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* DidYouJustPunchOutCthulhu: In the non canon Midnight Mode, the demon swordsperson (possibly a woman, if the portrait is a portrait of them) can kill [[spoiler: the two invincible EldritchAbomination antagonists from the main story, Shoggoth and Bayagototh. {{Though it's ultimately {{Subverted}} in the case of Bayagototh, in which it's made explicitly clear through it's boss title (''Mirage'' of the Starving God), that the protagainst has only managed to defeat an illusion of the Elder God.]]

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* DidYouJustPunchOutCthulhu: In the non canon Midnight Mode, the demon swordsperson (possibly a woman, if the portrait is a portrait of them) can kill [[spoiler: the two invincible EldritchAbomination antagonists from the main story, Shoggoth and Bayagototh. {{Though Though it's ultimately {{Subverted}} in the case of Bayagototh, in which it's made explicitly clear through it's boss title (''Mirage'' of the Starving God), that the protagainst has only managed to defeat an illusion of the Elder God.]]
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* DidYouJustPunchOutCthulhu: In the non canon Midnight Mode, the demon swordsperson (possibly a woman, if the portrait is a portrait of them) can kill [[spoiler: the two invincible EldritchAbomination antagonists from the main story, Shoggoth and Bayagototh]]

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* DidYouJustPunchOutCthulhu: In the non canon Midnight Mode, the demon swordsperson (possibly a woman, if the portrait is a portrait of them) can kill [[spoiler: the two invincible EldritchAbomination antagonists from the main story, Shoggoth and Bayagototh]]Bayagototh. {{Though it's ultimately {{Subverted}} in the case of Bayagototh, in which it's made explicitly clear through it's boss title (''Mirage'' of the Starving God), that the protagainst has only managed to defeat an illusion of the Elder God.]]
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* WholePlotReference: Is essentially a ''slightly'' more surreal one to ''[[Literature/TheDivineComedy Dante's Inferno]]''. The game's supernatural events are proceeded by entering a ominous sewer grate with ''"[[{{Hell}} Abandon all hope ye who enter here]]"'' in graffiti, is set BeneathTheEarth it's a continuous downward (figuratively and literally) spiral through increasingly grotesque, nightmarish locales inhabited by tortured souls and nameless horrors, and the protagonists guide is a mysterious character named Virgil.

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* WholePlotReference: Is essentially a ''slightly'' more surreal one to ''[[Literature/TheDivineComedy Dante's Inferno]]''. The game's supernatural events are proceeded by entering a ominous sewer grate with ''"[[{{Hell}} Abandon all hope ye who enter here]]"'' in graffiti, is set BeneathTheEarth it's BeneathTheEarth, is a continuous downward (figuratively and literally) spiral through increasingly grotesque, nightmarish locales inhabited by tortured souls and nameless horrors, and the protagonists guide protagonist's "guide" is a mysterious character named Virgil.
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* WholePlotReference: Is essentially a ''slightly'' more surreal one to ''[[Literature/TheDivineComedy Dante's Inferno]]''. The game's supernatural events are proceeded by entering a omnibus sewer grate with ''"[[{{Hell}} Abandon all hope ye who enter here]]"'' in graffiti, is set BeneathTheEarth it's a continuous downward (figuratively and literally) spiral through increasingly grotesque, nightmarish locales inhabited by tortured souls and nameless horrors, and the protagonists guide is a mysterious character named Virgil.

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* WholePlotReference: Is essentially a ''slightly'' more surreal one to ''[[Literature/TheDivineComedy Dante's Inferno]]''. The game's supernatural events are proceeded by entering a omnibus ominous sewer grate with ''"[[{{Hell}} Abandon all hope ye who enter here]]"'' in graffiti, is set BeneathTheEarth it's a continuous downward (figuratively and literally) spiral through increasingly grotesque, nightmarish locales inhabited by tortured souls and nameless horrors, and the protagonists guide is a mysterious character named Virgil.

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Lost in Vivo is a horror FirstPersonShooter inspired by classic UsefulNotes/PlayStation horror games. Players control an unnamed claustrophobic as they descend into a nightmare world of tunnels and tight spaces. As they get deeper and deeper into this strange underground world, reality itself seems to break down. The already arduous journey soon becomes a spiraling nightmare in which the protagonist must fight for his life against warped otherworldly horrors.

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Lost in Vivo is a horror FirstPersonShooter inspired by classic UsefulNotes/PlayStation horror games. Players control an unnamed claustrophobic as they descend into a nightmare world of tunnels and tight spaces. As they get deeper and deeper into this strange underground world, reality itself seems to break down. The already arduous journey soon becomes a spiraling nightmare in which the protagonist must fight for his their life against warped otherworldly horrors.



* AmbiguousGender: Nothing is stated about the protagonists gender, but when they cough and vomit a male voice is used.

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* AmbiguousGender: Nothing is stated about the protagonists gender, but when they cough and vomit a male voice is used. That being said, there's several hints in-game that suggests the player is female.



