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** In tape #3, you can see Specimen 8 through one of the windows.
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''Lost in Vivo'' is a horror FirstPersonShooter with a [[Retraux/VideoGames Retraux]] graphics style (one of the earliest examples) inspired by classic UsefulNotes/PlayStation horror games. Players control an unnamed claustrophobic as they descend into a nightmare world of tunnels and tight spaces. As they get deeper and deeper into this strange underground world, reality itself seems to break down. The already arduous journey soon becomes a spiraling nightmare in which the protagonist must fight for their life against warped otherworldly horrors.

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''Lost in Vivo'' is a horror FirstPersonShooter with a [[Retraux/VideoGames Retraux]] graphics style (one of the earliest examples) inspired by classic UsefulNotes/PlayStation Platform/PlayStation horror games. Players control an unnamed claustrophobic as they descend into a nightmare world of tunnels and tight spaces. As they get deeper and deeper into this strange underground world, reality itself seems to break down. The already arduous journey soon becomes a spiraling nightmare in which the protagonist must fight for their life against warped otherworldly horrors.



* StylisticSuck: The game uses a deliberately low-poly, low detailed art style that brings to mind UsefulNotes/PlayStation 1 and Nintendo 64 games. This is meant to make the world feel even more alien and foreign, and it succeeds in spades.

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* StylisticSuck: The game uses a deliberately low-poly, low detailed art style that brings to mind UsefulNotes/PlayStation Platform/PlayStation 1 and Nintendo 64 Platform/Nintendo64 games. This is meant to make the world feel even more alien and foreign, and it succeeds in spades.
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Trope was cut/disambiguated due to cleanup


* CoolGuns: The main pistol used by the protagonist is a type of Ruger Standard Pistol that is rather hard to identify.
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Lost in Vivo is a horror game revolving around claustrophobia and other psychological fears.

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Lost ''Lost in Vivo Vivo'' is a horror game revolving around claustrophobia and other psychological fears.



Lost in Vivo is a horror FirstPersonShooter with a [[Retraux/VideoGames Retraux]] graphics style (one of the earliest examples) inspired by classic UsefulNotes/PlayStation horror games. Players control an unnamed claustrophobic as they descend into a nightmare world of tunnels and tight spaces. As they get deeper and deeper into this strange underground world, reality itself seems to break down. The already arduous journey soon becomes a spiraling nightmare in which the protagonist must fight for their life against warped otherworldly horrors.

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Lost ''Lost in Vivo Vivo'' is a horror FirstPersonShooter with a [[Retraux/VideoGames Retraux]] graphics style (one of the earliest examples) inspired by classic UsefulNotes/PlayStation horror games. Players control an unnamed claustrophobic as they descend into a nightmare world of tunnels and tight spaces. As they get deeper and deeper into this strange underground world, reality itself seems to break down. The already arduous journey soon becomes a spiraling nightmare in which the protagonist must fight for their life against warped otherworldly horrors.
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You are walking with your dog when a storm comes, with the sudden rain your service dog falls down a broken sewer drain. You find the nearest sewer entrance and run in after it.

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You are walking with your emotional-support dog when a storm comes, with the when a sudden rain your service dog falls downpour washes it down a broken sewer drain. You find the nearest sewer entrance and run in after it.
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** In the second Mersus Tape, The Way Out, features a surprising one in the form of [[spoiler: ''The Backrooms'' of all things. Noclipping through one of the walls will transport you to it, with a lot of areas being reminiscent of old ''[[VideoGame/GarrysMod]]'' servers, including missing source textures and even a rules board, which warns to never invite "Rancid Johnny". Sure enough, Rancid Johnny himself will actually join the Backrooms, but he won't appear or do anything, other than use the voice chat sometimes.]]

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** In the second Mersus Tape, The Way Out, features a surprising one in the form of [[spoiler: ''The Backrooms'' of all things. Noclipping through one of the walls will transport you to it, with a lot of areas being reminiscent of old ''[[VideoGame/GarrysMod]]'' ''VideoGame/GarrysMod'' servers, including missing source textures and even a rules board, which warns to never invite "Rancid Johnny". Sure enough, Rancid Johnny himself will actually join the Backrooms, but he won't appear or do anything, other than use the voice chat sometimes.]]
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** In the second Mersus Tape, The Way Out, features a surprising one in the form of [[spoiler: ''The Backrooms'' of all things. Noclipping through one of the walls will transport you to it, with a lot of areas being reminiscent of old ''[[VideoGame/GarrysMod]]'' servers, including missing source textures and even a rules board, which warns to never invite "Rancid Johnny". Sure enough, Rancid Johnny himself will actually join the Backrooms, but he won't appear or do anything, other than use the voice chat sometimes.]]


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** As mentioned in EasterEggs, [[spoiler: ''The Backrooms'' gets a mention, which is notable since they were relatively obscure when the tape first came out.]]
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* DevelopersForesight: The eyeless hobo usually appears right behind you when you encounter him. If you see this coming and try to walk backwards toward the area that triggers his spawn, he is programmed to spawn from the other direction instead, just to fuck with you.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: Two of the three sledgehammer skins unlocked upon New Game+. One being a fire axe and the other being the axe from ''VideoGame/SpookysJumpScareMansion''.
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Yes she might as well be called that, however in a texture/model preview she is named Lady Ghost.


** Each of the major sections uses a single overarching figure to menace the player. The subway uses the [[spoiler:Suicidal Ghost]] to haunt the player in the darkness, and [[spoiler:helping her get over her body-image and abortion guilt issues is the key to escaping]]. The mines has [[spoiler:the dog mimic pursue you viciously, trying to fake you out multiple times]]. The labs has [[spoiler:Sotiris, with his LeaningOnTheFourthWall influence causing him to really mess with the player]]. The drains have [[spoiler:the giant legless Siren]].

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** Each of the major sections uses a single overarching figure to menace the player. The subway uses the [[spoiler:Suicidal [[spoiler:Lady Ghost]] to haunt the player in the darkness, and [[spoiler:helping her get over her body-image and abortion guilt issues is the key to escaping]]. The mines has [[spoiler:the dog mimic pursue you viciously, trying to fake you out multiple times]]. The labs has [[spoiler:Sotiris, with his LeaningOnTheFourthWall influence causing him to really mess with the player]]. The drains have [[spoiler:the giant legless Siren]].
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* HumanoidAbomination: Dr. Piccini was turned into one for his loyalty to Sotiris. He can see without eyes, his body can fit inside your inventory, though the game draws attention to it being impossible. Despite being dead for a long time he can get up and walk like it’s nothing and seems to be immortal.

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* HumanoidAbomination: Dr. Piccini was turned into one for his loyalty to Sotiris. He can see without eyes, his body can fit inside your inventory, though the game draws attention to it being impossible. Despite being dead for a long time and one of his legs being severed, he can get up and walk like it’s nothing and seems to be immortal.

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