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Null edit, Nintendo Hard moved to YMMV tab.


* NintendoHard: The games are all pretty unforgiving with small hitboxes, very short time-windows (before you get shot), and innocent bystanders making unexpected appearances (and some ambiguous actions that can be misinterpreted as hostile). QuickDraw showdowns might show up like a RandomEncounter, increasing the chance of losing a life further.

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Using Platform namespace


''Mad Dog [=McCree=]'' is a LightGunGame that was produced by the company American Laser Games as an arcade game in the year 1990. It has a sequel, ''Mad Dog II: The Lost Gold''; and spiritual sequel, ''The Last Bounty Hunter''. The game is notable for its [[LiveActionCutscene Live-Action cutscenes]], a novel concept in the early 90s. The game was ported to multiple systems, such as the UsefulNotes/SegaCD, [[UsefulNotes/ThreeDOInteractiveMultiplayer 3DO Interactive Multiplayer]], UsefulNotes/PhilipsCDi. It would later be ported to the UsefulNotes/NintendoWii, UsefulNotes/PlayStation3, and UsefulNotes/Nintendo3DS as downloadable extras.

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''Mad Dog [=McCree=]'' is a LightGunGame that was produced by the company American Laser Games as an arcade game in the year 1990. It has a sequel, ''Mad Dog II: The Lost Gold''; and spiritual sequel, ''The Last Bounty Hunter''. The game is notable for its [[LiveActionCutscene Live-Action cutscenes]], a novel concept in the early 90s. The game was ported to multiple systems, such as the UsefulNotes/SegaCD, [[UsefulNotes/ThreeDOInteractiveMultiplayer Platform/SegaCD, [[Platform/ThreeDOInteractiveMultiplayer 3DO Interactive Multiplayer]], UsefulNotes/PhilipsCDi. Platform/PhilipsCDi. It would later be ported to the UsefulNotes/NintendoWii, UsefulNotes/PlayStation3, Platform/NintendoWii, Platform/PlayStation3, and UsefulNotes/Nintendo3DS Platform/Nintendo3DS as downloadable extras.

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examples are not recent, redirect of Full Motion Video


''Mad Dog [=McCree=]'' is a LightGunGame that was produced by the company American Laser Games as an arcade game in the year 1990. It has a sequel, ''Mad Dog II: The Lost Gold''; and spiritual sequel, ''The Last Bounty Hunter''. The game is notable for being rendered through FullMotionVideo, a novel concept in the early 90s. The game was ported to multiple systems, such as the UsefulNotes/SegaCD, [[UsefulNotes/ThreeDOInteractiveMultiplayer 3DO Interactive Multiplayer]], UsefulNotes/PhilipsCDi, and more recently, the UsefulNotes/NintendoWii, UsefulNotes/PlayStation3, and UsefulNotes/Nintendo3DS as downloadable extras.

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''Mad Dog [=McCree=]'' is a LightGunGame that was produced by the company American Laser Games as an arcade game in the year 1990. It has a sequel, ''Mad Dog II: The Lost Gold''; and spiritual sequel, ''The Last Bounty Hunter''. The game is notable for being rendered through FullMotionVideo, its [[LiveActionCutscene Live-Action cutscenes]], a novel concept in the early 90s. The game was ported to multiple systems, such as the UsefulNotes/SegaCD, [[UsefulNotes/ThreeDOInteractiveMultiplayer 3DO Interactive Multiplayer]], UsefulNotes/PhilipsCDi, and more recently, UsefulNotes/PhilipsCDi. It would later be ported to the UsefulNotes/NintendoWii, UsefulNotes/PlayStation3, and UsefulNotes/Nintendo3DS as downloadable extras.



* FullMotionVideo: The game's primary selling point was the novelty of having a live-action Western movie play out as a video game.


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* LiveActionCutscene: The game's primary selling point was the novelty of having a live-action Western movie play out as a video game.
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* GoodIsNotSoft: We don't get any background on The Stranger (the player character), but the game rewards players for mercilessly taking down all of the outlaws you stand against you. The townsfolk find you pleasant enough and don't seem to find you suspicious or an AntiHero. You're still hailed as a hero at the end of the game, implying that the outlaws were very unpleasant for the townsfolk.

