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''Massive Chalice'' is a TurnBasedStrategy game developed by ''Creator/DoubleFine''; the brain-child of Brad Muir who previously brought us ''VideoGame/IronBrigade'', and is the second Double Fine game funded by Website/{{Kickstarter}}. Following on from the more open development approach of ''VideoGame/BrokenAge'' the team broadcasted public "live-team-steams" fortnightly; they discussed new ideas, cut material and progress (these are archived on [[https://www.twitch.tv/doublefine/videos/all Double Fine's Twitch channel]]). A full fledged documentary by 2PlayerProductions is also being finalized. It was finally released on June 1st, 2015 for [[UsefulNotes/IBMPersonalComputer PC]] and UsefulNotes/XboxOne.
to:
''Massive Chalice'' is a TurnBasedStrategy game developed by ''Creator/DoubleFine''; the brain-child of Brad Muir who previously brought us ''VideoGame/IronBrigade'', and is the second Double Fine game funded by Website/{{Kickstarter}}. Following on from the more open development approach of ''VideoGame/BrokenAge'' the team broadcasted public "live-team-steams" fortnightly; they discussed new ideas, cut material and progress (these are archived on [[https://www.twitch.tv/doublefine/videos/all Double Fine's Twitch channel]]). A full fledged documentary by 2PlayerProductions is also being finalized. It was finally released on June 1st, 2015 for [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]] and UsefulNotes/XboxOne.
Platform/XboxOne.
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* MedievalStasis: The world is implied to be stuck in one. [[spoiler:It is implied that when the Chalice finishes charging and detonates it acts as a ResetButton by killing anything connected to it -- which includes your Sagewrights, who are by all accounts responsible for all the technological advancement of the kingdom.]]
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* PlayerAndProtagonistIntegration: You are the immortal ruler bound to the titular Chalice at the start of the game who is periodically awakened from a long slumber to lead with the Cadence attacks.
to:
* PlayerAndProtagonistIntegration: You are the immortal ruler bound to the titular Chalice at the start of the game who is periodically awakened from a long slumber to lead deal with the Cadence attacks.
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* EternalRecurrence: Hinted at during the start of the game. At the end of the game, [[spoiler:the Chalice reveals that the Cadence will keep coming and that you only bought the kingdom peace for a time -- but as long as the Chalice is reforged, life will continue.]]
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* ImprobableWeaponUser: The three core class archetypes are sporting: a portable battering ram, a lacrosse craw that flings potions, and a [[ImpossiblyCoolWeapon bazooka-style crossbow]].
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* ImpossiblyCoolWeapon: Hunters use bazooka-style crossbows.
* ImprobableWeaponUser: The three core class archetypesare sporting: sport: a portable battering ram, a lacrosse craw that flings potions, and a [[ImpossiblyCoolWeapon bazooka-style crossbow]].
* ImprobableWeaponUser: The three core class archetypes
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* ItKindOfLooksLikeAFace: The jagged stem of the Massive Chalice makes a classic [[http://upload.wikimedia.org/wikipedia/commons/b/b5/Rubin2.jpg face/vase illusion]] with the asymmetry creating two distinct faces that represent the man and woman in the chalice on the left and right respectively.
to:
* ItKindOfLooksLikeAFace: The jagged stem of the Massive Chalice makes a classic [[http://upload.wikimedia.org/wikipedia/commons/b/b5/Rubin2.jpg face/vase illusion]] with the asymmetry creating two distinct faces in the negative space that represent the man and woman in the chalice Chalice on the left and right respectively.
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* MinoredInAsskicking: Sagewrights keep their stats and when their guild is attacked they're placed on the map with a simple hammer. Not terribly helpful for hunters and alchemists but if it's an experienced ex-caberjack then they'll pack quite a punch.
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* MinoredInAsskicking: Sagewrights keep their stats and when their guild is attacked they're placed on the map with a simple hammer. Not terribly helpful for hunters Hunters and alchemists Alchemists but if it's an experienced ex-caberjack ex-Caberjack then they'll pack quite a punch.
