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The fourth installment in the ''VideoGame/MedalOfHonor'' series, ''Frontline'' was released in 2002 on the Platform/PlayStation2, with Platform/NintendoGamecube and Platform/{{Xbox}} versions following a few months later. The game serves as an {{Interquel}} to ''VideoGame/MedalOfHonor1999''.

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The fourth installment in the ''VideoGame/MedalOfHonor'' series, ''Frontline'' was released in 2002 on the Platform/PlayStation2, with Platform/NintendoGamecube Platform/NintendoGameCube and Platform/{{Xbox}} versions following a few months later. The game serves as an {{Interquel}} to ''VideoGame/MedalOfHonor1999''.



* {{Interquel}}: This game takes place in-between several of Lt. Jimmy Patterson's missions from the first ''Medal Of Honor'', specifically the missions Patterson undertook after he destroyed U-4901 and before his mission to Fort Schmerzen.

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* {{Interquel}}: This game takes place in-between several of Lt. Jimmy Patterson's missions from the first ''Medal Of of Honor'', specifically the missions Patterson undertook after he destroyed U-4901 and before his mission to Fort Schmerzen.



** The Dutch Resistance make a major appearance in the missions set in the Netherlands, and like their French counterparts provide Lt. Patterson with transport, ammunition, vital intelligence, and medical supplies. Patterson himself has to help rescue an agent of theirs named Geritt, due to the later having vital intelligence that the OSS needs.
* MarathonLevel: [[ThatOneLevel The Golden Lion]], combined with CheckpointStarvation.

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** The Dutch Resistance make a major appearance in the missions set in the Netherlands, and like their French counterparts provide Lt. Patterson with transport, ammunition, vital intelligence, and medical supplies. Patterson himself has to help rescue an agent of theirs named Geritt, code-named Gerritt, due to the later having vital intelligence that the OSS needs.
* MarathonLevel: [[ThatOneLevel The Golden Lion]], Lion]][[invoked]], combined with CheckpointStarvation.



* {{Prequel}}: The opening level set in Omaha Beach is this to the first ''Medal Of Honor'', showing players just exactly what got the OSS interested in Patterson. After his transport plane was hit over Normandy, he landed near an Allied transport ship, and volunteered to help the 2nd Ranger Battalion storm Omaha Beach. Patterson himself killed several dozen German soldiers in the process, helping the Rangers clear out several machine gun nests.

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* {{Prequel}}: The opening level set in Omaha Beach is this to the first ''Medal Of of Honor'', showing players just exactly what got the OSS interested in Patterson. After his transport plane was hit over Normandy, he landed near an Allied transport ship, and volunteered to help the 2nd Ranger Battalion storm Omaha Beach. Patterson himself killed several dozen German soldiers in the process, helping the Rangers clear out several machine gun nests.



** Patterson trying to chase down Sturmgheist in a train while other trains try to kill Jimmy is reminiscent of ''Film/TheGreatLocomotiveChase''.

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** Patterson trying to chase down Sturmgheist Sturmgeist in a train while other trains try to kill Jimmy is reminiscent of ''Film/TheGreatLocomotiveChase''.
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* ChanceMeetingBetweenAntagonists: Agent Patterson gets a sneak peek at the BigBad Sturmgeist during an infiltration mission of a german seaport while the latter is inspecting said seaport. Sturmgeist becomes Patterson's target of pursuit in the later campaigns. Said early encounter occurs during the mission named "A Chance Meeting".

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* ChanceMeetingBetweenAntagonists: Agent Patterson gets a sneak peek at the BigBad Sturmgeist during an infiltration mission of a german German seaport while the latter is inspecting said seaport. Sturmgeist becomes Patterson's target of pursuit in the later campaigns. Said early encounter occurs during the mission named "A Chance Meeting".
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The fourth installment in the ''VideoGame/MedalOfHonor'' series, ''Frontline'' was released in 2002 on the UsefulNotes/PlayStation2, with UsefulNotes/NintendoGamecube and UsefulNotes/{{Xbox}} versions following a few months later. The game serves as an {{Interquel}} to ''VideoGame/MedalOfHonor1999''.

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The fourth installment in the ''VideoGame/MedalOfHonor'' series, ''Frontline'' was released in 2002 on the UsefulNotes/PlayStation2, Platform/PlayStation2, with UsefulNotes/NintendoGamecube Platform/NintendoGamecube and UsefulNotes/{{Xbox}} Platform/{{Xbox}} versions following a few months later. The game serves as an {{Interquel}} to ''VideoGame/MedalOfHonor1999''.
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** Patterson trying to chase down Sturmgheist in a train while other trains try to kill Jimmy is reminiscent of ''Film/TheGreatLocomotiveChase''.
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* ISurrenderSuckers: One of the German soldiers in the bunker in the second level will drop what he's carrying and throw his hands up in surrender, before getting fidgety and pulling a pistol. You can always shoot him before he tries it though.


