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1[[quoteright:174:https://static.tvtropes.org/pmwiki/pub/images/magmml_trophy.png]]
2->''"They started out as Mario contests, in both [[VideoGame/SuperMarioWorld SMW]] and [[VideoGame/MakeAGoodLevelX SMBX]]. One day I was drunk enough to be all like 'hahaha [[JustForFun/XMeetsY let's do that but with]] [[VideoGame/MegaManClassic mega man!!]]' and the rest is history."''
3-->-- '''[=SnoruntPyro=],''' ''on the contest's origin''
4
5''Make a Good Mega Man Level Contest'' (or [=MaGMML=] Contest) is a fan-made ''VideoGame/MegaManClassic'' competition and game organized by [=SnoruntPyro=] that over 20 people participated in.
6
7The goal of this contest was for level designers to create a good ''Mega Man'' level using Game Maker 8.0 and a super-modified version of Blyka's Engine, a ''Mega Man'' game engine also created using Game Maker.
8
9All of the entered levels would be scored on six categories (personal fun factor, other person fun factor, uniqueness, creativity, graphics, and music), organized into tiers, and then included into a compilation game. Both the competition and compilation game were originally released in early 2016. Overall, 20 main stages and a few postgame levels were included in the final game, with the [[https://www.youtube.com/watch?v=ivRaF4Gcd_c contest results livestreamed]] by [[LetsPlay/GeminiLaser Flashman85]]. A [[VideoGameRemake Remastered version]], made using the Mega Engine, was released in May 2019, on the two year anniversary of the original [=MaGMML=] game.
10
11A sequel, ''Make a Good Mega Man Level Contest 2'', was produced, which this time allowed the wider public to participate with level submissions and also featured an early version of [[https://magmmlcom.ipage.com/forum/showthread.php?tid=1299 the Megamix Engine]], a new and more polished engine (even in its state at the time) that's also coded in Game Maker, with public testing done on the devkit before the contest officially began. Submissions closed at the end of February 2017, with a total of 81 level submissions being received, and the contest results were once again livestreamed by [=Flashman85=] the following May, which are archived [[https://www.youtube.com/playlist?list=PLpdaLEhQ1S_dvTMYRNgo7Cbxy5eVFvnbk here]]. The game was released on October 1st, 2017.
12
13A third contest, ''Make a Good Mega Man Level 3'', was announced some time after ''2''[='=]s release, and will be made using a more robust and polished Megamix Engine which, among other features, includes almost every enemy, miniboss, and gimmick across the series (including the Platform/GameBoy games and ''VideoGame/RockmanAndForteMiraiKaraNoChosensha''), and almost thrice the number of prebuilt bosses. The devkit was released on September 15th, 2018, and the submission period ran from September 22nd to November 25th, with a penalized grace period afterwards for late submissions which ended on December 2nd. After a number of delays, judging has finished, [[https://www.youtube.com/watch?v=9M6k6XK6qeQ with the results livestreamed August 14, 2022]]. The game is currently being prepared for release.
14
15There have also been two side contests. The first was ''Make a Good 24 Hour Mega Man Level'', a private contest which used the ''[=MaGMML2=]'' devkit, and had two added gimmicks: Each participant was given two devkit enemies and two devkit gimmicks that need to be incorporated into the level, and the level had to be completed within 24 hours, hence the name. The second one was ''Make a Good 48 Hour Mega Man Level'', a public contest using the Megamix Engine that was later used for ''[=MaGMML3=]'', with two changes from the ''24 Hour'' contest: The time limit for the level was doubled, and three devkit enemies were provided in the box instead of two. ''Make a Good 24 Hour Mega Man Level'' was released in February of 2018, and the submission period for ''Make a Good 48 Hour Mega Man Level'' ended August 24th, 2018. The judging and development of the ''48 hour contest'' were finished on September 6th, 2021 - and the game was finally released on the same day.
16
17Another collaboration called "Episode Zero" was officially announced on May 23rd 2018. Originally envisioned as part of the remastered version of the first game, this {{interquel}} follows Zero as he investigates the mysterious group SRARA (Simulation Recon and Regulation Administration) and their attempts to sabotage the second festival under the pretense of safety inspection. It was released on June 26, 2020.
18
19[[https://www.youtube.com/watch?v=n6alLOqOjFs You can watch the trailer for the third contest here!]]
20
21The contests and games can be found [[http://www.sprites-inc.co.uk/forumdisplay.php?fid=60 here]]. The second game has its own website [[http://magmmlcontest.com/ here]].
22
23[[foldercontrol]]
24----
25!!The overall series provides examples of:
26[[folder:General Tropes]]
27* AlternateContinuity: A number of aspects are altered or changed in this continuity.
28** The X Series has been stated to not happen in the universe of these games, due to [[spoiler:the Z-Prototype in ''VideoGame/MegaManUnlimited'' breaking down, and becoming unsalvageable afterward.]]
29** It's ambiguous if Quint is an alternate future for Mega Man, or even the same character as Rockman Shadow from ''[[VideoGame/RockmanAndForteMiraiKaraNoChosensha Challenger from the Future]]''.
30%%* AllThereInTheManual: The Wiki had a page on what games are canon to the universe, and also briefly explain how they fit in[[note]]many [[BroadStrokes ignoring some aspect]] of the game to fit it into canon; whenever there's an entry that has an ending that wouldn't really gel, it's simply said "[[HandWave Don't ask how this one ends in the canon]]". Likewise, games that are DenserAndWackier, such as ''Mega Man: Square Root of -1'' and ''VideoGame/SkullmanInScoobyDoc4TheDestroyerFeaturingAtsushiOnita'', supposedly took place within space-time rifts[[/note]], along with noting that non-''Mega Man'' games with a similar aesthetic are from different continents (and stating that ''VideoGame/MightyNo9'''s Xel Technology is largely unavailable to the rest of the world). There's also reenactments of ''Mega Man 1''-''6'' within the series' universe, and ''VideoGame/TheKrionConquest'' is [[ShowWithinAShow fictional]] within the universe.
31* AllTheWorldsAreAStage: Both games feature their own take:
32** The first game has a fairly straightforward example, patterned after the typical Classic series BossRush. The final level consists of a simple platforming area followed by a large room containing 20 teleporters, each of which contain mini-challenges based on every entry to the contest. Clearing all of them allows the player to challenge the Wily Machine.
33** Because of the SequelEscalation that ''Make a Good Mega Man Level 2'' underwent, the first game's formula is abandoned in favor of another. This trope gets played twofold, with the bulk of the final stage consisting of a ''VideoGame/Rockman4MinusInfinity''-style maze that combines many different stages from official ''Mega Man'' games, explained in-universe as a distortion in reality. Scattered throughout the maze are five "glitch" areas that serve as teleporters to substages which, once again, are based on the entries to the contest; due to how many more entries there were, these stages consist of a mash-up of two tiers each. While not every entry is featured in the substages, each one has its own boss, which are themselves mashups of two custom Robot Masters from the entries.
34* BossOnlyLevel: The tier bosses are fought in their own self-contained level, although still using the tileset or theming of the tier that they're the boss of.
35* BroadStrokes: [[AllThereInTheManual The wiki]] has [[http://magmmlcontest.com/wiki/index.php?title=MaGMML_Lore an article detailing which fan games are part of the MaGMML series lore]], noting that [[spoiler:any and all references to Zero within these games do not occur due to the Z-Prototype from ''VideoGame/MegaManUnlimited'' breaking down beyond repair]]. Including ones like ''WebComic/BobAndGeorge'', that heavily rely on his existence. [[NoodleIncident The wiki explicitly says "Don't ask questions."]]
36* CanonWelding: ''VideoGame/RokkoChan'', ''VideoGame/MightyNo9'', and ''Zook Hero Z'' are said to take place in the same world as Mega Man in these games, just in different continents. The government has the Xel technology confined to the ''[=MN9=]'' setting. Meanwhile, Wargates from ''VideoGame/SkullmanInScoobyDoc4TheDestroyerFeaturingAtsushiOnita'' appear in ''Episode Zero''.
37* {{Crossover}}: Characters from ''VideoGame/MightyNo9'', ''VideoGame/RokkoChan'', and ''Zook Hero Z'' show up, being tied to the setting, but the game also includes characters from the ''Franchise/TouhouProject'', ''VideoGame/MagicalDoropie'', and even an [[EasterEgg out of the way]] cameo from [[VideoGame/HalfLife Gordon Freeman]].
38* DungeonBypass: In the original [=MaGMML=], City War has an Energy Element to the left of the level's starting point due to issues with the level's collision. Later [=MaGMML=] games, including the remaster of the first game, add green Skip Teleporters to long, difficult or buggy levels that take the player to a separate room containing all of the level's collectables.
39* EarlyInstallmentWeirdness:
40** The devkit for the first contest contains no bosses. As a result, only four contest entries featured bosses, all built with custom code. From the second game on, many premade bosses have been included within the devkit, and as of ''[=MaGMML3=]'', it boasts 61 bosses.
41** Almost all of the cast in ''[=MaGMML1=]'' are from the games, and the game is relatively subdued about the series' in-jokes. ''[=MaGMML2=]'' would go on to feature even more characters, many of which are from either various adaptations or [[{{Crossover}} other game series]], and significantly increases the {{Mythology Gag}}s.
42* {{Expy}}: Zero is said to be a parody of [[VideoGame/PokemonRubyAndSapphire Zinnia]], according to the contest lead. His [[SesquipedalianLoquaciousness long-winded manner of speech]] and {{Leitmotif}} being Zinnia's theme both indicate such.
43* MacGuffin: The Energy Elements, which Mega Man collects at least one of in every stage. They form the crux of Wily's plan in ''1'', ''2'', and ''Episode Zero''.
44* PressXToDie: All games allow the player to die at any time by pressing the 2 key. It can be done in menus, too.
45[[/folder]]
46
47!!Main games:
48[[folder:''Make a Good Mega Man Level Contest 1/Remastered'']]
49* AllTheWorldsAreAStage:
50** Instead of the standard ''Mega Man'' {{boss rush}} (which was saved for the Arena), the teleporting hatches in the sixth Wily Castle stage take you to abridged versions of all the level entries that were submitted to the contest.
51** "Hall of Fame", Blackmore Darkwing's Wily Fortress stage, also combines stage elements and enemies from the top four contest levels[[labelnote:*]][[spoiler:The falling platforms and glass shield enemies from Glass Man's stage, the black hole gravity gimmicks from "Neon Gravity", the [[VideoGame/SuperMarioWorld Mario]]-ified enemies from "Mega Man World", and the Guts Platform segments from "Citadel Basement"]][[/labelnote]], and uses the bosses from those levels as stage bosses.
52* {{Anticlimax}}: Due to the lack of premade bosses in the devkit, several entry levels[[note]]Level, Midnight Snow, Sky Ziggurat, Napalm Forest and Caves, Hard to See Land, Thunderclyffe Plant, and Citadel Basement (which doesn't feature the usual shutters in its corridor)[[/note]] end off with a BossCorridor... and then having nothing more than just an [[LevelGoal Energy Element]] in the boss room itself. Hard to See Land is especially bad since its corridor leads to you falling through a few empty screens filled with [[SensoryAbuse eye-searing colors]] before reaching the Energy Element.
53* BaitAndSwitchSilhouette: After finally defeating Wily, he announces that Mega Man must now fight his GREATEST CREATION EVER! [[spoiler:[[VideoGame/MegaManX Zero's]] silhouette starts to appear... before he turns out to be an ugly red blob that is only ''vaguely'' shaped like the real Zero, and the resulting ZeroEffortBoss was just Wily's distraction so that he could escape again.]]
54* BerserkButton: Mega Man presses [[spoiler:Dagger Man]]'s in the remastered version by repeatedly making puns based on his name.
55* BossRush: [[spoiler:The unlockable Arena has you fighting every boss in the game, except for Bright Man.]] On the other hand, [[spoiler:the Wily Castle averts this in favour of AllTheWorldsAreAStage instead, although Gravity Man and Glass Man reappear as mini-bosses in the fourth Wily Castle stage]].
56* BrickJoke: Talk to Air Man and he'll tell you he's not going to make a "Can't defeat Air Man" joke. [[spoiler:His boss battle at the end of Wily Stage 5 has "{{I LIED}}" printed underneath his battle capsule and the boss theme music is an 8-bit rendition of the song.]]
57* CallForward: In the remastered version of the game, Knight Man mentions his dreams of going into the city and setting up a business there, referencing Chateau Chevaleresque from the sequel.
58* TheCameo:
59** The fangame Robot Masters. See ContinuityNod.
60** [[VideoGame/MegaManUnlimited Rainbow Man]] appears as one of the NPC Robot Masters in Tier 3, making him both the only fan-made Robot Master to appear in the hub world, and the only one that isn't a boss.
61** [[WesternAnimation/ThomasAndFriends Thomas the Tank Engine]] appears at the beginning of Tier 5, as a reference to Pyro's joke fangame ''Mega Man: Square Root of -1'', where he appears as a boss.
62** [[spoiler:LetsPlay/{{raocow}} shows up at the far end of Dr. Light's attic after getting all the energy elements.]]
63** The end of the Tier 1 level "[[ShapedLikeItself Level]]" has an inexplicable cameo from Waltz, a ''very'' minor character[[labelnote:*]]As in, "only appears in a single panel and an unrelated piece of splash art" minor[[/labelnote]] from the Mega Man Dreamwave comics. However, because she's just a sprite randomly pasted in with no animation, hitbox, or AI, you can't fight her or interact with her in any way. She's just kind of... there?
64* ChargedAttack: The Mega Buster and Pharaoh Shot can be both charged up.
65* ContinuityNod: Several Robot Masters from other fangames — [[spoiler:[[VideoGame/MegaManEternal Jolt Man]] (original game only — replaced with [[VideoGame/MegaManARM2 "Him"]] in ''Remastered''), [[VideoGame/MegaManSuperFightingRobot Dagger Man]], [[VideoGame/MegaManUnlimited Yoku Man]], and [[VideoGame/MegaManRockForce Justice Man]]]] — are included as tier bosses (with the HandWave that they were revived by Dr. Wily in the original Blyka's Engine version), complete with the boss music from their original games and slightly modified attack patterns. Mega Man also comments on their reappearance before fighting them, such as [[BrutalBonusLevel recalling how brutal]] [[spoiler:[[BrutalBonusLevel Yoku Man]]]][[BrutalBonusLevel 's stage was]] and — in the original Blyka's Engine version — [[UnexplainedRecovery asking how]] [[spoiler:[[UnexplainedRecovery Justice Man]]]] [[UnexplainedRecovery is even back at all]], since he was KilledOffForReal in his game.
66** In the original Blyka's Engine version, Knight Man brings up how he was Dr. Wily's [[TheDragon Dragon]] in ''VideoGame/MegaManRevengeOfTheFallen'', wondering if that technically makes him a fangame Robot Master too.
67* DeadlyDisc: The Metal Blade. Just as powerful and capable as it [[VideoGame/MegaMan2 was]]. It can be fired in eight directions and has a ton of weapon energy.
68* DeathDealer: The Magic Card.
69* DenialOfDiagonalAttack: Averted with the Metal Blade and Pharaoh Shot, which can be aimed diagonally. Played straight with everything else.
70* EmergencyEnergyTank
71* ExcusePlot: The world is at peace, and a robot ceremony is in session. However, Dr. Wily has once again risen up, and has stolen 24 energy elements and scattered them across the festival grounds. It's up to Mega Man to collect the 24 energy elements and save the world from Dr. Wily's nefarious schemes.
72* HubLevel: Outside of the main stages, Mega Man can explore Dr. Light's lab and several areas of the ceremony fairgrounds. Here, he can use teleports to other areas, access the main stages, talk with characters, and locate secrets scattered across the world.