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* NeverMessWithGranny: That (slightly) smaller aging grey woman on the battlefield may just be the strongest thing on it! Of course, using her means she can't have children.
* NoArcInArchery: The Hunterss massive crossbow fires only straight -- and in the case of the Bone Barb Bow, straight ''through'' lines of enemies. Any sort of arcing is exclusively the domain of special attacks like the Alchemists' bomb-tossing.
* NoArcInArchery: The Hunterss massive crossbow fires only straight -- and in the case of the Bone Barb Bow, straight ''through'' lines of enemies. Any sort of arcing is exclusively the domain of special attacks like the Alchemists' bomb-tossing.
to:
* NeverMessWithGranny: That (slightly) smaller aging grey woman on the battlefield may just be the strongest thing on it! Of course, it. Technically, though, using her means she can't won't have children.
children, unless she was a Partner to a Regent who died.
* NoArcInArchery: TheHunterss Hunters' massive crossbow fires only straight -- and in the case of the Bone Barb Bow, straight ''through'' lines of enemies. Any sort of arcing is exclusively the domain of special attacks like the Alchemists' bomb-tossing.
* NoArcInArchery: The
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* RatedMForManly: Despite equality among the in-game sexes the game seems to be leaning towards the similar direction of ''Iron Brigade''.
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* RenaissanceMan: The Sagewrights, as shown in their character design, are a highly eclectic bunch. Their skills range from scholarly research to forging weapons and large scale building construction. This is partly because "research" and "building" are one and the same thing in this game.
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* RenaissanceMan: The Sagewrights, as shown in their character design, are a highly eclectic bunch. Their skills range from scholarly research to forging weapons and to large scale building construction. This is partly because "research" and "building" are one and the same thing in this game.game.
* ResetButtonEnding: Implied to be the reason [[spoiler:every new run starts from scratch -- anything tied to the Chalice gets wiped out, and that's most of the things you worked on. This sets up the player's next campaign.]]
* ResetButtonEnding: Implied to be the reason [[spoiler:every new run starts from scratch -- anything tied to the Chalice gets wiped out, and that's most of the things you worked on. This sets up the player's next campaign.]]
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* RunningGag: "Sound the horn of [event]", it's even the same horn noise no matter what.
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* RunningGag: "Sound the horn of [event]", it's even [event]!", followed by the exact same horn noise no matter what.every time.
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* AreaOfEffect: The Alchemist bombs that have a cross section but their bee bombs really take this to the extreme expanding up to 10 tiles before it dissipates.
* AncestralWeapon: Fallen heroes have a chance of creating a relic that can be passed on down through their bloodlines; giving stat boosts and other bonuses.
* AncestralWeapon: Fallen heroes have a chance of creating a relic that can be passed on down through their bloodlines; giving stat boosts and other bonuses.
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* AreaOfEffect: The Alchemist AreaOfEffect:
** Alchemist-derived classes specialize in area damage, with each sibling class having access to either bombs or powerful explosive attacks. These range in size from cross-shaped explosions from lightweight flasks to bee bombs thathave a cross section but gradually extend to 10 tiles. Their Cadence armor also causes them to explode (safely to themselves) whenever they're hit.
** Bulwarks and theirbee bombs really take this to derived Cadence weapon, the extreme expanding up Bone Barb Bow, fire piercing projectiles that damage enemies in a straight line.
** Caberjacks have the Logjam ability, which deals damage to10 tiles before it dissipates.
adjacent targets, and their ability to control unit positioning by pushing units around (or into each other) gives Caberjacks de facto area control, even if a regular push only affects at most two enemies.
* AncestralWeapon: Fallen heroes have a chance of creating a relic that can be passed on down through theirbloodlines; bloodlines, giving stat boosts and other bonuses.bonuses. Relics will grow more powerful as their wielders gain experience points.
