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** In the D-Day mission, it is painfully obvious how the MG42 Machine Guns almost entirely focus on the player over any of the other soldiers on the beach.

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** In the D-Day mission, it is painfully obvious how the MG42 Machine Guns almost entirely focus on the player over any of the other soldiers on the beach.
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** Remember how in the second part of the Normandy level where you call in a P-47 Thunderbolt to bomb out German artillery pieces? Well, you can call that same aircraft in later to destroy a German half-track hampering your way. The reason he doesen't help you to destroy the Tiger I tank encountered later in the same level is due to the pilot telling Powell that he has to make it back to base due to low ammo. If you don't call him in and instead use the Panzerschreck to destroy the half-track, its heavily implied that the same P-47 had headed back to base due to being low on fuel, as you can hear said plane fly over your location.

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** Remember how in In the second part of the Normandy level where you call in a P-47 Thunderbolt to bomb out German artillery pieces? Well, you can call pieces; that same aircraft can be called in later to destroy a German half-track hampering your way. The reason he doesen't doesn't help you to destroy the Tiger I tank encountered later in the same level is due to the pilot telling Powell that he has to make it back to base due to low ammo. If you don't call him in and instead use the Panzerschreck to destroy the half-track, its heavily implied that the same P-47 had headed back to base due to being low on fuel, as you can hear said plane fly over your location.



*** While it's extremely difficult, you can ensure that Private Allen survives the first mission. However, he will volunteer to stay behind to guard the town while you continue to make your way forward. This is a death or POW sentence, so you still lose your squad as the plot calls for.

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*** ** While it's extremely difficult, you can ensure that Private Allen survives the first mission. However, he will volunteer to stay behind to guard the town while you continue to make your way forward. This is a death or POW sentence, so you still lose your squad as the plot calls for.
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* GrandTheftPrototype: The final level has the second part, which involves stealing a STG 44 assault rifle, as well as its schematics, from a German armory, then destroying an entire production lines' worth before escaping. In this case, however, NoPlansNoPrototypeNoBackUp is averted, since some of the German troops in the subsequent portions are shown using the occasional STG 44.

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* GrandTheftPrototype: The final level has the second part, which involves stealing a STG 44 [=StG-44=] assault rifle, as well as its schematics, from a German armory, then destroying an entire production lines' worth stockpile of them before escaping. In this case, however, NoPlansNoPrototypeNoBackUp is averted, since some a fair number of the German troops in the subsequent portions are shown using the occasional STG 44.[=StG-44=].
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* MountainWarfare: The final level of Breakthrough involves Sgt. John Baker and the US 34th Infantry Division defending the Allied frontline at Monte Battaglia in Northern Italy. Thanks to the rough terrain and poor weather, Baker's unit is struggling with supply issues, which is made worse when the Germans launch a well-coordinated counteroffensive in the midst of a heavy downpour.
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*** While it's extremely difficult, you can ensure Private Allen can survive the first mission. However, he will volunteer to stay behind to guard the town while you continue to make your way forward. This is a death or POW sentence, so you still lose your squad as the plot calls for.

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*** While it's extremely difficult, you can ensure that Private Allen can survive survives the first mission. However, he will volunteer to stay behind to guard the town while you continue to make your way forward. This is a death or POW sentence, so you still lose your squad as the plot calls for.
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** The Rangers you encounter in the first half of the sniper town can be saved and they will join you for the second half of the town to help you protect the tank crew. Their AI will have them position themselves between you and the tank crew, providing you with supporting firepower and giving the Germans someone besides you and the tank crew to shoot at. It can make the harrowing second half of the town much easier to deal with.
*** While it's extremely difficult, you can ensure Private Allen can survive the first mission. However, he will volunteer to stay behind to guard the town while you continue to make your way forward. This is a death or POW sentence, so you still lose your squad as the plot calls for.
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* AngryGuardDog: ''Allied Assault'' has the German Shepherds that run towards you and attack by biting.

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* AngryGuardDog: ''Allied Assault'' has the German Shepherds that run towards you and attack by biting. Their bite damage is equal to a rifle bullet, they bite immediately on contact, and their small hitboxes make them hard to hit, but [[FragileSpeedster they don't take more than 2 or 3 SMG shots to kill]].
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* NoEnding: ''Allied Assault'' and ''Breakthrough'' end with Powell and Baker escaping with the rest of their units from a CollapsingLair being consumed by massive explosions (Fort Schmerzen and Monte Battaglia Castle, respectively), having accomplished their objectives. Immediately after this, the game cuts to the end credit scenes.
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not a comedic punchline


* EverythingExplodesEnding: ''Allied Assault'' and ''Breakthrough'' end with Powell and Baker escaping with the rest of their units from a CollapsingLair being consumed by massive explosions (Fort Schmerzen and Monte Battaglia Castle, respectively), having accomplished their objectives. Immediately after this, the game cuts to the end credit scenes.

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* UniqueEnemy: While four King Tiger tanks are depicted in the original game, two are static props and optional objectives, while the third is the one that you and the Allied King Tiger crew [[VehicularTurnabout capture and use]]. The fourth tank, used by the Germans to defend the vital bridge leading to Brest, is the only one that you actually fight, being the final enemy unit to oppose you.

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* UniqueEnemy: UniqueEnemy:
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While four King Tiger tanks are depicted in the original game, two are static props and optional objectives, while the third is the one that you and the Allied King Tiger crew [[VehicularTurnabout capture and use]]. The fourth tank, used by the Germans to defend the vital bridge leading to Brest, is the only one that you actually fight, being the final enemy unit to oppose you.you.
** Exactly one [=AB41=] Armored Car is fought, during the first level set in Sicily, where Baker must destroy it with a Flak Gun. The next one encountered during the Anzio level is instead commandeered by Baker to be used as a battering ram to knock out a German railway cannon at the bottom of a slope.

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* EverythingExplodesEnding: ''Allied Assault'' and ''Breakthrough'' end with Powell and Baker escaping with the rest of their units from a CollapsingLair being consumed by massive explosions (Fort Schmerzen and Monte Battaglia Castle, respectively), having accomplished their objectives. Immediately after this, the game cuts to the end credit scenes.



* NoEnding: ''Allied Assault'' and ''Breakthrough'' end with Powell and Baker escaping with the rest of their units from an enemy CollapsingLair, having accomplished their objectives. Immediately after this, the game cuts to the end credit scenes.

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