73* ILied: [[spoiler:After a certain point, [[VideoGame/MegaMan2 Air Man]] shows up in the attic of Dr. Light's lab, and if you speak to him, he tells you that he's explicitly not going to make an "[[MemeticMutation I can't defeat Air Man]]" joke. Fast forward to the fifth Wily Castle stage, where he's not only the boss of the stage, piloting a Wily Capsule of his own, but the text "I LIED" is printed beneath him before the fight begins, complete with an 8-bit rendition of "Air Man ga Taosenai" being used as the boss theme.]]
74* IncrediblyLamePun: Present in several characters' dialogue.
75* JokeLevel: [=NoLynch=]'s level "Objective: Vain Space". [[spoiler:There ''is'' no level. Mega Man falls down several screens of empty void before landing directly on top of the energy element.]]
76** Later in the game, the levels are "remixed" in this game's Wily Teleport system the way the previous Robot Master fights are redone in most ''Mega Man'' classic games. The remix of "Objective: Vain Space" ([[spoiler:along with the original remix of "City War"]]) qualifies for this trope as well.
77* JumpScare: Spiky Meltdown has a doozy of one [[spoiler:[[https://youtu.be/RQGNQpKFxVE?t=12m35s right before getting the energy element]]]]. One of the judges even went so far as to call it "psychological torture, [[AndThatsTerrible which is illegal]]".
78** In ''Remastered'', the skip area of [[ThatOneLevel The Quickening]] also has one.
79* LighterAndSofter: Compared to the official and other fan-made games. The game is self-aware, the tone is tongue firmly planted in cheek, and the final battle is thoroughly ridiculous.
80* MarathonLevel:
81** kumuhmuh's level "Mega Man World", which is much, much longer than your usual ''Mega Man'' stage.
82** [[LetsPlay/GeminiLaser Flashman85]]'s level "[[TheMaze Maze of Death]]", which requires quite a bit of navigation and backtracking just to destroy the barriers blocking the exit.
83* TheMaze: [[LetsPlay/GeminiLaser Flashman85]]'s aptly named "Maze of Death" level, which requires you to navigate around trying to destroy various weapon barriers blocking the way out from different directions.
84* NostalgiaLevel: In the ''Remastered'' game, each of the five revamped Wily levels has a hidden data disk that, once found, will allow you to access the corresponding original Wily level once you finish the game. These older levels keep their remastered bosses, however.
85** In both versions of the game, Wily Combo is a remake of both the second Wily stage from VideoGame/MegaMan3 and the first Wily stage from VideoGame/MegaMan1.
86* OptionalBoss:
87** [[spoiler:There are two secret bosses in the game. The first is Bright Man, who can be found in a wall of all places. Then there's the [[TrueFinalBoss True Secret Final Boss]]: the Soul of Zero combined with ''[=MaGMML'=]''s trophy as the final boss of the Arena.]]
88** The remastered version adds another boss: [[spoiler:A drilling robot called the Impaler fought only in the arena before Wily and the two Zero fights.]]
89* PacifistRun: [=Duvi0=]'s Wily Fortress level, "Be the Bigger Person", sort of enforces one, with barricades that appear and block off parts of the level if you kill any enemies on the screen. They don't prevent you from completing the stage, but they do force you to take a much more difficult path through the platforming sections. [[spoiler:And in keeping with said pacifist theme, the original stage boss is impervious to all damage and can't be harmed, forcing you to [[HoldTheLine hold out]] until its slowly degenerating health bar reaches zero.]]
90* ThePowerOfTheSun:
91** The Pharaoh Shot. Like in ''VideoGame/MegaMan4'', it can be fired in eight directions, and charged up to increase the projectile size and damage.
92** The Solar Blaze. Like in ''VideoGame/MegaMan10'', once the main orb is fired, it'll split into two fire waves travelling in opposite horizontal directions.
93* PowerOfTheVoid: The Black Hole Bomb. Like in ''VideoGame/MegaMan9'', it can absorb enemy projectiles and enemies themeselves. It can also absorb Force Beams in the original Blyka's Engine version.
94* PressXToDie: Pressing 2 instantly destroys the player character. Useful if you get stuck and you need to get back to a checkpoint.
95* ReflectingLaser: The Gemini Laser. The main difference between this and its [[VideoGame/MegaMan3 original incarnation]] is that the new version travels faster and doesn't lag the game.
96* RemixedLevel: Thoron's level "Napalm Forest and Caves" is a remix of [[VideoGame/MegaMan5 Napalm Man's stage]].
97* SchizophrenicDifficulty: Because the levels of this game were submitted by many different level designers of differing skill-levels, and that the levels were organized in tiers based on their score, this was inevitable. If a player were to play the levels in order from worst to best, this will become readily apparent, as one of the first-tier levels is ''very'' difficult, and in fact is ''designed'' to be difficult.
98* ShapedLikeItself: The 18th place level entry is called "Level".
99* ShockAndAwe: The Thunder Wool. The main difference between this version and [[VideoGame/MegaMan10 the old iteration]] is that the cloud flies up into position much faster. Its damage output seems to have been improved as well.
100* SpinAttack: The Top Spin. Unlike its original incarnation in ''VideoGame/MegaMan3'', this version will always provide invulnerability while active.
101* StylisticSuck:
102** The AllTheWorldsAreAStage version of the infamously buggy "City War" [[spoiler:is just several screens of Mega Man falling through the floor, eventually landing on the fake Energy Element]].
103** [[spoiler:Zero, the final "[[ZeroEffortBoss boss]]" Wily sics on you, has a ''very'' badly drawn sprite with no animations and an extremely simple attack pattern which can't even hurt you.]]
104* SuspiciousVideoGameGenerosity: In the first room of The Quickening, there are several extra lives present for Mega Man to pick up. [[ThatOneLevel With the lives system active, You're going to need them.]] If you manage to get to the checkpoint, there are several more extra lives to pick up. Again, you're going to need them.
105* TakeThat:
106** [[spoiler:The ''[=MaGMMLC=]'' version of Zero]] is considered this towards the ''Mega Man'' Classic series fan games that [[spoiler:shoehorn in [[VideoGame/MegaManX the real Zero]] at the end, especially if he's used as a final boss]]. The [[spoiler:ForegoneVictory nature of the fight]] may also be considered this towards [[spoiler:the [[HopelessBossFight unwinnable fight]] against the Z-Prototype at the end of ''VideoGame/MegaManUnlimited'', which was a source of several complaints]].
107** The [[spoiler:original remix of City War in the final stage]] is one, exaggerating the flaws with the original. The remastered version does this as well, as even though [[spoiler:it's actually a playable level this time, the invisible pits and ladders remain, and at one point an Illusian can be seen ''creating'' illusory ground above pits.]]
108* ThisIsGonnaSuck: Mega Man's reaction to the prospect of fighting [[spoiler:''[[VideoGame/MegaManUnlimited Yoku Man]]'']] again.
109* TookALevelInBadass: [[spoiler:Yoku Man]] and [[spoiler:Justice Man]] got quite the tune-up going from the original version of the game to ''Remastered'', as they are both much harder fights.
110* TradeSnark: The orginal game has an @ symbol instead of a © on the title screen, [[LampshadeHanging with an arrow pointing out]] "Not actually a copyright symbol. pyro is a fraud." The remastered version instead lacks any kind of copyright text on the title screen.
111* TurnsRed: Exclusive to the remastered version -- when [[spoiler:The Impaler]]'s first health bar is completely drained, it gets angry and destroys the floor, forcing you to fight over a lava pit that it gradually drills closer and closer towards.
112* UnexplainedRecovery: In his game of origin, [[spoiler:[[VideoGame/MegaManRockForce Justice Man]]]] was irreparably destroyed, so by all accounts, Dr. Wily shouldn't have managed to recover him. Mega Man understandably lampshades this. The ''Remastered'' version addresses this by {{retcon}}ning him into a hologram replicated from Mega Man's memory.
113* VideoGameRemake: In 2019, a "Remastered" version of the game was released which uses the Megamix Engine instead of Blyka's Engine, revamps the Hub, bosses and other features, but did not feature an {{interquel}} involving the game's version of Zero, as originally planned.
114* VillainForgotToLevelGrind: Two definite aversions, as the changes to the patterns of the Tier 2 and 4 bosses add on mainly natural extensions to their respective repertoires and, in the case of the Blyka's Engine version of the Tier 4 Boss, removing his "tells". [[spoiler:Granted, [[VideoGame/MegaManRockForce Justice Man]] was previously a FinalBoss, so he had to have his 2 forms condensed into 1, but the charge shot and the removal of the "tells" make up for that.]]
115* ZeroEffortBoss: [[spoiler:The "fight" with Zero. He slides back and forth, occasionally firing a single projectile, but neither the projectile or colliding with Zero will do any damage[[note]]Heh heh, ''[[AccidentalPun Zero]]'' [[AccidentalPun Effort Boss]]...[[/note]]]].
116* CheatCode: A cheats menu is unlocked upon reaching [[spoiler: 100% completion in a save file.]]
117* GodMode: A toggleable option is present in the cheats menu labeled "INVINCIBILITY" that causes the player to receive no damage from most hazards.
118** This will not save you from [[Main/BottomlessPits bottomless pits]] or [[Main/GameOver game overs.]]
119[[/folder]]
120
121[[folder:''Make a Good Mega Man Level Contest 2'']]
122* AdaptationDyeJob: Averted with [[VideoGame/MegaManSunrise Scorch Man (Mega Man Sunrise)]], who never had any official illustrations. [[note]]''VideoGame/MegaManSunrise'' was made with a [[GreenBoyColor Game Boy presentation]] in mind.[[/note]]
123* AdaptationNameChange: The infamous Nightmare Snake from ''VideoGame/MegaManX6'' is renamed "Donut X" in this game.
124* AdaptationalVillainy: The Tier 5 boss, [[spoiler:Lord Elewoofro]], was a benevolent deity in his [[VideoGame/MegaManDrWilysFinalAttack source game]]. In this case, [[AllThereInTheManual the Wiki mentions that he became vengeful after people started worshipping]] [[SailorEarth false]] [[EnsembleDarkhorse gods]] [[AllThereInTheManual from other fangames]]. The ritual to summon him being interrupted [[RageBreakingPoint was the final straw and what prompts him to attack you]].
125* AdvancingBossOfDoom: The [[spoiler:Hall Master]] is a variation of this, as its [[CollisionDamage huge crash damage]] can empty your life bar in no time if you don't destroy it quickly enough.
126* AllTheWorldsAreAStage: [[spoiler:Instead of a teleporter hatch system, Wily 6 is a large, looping maze with 5 different mini-stages inside of it. Each mini-stage remixes elements from two entry tiers at once, referencing most of the levels submitted to the contest.]]
127* AmazingTechnicolorWildlife: With the animal characters in this game largely being robots, this is justified. Not so much one of the [[UsefulNotes/FurryFandom judges]] appearing as this.
128* AmbiguouslyEvil: [[MysteriousBenefactor The hooded figure.]] Although he clearly is against Dr. Wily, Mega Man suspects that he is planning to do something behind everybody's backs. [[spoiler:In the post-game, all the Energy Elements open a portal to Tier X, where he has been preparing the Null & Void tower and the Absolute ZERO mech. Once those are beaten, it turns out that he's actually ''[=MaGMML1=]'''s Zero, who just wanted to fight Mega Man all this time.]]
129* AnachronicOrder: Tiers 1 through 5 are arranged like this, to [[LampshadeHanging Flash Man's bafflement]].
130* AndNowForSomeoneCompletelyDifferent:
131** [[spoiler:Shinryu's level "Identity Crisis" has you forcibly transforming into [[VideoGame/MegaMan9 Hornet Man, Jewel Man]], [[VideoGame/MegaMan10 Nitro Man]], and [[VideoGame/MegaMan4 Bright Man]], who are locked to their respective weapon with infinite ammo and must traverse through segments designed to use the mechanics of their weapon to the fullest extent. It's pretty much the ''Mega Man'' version of ''VideoGame/DonkeyKongCountry2DiddysKongQuest''[='=]s "Animal Antics."]]
132** [[spoiler:The Tier X level "Mario Land" has you playing as [[Franchise/SuperMarioBros Mario]], complete with most of his general abilities, physics, and his Fire Flower power-up.]]
133* AnimatedActors: Implied with the Tier [[spoiler:7]] boss. [[spoiler:Future is less than pleased about having been reduced to working at [=McWily=]'s, claiming that he is [[ClassicallyTrainedExtra classically trained]].]]
134* {{Anticlimax}}:
135** Despite the inclusion of premade bosses within the devkit this time, there are still cases where entries conclude with {{Boss Corridor}}s that lead to nothing but an [[LevelGoal Energy Element]]. This was one of [=ACESpark=]'s bigger pet peeves.
136** A more deliberate example in the [[spoiler:Combust Man stage. This time there ''is'' a boss, but he dies in one hit. [=ACESpark=] was fine with this one, presumably because it actually showed thought and effort, and worked as a "punchline" to the level.]]
137* AntiFrustrationFeatures:
138** Levels that are unreasonably difficult or take too long to complete fully have a teleporter at the start of the stage that offer all the Energy Elements and Noble Nickels in the stage without having to find them normally.
139*** Similarly, bosses that are deemed unfair are exempt from [[BossRush The Arena]].
140*** The levels Neon Man and Bouncy Castle have [=NPCs=] standing outside their levels [[NoticeThis with "Read Me" signs]] that will notify you that the level causes motion sickness. The former has a skip teleporter, while the latter's sickness-inducing gimmick can be turned off.
141** The Wily stages make it explicit that you don't need to complete them all in one sitting, a notification that was likely spurred from LetsPlay/RoahmMythril forcing himself through the judge levels of ''[=MaGMML1=]'' in one night thinking otherwise.
142** [[spoiler:Due to its sheer length, Wily 6 has mid-stage autosaves each time you defeat one of the chimerabots, but only if it's during your initial run through the Wily stages.]]
143** [[spoiler:Collecting 120 Noble Nickels gives you the Auto Map upgrade, which is activated with the weapon cycle buttons and shows a map for the level you're in, as well as Noble Nickel locations.]]
144** [[spoiler:In the Pit of Pits, obstacles that would normally be instant death instead cause damage. Falling in a pit also resets you to the start of the current "floor", with slightly less health.]]
145** If the PlayerCharacter dies in the fight against [[spoiler:Seven Force, Dr. Light sends the player a holo-message saying that he can let the player bypass all forms that have already been defeated at the cost of the Noble Nickel. Additionally, Eddie is on hand to deliver a large energy sphere to Mega Man between each phase of the fight (and these energy recharges remain even in the True Arena version of the fight).]]
146** In "The Stage Nobody Asked For", despite the stage teaching the player that "red equals [[OneHitKO instant death]]", the red attacks of [[spoiler:Spiked Wall Man]] are ''not'' [[OneHitKO instant death]].
147* ArcNumber: 81, the prophecized number of submissions. [[spoiler:As it turns out, there were, in fact, exactly 81 submissions.]]
148* TheArtifact: At the beginning of the game, when Dr. Light explains the simulations to Mega Man, he explicitly notes that Mega Man can't "die" in them, justifying the lack of a lives system. However, the initial run through the Dr. Wily stages are supposed to take place in the real world of the game, yet Mega Man can still die without consequence as if he's in a simulation.
149* AscendedExtra: Tier 5 Boss [[spoiler:Lord Elewoofro]] did not originate as a boss from his [[VideoGame/MegaManDrWilysFinalAttack source game]], wherein he acted as a power-up dispenser. Now he's a fully-fledged boss fight with an attack pattern that uses moves from the official bosses that he steals parts from.
150* AscendedMeme: The boss of the stage called "The Stage Nobody Asked For" is none other than [[spoiler:Spiked Wall Man, of [[https://www.youtube.com/watch?v=NcHR3HizRTA Dr. Wily Fails at Life]] fame]].
