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* EscapePod: [[spoiler:Your final battle against Wily is this. Humorously, when that ship begins to fall apart due to battle damage, he prepares to flee using an escape pod... before remembering that the ship he was fighting in IS said escape pod.]]

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* EscapePod: [[spoiler:Your [[spoiler:Humorously, after the final battle against Wily is this. Humorously, boss fight, when that Wily's ship begins to fall apart due to battle damage, he prepares to flee using an escape pod... pod before his ship explodes... before remembering that the said ship he was fighting in IS said escape pod.]]
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* EscapePod: [[spoiler:Your final battle against Wily is this. Humorously, when that ship begins to fall apart due to battle damage, he prepares to flee using an escape pod... before remembering that he's ''currently in said escape pod''.]]

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* EscapePod: [[spoiler:Your final battle against Wily is this. Humorously, when that ship begins to fall apart due to battle damage, he prepares to flee using an escape pod... before remembering that he's ''currently the ship he was fighting in IS said escape pod''.pod.]]
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A third contest, ''Make a Good Mega Man Level 3'', was announced some time after ''2''[='=]s release, and will be made using a more robust and polished Megamix Engine which, among other features, includes almost every enemy, miniboss, and gimmick across the series (including the UsefulNotes/GameBoy games and ''VideoGame/RockmanAndForteMiraiKaraNoChosensha''), and almost thrice the number of prebuilt bosses. The devkit was released on September 15th, 2018, and the submission period ran from September 22nd to November 25th, with a penalized grace period afterwards for late submissions which ended on December 2nd. After a number of delays, judging has finished, [[https://www.youtube.com/watch?v=9M6k6XK6qeQ with the results livestreamed August 14, 2022]]. The game is currently being prepared for release.

to:

A third contest, ''Make a Good Mega Man Level 3'', was announced some time after ''2''[='=]s release, and will be made using a more robust and polished Megamix Engine which, among other features, includes almost every enemy, miniboss, and gimmick across the series (including the UsefulNotes/GameBoy Platform/GameBoy games and ''VideoGame/RockmanAndForteMiraiKaraNoChosensha''), and almost thrice the number of prebuilt bosses. The devkit was released on September 15th, 2018, and the submission period ran from September 22nd to November 25th, with a penalized grace period afterwards for late submissions which ended on December 2nd. After a number of delays, judging has finished, [[https://www.youtube.com/watch?v=9M6k6XK6qeQ with the results livestreamed August 14, 2022]]. The game is currently being prepared for release.

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Misplaced, moving to the correct tab


--> '''Vesper Woman''': [[LeaningOnTheFourthWall Heya you!]] Hope you've been enjoying yourself! Must ''[[{{Pun}} bee]]'' fun going through all of these simulations, with all of their enemies, [[ObviousBeta and]] ''[[{{Pun}} bugs]]'', and death spikes, and...bottomless pits...and...bosses......and...uh...perilous platforming...and............uh...\\

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--> '''Vesper Woman''': [[LeaningOnTheFourthWall Heya you!]] Hope you've been enjoying yourself! Must ''[[{{Pun}} bee]]'' fun going through all of these simulations, with all of their enemies, [[ObviousBeta and]] and ''[[{{Pun}} bugs]]'', and death spikes, and...bottomless pits...and...bosses......and...uh...perilous platforming...and............uh...\\



* ObviousBeta: Unfortunately, the initial release of the game was plagued with problems, including [[GameBreakingBug not being able to enter the Wily Star at all.]] These issues have been quickly rectified through a rapid succession of patches. Then again, this did have a [[ItSeemedLikeAGoodIdeaAtTheTime similar development time as]] ''VideoGame/MegaManMaker''.
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Trope was cut/disambiguated due to cleanup


*** [=MrKyurem=]'s level "Boil Man": [[spoiler:Going over the wall to your left at the beginning of the stage leads to a fight against Air Man inside the Air Capsule II, in a CallBack to the first game. Unlike the other entry {{Bonus Boss}}es, his defeat simply offers you loads of bolts and E-Tanks, and no Noble Nickels at all.]]

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*** [=MrKyurem=]'s level "Boil Man": [[spoiler:Going over the wall to your left at the beginning of the stage leads to a fight against Air Man inside the Air Capsule II, in a CallBack to the first game. Unlike the other entry {{Bonus Boss}}es, superbosses, his defeat simply offers you loads of bolts and E-Tanks, and no Noble Nickels at all.]]