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* GoodIsNotSoft: We don't get any background on The Stranger (the player character), but the game rewards players for mercilessly taking down all of the outlaws you who stand against you. The townsfolk find you pleasant enough and don't seem to find you suspicious or an AntiHero. You're still hailed as a hero at the end of the game, implying that the outlaws were very unpleasant for the townsfolk.
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* GoodIsNotNice: We don't get any background on The Stranger (the player character), but the game rewards players for mercilessly taking down all of the outlaws you stand against you. You're still hailed as a hero at the end of the game, implying that the outlaws were very unpleasant for the townsfolk.

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* GoodIsNotNice: GoodIsNotSoft: We don't get any background on The Stranger (the player character), but the game rewards players for mercilessly taking down all of the outlaws you stand against you.you. The townsfolk find you pleasant enough and don't seem to find you suspicious or an AntiHero. You're still hailed as a hero at the end of the game, implying that the outlaws were very unpleasant for the townsfolk.
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None

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* GoodIsNotNice: We don't get any background on The Stranger (the player character), but the game rewards players for mercilessly taking down all of the outlaws you stand against you. You're still hailed as a hero at the end of the game, implying that the outlaws were very unpleasant for the townsfolk.
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* SeanConneryIsAboutToShootYou: Mad Dog is aiming for the players on the cover art.
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* ConservationOfNinjitsu: Zig-zagged, if you encounter a group of mooks all visible at once, then there are times when they will only draw their guns one after the other as you down them, but at other times, if you don't figure out what environmental object you need to shoot or wander off aimlessly, the mooks will be all too happy to use you as target practice without MookChivalry.
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* FullMotionVideo: The game's primary selling point.

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* FullMotionVideo: The game's primary selling point.point was the novelty of having a live-action Western movie play out as a video game.



*** On that note, what is the player character thinking walking towards a building with a rifle-man camping on the roof? Granted, the rifle-man is comically amateur, and [[ImperialStormtrooperMarksmanshipAcademy does not bother remaining crouched to shot at you accurately]]. However, this is a town taken over with outlaws, and it is quite risky to just go walking out in the open, especially after the amateur rifle-man spots you and open fires like a Storm Tooper.

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*** On that note, what is the ** The player character thinking walking walks straight towards a building with a rifle-man camping on the roof? roof. Granted, the rifle-man is comically amateur, and [[ImperialStormtrooperMarksmanshipAcademy does not bother remaining crouched to shot shoot at you accurately]]. However, this is a town taken over with outlaws, and it is quite risky to just go walking out in the open, especially after the amateur rifle-man spots you and open fires like a Storm Tooper.stormtrooper.



* MajorInjuryUnderReaction: As a result of death sounds being reused for basic mooks, combined with some of the acting, some mook reactions to being shot can be low key. The hostage taker in the bank robbery stage merely reacts like they hit their head hard and the generic "Guuuh!" sound plays as they return to cover like they're just taking a time out.

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* MajorInjuryUnderReaction: MajorInjuryUnderreaction: As a result of death sounds being reused for basic mooks, combined with some of the acting, some mook reactions to being shot can be low key. The hostage taker in the bank robbery stage merely reacts like they hit their head hard and the generic "Guuuh!" sound plays as they return to cover like they're just taking a time out.
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Despite the name, the game has nothing to do with the [[VideoGame/{{Overwatch}} other one]] also featuring a Western outlaw (formerly) called [=McCree=].
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** Averted if you wander in the wrong direction while on the way to Mad Dog's cabin. You'll be clearly out numbered and even if you were allowed to hit one mook, the rest will open fire almost in unison giving you a heavy dose of lead poisoning.

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** Averted Justified if you wander in the wrong direction while on the way to Mad Dog's cabin. You'll be clearly out numbered and even if you were allowed to hit one mook, the rest will open fire almost in unison giving you a heavy dose of lead poisoning.

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* CutsceneIncompetence: If you approach Mad Dog's hideout from the wrong direction, there's no choice but to get shot by the single Mook who jumps out of hiding. You can know exactly where they're hiding and even shoot first but you'll always lose.

