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''Mega Man: Battle & Chase'' is a spin-off title to the ''VideoGame/MegaManClassic'' series, developed for the UsefulNotes/PlayStation in 1997 by Creator/{{Capcom}}. Among many other titles in the series, it would remain [[NoExportForYou outside of North America]] until being included as a bonus unlockable in the ''VideoGame/MegaManX'' ''[[CompilationRerelease Collection]]'' for UsefulNotes/PlayStation2 and UsefulNotes/NintendoGameCube in 2005.
to:
''Mega Man: Battle & Chase'' is a spin-off title to the ''VideoGame/MegaManClassic'' series, developed for the UsefulNotes/PlayStation Platform/PlayStation in 1997 by Creator/{{Capcom}}. Among many other titles in the series, it would remain [[NoExportForYou outside of North America]] until being included as a bonus unlockable in the ''VideoGame/MegaManX'' ''[[CompilationRerelease Collection]]'' for UsefulNotes/PlayStation2 Platform/PlayStation2 and UsefulNotes/NintendoGameCube Platform/NintendoGameCube in 2005.
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Trope was cut/disambiguated due to cleanup
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* BonusBoss: After completing Grand Prix mode once, there is a chance the Black Troops will interrupt your race to challenge you, comprising of black recolors of the Roadsters, Sniper Joes and Yellow Devils. Defeating them will unlock one of four secret parts (which are hidden in select tracks), and they'll even tell you of some secret moves.
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* OptionalBoss: After completing Grand Prix mode once, there is a chance the Black Troops will interrupt your race to challenge you, comprising of black recolors of the Roadsters, Sniper Joes and Yellow Devils. Defeating them will unlock one of four secret parts (which are hidden in select tracks), and they'll even tell you of some secret moves.
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Baleful Polymorph was renamed per TRS
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* BalefulPolymorph: If you lose a race as Shadow Man, he has his body turned into [[AndIMustScream a log]]. It wears off on him afterward, though.
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* ForcedTransformation: If you lose a race as Shadow Man, he has his body turned into [[AndIMustScream a log]]. It wears off on him afterward, though.
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[[caption-width-right:350:some caption text]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/98495574_b680_4aed_81bc_47c796780ad1.png]]
[[caption-width-right:350:some caption text]]
[[caption-width-right:350:some caption text]]
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* LethalJokeCharacter: Roll completely lacks any sort of buster and her only attack is a spin jump when fully charged, while her turning and general stats are fairly mediocre. She can also straight up leap over entire obstacles on the race course, granting her shortcuts and tricks no other racer can pull without her parts. With her jump and other parts intermixed, she can outright have some serious MagikarpPower.
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* LethalJokeCharacter: Roll completely lacks any sort of buster and her only attack is a spin jump when fully charged, charged that only hits at physical contact range, while her turning and general stats are fairly mediocre. She can also straight up leap over entire obstacles on the race course, granting her shortcuts and tricks no other racer can pull without her parts. With her jump and other parts intermixed, she can outright have some serious MagikarpPower.
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* LethalJokeCharacter: Roll completely lacks any sort of buster and her only attack is a spin jump when fully charged, while her turning and general stats are fairly mediocre. She can also straight up leap over entire obstacles on the race course, granting her shortcuts and tricks no other racer can pull without her parts.
to:
* LethalJokeCharacter: Roll completely lacks any sort of buster and her only attack is a spin jump when fully charged, while her turning and general stats are fairly mediocre. She can also straight up leap over entire obstacles on the race course, granting her shortcuts and tricks no other racer can pull without her parts. With her jump and other parts intermixed, she can outright have some serious MagikarpPower.
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None
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* LethalJokeCharacter: Roll completely lacks any sort of buster and her only attack is a spin jump when fully charged, while her turning and general stats are fairly mediocre. She can also straight up leap over entire obstacles on the race course, granting her shortcuts and tricks no other racer can pull without her parts.
