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** And then there's ''Karma'' by ''Bump of Chicken'', from Namco's VideoGame/TalesOfTheAbyss. Although strangely, it was listed under Anime and used Bump of Chicken's PV instead of the game's opening movie.

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** And then there's ''Karma'' by ''Bump of Chicken'', from Namco's VideoGame/TalesOfTheAbyss. Although strangely, it was listed under Anime and used Bump of Chicken's a custom-made PV instead of the game's opening movie.cinematic.
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* ''maimai PINK'' (upcoming)

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** And then there's ''Karma'' by ''Bump of Chicken'', from Namco's VideoGame/TalesOfTheAbyss. Although strangely, it was listed under Anime and used Bump of Chicken's PV instead of the game's opening movie.
** The most recent event added tracks from VideoGame/Persona4DancingAllNight.



* RealSongThemeTune: Given the game's genre as a rhythm game, this trope is inevitable. Aside from original Maimai tracks, it also has dozens of vocaloid tracks from Website/NicoNicoDouga, music from other games (even if they're not Sega's own- see ''crossover'' entry above[[note]]most notably, it had ''Bump Of Chicken's Karma'', from Namco's VideoGame/TalesOfTheAbyss proper[[/note]]), and also has popular Anime and [=JPop=] tracks. [[Anime/AttackOnTitan Guren No Yumiya]] and [[Music/KyaryPamyuPamyu PONPONPON]] are perhaps the two most notable entries to appear in the game.

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* RealSongThemeTune: Given the game's genre as a rhythm game, this trope is inevitable. Aside from original Maimai tracks, it also has dozens of vocaloid tracks from Website/NicoNicoDouga, music from other games (even if they're not Sega's own- see ''crossover'' entry above[[note]]most notably, it had ''Bump Of Chicken's Karma'', from Namco's VideoGame/TalesOfTheAbyss proper[[/note]]), above), and also has popular Anime and [=JPop=] tracks. [[Anime/AttackOnTitan Guren No Yumiya]] and [[Music/KyaryPamyuPamyu PONPONPON]] are perhaps the two most notable entries to appear in the game.
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* RealSongThemeTune: Given the game's genre as a rhythm game, this trope is inevitable. Aside from original MaiMai tracks, it also has dozens of vocaloid tracks from Website/NicoNicoDouga, music from other games (even if they're not Sega's own- see ''crossover'' entry above[[note]]most notably, it had ''Bump Of Chicken's Karma'', from Namco's VideoGame/TalesOfTheAbyss proper[[/note]]), and also has popular Anime and [=JPop=] tracks. [[Anime/AttackOnTitan Guren No Yumiya]] and [[Music/KyaryPamyuPamyu PONPONPON]] are perhaps the two most notable entries to appear in the game.

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* RealSongThemeTune: Given the game's genre as a rhythm game, this trope is inevitable. Aside from original MaiMai Maimai tracks, it also has dozens of vocaloid tracks from Website/NicoNicoDouga, music from other games (even if they're not Sega's own- see ''crossover'' entry above[[note]]most notably, it had ''Bump Of Chicken's Karma'', from Namco's VideoGame/TalesOfTheAbyss proper[[/note]]), and also has popular Anime and [=JPop=] tracks. [[Anime/AttackOnTitan Guren No Yumiya]] and [[Music/KyaryPamyuPamyu PONPONPON]] are perhaps the two most notable entries to appear in the game.
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* RealSongThemeTune: Given the game's genre as a rhythm game, this trope is inevitable. Aside from original MaiMai tracks, it also has dozens of vocaloid tracks from Website/NicoNicoDouga, music from other games (even if they're not Sega's own- see ''crossover'' entry above[[note]]most notably, it had Creator/BumpOfChicken's ''Karma'', from Namco's VideoGame/TalesOfTheAbyss proper[[/note]]), and also has popular Anime and [=JPop=] tracks. [[Anime/AttackOnTitan Guren No Yumiya]] and [[Music/KyaryPamyuPamyu PONPONPON]] are perhaps the two most notable entries to appear in the game.

to:

* RealSongThemeTune: Given the game's genre as a rhythm game, this trope is inevitable. Aside from original MaiMai tracks, it also has dozens of vocaloid tracks from Website/NicoNicoDouga, music from other games (even if they're not Sega's own- see ''crossover'' entry above[[note]]most notably, it had Creator/BumpOfChicken's ''Karma'', ''Bump Of Chicken's Karma'', from Namco's VideoGame/TalesOfTheAbyss proper[[/note]]), and also has popular Anime and [=JPop=] tracks. [[Anime/AttackOnTitan Guren No Yumiya]] and [[Music/KyaryPamyuPamyu PONPONPON]] are perhaps the two most notable entries to appear in the game.
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* RealSongThemeTune: Aside from original vocaloid tracks from Website/NicoNicoDouga, the game also has popular Anime and [=JPop=] tracks. [[Anime/AttackOnTitan Guren No Yumiya]] and [[Music/KyaryPamyuPamyu PONPONPON]] are perhaps the two most notable entries to appear in the game.

to:

* RealSongThemeTune: Given the game's genre as a rhythm game, this trope is inevitable. Aside from original MaiMai tracks, it also has dozens of vocaloid tracks from Website/NicoNicoDouga, the game music from other games (even if they're not Sega's own- see ''crossover'' entry above[[note]]most notably, it had Creator/BumpOfChicken's ''Karma'', from Namco's VideoGame/TalesOfTheAbyss proper[[/note]]), and also has popular Anime and [=JPop=] tracks. [[Anime/AttackOnTitan Guren No Yumiya]] and [[Music/KyaryPamyuPamyu PONPONPON]] are perhaps the two most notable entries to appear in the game.
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None


* RealSongThemeTune: Aside from original vocaloid tracks from Website/NicoNicoDouga, the game also has popular Anime and [=JPop=] tracks. [[Anime/AttackOnTitan Guren No Yumiya]] and [[Music/KyaryPamyuPamyu]] are perhaps the two most notable entries to appear in the game.

to:

* RealSongThemeTune: Aside from original vocaloid tracks from Website/NicoNicoDouga, the game also has popular Anime and [=JPop=] tracks. [[Anime/AttackOnTitan Guren No Yumiya]] and [[Music/KyaryPamyuPamyu]] [[Music/KyaryPamyuPamyu PONPONPON]] are perhaps the two most notable entries to appear in the game.
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* RealSongThemeTune: Aside from original vocaloid tracks from Website/NicoNicoDouga, the game also has popular Anime and [=JPop=] tracks. [[Anime/AttackOnTitan Guren No Yumiya]] and [[Music/KyaryPamyuPamyu]] are perhaps the two most notable entries to appear in the game.

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* AprilFoolsDay: 2014 brought "The Rhythm Sense Test". All this song's charts consist of tapping one button to a quarter beat rhythm until the "song" ends. However, on Master difficulty, the joke gets serious - ''you can't see the notes!''

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* AprilFoolsDay: 2014 2015 brought "The Rhythm Sense Test". All this song's charts consist of tapping one button to a quarter beat rhythm until the "song" ends. However, on Master difficulty, the joke gets serious - ''you can't see the notes!'' notes!''
* AscendedMeme: Since the original release, there have always been running jokes about the arcade cabinet looking like a washing machine. When version 1.21 brought unlockable titles, two of them were "A washing machine with coin timer." and "A washing machine with TV."
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* AprilFoolsDay: 2014 brought "The Rhythm Sense Test". All this song's charts consist of tapping one button to a quarter beat rhythm until the "song" ends. However, on Master difficulty, the joke gets serious - ''you can't see the notes!''
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* KaizoTrap: Some songs will throw you notes after you think they have ended. Notably:
** ''Life Feels Good'' has 2 more notes after the song apparently ends.
** ''Orpheus'' Master. This brutal chart apparently ends with a long, slow clockwise slide. At the end of the song, there is a burst of static, which corresponds to a final note: a ''very fast'' "s" shaped slide that will catch first timers off guard.
** ''Caliburne ~Story of the Legendary Sword~'', already a longer-than-average boss song itself, ends with an epic finale... followed by the song's real ending.

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* PlayEveryDay: Overlaps with SocializationBonus below - on the first play every day, the player will receive a mai-Friend bonus, which scales with every in-game friend, up to a maximum of 5, who has played recently. A mai-Neighbourhood bonus of 100 maimile will also be received ''simply by playing after someone!''



* SocializationBonus: Players with Aime card who play with other players in the same session will get bonus music tickets based on number of players in the session. To a lesser extent, making friends will also give additional maimile, which only works once.

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* SocializationBonus: SocializationBonus:
** When playing with other players, both players can choose any song or chart that either player has unlocked.
**
Players with Aime card who play with other players in the same session will get bonus music tickets based on number of players in the session. To a lesser extent, making friends will also give additional maimile, which only works once.once.
** A number of cosmetic unlockables require playing specific songs in multiplayer.

