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Tsunagite master is 14+


* BaitAndSwitchBoss: During the KING of Performai 5th's ''maimai'' segment, the finalists were tasks with a song whose details were not shown on the song select. After an introductory cutscene, the FinalBoss of the tournament, "系ぎて", was introduced, with a Master chart rated level 14. Except the song jacket and difficulty information were then removed, replaced with the same song but on [[HarderThanHard Re:Master]] difficulty, with the number 15 [[JumpScare abruptly shown in large, menacing red text]]. ''Welcome to the first Deluxe level 15 chart.''

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* BaitAndSwitchBoss: During the KING of Performai 5th's ''maimai'' segment, the finalists were tasks with a song whose details were not shown on the song select. After an introductory cutscene, the FinalBoss of the tournament, "系ぎて", was introduced, with a Master chart rated level 14.14+. Except the song jacket and difficulty information were then removed, replaced with the same song but on [[HarderThanHard Re:Master]] difficulty, with the number 15 [[JumpScare abruptly shown in large, menacing red text]]. ''Welcome to the first Deluxe level 15 chart.''
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we have buddies plus now



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** ''maimai でらっくす Buddies PLUS'' (2024)

Added: 520

Removed: 855

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(moving the Nintendo Hard to YMMV)


* InconsistentSpelling: [[Franchise/TouhouProject ナイト・オブ・ナイツ]], due to there not being a specific single way of reading the title (the artist accepts multiple ways of writing it in English), is shown as "Night of Knights / Knight of Nights" in the English version.



* NintendoHard: ''maimai'' can seem like a "casual" rhythm game at first thanks to the large number of licensed songs -- Music/{{VOCALOID}}, ''Franchise/TouhouProject'', and anime songs in particular -- but it can get to be very challenging at the higher levels thanks to a combination of a radial/"polar" note scrolling style (as opposed to the more traditional "falling" notes of games such as ''IIDX'' and ''Sound Voltex'') and slide notes that not only make confusing patterns that must be quickly slid ''while'' doing other notes, but can also ''hurt your hands'' unless you wear gloves.



** "Tsunagite" needs to be unlocked by playing with another player that has unlocked it on release (until March 21st when this song would be unlocked by default) in the Japanese version, but is unlocked by default in the International version for everyone.



* SpellMyNameWithAnS: [[Franchise/TouhouProject ナイト・オブ・ナイツ]], due to there not being a specific single way of reading the title (the artist accepts multiple ways of writing it in English), is shown as "Night of Knights / Knight of Nights" in the English version.
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None


* BaitAndSwitchBoss: During the KING of Performai 5th's ''maimai'' segment, the finalists were tasks with a song whose details were not shown on the song select. After an introductory cutscene, the FinalBoss of the tournament, "系ぎて", was introduced, with a Master chart rated level 14. Except the song jacket and difficulty information were then removed, replaced with the same song but on [[HarderThanHard Re:Master]] difficulty. ''Welcome to the first Deluxe level 15 chart.''

to:

* BaitAndSwitchBoss: During the KING of Performai 5th's ''maimai'' segment, the finalists were tasks with a song whose details were not shown on the song select. After an introductory cutscene, the FinalBoss of the tournament, "系ぎて", was introduced, with a Master chart rated level 14. Except the song jacket and difficulty information were then removed, replaced with the same song but on [[HarderThanHard Re:Master]] difficulty.difficulty, with the number 15 [[JumpScare abruptly shown in large, menacing red text]]. ''Welcome to the first Deluxe level 15 chart.''
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None

Added DiffLines:

* BaitAndSwitchBoss: During the KING of Performai 5th's ''maimai'' segment, the finalists were tasks with a song whose details were not shown on the song select. After an introductory cutscene, the FinalBoss of the tournament, "系ぎて", was introduced, with a Master chart rated level 14. Except the song jacket and difficulty information were then removed, replaced with the same song but on [[HarderThanHard Re:Master]] difficulty. ''Welcome to the first Deluxe level 15 chart.''