151* AuthorAvatar:
152** [=JupiHornet=] and [=ACESpark=] use [[VideoGame/MegaMan9 Hornet Man]] and [[UsefulNotes/FurryFandom their fursona]] as their avatars, respectively. [[spoiler:Both of them also have unlockable costumes.]]
153** [[spoiler:Karakato, the artist who drew the illustrations for many of the entry bosses, has his own avatar Karrot Man as an unlockable costume.]]
154* BackAlleyDoctor: The old man who programmed the hologram projector for Tier 6's hub. Truth be told, he did a better job than the poor scientist that worked on Tier 1's hub.
155* BaitAndSwitch: [[spoiler:After destroying Wily Machine SWORD, Wily reveals that, using the Reality Core, he's found an AlternateUniverse "filled with computers" where Wily was "more evil than [[CardCarryingVillain he is now]]", and plans to summon "an evil version of Mega Man" from there to fight our Mega Man for him. ''[[VideoGame/MegaManBattleNetwork Battle Network]]'' fans expecting him to call forth [=MegaMan=] DS based on that description [[WrongGenreSavvy clearly don't remember the last contest]], because what Wily gets instead is [[Webcomic/{{Megamanspritecomic}} megaman sprite game]].]]
156* BaitAndSwitchBoss:
157** [[spoiler:Happens with the Tier 7 boss. At first, it looks like you're going to fight VideoGame/{{Pepsiman}}; however, once his health bar finishes filling up, [[VideoGame/MegaMansChristmasCarol Future]] kills him with one of his sickles and fights you instead.]]
158** [[spoiler:Done again with the Wily stage 1 boss. CWU-01P doesn't even get the courtesy of its health bar appearing before getting shot by Mecha Bubble Man.]]
159** [[spoiler:In the Tier 10 contest entry "Quarantine Woman", upon reaching the boss room, it at first looks as though you're about to fight a giant mutant monster, but all you get to see of it is one of its arms before it abruptly explodes and you fight the stage's eponymous Robot Master.]] Notably, this is the only boss that cuts to the chase upon respawning from death or accessed from the Boss Gallery and Arenas, unlike the other two, which repeat the fakeout [[TheArtifact even when there's no point anymore]].
160* BarrierChangeBoss: [[spoiler:Autobounce, the boss of Wily 4, changes its vulnerability every time it takes damage; its weakness matches whatever weapon it looks like.]]
161* BashBrothers: The Wily robots Launch Man & Shuttle Man, who are rarely seen apart from each other to the point that Shuttle Man will [[ScrewThisImOuttaHere actually flee]] if you defeat Launch Man first. [[spoiler:Also, Launch Man encourages you to enter Tier X before Shuttle Man comes back.]]
162* BeastMan:
163** [=ACESpark=], one of the judges, is apparently [[UsefulNotes/FurryFandom one of these]]. Much to the ''complete and utter confusion'' of those in-universe. [[spoiler:His fursona, Davwin Armanios, is also one of the unlockable character skins.]]
164** [[VideoGame/MegaManV Pluto and Uranus]], both of whom are [[CatFolk animal]] [[BrutishBulls themed]], complain that they aren't allowed in [[BurgerFool McWily's]] because of the restaurant's "No Pets" policy. [[spoiler:They also have unique dialogue with Davwin for the same reason.]]
165* BeeBeeGun: The [[VideoGame/MegaMan9 Hornet Chaser]], which retains the ability to retrieve most items.
166* BecomingTheCostume: You can buy alternate costumes from Roll's shop. Despite supposedly being costumes, it's more like you're actually sending that character into the festival levels — any dialogue the character has with tier bosses is changed from Mega Man's UnfazedEveryman personality to the characterization of the person portrayed, and the respective character's [=NPC=] disappears from the hub while Mega Man himself appears by the entrance to the Tier 3 hub as a NPC who notes that it's nice to take a break sometimes (unless you play as Rockman CX -- whom, being an EvilKnockoff, Mega Man expresses distain towards -- or Roll -- in which case Rock will start operating the costume shop).
167* BlamedForBeingRailroaded: Once you kill the Whopper miniboss while aboard the ship during the Guts Man's Asteroid stage, the ship you're on explodes around you, and you drop on to the titular asteroid, where you get a communication from Dr. Light for ignoring his previous orders to ''capture'' the ship, and instead taking out the main power core and blowing it up. [[spoiler:This actually plays with the trope; if you ignore the Whopper, you can proceed straight to the bridge, take out the single weak mook robot in the way, and take over the spaceship as you were ordered (netting an Energy Element in the process). However, to collect both the Energy Elements in this level, you have to run the stage twice...once by taking the longer path opened by destroying the Whopper, and the other by ignoring the Whopper and continuing to the bridge as you were ordered to. Most players will blow up the Whopper on their first go, however, since they won't realize the consequences of doing so.]]
168* BookEnds: Sort of. [[spoiler:Both the very first Wily stage and the FinalBoss battle are {{Unexpected Shmup Level}}s.]]
169* BootstrappedTheme: As of this game, the 8-bit remix of A-Ha's Take On Me from ''[=MaGMML1=]''[='=]s NEON GRAVITY level is the official trailer theme for every entry in the series.
170* BossBonanza: [[spoiler:Some of the "enemy challenges" between questions in Deep Thoughts are actually boss fights. Specifically, Air Capsule II (with springs instead of bubbles), Chomp Man (in a room full of ice blocks), Sheriff Man (on a floor of water jets), Alter Man (in a pit of quicksand), and a souped-up Cheat Man are fought throughout the stage.]]
171* BossInMookClothing: Done quite literally with Quarantine Woman, who jumps into the boss room as a Hazmat Joe, then proceeds to tear off her hazmat outfit to reveal herself.
172* BossOnlyLevel:
173** As with the previous game, the tier bosses are fought in their own self-contained level, although still using the tileset or theming of the tier that they're the boss of.
174** Unusually, [=BizzareIdeaMan=]'s level "Alien Temple" just consists of a few empty screens, and then a boss fight against the titular alien.
175** [[spoiler:The ''[=MaGMML1=]'' boss battles in Tier 10 are also fought in their own self-contained levels; notably, Birdo's level forces you to ride on an egg to access her boss door, which you will be needing for her fight.]]
176* BossRush:
177** There's multiple arenas to choose from this time; the first is available from the beginning, but the latter two must be unlocked first:
178*** The first one has you fighting all the included dev-kit bosses ([[MyFriendsAndZoidberg and]] [[spoiler:[[VideoGame/MegaMan2 Quick Man]], a non dev-kit boss]]), including a few that ultimately went unused in the level submissions, before fighting [[spoiler:[[VideoGame/MegaMan3 Gamma]]]] at the end.
179*** The second one contains almost all of the custom bosses included in the level submissions, the exceptions being [[spoiler:Joe Man R, Avoidance Cherry, the Hall Master, Pharaoh Man's Revenge, and the Yggdrasil bosses]].
180*** The third and final arena contains the tier bosses, the Wily Castle bosses, and other miscellaneous bosses, the exceptions being [[spoiler:the Stone Butterfly and Strawberry Milk]].
181** One of the stages, Wily Tower, does this to Dev-Kit bosses. [[LazyArtist It did not score very highly.]]
182* BossSubtitles: The fight against the Wily 5 boss [[spoiler:[[VideoGame/GunstarHeroes Seven]] [[VideoGame/AlienSoldier Force]]]] does this for all seven forms.
183* BossWarningSiren:
184** The beginning of Haunt Man's boss theme features a brief klaxon for a second.
185** [[spoiler:In good old ShootEmUp fashion, a "WARNING!" message appears heralding Vanguard's entrance in Wily 0.]]
186* BreakingTheFourthWall: [[spoiler:The boss of Tier 6, [[VideoGame/RockmanCX Cheat Man]], hurls the letters of the dialogue box at you as projectiles at the start of the fight.]]
187--> '''Mega Man:''' [[spoiler:If I don't say too much right now, then surely the number of bullets that will rain down upon me will be lessened — [[WallOfText oops]]!]]
188* BrutalBonusLevel: The Pit of Pits. A collection of 120 Endless style levels that you have to clear all in one sitting, with none of your original E-Tanks or Bolts. [[VideoGame/MegaMan9 Galaxy Man]] has several small shops in the Pit that you can buy items from to make the experience a little easier.
189* BurgerFool: Tier 7 is set inside the fast food restaurant [=McWily=]'s, which has robots ([[TokenHuman and sometimes a human woman]]) working there. [[spoiler:Future is extremely displeased about having a job there and fights the player, assuming they are there to mock him.]]
190* ButForMeItWasTuesday: Mega Man doesn't even remember the Tier 2 boss [[spoiler:Ombuds Man]] at all. No wonder, given that his source game ''Mega Man 42'' is an earlier fan project that was overshadowed by ''[[VideoGame/MegaManUnlimited Unlimited]]''.
191* TheCameo:
192** notencore's level Misty Lake has a room where you can find ''Mega Man Y+1'''s Melon Man, frozen in an ice block. His mugshot also appears on a "VOTE" poster in the Tier 4 hub.
193** [[Franchise/{{Kirby}} King Dedede]] appears as a NPC in the Tier 8 hub, where he notes its visual and technical similarities to [[VideoGame/KirbysAdventure Butter Building]]'s rotating tower segments.
194** ''Mega Man: Reverse of Time'''s Toast Man appears in the Tier 7 hub, [[YouNoTakeCandle speaking like the game's creator Chengkitsun]].
195** Storm Man from ''Mega Man: The Dark Resistence''' appears in Knight Man's pub after collecting enough Energy Elements. He mentions he's excited for the release of the (canceled) fangame ''Mega Man: Infamous Intent''.
196** [[VideoGame/MegaManLegends Mega Man Volnutt]] appears as an NPC at the end of one of the paths in Bouncy Castle.
197** [[spoiler:[[VideoGame/HalfLife Gordon Freeman]]]] can be found in a secret alcove near the Tier 2 boss. [[spoiler:He sings.]]
198* {{Cloudcuckoolander}}: Galaxy Man is characterized this way. [[spoiler:..Or so you would think, as he eventually [[ObfuscatingInsanity drops the act and challenges you to a boss fight]].]]
199* CanonForeigner: Tier Bosses [[spoiler:[[VideoGame/NezumiMan Butter Nezumi]], [[VideoGame/RokkoChan Jet Man]], and [[VideoGame/ZookHeroZ Scorch Man]]]] are all from games that don't use the Mega Man title.
200* CharlieBrownFromOuttaTown: The only possible reason why Jolt Man's cameo appearance on a Tier 4 poster hasn't been removed[[labelnote:*]]All references to ''Mega Man Eternal'' were removed from the public version of the game, in compliance to ''Eternal'''s creator[[/labelnote]], as he wears a sombrero and a mustache as "El Jolto".
201* ChuckCunninghamSyndrome: While ''[=MaGMML1=]'' tier bosses [[VideoGame/MegaManSuperFightingRobot Dagger Man]] and [[VideoGame/MegaManUnlimited Yoku Man]] reappear in this game (and the latter brings along with him most of the ''Unlimited'' Robot Masters as well), Justice Man is noticeably absent, while Jolt Man is only a background cameo.
202* ClippedWingAngel: As the fight with [[spoiler:Absolute ZERO]] progresses, he gets more verbose and less threatening. His third form's attacks are pretty weak, and the final form can't hurt you at all.
203* TheCoatsAreOff: [[MundaneMadeAwesome A more mundane version]] is pulled off when [[spoiler:Future removes his [=McWily=]'s outfit before fighting the player]].
204* ColorCodedForYourConvenience: In "The Stage Nobody Asked For", white sprites have no collision, blue sprites are safe to stand on and red sprites deal [[OneHitKill One Hit Kills]].
205* ComicBookTime: Downplayed; while it is the 30th anniversary of Mega Man's first victory over Dr. Wily, the doctors Light and Wily don't look any different. Most of the rest of the noteworthy characters are robots, Kalinka only wears a Concrete Man costume, and all other humans are assorted [=NPC=] civilians.
206* CompositeCharacter: Oil Man appears as a NPC sporting his western ''VideoGame/MegaManPoweredUp'' design (blue body and yellow lips) but apologizing for kidnapping Roll, which is something he has only done in his debut arc in [[ComicBook/MegaManArchieComics the Archie comics]] (where he had a black body with a red scarf completely covering his lips).
207* ContinuityCameo:
208** The [[ComicBook/MegaManArchieComics Doctor Lalinde Numbers Quake Woman and Vesper Woman]] can be seen in the main hub and Tier 9 respectively. Quake Woman tells the player she's at the festival to defend it against any potential attack from the Emerald Spears, an Archie-original anti-robot terrorist cell. [[https://vignette.wikia.nocookie.net/megaman/images/c/c7/PoorlyConceivedRobotMasters.png/revision/latest?cb=20150622013412 Motion Sickness Man]] from [[ComicBook/MegaManArchieComics the Archie Comic: Short Circuits series]] also appears to warn players of levels that may cause motion sickness.
209** In a mix of this and ProductionThrowback, various characters from ''VideoGame/MegaMansChristmasCarol'' (Scrooge, Past, Tiny Tim, and Bob Cratchit) appear in Tier 5 and 7's hubs.
210* ContinuityNod: Ice Man being nervous around Roll is a reference to his crush on her.
211* CoOpMultiplayer: Up to eight players can play the game together. Some levels are closed-off from this, however.
212* {{Crossover}}: The three bosses of Yggdrasil (Crator, Cream, and Kichona) hail from an obscure webcomic known as the Cutezome Mythos.
213* CrypticBackgroundReference: During the Tier 4 boss battle against the Scorch Men, the one from ''VideoGame/MegaManSunrise'' realizes that he and the ''VideoGame/ZookHeroZ'' one should stop competing against each other and team up "like we were told to". What he means by this wasn't elaborated upon.
214* DamageSpongeBoss:
215** [[spoiler:Door Man]] has four health bars. Ultimately {{Downplayed}}, as the energy element will pop up about midway through the fight and will let you just skip him. The True Arena [[AntiFrustrationFeatures cuts out said health bars]], too.
216** [[spoiler:Joe Man R]] has three health bars, in addition to having a shield which isn't dropped very often. Better hope you have a lot of Slash Claw energy when you go to fight him. He shows up again at the end of [[spoiler:the Tier X level "Metallic Ocean"]], this time with 10 health bars... only to [[ZeroEffortBoss instantly die as soon as his health fills up]].
217** Doc Robot also has three health bars, and a multitude of attacks that make him unpredictable. Mercifully, the appropriate Arena [[AntiFrustrationFeatures knocks him down to one health bar]].
218** Neapolitan Man has [[DownplayedTrope two health bars]], with an altered pattern with the second bar as well as two pits that open up on the sides of the boss room. Justifiably, this is still true in the Arena incarnation.
219* DamnYouMuscleMemory: An achievement requires you to complete a level while drunk off of Knight Man's beer. While that's a mild challenge (depending on what level you do), the effect is removed if you pause. It gets a fair bit more challenging, fighting off force of habit whenever you want to switch weapons.
220* TheDayTheMusicLied: [[spoiler:After CWU-01P gets [[BaitAndSwitchBoss suddenly destroyed]] in Wily stage 1, its boss theme (a remix of the ''VideoGame/MegaMan1'' fortress boss theme) is immediately cut off and the regular fortress boss theme kicks in.]]
221* DeathIsASlapOnTheWrist: The lives system has been done away with entirely, allowing you to die as many times as you want without having to restart the level. As a result, 1-UP items now fully heal you instead.
222* DemotedToExtra: Yoku Man and Dagger Man, both of whom appeared in the first game as bosses but are now just [=NPCs=].
223** Bright Man doesn't even get that, as there are [[OurFounder statues of him spread around the hub]]. [[spoiler:However, [[ForcedTransformation you become him]] in Shinryu's Identity Crisis level (as well as the Wily Machine battle) and get a costume of him, so it works out.]]