* AnimalTesting: the tests in Nezumi Labs. Dr. Bowers, the author of the notes, argued to his colleagues that what they were doing had absolutely no practical applications in medicine or the military and seemed to be sadism for its own sake. He was ignored but he and the other objectors were unable to leave due to how classified it was. Eventually their testing resulted in scientific impossibilities, but these were also useless to any sane person. [[spoiler: Dr. Piccini, one of the objectors, eventually went mad and created something that could save the rats (and himself) from the science team, the result being Sotiris]]

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* AnimalTesting: the The tests in Nezumi Labs. Dr. Bowers, the author of the notes, argued to his colleagues that what they were doing had absolutely no practical applications in medicine or the military and seemed to be sadism for its own sake. He was ignored but he and the other objectors were unable to leave due to how classified it was. Eventually their testing resulted in scientific impossibilities, but these were also useless to any sane person. [[spoiler: Dr. Piccini, one of the objectors, eventually went mad and created something that could save the rats (and himself) from the science team, the result being Sotiris]]



* DidYouJustPunchOutCthulhu: in the non canon Midnight Mode, the demon swordsperson (possibly a woman, if the portrait is a portrait of them) can kill [[spoiler: the two invincible EldritchAbomination antagonists from the main story, Shoggoth and Bayagototh]]

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* DidYouJustPunchOutCthulhu: in In the non canon Midnight Mode, the demon swordsperson (possibly a woman, if the portrait is a portrait of them) can kill [[spoiler: the two invincible EldritchAbomination antagonists from the main story, Shoggoth and Bayagototh]]



** [[spoiler: a second woman, the author of the Grand Bulim notes, would later take her own life years later in the same stretch of subway over her guilt about terminating her pregnancy due to her self image issues]]

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** [[spoiler: a A second woman, the author of the Grand Bulim notes, would later take her own life years later in the same stretch of subway over her guilt about terminating her pregnancy due to her self image issues]]



** [[spoiler: Bayagototh, the eldritch forest god featured in many of Kiras works, appears here as well. Lost Tape #3 is an artifact of his, and Sotiris is implied to be another of his children like Specimen 8 from Spookys. He’s associated with woodlands and the animals within, and many of his children seem to be a form of divine vengeance against humanity whom he despises.]]

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** [[spoiler: Bayagototh, the eldritch forest god Eldritch Forest God featured in many of Kiras works, appears here as well. Lost Tape #3 is an artifact of his, and Sotiris is implied to be another of his children like Specimen 8 from Spookys. He’s associated with woodlands and the animals within, and many of his children seem to be a form of divine vengeance against humanity whom he despises.]]



* EyeScream: the homeless man in the sewer area gouged out his own eyes to appease a “red thing” that was watching him sleep. His model is, obviously, missing them.
* EyesDoNotBelongThere: in lost tape #3, look carefully at the sky through the chapel window, and you’ll see something is staring back.

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* EyeScream: the The homeless man in the sewer area gouged out his own eyes to appease a “red thing” that was watching him sleep. His model is, obviously, missing them.
* EyesDoNotBelongThere: in In lost tape #3, look carefully at the sky through the chapel window, and you’ll see something is staring back.



* HopelessBossFight: [[spoiler: any encounter with Shoggoth the Eel King outside of Midnight Mode. The first fight, and the only unavoidable one, results in a FissionMailed, the rest you get a game over]]

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* HopelessBossFight: [[spoiler: any Any encounter with Shoggoth the Eel King outside of Midnight Mode. The first fight, and the only unavoidable one, results in a FissionMailed, the rest you get a game over]]



* MysteriousWatcher: a character referred to only as Virgil in the game files observes you throughout the game. He also intervenes several times, never in your favor. [[spoiler: that being said, WordOfGod says he is also the power behind the save rooms which is why the statues look like him. This only makes his motives even more obscure.]]
* NonMaliciousMonster: [[spoiler: the ghost girl is said to only be blindly lashing out, and holds no actual ill will towards you. Accordingly she’s also the only one of the major ghosts who actually gets a happy ending, as she’s able to pass on peacefully once she accepts your help.]]

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* MysteriousWatcher: a A character referred to only as Virgil in the game files observes you throughout the game. He also intervenes several times, never in your favor. [[spoiler: that being said, WordOfGod says he is also the power behind the save rooms which is why the statues look like him. This only makes his motives even more obscure.]]
* NonMaliciousMonster: [[spoiler: the The ghost girl is said to only be blindly lashing out, and holds no actual ill will towards you. Accordingly she’s also the only one of the major ghosts who actually gets a happy ending, as she’s able to pass on peacefully once she accepts your help.]]