** Alchemist-derived classes specialize in area damage, with each sibling class having access to either bombs or powerful explosive attacks. These range in size from cross-shaped explosions from lightweight flasks to bee bombs that
** Bulwarks and their
** Caberjacks have the Logjam ability, which deals damage to
* AncestralWeapon: Fallen heroes have a chance of creating a relic that can be passed on down through their
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* BallisticBone: The Bulwards fire bone shards. You can research your own bone firing weapon to get your own back.
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* BallisticBone: The Bulwards Bulwarks fire bone shards. You can research your own bone firing weapon to get your own back.back at them.
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* CutAndPasteEnvironments: Craftily utilized due to the tight budget; all levels so far only have a minimum number of objects necessary with liberal use of rotation and size variation giving the impression of unique objects.
* DemonicInvaders: The Cadence.
* DemonicInvaders: The Cadence.
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* CutAndPasteEnvironments: Craftily utilized due to the tight budget; all levels so far The game was made on a small budget, and only have has a minimum number handful of objects necessary with liberal use of rotation and size variation giving the impression of levels. To compensate for this, each level is divided into sections that will be randomly walled off to create a unique objects.
environment each time a battle takes place on it.
* DemonicInvaders: TheCadence.Cadence, a kind of corruption of unknown origin that seems to be tied to negative emotions.
* DemonicInvaders: The
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* EldritchAbomination: The Cadence all look suitably bizarre with one having the "head" of an orb held up by multiple arms sprouting from it's neck.
* EvilutionaryBiologist: Amusingly the player can become this. Coldly selecting "favourable" traits for the heroes they retire, while throwing those with undesirable traits into harms way, or completely out of the way into research. In some effort to curb this the devs separated traits into genetic and personality; so you may keep somebody that is a slow learner (less exp) but is quick footed (higher evasion).
* EvolvingWeapon: Relics gain XP just like Heroes, which allow them to convey better and better bonuses as they rank up.
* EvilutionaryBiologist: Amusingly the player can become this. Coldly selecting "favourable" traits for the heroes they retire, while throwing those with undesirable traits into harms way, or completely out of the way into research. In some effort to curb this the devs separated traits into genetic and personality; so you may keep somebody that is a slow learner (less exp) but is quick footed (higher evasion).
* EvolvingWeapon: Relics gain XP just like Heroes, which allow them to convey better and better bonuses as they rank up.
to:
* EldritchAbomination: The Cadence all look suitably bizarre with one having the "head" of bizarre. The Cradle, for instance, has an orb for a head that is held up by multiple arms sprouting from it's its neck.
* EvilutionaryBiologist:Amusingly the The player can become this. Coldly this by coldly selecting "favourable" "favorable" traits for the heroes they retire, while throwing those with undesirable traits into harms way, or completely out of the way by inducting them into research. the Sagewright's Guild as researchers. In some effort to curb this the devs developers separated traits into genetic traits and personality; so you may keep somebody that is a slow learner (less exp) but is quick footed (higher evasion).
personality traits, the former of which can be inherited from parents and the latter from environmental factors.
* EvolvingWeapon: Relics gainXP experience just like Heroes, which allow them to convey better and better bonuses as they rank up.
* EvilutionaryBiologist:
* EvolvingWeapon: Relics gain
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* FinalDeathMode: Ironman mode, saves after every action, is optional for all difficulty levels.
* GenerationalSaga
* GoingThroughTheMotions: Repeatably mentioned in the "team-streams"; wherever possible every character uses the same set of animations to save time and money.
* GenerationalSaga
* GoingThroughTheMotions: Repeatably mentioned in the "team-streams"; wherever possible every character uses the same set of animations to save time and money.
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* FinalDeathMode: Ironman IRON mode, which saves after every action, is optional for all difficulty levels.
*GenerationalSaga
GenerationalSaga: The game takes place over 300 years and requires the player to manage the bloodlines of noble houses to ensure the kingdom has enough Cadence-resistant soldiers to defend it.
