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TRS wick cleaningRare Guns has been cut


* RareGuns: As with a lot of other works set in UsefulNotes/WorldWarII, there's the STG 44 during the levels set in late 1944 and early 1945. ''Spearhead'' adds the sniper variant of the Gewehr 43, while ''Breakthrough'' has the De Lisle Carbine. Due to having levels where you work as part of the OSS, the High Standard HDM, of which they're heavily associated with, is also available as part of the weapon lineup.
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Per TRS, this is YMMV


* SequelDifficultySpike: While ''Allied Assault'' was already considered difficult on its own, both ''Spearhead'' and ''Breakthrough'' manage to amp the difficulty up, thanks to health packs becoming more scarce and so on.
** Especially ''Breakthrough'', which, among other things it did, was make it much more difficult to resupply both health and ammunition for weapons, often resulting in various DroughtLevelOfDoom scenarios by the second level alone.

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* RareVehicles: The King Tiger tank. Unlike most other works set in Europe during World War II, this game makes it a point to show how scarce these tanks were, with a total of only ''four'' examples appearing, including the [[VehicularTurnabout one that you and an American crew capture]].
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* TheGreatestHistoryNeverTold: ''Breakthrough'' covers several battles that are largely forgotten or overshadowed, namely the Battles of Anzio and Monte Cassino, as well as the Gothic Line campaign.
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Up To Eleven is a defunct trope


** ''Breakthrough'' takes this UpToEleven, with the second level onward becoming prone to this even on ''Normal'' difficulty. And this now includes ammunition resupplies on top of even scarcer health packs.

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** ''Breakthrough'' takes this UpToEleven, up to eleven, with the second level onward becoming prone to this even on ''Normal'' difficulty. And this now includes ammunition resupplies on top of even scarcer health packs.
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* ObligatoryWarCrimeScene: Prisoners of War are shown being tortured, with some summarily executed, during interrogation in the first level. There's also Fort Schmerzen, where it's implied that American prisoners are being used for [[MadeASlave slave labor]], or worse, as guinea pigs for the gas.


* RealLife/CoolPlane: The original game featured the P-47 Thunderbolt, the FW 190 A, and the JU 87 Stuka. ''Spearhead'' introduces the Yak-9 fighter and PE-8 bomber for the Soviets, while ''Breakthrough'' introduced the Macchi 202 Folgore for the Italians.
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Already mentioned in the YMMV section of this work. Also, Demonic Spiders is strictly a YMMV trope, and is thus not allowed on the main work page.


* DemonicSpiders: Attack hounds are very dangerous, as they run fast and can inflict major damage while being able to take a full rifle round to the face. They're present in missions 2, 5 and 6.
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* DemonicSpiders: Attack hounds are very dangerous, as they run fast and can inflict major damage while being able to take a full rifle round to the face. They're present in missions 2, 5 and 6.
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* EffortlessAchievement: Every mission has a medal that is awarded by completing an unlisted extra objective, such as rescuing a [=POW=] and stealing an officer personnel manifest. Mission 3 gets you one just for completing the Omaha Beach portion of the level.

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* RealityEnsues:
** Using a sticky bomb that relies on the usage of a lit fuse to detonate in the middle of a rainstorm? The fuse goes out.
** Knocking out an enemy tank equals all dead crew members right? Wrong. Often, two to three German tank crew members will emerge from their wrecked vehicle and try to kill you with small arms.


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* SurprisinglyRealisticOutcome:
** Using a sticky bomb that relies on the usage of a lit fuse to detonate in the middle of a rainstorm? The fuse goes out.
** Knocking out an enemy tank equals all dead crew members right? Wrong. Often, two to three German tank crew members will emerge from their wrecked vehicle and try to kill you with small arms.

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** Breakthrough adds Soldiers who mainly use grenades instead of their weapon, usually armed with a pistol, (Which are usually seen in use only by officers and non-combat troops)they always know where to throw them to land next to you and blow up even through walls as they pretty much track you through them.

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** In the D-Day mission, it is painfully obvious how the MG42 Machine Guns almost entirely focus on the player over any of the other soldiers on the beach.
** Breakthrough adds Soldiers who mainly use grenades instead of their weapon, usually armed with a pistol, (Which are usually seen in use only by officers and non-combat troops)they always know where to throw them to land next to you and blow up even through walls as they pretty much track you through them.them, they will never stop throwing grenades until they are killed.