* WhereItAllBegan: [[spoiler: the last level is the same tunnel you entered from, only even more warped than when you entered. You even escape through the same tunnel you came in through]]

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* WhereItAllBegan: [[spoiler: the The last level is the same tunnel you entered from, only even more warped than when you entered. You even escape through the same tunnel you came in through]]through]]
* WholePlotReference: Is essentially a ''slightly'' more surreal one to ''[[Literature/TheDivineComedy Dante's Inferno]]''. The game's supernatural events are proceeded by entering a omnibus sewer grate with ''"[[{{Hell}} Abandon all hope ye who enter here]]"'' in graffiti, is set BeneathTheEarth it's a continuous downward (figuratively and literally) spiral through increasingly grotesque, nightmarish locales inhabited by tortured souls and nameless horrors, and the protagonists guide is a mysterious character named Virgil.
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%% * BodyHorror: Some of the monsters with copious MindScrew.

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%% * BodyHorror: Some of the monsters with copious MindScrew.enemies ''at least'' resemble skinless corpses twisted in seemingly impossible ways.



%% * DownTheDrain: Some of the levels.

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%% * DownTheDrain: Some of How the levels.game proper begins. But then the MindScrew starts kicking in, and you find yourself in locations that [[AlienGeometries feasibly shouldn't be in a sewer]].
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Lost in Vivo is a horror FirstPersonShooter inspired by classic Playstation/UsefulNotes horror games. Players control an unnamed claustrophobic as they descend into a nightmare world of tunnels and tight spaces. As they get deeper and deeper into this strange underground world, reality itself seems to break down. The already arduous journey soon becomes a spiraling nightmare in which the protagonist must fight for his life against warped otherworldly horrors.

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Lost in Vivo is a horror FirstPersonShooter inspired by classic Playstation/UsefulNotes UsefulNotes/PlayStation horror games. Players control an unnamed claustrophobic as they descend into a nightmare world of tunnels and tight spaces. As they get deeper and deeper into this strange underground world, reality itself seems to break down. The already arduous journey soon becomes a spiraling nightmare in which the protagonist must fight for his life against warped otherworldly horrors.
Is there an issue? Send a MessageReason:
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Lost in Vivo is a horror FirstPersonShooter inspired by classic UsefulNotes/Playstation horror games. Players control an unnamed claustrophobic as they descend into a nightmare world of tunnels and tight spaces. As they get deeper and deeper into this strange underground world, reality itself seems to break down. The already arduous journey soon becomes a spiraling nightmare in which the protagonist must fight for his life against warped otherworldly horrors.

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Lost in Vivo is a horror FirstPersonShooter inspired by classic UsefulNotes/Playstation Playstation/UsefulNotes horror games. Players control an unnamed claustrophobic as they descend into a nightmare world of tunnels and tight spaces. As they get deeper and deeper into this strange underground world, reality itself seems to break down. The already arduous journey soon becomes a spiraling nightmare in which the protagonist must fight for his life against warped otherworldly horrors.

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** In the nightmare ending [[spoiler: you summon the EldritchAbomination Bayagototh in the tunnels. When you arrive at the surface the entire world now looks the way the tunnels did. You look up in time to see the sky become a solid living membrane and begin yo smother the entire world. A claustrophobics literal nightmare come true]]

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** In the nightmare ending [[spoiler: you summon the EldritchAbomination Bayagototh in the tunnels. When you arrive at the surface the entire world now looks the way the tunnels did. You look up in time to see the sky become a solid living membrane and begin yo to smother the entire world. A claustrophobics literal nightmare come true]]



* RuleOfSymbolism: Tons. In vivo exposure therapy, from which the game takes its name, is also called “flooding”. A flood is what starts the events of the game.

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* RuleOfSymbolism: Tons. In vivo exposure therapy, from which the game takes its name, is also called “flooding”. A flood is what starts the events of the game. The term “in vivo” also can refer to live animal testing in lab reports.



** The enemy in the mine is based on [[spoiler: paranoias about friends and loved ones]]
** Almost all of the Mersus Tape “the way out” is cryptically symbolic. From your fellow prisoners being based on the Seven Deadly Sins to the exaggerated suicide methods each of the Wraths encountered in their visions.



* StringyHairedGhostGirl: In contras to the authors other works, this one isn’t cute or eerily elegant, but instead looks like an oversized mummified fetus with filthy matted hair. It seems to take a more traditional form normally, as the station master didn’t describe it as the horrific form players see, but just as a girl who was in the station at time she shouldn’t have been, in areas she shouldn’t have been in.

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* StringyHairedGhostGirl: In contras contrast to the authors other works, this one isn’t cute or eerily elegant, but instead looks like an oversized mummified fetus with filthy matted hair. It seems to take a more traditional form normally, as the station master didn’t describe it as the horrific form players see, but just as a girl who was in the station at time she shouldn’t have been, in areas she shouldn’t have been in.