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* NonStandardGameOver: Staying in the Omaha Beach bunker after you marked it for a bombing run gets you blown up with the bunker. Go figure.

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* SuperPrototype: The Ho IX, an advanced, heavily armed jet aircraft designed for intercepting Allied bombers, and capable of outrunning and outgunning any Allied fighter it comes up against.

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* SuperPrototype: The Ho IX, HO-IX, an advanced, heavily armed jet aircraft designed for intercepting Allied bombers, and capable of outrunning and outgunning any Allied fighter it comes up against.



* ViolationOfCommonSense: The best way to destroy tanks is not with rockets or grenades but with the [=MG42=], which rips through them in about a second.

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* ViolationOfCommonSense: The best way to destroy tanks is not with rockets or grenades grenades, but with the [=MG42=], which rips through them in about a second.second.
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!!Tropes that apply for this game

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!!Tropes that apply for this gamegame:



* AuthorityEqualsAsskicking: He's no [[VideoGame/{{Doom}} Cyberdemon]], but Baron Sturmgeist can still soak a remarkable number of bullets, or even a few rockets, before going down permanently. Particularly notable since the series generally avoids using this trope.

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* AuthorityEqualsAsskicking: AsskickingLeadsToLeadership: He's no [[VideoGame/{{Doom}} Cyberdemon]], but Baron Sturmgeist can still soak a remarkable number of bullets, or even a few rockets, before going down permanently. Particularly notable since the series generally avoids using this trope.



* BigFancyHouse: The Dorne Manor in Kleveburg, Netherlands, which has seen been commandeered by Nazi officers as both a recreational facility and as an interrogating area for captured Allied officers and Resistance agents. Patterson must infiltrate the manor in order to rescue a Dutch Resistance member codenamed Gerritt, who is being held in one of the interrogation rooms.
* BilingualBonus: All of the Germans speak in their mother tongue. They can even sing a song entirely in german too. You can use the subtitles to figure out what they're saying.

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* BigFancyHouse: The Dorne Manor in Kleveburg, Netherlands, which has seen been commandeered by Nazi officers as both a recreational facility and as an interrogating area for captured Allied officers and Resistance agents. Patterson must infiltrate the manor in order to rescue a Dutch Resistance member codenamed code-named Gerritt, who is being held in one of the interrogation rooms.
* BilingualBonus: All of the Germans speak in their mother tongue. They can even sing a song entirely in german German too. You can use the subtitles to figure out what they're saying.



** Given that this game is an {{Interquel}} set within the events of the first ''Medal Of Honor'', Patterson will inevitably survive the story to fight another day.

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** Given that this game is an {{Interquel}} set within the events of the first ''Medal Of of Honor'', Patterson will inevitably survive the story to fight another day.
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* AndTheAdventureContinues: The game ends with Col. Hargrove telling Jimmy Patterson to take a much needed rest for the time being following his successful mission to kill Sturmgeist and steal the Ho.IX. Given that this game is set in-between the third and fourth missions of ''VideoGame/MedalOfHonor1999'', Patterson will still have a lot more missions to carry out before the War in Europe ends.

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* AndTheAdventureContinues: The Following his successful mission to kill Sturmgeist and steal the Ho.IX, the game ends with Col. Hargrove telling Jimmy Patterson to take a much needed rest for the time being following his successful mission to kill Sturmgeist being, and steal the Ho.IX.that he'll be called to action again soon enough to deal with similar threats. Given that this game is set in-between the third and fourth missions of ''VideoGame/MedalOfHonor1999'', Patterson will still have a lot more missions to carry out before the War in Europe ends.
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* AndTheAdventureContinues: The game ends with Col. Hargrove telling Jimmy Patterson to take a much needed rest for the time being following his successful mission to kill Sturmgeist and steal the Ho.IX. Given that this game is set in-between the third and fourth missions of ''VideoGame/MedalOfHonor1999'', Patterson will still have a lot more missions to carry out before the War in Europe ends.
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** One of the missions is called "[[Film/ABridgeTooFar Several Bridges Too Far]]". Which also deals with Operation Market Garden.