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''Mega Man: Battle and Chase'' is a spinoff title to the ''VideoGame/MegaManClassic'' Series, developed for the UsefulNotes/PlayStation in 1997 by Creator/{{Capcom}}. Among many other titles in the series, it would remain [[NoExportForYou outside of North America]] until being included as a bonus unlockable in the ''VideoGame/MegaManX'' ''[[CompilationRerelease Collection]]'' for UsefulNotes/PlayStation2 and UsefulNotes/NintendoGameCube in 2005.
to:
''Mega Man: Battle and & Chase'' is a spinoff spin-off title to the ''VideoGame/MegaManClassic'' Series, series, developed for the UsefulNotes/PlayStation in 1997 by Creator/{{Capcom}}. Among many other titles in the series, it would remain [[NoExportForYou outside of North America]] until being included as a bonus unlockable in the ''VideoGame/MegaManX'' ''[[CompilationRerelease Collection]]'' for UsefulNotes/PlayStation2 and UsefulNotes/NintendoGameCube in 2005.
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* [[VideoGame/MegaMan3 Protoman]]
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* [[VideoGame/MegaMan3 Protoman]]Proto Man]]
* TheCameo:
** Quick Man's ending has him heading off to find and challenge Battle & Chase's previous champion, [[VideoGame/MegaMan7 Turbo Man]].
** On another level, the secret parts are homages to other Robot Masters; the Hammer Body refers to [[VideoGame/MegaMan6 Knight Man]], the Retro Engine refers to [[VideoGame/MegaMan7 Turbo Man]], the Sky High Wing refers to [[VideoGame/MegaMan5 Gyro Man]], and the Blade Tires are a reference to [[VideoGame/MegaMan7 Slash Man]].
** Quick Man's ending has him heading off to find and challenge Battle & Chase's previous champion, [[VideoGame/MegaMan7 Turbo Man]].
** On another level, the secret parts are homages to other Robot Masters; the Hammer Body refers to [[VideoGame/MegaMan6 Knight Man]], the Retro Engine refers to [[VideoGame/MegaMan7 Turbo Man]], the Sky High Wing refers to [[VideoGame/MegaMan5 Gyro Man]], and the Blade Tires are a reference to [[VideoGame/MegaMan7 Slash Man]].
* EasterEgg: Clearing the game as Roll without losing a race will treat players to a karaoke performance where Roll debuts a new song of hers, "Kaze yo Tsutaete." This song would go on to become Roll's {{Leitmotif}} in various appearances inside and outside of the ''Franchise/MegaMan'' series, most notably serving as her theme in both ''[[VideoGame/MarvelVsCapcomClashOfSuperHeroes Marvel vs. Capcom]]'' and ''VideoGame/TatsunokoVsCapcom''.
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* MetaPowerUp: The Tripler item, which gives triple the power / duration of the next item you obtain.
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* MetaPowerUp: The Tripler item, which gives triple the power / or duration of the next item you obtain.
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* TheCameo: Quick Man's ending has him heading off to find and challenge Battle and Chase's previous champion, [[VideoGame/MegaMan7 Turbo Man]].
** On another level, the secret parts are homages to other Robot Masters; the Hammer Body refers to [[VideoGame/MegaMan6 Knight Man]], the Retro Engine refers to [[VideoGame/MegaMan7 Turbo Man]], the Sky High Wing refers to [[VideoGame/MegaMan5 Gyro Man]], and the Blade Tires are a reference to [[VideoGame/MegaMan7 Slash Man.]]
** On another level, the secret parts are homages to other Robot Masters; the Hammer Body refers to [[VideoGame/MegaMan6 Knight Man]], the Retro Engine refers to [[VideoGame/MegaMan7 Turbo Man]], the Sky High Wing refers to [[VideoGame/MegaMan5 Gyro Man]], and the Blade Tires are a reference to [[VideoGame/MegaMan7 Slash Man.]]
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* BalefulPolymorph: If you lose a race as Shadow Man, he has his body turned into [[AndIMustScream a log]]. It wears off on him afterward, though.
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''Mega Man: Battle and Chase'' is a spinoff title to the ''VideoGame/MegamanClassic'' Series, developed for the UsefulNotes/PlayStation in 1997 by Creator/{{Capcom}}. Among many other titles in the series, it would remain [[NoExportForYou outside of North America]] until being included as a bonus unlockable in the ''VideoGame/MegaManX'' ''[[CompilationRerelease Collection]]'' for UsefulNotes/PlayStation2 and UsefulNotes/NintendoGamecube in 2005.