224* DenserAndWackier: This entry has even sillier humor than the first one ([[LighterAndSofter which is saying a lot]]).
225* DependingOnTheWriter: All entry levels that use dialogue, as you might expect. The most humorous case being [=Flashman85=]'s level "Guts Man's Asteroid", which interprets Mega Man as [[spoiler:being reckless and prone to shooting at things and destroying them (regardless of their importance), to Dr. Light's annoyance.]]
226* DevelopersForesight:
227** Tier 9 boss [[spoiler:[[VideoGame/NezumiMan Butter Nezumi]]]] will express frustration over the death of Tier 1 boss [[spoiler:Milk]], if you play the game starting from Tier 1 and ascend in ratings (which most people do). Fighting the Tier 9 boss before the Tier 1 boss has alternate dialogue: [[spoiler:Butter Nezumi]] will still express his rage over [[spoiler:Milk]]'s death, but this time Mega Man will be noticeably confused.
228** In the final Wily level, [[spoiler:if you're playing as a costume, you revert to Mega Man after the Wily Machine is defeated in an attempt to make the story still make sense. This does not happen in the Boss Gallery and Arenas]].
229** Toad Man has a random, low chance of appearing in the Dojo, next to the training dummy and boss gallery teleporter. If a variant of Toad Man is selected in the boss gallery, Toad Man will quickly jump to join Mega Man in the teleporter to the boss fight. Additionally, destroying the training dummy (which can take a lot of punishment) and talking to Toad Man will make him comment on it.
230** Centaur Man is programmed to jump over ledges if the floor in his boss arena is uneven (preventing him from being trapped on one side). However, since no stage uses Centaur Man as a boss (let alone one with uneven ground), this quirk goes unused in the final game
231** Using the alternate weapons causes barriers only destroyed by one weapon to change their sprite to one fitting its alter weapon counterpart (e.g. Jewel Blocks become crates bearing the Badge Barrier's icon).
232* DisproportionateRetribution: The Tier 3 boss [[spoiler:Door Man]] decides to kill you for the heinous crime of [[spoiler:not holding the door open for him.]]
233* DoubleUnlock: Most costumes are unlocked by completing challenges or certain levels, but you have to pay Roll before you can actually use them.
234* DualBoss:
235** The Scorching Duo on Tier 4.
236** Strife's Launch Man & Shuttle Man level also has this type of boss fight with its title Robot Masters.
237* EasyLevelTrick: [[spoiler:If you get hit with the midboss's attack in Cyber Man's stage, you get warped into a unique room with a door to the right. Going through that door leads back to the midboss, but if you go left instead, you'll find another door, which leads to a room full of minor enemies and a Noble Nickel. Leaving that room to the left puts you in the boss corridor, just before the boss himself, skipping most of the stage.]]
238* EldritchAbomination: [[spoiler:The Volt Man Assimilator, [[StylisticSuck kind of]].]]
239* EldritchLocation: The setting of the stage Yggdrasil, with [[WrapAround invisible warps]], strange-looking [[OffModel enemies and bosses]], and [[DepthDeception has a peculiar slant to its graphics]].
240* EnergyWeapon: As expected from some level entries, with Force Man taking the concept to its logical conclusion by being a Robot Master that uses force beams as his '''main weapon'''. [[note]]Thankfully, only one of his attacks can do a OneHitKill, and it's telegraphed by skull icons that show where they will come from.[[/note]] [[spoiler:You can also unlock it as a weapon.]]
241* EscapePod: [[spoiler:Humorously, after the final boss fight, when Wily's ship begins to fall apart due to battle damage, he prepares to flee using an escape pod before his ship explodes... before remembering that said ship IS said escape pod.]]
242* EscapeSequence: The name of one of the levels. Unsurprisingly, it features Mega Man in an exploding base and trying to get out. [[spoiler:The first room explains that [[EleventhHourSuperpower Mega Man's power limiters have been disabled, so he goes through the level running faster and with infinite uses of special weapons]].]]
243** [[spoiler:The default ending plays this straight after you defeat Dr. Wily. Fortunately, you don't need to do anything at that point, since the preceding stage was [[MarathonLevel already long enough as it is]].]]
244* ExactWords: One of the challenges in the Challenge Tent is for a player to go through the True Arena without using weapon energy. [[AntiFrustrationFeatures Against bosses where you are required to use Robot Master weapons, your weapon energy is not drained]].
245* ExplainExplainOhCrap: When Vesper Woman talks to the player character about enjoying the levels, she realizes [[SuperFunHappyThingOfDoom the implications]] [[NintendoHard behind them]].
246--> '''Vesper Woman''': [[LeaningOnTheFourthWall Heya you!]] Hope you've been enjoying yourself! Must ''[[{{Pun}} bee]]'' fun going through all of these simulations, with all of their enemies, and ''[[{{Pun}} bugs]]'', and death spikes, and...bottomless pits...and...bosses......and...uh...perilous platforming...and............uh...\
247[[{{Beat}} ...]]\
248'''PLEASE DON'T BE MAD AT US!'''
249* TheFaceless: Quarantine Woman is unique among entry bosses for wearing a [[GasMaskMook gas mask]], which thoroughly hides her true face (if she has any).
250* FeeFiFauxPas: When Tropers/Beed28 submitted his level "Bouncy Castle" for the contest, his love for bouncy worlds was reflected in the whole level having a frequent bouncing motion. Unfortunately, this caused beta testers and the judge [=ACESpark=] to become nauseous, so it got disqualified as a result.
251* FinalExamBoss: [[spoiler:Wily Machine SWORD forces you to become the Robot Masters featured in Shinryu's level "Identity Crisis", starting with Hornet Man and capping off the entire battle with Bright Man.]]
252* {{Foreshadowing}}:
253** In the entrance to the Tier 6 hub, there is a poster of a silhouetted [[spoiler:[[VideoGame/MegaManX Zero]]]] with a question mark on him. [[spoiler:Sure enough, you ultimately encounter Zero from ''[=MaGMML1=]'' at the end of [[TheVeryDefinitelyFinalDungeon Null and Void]].]]
254** The fact that Tier 7 has several [=NPCs=] from ''VideoGame/MegaMansChristmasCarol'', as well as a Christmas themed bonus level, foreshadows [[spoiler:the Tier's ([[BaitAndSwitchBoss real]]) boss being from ''Christmas Carol'' as well.]]
255** Tier 9's hub has background music from ''VideoGame/NezumiMan'', and Pharaoh Man mentions smelling dairy products nearby. [[spoiler:Putting the two together points to Butter Nezumi, the Tier 9 boss.]]
256** The few times the mysterious figure is seen moving on screen, [[spoiler:he is not actually animated]].
257* FusionDance:
258** [[spoiler:The sixth Wily stage features a group of five bosses known as "chimerabots", each one made from two entry bosses at a time (Joe Man and Bond Man, Chomp Man and Combust Man, Quarantine Woman and Neapolitan Man, Match Man and Force Man, and Sheriff Man and Cyber Man respectively).]]
259** [[ParodiedTrope Parodied]] with the Scorching Duo on Tier 4. They'll try to fuse together once their health is halfway depleted (complete with dramatic cross-cuts to their faces), but the "fusion" is [[spoiler:just them crudely tied together with a rope]].
260* GainaxEnding: [[spoiler:The TrueFinalBoss and the ending that follows it. You fight a Zero mecha piloted by the hooded stranger, who turns out to be ''[=MaGMML1=]''[='=]s Zero, he gives out his [[MotiveRant motivation]], asks the player character what they thought of the battle, and ascends to the heavens once his purpose has been achieved. Note that the last thing ''[[UnusuallyUninterestingSight isn't even acknowledged]]''.]]
261* GameplayAndStorySegregation: See TheArtifact above.
262* GiantSpaceFleaFromNowhere:
263** [[spoiler:Shortly after beginning the sixth and final Wily stage proper, after Dr. Wily has activated the Reality Core but before entering the main maze itself, you encounter... a green, holographic version of the Mecha Dragon. Its existence is out of the blue, and no mention of it is made again after its defeat, nor does it make any further appearances outside of the True Arena and Boss Gallery.]]
264* GoMadFromTheRevelation: [=ACESpark=]'s comic review for Airflow Hubble. Naturally, this level was given a skip teleporter. His comic for Cardinal Man also depicts Davwin going insane from it.
265* GoshDangItToHeck: In the Options screen is a "Text Content" filter that can be set to PG-13 or Family. Setting it to "Family" generally results in this trope, though profane uses of the word "suck" are untouched, [[UnusualEuphemism "crap" becomes "carp"]] and bizarrely enough, "Hell" is not replaced with "Heck", but "Franchise/HelloKitty".
266* GuestFighter: Some of the costumes are characters from other intellectual properties who are related to Mega Man in some way. These characters are [[spoiler:Rokko from ''VideoGame/RokkoChan'' (a tribute to ''Mega Man'')]], [[spoiler:Beck from ''VideoGame/MightyNo9'' (a SpiritualSuccessor to ''Mega Man'')]], [[spoiler:Doropie from ''VideoGame/MagicalDoropie'' (a contemporary AlternateCompanyEquivalent to ''Mega Man'')]], [[spoiler:Marisa Kirisame from ''Franchise/TouhouProject'' (alluding to the FusionFic fan game ''VideoGame/MegaMari'')]], and [[spoiler:Franchise/SonicTheHedgehog (continuing the Archie references in CompositeCharacter and ContinuityCameo above, alluding to the [[ComicBook/SonicTheHedgehogArchieComics Archie]] [[ComicBook/MegaManArchieComics Comics]] crossover storylines ''ComicBook/SonicTheHedgehogMegaManWorldsCollide'' and ''ComicBook/SonicTheHedgehogMegaManWorldsUnite'')]].
267* GuideDangIt: Acquiring the Noble Nickels in [=RedBlupi's=] level "Cyber Man" requires a lot of skill and out-of-the-box thinking involving the level's gimmick.
268** One of the Noble Nickels in Just an Ice Level is so obtuse, even the judges didn't realize it was there until after they'd already judged the level. [[spoiler:It's accessed via an invisible ladder in the level's upper path. An invisible ladder that has no real "tell" as to where it is.]]
269** [[spoiler: The Green Star Mode that can be unlocked from the cheat menu takes this up to eleven. Several of the stars are hidden behind objects or in areas that require going outside of intended level boundaries to get to.]]
270* HailfirePeaks:
271** [=MrKyurem=]'s "Boil Man", appropriately enough, is mostly a straight DownTheDrain level, but has a fire-based enemy selection and boss.
272** The judges criticized the last place entry, "Snow Man", for (among other things) mixing levelsets together inconsistently and haphazardly, resulting in one of these: The stage starts out as a typical [[SlippySlideyIceWorld ice stage]] before mixing it with a [[ConstructionZoneCalamity construction site]] tileset, then ending the level with a ''[[ShiftingSandLand sandstorm]]''.
273* HalfTheManHeUsedToBe: Happens to most enemies that are destroyed with [[VideoGame/MegaMan7 Slash Claw]].
274* HijackedByGanon: Eventually, the boss of [[spoiler:Tier X]] is revealed to be [[spoiler:''[=MaGMML1=]'''s Zero]], wanting to have a proper rematch with Mega Man and not letting Dr. Wily interrupt it.
275* HitboxDissonance: A few of the unlockable skins (like Rush) ''look'' like they should have hitboxes that match their smaller size, but they have the same hitbox that Mega Man has.
276* HoistByHisOwnPetard:
277** [[VideoGame/MegaMan2 Metal Man]] returns as a devkit boss, and with him comes his infamous allergy to his own weapon. While he is very weak to the weapons similar enough to Metal Blade (Triple Blade and Wheel Cutter), there's an even easier way to exploit this weakness: [[spoiler:Rebound one of his own Metal Blades back at him with Jewel Satellite, [[CurbStompBattle and he dies in]] ''[[OneHitKill one hit.]]'']]
278** [[spoiler:Due to the way the unlockable Alter Weapons share damage stats with the default weapons they replace, certain Contest Robot Masters also wind up being weak to their own weapons. Specifically, Force Man, Neapolitan Man and Haunt Man's final phase are weak to Force Beam, Neapolitan Bomb and Haunt Pumpkin, respectively.]]
279** [[spoiler:At the end of the fight against Vanguard in Wily 0, it signals the Wily Star to fire [[WaveMotionGun gigantic laser blasts]] in a last-ditch attempt to stop you. Unfortunately, the boss doesn't move out of the way of one in time...]]
280** In the penultimate Wily battle, [[spoiler:Wily tries to summon an alternate, evil version of Mega Man to fight on his behalf. However [[Webcomic/{{Megamanspritecomic}} the Mega Man]] he summons isn't so much evil as he is selfish and amoral, and so almost immediately attacks Wily "for being an asshole."]]
281-->'''Mega Man:''' [[LampshadeHanging Something tells me you didn't think this through.]]
282* HundredPercentCompletion: Unlike the previous game, you only need to collect a handful of the Energy Elements to get to the Wily Castle this time. Additionally, there's the Noble Nickels, which are completely optional, but will give you a reward if you collect them all.
283* HurricaneOfPuns: The last paragraph of [=ACESpark=]'s review of A.D. 2101 is filled with Rolling Cutter-related puns based off one of the boss's attacks.
284* HypocrisyNod: [=ACESpark=] criticizes a stage for using WallOfText in the intro to the stage...and quickly apologizes, because that particular review is ''itself'' a WallOfText.
285* IncrediblyLamePun: These are prominent enough that Volt Man ([[spoiler:at the end of the Mega Arena]]) [[LampshadeHanging complains about it]].
286* InterfaceScrew: Find enough Noble Nickels and Knight Man will start serving frothy pints of beer. Taking one causes the screen to go wavy and create double vision (up until you pause, that is).
287** Examining the Polybius machine will produce a similar effect which can be dismissed the same way, or by entering a stage.
288* JokerImmunity: Taken up to eleven, even for series standards: [[spoiler:Wily is trapped in an exploding spaceship inside his asteroid fortress ''as that fortress is deleted from reality'', yet he reappears in the Dojo with almost no mention of his supposed death.]]
289* JumpScare: [[spoiler:Right when you're about to reach Quarantine Woman, a giant mutant arm (known in the code as the Hall Master) breaks through the second boss door and crawls towards you.]]
290* KaizoTrap: [[spoiler:After Vanguard's defeat, you still have to dodge a few more of the Wily Star II's giant lasers.]]
291* KillerRabbit: Match Man fully lives up to his name by being a person-sized matchstick. He's still one of the more challenging entry bosses.
292* KingMook: The midbosses from "Conveyor Mayhem", Big Fire Telly and Super Cannopeller, as well as Joe Man [[spoiler:and the boss of the Tier X level "Metallic Ocean", Gigabgyo (both of which were made by Zieldak)]].
293* LastChanceHitpoint: The [[VideoGame/Rockman4MinusInfinity Skull Amulet]] allows the player to survive fatal enemy blows with one hit point.
294* LastDitchMove:
295** When [[spoiler:Future]] runs out of HP, he rains fire down on the stage for about 30 seconds before actually dying.
296** [[spoiler:When Galaxy Man runs out of HP in the Pit of Pits battle, he teleports into the middle and unleashes two waves of rainbow projectiles, the second of which covers the entire screen save for the area behind a group of black holes he spawns pre-attack.]]
297** Parodied with [[spoiler:Absolute ZERO]] in the True Arena. [[spoiler:When its third form runs out of HP, it goes to its final form and immediately makes you enter it and fight its heart, as it assaults you with a barrage of unavoidable attacks. [[PaperTiger This does absolutely nothing to you and it self-destructs]].]]
298* LaughablyEvil: [[spoiler:Absolute ZERO]], as it turns out. Yes, Dr. Wily is as comical as always, but he does his best to try and crush you [[DefiantToTheEnd even as he escapes]], while [[spoiler:Absolute ZERO]] winds up falling apart completely during the course of its battle and fails embarrassingly.
