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* StylisticSuck: While ''Max Payne 2'' was a DarkerAndEdgier sequel with a more serious and less campy story with a higher budget, Remedy deliberately decided to still keep the ShowsWithinAShow low budget cheesefests and Sam Lake cast almost all of the characters in them from the protagonist of ''Adress Unknown'' to the EvilMatriarch in ''Lords and Ladies''.

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* StylisticSuck: While ''Max Payne 2'' was a DarkerAndEdgier sequel with a more serious and less campy story with a higher budget, Remedy deliberately decided to still keep the ShowsWithinAShow low budget cheesefests and Sam Lake cast almost all of the characters in them from the protagonist of ''Adress ''Address Unknown'' to the EvilMatriarch in ''Lords and Ladies''.

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** At the end of the first game, Max has completed his RoaringRampageOfRevenge, and even feels a moment of satisfaction in having [[spoiler:destroyed Nicole Horne's drug empire]]. However, Max also realizes that having committed [[OneManArmy countless justified first-degree premeditated murders]]([[spoiler:Nicole Horne, a high-ranking government official turned multi-billionaire drug kingpin, murdered his family in cold blood precisely to conceal a series of capital crimes and would not only surely escape justice but go on to commit future crimes unless he, [[ItsUpToYou himself]], hunted down and wiped out her entire organization]]), he will [[StrangerInAFamiliarLand never be able to live a normal life in a society that permitted all that to happen]].
-->Just when you thought you had reached the deepest depths of horror, it suddenly got worse. How to turn off that small voice inside your head that started to whisper that you should be glad; that now, if not before, your revenge was justifiable on any conceivable moral scale. That small voice proved, beyond any doubt, that I was damned.

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** At the end of the first game, Max has completed his RoaringRampageOfRevenge, and even feels a moment of satisfaction in having [[spoiler:destroyed Nicole Horne's drug empire]]. However, Max also realizes that having committed [[OneManArmy countless justified first-degree premeditated murders]]([[spoiler:Nicole murders]] ([[spoiler:Nicole Horne, a high-ranking government official turned multi-billionaire drug kingpin, murdered his family in cold blood precisely to conceal a series of capital crimes and would not only surely escape justice but go on to commit future crimes unless he, [[ItsUpToYou himself]], hunted down and wiped out her entire organization]]), he will [[StrangerInAFamiliarLand never be able to live a normal life in a society that permitted all that to happen]].
-->Just --->Just when you thought you had reached the deepest depths of horror, it suddenly got worse. How to turn off that small voice inside your head that started to whisper that you should be glad; that now, if not before, your revenge was justifiable on any conceivable moral scale. That small voice proved, beyond any doubt, that I was damned.



* VengeanceFeelsEmpty: Even after achieving his revenge in the first game, Max is still haunted by the trauma of the deaths of his wife and daughter in the second and third games. He even outright states to a sex chat line in the second game that killing everyone responsible hasn't helped.
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In April 2022, it was announced that Remedy and Rockstar were planning to release a remake of the first and second game for PC, as well as UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesXAndS.

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In April 2022, it was announced that Remedy and Rockstar were planning to release a remake of the first and second game for PC, as well as UsefulNotes/PlayStation5 Platform/PlayStation5 and UsefulNotes/XboxSeriesXAndS.Platform/XboxSeriesXAndS.



** John Mirra in ''Address Unknown'', riffing on "Mirror." Also, the protagonist mentions a fictional poet called "Pool", in a game written by Sam ''Lake'' (who also plays the protagonist).

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** John Mirra in ''Address Unknown'', riffing on "Mirror." Also, the protagonist mentions a fictional poet called "Pool", in a game written by Sam ''Lake'' (who also plays lent his likeness to the protagonist).
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** John Mirra in ''Address Unknown'', riffing on "Mirror."

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** John Mirra in ''Address Unknown'', riffing on "Mirror."" Also, the protagonist mentions a fictional poet called "Pool", in a game written by Sam ''Lake'' (who also plays the protagonist).
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Misplaced, moving to the correct tab


* SurprisinglyRealisticOutcome: The third game averts or deconstructs a lot of gameplay elements common in the previous games and gives them realistic consequences:
** Max having carelessly taken painkillers as a substitute for a health power up makes him addicted by the third game, which he realizes and comments about every time the player picks up painkillers.
%% ** Max had a HammerspaceArsenal in the first two game, but the third game reduces him to being only able to carry three guns: two one-handed guns and long gun. Not only that, but gameplay is significantly changed so that carry multiple weapons can be a pain in the ass: Max has dual shoulder holsters that can be used for smaller guns, but he has to drop the long gun he has if he uses one of the small guns
%% **
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These examples were previously deleted due to misuse, but I started to add them because they seem to fit the criteria of the trope’s meaning since they deconstruct and show realistic consequences of previously expected tropes in the series.