** Also, [[spoiler:the Giga Crush, which you obtain from beating all five Golem {{Bonus Boss}}es]]. It's a full-screen nuke that deals heavy damage to bosses, if not one-shotting them, but necessitates beating every level from Chapter 2.

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** Also, [[spoiler:the Giga Crush, which you obtain from beating all five Golem {{Bonus {{Optional Boss}}es]]. It's a full-screen nuke that deals heavy damage to bosses, if not one-shotting them, but necessitates beating every level from Chapter 2.

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Trope was cut/disambiguated due to cleanup


* BonusBoss: [[spoiler:There are two secret bosses in the game. The first is Bright Man, who can be found in a wall of all places. Then there's the [[TrueFinalBoss True Secret Final Boss]]: the Soul of Zero combined with ''[=MaGMML'=]''s trophy as the final boss of the Arena.]]
** The remastered version adds another boss: [[spoiler:A drilling robot called the Impaler fought only in the arena before Wily and the two Zero fights.]]



* OptionalBoss:
** [[spoiler:There are two secret bosses in the game. The first is Bright Man, who can be found in a wall of all places. Then there's the [[TrueFinalBoss True Secret Final Boss]]: the Soul of Zero combined with ''[=MaGMML'=]''s trophy as the final boss of the Arena.]]
** The remastered version adds another boss: [[spoiler:A drilling robot called the Impaler fought only in the arena before Wily and the two Zero fights.]]



* BonusBoss:
** Several level submissions have a BonusBoss of their own:
*** Zieldak's level "Joe Man": [[spoiler:After beating the titular Robot Master, you can opt to fight Joe Man R, which is the Robot Master you just fought brought up to eleven. Notably, he's one of the few bosses to be ''banned'' from the [[BossRush arena]].]]
*** Shinryu's level "Identity Crisis": [[spoiler:At the end of the stage, you have the choice of facing against Alter Man, who appears to be a Joe wearing Mega Man's armour and uses weapons that ''weren't'' featured in the stage. You can fight as one of the Robot Masters you played as during the stage or as Mega Man himself.]]
*** Strife's level "Launch Man & Shuttle Man": [[spoiler:It appears to be an ordinary Met, but each time you "kill" it, it cycles through all the various Met incarnations from throughout the six NES ''Mega Man'' games until eventually it dies for real and yields a key. Using it to open the door above reveals a notice revealing its name to be "Dennis" and that Wily hasn't noticed its powers.]]
*** 128-Up's level "Spiky Situation": [[spoiler:You can opt to face against "Avoidance Cherry", in which you must HoldTheLine against its various BulletHell patterns until it self-destructs. Oh, and the pause menu is disabled during this gauntlet, which means you can't use E-Tanks.]] Due to the [[NintendoHard difficulty]] of the boss in question, this boss is also banned from the [[BossRush arena]].
*** [=MrKyurem=]'s level "Boil Man": [[spoiler:Going over the wall to your left at the beginning of the stage leads to a fight against Air Man inside the Air Capsule II, in a CallBack to the first game. Unlike the other entry {{Bonus Boss}}es, his defeat simply offers you loads of bolts and E-Tanks, and no Noble Nickels at all.]]
*** [=Entity1037=]'s Level "The Stage Nobody Asked For": [[spoiler:In the part where the red terrain is introduced for the first time, use Sakugarne to pogo over the instant death. At the end of the gauntlet, you'll encounter a souped-up version of Pharaoh Man.]] [[RunningGag This boss is also banned from the arena]].
** [[spoiler:Sanct subverts this ''gloriously''. When you find him, he gives a long and drawn out opening monologue, only to discover that he has no actual means of harming you, prompting him to beat a hasty retreat.]]
** [[spoiler:At the end of Tier 7's secret bonus level "Twilight Lodge", you fight Wishing Star.]]
** After you beat [[VideoGame/NezumiMan Butter Nezumi]] in Tier 9, [[spoiler:if you go back to Tier 1 to fight Milk, it will transform into Strawberry Milk as revenge for killing his master. Notably, this locks out normal Milk from the Tier 1 hub, so you can [[SkippableBoss completely miss the original fight]], but normal Milk is always fightable at the Dojo regardless of whether or not you skipped him. The regular version of Milk is always the one encountered in the Arena, however]].
** Once Wily Star has been defeated, in Tier 10, you can find completely optional rematches with [[spoiler:The Moon, Birdo, and Glass Man from the previous game, all 3 of which are a lot harder this time around]].
** At the end of the Pit of Pits, [[spoiler:you challenge [[VideoGame/MegaMan9 Galaxy Man]] to a battle in free-fall, with both of you flying through the air trying to shoot each other down, including a LastDitchMove on Galaxy Man's part when you've depleted his long health bar]].
** When you collect all 220 Noble Nickels in the game, [[spoiler:you can fight [[VideoGame/MegaMan6 Knight Man]] while he's using the power of the Noble Nickels, resulting in a long fight that's vaguely reminiscent of [[VideoGame/KirbysAdventure Nightmare]]. He even goes [[AnimeAndManga/DragonBall Super Saiyan]] in his final phase]].