299* LavaIsBoilingKoolAid: Lava Factory, to the point where robots aren't even harmed by going into the lava. [[spoiler:Actually a subversion; it's not a lava factory, it's Shadow Man's ''wine'' factory.]]
300* LegacyBossBattle:
301** Returning from the first game, [[spoiler:The Moon from Neon Gravity, Birdo from Mega Man World, and Glass Man from his eponymous stage all return as {{Optional Boss}}es in Tier 10, all 3 of whom have had a major difficulty spike.]]
302** [[spoiler:[=MrKyruem=]'s judge level in [=MaGMML1=] featured the Air Capsule as a boss. His [=MaGMML2=] entry as a contestant features a hidden easter egg: go left from the starting room to fight a rehashed version of the Air Capsule.]]
303* LethalJokeWeapon: [[spoiler:The Chomp Claw from the alternate weaponset.]] It's obviously not meant for combat, being very unwieldy due to being shot straight vertically. However, it does have a very specific use against enemies that float above reach from Mega Man: [[spoiler:The head of the claw lasts for a long time and doesn't disappear when it hits an enemy. It's very effective against the Disco Ball, Giant Fire Telly, Super Cannopeller, and the Air Capsule.]]
304* LevelAte: Blackmore Darkwing's Neapolitan Man level, which is entirely themed around ice cream, having crumbling ice cream sandwich platforms, truck enemies, tub enemies dumping ice cream, cannon enemies that shoot three flavors, and even a blender machine mini-boss. [[ExactlyWhatItSaysOnTheTin Then there's the boss himself]].
305* LightFeminineAndDarkFeminine: Displayed by [[VideoGame/MegaMan9 Splash Woman]] and [[OriginalCharacter Quarantine Woman]], the game's two female Robot Master bosses. Splash Woman has a graceful design, mainly attacks from a distance and is a [[StealthPun Doctor Light Number]]. The Doctor Wily Number Quarantine Woman looks more savage, gets up close and personal with a barrage of attacks and has a faceless gas mask.
306* LoadBearingBoss: Averted with [[spoiler:Tier X]], as [[spoiler:Zero lets you freely use it as you wish right before he [[AscendedToAHigherPlaneOfExistence departs]]]].
307* LoadsAndLoadsOfLoading: The game came with an optional "auto-tiler" system that level creators could utilize so that they wouldn't have to go through the trouble of individually setting collision with the level terrain, and to try to avoid the problem that happened with the "City War" level from the original which ended up with invisible pits and invisible solid blocks. Unfortunately, this automated system ends up inducing long loading times if it's used on a larger level, as it checks for ''every'' tile that's been placed in a single frame, '''especially''' if the game is being played on a weaker system. This also happens every time you die and restart.
308* LifeDrain: The [[VideoGame/MegaManV Grab Buster]], which transfers life from the enemy to Mega Man as per usual.
309* MarathonLevel:
310** Yggdrasil is far and away the longest entry in the game, coming in at ''92 screens'' with 3 exits.
311** Escape Sequence has more screens at 125, but this is counteracted by Mega Man being given an EleventhHourSuperpower that lets him move much faster than normal and use Robot Master weapons without limit. The relatively straightforward design of the stage also helps to make the stage feel less long.
312** Forgotten Fortress has nearly as many screens as Escape Sequence, but without the mitigating speed, and also requiring the player go through several areas of the stage just to get everything.
313** [[spoiler:Wily 6, the final stage of the game, takes over an hour to complete on the average run.]]
314** [[BrutalBonusLevel The Pit of Pits]], which is lampshaded by the player character after finally clearing it.
315** [[spoiler:The Tier X stage "Hardcore Parkour" is described by Toad Man as "over 90 screens of death" [[BreakingTheFourthWall during the stage]]]].
316** Finally, there's the [[spoiler:"true finale", unlocked by collecting all 125 Energy Elements - [[BonusDungeon Null and Void]]. Going through it normally will bring you through six floors, each with four "rooms" for you to choose from, all of which are of a short length[[note]]to clarify, the shortest one is eleven screens long[[/note]]. If you want 100% completion, you'll need to complete each and every one of those rooms instead of just one per-floor, a total of ''twenty-four different rooms''[[note]][[AntiFrustrationFeatures which mercifully don't have to be done all in one go]][[/note]], and after that you still need to fight the TrueFinalBoss at the end - Absolute [=ZERO=], who is a rather long fight itself (even if it becomes a ZeroEffortBoss past phase 2)]].
317* {{Metroidvania}}: [[spoiler:Sector Upsilon 6]] is this. It's very large, and it'll take awhile to find all the noble nickels, energy elements, ''and'' the collectables that are unique to this level. The level is so long that it warrants a skip teleporter, and is notable for being the highest-ranked stage that contains one.
318* MickeyMousing: Spiky Situation features [[spoiler:an OptionalBoss that'll shoot its bullets to the beat of the soundtrack.]]
319* MoodWhiplash:
320** Playing through the levels in tier/placement order from lowest to highest, all of [=ACESpark=]'s reviews are in the form of comics up until Yggdrasil, which he makes known is his least favorite with a wall of text review. After that, all his reviews are regular.
321** [[spoiler:The battle with [[TrueFinalBoss Absolute ZERO]] is suitably epic until you defeat the second form. At that point, it fell apart so thoroughly that its face looks silly, has only one functional arm, and [[ArsonMurderAndJaywalking the music is replaced by a]] ''[[VideoGame/{{Parodius}} Sexy Parodius]]'' [[ArsonMurderAndJaywalking song]]. This form is immediately followed by a more unsettling version of ''[=MaGMML1=]'''s Zero, which can't even hurt you.]]
322* MysteriousStranger: A cloaked individual appears throughout the game, [[MysteriousBenefactor offering help and advice]] throughout, and even giving Mega Man access to the Wily Star. [[spoiler:Ultimately revealed to be Zero from [=MaGMML1=], angry at Wily for how he used him at the end of the last contest, and as revealed in ''Episode Zero'', forgot about him despite being the one who gathered the Energy Elements]].
323* MythologyGag:
324** In the first area near Strike Man's ball-throwing game, you can find Flash Man getting confused about the [[AnachronicOrder order of the tier hubs]]. It's a reference to [[https://youtu.be/DdEoUgSXF5c?t=37m26s Flashman85 getting confused about the world hub during his livestream of the game]].
325** Kalinka wearing a Concrete Man costume is a comically sly nod to Concrete Man himself wearing a costume of her in the previous game.
326** One of the meals sold at [=McWily's=] is the Wily Combo, which was the name of one of the levels from [=MaGMML1=]. In fact, [=McWily's=] itself is based off of [=Duvi0=]'s review for said level.
327** Upon defeating [[spoiler:Zero]], he explains that [[spoiler:upon being defeated in the first game, he escaped from the castle under the cover of exploding, and "hid myself while I repaired myself". The real Zero infamously gave a similar explanation in ''VideoGame/MegaManX6'' for how he returned from his apparent death in ''[[VideoGame/MegaManX5 X5]]'']].
328* NewGamePlus: Two of the features of [[spoiler:the Cheat Menu]] is "New Game+" (it allows the player to begin a new file with all the upgrades, Noble Nickel unlockables, and costumes unlocked) and "Free Roaming" (all progress-based areas are available from the beginning of a new file).
329* NinjaProp:
330** [[spoiler:Cheat Man begins his boss fight by sending the letters in the text box after Mega Man.]]
331** [[spoiler:In one of the 6F Null and Void rooms, the main challenge is a snowboard segment a la ''VideoGame/MegaMan8'', complete with "Jump" and "Slide" signs. Near the end of the segment, there's a ''third'' sign - a "Die!" sign[[note]]using [[VideoGame/TheLegendOfZeldaCDIGames Ganon voice clips]], no less[[/note]]; just after it shows up, a bunch of force beams appear and try to kill you. But it turns out to not just be a notifying sign; the Die Sign is actually the boss of the stage, and openly attacks you.]]
332* NoJustNoReaction: Garirry's written review for Cardinal Man's stage was simply "No."
333* NonIndicativeName:
334** Several level entries have no Robot Master battles, even though they have Robot Master names, which is something that disappoints [=ACESpark=] in particular.
335** The level "Something Original" consists of segments based off of the first three Mega Man titles. While the name could make sense FromACertainPointOfView ("original" meaning "the original three titles"), it ''is'' heavily misleading, and this was called out by the judges.
336* NostalgiaLevel:
337** [[spoiler:The infamous "City War" level from the previous game is included as a hidden level; you can access it by pressing up at the City War arcade cabinet in the tier 5 hub. Unlike the original level, the invisible ''ladders'' are visible this time, but the invisible holes remain.]]
338** Some of Rainbow Man's stage from ''VideoGame/MegaManUnlimited'' is one of the rooms in The Pit of Pits.
339** Several rooms in The Pit of Pits are based off levels in the first contest. The higher-ranking stages tended to be used more in these, though others like Chroma Key and [[JokeLevel Objective: Vain Space]] also got mentions.
340** Ancient Tomb, while not 100% identical in layout, is essentially just Pharaoh Man's stage from ''VideoGame/MegaMan4'' with enemies not present in the original stage added. Oddly enough, Pharaoh Man himself isn't present despite him being a boss in the game's devkit.
341** Parts of AD 2101 are taken from Quick Man's stage in ''VideoGame/MegaMan2''. This includes the Force Beam segments, though said Force Beams are no longer one-hit kills.
342* NotSoAboveItAll: Enjl and Garriry were the judges most likely to give proper reviews to stages, even those that were obvious messes like Snow Man, Mix & Match, or The Fall (all of which had super-brief quips given by Pyro and Jupi, and comics by [=ACESpark=]). But with Cardinal Man, even Enjl and Garriry went for quips over proper reviews.
343* OrbitingParticleShield: The [[VideoGame/MegaMan9 Jewel Satellite]], of course.
344* OneSteveLimit: The only main ''VideoGame/MegaManUnlimited'' Robot Master that doesn't show up is Jet Man, due to the Tier 8 boss being ''VideoGame/RokkoChan'''s Jet Man. Parodied in the boss fight for Tier 4 with the Scorch Men from ''VideoGame/MegaManSunrise'' and ''VideoGame/ZookHeroZ'', who constantly bicker with each other over who is the better Scorch Man.
345* OminousVisualGlitch: [[spoiler:Milk and Cheat Man both employ glitchy visual effects. They're both used for humor rather than fear, with Milk telefragging the glitchy devkit bosses before yelling '''GNEUSRCH''' (and, well, being a glass of milk), and Cheat Man's fight theme being a silly-sounding chase theme and him sending the text box words to attack Mega Man.]]
346* ObsessiveCompulsiveBarkeeping: Knight Man. This is actually lampshaded by Volt Man [[spoiler:at the end of the Mega Arena.]]
347* ObviousRulePatch: [[spoiler:In early versions, the Pit and Arenas could be somewhat trivialised with the unlockable SuperMode. In later versions, said areas are now blocked off to SuperMode until you've cleared them at least once]].
348* OneWingedAngel: Subverted. The [[spoiler:true final boss, Absolute ZERO,]] has a whopping four forms. The second is played normally by video game standards, being a fairly inarguable upgrade. The next two get more realistic, however, as they are respectively a broken down and then utterly decrepit progression from the second form, and get decidedly weaker each time...the final form only doing one damage per hit.
349* PoisonMushroom: In between their regular attacks, [[spoiler:Lord Elewoofro]] throws out poison E Tanks, energy pellets and 1-[=UPs=] to hurt Mega Man.
350* PopQuiz: [[spoiler:M-Jacq's level Deep Thoughts is one for the contest as a whole, while also [[AllTheWorldsAreAStage mixing in assets, enemies and bosses from other contest levels]] between questions to keep things interesting.]]
351* PoseOfSupplication: Not done by Dr. Wily, but [[spoiler:Air Man, after you defeat his Capsule in [=MrKyurem=]'s Boil Man level]]. Likewise, [[spoiler:Zero does this upon defeating Absolute ZERO, though due to [[StylisticSuck his lack of actual animation]], it looks more like his sprite is rotated counterclockwise]].
352* PostEndGameContent: Upon beating the game, the Pit of Pits and a new room in the Dojo that allows you to replay the Dr. Wily stages are unlocked, along with [[BossRush the Mega Arena]] and [[spoiler:Tier X]] [[DoubleUnlock upon reaching certain conditions]].
353* PressXToDie: As with the previous game, pressing 2 instantly destroys the player character and sends you back to the previous checkpoint.
354* RecognitionFailure:
355** All five of the judges failed to recognize the source material Mount Sabre was drawn from (''VideoGame/{{Crystalis}}''), though they at least recognized there was probably a reference being made that they were missing. It didn't stop them from rating the stage highly based off its design and other merits.
356** They also failed to recognize the source material that Duwang was drawn from (''Manga/JoJosBizarreAdventure'' part 4). There was some backlash from fans of the series when the judges universally panned the "death hands" section, but the judges' (valid) complaints pointed out that the mechanic was not sufficiently telegraphed, and what little ''was'' there[[note]]a single sign indicating "no left" just before the section in question, and an ominous ping whenever the sprite faced left[[/note]] wasn't nearly enough to get the point across [[ContinuityLockout to those who were unfamiliar with the work]].
357* RecurringBoss: Dev-Kit Bosses [[VideoGame/RockmanAndForteMiraiKaraNoChosensha Komuso Man]], Volt Man, [[VideoGame/MegaManII Quint]], [[VideoGame/MegaMan2 Mecha Dragon]] and [[VideoGame/MegaMan10 Chill Man]] show up a ''lot'' throughout submissions, with the first three even being designated the "Dev-Kit Boss Royal Flush" when all three appeared in a single level.
358* RecurringRiff: A handful of the lower tier levels use Galaxy Man's theme and a remix of Pharaoh Man's because of them being the default music. A remix of Galaxy Man's theme is also used in Tier 2 and his shop[[spoiler:, as well as a [[BossRemix remix for his own boss fight]]]].
359* ReferenceOverdosed: Boy, the devs ''really'' pulled out all the stops when making this game. You'll find references to ''VideoGame/RockmanAndForteMiraiKaraNoChosensha'', the Mega Man [=DOS=] games, and the Archie ''[[ComicBook/SonicTheHedgehogMegaManWorldsCollide Worlds Collide]]'' series, as well as some of the more obscure Mega Man fangames like ''Mega Man 42'', ''Mega Man Sunrise'', ''VideoGame/MegaManRocks'', ''VideoGame/MegaManDrWilysFinalAttack'', ''VideoGame/RockmanCX'', ''Mega Man: Square Root of -1'', ''VideoGame/MegaMansChristmasCarol'',[[note]]though, to be fair, the last two games are ones the judges have worked on in the past[[/note]] and the list goes on.
360* ScrewThisImOuttaHere: In "Launch Man & Shuttle Man", killing Launch Man first causes Shuttle Man to panic and fly away, ending the fight early.
361* SelfDeprecation: [=Smedis2=]'s level is decidedly called "Smed's Big Annoying Mess of a Level". While not the most ideal entry, [[YouAreBetterThanYouThinkYouAre it did make it all the way into Tier 8 and scored higher than many lesser entries]].
362* SequelEscalation: With 81 submissions, a very long Wily Castle and postgame stages, this game eclipses the original completely and utterly.
363* SequentialBoss:
364** A few level submissions have a SequentialBoss in them somewhere.
365*** Strife's level "Launch Man & Shuttle Man": [[spoiler:the OptionalBoss Dennis cycles through multiple different Met forms from across the six NES ''Mega Man'' games]].
366*** Korby & Freeman's level "Haunt Man": [[spoiler:the titular robot master first possesses a dark knight statue, and then a mage statue to fight you, before trying to battle you himself]].