Added: 504

Removed: 503

Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup, Fixing indentation


* BonusBoss: [=PiNK=] introduces the Challenge Track system. Score an S rank or above on all your songs before the last one, and you will get the chance to access a boss song as your final stage, with a limited number of lives. You lose one for any judgement that isn't Perfect. If you decide to attempt to unlock the song on the week that it is released, you only have [[OneHitPointWonder one life]].
** As of [=MURASAKi=], the one-life challenge is available during the first two days of the challenge.


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* OptionalBoss: [=PiNK=] introduces the Challenge Track system. Score an S rank or above on all your songs before the last one, and you will get the chance to access a boss song as your final stage, with a limited number of lives. You lose one for any judgement that isn't Perfect. If you decide to attempt to unlock the song on the week that it is released, you only have [[OneHitPointWonder one life]]. As of [=MURASAKi=], the one-life challenge is available during the first two days of the challenge.

Added: 115

Changed: 227

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None


** Like in the other Gekichumai games, ''Akuma no Odorikata'' has “レイプ” in the bridge replaced with a bleep censor.



** Similarly, the "star" in a slide note does not start moving immediately after the note is tapped - it waits for a moment (a quarter note), then moves. By about level 9, charts will exploit this by having the player tap notes after the slide note has been pressed, but before the star starts moving, resulting in combo breaks for new players who fail to notice this.
** It is possible to use both rim buttons and touchscreen at the same time. Some tracks have special sections, like ‘’Eta Beta Eta'' which utilize this trick which will trip players who encounter them the first time.

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** Similarly, the "star" in a slide note does not start moving immediately after the note is tapped - it waits for a moment (a quarter note), then moves. By about level 9, 10 in the current system, charts will exploit this by having the player tap notes after the slide note has been pressed, but before the star starts moving, resulting in combo breaks for new players who fail to notice this.
** It is possible to use both rim buttons and touchscreen at the same time. Some tracks have special sections, like ‘’Eta Luze's ''Hera'' and ''Eta Beta Eta'' which utilize this trick which will trip players who encounter them the first time.



* RegionalBonus: Unlike the JP version, Ongeki and Chunithm crossovers Titania & Toy Madness do not need to be played in their respective games to unlock in the international version, as two of these games are unavailable outside Japan. These songs can be played normally. Eventually Subverted by Universe Plus in the international versions where some Ongeki and Chunithm originals starting from Good bye, Merry-Go-Round have to be played in Chunithm to be unlocked within its first two months of release

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* RegionalBonus: Unlike the JP version, Ongeki and Chunithm crossovers Titania & Toy Madness do not need to be played in their respective games to unlock in the international version, as two of these games are unavailable outside Japan. These songs can be played normally. Eventually Subverted [[SubvertedTrope Subverted]] by Universe Plus in the international versions where some Ongeki and Chunithm originals songs starting from Good ''Good bye, Merry-Go-Round Merry-Go-Round'' have to be played in Chunithm to be unlocked within its first two months of releaserelease.



** In the classic ''maimai'' games, Tap notes are worth up to 500 each (if you get a Perfect on the note), Hold notes are worth up to 1000, and Slide notes are worth up to 1500. Break notes are basically high-value Tap notes, allowing you to earn up to 2600 points on a Break note. \\

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** In the classic ''maimai'' games, Tap notes are worth up to 500 each (if you get a Perfect on the note), Hold notes are worth up to 1000, and Slide notes are worth up to 1500. Break notes are basically high-value Tap notes, allowing you to earn up to 2600 points on a Break note. Break Holds and Break Slide tracks introduced in ''maimai DX FESTiVAL'' are all worth up to 2600 regardless of the appearance \\
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None