** Returning from the first game, [[spoiler:The Moon from Neon Gravity, Birdo from Mega Man World, and Glass Man from his eponymous stage all return as [[BonusBoss bonus bosses]] in Tier 10, all 3 of whom have had a major difficulty spike.]]

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** Returning from the first game, [[spoiler:The Moon from Neon Gravity, Birdo from Mega Man World, and Glass Man from his eponymous stage all return as [[BonusBoss bonus bosses]] {{Optional Boss}}es in Tier 10, all 3 of whom have had a major difficulty spike.]]



* MickeyMousing: Spiky Situation features [[spoiler:a BonusBoss that'll shoot its bullets to the beat of the soundtrack.]]

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* MickeyMousing: Spiky Situation features [[spoiler:a BonusBoss [[spoiler:an OptionalBoss that'll shoot its bullets to the beat of the soundtrack.]]



*** Strife's level "Launch Man & Shuttle Man": [[spoiler:the BonusBoss Dennis cycles through multiple different Met forms from across the six NES ''Mega Man'' games]].

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*** Strife's level "Launch Man & Shuttle Man": [[spoiler:the BonusBoss OptionalBoss Dennis cycles through multiple different Met forms from across the six NES ''Mega Man'' games]].



** [[spoiler:The ultimate BonusBoss, [[VideoGame/MegaMan6 Knight Man]] first fights you exactly the same way he did in Mega Man 6, then he fights you on Rush Jet in space, and then he fights you in [[Franchise/DragonBall Super Saiyan]] form while on the moon]].

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** [[spoiler:The ultimate BonusBoss, {{Superboss}}, [[VideoGame/MegaMan6 Knight Man]] first fights you exactly the same way he did in Mega Man 6, then he fights you on Rush Jet in space, and then he fights you in [[Franchise/DragonBall Super Saiyan]] form while on the moon]].



* {{Superboss}}:
** Several level submissions have a superboss of their own:
*** Zieldak's level "Joe Man": [[spoiler:After beating the titular Robot Master, you can opt to fight Joe Man R, which is the Robot Master you just fought brought up to eleven. Notably, he's one of the few bosses to be ''banned'' from the [[BossRush arena]].]]
*** Shinryu's level "Identity Crisis": [[spoiler:At the end of the stage, you have the choice of facing against Alter Man, who appears to be a Joe wearing Mega Man's armour and uses weapons that ''weren't'' featured in the stage. You can fight as one of the Robot Masters you played as during the stage or as Mega Man himself.]]
*** Strife's level "Launch Man & Shuttle Man": [[spoiler:It appears to be an ordinary Met, but each time you "kill" it, it cycles through all the various Met incarnations from throughout the six NES ''Mega Man'' games until eventually it dies for real and yields a key. Using it to open the door above reveals a notice revealing its name to be "Dennis" and that Wily hasn't noticed its powers.]]
*** 128-Up's level "Spiky Situation": [[spoiler:You can opt to face against "Avoidance Cherry", in which you must HoldTheLine against its various BulletHell patterns until it self-destructs. Oh, and the pause menu is disabled during this gauntlet, which means you can't use E-Tanks.]] Due to the [[NintendoHard difficulty]] of the boss in question, this boss is also banned from the [[BossRush arena]].
*** [=MrKyurem=]'s level "Boil Man": [[spoiler:Going over the wall to your left at the beginning of the stage leads to a fight against Air Man inside the Air Capsule II, in a CallBack to the first game. Unlike the other entry {{Bonus Boss}}es, his defeat simply offers you loads of bolts and E-Tanks, and no Noble Nickels at all.]]
*** [=Entity1037=]'s Level "The Stage Nobody Asked For": [[spoiler:In the part where the red terrain is introduced for the first time, use Sakugarne to pogo over the instant death. At the end of the gauntlet, you'll encounter a souped-up version of Pharaoh Man.]] [[RunningGag This boss is also banned from the arena]].
** [[spoiler:Sanct subverts this ''gloriously''. When you find him, he gives a long and drawn out opening monologue, only to discover that he has no actual means of harming you, prompting him to beat a hasty retreat.]]
** [[spoiler:At the end of Tier 7's secret bonus level "Twilight Lodge", you fight Wishing Star.]]
** After you beat [[VideoGame/NezumiMan Butter Nezumi]] in Tier 9, [[spoiler:if you go back to Tier 1 to fight Milk, it will transform into Strawberry Milk as revenge for killing his master. Notably, this locks out normal Milk from the Tier 1 hub, so you can [[SkippableBoss completely miss the original fight]], but normal Milk is always fightable at the Dojo regardless of whether or not you skipped him. The regular version of Milk is always the one encountered in the Arena, however]].
** Once Wily Star has been defeated, in Tier 10, you can find completely optional rematches with [[spoiler:The Moon, Birdo, and Glass Man from the previous game, all 3 of which are a lot harder this time around]].
** At the end of the Pit of Pits, [[spoiler:you challenge [[VideoGame/MegaMan9 Galaxy Man]] to a battle in free-fall, with both of you flying through the air trying to shoot each other down, including a LastDitchMove on Galaxy Man's part when you've depleted his long health bar]].
** When you collect all 220 Noble Nickels in the game, [[spoiler:you can fight [[VideoGame/MegaMan6 Knight Man]] while he's using the power of the Noble Nickels, resulting in a long fight that's vaguely reminiscent of [[VideoGame/KirbysAdventure Nightmare]]. He even goes [[AnimeAndManga/DragonBall Super Saiyan]] in his final phase]].