[[TitleDrop Battle & Chase]] itself is an in-universe racing show, where the winner is awarded an amazing cash prize of 10 Million Zenny. Megaman plans on entering the race to win the prize money, and help Dr. Light repair one of his computers which broke after a lightning storm. However, many other competitors are also racing to collect the prize money.
[[TitleDrop Battle & Chase]] itself is an in-universe racing show, where the winner is awarded an amazing cash prize of 10 Million Zenny. Megaman plans on entering the race to win the prize money, and help Dr. Light repair one of his computers which broke after a lightning storm. However, many other competitors are also racing to collect the prize money.
to:
''Mega Man: Battle and Chase'' is a spinoff title to the ''VideoGame/MegamanClassic'' ''VideoGame/MegaManClassic'' Series, developed for the UsefulNotes/PlayStation in 1997 by Creator/{{Capcom}}. Among many other titles in the series, it would remain [[NoExportForYou outside of North America]] until being included as a bonus unlockable in the ''VideoGame/MegaManX'' ''[[CompilationRerelease Collection]]'' for UsefulNotes/PlayStation2 and UsefulNotes/NintendoGamecube UsefulNotes/NintendoGameCube in 2005.
[[TitleDrop Battle & Chase]] itself is an in-universe racing show, where the winner is awarded an amazing cash prize of 10 Million Zenny.Megaman Mega Man plans on entering the race to win the prize money, and help Dr. Light repair one of his computers which broke after a lightning storm. However, many other competitors are also racing to collect the prize money.
[[TitleDrop Battle & Chase]] itself is an in-universe racing show, where the winner is awarded an amazing cash prize of 10 Million Zenny.
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* Megaman
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* MegamanMega Man
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* ChargeMeter: A meter in the upper-left corner of the screen fills on its own. Pressing R1 when it's anything but full will use the Car's default skill. A fully charged meter flashes blue, and will execute the Car's Charged Skill. (Example: Megaman's car body can fire buster shots. At full meter, it fires a Charge Shot that can make other racers spin out.) Getting spun-out will immediately empty your meter, and a certain item in the roulette can block it for several seconds. Shadow Man's Hayate Wing makes the meter charge faster.
to:
* ChargeMeter: A meter in the upper-left corner of the screen fills on its own. Pressing R1 when it's anything but full will use the Car's default skill. A fully charged meter flashes blue, and will execute the Car's Charged Skill. (Example: Megaman's Mega Man's car body can fire buster shots. At full meter, it fires a Charge Shot that can make other racers spin out.) Getting spun-out will immediately empty your meter, and a certain item in the roulette can block it for several seconds. Shadow Man's Hayate Wing makes the meter charge faster.
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''Mega Man: Battle and Chase'' is a spinoff title to the ''VideoGame/MegamanClassic'' Series, developed for the Playstation in 1997 by Capcom. Among many other titles in the series, it would remain [[NoExportForYou outside of North America]] until being included as a bonus unlockable in the ''VideoGame/MegaManX'' ''[[CompilationRerelease Collection]]'' for Playstation 2 and Nintendo Gamecube in 2005.
to:
''Mega Man: Battle and Chase'' is a spinoff title to the ''VideoGame/MegamanClassic'' Series, developed for the Playstation UsefulNotes/PlayStation in 1997 by Capcom. Creator/{{Capcom}}. Among many other titles in the series, it would remain [[NoExportForYou outside of North America]] until being included as a bonus unlockable in the ''VideoGame/MegaManX'' ''[[CompilationRerelease Collection]]'' for Playstation 2 UsefulNotes/PlayStation2 and Nintendo Gamecube UsefulNotes/NintendoGamecube in 2005.