* GoingThroughTheMotions:Repeatably mentioned in the "team-streams"; wherever Wherever possible every character uses the same set of animations to save time and money.
*
* GoingThroughTheMotions:
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* HeroicLineage: A key component of the game is the careful cultivation of these a the start to provide better warriors in the end game.
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* HeroicLineage: A key component of the game is the careful cultivation of these a at the start to provide better warriors in the end game.
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** [[spoiler:The final battle is a more traditional example as you fight off hordes of enemies waiting for the Chalice to fire.]]
* HumanResources: Effectively, all resources are human resources. You can only staff your research-boosting Sagecrafting guild with heroes, you need heroes to rule keeps and breed children, you need a hero to run the training guild, and, of course, you need heroes to fight.
* ImprobableWeaponUser: The three core hero classes are sporting; a portable battering ram, a lacrosse craw that flings potions, and a [[ImpossiblyCoolWeapon bazooka-styled-crossbow]]. The hybrid classes get even weirder from there.
* InUniverseGameClock: One of the more extreme examples of this trope, the game has the Epic Timeline; completing the game will take several generations, at least 300 years.
* HumanResources: Effectively, all resources are human resources. You can only staff your research-boosting Sagecrafting guild with heroes, you need heroes to rule keeps and breed children, you need a hero to run the training guild, and, of course, you need heroes to fight.
* ImprobableWeaponUser: The three core hero classes are sporting; a portable battering ram, a lacrosse craw that flings potions, and a [[ImpossiblyCoolWeapon bazooka-styled-crossbow]]. The hybrid classes get even weirder from there.
* InUniverseGameClock: One of the more extreme examples of this trope, the game has the Epic Timeline; completing the game will take several generations, at least 300 years.
to:
** [[spoiler:The The final battle is a more traditional example as you fight off hordes of enemies waiting for the Chalice to fire.]]
fire.
* HumanResources: Effectively, all resources are human resources. You can only staff your research-boostingSagecrafting guild Sagewright guilds with heroes, you need heroes to rule keeps Keeps and breed children, you need a hero heroes to run the training guild, Crucibles, and, of course, you need heroes to fight.
* ImprobableWeaponUser: The three corehero classes class archetypes are sporting; sporting: a portable battering ram, a lacrosse craw that flings potions, and a [[ImpossiblyCoolWeapon bazooka-styled-crossbow]]. The hybrid classes get even weirder from there.
bazooka-style crossbow]].
* InUniverseGameClock:One of the more extreme examples of this trope, the The game has the Epic Timeline; completing the game will take several generations, at least clock counts days and years elapsed. The goal is to survive 300 years.
* HumanResources: Effectively, all resources are human resources. You can only staff your research-boosting
* ImprobableWeaponUser: The three core
* InUniverseGameClock:
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* LevelDrain: Lapses' attacks reduce your exp. Get hit enough and you'll loose a level and your skills.
to:
* LevelDrain: Lapses' attacks reduce your exp. heroes' experience points. Get hit enough and you'll loose they lose a level and your potentially their skills.
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* NewWeird: The team have gone out of their way to avoid the common MedievalEuropeanFantasy creating a new world with Russian and Mongol influences. The monsters are alien in design and do weird things not usually attributed to traditional monsters as well. Even the name of TheCorruption is weird, "The Cadence."
* NeverMessWithGranny: That (slightly) smaller aging grey woman on the battlefield may just be the strongest thing on it! Of course using her means she can't have children.
* NoArcInArchery: The hunter's massive crossbow fires only straight -- in the case of one special weapon, through lines of enemies. Any sort of arcing is exclusively the domain of special attacks like an alchemist's bomb-tossing.
* PlayerAndProtagonistIntegration: You are the immortal ruler awakened from a long slumber to lead with the cadence attacks.
* NeverMessWithGranny: That (slightly) smaller aging grey woman on the battlefield may just be the strongest thing on it! Of course using her means she can't have children.