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* ArcVillain: Each of the major sections uses a single overarching figure to menace the player. The subway uses the [[spoiler: Suicidal Ghost]] to haunt the player in the darkness, and [[spoiler: helping her get over her body-image and abortion guilt issues is the key to escaping.]] The mines has [[spoiler: the dog mimic pursue you viciously, trying to fake you out multiple times.]] The labs has [[spoiler: Sotiris, with his LeaningOnTheFourthWall influence causing him to really mess with the player]]. This continues on until the end of the game.

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* ArcVillain: Each of the major sections uses a single overarching figure to menace the player. The subway uses the [[spoiler: Suicidal Ghost]] to haunt the player in the darkness, and [[spoiler: helping her get over her body-image and abortion guilt issues is the key to escaping.]] The mines has [[spoiler: the dog mimic pursue you viciously, trying to fake you out multiple times.]] The labs has [[spoiler: Sotiris, with his LeaningOnTheFourthWall influence causing him to really mess with the player]]. This continues on until player.]] The drains have the end [[spoiler: giant legless Siren.]]
** Unsurprisingly, the titular wolf
of the game.Lost Tape titled “The Wolf”


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* VisualPun: In the second to last area, the Drain, the map shows that [[spoiler: fittingly for a psychologically symbolic area, it is all contained within a CT or MRI slice of someone’s brain. Probably yours. Regardless of whose brain it is, it’s a literal “brain drain.”]]

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* BedlamHouse: one of the lost tapes is set in one. Considering the ambiguous link between the protagonist and the tapes, it’s either based on their memory of one, what they fear one to be like having never been in one, or something else entirely.

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* BedlamHouse: one One of the lost tapes is set in one. Considering the ambiguous link between the protagonist and the tapes, it’s either based on their memory of one, what they fear one to be like having never been in one, or something else entirely.



* CentralTheme: Claustrophobia. The vast majority of the game takes place in crushingly small spaces and the protagonists journey takes them ''deep'' underground. In addition, most of the major areas deal with some kind of crushing ''social'' terror as well- the subway talks about body image issues that are causing the afflicted person a great amount of anxiety, while the laboratory [[is themed around DemonicPosessesion.]]

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* CentralTheme: Claustrophobia. The vast majority of the game takes place in crushingly small spaces and the protagonists journey takes them ''deep'' underground. In addition, most of the major areas deal with some kind of crushing ''social'' terror as well- the subway talks about body image issues that are causing the afflicted person a great amount of anxiety, while the laboratory [[is is themed around DemonicPosessesion.]]DemonicPossession.



* {{Hellhound}}: One of the enemies has the appearance of a dog. [[spoiler:Specifically, yours.]]

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* {{Hellhound}}: Monstrous dogs are a recurring theme in the game; troubling, considering tracking down YOUR lost dog is the game's premise. One of the enemies also has the appearance of a dog. [[spoiler:Specifically, yours.]]



* HopeSpot: Near the end of the opening area, you'll find your dog in the tunnel ahead of you, teasing an early reunion, but as soon as you get close, ''something'' drags it off into the darkness. You didn't really think it would be over so quickly, did you?
** Made ''lethal'' in the mine area. To whit, you are looking for your missing dog, [[spoiler: and the mine mimic happens to look ''exactly like him''...]]



* MultipleEndings: they range from happy, to depressing, to absolutely nightmarish.
** In the good ending [[spoiler: you face your fears and are reunited with your dog. It is ambiguous whether your journey was a psychotic break or a real experience, but either way you’ve grown so much as a person that for the first time in your life your claustrophobia has retreated]]
** In one bad ending [[spoiler: you simply turn around and leave in the first area. Your claustrophobia gets worse and you never see your dog again]]

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* MultipleEndings: they They range from happy, to depressing, to absolutely nightmarish.
nightmarish:
** In the good ending [[spoiler: you face your fears and are reunited with your dog. It is ambiguous whether your journey was a psychotic break or a real experience, but either way you’ve grown so much as a person that for the first time in your life your claustrophobia has retreated]]
retreated.]]
** In one bad ending [[spoiler: you simply turn around and leave in the first area. Your claustrophobia gets worse and you never see your dog again]]again.]]



* MundaneHorror: the secret Dark Mode scenario. [[spoiler: driving home isn’t normally scary, right? But what about driving home while vividly disassociating?]]

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* MundaneHorror: the The secret Dark Mode scenario. [[spoiler: driving home isn’t normally scary, right? But what about driving home while vividly disassociating?]]



** Shooting any of the stray cats will [[spoiler: trap you in a pink void surrounded by disembodied eyes, before sending you to the Game Over screen.]]



** Lost Tapes #2 and #3 end just as shit hits the fan in both of them, leaving it up to the player to fill in the blanks. In the former, [[spoiler: the character escapes the asylum only to end up trapped in a room with strange beings]] and in the later [[spoiler: the character burns an idol of Bayagototh while the forest lord is watching]]. Neither have their fates expanded upon.