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Playable racers are as follows:
Megaman
Roll
[[VideoGame/MegaMan3 Protoman]]
[[VideoGame/MegaMan1 Guts Man]]
[[VideoGame/MegaMan1 Ice Man]]
[[VideoGame/MegaMan2 Quick Man]]
[[VideoGame/MegaMan3 Shadow Man]]
[[VideoGame/MegaMan5 Napalm Man]]
[[VideoGame/MegaMan7 Spring Man]]
[[VideoGame/MegaMan7 Bass]]
[[BigBad Dr. Wily]] (Versus and Time Trial only)
[[spoiler: [[VideoGame/MegaMan8 Duo]] (Versus and Time Trial only)]]
Megaman
Roll
[[VideoGame/MegaMan3 Protoman]]
[[VideoGame/MegaMan1 Guts Man]]
[[VideoGame/MegaMan1 Ice Man]]
[[VideoGame/MegaMan2 Quick Man]]
[[VideoGame/MegaMan3 Shadow Man]]
[[VideoGame/MegaMan5 Napalm Man]]
[[VideoGame/MegaMan7 Spring Man]]
[[VideoGame/MegaMan7 Bass]]
[[BigBad Dr. Wily]] (Versus and Time Trial only)
[[spoiler: [[VideoGame/MegaMan8 Duo]] (Versus and Time Trial only)]]
to:
Roll
* Roll
* [[VideoGame/MegaMan3
* [[VideoGame/MegaMan1 Guts
* [[VideoGame/MegaMan1 Ice
* [[VideoGame/MegaMan2 Quick
* [[VideoGame/MegaMan3 Shadow
* [[VideoGame/MegaMan5 Napalm
* [[VideoGame/MegaMan7 Spring
* [[VideoGame/MegaMan7
* [[BigBad Dr. Wily]] (Versus and Time Trial
[[spoiler: [[VideoGame/MegaMan8
* [[spoiler:[[VideoGame/MegaMan8 Duo]] (Versus and Time Trial only)]]
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* Cap: The highest speed in the game is 600 km/h, which you usually see when going over an Accelerator Panel. Napalm Man's Device Engine can make the Accelerator Panels' effect last longer.
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* Cap: {{Cap}}: The highest speed in the game is 600 km/h, which you usually see when going over an Accelerator Panel. Napalm Man's Device Engine can make the Accelerator Panels' effect last longer.
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That's a Trivia trope. Moving to the new Trivia sub-page.
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Mega Man: Battle and Chase is a spinoff title to the ''VideoGame/MegamanClassic'' Series, developed for the Playstation in 1997 by Capcom. Among many other titles in the series, it would remain [[NoExportForYou outside of North America]] until being included as a bonus unlockable in the ''VideoGame/MegaManX'' ''[[CompilationRerelease Collection]]'' for Playstation 2 and Nintendo Gamecube in 2005.
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Tropes include:
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* Mooks: Mettaurs, giant Mettaurs, Baccones, and many other foes will dot the racetrack. Each one defeated takes a point off the Item Roulette; the Giant Met counts as 4 points. Napalm Man's Counter Wing adds +1 to each foe felled, triggering the roulette faster.
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* Mooks: {{Mooks}}: Mettaurs, giant Mettaurs, Baccones, and many other foes will dot the racetrack. Each one defeated takes a point off the Item Roulette; the Giant Met counts as 4 points. Napalm Man's Counter Wing adds +1 to each foe felled, triggering the roulette faster.
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* NoExportForYou: The game did get a European release, but it never got to North America until its inclusion in the Mega Man X Collection.
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Added DiffLines:
Mega Man: Battle and Chase is a spinoff title to the ''VideoGame/MegamanClassic'' Series, developed for the Playstation in 1997 by Capcom. Among many other titles in the series, it would remain [[NoExportForYou outside of North America]] until being included as a bonus unlockable in the ''VideoGame/MegaManX'' ''[[CompilationRerelease Collection]]'' for Playstation 2 and Nintendo Gamecube in 2005.
[[TitleDrop Battle & Chase]] itself is an in-universe racing show, where the winner is awarded an amazing cash prize of 10 Million Zenny. Megaman plans on entering the race to win the prize money, and help Dr. Light repair one of his computers which broke after a lightning storm. However, many other competitors are also racing to collect the prize money.
Playable racers are as follows:
Megaman
Roll
[[VideoGame/MegaMan3 Protoman]]
[[VideoGame/MegaMan1 Guts Man]]
[[VideoGame/MegaMan1 Ice Man]]
[[VideoGame/MegaMan2 Quick Man]]
[[VideoGame/MegaMan3 Shadow Man]]
[[VideoGame/MegaMan5 Napalm Man]]
[[VideoGame/MegaMan7 Spring Man]]
[[VideoGame/MegaMan7 Bass]]
[[BigBad Dr. Wily]] (Versus and Time Trial only)
[[spoiler: [[VideoGame/MegaMan8 Duo]] (Versus and Time Trial only)]]
Tropes include:
* AshFace: Getting hit with a Lightning Droid's attack will briefly change the racer's face into this.