*** Zieldak's Level "Joe Man": [[spoiler:The BonusBoss Joe Man R drops to one knee, and then changes up his arsenal slightly whenever you deplete one full bar of health]].

to:

*** Zieldak's Level "Joe Man": [[spoiler:The BonusBoss OptionalBoss Joe Man R drops to one knee, and then changes up his arsenal slightly whenever you deplete one full bar of health]].



** [[spoiler:Final BonusBoss Knight Man, in his [[AnimeAndManga/DragonBall Super Saiyan]] form, switches to a new phase every time you deplete one of his health bars]].

to:

** [[spoiler:Final BonusBoss OptionalBoss Knight Man, in his [[AnimeAndManga/DragonBall Super Saiyan]] form, switches to a new phase every time you deplete one of his health bars]].



* BonusBoss: The Golems, giant elemental droids each themed after one of Zero's Drive Chips that can be fought as random encounters on the world map at a certain point. Defeating one upgrades the corresponding Chip's energy efficiency [[spoiler:and defeating all of them allows Dr. Hyde to upgrade Zero's Blank Drive into a devastating [[SmartBomb screen clearing]] attack]].



* OptionalBoss: The Golems, giant elemental droids each themed after one of Zero's Drive Chips that can be fought as random encounters on the world map at a certain point. Defeating one upgrades the corresponding Chip's energy efficiency [[spoiler:and defeating all of them allows Dr. Hyde to upgrade Zero's Blank Drive into a devastating [[SmartBomb screen clearing]] attack]].



* BonusBoss: Two of them.
** The final sidequest, "Goody Two-Shoes", has you fighting [[spoiler:the Shadow Impostor that you run into the at the beginning of the quest. Defeating it gives you access to the [[InfinityPlusOneSword Beat Saber]].]]
** After beating the game, a room opens on the ship where you can get coordinates to fight [[spoiler:[[VideoGame/MegaManAndBass Pirate Man]], now with four health bars and the ability to steal your weapons and use them against you.]]


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* OptionalBoss:
** The final sidequest, "Goody Two-Shoes", has you fighting [[spoiler:the Shadow Impostor that you run into the at the beginning of the quest. Defeating it gives you access to the [[InfinityPlusOneSword Beat Saber]].]]
** After beating the game, a room opens on the ship where you can get coordinates to fight [[spoiler:[[VideoGame/MegaManAndBass Pirate Man]], now with four health bars and the ability to steal your weapons and use them against you.]]
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Trope cut per TRS


* PandaingToTheAudience: Pandeeta, the panda-robot mook from the stages.
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per TRS


The contests and games can be found [[http://www.sprites-inc.co.uk/forumdisplay.php?fid=60 here]]. The second game has its own website [[http://magmmlcontest.com/ here]]. [[TheWikiRule Now has its own Wiki]] [[http://magmmlcontest.com/wiki/index.php?title=Main_Page here.]]