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** One of the missions is called "[[Film/ABridgeTooFar Several Bridges Too Far]]". Which also deals with Operation Market Garden.Garden, particularly the fighting in Nijmegen and Arnhem.



* StationaryEnemy: In addition to the ever-present fixed emplacements such as the [=MG42=] machine gunners and mortar crews, several of the Panzer IV tanks that Patterson encounters remain stationary, only turning their turrets towards him and other friendly soldiers rather than moving around and facing them. The latter examples become subversions later on, as the last few Panzer IVs encountered do move around.

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* StationaryEnemy: In addition to the ever-present fixed emplacements such as the [=MG42=] machine gunners and mortar crews, several of the Panzer IV tanks that Patterson encounters remain stationary, only turning their turrets towards him and other friendly soldiers rather than moving around and facing them. The latter examples become subversions later on, as the last few Panzer IVs [=IVs=] encountered in the campaign do move around.
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** The French Resistance are mentioned, and while they don't make a physical appearance here, they still play a major role by providing Lt. Patterson with vital intelligence, ammunition, and medical supplies.

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** The French Resistance are mentioned, and one of their agents named Fabrice Delacroix serves as Patterson's MissionControl during most the second mission. And while they don't make a physical appearance here, they still play a major role by providing Lt. Patterson with vital intelligence, ammunition, and medical supplies.
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The fourth installment in the ''VideoGame/MedalOfHonor'' series, ''Frontline'' was released in 2002 on the UsefulNotes/PlayStation2, with UsefulNotes/NintendoGamecube and UsefulNotes/{{Xbox}} versions following a few months later. The game serves as an {{Interquel}} to the ''VideoGame/MedalOfHonor1999''.

to:

The fourth installment in the ''VideoGame/MedalOfHonor'' series, ''Frontline'' was released in 2002 on the UsefulNotes/PlayStation2, with UsefulNotes/NintendoGamecube and UsefulNotes/{{Xbox}} versions following a few months later. The game serves as an {{Interquel}} to the ''VideoGame/MedalOfHonor1999''.
Is there an issue? Send a MessageReason:
None


The fourth installment in the ''VideoGame/MedalOfHonor'' series, ''Frontline'' was released in 2002 on the UsefulNotes/PlayStation2, with UsefulNotes/NintendoGamecube and UsefulNotes/{{Xbox}} versions following a few months later.

to:

The fourth installment in the ''VideoGame/MedalOfHonor'' series, ''Frontline'' was released in 2002 on the UsefulNotes/PlayStation2, with UsefulNotes/NintendoGamecube and UsefulNotes/{{Xbox}} versions following a few months later.
later. The game serves as an {{Interquel}} to the ''VideoGame/MedalOfHonor1999''.

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* BigBad: Haupstrumfuhrer Rudolf Ulbricht von Sturmgheist serves as this for the game, though he only becomes super-prominent in the last two campaigns (you get an early peek at him in the second).

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* BigBad: Haupstrumfuhrer Rudolf Ulbricht von Sturmgheist serves as this for the game, though he only becomes super-prominent in the last two campaigns (you get an early peek at him in the second). Specifically, he's the man personally funding and supervising the construction and eventual mass production of the Ho.IX, an advanced jet fighter for the German Luftwaffe that has the potential to seriously threaten Allied air superiority over Europe.
* BigFancyHouse: The Dorne Manor in Kleveburg, Netherlands, which has seen been commandeered by Nazi officers as both a recreational facility and as an interrogating area for captured Allied officers and Resistance agents. Patterson must infiltrate the manor in order to rescue a Dutch Resistance member codenamed Gerritt, who is being held in one of the interrogation rooms.
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Once again, you play as Lt. Jimmy Patterson of the OSS, showing us just exactly how and why Patterson's actions on D-Day got him noticed by Col. Stanley Hargrove and the OSS. As it turns out, his killing of more than a half-dozen German soldiers on D-Day was actually him [[StormingTheBeaches helping the 2nd Ranger Battalion storm and secure Omaha Beach]], with Patterson clearing out several machine gun nests and bunkers not long afterward. Following this first mission, the rest of the game serves as an {{Interquel}} set between events of the first game, showing Patterson's other missions in Western Europe during this time. Ultimately, it culminates with Patterson investigating a Nazi SecretWeapon Project that could threaten Allied air superiority over Europe.