* NoArcInArchery: The hunter's massive crossbow fires only straight -- in the case of one special weapon, through lines of enemies. Any sort of arcing is exclusively the domain of special attacks like an alchemist's bomb-tossing.
* PlayerAndProtagonistIntegration: You are the immortal ruler awakened from a long slumber to lead with the cadence attacks.
to:
* NewWeird: The team have gone out of their way to avoid the common MedievalEuropeanFantasy MedievalEuropeanFantasy, creating a new world with Russian and Mongol influences. The monsters are alien in design and do weird things not usually attributed to traditional monsters as well. Even the name of TheCorruption is weird, "The Cadence."
* NeverMessWithGranny: That (slightly) smaller aging grey woman on the battlefield may just be the strongest thing on it! Ofcourse course, using her means she can't have children.
* NoArcInArchery: Thehunter's Hunterss massive crossbow fires only straight -- and in the case of one special weapon, through the Bone Barb Bow, straight ''through'' lines of enemies. Any sort of arcing is exclusively the domain of special attacks like an alchemist's the Alchemists' bomb-tossing.
* PlayerAndProtagonistIntegration: You are the immortal ruler bound to the titular Chalice at the start of the game who is periodically awakened from a long slumber to lead with thecadence Cadence attacks.
* NeverMessWithGranny: That (slightly) smaller aging grey woman on the battlefield may just be the strongest thing on it! Of
* NoArcInArchery: The
* PlayerAndProtagonistIntegration: You are the immortal ruler bound to the titular Chalice at the start of the game who is periodically awakened from a long slumber to lead with the
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* RenaissanceMan: The Sagewrights, as shown in their character design, are a highly eclectic bunch. Their skills range from scholarly research, forging weapons and large scale building construction. (This is partly because "research" and "building" are one and the same thing in this game).
to:
* RenaissanceMan: The Sagewrights, as shown in their character design, are a highly eclectic bunch. Their skills range from scholarly research, research to forging weapons and large scale building construction. (This This is partly because "research" and "building" are one and the same thing in this game).game.
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* TrickArrow: the six armed bow that fires bone shards from a particular enemy. It reduces damage but enables the "arrow" to pierce enemies hitting everything in it's path.
** Hybrid classes gain exploding arrows and (oddly) health arrows. As well as an arrow that plants fast growing seeds as it flies; providing cover all along it's flight-path.
** Hybrid classes gain exploding arrows and (oddly) health arrows. As well as an arrow that plants fast growing seeds as it flies; providing cover all along it's flight-path.
to:
* TrickArrow: the six armed bow that TrickArrow:
** The Bone Barb Bow fires bone shards froma particular enemy. Bulwarks. It reduces damage but enables the "arrow" to pierce enemies enemies, hitting everything in it's its path.
** Hybrid classes gain exploding arrows, item delivery arrows, blinding arrows and(oddly) health arrows. As well as an arrow arrows that plants plant fast growing seeds as it flies; they fly, providing cover all along it's flight-path.their flight path.
** The Bone Barb Bow fires bone shards from
** Hybrid classes gain exploding arrows, item delivery arrows, blinding arrows and
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* ShiftingSandLand: One of the five areas takes place one a dried up river bed with bizarre coral-like vegatation; taking influence from real-life salt-flats.
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* ShiftingSandLand: One of the five areas takes place one a dried up river bed with bizarre coral-like vegatation; vegetation; taking influence from real-life salt-flats.
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* StandardStatusEffects: The corrupted tiles left by Ruptures. You can also weaponize this adding it to your Alchemist's potions.
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* StandardStatusEffects: StatusEffects: The corrupted tiles left by Ruptures. You can also weaponize this adding it to your Alchemist's potions.
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Badass Grandpa cleaning
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* BadassGrandpa: The game is designed so this will happen with the bitter pill that if you use him in battles he won't be able to have children.
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Added release date.