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The contests and games can be found [[http://www.sprites-inc.co.uk/forumdisplay.php?fid=60 here]]. The second game has its own website [[http://magmmlcontest.com/ here]]. [[TheWikiRule Now has its own Wiki]] [[http://magmmlcontest.com/wiki/index.php?title=Main_Page here.]]
here]].
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Added in inclusion of the cheats menu and invincibility to the Make a Good Mega Man Level Contest 1/Remastered section. Additionally acknowledged that the player can still die from bottomless pits and game overs while having INVINCIBILITY enabled. This was done as the page previously did not acknowledge these aspects of the game.

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* CheatCode: A cheats menu is unlocked upon reaching [[spoiler: 100% completion in a save file.]]
* GodMode: A toggleable option is present in the cheats menu labeled "INVINCIBILITY" that causes the player to receive no damage from most hazards.
** This will not save you from [[Main/BottomlessPits bottomless pits]] or [[Main/GameOver game overs.]]
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Cleanup - redirect to franchise page


** [[spoiler:The Tier X level "Mario Land" has you playing as [[VideoGame/SuperMarioBros Mario]], complete with most of his general abilities, physics, and his Fire Flower power-up.]]

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** [[spoiler:The Tier X level "Mario Land" has you playing as [[VideoGame/SuperMarioBros [[Franchise/SuperMarioBros Mario]], complete with most of his general abilities, physics, and his Fire Flower power-up.]]
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TRS wick cleanupSurprise Creepy has been split and disambiguated


* SurpriseCreepy:

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* SurpriseCreepy:SurprisinglyCreepyMoment:
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Lore page got deleted, commenting this out for now


* AllThereInTheManual: The Wiki has a page on what games are canon to the universe, and also briefly explain how they fit in[[note]]many [[BroadStrokes ignoring some aspect]] of the game to fit it into canon; whenever there's an entry that has an ending that wouldn't really gel, it's simply said "[[HandWave Don't ask how this one ends in the canon]]". Likewise, games that are DenserAndWackier, such as ''Mega Man: Square Root of -1'' and ''VideoGame/SkullmanInScoobyDoc4TheDestroyerFeaturingAtsushiOnita'', supposedly took place within space-time rifts[[/note]], along with noting that non-''Mega Man'' games with a similar aesthetic are from different continents (and stating that ''VideoGame/MightyNo9'''s Xel Technology is largely unavailable to the rest of the world). There's also reenactments of ''Mega Man 1''-''6'' within the series' universe, and ''VideoGame/TheKrionConquest'' is [[ShowWithinAShow fictional]] within the universe.

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* %%* AllThereInTheManual: The Wiki has had a page on what games are canon to the universe, and also briefly explain how they fit in[[note]]many [[BroadStrokes ignoring some aspect]] of the game to fit it into canon; whenever there's an entry that has an ending that wouldn't really gel, it's simply said "[[HandWave Don't ask how this one ends in the canon]]". Likewise, games that are DenserAndWackier, such as ''Mega Man: Square Root of -1'' and ''VideoGame/SkullmanInScoobyDoc4TheDestroyerFeaturingAtsushiOnita'', supposedly took place within space-time rifts[[/note]], along with noting that non-''Mega Man'' games with a similar aesthetic are from different continents (and stating that ''VideoGame/MightyNo9'''s Xel Technology is largely unavailable to the rest of the world). There's also reenactments of ''Mega Man 1''-''6'' within the series' universe, and ''VideoGame/TheKrionConquest'' is [[ShowWithinAShow fictional]] within the universe.



* DungeonBypass: In the original [=MaGMML=], City War has an Energy Element to the left of the level's starting point due to issues with the level's collision. Later [=MaGMML=] games, including the remaster of the first game, add green Skip Teleporters to long, difficult, or buggy levels that take the player to a separate room containing all of the level's collectables.