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** Lost Tapes #2 and #3 end just as shit hits the fan in both of them, leaving it up to the player to fill in the blanks. In the former, [[spoiler: the character escapes the asylum only to end up trapped in a room with strange beings]] and in the later latter [[spoiler: the character burns an idol of Bayagototh while the forest lord is watching]]. Neither have their fates expanded upon.


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** YOU can do this, by immediately turning around and using the same sewer entrance you came through at the beginning of the game. Fittingly, this gives you a bad ending.


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* VideoGameCrueltyPotential: Once you have the gun, you can shoot both stray cats, and your own dog...
* VideoGameCrueltyPunishment: [[NonstandardGameOver ...but you REALLY don't want to.]]
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* DidYouJustPunchOutCthulhu: in the non canon Midnight Mode, the demon swordsman can kill [[spoiler: the two invincible EldritchAbomination antagonists from the main story, Shogoth and Bayagototh]]

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* DidYouJustPunchOutCthulhu: in the non canon Midnight Mode, the demon swordsman swordsperson (possibly a woman, if the portrait is a portrait of them) can kill [[spoiler: the two invincible EldritchAbomination antagonists from the main story, Shogoth Shoggoth and Bayagototh]]
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* DidYouJustPunchOutCthulhu: in the non canon Midnight Mode, the demon swordsman can kill [[spoiler: the two invincible EldritchAbomination antagonists from the main story, Shogoth and Bayagototh]]

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* FoundFootage: The premise of all of the Lost Tapes but especially The Cabin, The Hotel, and The Wolf.

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* FoundFootage: The premise of all of the Lost Tapes but especially The Cabin, The Pound, and The Wolf. The Clinic sits on the borderline since it’s so outlandish for a location not in the nightmare tunnels that it’s hard to tell if the footage is real.
** The
Hotel, and The Wolf.Way Out, while still found footage (a lost recording/piece of media that is found to have survived in a physical medium) in the dictionary sense, appear to be allegorical stories. The first dealing with an [[spoiler: IronicHell EldritchLocation where tortured souls wander for rest they can never, ever have]] and the second is a pure MindScrew story about abuse, entrapment, and suicide.
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* FoundFootage: The premise of all of the Lost Tapes but especially The Cabin, The Hotel, and The Wolf.


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* MercyKill: [[spoiler: What Sotiris is to provide for the rats. And everything else, had he been completed properly.]]


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* NonMaliciousMonster: [[spoiler: the ghost girl is said to only be blindly lashing out, and holds no actual ill will towards you. Accordingly she’s also the only one of the major ghosts who actually gets a happy ending, as she’s able to pass on peacefully once she accepts your help.]]


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* TokenGoodTeammate: [[spoiler: The ghost girl is the only one of the major ghosts who isn’t evil]]
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* MaybeMagicMaybeMundane: the whole game, in some endings.


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* MundaneHorror: the secret Dark Mode scenario. [[spoiler: driving home isn’t normally scary, right? But what about driving home while vividly disassociating?]]

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Lost in Vivo is a horror FirstPersonShooter inspired by classic PlayStationOne horror games. Players control an unnamed claustrophobic as they descend into a nightmare world of tunnels and tight spaces. As they get deeper and deeper into this strange underground world, reality itself seems to break down. The already arduous journey soon becomes a spiraling nightmare in which the protagonist must fight for his life against warped otherworldly horrors.

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Lost in Vivo is a horror FirstPersonShooter inspired by classic PlayStationOne UsefulNotes/Playstation horror games. Players control an unnamed claustrophobic as they descend into a nightmare world of tunnels and tight spaces. As they get deeper and deeper into this strange underground world, reality itself seems to break down. The already arduous journey soon becomes a spiraling nightmare in which the protagonist must fight for his life against warped otherworldly horrors.



* AbnormalAmmo: The shotgun found in the Metro System fires rock-salt shells.

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* AbnormalAmmo: The shotgun found in the Metro System fires rock-salt shells. This makes sense since it's a police shotgun, and despite sounding absurd, [[ShownTheirWork rock salt shells are real]] and are traditionally used for wildlife control.



* BeneathTheEarth: The whole game is subterranean other than the brief intro. All areas are archetypal closed in tunnels of various kinds (Sewers, subways, secret bunkers, etc)

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* BeneathTheEarth: The whole game is subterranean other than the brief intro. All areas are archetypal closed in tunnels of various kinds (Sewers, subways, secret bunkers, etc)etc).



* BossOnlyLevel: [[spoiler: the mine is pretty much just a cat and mouse game with you as the mouse and the mimic as the cat.]]
** [[spoiler: the first train station is a one on one fight against the Ghost Girl, who appears in the dark and very quickly respawns every time she’s killed]]
* CrazyHomelessPeople: the first enemy of the game is a homeless man who gouged out his own eyes to appease a “red thing” that came into his room when it thought he was asleep. Judging by some of his journal pages he was already pretty crazy (such as breaking open a television and filling it with rotting meat, then treating the bugs as live programming) even before the tunnels influenced his mind.