* UnwinnableByDesign: In the ''Breakthrough'' expansion only every third or fourth enemy drops their weapon when killed. Due to this you'll ammo-starve to death, especially in HoldTheLine sequences where enemies attack you from places you can't physically reach unless you make sure to use your pistol to conserve Rifle/SMG Ammo as well as use melee attacks to have a chance.

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* UnwinnableByDesign: In the ''Breakthrough'' expansion only every third or fourth enemy drops their weapon when killed.killed and they stop dropping them all together on the final levels. Due to this you'll ammo-starve to death, especially in HoldTheLine sequences where enemies attack you from places you can't physically reach unless you make sure to use your pistol to conserve Rifle/SMG Ammo as well as use melee attacks to have a chance.
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** Breakthrough adds Soldiers who mainly use grenades instead of their weapon, usually armed with a pistol (Which are usually seen in use only by officers and non-combat troops, they always know where to throw them to land next to you and blow up even through walls as they pretty much track you through them.

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** Breakthrough adds Soldiers who mainly use grenades instead of their weapon, usually armed with a pistol pistol, (Which are usually seen in use only by officers and non-combat troops, they troops)they always know where to throw them to land next to you and blow up even through walls as they pretty much track you through them.

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** Breakthrough adds enemies armed with pistols who mainly use grenades, they always know where to throw them to land next to you and blow up, even if they shouldn't even been alerted to your presence yet.

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** Breakthrough adds enemies armed with pistols Soldiers who mainly use grenades, grenades instead of their weapon, usually armed with a pistol (Which are usually seen in use only by officers and non-combat troops, they always know where to throw them to land next to you and blow up, up even if through walls as they shouldn't even been alerted to your presence yet.pretty much track you through them.
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** Breakthrough adds enemies armed with pistols who mainly use grenades, they always know where to throw them to land next to you and blow up, even if they shouldn't even been alerted to your presence yet.

Changed: 113

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* UnwinnableByDesign: In the ''Breakthrough'' expansion only every third or fourth enemy drops their weapon when killed. Due to this you'll ammo-starve to death, especially in HoldTheLine sequences where enemies attack you from places you can't physically reach.

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* UnwinnableByDesign: In the ''Breakthrough'' expansion only every third or fourth enemy drops their weapon when killed. Due to this you'll ammo-starve to death, especially in HoldTheLine sequences where enemies attack you from places you can't physically reach.reach unless you make sure to use your pistol to conserve Rifle/SMG Ammo as well as use melee attacks to have a chance.
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* UniqueEnemy: While four King Tiger tanks are depicted in the original game, two are static props and optional objectives, while the third is the one that you and the Allied King Tiger crew [[VehicularTurnabout capture and use]]. The fourth tank, used by the Germans to defend the vital bridge leading to Brest, is the only one that you actually fight, being the final enemy unit to oppose you.
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* FakeDifficulty: Enemies can blindfire their rifles with 100 accuracy, in fog, to hit you, the AI in general has absurd reaction times and accuracy and are completely unhindered by fog unlike the player.
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* HeadgearHeadstone: The GameOver screen is a field of M1 Garand rifles planted barrel-first on the ground with helmets perched on them.

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* NintendoHard: Both the main game and its expansions are notoriously hard, especially on higher difficulties. It's pretty much a guarantee you'll die in the later levels if you waste health packs or use up too much ammo at one point.

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* NintendoHard: Both the main game and its expansions are notoriously hard, especially on higher difficulties. It's pretty much a guarantee you'll die in the later levels if you waste health packs or use up too much ammo at one point. Especially in ''Breakthrough'' where only every third of fourth killed enemy drops their gun for you to pick up.


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* UnwinnableByDesign: In the ''Breakthrough'' expansion only every third or fourth enemy drops their weapon when killed. Due to this you'll ammo-starve to death, especially in HoldTheLine sequences where enemies attack you from places you can't physically reach.

Changed: 158

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* AmericaWonWorldWarII: Averted. Both the original game and the expansions show that many of the Allied victories throughout the campaigns were thanks to the help of soldiers from other Allied nations, particularly the British.

