robot Masters are shown what they're doing after the game.

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* BadassInDistress: No less than ''six'' Robot Masters get seized by pods, but luckily Mega Man gets rescued early on.
* GodzillaThreshold: Midway through the intro stage, a cutscene plays out with Roll encouraging Dr. Light into modifying her into a super fighting robot, since both Mega Man and Proto Man have been abducted.
* HijackedByGanon: [[spoiler:Of course, it turns out that the mastermind behind the new threat was Willy.Wily.]]
* MooksButNoBosses: Downplayed; the only stage without a boss fight is the intro, with the closest thing to one being the [[zeroEffortBoss motionless computer terminal]] that launches the Robot Masters' pods.
* WhereAreTheyNowEpilogue: After complete completing the game, the 8 Robot Masters are shown what they're doing after afterwards.
* TheWorfEffect: Proto Man is among
the game.Robot Masters captured by the pods in the intro stage. Mega Man would also have suffered this, if it weren't for [[JustInTime the timely intervention of Roll]].

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'''(UNDER CONSTRUCTION)'''\\



'''(UNDER CONSTRUCTION)'''\\



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--------
* HijackedByGanon: [[spoiler:Of course, it turns out that the mastermind behind the new threat was Willy.]]
* WhereAreTheyNowEpilogue: After complete the game, the 8 Robot Masters are shown what they're doing after the game.
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'''(UNDER CONSTRUCTION)'''

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'''(UNDER CONSTRUCTION)'''CONSTRUCTION)'''\\
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'''(UNDER CONSTRUCTION)'''
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''Mega Man Rock n' Roll'' is a Mega Man fan game made by Dennis Engelhard, and follow both Mega Man ''and'' his sister Roll, where a mysterious new force arises from the ocean, and after kidnapping Fire Man, Skull Man, [[OrginalGeneration Dagger Man, and Honey Woman,]] as well as Mega Man himself. This forces his sister Roll to step up, gaining the same modifications as Mega Man himself to recuse him. Now, the two of them must work together to face this new threat.\\

to:

''Mega Man Rock n' Roll'' is a Mega Man fan game made by Dennis Engelhard, and follow both Mega Man ''and'' his sister Roll, where a mysterious new force arises from the ocean, and after kidnapping Fire Man, Skull Man, [[OrginalGeneration [[OriginalGeneration Dagger Man, and Honey Woman,]] as well as Mega Man himself. This forces his sister Roll to step up, gaining the same modifications as Mega Man himself to recuse him. Now, the two of them must work together to face this new threat.\\
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Mega Man Rock n' Roll'' is a Mega Man fan game made by Dennis Engelhard, and follow both Mega Man ''and'' his sister Roll, where a mysterious new force arises from the ocean, and after kidnapping Fire Man, Skull Man, [[OrginalGeneration Dagger Man, and Honey Woman,]] as well as Mega Man himself. This forces his sister Roll to step up, gaining the same modifications as Mega Man himself to recuse him. Now, the two of them must work together to face this new threat.\\
The Robot Masters are:
* Drake Man
* Polar Woman
* Reactor Man
* Ghost Woman
* Beetle Lady
* Dune Woman
* Missile Man
* Tide Man
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