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''Massive Chalice'' is a TurnBasedStrategy game developed by ''Creator/DoubleFine''; the brain-child of Brad Muir who previously brought us ''VideoGame/IronBrigade'', and is the second Double Fine game funded by Website/{{Kickstarter}}. Following on from the more open development approach of ''VideoGame/BrokenAge'' the team broadcasted public "live-team-steams" fortnightly; they discussed new ideas, cut material and progress (these are archived on [[https://www.twitch.tv/doublefine/videos/all Double Fine's Twitch channel]]). A full fledged documentary by 2PlayerProductions is also being finalized.
to:
''Massive Chalice'' is a TurnBasedStrategy game developed by ''Creator/DoubleFine''; the brain-child of Brad Muir who previously brought us ''VideoGame/IronBrigade'', and is the second Double Fine game funded by Website/{{Kickstarter}}. Following on from the more open development approach of ''VideoGame/BrokenAge'' the team broadcasted public "live-team-steams" fortnightly; they discussed new ideas, cut material and progress (these are archived on [[https://www.twitch.tv/doublefine/videos/all Double Fine's Twitch channel]]). A full fledged documentary by 2PlayerProductions is also being finalized.
finalized. It was finally released on June 1st, 2015 for [[UsefulNotes/IBMPersonalComputer PC]] and UsefulNotes/XboxOne.
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----
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* EvolvingWeapon: Relics gain XP just like Heroes, which allow them to convey better and better bonuses as they rank up.
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* HelmetsAreHardlyHeroic: heroes won't be wearing helmets to allow you to see character traits that will vary depending on their linage.
to:
* HelmetsAreHardlyHeroic: heroes Heroes won't be wearing helmets to allow you to see character traits that will vary depending on their linage.
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* ImprobableWeaponUser: The three core hero classes are sporting; a portable battering ram, a lacrosse craw that flings potions, and a [[ImpossiblyCoolWeapon bazooka-styled-crossbow]].
to:
* ImprobableWeaponUser: The three core hero classes are sporting; a portable battering ram, a lacrosse craw that flings potions, and a [[ImpossiblyCoolWeapon bazooka-styled-crossbow]]. The hybrid classes get even weirder from there.
Added DiffLines:
** The "Endorsement" event, which sees one of your Heroes become a celebrity spokesperson, is announced with a text box titled [[VideoGame/MassEffect2 "I'm (Hero Name) and this is my favorite..."]]
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''Massive Chalice'' is a TurnBasedStrategy game developed by ''Creator/DoubleFine''; the brain-child of Brad Muir who previously brought us ''VideoGame/IronBrigade'', and is the second Double Fine game funded by {{Kickstarter}}. Following on from the more open development approach of ''VideoGame/BrokenAge'' the team broadcasted public "live-team-steams" fortnightly; they discussed new ideas, cut material and progress (these are archived on [[https://www.twitch.tv/doublefine/videos/all Double Fine's Twitch channel]]). A full fledged documentary by 2PlayerProductions is also being finalized.
to:
''Massive Chalice'' is a TurnBasedStrategy game developed by ''Creator/DoubleFine''; the brain-child of Brad Muir who previously brought us ''VideoGame/IronBrigade'', and is the second Double Fine game funded by {{Kickstarter}}.Website/{{Kickstarter}}. Following on from the more open development approach of ''VideoGame/BrokenAge'' the team broadcasted public "live-team-steams" fortnightly; they discussed new ideas, cut material and progress (these are archived on [[https://www.twitch.tv/doublefine/videos/all Double Fine's Twitch channel]]). A full fledged documentary by 2PlayerProductions is also being finalized.