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* SurprisinglyRealisticOutcome: The third game averts or deconstructs a lot of gameplay elements common in the previous games and gives them realistic consequences:
** Max having carelessly taken painkillers as a substitute for a health power up makes him addicted by the third game, which he realizes and comments about every time the player picks up painkillers.
%% ** Max had a HammerspaceArsenal in the first two game, but the third game reduces him to being only able to carry three guns: two one-handed guns and long gun. Not only that, but gameplay is significantly changed so that carry multiple weapons can be a pain in the ass: Max has dual shoulder holsters that can be used for smaller guns, but he has to drop the long gun he has if he uses one of the small guns
%% **
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Spelling/grammar fix(es)


** In the second game Bravura is a recovered alcoholic. He believes Max has a drinking problem and think Max is trying to politely brush him off by claiming insomnia[[note]]he doesn't have a drinking problem and is legitimately insomniac, but he does have an addiction to painkillers, given how many of them are in his apartment; in the third game, he sometimes refers to "one vice at a time" while picking them up[[/note]].

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** In the second game Bravura is a recovered alcoholic. He believes Max has a drinking problem and think thinks Max is trying to politely brush him off by claiming insomnia[[note]]he doesn't have a drinking problem and is legitimately insomniac, but he does have an addiction to painkillers, given how many of them are in his apartment; in the third game, he sometimes refers to "one vice at a time" while picking them up[[/note]].
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** In the second game Bravura is a recovered alcoholic. He believes Max has a drinking problem[[note]]he doesn't, but he does have an addiction to painkillers, given how many of them are in his apartment; in the third game, he sometimes refers to "one vice at a time" while picking them up[[/note]].
** Max has descended into alcoholism as of the third game, and about midway through begins the struggle to quit.

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** In the second game Bravura is a recovered alcoholic. He believes Max has a drinking problem[[note]]he doesn't, problem and think Max is trying to politely brush him off by claiming insomnia[[note]]he doesn't have a drinking problem and is legitimately insomniac, but he does have an addiction to painkillers, given how many of them are in his apartment; in the third game, he sometimes refers to "one vice at a time" while picking them up[[/note]].
** Max has descended into alcoholism as of the third game, game [[spoiler:implied to be because of Bravura's sudden death several months before Max was recruited by Passos]], and about midway through begins the struggle to quit.
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no longer a trope per thread


* NintendoHard: In every game to date; there is no RegeneratingHealth, painkillers are quite scarce, the gunplay is ''very'' fast-paced, and Max is very much a GlassCannon who can be taken out if he takes only a handful of unlucky hits. Even since the first game, a small bite in your luck can result in Max taking a large amount of damage that could become troublesome for you down the road, whether via wasted painkillers or otherwise. The hardest difficulties have anti-SaveScumming features. The third game has no quicksaves, and the checkpoints tend to be spread apart. The third game also has has [[TimeTrial New York Minute]] ''[[HarderThanHard Hardcore]]''. Normal New York Minute rule (one minute time limit that's extendable with kills), but on the hardest difficulty and [[ContinuingIsPainful death sends you back to the Chapter 1 intro.]] It's not as tough as it sounds, but enemy memorization, BulletTime abuse and spare painkillers are key to even contemplate winning.
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* HollywoodSatanism: Jack Lupino's obsession in the occult in ''1'', where he has a room in his nightclub strewn with Satanic paraphernalia all over. Turns out that his devil-worshipping schtick was due to his addiction to Valkyr driving him to a hell of a delusion, making him believe that he was a wolf and a messenger of Hell.

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* GameMod: All 3 games have a fan mod that allows playing the game in first person, giving a fresh perspective on them. Because ''Max Payne 3'' is heavily built around cover-based combat, the mod gives it a hybrid first-person/third-person perspective reminiscent of games like ''VideoGame/RainbowSix Vegas'' or ''VideoGame/PerfectDark Zero''.

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* GameMod: GameMod:
** The first two games were developed with modding in mind, back during an era when video game developers openly encouraged fans to customise their game to their hearts' content. ''Max Payne 1'' came with a level editor on the game's installation disc, while the SDK for ''Max Payne 2'' could be obtained from the Rockstar Games website. ''3'' did not come with any provision for modding whatsoever (being how it uses RAGE which was not explicitly developed with custom content in mind), though it could still be modded to some degree using third-party tools such as [=OpenIV=]. One notable mod is the [[https://www.youtube.com/watch?v=1U7HolSNH64 Sam Lake face mod]], which recreates series writer Sami Järvi's likeness back into the game, including his iconic jacket. The mod was so well-made that it [[https://www.ign.com/articles/sam-lake-is-a-big-fan-of-the-new-sam-lake-mod-in-max-payne-3 earned the kudos]] of Sam Lake himself.
**
All 3 games have a fan mod that allows playing the game in first person, giving a fresh perspective on them. Because ''Max Payne 3'' is heavily built around cover-based combat, the mod gives it a hybrid first-person/third-person perspective reminiscent of games like ''VideoGame/RainbowSix Vegas'' or ''VideoGame/PerfectDark Zero''.
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** In the third game, several plates with coxinhas (Brazilian chicken crockets), which are often considered "cop treat", can be seen around the UFE headquarters.