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* AmericaWonWorldWarII: Averted. Both the original game and the expansions show that many of the Allied victories throughout the campaigns were thanks to the help of soldiers from other Allied nations, particularly the British. ''Breakthrough'' also averts Nazi Germany being the only Axis nation the Allies fought by introducing the Italian Army as enemies in North Africa and Sicily.
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* AmericaWonWorldWarII: Averted. Both the original game and the expansions show that many of the Allied victories throughout the campaigns were thanks to the help of soldiers from other Allied nations, particularly the British.
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* DefiantToTheEnd: The Fort Schmerzen garrison, with their base [[CollapsingLair exploding around them]], will still [[TakingYouWithMe try to take Powell down with them as he's making his way out]] rather than try to escape.
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* CarsWithoutTiresAreTrains: Early in the Sicily level of ''Breakthrough'', Baker encounters an Italian armored car converted for use on train tracks. Later, during the Anzio level, he finds another one, and decides to use it to neutralize one of the German railway cannons further down a hill.
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* TanksButNoTanks: In ''Spearhead'' 's first mission, after you meet up with the British, one of them shouts "TIGER TANK!". The tank in question during that last segment of the mission...is a Panzer IV.
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Of special note to this game was that some of the people behind this title would later go on to establish Infinity Ward, and create the first ''VideoGame/CallOfDuty'' game.

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Of special note to this game was that some of the people behind this title would later go on to establish Infinity Ward, and create the first [[VideoGame/CallOfDuty1 first]] ''VideoGame/CallOfDuty'' game.
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** Actually, Powell ''maybe'' has one line: [[spoiler:[[BringMyBrownPants "I think I just wet myself."]]]]

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* ColdSniper: Powell. The fact that he manages to make his way through a sniper-infested town, while killing several of those snipers in quick succession alone, establishes this. All the while maintaining his quiet composure.

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* ColdSniper: ColdSniper:
**
Powell. The fact that he manages to make his way through a sniper-infested town, while killing several of those snipers in quick succession alone, establishes this. All the while maintaining his quiet composure.



* CrewOfOne: Averted in ''Allied Assault'', where an American tank crew is needed to help Powell operate a King Tiger tank across the French countryside.
** Played straight, however, in both ''Spearhead'' and ''Breakthrough'', where Barnes and Baker are shown singlehandedly operating crew-served weapons and vehicles, such as the Flak 88 and T-34 Medium tank, without any difficulty whatsoever.
* DeadlyGas: The mustard gas being produced in Fort Schmerzen, which is also used to help destroy the facility for good.

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* CrewOfOne: CrewOfOne:
**
Averted in ''Allied Assault'', where an American tank crew is needed to help Powell operate a King Tiger tank across the French countryside.
** Played straight, however, in both ''Spearhead'' and ''Breakthrough'', where Barnes and Baker are shown singlehandedly operating crew-served weapons and vehicles, such as the Flak 88 and T-34 Medium tank, without any difficulty whatsoever.
whatsoever. The only subversion is that you have to abandon the tank's main gun to operate the machinegun.
* DeadlyGas: The mustard gas being produced in Fort Schmerzen, which is also used to help destroy the facility for good. If you shoot the tanks when you're in the storage sublevel, the entire enemy population of the map dies – Powell doesn't because he grabbed a gas mask beforehand.

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* ItsRainingMen: ''Spearhead'' starts off with Barnes parachuting into Normandy on the night of June 6th, 1944. He even comes across a squad of British paratroopers when he finds out that's he been dropped way off target. ''Breakthrough'', meanwhile, has Baker assigned to the glider infantry, during the Sicily invasion in July 1943.

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* ItsRainingMen: ItsRainingMen:
** During the start of the 6th level in ''Allied Assault'', Powell is forced to drop behind enemy lines at tree level, so to avoid detection.
**
''Spearhead'' starts off with Barnes parachuting into Normandy on the night of June 6th, 1944. He even comes across a squad of British paratroopers when he finds out that's he been dropped way off target.
**
''Breakthrough'', meanwhile, has Baker assigned to the glider infantry, during the Sicily invasion in July 1943.
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* HoldTheLine:
** The end part of ''Allied Assault's'' 5th mission has Powell and the Allied King Tiger crew hold off a German counterattack led by a battalion of Tiger tanks.
** The 3rd Bastogne mission in ''Spearhead'' has Barnes and his platoon holding back a German tank and infantry assault.
** The Monte Battaglia mission in ''Breakthrough'' has Baker and the rest of his division holding back a major German offensive.

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