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** ''Transcend Lights'', an O.N.G.E.K.I. tie-in, whose BPM is 70 in the maimai series, is actually in 5/8 time with a BPM of 105.
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None


* RegionalBonus: Unlike the JP version, Ongeki and Chunithm crossovers Titania & Toy Madness do not need to be played in their respective games to unlock in the international version, as two of these games are unavailable outside Japan. These songs can be played normally.

to:

* RegionalBonus: Unlike the JP version, Ongeki and Chunithm crossovers Titania & Toy Madness do not need to be played in their respective games to unlock in the international version, as two of these games are unavailable outside Japan. These songs can be played normally. Eventually Subverted by Universe Plus in the international versions where some Ongeki and Chunithm originals starting from Good bye, Merry-Go-Round have to be played in Chunithm to be unlocked within its first two months of release
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None


** It is possible to use both rim buttons and touchscreen at the same time. Some tracks have special sections which utilize this trick which will trip players who encounter them the first time.

to:

** It is possible to use both rim buttons and touchscreen at the same time. Some tracks have special sections sections, like ‘’Eta Beta Eta'' which utilize this trick which will trip players who encounter them the first time.



** When multiple Touch notes appear on the screen, touching about 90% of the sensors holding the notes at the right time will allow all the Touch notes to be hit. This can be seen in charts which utilise large swaths of Touch notes at one go such as ''Spider's Thread'' Master.

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** When multiple adjacent Touch notes appear on the screen, touching about 90% 2/3rd of the sensors holding the clustered Touch notes at the right time will allow all the Touch notes to be hit. This can be seen in charts which utilise large swaths of Touch notes at one go such as ''Spider's Thread'' Master.



** The Achievement rating appears to be a percentage of the maximum score for the song, with 100% meaning you got an All Perfect. However, most charts have "Break" notes that award bonus points, 100% Achievement is based out of getting all Perfects and 2500 points on each Break note, and you can get 2550 or 2600 points on a Break if you hit it extra-accurately. In practice, the vast majority of All Perfect performances have something like 101.44% or even as high as 105%, depending on the ratio of Break notes to other notes, and furthermore it's possible to get 100% or more without getting all Perfects if you get a lot of 2550- and 2600-point Breaks.

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** The Achievement rating appears to be a percentage of the maximum score for the song, with 100% meaning you got an All Perfect. However, most charts have "Break" notes that award bonus points, 100% Achievement is based out of getting all Perfects and 2500 points on each Break note, and you can get 2550 (2575 in DX in all exports versions and Japanese versions since the 1.02A update) or 2600 points on a Break if you hit it extra-accurately.extra-accurately, which is called a Critical Perfect in the DX series. In practice, the vast majority of All Perfect performances have something like 101.44% or even as high as 105%, depending on the ratio of Break notes to other notes, and furthermore it's possible to get 100% or more without getting all Perfects if you get a lot of 2550- 2550 and 2600-point Critical Breaks.



** ''Deluxe'' introduces the Critical Perfect judgement rank above Perfect. Critical Perfects score extra Achievement percentage on Break notes and are worth 3 Deluxe Points as opposed to 2 for regular Perfects. Beyond that, Critical/regular Perfect differentiation mainly exists to let you know if you're slightly off but without deducting Achievement points.

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** ''Deluxe'' introduces the Critical Perfect judgement rank above Perfect. Critical Perfects score extra maximum Achievement percentage on Break notes and are worth 3 Deluxe Points as opposed to 2 for regular Perfects. Beyond that, Critical/regular Perfect differentiation mainly exists to let you know if you're slightly off but without deducting Achievement points.
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spelling/grammar fix(es)


* ''maimai でらっくす BUDDiES'' (2023 Japan, 2024 International)

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* ''maimai でらっくす BUDDiES'' Buddies'' (2023 Japan, 2024 International)
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adding buddies to the list~



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* ''maimai でらっくす BUDDiES'' (2023 Japan, 2024 International)

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