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** In the third game, Tony [=DeMarco=], upon first noticing Max at the bar, sarcastically asks where his donuts are. Meanwhile, several plates with coxinhas (Brazilian chicken crockets), which are often considered "cop treat", treats", can be seen around the UFE headquarters.
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* GameMod: All 3 games have a fan mod that allows playing the game in first person, giving a fresh perspective on them. Because ''Max Payne 3'' is heavily built around cover-based combat, the mod gives it a hybrid first-person/third-person perspective reminiscent of games like ''VideoGame/RainbowSix Vegas'' or ''VideoGame/PerfectDark Zero''.
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** Just give him some painkillers, and Max can walk off anything. In cutscenes, he's survived a lethal overdose of Valkyr, having his skull used for batting practice, wandering through the worst snowstorm in New York's history without even buttoning up his coat, getting shot in the head (several times, once with a ''Desert Eagle''), falling off a cliff, and having high-powered explosives detonate with him standing nearby. The third game introduces bullet wounds (including exit wounds) for both Max and the enemies, so it's not uncommon for a cutscene to [[http://patrickbrown.deviantart.com/art/Max-Payne-3-cartoon-303395986 have Max littered with holes and still going about business as usual]].

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** Just give him some painkillers, and Max can walk off anything. In cutscenes, he's survived a lethal overdose of Valkyr, having his skull used for batting practice, wandering through the worst snowstorm in New York's history without even buttoning up his coat, getting shot in the head (several times, once with a ''Desert Eagle''), Eagle'', falling off into a cliff, pit after being gunned down, and having high-powered explosives detonate with him standing nearby.right next to him. The third game introduces bullet wounds (including exit wounds) for both Max and the enemies, so it's not uncommon for a cutscene to [[http://patrickbrown.deviantart.com/art/Max-Payne-3-cartoon-303395986 have Max littered with holes and still going about business as usual]].
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In April 2022, it was announced that Remedy and Rockstar was planning to release a remaster of the first and second game for PC, as well as UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesXAndS.

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In April 2022, it was announced that Remedy and Rockstar was were planning to release a remaster remake of the first and second game for PC, as well as UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesXAndS.
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* TotalPartyKill: The player can do this to a whole mob of enemy mooks and even themselves with an explosive or molotov cocktail. Get close to the group of enemies with the explosive and set it off.
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* WeaponRunningTime: The series was one of the earliest to model each round's trajectory when fired rather than {{hitscan}} it, so as to be able to utilize the BulletTime mechanic for Max. Even at normal speed, there is a slight but noticeable delay between Max firing a shotgun and the rounds actually striking the target and knocking him back dead.
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* PaintingTheMedium: The prompts for quitting the game are formulated in the same way as Max's monologues.
-->'''The wail of sirens was a constant echo in the night.'''
--->> But I was too tired to go on.\\
> I couldn't stop. I had to push on.
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* IrrelevantImportance:
** Max grabs a junkie and forces him to tell his criminal friends to open the freaking [[LockedDoor locked, wooden door]]. If he dies before that, the mission is failed. The moment the door opens, the junkie grabs a convenient gun and starts shooting at Max, leading to his untimely demise. But if he gets shot (by Max or his friends) after the door is opened but before he grabs the gun... you've guessed it.
** It's actually even smaller a margin than that: the goon says the password to open the door, and the door unlocks. You can't shoot the guy then, as it's game over. As soon as the door opens, he screams "It's a trap!" and runs into the room: gun him down. Better yet, stand right behind him and the goons in the room will gun him down ''for'' you. He never actually gets to a gun.
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Moved to III


* HeartContainer: In ''Max Payne III'', when playing on all difficulty levels except Old School, Max can collect up to 8 Painkiller bottles that will enable him to perform a LastStand if his health bar gets depleted. If you successfully kill the mook who scored the "kill" on you, Max will consume a bottle and you'll be able the continue fighting with at least some of Max's health restored. However, on the Old School difficulty, you must manually consume a Painkiller bottle before your health reaches zero, so this heart container feature won't save you here.

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