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* BossOnlyLevel: [[spoiler: the The mine is pretty much just a cat and mouse game with you as the mouse and the mimic as the cat.]]
** [[spoiler: the The first train station is a one on one fight against the Ghost Girl, who appears in the dark and very quickly respawns every time she’s killed]]
* CentralTheme: Claustrophobia. The vast majority of the game takes place in crushingly small spaces and the protagonists journey takes them ''deep'' underground. In addition, most of the major areas deal with some kind of crushing ''social'' terror as well- the subway talks about body image issues that are causing the afflicted person a great amount of anxiety, while the laboratory [[is themed around DemonicPosessesion.]]
*
CrazyHomelessPeople: the The first enemy of the game is a homeless man who gouged out his own eyes to appease a “red thing” that came into his room when it thought he was asleep. Judging by some of his journal pages he was already pretty crazy (such as breaking open a television and filling it with rotting meat, then treating the bugs as live programming) even before the tunnels influenced his mind.



* CursedItem: Lost Tape #3 is said to cause serious harm to viewers, and turns others slavishly loyal to the unseen Bayagototh, an EldritchAbomination mentioned accross Kiras games. It’s implied to only work on the Neurotypical, as the protagonist and the note writing professor the professor (who is heavily implied to have post traumatic stress disorder from performing tests on animals) were unaffected while Dr. Piccinini started to build Sotiris after watching it.

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* CursedItem: Lost Tape #3 is said to cause serious harm to viewers, and turns others slavishly loyal to the unseen Bayagototh, an EldritchAbomination mentioned accross Kiras across Kira's games. It’s implied to only work on the Neurotypical, as the protagonist and the note writing professor the professor (who is heavily implied to have post traumatic stress disorder from performing tests on animals) were unaffected while Dr. Piccinini started to build Sotiris after watching it.



* FissionMailed: [[spoiler: the first fight against Shoggoth the Eel King is both unavoidable and unwinnable. You get a fake game over and the game pretends your save was corrupted, before you’re dropped into a save room with your progress preserved]]

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* FissionMailed: [[spoiler: the The first fight against Shoggoth the Eel King is both unavoidable and unwinnable. You get a fake game over and the game pretends your save was corrupted, before you’re dropped into a save room with your progress preserved]]



** Almost all the ads in the subway deal with food, fitting for an area haunted by 1-2 (left ambiguous whether both ghosts are different manifestations of the same women) ghosts who suffered from severe body dysmorphia.

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** Almost all the ads in the subway deal with food, fitting for an area haunted by 1-2 (left ambiguous whether both ghosts are different manifestations of the same women) ghosts who suffered from severe body dysmorphia.dysphoria.



* ShoutOut: Many subtle ones to SilentHill, of course. It does have other references of course.

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* ShoutOut: Many subtle ones to SilentHill, ''Videogame/SilentHill'', both in aesthetic and soundtrack. Just compare the opening them [[https://www.youtube.com/watch?v=2F_QKr8T_Ig "Broken"]] to the main theme of course. It does have other references [[https://youtu.be/QEUS4uh4c4Y the first Silent Hill]] or the sequel's [[https://www.youtube.com/watch?v=6LB7LZZGpkw "Theme of course.Laura"]].



** An ad featuring Spooky from SpookysHouseOfJumpscares is in the subway. Both games were made by the same people.

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** An ad featuring Spooky from SpookysHouseOfJumpscares ''Videogame/SpookysJumpscareMansion'' is in the subway. Both games were made by the same people.



** Lost Tape #4 is a long reference to [[spoiler: Franz Kafka’s TheMetamorphisis. Your character wakes up progressively more and more of a cockroach. Unlike the story it references, you are killed by a disgusted human rather than how Gregor killed himself]]
**

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** Lost Tape #4 is a long reference to [[spoiler: Franz Kafka’s TheMetamorphisis.Literature/TheMetamorphosis. Your character wakes up progressively more and more of a cockroach. Unlike the story it references, you are killed by a disgusted human rather than how Gregor killed himself]]
**
himself]]



%% * SurrealHorror: Full of it.

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%% * SurrealHorror: Full of it.it. Sometimes it becomes really hard to tell if what's happening is literal or not. The best example is that at the end of the first "Rusty" sequence just before the subway, the protagonist wakes up at the bottom of a hole that looks similar to the one they were forced to jump down during the nightmarish sequence they just came from. Was that entire sequence a dream, then?

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* AmbiguousGender: nothing is stated about the protagonists gender, but when they cough and vomit a male voice is used.

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* AmbiguousGender: nothing Nothing is stated about the protagonists gender, but when they cough and vomit a male voice is used.