367** [[spoiler:The boss of Wily 0, Vanguard, drags in two extendable spike walls from off-screen after you deplete its health once, and then calls in a WaveMotionGun the second time]]
368** Wily 3, "Lever Oriental Enchanted": [[spoiler:You fight one Ripling on its own at the end of the level, and then the other two attack you simultaneously once the first one is destroyed]]
369** Wily 5, "Unobtanium Mine": [[spoiler:The endboss is [[VideoGame/GunstarHeroes Seven]] [[VideoGame/AlienSoldier Force]], with a new set of seven forms for you to fight through]]
370** The boss of the Mega Arena [[spoiler:is a large army of Volt Men, when they're defeated they fuse together into a [[StylisticSuck crudely drawn]] monstrosity against a Giygas-esque background for the final phase]].
371** [[spoiler:Renhoek's Tier X Level "Mario Land": The boss of the second path, Air Man, transforms into a gigantic version of himself when he drops below half health, filling his health to two whole bars and becoming significantly harder]].
372** [[spoiler:The TrueFinalBoss, Absolute ZERO, has four forms (or five in the True Arena). Notably, only the first two are any threat. The third form [[AntiClimaxBoss only has one weak attack]] and the fourth (and fifth) forms [[ZeroEffortBoss are completely incapable of hurting you]]]].
373** [[spoiler:The ultimate {{Superboss}}, [[VideoGame/MegaMan6 Knight Man]] first fights you exactly the same way he did in Mega Man 6, then he fights you on Rush Jet in space, and then he fights you in [[Franchise/DragonBall Super Saiyan]] form while on the moon]].
374* TheSheriff: Sheriff Man, [[ExactlyWhatItSaysOnTheTin if you couldn't tell]]. His true alignment isn't clear, but he's fought as a boss (and littered his stage with [[WantedPoster "Wanted!" Posters]] of Mega Man and Proto Man.
375* ShootTheMedicFirst: Inverted with Launch Man & Shuttle Man. Shuttle Man will periodically heal Launch Man, but killing Launch first is a better idea as it causes Shuttle to run away from the fight.
376* ShoutOut: [[ShoutOut/MakeAGoodMegaManLevelContest Has its own page]].
377* SpreadShot: The [[VideoGame/MegaMan10 Triple Blade]], just like in its source game.
378** [[spoiler:Truffle Cluster, the alternate weapon which shares a slot with Triple Blade, spreads in a similar way, with four explosive projectiles instead of three]].
379* StealthPun: [[spoiler:The final phase of the Absolute ZERO battle in the True Arena has you go up against Heart of Absolute ZERO, which launches a string of BulletHell attacks and explodes immediately afterwards. It suffered from a ''heart'' attack.]]
380* TheStinger: [[spoiler:At the end of the true staff roll, an unidentified person gloats over the power potential that the Reality Core had briefly displayed]].
381* {{Superboss}}:
382** Several level submissions have a superboss of their own:
383*** Zieldak's level "Joe Man": [[spoiler:After beating the titular Robot Master, you can opt to fight Joe Man R, which is the Robot Master you just fought brought up to eleven. Notably, he's one of the few bosses to be ''banned'' from the [[BossRush arena]].]]
384*** Shinryu's level "Identity Crisis": [[spoiler:At the end of the stage, you have the choice of facing against Alter Man, who appears to be a Joe wearing Mega Man's armour and uses weapons that ''weren't'' featured in the stage. You can fight as one of the Robot Masters you played as during the stage or as Mega Man himself.]]
385*** Strife's level "Launch Man & Shuttle Man": [[spoiler:It appears to be an ordinary Met, but each time you "kill" it, it cycles through all the various Met incarnations from throughout the six NES ''Mega Man'' games until eventually it dies for real and yields a key. Using it to open the door above reveals a notice revealing its name to be "Dennis" and that Wily hasn't noticed its powers.]]
386*** 128-Up's level "Spiky Situation": [[spoiler:You can opt to face against "Avoidance Cherry", in which you must HoldTheLine against its various BulletHell patterns until it self-destructs. Oh, and the pause menu is disabled during this gauntlet, which means you can't use E-Tanks.]] Due to the [[NintendoHard difficulty]] of the boss in question, this boss is also banned from the [[BossRush arena]].
387*** [=MrKyurem=]'s level "Boil Man": [[spoiler:Going over the wall to your left at the beginning of the stage leads to a fight against Air Man inside the Air Capsule II, in a CallBack to the first game. Unlike the other entry superbosses, his defeat simply offers you loads of bolts and E-Tanks, and no Noble Nickels at all.]]
388*** [=Entity1037=]'s Level "The Stage Nobody Asked For": [[spoiler:In the part where the red terrain is introduced for the first time, use Sakugarne to pogo over the instant death. At the end of the gauntlet, you'll encounter a souped-up version of Pharaoh Man.]] [[RunningGag This boss is also banned from the arena]].
389** [[spoiler:Sanct subverts this ''gloriously''. When you find him, he gives a long and drawn out opening monologue, only to discover that he has no actual means of harming you, prompting him to beat a hasty retreat.]]
390** [[spoiler:At the end of Tier 7's secret bonus level "Twilight Lodge", you fight Wishing Star.]]
391** After you beat [[VideoGame/NezumiMan Butter Nezumi]] in Tier 9, [[spoiler:if you go back to Tier 1 to fight Milk, it will transform into Strawberry Milk as revenge for killing his master. Notably, this locks out normal Milk from the Tier 1 hub, so you can [[SkippableBoss completely miss the original fight]], but normal Milk is always fightable at the Dojo regardless of whether or not you skipped him. The regular version of Milk is always the one encountered in the Arena, however]].
392** Once Wily Star has been defeated, in Tier 10, you can find completely optional rematches with [[spoiler:The Moon, Birdo, and Glass Man from the previous game, all 3 of which are a lot harder this time around]].
393** At the end of the Pit of Pits, [[spoiler:you challenge [[VideoGame/MegaMan9 Galaxy Man]] to a battle in free-fall, with both of you flying through the air trying to shoot each other down, including a LastDitchMove on Galaxy Man's part when you've depleted his long health bar]].
394** When you collect all 220 Noble Nickels in the game, [[spoiler:you can fight [[VideoGame/MegaMan6 Knight Man]] while he's using the power of the Noble Nickels, resulting in a long fight that's vaguely reminiscent of [[VideoGame/KirbysAdventure Nightmare]]. He even goes [[AnimeAndManga/DragonBall Super Saiyan]] in his final phase]].
395* SurrealHumor: The me irl skin, which just looks like something that came out from a {{Website/Tumblr}} shitpost. The skin is Mega Man, but without a torso and with his head connected directly to his legs. Purchasing it causes Roll to say "same" before exiting the dialogue. Rush has gotten a similar treatment of having limbs removed, and Sakugarne has been replaced by a pogo stick with Rush's face. Appropriately enough, you unlock this costume by [[AccordionMan getting squished by a crusher]].
396** Quite a few Tier bosses hail from odder fan games, games that are ''Mega Man''-esque, [[ArsonMurderAndJaywalking and a]] [[RomHack rom hack]].
397* SurprisinglyCreepyMoment:
398** The Stove Guy's level "Beneath Sand and Rock" contains a hidden room under a specific patch of quicksand: [[spoiler:the room in question is monochrome red and black, the terrain has textures which resemble [[AndIMustScream faces screaming in anguish]], and the catchy theme that the stage plays [[NothingIsScarier is suddenly dropped]].]]
399** [[spoiler:The TrueFinalBoss' final form is a giant, high-resolution version of ''[=MaGMML1=]'''s Zero. The original looks kind of like a crappily-drawn Kool-Aid man pixel art; this one looks like a creepy kid's drawing redone by a professional artist to emphasize the creepy. It comes off as more jarring when the form that comes before is obviously intended to be funny.]]
400** [=NaOH=]'s level "Quarantine Woman". It looks like an ordinary level until you get inside the laboratory complex, which has bugs and mutants instead of the usual robot enemies. Then the alarm sounds and Hazmat Joes start raiding the place. [[spoiler:And then when you get to the BossCorridor, a giant mutant hand breaks through the opposite door and begins crawling towards you]].
401* StylisticSuck: The [[spoiler:''[=MaGMML1=]'' Zero]] costume has no animations at all, just like in his source game.
402* TakeThat:
403** [[spoiler:City War from the first game has been brought back... as an arcade machine that [=NPC=]s in-universe notice to be full of glitches. By extension, the level City Under Siege is seen by the judges [[SuperiorSuccessor as an improvement of that particular level]]]].
404** When you purchase the [[spoiler:[[VideoGame/MightyNo9 Beck]]]] costume for the first time, Roll will wonder why does the world laugh at him.
405** Talking to Mega Man while wearing the [[spoiler:''VideoGame/RockmanCX'']] costume will cause him to be shocked at his rip-off's presence in the festival.
406** While Roll normally happily greets whichever costume you reenter her shop with, she shows disdain towards [[spoiler:Bad Scissors Day Cutman]].
407** In [=ACESpark=]'s comments for Yggdrasil, he says the level is worse than the laziest ''VideoGame/MegaMan2'' ROM hacks, the [[PortingDisaster Mobile phone ports]] of the various games, the ''Anime/MegaManUponAStar'' [=OVA=]s, and ''VideoGame/MegaManX7'', to the point he says that he'd rather fight ''Flame Hyenard'' who has annoying vocal lines as he {{Discuss|edTrope}}s, over playing the stage, or even play ''X7'' with ''all sounds replaced with Flame Hyenard's vocal lines''.
408** One of the features of the unlockable Cheat Menu is "Ultra [=MaGMML2=]", with the description, "Play the game with an alternative storyline! Only $39.99." Only slight changes are found. This is a reference to the criticisms of ''VideoGame/PokemonUltraSunAndUltraMoon'' perceiving it as [[ItsTheSameSoItSucks too similar to]] [[VideoGame/PokemonSunAndMoon the games they're]] [[UpdatedRerelease based on]].
409** Dr. Wily, in the City Under Siege stage, says that his headquarters are on 721 5th Avenue; the address of [[UsefulNotes/DonaldTrump Trump Tower]] in New York.
410* TookALevelInBadass: [[spoiler:[[VideoGame/MegaMan3 Gamma]]]], which is considerably less of a [[AntiClimaxBoss pushover]] than in their source game.
411* TwoPartTrilogy: TheStinger mentioned above sets this up with this game.
412* TrueFinalBoss: [[spoiler:Absolute ZERO, a giant [[VideoGame/MegaManX Zero]] mecha created by Zero from [=MaGMML1=] to be the ultimate boss, fought at the end of Null & Void]].
413* TurnsRed:
414** Quite a few entry bosses do this.
415*** Zieldak's Level "Joe Man": [[spoiler:The OptionalBoss Joe Man R drops to one knee, and then changes up his arsenal slightly whenever you deplete one full bar of health]].
416*** betasword's Level "Ruined Lab": [[spoiler:The [[VideoGame/MegaMan3 Giant Metall]] with a health bar visibly flashes when it gets low on health, before speeding up]].
417*** Thoron's Level "Conveyer Mayhem": [[spoiler:Every boss in the level does this, increasing their attack volume when lower on health]].
418*** Blackmore Darkwing's Level "Neapolitan Man": [[spoiler:The titular Robot Master will create pits in the battlefield and change his tactics slightly when he drops below half health]].
419*** [=Entity1037=]'s Level "The Stage Nobody Asked For": [[spoiler:The main boss, Spiked Wall Man, switches to a new phase every time you deplete one of his health bars]].
420** The Tier 4 bosses, [[VideoGame/MegaManSunrise Scorch Man]] and [[VideoGame/ZookHeroZ Scorch Man]], will [[FusionDance fuse together]] when below half a health bar, completely changing their fighting style.
421** [[spoiler:Notably, Wily Machine SWORD at the end of Wily 6 does this instead of being a traditional Sequential Boss, changing tactics 4 times after it drops below half health]].
422** [[spoiler:Both the Moon and Glass Man do this when they drop to one health bar, adopting completely different fighting styles for their second phases]].
423** [[spoiler:The boss of Zieldak's Tier X Level "Metallic Ocean", Gigagbyo, speeds up and starts dropping mines when below half health]].
424** [[spoiler:Renhoek's Tier X Level "Mario Land":Air Man's giant phase also does this when below half health, dragging you to a different stage with tornadoes in the floor that knock you upwards if you land on them]].
425** [[spoiler:Final OptionalBoss Knight Man, in his [[AnimeAndManga/DragonBall Super Saiyan]] form, switches to a new phase every time you deplete one of his health bars]].
426* TheVeryDefinitelyFinalDungeon: [[spoiler:Null & Void, a large multi-path level made in collaboration between several different devteam members, as well as a few guests from the entry levels.]].
427* VisualPun: [[spoiler:cheez8's Tier X level "Coyote Man".]] Instead of a traditional boss, it features [[WesternAnimation/WileECoyoteAndTheRoadrunner the coyote]] from ''WesternAnimation/LooneyTunes'' in a capsule fight. [[spoiler:It's a Wile E. Capsule.]]
428* TheVoice: Humorously done with Kalinka, who is only seen wearing a rather convincing Concrete Man costume.
429* UnexpectedShmupLevel:
430** [[spoiler:Before entering the Wily Star II proper, you have to use a spaceship made up of the energy elements you've collected to breach the Star itself. This time, your weapons are slightly modified in order to work in space]].
431** [[spoiler:This happens again at the end of Wily 6, where you use a super-charged spaceship to fight the FinalBoss]].
432* UnexplainedRecovery: [[spoiler:Despite being caught in a malfunctioning escape pod while the Wily Star II imploded, Dr. Wily is alive and well in one of the Dojo's rooms. [[JokerImmunity Granted, he did get out of bad scrapes before and is a series staple]]]].
433* UnusuallyUninterestingSight:
434** No one seems to be too alarmed about the presence of a Wily-themed fast food restaurant (except Tornado Man, who tolerates this after having tried the food).
435** [[spoiler:[[VideoGame/MegaManRocks Door Man]]]] and [[spoiler:[[VideoGame/MegaManDrWilysFinalAttack Lord Elewoofro]]]] are the only Tier bosses that Mega Man doesn't comment on.
436** [[spoiler:[=MaGMML1=]'s Zero's ascension into the heavens after his battle strangely isn't commented on.]]
437* VanityLicensePlate: [[spoiler:Wily Machine SWORD]] has one on its back that reads "[=B4D BOYZ=]".
438* WakeUpCallBoss:
439** The Tier 5 boss [[spoiler:Lord Elewoofro]] is the point where the game stops holding its punches (regarding the Tier bosses, anyway).
440** After you empty Vanguard's health bar in Wily stage 0, it deftly demonstrates that the castle boss fights won't be typical this time around.
441* WallOfText: [=ACESpark=] [[LampshadedTrope lampshades]] that his judge comments are like [[Film/TheLordOfTheRings LoTR]] in length. Whenever they're not being comics, that is.
442* WantedPoster: "Sheriff Man" has several around the stage, featuring Mega Man and Proto Man's mugshots.
443* WeirdnessMagnet: [[spoiler:Sanct]] thinks that the player character is one of these. [[ConspiracyTheorist Not that his words should be taken seriously.]]
444* WrapAround: Present in Yggdrasil and the Tier 6 hub.
445* ZeroEffortBoss: Peterdun's level "Combust Man" features the titular Robot Master... who just stands there and goes down in a single shot. He still deals CollisionDamage, however, which can catch you off guard if you were foolish enough to run into him thinking he was an NPC. Interestingly, he ''does'' have damage data for Mega Man's weapons...[[OneHitPointWonder he takes 28 damage]] ''or more'' from all of them.
446[[/folder]]
447
448----
449!!Side games:
450[[folder:''Make a Good 24 Hour Mega Man Level'']]
451* AntiFrustrationFeatures: While Super Arm still requires finding a block in the level to pick up and throw, it's no longer limited to blocks designed specifically for Super Arm; the Junk Blocks from Mega Man 3 and Chill Man ice blocks from Mega Man 10 can also be used by Super Arm, and will work the same as a regular Super Arm block.