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Changed line(s) 3,4 (click to see context) from:
''Massive Chalice'' is a TurnBasedStrategy game developed by ''Creator/DoubleFine''; the brain-child of Brad Muir who previously brought us ''VideoGame/IronBrigade'', and is the second Double Fine game funded by {{Kickstarter}}. Following on from the more open development approach of ''VideoGame/BrokenAge'' the team broadcasted a public "live-team-steams" is fortnightly; they discussed new ideas, cut material and progress (these are archived on [[https://www.twitch.tv/doublefine/videos/all Double Fine's Twitch channel]]). A full fledged documentary by 2PlayerProductions is also being finalized.
to:
''Massive Chalice'' is a TurnBasedStrategy game developed by ''Creator/DoubleFine''; the brain-child of Brad Muir who previously brought us ''VideoGame/IronBrigade'', and is the second Double Fine game funded by {{Kickstarter}}. Following on from the more open development approach of ''VideoGame/BrokenAge'' the team broadcasted a public "live-team-steams" is fortnightly; they discussed new ideas, cut material and progress (these are archived on [[https://www.twitch.tv/doublefine/videos/all Double Fine's Twitch channel]]). A full fledged documentary by 2PlayerProductions is also being finalized.
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None
Changed line(s) 3,4 (click to see context) from:
''Massive Chalice'' is a TurnBasedStrategy game developed by ''Creator/DoubleFine''; the brain-child of Brad Muir who previously brought us ''VideoGame/IronBrigade'', and is the second Double Fine game funded by {{Kickstarter}}. Following on from the more open development approach of ''VideoGame/BrokenAge'' the team broadcast a public "live-team-steam" is fortnightly discussing new ideas, cut material and progress. A full fledged documentary by 2PlayerProductions is also being finalized.
to:
''Massive Chalice'' is a TurnBasedStrategy game developed by ''Creator/DoubleFine''; the brain-child of Brad Muir who previously brought us ''VideoGame/IronBrigade'', and is the second Double Fine game funded by {{Kickstarter}}. Following on from the more open development approach of ''VideoGame/BrokenAge'' the team broadcast broadcasted a public "live-team-steam" "live-team-steams" is fortnightly discussing fortnightly; they discussed new ideas, cut material and progress.progress (these are archived on [[https://www.twitch.tv/doublefine/videos/all Double Fine's Twitch channel]]). A full fledged documentary by 2PlayerProductions is also being finalized.
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* ActionBomb: Ruptures approach your heroes and then explode into acid, causing damage, weakening their defenses and leaving a dangerous pool on the ground.
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* SuicideAttack: The Rupture's attack is exploding close to your heroes; causing damage and also corrupting the surrounding area.
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** The whole game is one massive one, as you battle agaisnt the Cadence for 300 years waiting for the Chalice to be powerful enough to rid the world of the Cadence.
to:
** The whole game is one massive one, as you battle agaisnt against the Cadence for 300 years waiting for the Chalice to be powerful enough to rid the world of the Cadence.
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Added DiffLines:
* ItKindOfLooksLikeAFace: The jagged stem of the Massive Chalice makes a classic [[http://upload.wikimedia.org/wikipedia/commons/b/b5/Rubin2.jpg face/vase illusion]] with the asymmetry creating two distinct faces that represent the man and woman in the chalice on the left and right respectively.
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* PlayerAndProtagonistIntegration: You are the Immortal King awakened from a long slumber to lead with the cadence attacks.
to:
* PlayerAndProtagonistIntegration: You are the Immortal King immortal ruler awakened from a long slumber to lead with the cadence attacks.
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it\'s a gender neutral character.
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* CreatureBreedingMechanic: You must partake in a ''hero'' breeding mechanic, where you, as the immortal king of the realm, must decide which heroes and heroines defending the lands have to retire to their castles, [[ArrangedMarriage intermarry]] and produce a new lineup of young heroes who inherit some of their old folks' powers and generally become stronger with each generation.
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* CreatureBreedingMechanic: You must partake in a ''hero'' breeding mechanic, where you, as the immortal king ruler of the realm, must decide which heroes and heroines defending the lands have to retire to their castles, [[ArrangedMarriage intermarry]] and produce a new lineup of young heroes who inherit some of their old folks' powers and generally become stronger with each generation.