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* ArcVillain: Each of the major sections uses a single overarching figure to menace the player. The subway uses the [[spoiler: Suicidal Ghost]] to haunt the player in the darkness, and [[spoiler: helping her get over her body-image and abortion guilt issues is the key to escaping.]] The mines has [[spoiler: the dog mimic pursue you viciously, trying to fake you out multiple times.]] The labs has [[spoiler: Sotiris, with his LeaningOnTheFourthWall influence causing him to really mess with the player]]. This continues on until the end of the game.
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Don’t know where I got Yaldabagoth from. Replaced with the real name


* CursedItem: Lost Tape #3 is said to cause serious harm to viewers, and turns others slavishly loyal to the unseen Yaldabagoth, an EldritchAbomination mentioned accross Kiras games. It’s implied to only work on the Neurotypical, as the protagonist and the note writing professor the professor (who is heavily implied to have post traumatic stress disorder from performing tests on animals) were unaffected while Dr. Piccinini started to build Sotiris after watching it.

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* CursedItem: Lost Tape #3 is said to cause serious harm to viewers, and turns others slavishly loyal to the unseen Yaldabagoth, Bayagototh, an EldritchAbomination mentioned accross Kiras games. It’s implied to only work on the Neurotypical, as the protagonist and the note writing professor the professor (who is heavily implied to have post traumatic stress disorder from performing tests on animals) were unaffected while Dr. Piccinini started to build Sotiris after watching it.



** [[spoiler: Yaldabagoth, the eldritch forest god featured in many of Kiras works, appears here as well. Lost Tape #3 is an artifact of his, and Sotiris is implied to be another of his children like Specimen 8 from Spookys. He’s associated with woodlands and the animals within, and many of his children seem to be a form of divine vengeance against humanity whom he despises.]]

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** [[spoiler: Yaldabagoth, Bayagototh, the eldritch forest god featured in many of Kiras works, appears here as well. Lost Tape #3 is an artifact of his, and Sotiris is implied to be another of his children like Specimen 8 from Spookys. He’s associated with woodlands and the animals within, and many of his children seem to be a form of divine vengeance against humanity whom he despises.]]



* GreaterScopeVillain: [[spoiler: Yaldabagoth is potentially responsible for what the underground contains, since in the ending where you empower him with a ritual the surface becomes indistinguishable from the nightmarish tunnels]]

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* GreaterScopeVillain: [[spoiler: Yaldabagoth Bayagototh is potentially responsible for what the underground contains, since in the ending where you empower him with a ritual the surface becomes indistinguishable from the nightmarish tunnels]]



** In the nightmare ending [[spoiler: you summon an EldritchAbomination in the tunnels. When you arrive at the surface the entire world now looks the way the tunnels did. You look up in time to see the sky become a solid living membrane and begin yo smother the entire world. A claustrophobics literal nightmare come true]]

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** In the nightmare ending [[spoiler: you summon an the EldritchAbomination Bayagototh in the tunnels. When you arrive at the surface the entire world now looks the way the tunnels did. You look up in time to see the sky become a solid living membrane and begin yo smother the entire world. A claustrophobics literal nightmare come true]]



** Lost Tapes #2 and #3 end just as shit hits the fan in both of them, leaving it up to the player to fill in the blanks. In the former, [[spoiler: the character escapes the asylum only to end up trapped in a room with strange beings]] and in the later [[spoiler: the character burns an idol of Yaldabagoth while the forest lord is watching]]. Neither have their fates expanded upon.

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** Lost Tapes #2 and #3 end just as shit hits the fan in both of them, leaving it up to the player to fill in the blanks. In the former, [[spoiler: the character escapes the asylum only to end up trapped in a room with strange beings]] and in the later [[spoiler: the character burns an idol of Yaldabagoth Bayagototh while the forest lord is watching]]. Neither have their fates expanded upon.
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** [[spoiler: Yaldabagoth, the eldritch forest god featured in many of Kiras works, appears here as well. Lost Tape #3 is an artifact of his, and Sotiris is implied to be another of his children like Specimen 8 from Spookys. He’s associated with woodlands and the animals within, and many of his children seem to be a form of divine vengeance against humanity whom he despises.]]


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** Lost Tapes #2 and #3 end just as shit hits the fan in both of them, leaving it up to the player to fill in the blanks. In the former, [[spoiler: the character escapes the asylum only to end up trapped in a room with strange beings]] and in the later [[spoiler: the character burns an idol of Yaldabagoth while the forest lord is watching]]. Neither have their fates expanded upon.
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* AnimalTesting: the tests in Nezumi Labs seemed to be this for absolutely no reason. Dr. Bowers, the author of the notes, argued to his colleagues that what they were doing had absolutely no practical applications in medicine or the military and seemed to be sadism for its own sake. He was ignored but he and the other objectors were unable to leave due to how classified it was. Eventually their testing resulted in scientific impossibilities, but these were also useless to any sane person. [[spoiler: Dr. Piccini, one of the objectors, eventually went mad and created something that could save the rats (and himself) from the science team, the result being Sotiris]]