* BonusBoss: After completing Grand Prix mode once, there is a chance the Black Troops will interrupt your race to challenge you, comprising of black recolors of the Roadsters, Sniper Joes and Yellow Devils. Defeating them will unlock one of four secret parts (which are hidden in select tracks), and they'll even tell you of some secret moves.
* Cap: The highest speed in the game is 600 km/h, which you usually see when going over an Accelerator Panel. Napalm Man's Device Engine can make the Accelerator Panels' effect last longer.
* ChargeMeter: A meter in the upper-left corner of the screen fills on its own. Pressing R1 when it's anything but full will use the Car's default skill. A fully charged meter flashes blue, and will execute the Car's Charged Skill. (Example: Megaman's car body can fire buster shots. At full meter, it fires a Charge Shot that can make other racers spin out.) Getting spun-out will immediately empty your meter, and a certain item in the roulette can block it for several seconds. Shadow Man's Hayate Wing makes the meter charge faster.
* CompetitiveBalance: Everyone's parts have their own strengths and weaknesses, which they make use of on their home tracks.
* FinalBoss: After clearing out all the other racers, Dr. Wily appears and steals the prize money, forcing you to race him to take it back. Anyone who didn't choose Bass as their racer will need to take him out first.
* FrictionlessIce: Zig-zagged. You can drive over it just fine, but trying to turn sharply will cause a spin-out. Ice Man's tires are designed to let him function over ice, and Roll's tires disable sharp turning.
* MetaPowerUp: The Tripler item, which gives triple the power / duration of the next item you obtain.
* Mooks: Mettaurs, giant Mettaurs, Baccones, and many other foes will dot the racetrack. Each one defeated takes a point off the Item Roulette; the Giant Met counts as 4 points. Napalm Man's Counter Wing adds +1 to each foe felled, triggering the roulette faster.
* NitroBoost: The Yashiki item functions as a [[VideoGame/MarioKart Super Star]], granting invincibility and putting your vehicle at the second-highest speed for a few seconds.
* NoCampaignForTheWicked: The Robot Masters and Bass each have their own ending if chosen, while Dr. Wily is restricted to Versus and Time Trial modes only.
* NoExportForYou: The game did get a European release, but it never got to North America until its inclusion in the Mega Man X Collection.
* PowerCopying: After defeating a racer in Grand Prix mode, you can obtain one of their car's four parts: The Body, Wing, Tires or Engine. This encourages mixing and matching parts to give yourself an edge in the race. Post-credits, you can even take one of Wily's parts!
* SecretAIMoves: Averted. Beating the Black Troops will have them tell you of some secret tricks, like being able to hop over mines, and certain car bodies have an extra skill the player can use. However, some of the extra skills fall under GuideDangIt, requiring experimentation or a guide to figure out. They also require strict timing to pull off.
* TheCameo: Quick Man's ending has him heading off to find and challenge Battle and Chase's previous champion, [[VideoGame/MegaMan7 Turbo Man]].
** On another level, the secret parts are homages to other Robot Masters; the Hammer Body refers to [[VideoGame/MegaMan6 Knight Man]], the Retro Engine refers to [[VideoGame/MegaMan7 Turbo Man]], the Sky High Wing refers to [[VideoGame/MegaMan5 Gyro Man]], and the Blade Tires are a reference to [[VideoGame/MegaMan7 Slash Man.]]
* TheSmurfettePrinciple: Roll is the only female racer. Plum is one of three announcers for the show, but sadly she and the other announcers were excised for international releases.
----
[[TitleDrop Battle & Chase]] itself is an in-universe racing show, where the winner is awarded an amazing cash prize of 10 Million Zenny. Megaman plans on entering the race to win the prize money, and help Dr. Light repair one of his computers which broke after a lightning storm. However, many other competitors are also racing to collect the prize money.