452* AuthorAppeal: One of the judges, [=CreshMan=], seems to love Super Arm blocks and his comments always have him disappointed when levels don't have them. In his Wily stage, there are a ''ton'' of Super Arm blocks to toss around, even though they're not the main gimmick.
453* BalanceBuff: Water Wave can now be used in the air, slightly strengthening its ability to defeat enemies compared to ''VideoGame/MegaMan5''.
454* BossArenaUrgency: The Quick Man battle in Breaking Ground takes place over the ice blocks from Chill Man's stage, which easily break under the weight of Mega Man and Quick Man, and are easily destroyed by Mega Man's projectiles. Fortunately, there are enough rows of blocks that the battle likely won't end before reaching the bottom. If Mega Man ''does'' reach the bottom, however, he will be greeted by a floor made entirely of Wanaan traps, which can kill him within seconds.
455* BottleEpisode: A private contest that only allowed use of devkit enemies and gimmicks, with a mere six entries.
456* MultiMookMelee:
457** The last obstacle in Air Trick before the boss is a room where Mega Man must wait for two Yoku Blocks covering the next room's entrance to disappear, warding off constantly-spawning Lyrics while he waits.
458** Breaking Ground features vertical auto-scroll segments where Mega Man rides an "elevator" while avoiding Space Metalls. One such elevator is also covered with Spring Heads, and another is made out of Wanaan traps.
459* MythologyGag: The pause menu is modeled after the [[VideoGame/MegaMan1 first]] [[VideoGame/MegaMan2 two]] ''Mega Man'' games.
460* NoPlotNoProblem: The game doesn't bother connecting the entries together with a plot, nor does it explain the Wily levels.
461* NoSell: Spring Heads are immune to all weapons except for Super Arm, and even then the weapon can only destroy them if the block hasn't already split up. Because Super Arm is so situational, this means there are several areas in the game where Spring Heads are outright ''unbeatable'' due to a lack of Super Arm blocks in the vicinity. Fortunately, they can still be frozen with Chill Spike, which can even make them fall off the elevators in Breaking Ground. [[spoiler:Spring Heads are also less of a problem after unlocking the extra weapon sets, which include Slash Claw, a weapon that can reliably take out Spring Heads in one shot.]]
462* SequentialBoss: [[spoiler:The Wily Machine Arc has four phases, each based on a Robot Master who's weak to one of the four Special Weapons.]]
463[[/folder]]
464
465[[folder:''Make a Good Mega Man Level: Episode Zero'']]
466* AbsurdCuttingPower: The Cutter Chip can be equipped by Zero, and is the first one obtained. Its weapons focus on [[BattleBoomerang returning projectiles]].
467* ADayInTheLimelight: The game serves as one for Zero.
468* AnIcePerson: The Icicle Chip imbues Zero's weapons with ice. It [[MightyGlacier slows Zero down]], but can grant him powerful abilities, like shooting icicles from his Z-Saber or creating an ice shield that floats on water.
469* AntiAir:
470** The shockwave pillar that the Zap Saber creates is incredibly good at hitting enemies directly above him.
471** Similarly, Psycho Burst's spread shot is deadliest at the height of its arc, where the dense cluster of bullets can shred anything that doesn't have MercyInvincibility.
472* AntiFrustrationFeatures: For those who don't want to play as the JokeCharacter "goblin silhouette" Zero is in [=MaGMML=] canon, new saves can be started with the Original Costume, which more closely reflects his actual appearance in the ''VideoGame/MegaManX'' games.
473* AscendedExtra: The very minor scientist NPC who created the Tier 1 hub world in ''[=MaGMML2=]'' returns in this game, and is given more focus in the story as well as her own character portrait. Her name is Sophie Hyde, and you can call her on your Z-Phone and have her explain how your various weapons and chips work.
474* AstralFinale: The last level before you obtain the Psycho chip is a very literal version of ''Film/SpaceJam'', taking place in a space station with the decor of a sports arena.
475* BaitAndSwitchBoss: The final boss of the Ultimate Choice descends wearing [[spoiler:[[Frachise/KingdomHearts Lingering Will's armor and wielding its Keyblade]] as Rage Awakened starts playing... and then the armor busts open to reveal the true final boss: Gamestop Duck, whose moveset is a hybrid of Lingering Will's and X-series Zero's]].
476* BalancePowerSkillGimmick: The Chips serve as a variant. No chips, Cutter Chip, and Flame Chip are balanced in their own ways[[note]]Chipless and Cutter are good in many situations and last longer than all the other chips, while Flame provides slight buffs to everything[[/note]]; Icicle grants powerful attacks at the cost of slower movement; Zap gives a speed boost, but lasts shorter and its attacks are less reliable; and the Psycho Chip is the oddball, with strange weapons compared to the others in addition to a curious floating gimmick.
477* BoringYetPractical:
478** The Cutter chip. It lasts longer than the other chips, its Saber can be used in midair for a multidirectional rolling slash, and the Cutter Drive is great for hitting shielded enemies and ones positioned at weird angles.
479** Flame as well, which gives its weapons straight buffs more than new properties. Flame Buster shoots fast bullets that follow the same trajectory, while the Flame Saber has an extended reach that makes it easier to hit things.
480* BrilliantButLazy: Quick Man, one of Wily's strongest Robot Masters, spends most of his day lounging around the beach outside Entrance Succession and letting the Octobulb inside the facility manage everything for him.
481* BuffySpeak: Owing to Galaxy Man's rather [[{{Pun}} spacey]] [[{{Cloudcuckoolander}} nature]], his Z-Phone hints for finding [=CDs=] all involve this. Not that they aren't helpful once you're in the right spot, however.
482* ButThouMust: When Galaxy Man asks for Zero's help to stop the rampaging construction robots in the future Pit of Pits, Zero's reply options are "I can help!" "Leave it to me!" "I'll handle this!" and "No problem!".
483* TheCameo:
484** [[spoiler:[[Franchise/SonicTheHedgehog Silver the Hedgehog]]]] makes an appearance during the ending credits, as well as various characters that showed up in ''[=MaGMML2=]''.
485** The TrueFinalBoss is [[spoiler:the [=GameStop=] Duck, the subject of an 2017 image macro showing a duck in a [=GameStop=] store. To make things a little more challenging, he's armed with [[Franchise/KingdomHearts the Lingering Will's Keyblade]].]]
486* CanonWelding: [[spoiler:The Wargates from ''[[SkullmanInScoobyDoc4TheDestroyerFeaturingAtsushiOnita Scooby Doc 4]]'' are revealed to be Genesis Portals left over from the events of ''Worlds Unite''.]]
487* CheatCode: At least four that can be entered in the file selection screen (the KonamiCode removes their effects):
488** NewGamePlus: Select a new file and enter [[spoiler:Left, Right, Up, Down, Right, Right, Left, Left]].
489** Start as [[InTheHood Hooded Zero]]: Select a new file and enter [[spoiler:Up, Down, Up, Down, Up, Up, Up, Up, Down, Down, Down]].
490** [[AllYourPowersCombined Black Zero]]: Select a file and enter [[spoiler:WS-Left, WS-Right, WS-Left, Down, Up, Left, Left, Down, Right, Up, Up, Down, Left, Up (the "WS" stands for "Weapon Switch"). You learn the code for this by completing Knives' quest]].
491** [[{{Combos}} Ultimate Mode]]: Select a file and enter [[spoiler:Down, Right, Left, Up, WS-Right, WS-Left, WS-Right, Down]].
492** [[InfinityMinusOneSword True Black Zero]]: Select a file and enter [[spoiler:the code for Black Zero, but replace the final input with a Down instead of an Up]].
493* CombatHaircomb: [[spoiler:Knives wears a knife in her hair]]. According to the secret call spot in Lightningrod Lab, [[spoiler: she glued it in place to keep it from falling out]].
494* ContinuityCavalcade: The Robot Museum that can be visited at the end of Chapter 1. Ra Moon, Xander Payne, a reference to [[MythologyGag the Sub-Tank]], it's all there. The cherry on the top is the television screen, which is a [[OverlyLongGag hyper-extended version]] of ''VideoGame/MegaMan9''[='s=] own continuity cavalcade Wily defeat montage. ''Episode Zero''[='s=] version includes defeats from ''[[VideoGame/MegaManTheWilyWars The Wily Wars]]'', ''[[VideoGame/MegaManV V]]'', ''[[VideoGame/RockmanAndForteMiraiKaraNoChosensha Challenger from the Future]]'' (substituting Wily with Mega Man Shadow), ''9''[='s=] own sequence (as well as ones from ''[[VideoGame/MegaMan10 10]]'' and ''[[VideoGame/MegaMan11 11]]''), and sequences from multiple fangames (specifically ''[[VideoGame/MegaManSuperFightingRobot Super Fighting Robot]]'', ''[[VideoGame/MegaManRevolution Revolution]]'', ''[[VideoGame/MegaMan42 42]]'', ''[[VideoGame/MegaManRevengeOfTheFallen Revenge of the Fallen]]'', ''[[VideoGame/MegaManRocks Rocks]]'', ''[[VideoGame/MegaManSunrise Sunrise]]'', ''[[VideoGame/MegaManUnlimited Unlimited]]'', ''[[VideoGame/MegaManRockForce Rock Force]]'' (substituting Wily with Justice Man), and ''[[VideoGame/MegaManSquareRootOfNegativeOne √-1]]'') before ending with the sequence from the first ''[=MaGMML=]'' game.
495* DiscOneFinalDungeon: SRARA HQ, the final area of Chapter 2. Despite it being the headquarters of the game's aforementioned [[BigBad Big Bads]], [[spoiler:Zero ends up facing Duo at the end of the level [[MissedHimByThatMuch as SRARA have already fled to Tier X by the time Zero arrived.]]]]
496* DoubleSubversion: The cutscene for the infamous Zero reveal at the end of ''[=MaGMML1=]'' is in this game, but you can double subvert it into having the silhouette belong to the X-series Zero by selecting his costume when loading a new game.
497* EarlyGameHell: The first couple of stages are filled to the brim with BottomlessPits and difficult platforming challenges, when you're still trying to get used to Zero's moveset and playstyle, especially with the lack of weapons until half-way through Surveillance Canyon. Things start to get more manageable by the time you get to the stage Defeat The Giant Spear Man, after which is then followed by a plot-based boss fight that ends with the Cutter chip and Blank Drive unlocked.
498* EasterEgg:
499** Eddie appears exactly twice in the game. His first appearance is in Frosty Fields, encased in an ice block. His second one is in the credits scene depicting the festival... but, only if you freed him from the ice that first time.
500** The Z-Phone has many secret phone numbers that can be accessed if the player manually inputs a 4-digit code. For example, one number that players tend to call first is [[{{LOL69}} 69]], which earns them a response that sarcastically congratulates them for their sense of humor.
501** Fighting Fefnir has a rare chance to spawn taking the appearance of a blob form, a-la Zero's canonical appearance in this series.
502* EmergencyWeapon: {{Downplayed}}. Zero's default Z-Buster is suggested to be weak compared to the Mega Buster, primarily due to its slow-moving bullets. However, it also offers some merits that the Mega Buster lacks, such as an extra onscreen shot and slight aiming capabilities.
503* FailedASpotCheck: The [[VideoGame/SonicMania Amoeba Droid]]'s description states that "none of its data matches up with any known signs of it being a Dr. Wily creation", despite Eggman's logo being very clearly replaced with Dr. Wily's logo on its sprite.
504* FiveFiveFive: All of the Z-Phone numbers start with this.
505* FlunkyBoss: [[spoiler:The semi-final boss Unununium creates Wargates, which summon forth bosses from ''Mega Man: Square Root of -1'' and ''[[VideoGame/SkullmanInScoobyDoc4TheDestroyerFeaturingAtsushiOnita Scooby Doc 4]]'' in randomly-selected pairs: Illuminati with Ford Taurus, Angry Sun with Thomas, Doodlebob with Slam Man, and Toss Tortoise with Non-Human.]]
506* GuideDangIt: The postgame content, which starts with [[spoiler:a mysterious note found in Mega City's Chateau Chevaleresque requesting you to call the writer, but leaving you to guess the phone number -- using sources outside the game as hints.[[note]]Said sources are certain [[Website/{{Twitter}} tweets from the MaGMML Twitter account]] leading up to the game's release.[[/note]] From there, you need to find specific spots in every level to call the character Knives (not to be confused with Knives Chau from ''ComicBook/ScottPilgrim'') and progress the sidequest. As per usual, Administrivia/TropesAreTools; here, it's used to encourage community participation in finding the most obscure locations that you'd need to get to]].
507* HardLevelsEasyBosses: The levels tend to put a lot of strain on Zero's enhanced platforming abilities, encouraging a fast, reckless playstyle that can get him killed easily. Bosses, on the other hand, fall to Zero's attacks fairly quickly if one exploits their weaknesses to deal massive damage.
508* IJustWantToBeBadass: The main driving force for Zero is to become a hero, and ultimately to fight against Mega Man once again.
509* InfinityPlusOneSword:
510** The [[spoiler:Double Jump upgrade, which can trivialize many of the platforming sections]]. It doesn't become available in the shop until Zero returns to Dr. Wily's Secret Bunker to investigate sudden tremors though, and even then, it costs an astounding 999 bolts.
511** Also, [[spoiler:the Giga Crush, which you obtain from beating all five Golem {{Optional Boss}}es]]. It's a full-screen nuke that deals heavy damage to bosses, if not one-shotting them, but necessitates beating every level from Chapter 2.
512* LaserBlade: One of Zero's most powerful weapons is the Z-Saber, a short-ranged one that can pierce through enemy shields.
513* MarathonLevel: The final level is this, as it's [[spoiler:Null and Void again, this time with ''seven'' floors and five levels to choose from on each (except for the final floor which only has four)]]. Once you get through that, you have to deal with a three-part BossRush -- [[spoiler:the four members of SRARA back to back (in random order), [[GiantSpaceFleaFromNowhere Unununium]], and finally, Zero and Duo teaming up to fight Trio.]]
514* MickeyMousing: The first freefall segment of Explosive Freefall is synchronized to the music, unless the player pauses or plays the game with a slow framerate -- both of which will desynchronize the game to the music.
515* MissingMissionControl: Towards the end of Chapter 2, you can no longer call Dr. Wily on the Z-Phone, since by this point Wily has gone crazy and Zero had realized he doesn't really care about him, [[ForegoneConclusion deciding to challenge Mega Man himself]]. After beating the game, however, Dr. Wily will once again become available on the phone.
516* MistreatmentInducedBetrayal: [[spoiler:After getting fed up with trying to make the Reality Core project work and leaving for an impromptu vacation, Wily suddenly returns crazier than ever, scaring off all of his loyal bots. When Zero tries to reach out to him, the mad doctor doesn't even recognize Zero or remember their quest to gather Energy Elements for him (along with seemingly not remembering that he'd even been on vacation in the first place) and dismisses them. Feeling spurned and cast off (and not noticing the signs that Wily is suddenly acting NotHimself), Zero cuts ties with Wily right there, resolving to focus on stopping [=SRARA=] instead.]]
517* MusicalNod: The final boss's theme is a medley containing riffs from [[spoiler:Trio's boss fights from ''Proto Man's Return'' and ''VideoGame/MegaMan8BitDeathmatch'', as well as Duo.exe's theme from ''VideoGame/MegaManBattleNetwork'']].
518* MythologyGag:
519** The music for the rest areas [[BossRush The Ultimate Challenge]] are all songs associated with Zero, such as the intro stage theme for ''VideoGame/MegaManX1'' where his very first appearance is, [[VideoGame/MegaManX5 the famous X vs Zero theme]], and ''VideoGame/MegaManZX''[='s=] final level theme.
520** Two of the cheat codes listed under that trope's example are based off of Zero's appearance when using similar cheats in his playable appearances.