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* RunningGag: "Sound the horn of [event]", it's even the same horn noise no matter what.
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* NewWeird: The team have gone out of their way to avoid the common MedievalEuropeanFantasy creating a new world with Russian and Mongol influences.
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* NewWeird: The team have gone out of their way to avoid the common MedievalEuropeanFantasy creating a new world with Russian and Mongol influences. The monsters are alien in design and do weird things not usually attributed to traditional monsters as well. Even the name of TheCorruption is weird, "The Cadence."
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* NoArcInArchery: The hunter's massive crossbow fires only straight -- in the case of one special weapon, through lines of enemies. Any sort of arcing is exclusively the domain of special attacks.
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* NoArcInArchery: The hunter's massive crossbow fires only straight -- in the case of one special weapon, through lines of enemies. Any sort of arcing is exclusively the domain of special attacks.attacks like an alchemist's bomb-tossing.
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* RedOniBlueOni: The Chalice speaks with two voices; an older, sagely male voice and a younger, enthusiastic female voice. Sometimes the voices imply they used to be normal people.
* RenaissanceMan: The Sagewrights, as shown in their character design, are a highly eclectic bunch. Their skills range from scholarly research, forging weapons and large scale building construction.
* RenaissanceMan: The Sagewrights, as shown in their character design, are a highly eclectic bunch. Their skills range from scholarly research, forging weapons and large scale building construction.
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* RedOniBlueOni: The Chalice speaks with two voices; an older, sagely male voice and a younger, enthusiastic female voice. Sometimes the voices imply they used to be normal people.
people who went to hero school.
* RenaissanceMan: The Sagewrights, as shown in their character design, are a highly eclectic bunch. Their skills range from scholarly research, forging weapons and large scale building construction. (This is partly because "research" and "building" are one and the same thing in this game).
* RenaissanceMan: The Sagewrights, as shown in their character design, are a highly eclectic bunch. Their skills range from scholarly research, forging weapons and large scale building construction. (This is partly because "research" and "building" are one and the same thing in this game).
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* SheIsTheKing: The person sitting in the throne of a keep is the Regent, and their spouse is the Partner. The regent can be a man or a woman.
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''Massive Chalice'' is an upcoming game devolved by ''Creator/DoubleFine''; the brain-child of Brad Muir who previously brought us ''VideoGame/IronBrigade'', and is the second Double Fine game funded by {{Kickstarter}}. Following on from the more open development approach of ''VideoGame/BrokenAge'' a public "live-team-steam" is broadcast every fortnight discussing new ideas, cut material and progress. Currently in Beta so anything and everything might change as the game develops.
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''Massive Chalice'' is an upcoming a TurnBasedStrategy game devolved developed by ''Creator/DoubleFine''; the brain-child of Brad Muir who previously brought us ''VideoGame/IronBrigade'', and is the second Double Fine game funded by {{Kickstarter}}. Following on from the more open development approach of ''VideoGame/BrokenAge'' the team broadcast a public "live-team-steam" is broadcast every fortnight fortnightly discussing new ideas, cut material and progress. Currently in Beta so anything and everything might change as the game develops.
A full fledged documentary by 2PlayerProductions is also being finalized.
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* RapidAging: Withers are powerful melee attackers that increase their target's age by five years for every hit. Not so good when you're trying to squeeze as many years of usefulness out of your troops as possible.
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* RapidAging: Withers Wrinklers are powerful melee attackers that increase their target's age by five years for every hit. Not so good when you're trying to squeeze as many years of usefulness out of your troops as possible.
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* RapidAging: Withers are powerful melee attackers that increase their target's age by five years for every hit. Not so good when you're trying to squeeze as many years of usefulness out of your troops as possible.
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* HumanResources: Effectively, all resources are human resources. You can only staff your research-boosting Sagecrafting guild with heroes, you need heroes to rule keeps and breed children, you need a hero to run the training guild, and, of course, you need heroes to fight.