Playable racers are as follows:
Megaman
Roll
[[VideoGame/MegaMan3 Protoman]]
[[VideoGame/MegaMan1 Guts Man]]
[[VideoGame/MegaMan1 Ice Man]]
[[VideoGame/MegaMan2 Quick Man]]
[[VideoGame/MegaMan3 Shadow Man]]
[[VideoGame/MegaMan5 Napalm Man]]
[[VideoGame/MegaMan7 Spring Man]]
[[VideoGame/MegaMan7 Bass]]
[[BigBad Dr. Wily]] (Versus and Time Trial only)
[[spoiler: [[VideoGame/MegaMan8 Duo]] (Versus and Time Trial only)]]
Tropes include:
* AshFace: Getting hit with a Lightning Droid's attack will briefly change the racer's face into this.
* BonusBoss: After completing Grand Prix mode once, there is a chance the Black Troops will interrupt your race to challenge you, comprising of black recolors of the Roadsters, Sniper Joes and Yellow Devils. Defeating them will unlock one of four secret parts (which are hidden in select tracks), and they'll even tell you of some secret moves.
* Cap: The highest speed in the game is 600 km/h, which you usually see when going over an Accelerator Panel. Napalm Man's Device Engine can make the Accelerator Panels' effect last longer.
* ChargeMeter: A meter in the upper-left corner of the screen fills on its own. Pressing R1 when it's anything but full will use the Car's default skill. A fully charged meter flashes blue, and will execute the Car's Charged Skill. (Example: Megaman's car body can fire buster shots. At full meter, it fires a Charge Shot that can make other racers spin out.) Getting spun-out will immediately empty your meter, and a certain item in the roulette can block it for several seconds. Shadow Man's Hayate Wing makes the meter charge faster.
* CompetitiveBalance: Everyone's parts have their own strengths and weaknesses, which they make use of on their home tracks.
* FinalBoss: After clearing out all the other racers, Dr. Wily appears and steals the prize money, forcing you to race him to take it back. Anyone who didn't choose Bass as their racer will need to take him out first.
* FrictionlessIce: Zig-zagged. You can drive over it just fine, but trying to turn sharply will cause a spin-out. Ice Man's tires are designed to let him function over ice, and Roll's tires disable sharp turning.
* MetaPowerUp: The Tripler item, which gives triple the power / duration of the next item you obtain.
* Mooks: Mettaurs, giant Mettaurs, Baccones, and many other foes will dot the racetrack. Each one defeated takes a point off the Item Roulette; the Giant Met counts as 4 points. Napalm Man's Counter Wing adds +1 to each foe felled, triggering the roulette faster.
* NitroBoost: The Yashiki item functions as a [[VideoGame/MarioKart Super Star]], granting invincibility and putting your vehicle at the second-highest speed for a few seconds.
* NoCampaignForTheWicked: The Robot Masters and Bass each have their own ending if chosen, while Dr. Wily is restricted to Versus and Time Trial modes only.
* NoExportForYou: The game did get a European release, but it never got to North America until its inclusion in the Mega Man X Collection.
* PowerCopying: After defeating a racer in Grand Prix mode, you can obtain one of their car's four parts: The Body, Wing, Tires or Engine. This encourages mixing and matching parts to give yourself an edge in the race. Post-credits, you can even take one of Wily's parts!
* SecretAIMoves: Averted. Beating the Black Troops will have them tell you of some secret tricks, like being able to hop over mines, and certain car bodies have an extra skill the player can use. However, some of the extra skills fall under GuideDangIt, requiring experimentation or a guide to figure out. They also require strict timing to pull off.
* TheCameo: Quick Man's ending has him heading off to find and challenge Battle and Chase's previous champion, [[VideoGame/MegaMan7 Turbo Man]].
** On another level, the secret parts are homages to other Robot Masters; the Hammer Body refers to [[VideoGame/MegaMan6 Knight Man]], the Retro Engine refers to [[VideoGame/MegaMan7 Turbo Man]], the Sky High Wing refers to [[VideoGame/MegaMan5 Gyro Man]], and the Blade Tires are a reference to [[VideoGame/MegaMan7 Slash Man.]]
* TheSmurfettePrinciple: Roll is the only female racer. Plum is one of three announcers for the show, but sadly she and the other announcers were excised for international releases.
----