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The game features a circular screen, from the center of which notes appear and scroll towards the rim, along with a sub-screen at the top showing player statistics. On the rim are eight buttons, and as the notes reach the rim, the player must press their corresponding buttons. In addition to standard "tap" notes, the player may encounter "hold" notes that require pressing the button down until the end of the note, as well as "slide" notes in which the player slides their hand(s) across the path indicated by the note.

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The game features a circular screen, touchscreen, from the center of which notes appear and scroll towards the rim, along with a sub-screen at the top showing player statistics. On the rim are eight buttons, and as the notes reach the rim, the player must press their corresponding buttons. In addition to standard "tap" notes, the player may encounter "hold" notes that require pressing the button button/screen down until the end of the note, as well as "slide" notes in which the player slides their hand(s) across the path indicated by the note.



** Dropping hold notes only gives "good" timing judgement instead of missing outright. The same applies if the final segment of a slide path was not completed.

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** Dropping or overholding hold notes only gives "good" timing judgement instead of missing outright. The same applies if the final segment of a slide path was not completed.completed.
** On a related note, as long as end of the sliding move coincides with the end of the moving star note, a "Just" (perfect) judgement will be given regardless how the player does it.



** It is possible to use both rim buttons and touchscreen at the same time. Some tracks have special sections which utilize this trick which will trip players who encounter them the first time.



* ShoutOut: The fastest scroll speed is called [[Franchise/SonicTheHedgehog 'Sonic']]

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* ShoutOut: The fastest scroll speed is called [[Franchise/SonicTheHedgehog 'Sonic']]'Sonic']].
* SocializationBonus: Players with Aime card who play with other players in the same session will get bonus music tickets based on number of players in the session. To a lesser extent, making friends will also give additional maimile, which only works once.
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** While playing a song, the game will also play an "assist clap" sound for every note that needs to be tapped and the release point of hold notes, allowing the player to figure out the note timings more easily.
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* AntiFrustrationFeatures:
** Dropping hold notes only gives "good" timing judgement instead of missing outright. The same applies if the final segment of a slide path was not completed.
** In a multiplayer match, as long as a player cleared a song, other players are who otherwise failed to do so are considered cleared the song for bonus track eligibility.
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* ColourCodedForYourConvenience:
** The difficulty levels have associated colours: Easy is blue, Basic is green, Advanced is yellow, Expert is red, Master and Re:Master are purple.
** Single taps and holds are pink, single slides are blue, but when any of these notes are in an Each (two notes at once), they are coloured yellow.
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rewrote a section for clarity.


** On higher difficulties, there are slide notes that is meant to be slid ''after'' other notes have been pressed after the slide note was tapped. This leads to combo breaks for players who does not realize this.

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** On higher difficulties, there are Similarly, the "star" in a slide note does not start moving immediately after the note is tapped - it waits for a moment (a quarter note), then moves. By about level 9, charts will exploit this by having the player tap notes that is meant to be slid ''after'' other notes have been pressed after the slide note was tapped. This leads to has been pressed, but before the star starts moving, resulting in combo breaks for new players who does not realize fail to notice this.

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* NoobBridge: Slide notes have to be ''tapped, then slid'', and each action is judged separately. Quite a number of beginners forget to tap the slide note first and wonder why their combo keeps breaking despite getting a "Just" (perfect) judgement on the slide.

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* NoobBridge: Slide NoobBridge:
** As stated in the tutorial, slide
notes have to be ''tapped, then slid'', and each action is judged separately. Quite a number of beginners forget to tap the slide note first and wonder why their combo keeps breaking despite getting a "Just" (perfect) judgement on the slide.slide.
** On higher difficulties, there are slide notes that is meant to be slid ''after'' other notes have been pressed after the slide note was tapped. This leads to combo breaks for players who does not realize this.

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- tapping slides trips up most beginners, I have seen that


* NoobBridge: Slide notes have to be ''tapped, then slid'', and each action is judged separately. Quite a number of beginners forget to tap the slide note first and wonder why their combo keeps breaking despite getting a "Just" (perfect) judgement on the slide.



* ShoutOut: The fastest difficulty is called [[Franchise/SonicTheHedgehog 'Sonic']]

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* ShoutOut: The fastest difficulty scroll speed is called [[Franchise/SonicTheHedgehog 'Sonic']]
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* HarderThanHard: Master difficulty. To unlock it, you have to score at least 97% on the song's Expert chart.
** Re:Master difficulty, available on some songs. To unlock it, you have to clear the Master chart, then use your music tickets to purchase the even harder chart!