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* AnimalTesting: the tests in Nezumi Labs seemed to be this for absolutely no reason.Labs. Dr. Bowers, the author of the notes, argued to his colleagues that what they were doing had absolutely no practical applications in medicine or the military and seemed to be sadism for its own sake. He was ignored but he and the other objectors were unable to leave due to how classified it was. Eventually their testing resulted in scientific impossibilities, but these were also useless to any sane person. [[spoiler: Dr. Piccini, one of the objectors, eventually went mad and created something that could save the rats (and himself) from the science team, the result being Sotiris]]



* FissionMailed: [[spoiler: the first fight against Shoggoth the Eel King is both unavoidable and unwinnable]]

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* FissionMailed: [[spoiler: the first fight against Shoggoth the Eel King is both unavoidable and unwinnable]]unwinnable. You get a fake game over and the game pretends your save was corrupted, before you’re dropped into a save room with your progress preserved]]
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* FissionMailed: [[spoiler: the first fight against Shoggoth the Eel King is both unavoidable and unwinnable]]


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* HopelessBossFight: [[spoiler: any encounter with Shoggoth the Eel King outside of Midnight Mode. The first fight, and the only unavoidable one, results in a FissionMailed, the rest you get a game over]]
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* AnimalTesting: the tests in Nezumi Labs seemed to be this for absolutely no reason. Dr. Bowers, the author of the notes, argued to his colleagues that what they were doing had absolutely no practical applications in medicine or the military and seemed to be sadism for its own sake. He was ignored but he and the other objectors were unable to leave due to how classified it was. Eventually their testing resulted in scientific impossibilities, but these were also useless to any sane person. [[spoiler: Dr. Piccini, one of the objectors, eventually went mad and created something that could save the rats (and himself) from the science team, the result being Sotiris]]


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** Enemies in the area centered around self image are monstrous mirrors.
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Lost in Vivo is a horror FirstPersonShooter inspired by classic PlayStationOne horror games. Players control an unnamed claustrophobic as they descend into a nightmare world of tunnels and tight spaces. As they get deeper and deeper into this strange underground world, reality itself seems to break down. The already arduous journey soon becomes a spiraling nightmare in which the protagonist must fight for his life against warped otherworldly horrors.


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* AmbiguousGender: nothing is stated about the protagonists gender, but when they cough and vomit a male voice is used.
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->''"You can feel it every you go. The walls getting closer, the sky dropping further down every day. With labored breath your world is shrinking; like a snake constricting its prey, or several layers of cellophane wrapped on someone's mouth. You can't scream, and you can't breath."''

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->''"You can feel it every you go. The walls getting closer, the sky dropping further down every day. With labored breath your world is shrinking; like a snake constricting its prey, or several layers of cellophane wrapped on someone's mouth. You can't scream, and you can't breath.breathe."''
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* WhereItAllBegan: [[spoiler: the last level is the same tunnel you entered from, only even more warped than when you entered. You even escape through the same tunnel you came in through]]
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* BossOnlyLevel: [[spoiler: the mine is pretty much just a cat and mouse game with you as the mouse and the mimic as the cat.]]
** [[spoiler: the first train station is a one on one fight against the Ghost Girl, who appears in the dark and very quickly respawns every time she’s killed]]
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* EyesDoNotBelongThere: in lost tape #3, look carefully at the sky through the chapel window, and you’ll see something is staring back.


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* GreaterScopeVillain: [[spoiler: Yaldabagoth is potentially responsible for what the underground contains, since in the ending where you empower him with a ritual the surface becomes indistinguishable from the nightmarish tunnels]]
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** Almost all the ads in the subway deal with food, fitting for an area haunted by 1-2 (left ambiguous whether both ghosts are different manifestations of the same women) ghosts who suffered from severe body dysmorphia.


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* ShoutOut: Many subtle ones to SilentHill, of course. It does have other references of course.
** the talking brains speak like the fetus from P.T. And even give you a similar HannibalLecture on your personal failings.
** the brown bag in the backseat of your car in Dark Mode looks a lot like the talking bag, also like P.T.
** An ad featuring Spooky from SpookysHouseOfJumpscares is in the subway. Both games were made by the same people.
** The opening features quotes from various old internet horror stories that have naturally lost much of their followings to the passage of time, such as Jeff the Killer. This is likely to intentionally “date” the game as being from years earlier than its actual late 2010s release date and make it feel like it came from an earlier time.
** Lost Tape #4 is a long reference to [[spoiler: Franz Kafka’s TheMetamorphisis. Your character wakes up progressively more and more of a cockroach. Unlike the story it references, you are killed by a disgusted human rather than how Gregor killed himself]]
**
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* MeaningfulName: Grand Bulim Avenue station is haunted by the ghost of someone with both an eating disorder and self image issues. Aka, they had ''bulim''ia


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* RuleOfSymbolism: Tons. In vivo exposure therapy, from which the game takes its name, is also called “flooding”. A flood is what starts the events of the game.

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