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* CutsceneIncompetence: CutsceneIncompetence:
**
If you approach Mad Dog's hideout from the wrong direction, there's no choice but to get shot by the single Mook who jumps out of hiding. You can know exactly where they're hiding and even shoot first but you'll always lose.lose.
** Averted if you wander in the wrong direction while on the way to Mad Dog's cabin. You'll be clearly out numbered and even if you were allowed to hit one mook, the rest will open fire almost in unison giving you a heavy dose of lead poisoning.
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* CutsceneIncompetence: If you approach Mad Dog's hideout from the wrong direction, there's no choice but to get shot by the single Mook who jumps out of hiding. You can know exactly where they're hiding and even shoot first but you'll always lose.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MajorInjuryUnderReaction: As a result of death sounds being reused for basic mooks, combined with some of the acting, some mook reactions to being shot can be low key. The hostage taker in the bank robbery stage merely reacts like they hit their head hard and the generic "Guuuh!" sound plays as they return to cover like they're just taking a time out.
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None

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* ShoutOut:
** Mad Dog wears a bullet-proof vest, which is likely a nod to Film/AFistfulOfDollars.
** In the sequel, a mook challenges the stranger to "make his day". This is a nod to Film/DirtyHarry: Film/SuddenImpact.
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None

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* ImperialStormtrooperMarksmanshipAcademy: Largely {{Averted}} as letting an enemy get the first shot off normally results in you losing a life. However, on the way to the Saloon, you encounter a rifleman who misses their first shot when The Stranger is walking along at a gentle stroll.
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* NintendoHard: The games are all pretty unforgiving with small hitboxes, very short time-windows (before you get shot), and innocent bystanders making unexpected appearances (and some ambiguous actions that can be misinterpreted as hostile).

to:

* NintendoHard: The games are all pretty unforgiving with small hitboxes, very short time-windows (before you get shot), and innocent bystanders making unexpected appearances (and some ambiguous actions that can be misinterpreted as hostile). QuickDraw showdowns might show up like a RandomEncounter, increasing the chance of losing a life further.
Is there an issue? Send a MessageReason:
None


* NoFairCheating: InUniverse example: If you cheat on the Quickdraw minigame and draw too early, you lose a life.

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* NoFairCheating: InUniverse example: If you cheat on the Quickdraw QuickDraw minigame and draw too early, you lose a life.
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* NoFairCheating: If you cheat on the Quickdraw minigame and draw too early, you lose a life.

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* NoFairCheating: InUniverse example: If you cheat on the Quickdraw minigame and draw too early, you lose a life.

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* NoFairCheating: If you cheat on the Quickdraw minigame and draw too early, you lose a life.



* QuickDraw: Occurs seemingly randomly as a "punishment" challenge if you end up eating a bullet from one of Mad Dog's gangsters and still have at least one [[ExtraLife life left]].

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* QuickDraw: Occurs seemingly randomly as a "punishment" [[RandomEncounters random encounter]] challenge if you end up eating a bullet from one of Mad Dog's gangsters and still have at least one [[ExtraLife life left]].left]], or through normal gameplay.
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* CigarFuseLighting: Mad Dog straps the Prospector to a barrel of TNT and uses his cigar to light the fuse. The player use to [[CutTheFuse shoot the fuse]] to save the Prospector.

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* CigarFuseLighting: Mad Dog straps the Prospector to a barrel of TNT and uses his cigar to light the fuse. The player use to must [[CutTheFuse shoot the fuse]] to save the Prospector.
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* CigarFuseLighting: Mad Dog straps the Prospector to a barrel of TNT and uses his cigar to light the fuse. The player use to [[CutTheFuse shoot the fuse]] to save the Prospector.

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* OutdoorBathPeeping: In the sequel, if you take the Buckskin Bonnie path, you first come across Bonnie bathing in the river.



* RailingKill: The last outlaw in the saloon falls over the staircase railing when shot.



%%* {{Prospector}}

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%%* {{Prospector}}* {{Prospector}}: An old prospector acts as your guide and gives you advice throughout the game.


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* RailingKill: The last outlaw in the saloon falls over the staircase railing when shot.

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* NintendoHard: The games are all pretty unforgiving with small hitboxes, very short time-windows (before you get shot), and innocent bystanders making unexpected appearances (and some ambiguous actions that can be misinterpreted as hostile).




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* AWolfInSheepsClothing: In the scene where you meet a missionary, there are two thing that will happen: The Missionary is actually a disguised outlaw who shoots you. Or the Missionary is the real one you're supposed to meet (and NOT supposed to shoot).

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