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Once again, you play as Lt. Jimmy Patterson of the OSS, showing us just exactly how and why Patterson's actions on D-Day got him noticed by Col. Stanley Hargrove and the OSS. As it turns out, following his killing of more than a half-dozen German soldiers on D-Day was actually him in the early hours of D-Day, Patterson had volunteered to [[StormingTheBeaches helping help the 2nd Ranger Battalion storm and secure Omaha Beach]], with Patterson clearing out several machine gun nests and bunkers not long afterward. Following this first mission, the rest of the game serves as an {{Interquel}} set between events of the first game, showing Patterson's other missions in Western Europe during this time. Ultimately, it culminates with Patterson investigating a Nazi SecretWeapon Project that could threaten Allied air superiority over Europe.
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* BittersweetEnding: Whilst Operation ''Market-Garden'' fails and causes the War in Europe to continue on for several more months, Lt. Jimmy Patterson's goal of stopping the Ho.IX's mass production and killing Sturmgeist succeeds, with Patterson [[GrandTheftPrototype stealing the prototype fighter and escaping to England with it]].

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* ActionizedSequel: Like ''VideoGame/MedalOfHonorAlliedAssault'' and true to the game's name, several levels are now set in the midst of frontline combat, with Patterson assisting the 2nd Ranger Battalion, 101st Airborne Division, 82nd Airborne Division, and British 1st Airborne Division in their battles across Western Europe.
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* KickTheDog: During the missions set in the Netherlands, German soldiers, particularly SS soldiers, can be seen constantly mistreating Dutch civilians for little to no reason.

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* KickTheDog: During the missions set in the Netherlands, German soldiers, particularly SS soldiers, can be seen constantly mistreating and threatening Dutch civilians at gunpoint. Usually, it's implied that they're doing this because they suspect them for housing Dutch Resistance members or Allied soldiers, but in most cases it appears that they're doing this for apparently little to no reason.reason at all.



* StationaryEnemy: In addition to the ever-present fixed emplacements such as the [=MG42=] machine gunners and mortar crews, several of the Panzer IV tanks that Patterson encounters remain stationary, only turning their turrets towards him and other friendly soldiers rather than moving around and facing them.

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* StationaryEnemy: In addition to the ever-present fixed emplacements such as the [=MG42=] machine gunners and mortar crews, several of the Panzer IV tanks that Patterson encounters remain stationary, only turning their turrets towards him and other friendly soldiers rather than moving around and facing them. The latter examples become subversions later on, as the last few Panzer IVs encountered do move around.
Is there an issue? Send a MessageReason:
None


* StationaryEnemy: In addition to the ever-present fixed emplacements such as the [=MG42=] machine gunners and mortar crews, all of the Panzer IV tanks that Patterson encounters remain stationary, only turning their turrets towards him and other friendly soldiers rather than moving around and facing them.

to:

* StationaryEnemy: In addition to the ever-present fixed emplacements such as the [=MG42=] machine gunners and mortar crews, all several of the Panzer IV tanks that Patterson encounters remain stationary, only turning their turrets towards him and other friendly soldiers rather than moving around and facing them.

Added: 555

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* LaResistance: The Dutch Resistance make a major appearance in the missions set in the Netherlands, providing Lt. Patterson with transport, ammunition, vital intelligence, and medical supplies. Patterson himself has to help rescue an agent of theirs named Geritt, due to the later having vital intelligence that the OSS needs.

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* LaResistance: LaResistance:
** The French Resistance are mentioned, and while they don't make a physical appearance here, they still play a major role by providing Lt. Patterson with vital intelligence, ammunition, and medical supplies.
**
The Dutch Resistance make a major appearance in the missions set in the Netherlands, providing and like their French counterparts provide Lt. Patterson with transport, ammunition, vital intelligence, and medical supplies. Patterson himself has to help rescue an agent of theirs named Geritt, due to the later having vital intelligence that the OSS needs.

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* LaResistance: The Dutch Resistance make a major appearance in the missions set in the Netherlands, providing Lt. Patterson with transport, ammunition, vital intelligence, and medical supplies. Patterson himself has to help rescue an agent of theirs named Geritt, due to the later having vital intelligence that the OSS needs.



* NonIndicativeName: Despite the subtitle "Frontline", Jimmy spends most of the game ''behind'' enemy lines. The sequences at D-Day, St. Matheiu, and Arnhem are exceptions, though even the latter two are just Jimmy passing through areas of heavy fighting while on his own mission.

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* NonIndicativeName: Despite the subtitle "Frontline", Jimmy spends most of the game ''behind'' enemy lines.TrappedBehindEnemyLines. The sequences at D-Day, St. Matheiu, Nijmegen, and Arnhem are exceptions, though even the latter two three are just Jimmy passing through areas of heavy fighting while on his own mission.

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