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* RankInflation: There's a whole range of grades from D upwards, but a borderline clear (80%) is an A-. From there, there's A, A+, AA, S and SS.
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* ShoutOut: The fastest difficulty is called [[Franchise/SonicTheHedgehog 'Sonic']]

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* ShoutOut: The fastest difficulty is called [[Franchise/SonicTheHedgehog 'Sonic']]'Sonic']]
----
''All Perfect!''
----
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a shoutout


* IdiosyncraticDifficultyLevels: Easy, Basic, Advanced, [[HarderThanHard Expert, and Master]]. Some songs have a "Re:Master" chart.

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* IdiosyncraticDifficultyLevels: Easy, Basic, Advanced, [[HarderThanHard Expert, and Master]]. Some songs have a "Re:Master" chart.chart.
* ShoutOut: The fastest difficulty is called [[Franchise/SonicTheHedgehog 'Sonic']]
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** The game features songs from ''VideoGame/SonicTheHedgehog'', ''VideoGame/{{Touhou}}'', and a handful of other video game franchises. There are also songs made with Music/{{Vocaloid}}s.

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** The game features songs from ''VideoGame/SonicTheHedgehog'', ''Franchise/SonicTheHedgehog'', ''VideoGame/{{Touhou}}'', and a handful of other video game franchises. There are also songs made with Music/{{Vocaloid}}s.
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* AllLowercaseLetters: The "maimai" name itself, but subsequent versions' suffixes avert this trope.
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%% I do not have actual experience with the game; this is what I've scraped up from Wikipedia and watching gameplay videos. Anyone with actual game experience is welcome to contribute.
%% --LucaEarlgrey
%%
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%%
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%% I do not have actual experience with the game; this is what I've scraped up from Wikipedia and watching gameplay videos. Anyone with actual game experience is welcome to contribute.
%% --LucaEarlgrey
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'''maimai'' is a RhythmGame developed by Creator/{{SEGA}} for {{arcade|game}}s.

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'''maimai'' '''maimai''' is a RhythmGame developed by Creator/{{SEGA}} for {{arcade|game}}s.
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'''maimai'' is a RhythmGame developed by Creator/{{SEGA}} for arcades.

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'''maimai'' is a RhythmGame developed by Creator/{{SEGA}} for arcades.
{{arcade|game}}s.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/maimaiorange.jpg]]
[[caption-width-right:300:So I walked into the arcade one day and thought I stepped into an experimental laundromat by accident...]]
'''maimai'' is a RhythmGame developed by Creator/{{SEGA}} for arcades.

The game features a circular screen, from the center of which notes appear and scroll towards the rim, along with a sub-screen at the top showing player statistics. On the rim are eight buttons, and as the notes reach the rim, the player must press their corresponding buttons. In addition to standard "tap" notes, the player may encounter "hold" notes that require pressing the button down until the end of the note, as well as "slide" notes in which the player slides their hand(s) across the path indicated by the note.

The game is perhaps best known for its cabinet design, which resembles a front-loading washing machine. Some cabinets also have a camera that allows players to record their performances; however, not every song allows recording.

There have been three main versions of ''maimai'', each with an associated [[UpdatedRerelease "plus"]] version. All six ''maimai'' games are exclusive to Japan and select parts of Eastern and Southeastern Asia.
* ''maimai'' (2012)
** ''maimai plus'' (2012)
* ''maimai [=GreeN=]'' (2013)
** ''maimai [=GreeN=] PLUS'' (2014)
* ''maimai ORANGE'' (2014)
** ''maimai ORANGE PLUS'' (2015)
----
!! ''maimai'' features examples of the following:
* {{Crossover}}:
** The game features songs from ''VideoGame/SonicTheHedgehog'', ''VideoGame/{{Touhou}}'', and a handful of other video game franchises. There are also songs made with Music/{{Vocaloid}}s.
** The ''Tenkaichi otogesai Zenkoku issei nintei taikai'' event saw ''maimai'' receiving songs from three other music games: "Got more raves?" from ''VideoGame/GrooveCoaster'', "[=Kitasaitama2000=]" from ''VideoGame/TaikoDrumMaster'', and "FLOWER" from ''VideoGame/{{jubeat}}'', while ''maimai'' song "Garakuta Doll Play" was ported to those games in return.
* FlawlessVictory: The announcer lets you know if you get a Full Combo, all Perfects, or (multiplayer matches only) a 100% Sync rating.
* IdiosyncraticDifficultyLevels: Easy, Basic, Advanced, [[HarderThanHard Expert, and Master]]. Some songs have a "Re:Master" chart.

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