521** ''[[VideoGame/MegaManX X]]'' series:
522*** [[spoiler:Using Giga Crush briefly transforms Zero into his [[VideoGame/MegaManXCommandMission Absolute Zero]] form if he's using the ''VideoGame/MegaManXtreme'' costume. If he's using the hasty costume, he briefly turns into Zero Soul from ''[=MaGMML1R=]'' instead.]]
523*** Steel Massimo appears as a database CD, here reimagined as a comic book character.
524** ''[[VideoGame/MegaManZero Zero]]'' series:
525*** One of Pirate Man's calls advocates giving Pirate Man credit card details, or [[VideoGame/MegaManZero4 Zero won't be able to stop Ragnarok]].
526*** If you call Yamato Man while fighting Mega Man 2 NETA from [[spoiler:Null and Void]], Zero proclaims he's a god of destruction, one of Omega's most famous lines.
527*** Fighting Fefnir makes an appearance, and his CD notes that he enjoys hanging out with Splash Woman and Tornado Man, an allusion to their {{Expy}} status of Leviathan and Harpuia. Cementing the joke further, Tornado Man says that he had a dream about leading an army and working with "a creepy version of Mega Man". One Pirate Man's broadcasts even talks about them supposedly having a ghostly fourth member of their group, appropriately called Phantom.
528* NoodleIncident: Wily, Stern and [[spoiler:Knives]] all remark that Gusty Gorge used to be a great picnic spot, until some unspecified incident happened that completely ruined it. It's not elaborated on what exactly happened, but it resulted in the infestation of all the robot flying squirrel enemies you fight there.
529* NostalgiaLevel[=/=]CallForward: As an {{Interquel}} for the [=MaGMML=] series, several stages are explicitly based off of original stages from both ''1'' and ''2'':
530** "Kingdom Crisis" is a ''[[VideoGame/SuperMarioWorld Mario World]]''-themed level based off of "Mega Man World" from ''1''. Agent Krantz even confirms they're set in the same location.
531** "Abandoned Lab" could be considered a precursor to "Ruined Lab", as both are based off of Wily's dilapidated lair from ''VideoGame/MegaMan3'' [[spoiler:and feature the same boss]].
532** "Recoil Recon" and "Lightningrod Lab" are both remakes of levels from the first contest ("Sunset Siege" and "Thunderclyffe Plant", respectively) with new gimmicks to play with.
533** "Midnight Aurora" is a twofer, being a mashup of "Midnight Snow" from ''1'' and "Aurora Man" from ''2''.
534** "Metropolitan Neapolitan" is a high-speed action-packed sequel to the second contest's "Neapolitan Man", and even starts in original level's boss room before dropping you onto Neapolitan Man's delivery fleet.
535** "Entrance Succession"'s weird name is a play on "Escape Sequence"'s, and shares the same sort of speed boost mechanic.
536** "Stormy Spire" begins as a remake of ''2'''s much-maligned "Airflow Hubble".
537** "Cursor Corruption" is an obvious extension to "Cursor Curse".
538** "Ghouls n' Ghasts" is a throwback to "Goblins n' Ghasts", the first level of [[spoiler:Tier X]].
539** "Toxic Tunnels" is based off of Snoruntpyro's fortress level from ''2'', "Water Ducts".
540** Both "Ice Breaker" and "Code Landfill" are corrupted versions of, respectively, "Breaking Ground" and "Pollution Park" levels from the ''Make a Good'' 24-Hour ''Mega Man Level'' side contest, with the latter having also been haphazardly fused together with "Mario Land". Both feature remixed bosses from [=MaG24HRMML=]'s fortress stages as well.
541** "Lily Airpad" is set in the construction yard containing [[spoiler:Toad Man's not-yet-finished airship from "Hardcore Parkour"]], though in a much more non-linear fashion. Two of the [=CDs=] even require you to traverse some incomplete sections of the original level ''backwards''.
542* NotActuallyCosmeticAward: The purchasable costume from Dr. Wily's base that makes Zero resemble his ''VideoGame/MegaManXtreme'' sprites has a slight difference from the base costume: he holds out his buster to shoot, while normal Zero's bullets come from where his mouth is.
543* OptionalBoss: The Golems, giant elemental droids each themed after one of Zero's Drive Chips that can be fought as random encounters on the world map at a certain point. Defeating one upgrades the corresponding Chip's energy efficiency [[spoiler:and defeating all of them allows Dr. Hyde to upgrade Zero's Blank Drive into a devastating [[SmartBomb screen clearing]] attack]].
544* PlayableEpilogue: After beating the game, all the [=NPCs=] return to the Wily Bunker, and Wily himself can be talked to again in person and over the phone. Notably, this has been stated to be non-canon and happens for gameplay reasons (namely, livening up the Wily Bunker and re-enabling Wily's phone commentary so it's not PermanentlyMissableContent).
545* PlayingWithFire: Zero can equip the Flame Chip, which imbues his weapons with fire. In terms of gameplay, it [[UnskilledButStrong emphasizes raw power over everything else]] and makes Zero move a little faster.
546* PsychicPowers: The Psycho Chip imbues Zero's weapons with psychokinetic energy. It makes Zero move slower and fall slower, and has weapons that travel in unique paths or have strange abilities.
547* ScrewThisImOuttaHere:
548** The Wily Robots flee Wily's bunker once his Reality Core starts, leaving only Reggae as the shopkeeper. They come back once [[spoiler:Null and Void]] are finished.
549** After obtaining what he wanted from [[spoiler:[[{{Yandere}} Knives]]]], Zero promptly teleports away from her before they can [[spoiler:start their "date"]].
550* ShockAndAwe: The Zap Chip imbues Zero's weapons with electricity. Some of his weapons gain a [[StaticStunGun stunning effect]] from it.
551* SpreadShot: Zero's second new weapon is the Z-Burst, which fires out a spread of four powerful, long-ranged projectiles.
552* StealthPun: The final boss in the game is [[spoiler:a two-versus-one fracas between Zero and Duo against Trio. There's a strong NumericalThemeNaming pattern, but "Solo" is missing... except, the boss just before, Unununium, fills being number one in two ways: the "un" in its name is similarly pronounced to the word for "one" in multiple Latin-based languages, and the real-world element it references[[labelnote:*]]Which was renamed to [[https://en.wikipedia.org/wiki/Roentgenium Roentgenium]] in 2004[[/labelnote]] has the atomic number "111"]].
553* StylisticSuck:
554** There's a setting in the options that disables Zero's animations, reflecting on his lack of any real animation in the other ''[=MaGMML=]'' games. Works best with the Hasty Costume.
555** [[spoiler:Unununium is a big, badly-drawn MS-Paint doodle of a purple Energy Element.]]
556* {{Tuckerization}}: Sophie Hyde's name is derived from the chemical "Sodium Hydroxide"; one of the Megamix Engine's developers goes by the username "[=NaOH=]", the formula of said chemical.
557* VillainProtagonist: Zero isn't malicious, but he works for Dr. Wily, collecting Energy Elements and assisting with the plan to build the Reality Core. [[spoiler:He later pulls a HeelFaceTurn and betrays Wily, and decides to hunt down SRARA and use the Energy Elements to challenge Mega Man.]]
558* VoiceWithAnInternetConnection: Towards the end of Chapter 1, Zero receives the Z-Phone, which he can use to call up to seven different characters. The numbers for Wily, Hyde, and Krantz are automatically added as the story progresses, but the numbers for Galaxy Man and Yamato Man need to be earned by clearing "Construction of Constructions" and "Mojo Dojo" respectively, you can get Pirate Man's number by simply talking to him at Chateau Chevaleresque, and [[spoiler:Knives' number is tied to the postgame SideQuest detailed above under GuideDangIt]]:
559** Dr. Wily gives a general description of the level you're currently in, often involving the backstory of the location.
560** Dr. Hyde details your currently equipped Chip and how it interacts with your weapons.
561** Agent Krantz outlines the current level's obstacles and enemies.
562** Galaxy Man provides hints for getting the [=CDs=].
563** Yamato Man gives strategies for the current boss you're fighting.
564** Pirate Man has generally inane rambling, though once in a while he does provide a helpful gameplay tip (like Horizon Zero and Metropolitan Neapolitan being good currency grinding locations).
565** And, last but not least, [[spoiler:Knives generally assesses the specific spots you call her from, determining if they're appropriate according to her ideas for the greatest date in history]].
566* UnwinnableJokeGame: Mega Man himself is selectable in both the Boss Gallery and Custom Arena menus. Attempting to 'fight' him in both cases results in the same "Five minutes later" skip card from the beginning of the game... only this time resulting in Zero's death. The Boss Gallery rates his difficulty as 15 stars ([[BrokeTheRatingScale on a five star scale]]), and the Custom Arena even makes fun of this by instantly ramping the music to the highest level and offering a 3000 bolt reward if you include him alone in the lineup.
567* WombLevel: The penultimate level of the Psycho route is [[ExactlyWhatItSaysOnTheTin In The Flesh]], which takes place inside the body of an enormous whale.
568* {{Yandere}}: [[spoiler:Knives, a little girl with a knife on her head, who's so scary that, after giving Zero the cheat code to unlock Black Zero, [[YouHaveOutlivedYourUsefulness he promptly]] [[ScrewThisImOuttaHere teleports away]] and she gets so pissed that the game restarts.]]
569[[/folder]]
570
571[[folder:''Make a Good 48 Hour Mega Man Level'']]
572* AntiFrustrationFeatures: Skip teleporters return from the main contests, allowing players to skip to the end of levels with glitchy and/or frustrating mechanics.
573* BreakoutMookCharacter: Instead of Robot Masters, the [=NPCs=] are almost exclusively just basic enemies. All of the questgivers are this for having unique designs that stand out against their generic versions, as do the Box Cartel.
574* CallBack: M-Jacq's review of "Space Pipes" is exactly the same as [=Duvi0=]'s review of "Mega Man World" from the first contest. There, [=Duvi0=] was responding to the in-game message that "i hope i win" with "You probably did!!" Here, M-Jacq is responding to the creator's message that [[SelfDeprecation "I HOPE I LOSE!"]] with [[BrutalHonesty "You probably did."]]
575* DevelopersForesight:
576** If the conditions of the certain sidequest challenges were met ''before'' meeting with the NPC in question, said NPC will acknowledge the fact and give the prize to the player.
577** Unlike in ''[=MaGMML2=]'', every playable character has its own dialogue. [[spoiler:Proto Man is written as a no-nonsense free spirit and gritty loner, while Bass is an arrogant and selfish jerkass.]]
578** [[spoiler:Speaking of Proto Man and Bass, they can't eqiup any costumes.]]
579* DualBoss: Certain entries have you fighting two different official bosses at once, like [[VideoGame/MegaMan2 Air Man and Wood Man]] or [[VideoGame/MegaManIII two Punks]].
580* KingMook: All of the members of the Box Cartel are enemies from the classic ''Mega Man'' series but beefed up into bosses (or in the case of Square Machine and Atetemino, ''[[TookALevelInBadass harder]]'' bosses), and they all have identifying features to set them apart from other robots of their ilk.
581* MarathonLevel: [[spoiler:Cartel Hideout 3, "Pandora's Parlor" may take roughly ''an hour'' on the first playthrough. The player has to face every single member of Box Cartel all over again, but with a twist: before each showdown, Mega Man has to get through "slot machine sections" which randomly generate 3 different rooms based on the mainline simulations. Not only that, but the final boss also has mini-levels during his fight between phases. Thankfully, you don't have to finish this monstrosity in one sitting - [[AntiFrustrationFeatures the game automatically keeps the progress]] after each encounter with a particular Box Cartel member.]]
582* MoodWhiplash: "Mega Man Saves Canada from the Evil Clutches of" is a standard Mega Man level for the most part... and then you take the teleporter to the final stretch of the level. The music cuts out, there's a giant picture of a jester outside the boss room, and the boss itself, "The City of St. Petersburg" is a jester that [[ZeroEffortBoss dies in one hit]], with nonsensical "dialog" in the corner of the screen.
583* NonstandardGameOver: After beating the game, you gain access to the captain's quarters of the SS Elroy. The captain makes note of the vat of flammable oil stored in the room -- [[SchmuckBait guess what happens if you]] [[SurprisinglyRealisticOutcome hit it with Flame Mixer]].
584* OneHitKill: [[spoiler:One of the upgrades, ''Smite'', allows Mega Man to destroy every type of Metall with a single shot - and it doesn't matter with which weapon. It also works against Giant Metall Cannon and ''even Metall Daddy!'']]
585* OptionalBoss:
586** The final sidequest, "Goody Two-Shoes", has you fighting [[spoiler:the Shadow Impostor that you run into the at the beginning of the quest. Defeating it gives you access to the [[InfinityPlusOneSword Beat Saber]].]]
587** After beating the game, a room opens on the ship where you can get coordinates to fight [[spoiler:[[VideoGame/MegaManAndBass Pirate Man]], now with four health bars and the ability to steal your weapons and use them against you.]]
588* ScrewThisImOuttaHere: [[spoiler:After beating the final boss, all of the Box Cartel members decide to gang up on Mega Man, and he teleports away while they try to beat him up. This leads to both the Cartel and the Fake Men squad assuming him to be dead.]]
589* ShoutOut:
590** Master Reddorgold is essentially Creator/GordonRamsay in robot form.
591** A set of four [=NPCs=] from Tier 3 (Metall, Tosanaizer V, Shell'n, and Baccone) have pun-based names derived from the culinary competition host and judges of ''Series/{{Chopped}}'' - Ted Allen, Chris Santos, Alex Guarnaschelli and Scott Conant respectively.
592** [[spoiler:One of the kitchen guardians goes "[[VideoGame/TheElderScrollsIVOblivion STOP RIGHT THERE, CRIMINAL SCUM!]]" if he spots Mega Man.]]
593* SpectacularSpinning: The Balance Stabilizer upgrade is a JokeItem that lets the player spin on the spot wherever they want. Including during cutscenes.
594* StealthBasedMission: Focus for one of the sidequests. [[spoiler:Mr. Bol'o of the Double Action Boutique wants to make a favorite dish of the famous Golden Chef, Master Reddorgold. However, it needs to be cooked with flames; thus Mega Man needs to secretly get past security of the kitchen and finish the dish using Flame Mixer. If the guards spot you, they simply kick you back to the beginning of the section.]]
595* StealthPun: The game taking place on a cruise ship named "SS Elroy" is this as well as a {{Tuckerization}} to one of the game's programmers, ''Cruise'' Elroy.
596* StylisticSuck: Super Maks 64's level "Space Pipes" was submitted to the contest with the express purpose of trying to get last place, and it succeeded, due to its bizarre gravity gimmick [[note]]the one that appears in portions of ''VideoGame/MegaMan9'''s third Wily stage, but applied to ''the entire level''[[/note]] and (purposely) being submitted ''extremely'' late.
597* TheMafia: The members of Box Cartel in a nutshell.
598* ThisLooksLikeAJobForAquaman: The Balance Stabilizer gets used for exactly one practical purpose: allowing the player to win the Waste Race. The only other function it does is let the player spin on the spot.
599* TurnsRed: Blocky gets a second, much larger form just when you're about to beat him... but it doesn't restore his health, so a single shot with any weapon is enough to finish him off.
600* TruerToTheText: The game tries to write Mega Man closer to how he is in canon, rather than the [[DeadpanSnarker snarky]], destruction-prone [[UnfazedEveryman unfazed everyman]] he is in past [=MaGMML=] games. [[spoiler:Same goes for Proto Man and Bass in their respective game modes.]]
601* UnexpectedShmupLevel: [[spoiler:The first stage of Cartel Hideout, "Deep Sea Break-In", is a Shoot-em-Up instead of a usual platformer, with much more focus on navigating around level design obstacles compared to [=MaGMML2=]'s similar first fortress stage.]]
602[[/folder]]

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