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* DungeonBypass: In the original [=MaGMML=], City War has an Energy Element to the left of the level's starting point due to issues with the level's collision. Later [=MaGMML=] games, including the remaster of the first game, add green Skip Teleporters to long, difficult, difficult or buggy levels that take the player to a separate room containing all of the level's collectables.
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Moving a YMMV trope to the YMMV page


* ObviousBeta: The Blyka's Engine version of the game suffers from a few flaws due to shoddy programming at best:
** Sometimes, when you summon Rush Jet, he sometimes teleports out just as you jump onto him, potentially resulting in a cheap death. This was fixed in ''Remastered''.
** Sometimes, when jumping onto a [[VideoGame/MegaMan3 Spinning Top platform from Top Man's stage]], you end up clipping through and falling to your death.
** The [[VideoGame/MegaMan4 rising Cossack platforms]] also suffer from this, in that they sometimes fail to spawn properly, and in one level, kills you when you're walking under a spiked ceiling after coming off of one because the game still registered you as being on the platform when you weren't.
** [=YouTube=] user [=SuperMetalSonic360=] found several out of bounds glitches with a few stages in [[https://www.youtube.com/playlist?list=PLX8RuKfg96JTp4RLTz4xPkbZdN1a1z7Fa his playthrough of the game]], and in one case, [[https://youtu.be/2-1fubm0CT0?t=12m20s he jumps off of the side of the screen]] at the end of the level "Hard to See Land" and after a few seconds, he promptly dies multiple times '''to the point the lives counter goes completely haywire'''. He also ends up clipping through a wall during an auto-scrolling segment during the first Wily Castle stage.
** Placing enemies in the wrong spots can cause tiling to be messed up (e.g. solid tiles removed by accident, resulting in invisible pits). This was mainly a problem in "City War", but [[https://www.youtube.com/watch?v=PpmirjXVu3A&t=13m30s even the better levels could have this problem]].
** And if all that wasn't enough, it's possible for [[spoiler:Zero Soul at the end of the Arena]] to ''[[https://youtu.be/vdsHH4r2b8Q?t=1139 glitch himself out of the screen entirely]]'', rendering the fight UnintentionallyUnwinnable and ruining your hard-earned run.
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* SpinAttack: The Top Spin. Unlike [[TierInducedScrappy its original incarnation]] in ''VideoGame/MegaMan3'', this version will always provide invulnerability while active.

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* SpinAttack: The Top Spin. Unlike [[TierInducedScrappy its original incarnation]] incarnation in ''VideoGame/MegaMan3'', this version will always provide invulnerability while active.

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TRS cleanup


* RecurringRiff: A handful of the lower tier levels use Galaxy Man's theme and a remix of Pharaoh Man's because of them being the default music. Galaxy Man's theme is also used as a StupidStatementDanceMix that appears in Tier 2 and his shop[[spoiler:, as well as a [[BossRemix remix for his own boss fight]]]].

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* RecurringRiff: A handful of the lower tier levels use Galaxy Man's theme and a remix of Pharaoh Man's because of them being the default music. A remix of Galaxy Man's theme is also used as a StupidStatementDanceMix that appears in Tier 2 and his shop[[spoiler:, as well as a [[BossRemix remix for his own boss fight]]]].
Tabs MOD

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No Pronunciation Guide is now a disambig. Dewicking


* NoPronunciationGuide: Parodied. By default, if you talk to Bass in the main hub area, he'll say "It's pronounced 'Bass'."...without actually telling you whether it's "bass" as in the fish (incorrect), or "bass" as in the music term (correct).
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Dewicked trope


* CoolPet: Rush returns, naturally, but exclusive to this game is Beat. Over the course of the game, the player can buy upgrades to improve his abilities.
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** Once Wily Star has been defeated, in Tier 10, you can find completely optional rematches with [[spoiler:The Moon, Birdo, and Glass Man from the previous game, all 3 of which are [[SequelDifficultySpike a lot harder this time around]]]].

to:

** Once Wily Star has been defeated, in Tier 10, you can find completely optional rematches with [[spoiler:The Moon, Birdo, and Glass Man from the previous game, all 3 of which are [[SequelDifficultySpike a lot harder this time around]]]].around]].


* SchizophrenicDifficulty: Because the levels of this game were submitted by many different level designers of [[SturgeonsLaw differing skill-levels]], and that the levels were organized in tiers based on their score, this was inevitable. If a player were to play the levels in order from worst to best, this will become readily apparent, as one of the first-tier levels is ''very'' difficult, and in fact is ''designed'' to be difficult.

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* SchizophrenicDifficulty: Because the levels of this game were submitted by many different level designers of [[SturgeonsLaw differing skill-levels]], skill-levels, and that the levels were organized in tiers based on their score, this was inevitable. If a player were to play the levels in order from worst to best, this will become readily apparent, as one of the first-tier levels is ''very'' difficult, and in fact is ''designed'' to be difficult.

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